I fully agree Behellagh, they overcompensated again. I think that changing the amount required for refining anything is probably the worst thing they can do.
It depends on what else they do on top of the refinement changes. That’s been the problem with Anet all along. They use a sledgehammer to fine tune things.
One area where they seemed to get it right with this method was Soft Wood. Soft Wood logs were really expensive for a while because a single plank required 4, now that has been reduced, and the price has gone down, but they are still at a healthy spot (not too expensive for their level, and not vendor value).
Heh, and they changed soft wood to require 4 logs shortly after launch, (too many soft wood trees IIRC), and switched it to require 2 when HoT launched.
Yes and why did silk become more expensive? Why did the supply glut vanish? Because of ascended armor crafting and altering the cost to refine silk scraps into bolts of silk, which were then used to make bolts of damask. The side effect of that was light ascended armor cost way more than either medium, which used leather that was also in a glut situation, and heavy which used easily farmable metal.
So HoT “fixed” the glut with leather with the creation of the “patch” in insignia crafting which required leather squares as well as cloth bolts. And they also changed the cost to refine T5 and T6 leather squares. Sure enough, just like silk, the supply on the TP for T5 sections dropped 90% and T6 by 95% which moved the price off of NPC minimums. The side effect was to increase the cost of medium and heavy ascended armor, so light was no longer 50-100% more expensive than medium or heavy.
However T6 insignia crafting isn’t just used in the creation of T7 insignia but altering ascended armor stats as well. Which probably dovetails into the discussion of obtaining more spirit shards if you change your armor stats frequently.
TL;DR Just like silk, changes to refinement costs of thick and hardened refinement plus a new source of demand was done to eliminate a glut of supply on the TP and make those items worth more than NPC prices. And just like silk ANet over compensated.
I fully agree Behellagh, they overcompensated again. I think that changing the amount required for refining anything is probably the worst thing they can do. The changes to T6 leather effectively cut the amount of T6 squares that people could produce by a third which itself is harsh enough, changing the insignia to require 10 of those T6 squares was ridiculous (and reducing the gossamer bolts required by one “to account for the added leather cost” was a farce).
IMO they should change the insignia to require 5 cloth and 5 leather, revert the refinement changes they put in with HoT and from now only adjust the amount being introduced into the game (carefully) introducing desirable sinks as required, and please, please, please stop messing with the fundamentals and stop changing recipes already in the game.
(edited by Pifil.5193)
Oh cool, I haven’t maxed out my fractal masteries yet I’ll have to do that
I picked druid on my power ranger to see what it did, I keep meaning to turn it off again (the answer is: not a lot for open world pve).
I don’t think you do, Linken. Not unless you’ve maxed out your masteries anyway, then you get XP again.
That’s the problem with this kind of story, where there are no choices, I cringed when my characters who choose to help the grawl in the personal story sneered “even grawl are smarter than the svanir” in Bitterfrost. Such a terrible attitude. I would never have chosen that dialogue option had I a choice.
Anyway my belief is that she’ll reawaken and tell everyone how sorry she was and how she was just about to come clean at the summit.
And then we’ll have cakes and biscuits and move on because the story has to be rushed along.
Edit: auto correct my old enemy
(edited by Pifil.5193)
Examine door
/15 characters
I’m pretty positive the answer is no, you can’t. They don’t share that kind of information.
The way the mega server system works is that when a map gets full they create a new instance of the map and start filling it. You probably were on a new map.
I don’t see how anyone could argue that it wasn’t an exploit, it’s pretty much the definition of an exploit, you exploit the squad and join in map mechanisms to loot rewards from chests for events you didn’t participate in.
They stopped people doing something similar in DS because the solution was easier there.
I will miss the ML squads though, it made finding an active AB a lot easier.
Very true Indigo. To turn this on is head a bit, no core specialisation offers new weapons, new skills or new mechanics.
