Showing Posts For Phil.8901:

Plasma, Lyssa and resistance/quicknesS

in Thief

Posted by: Phil.8901

Phil.8901

I think anet should add these boons to Consume plasma and lyssa runes (4 and 6)

(edited by Phil.8901)

How to survive to heavy focused burst damage?

in Revenant

Posted by: Phil.8901

Phil.8901

Yeah i think we need to wait for the revenant specialization.

But i think for now it’s not much more than warrior survivability and it doesn’t have 2 endure pain.

..so revenant only has 1 ranged weapon?

in Revenant

Posted by: Phil.8901

Phil.8901

Remember there is also a spec. weapon for Revenant.

Maybe Scepter? Short Bow?

How to survive to heavy focused burst damage?

in Revenant

Posted by: Phil.8901

Phil.8901

Did you watch the PoI today? Revenant has a block on offhand sword, an evade (without a cooldown mind you) that makes you jump backwards and regain endurance, shadowstep(s) towards your target and frequent chill application. Granted all of this is just from Shiro’s stance and dual swords but it certainly does have a lot of ways to stay on target and avoid damage.

I’m sure the new skills and stuff will be on Dulfy or some other place either right now or soon so I encourage you check those out.

You right about the sword block, i forgot this, but there is a general problem linked to energy management because everything costs energy.

So you can’t really spam evade with your utility.

How to survive to heavy focused burst damage?

in Revenant

Posted by: Phil.8901

Phil.8901

This is the question.

Because i don’t see great escape capability, at least not great like other professions have.

No blocks.
No stealth
No inv.
Not really great gap closer
No really good mobility
No second life

This is the key to be a meta build, without these characteristics you are only food for mesmer & C.

Especially in a Meta where armor and toughness don’t make a real difference.

How you think to survive to an extreme heavy burst?

The result will be this:

(edited by Phil.8901)

How about adding 2v2 ranked matches?

in PvP

Posted by: Phil.8901

Phil.8901

It’s a really old (and one of the most wanted) feature but Anet should ban basically every bunker amulets (celestial, cleric, settler etc.) , many gm traits and ia builds like phantamsal mesmers or MM necros. And there is a big problem with perma stealth compositions like thief- mesmer or double thieves and double mesmers.

You can see how many restrictions are in the old ESL 2vs2 tournaments and are necessary, otherwise there would be unbalanced compositions.

Stronghold, Conquest and Courtyard

in PvP

Posted by: Phil.8901

Phil.8901

I think Anet will completely remove TDM – Courtyard from Unranked/Ranked when Stronghold will come live. Or maybe it will stay only in unranked in Conquest Queue (not a great thing).

Mainly because there is no enough people to support 3 game modes (6 queues).

But Maybe i’m wrong, dunno.

(edited by Phil.8901)

So, um, memsers seem brokenly OP

in PvP

Posted by: Phil.8901

Phil.8901

I think main problem with Mesmer is that they received to many strong stuff baseline. Basically is like you have trickery on thief, or discipline on warrior basline. It would be incredibly op.

Basically you have an amazing combinations with every trait line, it’s incredible how you can switch trait lines with mesmer and beeing really solid and useful.

Elementalist always had amazing GM traits with incredible synergie but main problem was 6 6 2 limited choice but now it’s simply too much.

I think new system is really better than old system, more clear and easy, but it needs a lot of tweaks in many classes.

I can only hope in not 6 months for fixing this stuff.

(edited by Phil.8901)

Hello? Balance Team? Anyone home?

in PvP

Posted by: Phil.8901

Phil.8901

Weekly it’s too much…but monthly at least (if consistent changes).

6 months really never.

Suggestion: Trickster baseline

in Thief

Posted by: Phil.8901

Phil.8901

Another thing.

Anet is introducing Anti stealth mechanic in the game.

We have already reveal skills on ranger (taunt and sick’em) and engi (lock on and Analyze).

Other anti stealth (basically anti shadow refuge) skills will come:

Guardian trap – https://wiki.guildwars2.com/wiki/Light's_Judgement
Revenant Unyielding Anguish (it’s displace skill) – http://wiki.guildwars2.com/wiki/Unyielding_Anguish

So giving to thief more build diversity could be an alternative to not use SR (and for example replace it a with a Roll of initiative).

Suggestion: Trickster baseline

in Thief

Posted by: Phil.8901

Phil.8901

It’s not a random idea, it’s an idea suggested in the balance list document too ( https://goo.gl/rkGbMM )

BTW trickster is a master trickery trait

http://wiki.guildwars2.com/wiki/Trickster

Now is in competion with another (mandatoty) trait – Bountiful Theft – who goes incredibly well with the GM trait Sleight of Hand

With trickster baseline thief could have an alternative for a condi removal and to not be obligated to go for SA, for a nerfed SE.

