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Bloodstone Crazed Creatures Event

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Posted by: Pifil.5193

Pifil.5193

And I bet they’ll now complain they’re bored with nothing to do

Let’s be real – I’ve been trying to do this, and frankly I’m bored as anything. I’ve been standing around in various maps for hours, and so far I’ve seen precisely one boss – and that died before I could get to it.

I get the strong impression that the spawns are:
One spawn, per boss, per rotation, per zone, per IP.

Which is maybe just about OK if you can get to the right map right up front, but hopeless otherwise. Miss the spawn, there’s no indication. T.b.h. it’s the sort of thing that makes me want to leave all the pain of working out what’s happening to other people, and go do it myself after a few days, once it’s crystal clear what’s going on. Whereas I OUGHT to be fascinated and stimulated to discover that for myself. Sadly, that’s not happening; I’m just peeved at wasting my limited playing time.

Edit: Just saw and actually got to another boss. By virtue of being in a suitable map within a minute or so of the device mini popping. After that – just lots of frustrated players asking whether or not it’s dead yet. Not really what you need from your player base.

That’s the issue here: the way the events are handled is frustrating players.

It’s not important if we old hands are sitting back because we know it’s best to not rush down and try to do the events as soon as they’re added, some people feel they have to and they’re being punished because they’re trying to play the new content. Perhaps they’re looking for the thrill of being there and discovering how things work for themselves. Perhaps they’re gobbling up new content the moment it appears because they’re bored. Perhaps they’re afraid that there won’t be anyone around to do these events in a week’s time. Or perhaps it’s simply the fact that over the last few years GW2 has trained us all that you have to get onto the right map early for events to succeed because of the way that first overflows and now megaservers work as much as anything (actually if a new megaserver is spawned because of players migrating there does the event occur on it or only on existing servers?).

Regardless of the reason, they’re popping events that are done by people on the map before you can even load onto the map and that’s leaving people unsure and angry.

Finally, and this is a general observation not directed any anyone in this thread in particular but there are examples here, “you don’t have to do it”, is really not much of an argument or a contribution. None of us have to do anything in this game at all. Ever.

Cooking: the next step

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Posted by: Pifil.5193

Pifil.5193

“You don’t have to do it” isn’t much of an argument. Also I think you missed the point of the “for the last time bloodstone dust has no culinary application” joke, it’s gently poking fun at the idea of Ascended cooking.

Triple Trouble is a dead event???

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Posted by: Pifil.5193

Pifil.5193

I’m trying to take the mastery poins of the world boss Triple Trouble, but the event is practically dead, perhaps because Shatterer is on the same schedule and also its difficulty, even after daily reset the event fail . I wonder if there is any guild that can hold the event or if ArenaNet plans to revive the event in some way.

Perhaps one can say the event is dead for a casual player, but not for the more aggressive ones who are willing to sit for an hour or more in one specific map hoping to get it done.

If we want to call that event ‘lively’ under that criteria, then count me out please because I’d rather play the game instead.

Actually, in the case of the EU OC events anyway they don’t expect or want players to wait on the map. They want to “player bomb” the map to force the creation of a new one with enough spaces to fit all the players so they prefer that you’re not on Bloodtide Coast at all. You join their squad and do whatever you want (preferably in another map) until you get the nod to go to Bloodtide Coast at some time, so AFKing is not needed.

Now some might say that’s not a “casual” experience because it involves whispering someone, getting an invite, waiting in a squad and waypointing into a map at a particular time but the whole “not for casuals” thing is getting too far into “no true Scotsman” territory for me.

Triple Trouble is a dead event???

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Posted by: Pifil.5193

Pifil.5193

Also the “zerg” never did TT or Tequatl, they required too much coordination and too many people. TT is in many ways like a three headed octovine but you do need more people for it because the kill phase requires more DPS.

Cooking: the next step

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Posted by: Pifil.5193

Pifil.5193

We’re not stuck on 400 cooking. There’s simply no need for 500 cooking.

The 400 to 500 increase in the armour and weapon professions was just there to burn mats and give you Exotics to salvage for Dark Matter.

