But on more constructive feedback, here is my advice anet:
Allow mortar to be affected by turret traits and+900 range from rifled turret barrels.
What would it do?: Allow turrets to be placed from a safer place while actually still able to hit the enemy. I can’t say how many times I have been forced to put the mortar right in front of a tower gate just to have it destroyed by aoe. And if placed any further it cannot hit anything.
Allow the mortar to crit and scale with power
What would it do?: Skill #1 would actually be dangerous and it combined with the previous suggestion would allow for new builds: The rise of mortar engineers.
This skill is an elite skill and should be treated kitten. Its great that the jamming on mortar was fixed but it still needs a lot of work, and I feel these two will make a huge impact on the skill (with still an easy counter of just coming up to it and destroying it in 2-3 hits). Trust me anet, I’m an engineer.
The best part about mortars is watching it get +100 range with elite supplies
When I take out my predator the aura from it is barely visible, like at best youcan see it on the tail and maybe a bit on the hips and thats about it (talking about it unstacked). It might justbe my imagination but ill take kitten of it whenever im back ingame
Elixir h is still okay imo. 25 seconds untraited and 20 sec traited cd isnt so bad, heals decently and at least gives a boon. But I agree it would be awesome if it always gave one certain boon plus one random other.
As for the worst healing skill that title belongs to AED, horribly long cd, situational and no extra effects.
It might be too late to fix the older skills but for any new aoe skills heres an idea: Make them bounce along like static discharge, where it can hit multiple people so its aoe but can still be counterplayed and stopped if it misses a target.
For example ill use a necro. Lets say they are about to get a new aoe circle that poisons and torments. Instead of just making it another red circle, you could name it spirit of agony and make the “spirit” bounce go from person to person inflicting them with conditions as it goes by. Its still aoe but with counterplay
Nope
15charrssittingonatree
Stats to boost for conditions are actually condition/duration/precision
If condition damage is equal to power/prec/crit then that would make rampager stats op yet I don’t ever see anyone running with that :P
Iv’e noticed that in mmos different classes attract different kinds of attitudes and maybe…just maybe…I like to think that engineers attract relaxed people who like to have fun.
In the earlier days of our engineer guild we felt this image was what symbolized engineers the best, (we actually still use it on our site as our main image)
Craziness, pyromaniacs, guns, ponies and all out awesomeness, that is what an engineer is all about (okay maybe not ponies)
Whether we get nerfs or buffs, I hope we can remain in a positive attitude throughout all of it
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Though some changes such as wvw match ups will be missed I can see the reasoning behind. The effort anet is putting to spend more active time in the forums discussing engineer stuff with us instead of spending that time moderating is a good step imo
quick question, does blind still affect the “fear me!” shout utility?
http://wiki.guildwars2.com/wiki/Blind
“Next outgoing attack misses; stacks duration.”
please fix “fear me!” since it is a point blank area of effect (pbaoe) shout with a radius of 600 thus it should be unaffected by blind.
blind should only affects attacks, not shouts.
thanks!
No reason to fear someone who is blind :P
Unless he is Daredevil.
Just give asura cast bars to even out their advantage over other races.
Isn’t vigil gear just rare tier?
Healing is far from useless especially in wvw. There are more factors than just dps/armor/healing to take into account such as boons, stealth and other factors. I quickly skimmed through these posts and one of them read something about healing power being under appreciated since it is under used, which I agree with. I bet those people have never fought a 5 man heal bomb engineer group who all heal each other like crazy while picking off the squishier targets one by one :P
I ran some givers weapon but in a rifle build for fun in wvw. A 4 second net shot and turret shot are pretty fun especially when they can’t do anything when they’re getting shot from behind but it wasn’t anything groundbreaking.
I used to play it quite a bit on release but then anet started to release new armor combos and runes that never got added to spvp and thus slowly started to feel limited to me compared to pve/wvw.
I pretty sure every weapon for every profession is that “big announcement” thats been going around for 2014. Well….unicorn-shooting engineer, here I come. I wonder if itll change grenade barrage to little unicorns
That the build I’m aiming for/ currently have a slightly weaker exotic version of it. Yes I know zerker hits harder but assassin is more consistent for damage, which I appreciate more. 90% crit chance total if you include sigil of perception so you’ll rarely see your skills hit below 2k. Glassy but defenses come through elixir s, toss elixir s, and gear shield and dodging. Toss s to sneak up on someone and hit them with jump shot followed by rifles combo/static burst.
It might be too squishy for some but its just perfect for me
(edited by Penguin.5197)
I’ve been saying this one since I first saw the flamethrower. It’s so disappointing =/
I know the idea has been out for a while, I just felt like reminding anet
So how many people remember an article/interview a few months back that stated anet was working on getting new weapons for all classes? I got a feelin thatis going to be our big surprise.big enough to get excited about but something that can still be hyped out of porportion
One of my biggest gripes with the flamethrower is that the auto attack- that long stream of ferocious fire-does not burn until the last tick. What exactly is it shooting the rest of the time that makes people not light up in a blaze of glory?