I for one can’t see any reason to not bring Daredevil on my thief, the third dodge and the “free skill/attack” you get when dodging is just too good to pass up on. Sure I’ll take the two best core trait lines for what I want to do but Daredevil is first and foremost for me. So much so that I’ve been wondering just what they can possibly do in the next expansion to tempt me away.
i’ve personally never heard the dreamer make any noise so i dont’ know how annoying it is. But yes there are some annoying sounds in teh game like female human guardians and their screeching voice for retreat. What annoys me more then the sound is why does my guard have to look like he’s pooping when i use staff #4 skill specially when a ranger comes along and muddy terrain’s me during it lol
The dreamer whinnies every time it shoots. This is the closest I can find to a good example of how it sounds.
Hm thanks,well that “simple fix” changes everything,AB is just worthless to do now.
I agree. I just don’t understand why people are against ABML. It’s like being against winning money in a contest. They hate big prizes so they seek to ruin it for everyone. This is why we can’t have good things…
Posts like this make me even more glad I did not participate. I would rather earn my way than ride the exploit train.
ANet folks repeatedly said it was not an exploit. The only reason it is being patched is because of complainers.
Obviously it was not as they intended it to be. One area should not be so much better than everything else at rewards. No, I am not one of the complainers either, I just think the whining is funny because people’s cash cow is going away.
They needn’t worry; they can join the new leather farm.
There’s leather in them thar hills!
There’s a reason why other games designate a bunch of standard sizes for their meshes and the produce variants within those limits. So, for example, your game could have short, medium and long gloves and chest armor can be designed with those known glove lengths in mind.
ArenaNet decided not to design standard meshes and instead gave their artists free reign which sounds fantastic but we end up in a situation like now where clipping is a real issue so a lot of pieces just don’t work together and we have an entire expansion that introduced 3 new sets of light armour, 3 sets of medium and 4 sets of heavy armour.
(Not to mention the fact that you go bald when you put on most head gear).
The races leaders gladly joined on a summit “inside” the pale tree, she knew sylvari were minions of modremoth,
If I went to a summit meeting with the leaders of various nations and one withheld critical information that resulted in the deaths of hundreds? thousands? and the destruction of the airships. Information that we needed to conduct this war. Information that we needed to prepare for mass defections. Information that the Sylvari members of this attack force needed to brace themselves against mental attacks…
I’d be [KITTENED].
This.
Does anyone (apart from the PC and his team) know that she knew? I mean I can’t imagine that Caithe told anyone else and it was a huge burden for her.
I don’t think anyone, even the pale tree knew what would happen to her children, although I think that she did her best to prepare them and her best to turn them into “good” people but yeah if it gets out, I imagine that everyone would be kittened with her.
Has she even woken up though? I bet you she was going to tell everyone at the summit but, you know, it was very noisy with the whole dragon attack that she was a victim of. 
But prior to HoT, the forums were full of complaints on how a light ascended armor set cost so much more than medium or heavy due to the amount of Bolts of Damask required on light, both for the insignia and component armor pieces. Also a glut of T5 and T6 leather kept the price of those two grades near or at NPC vendor prices.
ANet’s solution was to alter the insignia recipe to use the new patch item comprised of both bolts and squares rather than just bolts. For ascended this meant 18 Elonian Leather Squares were added to each weight of a full ascended armor set.
Now between than and the changes to T5/T6 square recipes wiped out the glut in a matter of months. Of course this also meant the cost to craft all ascended armor weights became more costly and while light is still more expensive, the relative (percentage) difference in cost is not as pronounce between light and medium.
Now rolling back the section to square change would seem logical to some but the outcry from those who crafted ascended armor post HoT isn’t something ANet would want so the “cow level” group farm. If it was too easy, T5 and T6 leather would once again become worthless due to “Tragedy of the Commons” excessive farming. ANet wants a reduction in price, not a crash in price.
