https://forum-en.gw2archive.eu/forum/professions/balance/PvP-decap-engi
Here ya go if you wanna talk about it. No need to keep bumping this post up anymore.
Indeed. So when shooting with s/d you just gotta remember to shoot while having rifle out.
My main is a female charr (guardian), too!
Here are a couple of recent screenshots of my character:
The head looks huge on that second pic! XD
If you follow the link, the whole document looks very fake. It was also uploaded to PasteBin in December, so if it were real, you would have heard about it two months ago.
No one trying to make fake notes would try to pass something as “exceptional kit”. Its so ridiculous they must be true.
I have a hard time understanding all the engi posts they singularly feel like the most well-rounded right now. Their primary issue I’d say is how garbage turret builds are and aesthetically the Hobosack… pls no more hobosack. Outside of that I’d say it’s a l2p issue and people wanting things to be what they dream up in their heads instead.
I was actually surprised too but I’m assuming they mean buffs to gadgets,flamethrower etc…skills that aren’t used. Playing with nades, bombs is only fun for so long, more diversity is always great
1. Rangers
2. Eles
3. Other ones..hard to say. Others still have builds but I’ll reserve this slot for fixing flamethrower on engie
P.s. Please tell me theres a change coming for flamethrowers
There was no spoiler in the trailer. Even the npcs figured out in last update l.a. was going to be attacked.
Kasmeer hasn’t really done much but to try and be eye candy. I would laugh if she died, would definitely make the story more interesting too >:D
I already knew who wrote this before I even looked at the posters name :P
Ironically enough the best way to counter stealth finishers is to get stalthed yourself by an ally.
If you want something relatively hard try a multi kit build…probably something like nades bombs and tool kit. If you can master that well you’ll be a very scary roaming engie. Personally when I roam I take the easier way out and take rocket boots, elixir s and tool kit :S but to answer your question, they are good roamers.
I got a charr and a norn engineer, which you should think about maybe making too. Charrs racial weapons seem to fit in with the engineer such as charrzooka, hidden pistol and that aoe bombarment but non except maybe charrzooka are very useful. On norns side you get some pretty powerful racial elites, some are viable and just as good as normal elites. Plus you get a skill called eat owl eggs!! How awesome is that!
That transformations such as plague, rampage etc could benefit from having a heal skill added to each of them, or if that is too much work to implement, just leave the heal skill unlocked when transformed.
In my encounters against other players, I have seen very few transformation skills used for their elites, and that’s for a good reason. I’m sure everyone who has tried transformations has been forced at least once to come out of the transformation early just to heal yourself up since their sustainability is so low which makes the elite slot go to waste.
If we give more movement to classes that can spam stealth, then lets also give spam stealth to other classes, including warriors of course.
Even if you don’t like it, movement speed is part of balance. The power of misdirection is strong enough as it is, giving a further perma speed increase is overkill.
running on this map is very annoying and when i die i maby *run back to the commander *
Run back to the commander? T__T Yeah thats the whole point of making the map huge, so a zerg can at least be whittled down and have a vulnerable moment before those killed rejoin the mindless zerg in ten seconds like in the other maps.
Also you dont have to rejoin them, go out on your own if you dont want to walk it. There are lots of fights outside zerg ball too.
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At once you were still able to take nades without grenadier and still be viable, but then grenades were balanced around that trait and they lost like…33% damage irc. I think nades should just throw 3 grenades all the time and lose x% damage overall. Then grenadier could be range+ x% damage.
If AR ever changes, I wanna see something that still screws with condition users, just to make sure no meta in any gamemode can ever win with pure condi builds. An always active -25% condition duration would be great
But also it should be easier to combat zergs overall thanks to how the map is build. A smaller group can push off enemies off the bridges and whittle them down since they got no choice but to wp back. And. Since the map is huge it’ll be a while before they catch up again
Turrets problems aren’t going to be solved anytime soon. Anet has actually been focusing on turrets for a few months now but without a clear goal for them, turrets haven’t progressed much and in some cases…have even taken steps back. Imo anet should stop focusing them for a while and work on other skills/traits that can be fixed quicker
5 bucks say that the same thieves who cried unfair when sickem became a hard counter will say this is okay
One of the possible solutions i btainstormed earlier was to remove burning on last hit, increase power damage by 50% to make up for lost burning. And then give it an 8% chance to cause 1 sec burn per hit. This way traits that power up damage such as deadly mixture have a more noticeable effect .