Guide to Proper Ecto Gambling

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Posted by: Pifil.5193

Pifil.5193

The proper way to Tarrktun gamble is to only gamble 100 times if you really, really want the merchant. Otherwise stay away.

Precisely what I’m thinking. Gambling is not a good idea here. The odds are stacked against you here and it’s not a game of skill it’s just clicking.

Triple Trouble is a dead event???

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Posted by: Pifil.5193

Pifil.5193

I ran it with the OC several times last week for the masteries and it was very smooth and enjoyable. Will definitely run it again with them. It took me 5 runs to get all achievements because I wasn’t paying attention the first couple of runs so I missed a couple of the escort achievements on the way but with those groups I think it’d be easy to get them all in one run per head.

The last time I somehow found myself in another group’s organised TT instance listening to the OC teamspeak, confusing until I realised what was going on but it means there’s are at least two European groups running the 8 server time slot.

Marauder > Berserker?

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Posted by: Pifil.5193

Pifil.5193

So on a low base health class like ele or guardian it comes down a 6% dps loss for more than 50% more health!

On a Guardian, yes. Eles have a precision signet, so you can only pile on ~3500 health for a ~3.3% DPS loss before you start totally wasting Precision.

Thief does a little bit worse with critical strikes – since there’s the 5% crit chance over 90% health trait that you have to obsolesce. Of course if you don’t assume that you’re over 90% health all the time (and if you were over 90% health all the time you’d just run zerker anyway) it makes sense to obsolesce it – but you give up ~4.2% DPS for the same ~3500 health.

I personally make every single one of those trades every time, and I think 99% of raiders should make that trade, but I’m interested in reliable one-shots of raid bosses with my regular group or the occasional pug, not setting speed clear records or 6-manning bosses or the like where those very small differences in peak performance matter.

Yeah, and I think that trading some damage for survivability is the right thing to do for raids especially. I haven’t raided in gw2 but I have raided a lot in WoW in the past and what was true there is true here: if you’re dead then your DPS is 0.

Need explanation for broken DLA system.

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Posted by: Pifil.5193

Pifil.5193

This feature is working fine, the purpose is not to make higher level characters the exact same as actual level characters it’s too make sure that the higher levels don’t one shot everything so that they can go back to lower level areas. In my experience having higher level characters around doesn’t negatively impact my gameplay while leveling. They’re not so overpowered in this game that they dominate the events.

Glib. Again no actual real explanation as to the actual problem.

In turn you have offered no real proof that there is any problem. You don’t like it. That’s not a problem. That’s you assuming your own personal preference is the preferred or correct functionality. It’s not. The purpose of down leveling is to ensure that level 80 characters don’t just walk through lower level areas one-shoting everything. So that world bosses are still useful.

To put it another way, if you had Exotic armour and weapons on a level 30 character in a level 30 area then that character would be effectively identical to a down levelled level 80 in Exotic armour (apart from traits). That’s the intended functionality here.

Erroneously Depleted Ancient Sapling node

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Pifil.5193

I don’t know, I’ve swam while drunk, and I can’t swim while sober.

Need explanation for broken DLA system.

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Posted by: Pifil.5193

Pifil.5193

This feature is working fine, the purpose is not to make higher level characters the exact same as actual level characters it’s too make sure that the higher levels don’t one shot everything so that they can go back to lower level areas. In my experience having higher level characters around doesn’t negatively impact my gameplay while leveling. They’re not so overpowered in this game that they dominate the events.

[Suggestion] Define what 'sell junk' is

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Posted by: Pifil.5193

Pifil.5193

I’d love the ability to somehow define minor sigils and rune as junk, great idea!

Marauder > Berserker?

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Posted by: Pifil.5193

Pifil.5193

I think that some metabattle people have crunched the numbers and you lose about 10% DPS for 6k health with full Ascended. I suppose that whether that trade off is good or bad depends on the mode you’re playing.

Nerf hero challenges in HoT maps

in Guild Wars 2: Heart of Thorns

Posted by: Pifil.5193

Pifil.5193

The reward for hero challenges in HoT is not for doing them daily, but so you have an incentive to help other people doing them. No nerf needed

The rewards are not enough incentive if they aren’t anybody playing on the maps. As the game moves forward not nerfing the challenge is extremely idiotic and poor designed.

