There are tengu in the pact (at least one in the Vigil) along with hylek, ogres, grawl and other races, why couldn’t a tengu become pact commander and kill Zhaitan? Sounds as likely as an asura, charr or human doing it.
Also the tengu share a mesh with the charr, different animations of course. The idea isn’t insane.
I doubt we’ll see it again Boogiepop, which is a pity, I enjoyed that scavenger hunt. I hang onto that kind of stuff for nostalgia, I still have all the series one bits and pieces on my characters.
I quite like TD actually.
That sounds terrible. A complicated solution for something that isn’t a problem.
OK, thanks guys. I’ll get cracking!
Sorry if this had been answered recently, I tried various searches with no success. I’ll be away from the game for another week so I can’t check stuff myself.
Firstly, I am not good at sPvP. I’d like to give it a shot though and I was wondering if it’s possible to actually earn The Ascension this year if I started now with season 3?
I know it’ll be available somehow next year, but the vagueness around how that’ll work makes me a little uneasy.
From looking at the wiki or looks like it’s mainly a matter of playing the game and doing well(ish) so my main concern is the crossing divisions achievement. Is it possible to cross the10 divisions required for all 4 sets of achievements in 2 seasons (assuming there are only 4 seasons that is)?
And this is drifting away from the topic.
You’re right, let’s agree to disagree because I’m sure we’ll never convince one another.
So because I cannot afford a Lamborghini in real life means that something is unfair? It’s a luxury items just as legendary weapons are as well as other skins. The vast majority of the game doesn’t require you to have these skins. It’s just something for you to work towards as a long term goal. You can continue to dismiss it and claim that it is a non-argument all that you want, but it doesn’t make it so.
And you can continue to claim that it is a valid argument but that doesn’t make it so regardless of the ludicrous real-life “examples” you bring in.
You bring up Lamborghini’s? Really? You’re making my point that it’s a ridiculous, lazy, dismissive non-argument for me.
@Arilyana
No it’s not. It’s a complete non-argument thrown up time and again as a catch justification for just about anything? Don’t like X? Well you don’t need X to play the game! It’s lazy and dismissive and normally followed by equally tired old “entitlement” claims. I’m not attacking you personally here BTW, I just don’t think it’s a worthwhile addition to discussions.
Regardless, it’s not about need or want in this case, is about what’s an appropriate level of expenditure of time and effort (time is money, as they say) for something that is on the one hand cosmetic and on the other hand one of the relatively few end game goals in the game. Personally, I feel that most of the goals added in HoT are simply gold/material sinks turning the expansion into a bill/checklist.
That said, the prices are below 50s at the moment so maybe the market is actually “correcting” and as you say you get 20 a month, I just personally think that goals should be achievable in game directly through play rather than by the logging in “waiting game”/or TP purchasing especially given how easy it is to manipulate the markets here.
Edit: spelling etc. I hate my phone
(edited by Pifil.5193)
Personally, I’ve never felt that the old “but you don’t have to do anything in this game” argument is much of an argument at all.
Some people may be willing and able to pay those prices, that’s great, for those who can’t afford those prices it just puts these legendaries out of reach. That players so easily manipulate these markets to put the coins out of reach of newer players is hindering those other players enjoyment of the game.
Legendaries are money/material sinks. If you think about it, yes you’re taking the time to craft the Elonian squares yourself, farming the mats required, mats you could sell to make (at least) 116g if you wished.
Basically their economic function is to remove cash and/or materials from the world. That’s what people mean when they call them money sinks.
I’m sure they haven’t recorded the amount you personally have converted (like I’m sure they haven’t recorded the amount we’ve individually spent on waypoints).
As for real money spent on gems, I get an email whenever I buy them in the gemstore, won’t help with gem cards, of course but if I want to upset myself I can always search my email account.
I would love to see them add heroes to the game, but for dungeons and group story content not open world PVE. They would, of course, be as useless as any other NPC in those dungeons/story instances but I’d love to be able to take my krewe/warband/Lord Faren into them.
They don’t make sense in open world PVE (to me), they could be hidden like pets by rising player numbers I suppose but they would trivialise most content and be largely useless for difficult content.
(edited by Pifil.5193)
So map rewards as well as from the guild vendor? Seems reasonable to me, I don’t see how people who don’t have time to farm events will have time to do guild missions. (I like my guild but can rarely join them for guild missions, I could however jump onto a map and do a few events every now and then).
Also this is about increasing supply so that the price drops as much as farming coins. Prices drop because a bunch of people are undercutting one another, a slow steady supply seems the best way of doing that.