Its not perma burning like flame jet should be but I think this one is a viable idea too
ohhhh so thats were an engies supply crate comes from
How about some sweet, sweet new gear?
Except for the fact that you got mismatched armor and the shield clips through your hair thats really nice! Now onward on my quest to get them while theyre still only 1 blc ticket!
Right after the obviously long cast time.
Zerker Engineers can do 10k in a Mine Field while removing 5 boons
Seriously? Thats part of your complain? Who the heck goes out of their way to step on all of them?
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First thing I did was get the shield and pistol for my Engie. And the staff for my Ele…and so on and so on….
The pistol and shield are pretty impressive alright
I just don’t think I’ll be lucky enough to get some scraps from chests :/
Exactly there currently is no reason to stay in it. It sucks to stay in it for offensive and defensive purposes. But lets say the old juggernaut was brought back. Now even though it still sucks offensively, the defensive bonuses given by juggernaut make it worth staying in.
And I don’t think its juggernauts fault for the ft having horrible dps. The cast time is equal to about 3 hip shots and when you add the power and condition damage from it, it equals about 3 hip shots too. However two things bring it down. First is that the power damage is only equal to 2/3 of hip shot, so if you go zerker or power based its only 2/3 as effective compared to just shooting rifle. And using it with condition stat is even worse.
Secondly the damage is too focused on the back. Remember that flame jets power damage is only effective as two hip shots but it has the cast time of three so that damage coming out is very slow and you have to hope that last tick hits or youve lost a lot of dps.
Protection injection is probably the number one trait that helps engies stay alive. It was around the time it was implemented that engies started to truly become viable and its low on the treeline so it can be dumped into numerous builds.
When playind my gc statted sd build thought I rely on elixir s and tool kit shield to keep me alive. Toss s has two awesome skills that can be used defensively and offensively, probably the best elixir imo. Same with tool kit, it has some sweet defensive and offensive skills.
Honestly, I only see two ways to get stability attached to this kit, that I feel would bot be reasonably balanced, and that Anet might actually go for.
1. Change the kit refinement option for the FT to give “5s of stability” when swapping to this kit, rather then “fire shield”
2. Change “Incendiary Ammo” to “Juggernaut” and have it grant 5s of stability on the same 60s recast.
Idk the problem about that is that it doesn’t encourage someone to stay in flamethrower, just further turns it into a utility kit
Here’s the deal: flamethrowers overall performance is so low (outside of multikit build) that giving it stability would only balance it out. Especially if you wanted to play with a true flamethrower :S
Since Scarlet is touching different aspects of the game (PvE and WvW), could that be a precursor for her being around long after Season 1 of the LS? I would hope so, since I’m pulling for her to become one of our NPC allies in the future. You know, to fight the real enemy – Ellen Kiel.
I always heard the rumors if the rare player that likes Scarlet, but I’ve never managed to spot one before. I feel like I am watching animal planet or something and they have just introduced us to a new rare species.
You must observe Penguin in his natural habitat… in front of a TV watching MLP. Only then will you realize his quirky preferences.
That said, I shall theory craft. At the end of the LS Season 1, we’ll see that Scarlet is actually being controlled by a powerful being (maybe a Dragon?). The heroes will then attempt to save her, releasing her from the bondage of evil. That’s when Ellen Kiel will emerge as our TRUE nemesis.
Dont judge me for liking mlp!
P.s. Vinyl scratch is best pony. Gother tattooed on my shoulder
Back on topic its obvious ellen is an elder dragon. Tats why Scarlet needs to attack l.a and defeat her before its too late!
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I think two of the easiest changes you can make now without destroying your build is to 1. stop using flamethrower and 2. get some -condi duration food. You got some defense against power hits but conditions will eat you up if you are only using Automated response. (As op as some players make it seem, its not the one trait end all condition problems magic fix).
Oh and consider taking healing turret for some extra condi removal
because dolphins are peaceful animals. they would never get into a fight. that’d just be downright rude!