The game hasn’t moved forward yet though. The HoT maps are still full, they’re still busy and the meta’s are still being run. When the next expansion is released or another few LS zones are released then it may be time to nerf the HPs but not now.

add sharks to the guilded hollow hall

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Pifil.5193

I’m going to suggest rapidly respawning packs of pocket raptors for the guild halls then, and make them able to swim also.

I think they would be cool.

Oh, Pocket Raptors with with piranhas strapped to their backs!

And they should be able to shoot surface to air guided piranhas with range 3000!

(edited by Pifil.5193)

Non Raiders blocked from XP bar spirit shards

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Posted by: Pifil.5193

Pifil.5193

Apples and oranges, you can’t compare pre-hot to post-hot and add shards.

Yeah you can.

I’m really unclear whether you’re complaining because this is affecting you or if you’re complaining on behalf of everyone because the wider playerbase doesn’t seem be complaining about this, it’s mentioned in a couple of places and people are either “do a simple raid”, “who cares about shards” or “oh my god this game sucks because anet forces us to raid (or whatever flavour of the month thing it is people suddenly take offence to)”. If you personally need to raid as the last thing to unlock spirit shards and you really, really want shards.. join a guild that offers training raids and just run one. It’s one tiny thing being blown out of all proportion.

Well, I doubt the wider playerbase is even aware that this is possible now. I’m only aware that they re-added spirit shards for people who fully completed their masteries because I read the forums, the wider playerbase doesn’t bother (they certainly don’t post). I wonder what percentage of players have fully completed the Masteries? From the players I see when playing the game I doubt it’s that huge.

I read the notes but didn’t notice anything about this in the patch notes at all (which I see now is because it was added in the “Late Notes” section the day after the patch ).

add sharks to the guilded hollow hall

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Posted by: Pifil.5193

Pifil.5193

There’s only so many dev hours in a day. There’s only so much money in the budget, Everything we ask devs to do costs them in time and money. Everything they work on is time taken away from working on something else. (Even just adding sharks somewhere takes someone to do it). If people ask devs to add or remove something then they need more argument than it would be cool. Lots of things would be cool but the costs means that they can’t be put in.

So, what is your argument to convince the devs to spend the time and money to add sharks? (Besides cool). Remember, they’re busy making an expansion and the next part of the Living Story so it has to be good enough to pull a dev from his already full plate of work to what you’re asking for.

you do realize this is only your opinion and not everyone agrees with you , the devs should do things becasue it would be "cool"from time to time , adding a few sharks maybe an champ kill event like a megalodong in guild halls wouldt be to hard and would be cool.

Yah?

Well good luck then getting a dev to quit what they’re doing to add sharks, without any compelling argument as to why they should do so.

i would call you something but i dont want to get banned again on forums if you want to talk about this further do you want to join me on discord serv ?

Naw.

If you are unable to continue a civil discussion because I told you that extremely busy people need a good reason to add more work to their pile, but instead want to go somewhere to say things that forum rules forbid, why should I want to listen to that?

But good luck in getting your sharks.

It sounded like he was trying to “call you out” for a fight really. Which is both ridiculous and sad.

Next Expansion being worked on?

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Pifil.5193

iirc this is why they have changed the living story release model to quarterly (or bi-monthly) instead of monthly, because they have finite development resources and about half of them are focused on xpac 2.

It’s more like a third.

https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/

“We have about 120 devs working on the live game, 70 devs on Expac2, and 30 devs on core teams that support both.”

Noble's Folly Pass

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Pifil.5193

But it’s not about saving, just convenience of having just about every service within a hop skip.

I agree, I’d buy one straight away if I could use the pass to go back to where I was before. That’s convenience I’d pay for but as it works now the convenience isn’t that great for me.

I have a Mystic Forge conduit (that I bought for the convenience) so any crafting area is about as convenient as any other so I use Rata Sum because I like the layout and the guild bank, bank and TP are right there by the Accountancy WP (and it’s handy that it’s next to the HoT areas).