I feel that this moment is one of the best times to rework flame jet a bit. Give it a .50 (or even .25) second burning duration per hit. Now before anyone goes yelling PERM BURN OP let me point out that burning only stacks 9 times meaning that if each tick in the flame jet hits for .50 on its 2.5 second cast time the maximum burn time would be 4.5 seconds, 2seconds of burning after taking the whole load. If each hit ticks for .25 then a full load lasts onl about 2.25 seconds, meaning as soon as you stop getting hit by the flame jet you stop burning.
Burning on last tick always felt like a placeholder until a better idea came along. Anet, please help us bring the flamethrower to full pyromaniac status!
Engi I think is best for solo roaming. Thief for sneaking around. Ranger for… dunno. Not good with rangers.
Rangers are best at naming pets. Though even at that they’re a bit wonky
My favorite archers are those that turn a blind eye to the the enemies with rams below
Either blind or don’t get paid enough to care
Engis have more condi removal than warriors, we have like, none. Stop QQing
Hey whether right or wrong the op has a right to speak his mind and…
“qqing?” We have a nice and happy place in our forums we don’t need warrior/thief language in here :P
Black Op engineers, defending godsword from all maguuma* who dare attempt to capture it
*Maguuma numbers must be less than 6
Edit: There were about 4-5 on the other side of the wall, too bad we forgot to take a screenie too then :S
(edited by Penguin.5197)
Gadgets are spotty in the sense that some are incredible and fairly timed (rocket boots) and others are lacking compared to alternatives (mine).
May I remind you that Mine is a 5 people knocback + boon removal with a potential 25 people boon removal tool belt on a short cooldown?
I think that is a little too unrealistic to say as an argument
Better idea: remove stealth entirely then make thief into something that isn’t a waste of a character slot.
That used to be really special about gw1. They weren’t following the mmo trap of stealth classes and the fights there were always great. Its too bad they added it to its sequel…
Not that this will ever happen, but if it did:
I would want race based kits. An Asura Kit or a Charr Kit could be really interesting.
A golem kit (Asura)
An experimental weapons kit (Charr)
A Nature Defensive Sap/Elixir kit (Sylvari)
Beer kit for norn and more stationary manual weapon kits ala mortar for humans
They should have something like what op said, but in return just buff nearly all of thieves weapons by a good amount. Thieves will be happy with a greater number of viable builds and we won’t be as annoyed by stealth, everyone wins!
yeah thats what the game needs…more hard counters.
you guys didnt read the diamond skin thread hm?
I can make my own opinion tyvm :P
I would love a trait to be able to let turrets detect stealthed enemies to give turrets a good reason to be placed down.
Also not cause of thieves, pu mesmers spend more time in stealth now more than any class >.>
STOP SHARING THE ENGI BUNKER BUILD WAAAAGGGHHHH
Its so kitten annoying to go up against one of these types. Theyre too kitten confident running around with their kits, CCing / regening to death while slowly widdling my hp down. Its just not fair. Stahp.
LOL and I was getting ready to share my own bunker build too :P
If you hover your mouse over the sd trait it’ll tell you how much damage it does for you
I may have missed it but is she going to stay there after nightmare within is over or be gone with it too?
I am still missing some recipes but I don’t want to do it yet…
#1: Does okay damage but nothing rifle can match and useless without power. The only time I do prefer it is when I know a thief/mes is near me invisible and I need a chain attack to smack em.
#2: At one time used to be worth the long cast time but became horrid when its bleed/cripple duration was halved. Easily the worst tool kit skill.
#3: The almighty pry bar works wonders in both power and condition builds. Speaking against it is sacrilege.
#4: Awesome block is awesome.
#5: Good range, can be used to interrupt, or pull back fleeing opponents or even both at the same time. Its obvious animation leaves room for counter play though.
Overall I think the tool kit’s pros outweight its cons. 3/5 useful skills and one mediocre skill is not shabby at all. I just wish #2 would be underfed though.
Well Kontrolle, I can understand you don’t want to get insta gibbed but the thing is I can insta gibb them as hard as they can too. I don’t have toughness but I do have enough utility skills to survive which indeed makes it a little harder to play than other builds but for me it is indeed worth it.
Okay I love to get the jump on people so with my build I have been trying to get as close to 90% critical damage as possible for high burst damage, plus getting the extra 10% from scope or target the weak traits and has been really successful in wvw so far. When I find someone solo roaming I use toss elixir s and if close enough I jump shot on them for about 7-8k damage. As I land I try to land a blunderbuss (about another 6k) along with surprise shots with sd. This usually kills people but for those that survive I still got survivavility through elixir s (which is otherwise used to finish off someone downed) and gear shield along with dodges.