Those complaints were over the cost of silk and the other cloth tiers required to make Damask. The situation there wasn’t improved by making all ascended armour more expensive (by needing leather too) but rather by ArenaNet giving other sources of lower tier materials and by leaving Silk salvage alone.
Also T6 leather is the real problem here (as in it’s the one that’s ridiculously expensive compared to the other T6 mats) and that’s barely used in Ascended crafting.
I think that reducing the leather required per square and also the amount you need per insignia would reduce the price, not crash it and might make crafting exotic armour affordable again, a single berserker gossamer insignia costs over 13g at time of writing, most of that cost is the cost of the leather, the other insignias are maybe 12g or so.
Would there be an outcry if they reverted some changes? Maybe. But from what I’ve seen these outcries tend to be a handful of people posting in circles. Personally, I crafted a set of ascended cloth armour (as well as a heavy set and possibly my medium set, not sure there) during HoT and I’d be delighted if they dropped the leather requirements back a little. It’d encourage me to craft another set, probably another medium set.
They did, indeed. Listed it right in the patch notes, along with the other changes to cloth and leather.
I can’t find it, do you remember which patch notes? Sorry, I know that’s a bit like asking you if you remember which pile of sand you saw the sand in?
From the HoT patch notes (Oct 23 2015) all I can see is the following:
- To sync armor crafting with weapon crafting, and to help maintain the value of leather, masterwork, rare, and exotic inscriptions will now be crafted with patches made from leather and cloth.
- To account for the added leather cost, the amount of cloth required to make an insignia is reduced.
And a little later on:
- Some minor tweaks have been made to salvage tables to normalize output across all levels, and a small reduction has been made on tier 5 metal, leather, and wood, as well as a reduction on tier 6 leather and cloth.
- Refining thick leather now results in 4 thick leather sections instead of 3.
- Refining hardened leather now results in 3 hardened leather sections instead of 2.
The wording on the last two is rather strange as they increased the amount of thick leather sections required per square to 4 from 3 and the amount of hardened leather per square to 3 from 2.
It should probably read:
- Refining thick leather now requires 4 thick leather sections instead of 3.
- Refining hardened leather now requires 3 hardened leather sections instead of 2.
Regardless, if it was their intent I think it’s fair to say that whatever changes they made to increase drop rates weren’t enough given the difference between cloth and leather prices today.
I never considered the trait line itself to be more powerful as such: it’s the builds that are more powerful, often because of the new weapon (that the trait line enhances) and more importantly the new class mechanic like Elemental Overloading.
None of the base trait lines give anything like that.
Or, the Devs might have thought, “Instead of just adjusting recipes, let’s give the players new content as a way to address the issue. Kill two birds with one stone.”
One never knows…they might have been trying to please us! =)
Yeah, maybe but the term used; a new “farm” for leather indicates to me that they are less interested in solving the problem (that they introduced at the start of hot) and more interested in giving us another grind to work past the problem.
And lest we forget, the change to insignia and leather recipes affected everyone, this new farm will only be for hot players.
Changing the insignia recipes to require 5 cloth and 5 leather and changing the Cured T5 and T6 leather recipes back to require 3 and 2 sections would actually solve the problem they created.
And next time there’s a glut of some material introduce one off sinks to take care of it but don’t do this. I’m stocking up on gossamer before the next expansion hits in case they “fix” that.
Well, perhaps the increase in refined T5 and T6 leather output with the Heart of Thorns release was implemented to help some with the amount of leather used in those recipes. Now, the Devs are doing more. I know I’d rather have new content to help with leather acquisition, rather than just changing recipes, or such.
It’s difficult to really comment accurately on the change before anyone even sees what it is. It may even be well-received; one never knows.
Did they increase anything?
They decreased the amount of leather from salvaging with Hot, IIRC they also decreased the drop rate from bags too (from John Smith’s post pre release) changed the insignia recipes to require a lot of leather where before it required none and also changed the refinement recipes for T5 and T6 to require one more section.