Noble's Folly Pass

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Pifil.5193

Because…Costs are variable by character level/location.

The WP cost from LA to Lights WP in Orr is different to the cost from say The Grove, because of the difference in distance. It is also different for characters at different level ranges – cheaper for lower level characters than for say L80’s.

On a return trip from Orr, assuming you want to next go to Gendarren Fileds Map or Verdant Brink Map, compare the WP costs of insta porting to Havoc’s Heir Airship (0)and exiting to the site of the old refugee camp against porting to LA through WvW (also 0) and then porting from there to Vigil Keep/Almuten WP (or exiting LA by the north gate and reaching Vigil Keep/Almuten on foot).

Apply the same logic to a run taking in sequence Queensdale (Garrison), Gendarren (Vigil Keep/Almuten), The Grove, Southsun (Pearl Inlet), Orr (Lights) and finally Splintered Coast (Teq). Consider that as a daily ore/wood/plant farming run, every day over the course of a year – then compare the WP costs of making those hops with/without using the various passes, against making them with the passes to cut the cost by shortening the distance of each ‘jump’.

Similarly, consider a run that goes from Gendaren to Harathi, back to Divinity’s Reach then on to VB and all of the HoT maps before ending back at DR. Being able to free hop from DR to Nobles and then on to any WP in HoT/Bloodston Fen before back to DR (Dwayner Plaza) via Airship, all without having to move to the LA Gate Hub just to reach DR (my ‘home’ base) that way.

Factor in the ability to sell/collect gold/bank items on the way at both Nobles and Airship, to keep free inventory space managed. I think you’ll find over the course of a year the savings add up positively – and even a copper saved is one copper less needed for buying Eternity (which thinking about it sounds like an advert for Forest Lawns LOL).

I call it as a convenience and a long-term saving through investment – increasing the return on clearing all nodes on each map, both financially and in terms of time taken.

Hence my reference to ‘a personal WP network’. Guess it depends on how important/convenient folks think LA actually is as a Hub, for anything other than purely social purposes or Sondar the Seller/Halloween access to the Mad Realm.

I realize its subjective from person to person, but I like it and ultimately that’s all the reason needed for getting all the passes/short cuts that contribute to the way I move around – to make my gold/collect my crafting materials as ‘efficient’ as possible, speaking as a casual with limited gametime available weekdays.

Breeze

It’s hardly a shortcut to go through another loading screen. A shortcut would be going directly there rather than diverting to another area (any other area) to save a few coppers on your waypoint cost. As I pointed out, a single pass costs 1000 gems which is about 180g now. 180g is a lot of waypoints and, more importantly, loading screens that you can skip. If you’re talking about having all the passes then that’s 3,000 gems for the passes and say 900 gems for the home portal stone.

If you want to do what you do because you don’t mind having two or three times the loading screens then that’s great but both financially and time wise it’d be better to just have converted your gems to gold and forget about the cost of waypoints forever.

I don’t care too much about waypoint costs, based on experience in previous MMOs I decided early on that the cost of “fast travel” was definitely worth it because spending less time travelling (especially loading areas just to pass through them) meant I can get to what I want to do in game quicker. The quicker I get to what I want to do the quicker I’m actually killing mobs, doing events and getting loot drops and rewards which in turn more than cover any increase in waypoint costs.

Adventures :(

in Guild Wars 2: Heart of Thorns

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Pifil.5193

My big issue with adventures is the huge difference in difficulty between the various adventures, look at Fungus among us, for me that’s a hellish, frustrating race over dodgy terrain that you get stuck on easily with terrible skills that are difficult to target correctly leading to having to constantly restart and a very short time to get bronze even. Then there’s Drone Race which is basically a stroll to get two free mastery points.

With skill and network lag and other frustrations around targeting and timing I can’t see Fungus being fun to do again and again.

Nerf hero challenges in HoT maps

in Guild Wars 2: Heart of Thorns

Posted by: Pifil.5193

Pifil.5193

For the vast majority of my time in GW2 I am a solo player. That doesn’t mean I avoid other players, it means I don’t party up to do things, I go from event to event as I please and normally only squad up for meta events or to taxi for meta events.