This change could open to othe trick builds, not really used on thieves, with the dominance of Deception utility

If you think Anet gave to Mesmer a Master trait Bouncing attack and (most of all) Illusionary persona (an old GM trait where people spended 30 pts to got this) it doesn’t sound so crazy…

(edited by Phil.8901)

Suggestion: Trickster baseline

in Thief

Posted by: Phil.8901

Phil.8901

I think this simple change could help a lot for Thief build diversity and improve thief performance.

Things we know

in Guild Wars 2 Discussion

Posted by: Phil.8901

Phil.8901

Jon, how much time to fix stuff like burning and other op build in the game?

Pls not 6 months to fix thi stuff, it has a big impact on the actual balance (especially pvp)

Burning stack intensity

in PvP

Posted by: Phil.8901

Phil.8901

My old reply in a other topic about burning

“The simply need to lower the base coefficient and boost a little (condi damage * coefficient) in this case condis would scale better if you have condi damage in your build and you have a low condi damage if you have a really low value in condi damage.
Example Burning
(0.160*Condi damage ) + 70 damage per stack per second at Level 80
So if you have 0 condi damage
Burning tick = 70 For example 4 stacks with 0 condi damage = 280 damage
If you have 1000 condi damage
Burning tick = 230 For example 4 stacks with 1000 condi damage = 920 damage
Old formulas (before patch) was
0.25*condi damage + 328
328 damage was a little too strong for a base damage so i think 280 should be better (considering now stack in intensity too)
with 1000 condi damage u had a single tick of 328 + 250 = 578 and it would be between 2 and 3 stacks with my example values.
With the actual values, condi damage is broken.”

Peak Performance and Rampage

in PvP

Posted by: Phil.8901

Phil.8901

Ok, thx for sharing your thought

Move on

Peak Performance and Rampage

in PvP

Posted by: Phil.8901

Phil.8901

I don’t see what’s mean quoting a my old opinion about the old meta, in this topic.

But nvm, have fun in game.

If you’re talking about warrior can’t be viable, in this meta, without rampage, i say this change is not the only change anet should make to the actual meta (like i said in a previous reply)

Burning and mesmer need some change for sure.

But this topic is only for rampage + trait, there are other topics for burning, mesmer etc.

(edited by Phil.8901)

Peak Performance and Rampage

in PvP

Posted by: Phil.8901

Phil.8901

when does a suggestion from an opinion count….i mean if it’s just an opinion, why should that suggestion be any more valuable..

What?

I gave a suggestion based on my game experience AND based on community feedbacks.

Rampage is too strong right now, most of all for this trait (lower cd and better damage).

Maybe you don’t agree. it’s ok, is a free world, but u aren’t the the judge, Anet is.

I would agree to valid argument, not you gave nothing but pure feeling.
Sure, the rampage damage might be big, but there are a decent amount of counter plays you can pull off to avoid the damage.

I don’t understand you, this trait changes the rampage strenght. It’s a fact not an opinion.

It’s 30% more damage with full adrenaline bar and a lower cd.

Where is the feeling in this statement?

And no, u’re wrong. Forum suggestions aren’t useless. A lot of changes Anet did are because of our suggestions on this forum.

(edited by Phil.8901)

Peak Performance and Rampage

in PvP

Posted by: Phil.8901

Phil.8901

when does a suggestion from an opinion count….i mean if it’s just an opinion, why should that suggestion be any more valuable..

What?

I gave a suggestion based on my game experience AND based on community feedbacks.

Rampage is too strong right now, most of all for this trait (lower cd and better damage).

Maybe you don’t agree. it’s ok, is a free world, but u aren’t the the judge, Anet is.

Peak Performance and Rampage

in PvP

Posted by: Phil.8901

Phil.8901

Another phenomeno.

I give up, i’ll continue to enjoy my op rampage.

But when someone will die, I know now is because a l2p issue no because i do 5k+ autoattack.

Thx guys, everything is fine now

can you try to elaborate and formulate a standing point?

Also rampage doesn’t give passive damage buffs, it’s just skills with high base damage.
it has been changed long ago so people don’t combo skills like meteor or big oil bomb and sigil procs.

Elaborate?

Have you read my first post and the title at least? Or you jumped directly on l2p train?

@BlackTruth: I agree with you. Rampage is on the same list with Mesmer and Burning.