You can also start by stealthing and magnet pulling someone, works about the same since they are caught offguard.
I used to think exploit weakness was a little bad but it when it stopped a warrior and guardian from escaping from me recently so I kept it.
Here is a recent screenshot of about the numbers I get on my exotic set, though usually slightly lower.
EDIT: I set up the wrong link now I feel stupid lol but here is the build im working on, It has a 90% chance on all the time with sigil of perception and 100% if scope or target the weak is active
(edited by Penguin.5197)
Yes save up and don’t use the forge. I remember spending so much irl money on to spend on even more rares and exotics after my in game funds ran out and I still didn’t get it >.< I was so sad and I felt like straight up quitting, so I’ll save you that pain right now SAVE
The fact that someone got kicked because people were arguing that he had an ugly face should have been a clue from the beginning.
I agree, if they start kicking out people at the beginning for no reason to invite their guildies…there is about a zero percent chance they’ll let you finish that fractal. Better leave on your own before you waste time with them.
Being completely immune to conditions is shutting down condition builds while roaming.
They’re both really awful traits to take in groups because you’re going to take a lot of all types of damage, but soloing to three players, they’re the most over powered traits in the game to condi builds.
I wouldn’t mind them being like berserker stance as a passive on an internal CD, but permanent immunity to a primary type of damage is the most horribly designed thing I’ve ever experienced (not a hyperbole).
Hard counters are there for stopping easy mode play from becoming too rampant.
And soloing 3 people at once? lol I’m guessing none of you bothered to take power at all and probably all ran bunky condition stats. Seriously all you had to do was have one person with a power build and he would have dropped easily.
-15 Gold. Only cause I borrowed a bit from guildies to finish up my legendary 2 days ago
(Pred)
Earlier today while messing around upgrading stargrove in maguuma our small group ran into this ele/necro/thief/guardian, I think I saw a pro tag there. Well it was fun fighting you guys, we probably only won cause we had one more person than you
I agree we’ve come a long way. At launch, we were always free kills (Unless using nades which everyone was forced into). Rifle was buggy as heck, turrets were easily squished and weak, flamethrower was flamethrower, our traits were horrible and so on. Last christmas I didn’t even know what to run since everything was pretty bad I felt desperate, but one year later and anet has improved on a lot for us. Thou not perfect, we do have a lot of options available now, which makes fighting different engies a different experience many times. Here’s hoping the rest of the classes that still need help get it soon
Edit: tho im not entirely sure on turrets being “a force to be reckoned with” :P
I still like the idea from the other thread about dropping a mine everytime a gadget is activated. Use a battering ram? drop a mine with it. Throw a mine? Drop a mine with it. Its like what hgh does mechanics wise but for gadgets.
I know its a player mistake but I would at least try contacting support in the offchance they might help.
backpack regenerator is amazing. combined with protection injection, lots of toughness, eg 5, and permanent regen you have tons of sustain. putting 20 into firearms over alchemy makes you incredibly easy to kill even if you go full dire.
backpack regen 117 + regen 130 + eg 5 204 = 451 health per second. that’s warrior caliber regen.
I was gonna point out warriors heal until I saw your second statment. I think that actually proves backpack regen is subpar if you need a lot of healing sources just to equal the passive heal from warriors. But then again warriors are crazy.
Your wrong ahuba
I’m not, this was a change made because of the dominance of thieves in wvw with the extra second they got after stealth ended, because of culling. Then they removed culling and reverted revealed to 3 seconds in wvw and kept 4 seconds in spvp. If any of the game modes had to keep 4 second revealed , it should have been wvw because damage there is a lot higher than in spvp and more backstabs have a much greater impact than they would have here.
But you really like your logic though.
I’m not even saying that 4 second revealed should be lowered, it just shows the wackamole balance that goes on in this game. 4 second revealed is fine.
In the livestream for the patch preview at that time, they said they reverted the stealth nerf because the thieves were whining a lot in forums. True freaking words.
Its true that condition builds beat power builds but that’s beside the point. Our kits do not fully take advantage of power stats, especially in mid/long ranges.
well thanks for the giggle. you must know some really bad rifle engineers.
This is my rifle. There are many like it, but this one is mine!
Unless they make some major changes to pistol, it will never compare to Engineer rifle. I do not know of any weapon in the game (with their current abilities) that I would prefer over my Engineer Rifle.
The most overlooked & unappreciated weapon in GW2
Not that I was trying to compare pistols to rifle but ok.
Hey, I’m pretty new to the game. May I ask what is a champion train? I notice a lot of people running around together in queensdale, I’m assuming this is the train your talking about? In any case, should I help them kill monsters while they are around?
A train is just a group of people farming champions in a set order for loot. You can join in anytime since the train is made up of randoms anyways.