That’s always been the beauty of GW2 for me, you don’t need to group up to do things, you can just ask in map chat is anyone wants the HP, people arrive, do the HP, say thanks and you all go your separate ways, no partying up required.

Homing Rocks...

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Pifil.5193

I was having some luck by periodically dropping my glider which seemed to stop me being a target or broke the lock-on but last night it wasn’t working anymore. It is kinda annoying to be sniped out of the air by someone you can’t even see.

I assume this and the huge aggro radius is required for the combat gliding skills? If they can’t return fire they seem to de-aggro and rapidly regenerate.

Crafting HOPE

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Posted by: Pifil.5193

Pifil.5193

Don’t know how long it’ll take but this will tell you how much it will cost to buy all the materials. The precursor “Prototype” costs about 672 gold, most of that is ascended materials, I’d say there’s about 100g of non-ascended materials.

https://gw2efficiency.com/crafting/calculator/72713-HOPE

Nerf hero challenges in HoT maps

in Guild Wars 2: Heart of Thorns

Posted by: Pifil.5193

Pifil.5193

Alot of the champions are simply not soloable and with how few players running around the maps its incredibly hard do them daily.

-The TD sniper champ takes out 40% of my health per hit from anything which is ok since you can kite but the adds that spawn does a leap attack of 8k per leap. Are you kidding me?
-The vampire champ in VB will easily heal to half health if you don’t instant break his CC bar which is impossible alone and you must dodge every SINGLE attack he does on you or he will outheal you.
Just to name a few. Seriously what happens when the next expansion hits none of the content can be completed at all.

I don’t know what time you play at but the maps are far from empty when I’m playing them. I completed the HoT maps on 12 characters recently with very little difficulty, I joined a few HP trains in Auric Basin and Tangled Depths but most of them I did through asking in Map Chat with very little difficulty because of the daily chests for doing these HPs.

Caudecus Pistol

in Bugs: Game, Forum, Website

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Pifil.5193

Pistol of course.

Additional Right Click on Player Options

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Pifil.5193

Guild halls that have added an arena.

Ah ha! I haven’t really done much with the halls yet. Ty for the info:).
It’s nice that we have that possible method available, but what about those of us who don’t have a guild with a hall+arena?

Surely if duelling is popular then there must be duelling guilds? Sounds like a good idea to join one of those and duel with like minded people.

Noble's Folly Pass

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Pifil.5193

Waypoint costs? Hmmm. This costs 1000 gems, 1000 gems would get you about 180g.

For the sake of argument, lets assume that the Airship Pass saves you 1 silver on every waypoint you took. The 180g would cover the savings of 18,000 waypoints without extra loading screens. If you play every day for another 5 years that 180g would cover the savings from 10 waypoints a day.

If you have two passes that’s 36,000 waypoints, the savings from not buying all three would be 54,000 “cheaper” waypoints (without 54,000 extra loading screens) and that’s assuming you save 1s on every waypoint.

Too many assumptions to be convincing, sorry.

~EW

Hardly. 1 assumption: a 1s saving per waypoint. But that’s OK, don’t worry about it.

1) Assuming a savings of 1s. (that is so abstract, how the heck did you come to that as anything approaching realistic? /rhetorical)
2) 10 waypoints a day
3) playing every day the exact same amount of waypoints.

All those assumptions are so grossly unrealistic that your conclusion has no meaning. It gives no useful context by which to consider the situation. But that’s OK, don’t worry about it.

~EW

Look up the term “for the sake of argument” some time: the 1s saving per waypoint is an assumption put forward to provide a basis for a discussion, it’s not intended to be an actual estimation of the savings here, it’s just a starting position.

The 10 waypoints a day is basic maths, 1000 gems is 180 gold. 180 gold is 18000 silver.
Now 5 years is 5 * 365 = 1825 days. 18000 / 1825 is 9.86s a day hence your 180g would give you the 1s saving for 10 waypoints a day for 5 years. This was just an example of how long the 180g might last.