How do you know “most people have access to the guild hall?” Everyone has access to map completion rewards.
This kind of thing sometimes happens to me, I don’t know why it happens but a solution I found was to switch the game to full screen then back to windowed mode. Might work for you too.
It’s unlocked by adding the skins to your wardrobe so yes you can buy them on the TP you don’t have to get them as drops.
Personally, I believe that the true problem here is that the system requires Mastery Points at all, it should have been based purely on Experience Points IMO.
If the activities (not just adventures) are fun then people will play them, but they shouldn’t have to just to progress in the game, IMO.
Edit: also, people really need to accept that just because they can do something easily it does not follow that everyone else can. There are numerous reasons why others may not be able to do something you can, from disabilities to network latency. ArenaNet raised the bar with this expansion putting it beyond the reach of many of their customers. It’s up to them to decide if they’re OK with that.
(edited by Pifil.5193)
That’s sloppy work. I mean, cmon, there’s no excuse for this.
kitten, ArenaNet my wallet is too small for my fifties and my diamond shoes are too tight!
I think Drant has done this, Behellagh, using the APIs published by ArenaNet.
I like the idea. I’d even like to see slightly different icons for different sorts of nodes.
That said, it costs more processing power to display a greater variety of things, so maybe that’s a limiting factor.
I doubt that very much. The icons are tiny (in terms of memory and procesding required) it would only be an issue if the three different resource icons became thousands of different icons on the same mini map.
No, this would be a terrible idea, thankfully they’ve said they’re not going to do it.
As Vayne says it’ll probably be two to four months before any new content starts coming. Raid wing in two or three months, followed by LS3 a month or two after.
We don’t know what form that’ll take or how substantial it’ll be, of course, but it’ll be new.
Maybe it is so that stuff take up less space in your inventory, untill you do open those bags and boxes.
I do like the idea of an open all option though. But I guess the reason… or one reason they havn’t given us that yet, is the risk of running out of bag space and then get x amount of stuff that does not fit, causing more problems.
That already happens, when you open a bag and not everything fits then you get a pop up overflow window with the extra loot and can’t open any more bags until you empty that overflow.
This “open-all” should behave the exact same way.
I know it does that. But that’s what… 3-5 items at most doing that at a time. Imagine how inconvenient it becomes with 10-20+ items or who knows how many it can become if you got a complete stack of some bag and little to no room left in your bags. So what I mean with more problems, is that this would be considered very inconvenient and annoying by some people and thus cause more complaining, wanting some solution for that.
Now if they can find a solution for that or a method to lessen that problem I am most definitely all for an open all option. Really I would love that. But I am not blind to there also being problems with how it would currently work.
Open all would still open one bag at a time, you just wouldn’t have to click constantly between opening and it would happen a lot quicker but in technical terms it’s still only one bag at a time. I don’t think this is a problem.
Maybe it is so that stuff take up less space in your inventory, untill you do open those bags and boxes.
I do like the idea of an open all option though. But I guess the reason… or one reason they havn’t given us that yet, is the risk of running out of bag space and then get x amount of stuff that does not fit, causing more problems.
That already happens, when you open a bag and not everything fits then you get a pop up overflow window with the extra loot and can’t open any more bags until you empty that overflow.
This “open-all” should behave the exact same way.
Or they could change the mechanic to be more obvious and intuitive…
The blue bar is pretty obvious.
Yes, the bar is obvious but it’s not obvious what it does, how to reduce it or why you should reduce it, especially if you are just one of several dozen players battering away at the boss.
Exactly. ArenaNet introduced these mechanics with the expansion but there is no “training” for this.
They didn’t explain it to the player and it’s not at all obvious what it means (except to people who actually know what it means, I find that most things are “obvious” once you know what they mean). This is particularly true when you’re in a large group and it’s just a grey bar that occasionally turns into a blue bar that starts to go down and then the boss takes off or whatever and angry people start shouting about CC.
I think that one of the biggest issues is that it’s not obvious what (if anything) your attacks are doing to the defiance bar there’s no feedback at all. I mean, when you hit a mob you get floating damage numbers, but there are no damage floaters for the defiance bar.
If you think that’s bad, may I direct you to a certain
plantsoldier in Camp Resolve that’s worried about Mordremoth having the ability to strike anywhere.
Don’t see why we should have to take orders from mice and talking cabbages.
I’m rich you know.
For goodness sakes, HP in HoT give TEN points, and you want them to be as easy as the ones in Tyria?!?