(edited by Phil.8901)

Peak Performance and Rampage

in PvP

Posted by: Phil.8901

Phil.8901

Another phenomeno.

I give up, i’ll continue to enjoy my op rampage.

But when someone will die, I know now is because a l2p issue no because i do 5k+ autoattack.

Thx guys, everything is fine now

Peak Performance and Rampage

in PvP

Posted by: Phil.8901

Phil.8901

The problem with rampage is the insane amount of passive buffs it gives. Passive damage buff means it does more damage than lich, more stab than lich, movement impairing condition reduction, swiftness, stances during the transform, rezzing and stomping during the transform. Some of that needs to go away, elites can still have an impact without giving you near immunity to half the skills in the game. Also to all the people saying L2dodge or L2kite, that’s effectively the same as saying just leave the fight. The last time a build made people do that was turret engi, and we all knew how that turned out.

Also, if you do think rampage is fine then you must also think most of the other transforms need big buffs. Plague doesn’t have as much of an impact, neither does torando or lich. I want to note, I don’t want massive nerfs to this skill, but it should have more counterplay than running away, or having a necro with plague. If it is supposed to be weak to kiting, remove the condition duration reduction. If it is supposed to be weak to cc, lower the stab to 1 stack. If it simply is dealing too much damage, reduce the base damage.

Yeah, these false pro players are really funny lol.

L2p issues when you land auto attack for 5k+ lol

And i play warrior, it’s against my interest to see rampage nerfed.

But atleast i don’t defend what is undefendable.

Probably is the same people who say burning is ok and is a l2p issue

But honestly no surprise, when i opened a topic about grenadier bug there were people who said it’s ok, working as intended, is not a bug.

Lol

(edited by Phil.8901)

Peak Performance and Rampage

in PvP

Posted by: Phil.8901

Phil.8901

Thats because Rom goes Rompage, not Rampage!

rOmPage OP

Peak Performance and Rampage

in PvP

Posted by: Phil.8901

Phil.8901

fighting rampage in a 1 vs 1 or 2 vs 2 situation is a L2P. If you cant handle rampage it means your a average below average player. You cant expect the game to change when you cant handle a elite skill that uses 4 melee skills and telegraphs 3 out of the 5 skills like a slow motion action movie.

Sure, boss

After this you see Rom goes in vengance and kill 2 players during the ESL monthly finals.

But probably cuz they’re bad and can’t handle with rampage like you do.

Have you noticed the autoattack damage?

(edited by Phil.8901)

Proof Stronghold should NOT have own queue

in PvP

Posted by: Phil.8901

Phil.8901

P.S.: Queueing outside of HotM has nothing to do with queue times. LOL

It’s important because many people simply don’t play because of this problem (and it’s a big issue).

So it affects queue time because there is less people in queue.

In this sense. It’s a general issue.

Stronghold Change List 7/10

in PvP

Posted by: Phil.8901

Phil.8901

I hope we are able to have a couple more strong hold maps before the year is over with.

We don’t need more maps, we need a solid game mode with people play it.

More maps are low priority in this state

Proof Stronghold should NOT have own queue

in PvP

Posted by: Phil.8901

Phil.8901

Own queue is mandatory if you don’t want to have a 3vs4 every games because people don’t like 1 game mode, be mad and leave the match

It’s inevitable and it’s a good thing.

The right way to have short queue is having people

so:
1) popular game mode
2) good rewards and good leadeboards
3) let people to join from other places / rework hotm
4) Marketing – start to advertize this game not only like a pve game but like a pvp game too.

(edited by Phil.8901)

Peak Performance and Rampage

in PvP

Posted by: Phil.8901

Phil.8901

Honestly i think this trait is originally thinking to valorize physical skills like stomp, kick etc. not to create a Rampage – spamming 1 + random stuff – festival every 120s + 30% damage.

Peak Performance and Rampage

in PvP

Posted by: Phil.8901

Phil.8901

Warrior main here

i think Rampage itself is fine but this adept trait transform it in a little too op beast.

I suggest to change Rampage in a different form from “physical” or move the trait in another line and put it in competion with other strong trait.

Stronghold Change List 7/10

in PvP

Posted by: Phil.8901

Phil.8901

Ehm..no one noticed Nika Perma stealth is really OP? Probably is because it’s only available for Hot prepurchase but it’s really too strong imho.

What's Wrong with 2 Thieves in Team

in PvP

Posted by: Phil.8901

Phil.8901

This is not a meta where thief is really strong. Or At least, if you want to make the difference with a thief, you need to be really really good (basically a top thief).