I’m not assuming that anyone will do anything, whether or not they use the same number of waypoints every day is irrelevant. You completely failed to see the point at all so I will state it more plainly: using these passes to cut down the distance you waypoint in order to save on the cost of waypointing around is largely pointless when you could just buy gold with your 1000 gems and skip all those extra loading screens without losing money.

Noble's Folly Pass

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Posted by: Pifil.5193

Pifil.5193

Waypoint costs? Hmmm. This costs 1000 gems, 1000 gems would get you about 180g.

For the sake of argument, lets assume that the Airship Pass saves you 1 silver on every waypoint you took. The 180g would cover the savings of 18,000 waypoints without extra loading screens. If you play every day for another 5 years that 180g would cover the savings from 10 waypoints a day.

If you have two passes that’s 36,000 waypoints, the savings from not buying all three would be 54,000 “cheaper” waypoints (without 54,000 extra loading screens) and that’s assuming you save 1s on every waypoint.

Too many assumptions to be convincing, sorry.

~EW

Hardly. 1 assumption: a 1s saving per waypoint. But that’s OK, don’t worry about it.

Noble's Folly Pass

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Posted by: Pifil.5193

Pifil.5193

Waypoint costs? Hmmm. This costs 1000 gems, 1000 gems would get you about 180g.

For the sake of argument, lets assume that the Airship Pass saves you 1 silver on every waypoint you took. The 180g would cover the savings of 18,000 waypoints without extra loading screens. If you play every day for another 5 years that 180g would cover the savings from 10 waypoints a day.

If you have two passes that’s 36,000 waypoints, the savings from not buying all three would be 54,000 “cheaper” waypoints (without 54,000 extra loading screens), if you buy the home portal stone as well then that’s another 900 gems.

That of course is assuming you save 1s on every waypoint you make, a lot of the time these passes are of no use, if you just want to go from Verdant Brink to Auric Basin, for example, you may save (or maybe lose) a few copper by diverting to Noble’s Folly and any other pass would be irrelevant. Similarly, if you’re going from Auric Basin to Dragon’s Stand or from Diessa Plateau to… just about anywhere in Ascalon outside of the Black Citadel then no pass would be of any use.

Also I don’t get why you wouldn’t get the save WP fee savings from going to the city through the PvP lobby than you would through these passes, assuming the load time’s aren’t an issue then it’s only one more load screen.

(edited by Pifil.5193)

Changes in Guild wars 2

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Pifil.5193

I think you’re falling for a troll guys.

Noble's Folly Pass

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Pifil.5193

Thank you for the information provided so far.

As for returning to previous location… that is normal. It was asked many times in the past, but this idea was never set in game, never knew why. However, it was implemented in some other form to Heart of the Mists, after many requests and feedback on official forum. We have bank, trading-post, and laurel-merchant there for clearing bags, and after that with EXIT button character is returned to previous place in PvE.

Exactly, it’s the same with the Hall of Monuments in the Eye of the North, you use your portal stone to go there, you can use it again to return to where you were (or click the exit button or walk out the asura gate or press F at the green circle). This is not crazy levels of convenience IMO, the permanent versions of all three passes should work like this.

Noble's Folly Pass

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Pifil.5193

OK thanks Behellagh. That’s a pity.

Noble's Folly Pass

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Pifil.5193

I’d be very surprised if the pass returned you to where you were as well.

That would make it a significant improvement over the Royal Terrace and Airship Passes, for the same price.

Which is exactly why I may be interested in buying it ;p

Me too, in fact it’d be the only reason to buy it for me. Otherwise I can just go to Lion’s Arch.

Noble's Folly Pass

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Pifil.5193

Anyone know if the new Noble’s Folly Pass takes you to an instance that you can return from or does it take you there on a one way trip?

Yeah I’d like to have this confirmed too, I’ve seen conflicting reports.

4th Birthday - please Anet consider everyone

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Pifil.5193

Last year it was a dye of choice (account bound) and they regulated dye market a bit. My guess this year will be precursor of choice (account bound) with same target.

No. That’ll never happen. They won’t even give an Ascended item much less a precursor.