Dolphins have been known to attack sharks watcha talking about~
He meant just use the most offensive stats you find for leveling
Yeah tooltip has been bugged for turrets some time now to make it look like they scale with power.
I expected engies to be first but then again im biased The elixirs mustve brought us down a bit :S
Add a post-scarlet auto-tool intallation effect: Turrets repair themselves after being destroyed in x time if destroyed by an enemy. X is half their normal coolown. There. Now we have reliable turrets that are up with the times.
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1. You get downed, med kits spawned, but you’re in downed state. An ally runs over to revive you, running through all the med kits. The med kits actually heal you in downed state, making your revival quicker.
lol wut O.o That is unexpected
I find this thread pretty amusing. Heres a build for a specific game mode for a specific point on the map that was made to use an engineers greatest strength to its advantage.
And of course the engineer is gonna push away the pont defender and cap. You know why? Because the defender went bunker and can’t kill for crap and engineers have strong area conrol.
There are skills and traits that help against cc and bypass blocking status but five dollars say no one takes them, they’ll just rather take the easy way and come complain on forums.
What I want to know is why did they away the throw wrench animation for predator before I had a chance to use it its like…hey were asking for more animations not less!
I think you should try posting a video so we can see how it goes. If we can tell what’s happening and its not just a cluster of aoe and minions everywhere it can have potential.
One more month and this thread will turn one year old.
Happy birthday thread! May you live long!
I always wondered what the heck are engies doing with boxes of piranhas
Don’t be fooled, Grenadier is the Engi meta.
That’s not to say there are no other good builds you could run, but that’s not what meta means anyways.
Probably in spvp there is. In wvw not so much, people will just slap on some utilities and call it a day
SIGILS:
Independent cooldowns makes Warrior 15 point Discipline Minor Trait “Fast Hands” EXTREMELY POWERFUL
FAST HANDS = 5 second weapon swap cooldown
http://wiki.guildwars2.com/wiki/Fast_Hands
Basically this means warriors get double the sigil proc rate of any other profession.
Are you going to address this before it goes live?
the on swap sigil’s internal cooldown is 9s so it means that if you swap weapons if you have sigil of battle and sigil of energy, you gain 50 endurance and might then after 5 seconds when you swap weapons again, you won’t get anything until you swap again after the next 5 seconds because the cooldown fast hands give will not change the fact that your sigil’s internal cooldown is 9s
sorry for bad explanation but i hope you’ll get it
But if you have energy+battle and fire+air, then:
0: energy+battle
5: fire+air
10: energy+battle
15: fire+airI’ll augment the post with an example.
Unless your a war with a 5 sec swap (or somewhere around there not too entirely sure)
imo if classes can swap up to that rate then maybe on swap sigils should be reduced to around 5-6 second icd. Classes with 2 weapon choices would be able to swap between more sigils but eles/engies would be able to swap just as often. And balance those sigils by that icd.
Ive calmed down a bit about net turret, its somewhat justifiable but I would really love it if you were able to split the net turret in supply crate apart from the utility skill one, as the utility skill is still getting a bad nerf considering its rof is at 12 seconds.
I do however, like how tool kit has been fined tuned. After this small buff to it, I feel like every skill in that kit will now be useful, thats great balance right there After tool kit, I’m hoping flamethrower is looked at next, it needs a lot of love.
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DD eles were crazy before as they could reset battles anytime they wanted..and they couldn’t stack conditions, you are so off.
I agree with maska, this is another troll thread. I’ve seen two previous similar posts already moved to trash can, I hope this ones next.
You learned that from Mal, didn’t you?
Like heck! Back when always prepared still dropped a ft for allies, I was telling you guys that ft+barbed precision+dark armor+ vampiric precision was awesome you guys just didnt believe me!
Oh, ur channeling flamethrower? Heres +400 armor, life regen and a whole lot of extra bleeds on top of your normal damage
Engineers on the other hand don’t have enouh traits to take advantage of multi hit skills.
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Regarding that vampiric necro trait… I don’t think anyone is using it except the bots in Orr… They never got it to work, never found a good way to balance it.
I would not pin my hopes on fixing some useless Eng traits with solutions found in the Necro professions. Ever.
I use it all the time with the flamethrower consumable its awesome :P