I mean, thief has always insane mobility and stealth but honestly is the only reason they can play in tournament. D/p is the only viable build but there is too much kitten around thief now, too op stuff. Mesmers have great chance against you, guardians can make you an insane pressure with instant and passive stuff, Elementalist….is broken. And we want to talk about the new rampage with low cd + 30% damage? Basically one mistake and u’re dead.

You have a super little mistake window, or you are only a pain for your entire team.

To clarify this, i’m not complaining about thief, i think it has now a really high skill cap to play correctly in conquest and is fine (probably anet should add more build diversity to thief). It’s more about kitten around him.

(edited by Phil.8901)

Is Hotjoin Gone Forever?

in PvP

Posted by: Phil.8901

Phil.8901

In general i think it’s a good idea cuz.

1. They didn’t remove hotjoin but only practice button.

2. More people in queue, it’s easier for matchmaking

The main problem with stronghold

in PvP

Posted by: Phil.8901

Phil.8901

Always the same problem.

Personally i’m using a second account to have a faster queue and it’s really more fun than my main account lol.

Rev unplayable in pvp due to weak dmg

in PvP

Posted by: Phil.8901

Phil.8901

I personally LOVE staff, no matter what.

The staff design is good but honestly is more for support than dps.

Rev unplayable in pvp due to weak dmg

in PvP

Posted by: Phil.8901

Phil.8901

If i’m not wrong Anet said they need to implement a new DPS Legend DPS,

Besides this, Hammer could be a dps weapon but it’s really really too slow, they need to improve it.

And honestly for now it misses a really good weapon dps set.

Mace/axe is for condis, Staff for support most of all.

And of course it misses 1 Trait line (there are only 4)

Stronghold Change List 7/10

in PvP

Posted by: Phil.8901

Phil.8901

Interesting changes, we need to test now

Burning 1k+ dmg/tick with 0 condi damage.

in PvP

Posted by: Phil.8901

Phil.8901

And it’s broken, why a Zerk guardian should deal 800+ damage with burning with 0 condi damage?

Work as intended and is broken indeed, In fact Anet said Condis doing more damage then expected, srsly you can’t defend it, it’s a wrong concept.

The simply need to lower the base coefficient and boost a little (condi damage * coefficient) in this case condis would scale better if you have condi damage in your build and you have a low condi damage if you have a really low value in condi damage.

Example Burning

(0.160*Condi damage ) + 70 damage per stack per second at Level 80

So if you have 0 condi damage

Burning tick = 70 For example 4 stacks with 0 condi damage = 280 damage

If you have 1000 condi damage

Burning tick = 230 For example 4 stacks with 1000 condi damage = 920 damage

Old formulas (before patch) was

0.25*condi damage + 328

328 damage was a little too strong for a base damage so i think 280 should be better (considering now stack in intensity too)

with 1000 condi damage u had a single tick of 328 + 250 = 578 and it would be between 2 and 3 stacks with my example values.

With the actual values, condi damage is broken.

(edited by Phil.8901)

Burning 1k+ dmg/tick with 0 condi damage.

in PvP

Posted by: Phil.8901

Phil.8901

Srsly

You really need to fix this stuff. It’s a totally no sense.

It’s pretty embarrassing for the entire game.

PvE/WWW and Spvp.

Condis formulas need to be lowered A LOT

And they needs to scale really better with condi damage.

Professions with 0 condi damage should deal almost no damage with conditions, that’s the point to have 0 condi damage.

[Data Mining]PvP Matches filtered by rank?

in PvP

Posted by: Phil.8901

Phil.8901

From reddit post: https://www.reddit.com/r/Guildwars2/comments/3cfv9o/datamining_upcoming_features_from_the_july_7/

sPvP
1001464_0876 You cannot join this arena or game mode because you or someone in your party has too low of a PvP rank.
1013760_0252 Rank Too Low
1013759_0769 Reach PvP rank _ to unlock this arena.
1013761
0721 Reach PvP rank __ to unlock this game mode.

It’s interesting but first of all we don’t know if pvp rank is the usual pvp rank we have now (1-80) or is something else (maybe linked to mmr?) and we don’t know in which areas it will be applied.

Maybe it’s a simple light filter to avoid extremely new people join unranked or ranked or some hot join arenas.

In general i think Anet should avoid people farming rank in custom arenas like we have now if this pvp rank is the same we have now.

Balance list - Tracked by Anet

in PvP

Posted by: Phil.8901

Phil.8901

Yes, and it’s a good list.