Excess HoT mastery points for LS3

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Pifil.5193

Can we downgrade these form “mastery” points to “casual” points? I thought the whole point was to have to work towards them and learn to master aspects of the game. Now they throw so many at you that you just get plopped in front of it is just not fun to get them anymore.

At least the raid mastery point additions took a few hours work to learn the fights.

No, the point was to give an alternative to adding another 10 or so levels with each expansion, account wide horizontal progression rather than per character vertical progression.

The “mastery” refers to the new abilities you master through the system but the actual system is justa combination of general XP and points unlocked through arbitrary achievements.

Time to reconsider rewards

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Pifil.5193

Well said, Vlad, the game belongs to people who play the game not the TP again.

Now they just need to fix the leather price (that they broke) so it doesn’t cost 12g to craft an Exotic insignia and stop “twirling all the knobs” when they’re trying to fix the market.

4th Birthday - please Anet consider everyone

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Pifil.5193

This year I’m hoping for another dye selection kit or a mini selection kit.

I was very happy with the third birthday present but if they updated the old and newer dye kits to include the new dyes added in the last year I think it’d make a lot of people happier.

Let’s be honest though the people who have everything collected will feel left out no matter what and those people are such a minority that it’s difficult to imagine what they’d want. The only thing that could possibly satisfy everyone is an item that offers a selection of one of a number of rewards. A mini, a dye or some black lion bumph, whatever.

I bet you it’d be useless to some people no matter what.

Time to reconsider rewards

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

The expansion was on life support, they had introduced so many hurdles that slowed down the players or forced them to expend long periods of time each session before they started earning rewards that it put people off playing. I know I had stopped playing. It simply wasn’t fun.

Personally, I don’t care that much about the economy. As a thing it’s there to serve the game, the game should not be there to serve it (they should stop making such drastic changes to try and correct it). What I care about is being able to get what I need to achieve the goals I want to achieve with an appropriate amount of effort.

They didn’t increase the drop rate of loot that drastically, they changed the way that drops for events were awarded to reduce the need to play an entire 2 hour cycle to get rewards and added daily chests to the meta’s but what they really increased was the drop rate of currencies. That turned the near impossible grind-a-thon that HoT was at launch into an expansion that was worthwhile playing.

Finally, don’t be too quick to credit these changes to Mike O’Brien, Colin left in March these changes were well underway by then but the majority of the credit here goes to the game designers and developers.

Additional Right Click on Player Options

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

@Justine.6351

I agree there are alot of really cool people here playing. I have faith in some players, but when people are posting lines like
“Sorry if I don’t want to drag around someone else’s sorry kitten because they play content way above their skill level”
It’s very clear what they would utilize an inspect tool for.

inspect tool or not, those people will always have their ways of weeding out the not optimized players. IMO an inspect tool would do more good than harm or at the very least be something most would enjoy whether or not they agree with its implementation.

Why do you think most would enjoy it?

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Pifil.5193

Pifil.5193

I’m surprised it’s not just a selectable repeatable mastery track.

Additional Right Click on Player Options

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

Bad ideas because of the number of people who think they’re an expert in every aspect of the game and think they know exactly how everything must be done.

The amount of people who thought they knew the exact party composition that was “needed” for the raids as soon as one group downed a boss was sad.

Dye backpacks ? (Shining Blade back issue)

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

As a fellow developer I have a few ideas which could be used to make this significantly easier. To accomplish this task you would definitely need to redesign the mechanics behind the backpack.

I would suggest creating a newer backpack object class. To add backwards compatibility the newer class would use a common programming methodology called inheritance to pass all the older properties and functionalities from the old backpack object to the new one.

During this process it would also check for the existence of skin colors. If it found these to be null it would know that the object is older and needs to have these skin set. This could be accomplished by a quick scan of the asset assigned to that object. Once scanned those color values could be then assigned to the skin colors of the newer backpack object.

This would essentially create palette sets for each of the older backpack objects.

Once a palette could be created, UI functionality could be written to directly access and change these palettes using pointers.

I can go into detail with either pseudo code or actual C++/C# code if requested. I would definitely like this feature to be added.

I think they know how to do it, I certainly think they know about inheritance.