Quite a few of them just require the ability to stand nearby and press ‘F’.
Their skin is a mixture of bark and leaves so they look like what they are.
Also, they don’t have private parts because they’re plants.
I like the sylvari. I think they’re very interesting and that the OP probably needs to go cool down somewhere at least until he realises that the fact that he doesn’t like something doesn’t mean that the developers are “arrogant”(?) and “ungrateful” (??!?).
Either that or Google those words. Probably both.
No thanks. I don’t want to see GW2 as Pay to win nor I want to see the books useless.
Absolutely no reason to see them in gemstore.
Boosting to L80 is no more pay2win than buying xp boosters. It’s just faster.
Lv80 boost gives you stuff with actual stat. With full spec unlock. It’s definitely pay2win if it was in the gemstore.
Anyway it won’t happen. The books deserves a purpose.
It gives you Exotics with fixed stats (and the stats aren’t that great, IMO). You can easily buy Exotics with gold bought through gems, by that logic gold from gems are “pay to win”.
I personally couldn’t care one way or the other – I have 10 level 80s already and hundreds of tomes and scrolls, so I wouldn’t bother buying it myself – but it’s not “pay to win”.
I think Lawton will let you know when it’s back up. Lawton is a Trojan worker, and I for one am hugely impressed by his dedication, output and communication.
Thanks Lawton you are like unto a coding god!
Yeah like Black Iris Flowers says. I was very pleasantly surprised at how easy or was to get people to come when I advertised in map chat, there’s always someone who wants to do it, all it takes is for one person to say “I’m going to do this HP” and people tend to come flocking. Not what you were hoping for, I know, but I think it’s the best way for now.
Back in my day we had to level to 80 uphill in the snow! And we were better for it! Of course, all this were fields back then. We didn’t have no fancy waypoints either, we used to run to where the waypoints are now with our eyes shut making “pheeeeeow!” noises. Kids today with their fancy SAB and their backwards baseball caps and their trousers around their knees. They don’t know how soft they have it! Get off my lawn!
xrayane — We’ll be entering Season 3 of Living World, and Living World definitely will have new content. It’s my belief that most players were not expecting new content in this update, but were looking for exactly what was provided: substantive changes to the game that make it more fun, responsive reaction to player input, and that sort of thing. (I don’t presume to speak for players and their expectations, but that’s my observation, if that makes sense.
)
I think you hit it exactly: with all the changes, just about every area/mode of the game sees improvement, and that’s a really positive thing.
Just to confirm, it’ll be another 3-4 months before Living World arrives with new content, yes? It’s coming back after the next quarterly update and the next raid wing, yes?
Speaking for myself I was not expecting new content with this update but that’s not to say that I didn’t want new content or wouldn’t have some preferred new content rather than all these changes. It doesn’t have to be an either-or. It doesn’t have to be tweaks to existing content or new content. You could have mixed both but chose not to.
While these changes certainly seem positive it remains to be seen if you guys can actually deliver new content.
The currency is outdated and inefficient.
How is it outdated? How is it inefficient? That makes absolutely no sense.
Will you pre-order the next expansion? [Poll]
in Guild Wars 2: Heart of Thorns
Posted by: Pifil.5193
How can you do a poll about something that isn’t released yet so we have no idea what we are talking about ? lol.
By definition pre-ordering is buying something that isn’t released yet.
Second,
1) “Our promise to you in 2013 is to continue to build on the world we’ve built, to make it stronger, to refine and strengthen the game based on the core vision of Guild Wars 2, and to make GW2 an experience unlike any other online game.” <— From Colin in 2013, source: https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/2) Source? I’m pretty sure it was stated that THIS was the year where the introduction and refinement of systems would slow down, where ANet would focus on DEPTH rather than BREADTH.
“While we balance our development, 2016 will also be a turning point in the type of development we do for Guild Wars 2. Over the last three years, ArenaNet has focused on “breadth” of development: new content types, releasing in new territories, new game systems, different release cycles, system overhauls, and experiments into what is possible with an online world. One of our goals for Guild Wars 2: Heart of Thorns™ was for it to be the last time we would focus on this type of broad development and experimentation and to reach a point where we could focus more on depth.
Over the years, Guild Wars 2 has built up a wide variety of content and feature types. 2016 is the year where we’ll be focusing on the parts of Guild Wars 2 that have been most successful and giving our full attention to those areas by adding depth to them. This means a focus on new content and polish for our existing, successful parts of the game.” <— Colin 2016
Source: https://www.guildwars2.com/en/news/state-of-the-game-update-q1-2016/We’re nearly half way through the year and we haven’t had one meaningful content addition.