We want ideas/proposal about ele

Balance list - Tracked by Anet

in PvP

Posted by: Phil.8901

Phil.8901

Great document

https://docs.google.com/document/d/18XFYTY8MKQZRVDKhNvCKXDWKmVggj0JbQH25WBIIboM/pub#h.3qbvrg7fq7kg

What is this?

Grouch – Let me clarify:
Since the 6/23 release, dozens upon dozens of players have sent me bugs, exploits, suggestions – etc. This particular group of players decided to put their feedback into a document that they could all edit and then shoot over to me to take a look at. It has been particularly helpful in for nailing down a number of balance affecting bugs, similar to the comprehensive lists that have popped up in a number of the profession forums.
So, to be very clear: this list is neither written nor maintained by myself or anyone else at ArenaNet. It is a list of issues (bugs and balance) that players would like to see addressed.

Grenade Barrage Bug

in PvP

Posted by: Phil.8901

Phil.8901

You can’t understand how much skill you need to use Grenade Barrage properly!!

L2P!!!!!

:D

Mesmers out of control

in PvP

Posted by: Phil.8901

Phil.8901

Main problem with a Mesmer is Anet gave them too much important trait baseline

Power lock is only one of the op build but Mesmer has crazy combinations with the new traits.

Mesmer was really strong, Mesmer damage was crazy but had a problem with conditions and thief.

Buffing Mesmer in this way Anet creates a huge beast i think the only way to balance the mesmer is to remove some baseline stuff and reinsert it like traits. Or at least, starting to introduce some good ICD.

It’s really too much baseline op stuff.

Pls do something quickly, we don’t really want 6 months in this state.

(edited by Phil.8901)

Taunt doesn't let you target

in PvP

Posted by: Phil.8901

Phil.8901

Taunt is really strong but it needs to be fixed, it’s a no sense u can’t evade it, it’s too strong right now.

Give us the chance to avoid it at least.

I think it should work like the opposite of fear, not more, not less.

Mesmers out of control

in PvP

Posted by: Phil.8901

Phil.8901

1. General Damage is really too high, it’s an InstaGIb Meta, never seen so many rally bot, honestly it’s not really fun.

2. Burning is out of control, it needs to be toned down

3. Grenades are bugged but u know this

4. Mesmer is simply too much, it can handle with thieves pretty easily but problem is at the same time it can handle everything pretty easily. It needs to be toned down.

Vitality/precision with ascended gear

in Thief

Posted by: Phil.8901

Phil.8901

hi,
I’ve e some trouble to find an updated calculator after the patch.

So can u tell me thief stats @ 80 with full ascended zerk gear + power runes?

Probably i go for a mix valkyrie zerk i’d like to reach 15k life at least.

What’s the best combination? For pvp

Thx

Grenade Barrage Bug

in PvP

Posted by: Phil.8901

Phil.8901

Probably there is some bug with grenadier trait cuz it should add 1 grenade but are many more greanades (more than 10, basically it hits twice)

And it’s not a double cast with kinetic battery, it’s only a single cast.

Grenade Barrage bug. (vid related)

in Engineer

Posted by: Phil.8901

Phil.8901

Not working as the description implies. Clearly a repetition/duplication bug.

Yes.

Probably there is some bug with grenadier trait cuz it should add 1 grenade but are many more greanades (more than 10, basically it hits twice)

And it’s not a double cast with kinetic charge, it’s only a single cast.

Grenade Barrage Bug

in PvP

Posted by: Phil.8901

Phil.8901

Is there a bug with Grenade Barrage ?

Cuz i got hit for 10+ grenades every time, basically it’s a one shot skill

It should hit only with 6 grenades but it’s much more.

GH, pvp arena, guild LB and world LB

in PvP

Posted by: Phil.8901

Phil.8901

A lot of good doubts, honestly i’d bet on PVE/WWW characters

BUT

they announced a Guild Leaderboard and a World leaderboard and extreme customization doesn’t fit really well when we talk about leaderboard.

So i think it will be “normalized” to compete for the leaderboard, honestly it sounds really weird you can compete for a leaderboard with difference in gears or in other stuff.

We really need more infos about it.

Explain how this is fair

in PvP

Posted by: Phil.8901

Phil.8901

They removed 1 stack of stab from rampage. It’s a good change (for stronghold too).It’s not really hard to interrupt a rampage war with only 2 stab stacks and it’ very vulnerable to condis (blind especially, a thief d/p can troll u if he is decent)

But honestly i’m more scared about AoE MoA (with super short CD) to nullify Lich, Rampage , Tornado etc. + Necro minions.