The problem is not adding a new class, it’s the effort involved in reworking the engine (and database) while making sure that these changes don’t cause a tide of defects. The engine is old, that means it’s probably full of old tangled code that no one currently working in arena net even knows about anymore.

Too much non-skippable verbiage

in Living World

Posted by: Pifil.5193

Pifil.5193

Disagree, I think it’s fine, I like the way the characters interact now, skipping the story parts of the story seems silly to me.

Blood Ruby Band

in Living World

Posted by: Pifil.5193

Pifil.5193

I don’t think any of this is a mistake or an oversight. I suspect they are planning on adding other Ascended trinkets in future LS episodes and don’t want to just give everything away now. However this means we’ll be waiting 2-3 months for accessories, 4-6 months for (some of) the missing stat combos on another amulet/ring set and so on.

Blood Ruby Band

in Living World

Posted by: Pifil.5193

Pifil.5193

Sooo.. we got 3 Marauder Amulets from the Heart of Thorns Story , who are now all the same….

The ascended amulet changes make the amulets rewards a bit redundant alright. Having the first three sets of achievements all giving us Marauder Amulets was never a good idea anyway, sure a lot of people might use power builds but no love for condition builds (Viper’s) seems odd to me.

Given these changes why not add a vendor to allow us to exchange them for one of the other 4 stat choices? Whether they offer us multiple choices to trade for or not I don’t mind. Either that or leave one of the amulets as an amulet, change one of them to be a ring and the last to be an earring.

You also get 3 functionally identical Crusader Amulets for completing the three Order Collections (Whisper’s Secret, Priory’s History and Vigil’s Honor) these should also be exchangeable for different combos (or two of them changed to a ring and earring).

We cant get Ear Rings from the new Vendor….
We cant choose some of the most important stats….
The Rings are Unique…

Someone REALLY kittened up there!

I suspect that they will be adding ear rings in the next LS update. :/

But can we get rid of notion of “Unique” accessories now? What difference does it make if I wear two Crystalline Bands if there’s no functional difference between slots in the different rings and accessories now?

(edited by Pifil.5193)

Blood Ruby Band

in Living World

Posted by: Pifil.5193

Pifil.5193

The “unique” thing is a bit weird alright, unless the next LS update adds another unique ring and accessory, but that’ll be another 2-3 months.

Thank you for the pet love

in Ranger

Posted by: Pifil.5193

Pifil.5193

The naming is enormous for me, I stopped naming anyone because the names swapped to new pets or were forgotten when you changed pets, I was just about to name my pets Left and Right and leaving it at that.

Anymore raids coming?

in Fractals, Dungeons & Raids

Posted by: Pifil.5193

Pifil.5193

There are no more raids planned for HoT. The plan was always to produce three raids wings.

There will probably be another raid in the next expansion but for now I think they’ll switch focus to fractals.

Source?

They’re working on the second raid right now.

Edit: Tried to find where they said it exactly but I can’t remember where I had read it or which dev had said it. This is the closest that I could find.

https://www.reddit.com/r/Guildwars2/comments/4n6nzu/internally_the_raid_team_is_lauded_and_praised/d41ldky

“I’m very proud of my designers working on Raids! Them and all the artists, programmers, QA, and other support staff working on Raids have been killing it, for sure. We just wrapped Raid 3 and have not shut down the team. I’m stupid excited about the stuff they are working on next. It gets me all goose-bumpy whenever we talk about it.”

OK, but that doesn’t say they’re working on another raid it could be a fractal or whatever. The team may have been moved onto other areas of the game. Or they may be working on a raid for the next expansion, who knows.

As for why I said what I did, it was this quote here:
“Players who purchase Guild Wars 2: Heart of Thorns will get access to our first raid, with the first of the three associated raid wings to be activated shortly after launch.”

https://www.guildwars2.com/en/news/raids-in-guild-wars-2/

I think that one raid was all they intended for HoT. They may add more between expansions but I think it’s likely the next raid will be in the next expansion. Who knows though.

She said that they have not shut down the team and she’s excited for what they’re working on next.

Had you watched all of the twitch videos, you would see that they plan to release multiple raids and not just one per expansion.

Well that’s super, let’s hope they deliver.