I’m pretty sure everyone is very thankful of what ANet has done so far, especially those who are not happy with the sudden change in direction. We understand that things don’t go according to planned all the time, but a change in direction so drastic to the point that it creates GW2’s second biggest content draught since launch, is an issue.
In 2013, and since, their plan was to create foundations for better stuff. This has been what they were doing all of Season 1, all of Season 2, and even in HoT. They make foundations for stuff, then move on to make more foundations rather than building upon those foundations.
In 2016, as you quoted, we’ll be seeing the building up from those foundations. And we have been. For example, they made the foundation of overhauling world bosses with Tequatl, but never continued it… until 2016. We’ve been told that from the get go 2016 will be about fixing old stuff. Or as Colin put it: “polish for our existing, successful parts of the game.” as opposed to making a brand new something then never touching it again – like they did with dungeon overhauls, world boss overhauls, fractals, certain pvp maps, and so forth.
And we’re not “nearly” halfway either. We’re a quarter of the way through. That’s half of halfway.
On a point of pedantry we’re a third of the way through as April is the fourth month of twelve. However, it has been six months since hot launched (half a year) and we’re getting the second of 4 quarterly patches on Tuesday without any meaningful new content outside of a raid wing. That is the content drought bring referred to: they did say they would focus on new content as well as polishing old content.
Six months after launch and we’ve seen very little. LS3 won’t come until after the 3rd quarterly patch, some 9-10 months after launch. It seems that ArenaNet cannot deliver. That is concerning, to me anyway.
Will you pre-order the next expansion? [Poll]
in Guild Wars 2: Heart of Thorns
Posted by: Pifil.5193
No I will not pre-order the next expansion, I took a gamble on HoT because, although it seemed far too light on content for the price, I thought the story might be a decent length and I believed they might be able to deliver content at a decent rate after launch and they haven’t. Next time I’ll see what they actually ship before I buy.
So… when are we getting on ships to Cantha, Elona, the ancient ruins to the West and the faraway lands to the east?
When you cough up cash for expansion #2 likely.
I’d gladly buy expansion 2 if it gave all those! If it gave one of those!
Enjoy having a new place to stand while looking for groups.
It’s a good idea, really it is, get people out of VB and into LA but it’s a bad idea not to tell Egerton’s what it is. I don’t imagine many people will find this “exciting” or “delightful” those expecting more will be disappointed though.
If it makes you feel any better OP, there isn’t all that much new 5 player content inside Fractals either.
We’re nearly half way through the year and we haven’t had one meaningful content addition.
I’m pretty sure everyone is very thankful of what ANet has done so far, especially those who are not happy with the sudden change in direction. We understand that things don’t go according to planned all the time, but a change in direction so drastic to the point that it creates GW2’s second biggest content draught since launch, is an issue.
Exactly, I dearly hope that no-one in ArenaNet thinks that tweaks and revamps are a substitute for new content.
You can’t expect people to continue to run the same old content because you’ve added a chance for a new skin to drop or increased the drop rate of some currency or because world boss X now has a new attack and a set of new achievements.
There will be two more quarterly updates after this one and given the way things have worked out in the first two quarterly updates I find it hard to believe that there’s going to be a flood of new content in and around those either.
I’ve written a few times since taking this role that I think our job is to delight you with what we ship, not with talk and promises.
What do you think are the odds that you will do that with this update, Mike? From the trailer I’ve just seen it’s very unlikely. Before that my expectations were low, but I’d hoped for something new, now I don’t. So, you’ve successfully managed my expectations.
Boss revamps are nice but I must have killed the megadestroyer a hundred times, tweaks aren’t enough to revitalise three year old content.
Similarly expecting people to keep rerunning the same fractals for new rewards seems unrealistic to me.
man. poor guy can’t even crack a joke and people jump down his throat. it’s rough being a dev… in any game… i’ve seen the same behavior aimed at other game devs too. it’s no wonder they get so where they don’t want to ever talk to us
A winking smiley is all it would have taken to indicate he was kidding.
To reiterate what many others have said: I’m not afraid of raiding, I just can’t be bothered with it. I used to raid in WoW back in the day and spent a lot of time waiting for groups to form and a lot of time learning mechanics and progressing through raids and put up with the drama in guild that seems to inevitably come with raiding. I don’t have the time (or interest) for dealing with that any more.
That’s why I like GW2, it took the waiting out of playing you can drop in and find something to do any time.
Hop onto another character…
What this person said. Easy solution.