I’d rather they fixed the root problem, the imbalance between cloth and leather (neither of which are harvestable) that they introduced late in the game rather than introduce this “challenging farm” and the effort put into this farm could have been put elsewhere.
(I don’t know what the farm will be but I bet you it’ll be a sequence of two or three champion events with leather dropping) .
Or, the Devs might have thought, “Instead of just adjusting recipes, let’s give the players new content as a way to address the issue. Kill two birds with one stone.”
One never knows…they might have been trying to please us! =)
Yeah, maybe but the term used; a new “farm” for leather indicates to me that they are less interested in solving the problem (that they introduced at the start of hot) and more interested in giving us another grind to work past the problem.
And lest we forget, the change to insignia and leather recipes affected everyone, this new farm will only be for hot players.
Changing the insignia recipes to require 5 cloth and 5 leather and changing the Cured T5 and T6 leather recipes back to require 3 and 2 sections would actually solve the problem they created.
And next time there’s a glut of some material introduce one off sinks to take care of it but don’t do this. I’m stocking up on gossamer before the next expansion hits in case they “fix” that.
All the ABML nerf is going to do is cause the price of ecto to become unstable as the hoarders dump their excess and when the stocks go down ecto prices will end up as high as they were during the spring of 2016. The price of low end rares will go up also because of people salvaging for ecto. It’s going to be amusing when the people who complained about ABML start complaining about the price of ecto.
That might turn out to be the case. Or there may be enough ectos from other sources. I don’t know what percentage of ectos on the TP came from ML but it may not be quite as large as you think.
I think we had already finished here so lets let it go.
No Seera, Spacial did not understand what a Collection in GW2 was. Now he does.
I don’t understand why it switches tracks at all when you’re on a repeatable track. It’s unnecessary.
I really think this is the worse possible fix for ABML, will tank the event participation, destroy the culture that has built up around the event and reflects zero imagination on the part of those in charge of the fix. It’s basically like using a sledge to fix a bent nail.
I think it’s pretty much the only fix for the actual problem: people looting chests from maps they didn’t actually play on. If people don’t play as a result of this fix then they don’t play, but I suspect that it’ll still have enough players to fill several maps.
Who knows, maybe they’ll do the chak gerent again.
Challenging group farming spot for leather.
I don’t know why but that amused the hell out of me. A better solution might be to undo some of the damage you guys did with the insignia changes, maybe change it to five squares, but OK, “challenging group farming” it is.
There are none so blind as those who will not see. There is no point in continuing to try to talk to you as you simply do not understand the terms being used. A Collection in gw2 is a very specific thing, defined in detail on that page. Goodbye.
The page doesn’t define what the purpose of these collections is.
I asked and will ask again.
Boogiepop is complaining about the tedium. I have asked him why he is bothering?
What is the point of doing something that is so tedious?
Given that it gains nothing other than another item in your inventory.
From the VERY TOP of that wiki page:
“Item Collections is a new set of achievements with new, unique rewards that are tied very specifically to the finding of items and skins. In the new Collections section of the Achievements panel, you will find a handful of new achievements. "
If you click any of the links in the Category section of that page you’ll see exactly what those rewards are. Those rewards are the reason why people try to complete Collections.
So, to ask again, what is the point of doing something that is so tedious?
So you’re definitely not talking about the same thing as us. Look up the term collection in the wiki. You’ll understand what they are then.
We’re talking about exactly the same thing.
What is the point of doing something, whatever obscure term you choose to use, that is so tedious?
Alluding to the original point:
There is hard and there is TEDIOUS. One can be fun, the other is not. This is tedious. It’s just poorly thought out busy work to throw an extra achieve into the instance.
Does the activity, described by Boogiepop have any point at all?
Does it provide him with any equipment, currencies or assets which can be utilised in another aspect of his, or anyone else’ game?
Thank you for the Wiki entry. Like most GW2 wiki entries it defines with little definition.
There are none so blind as those who will not see. There is no point in continuing to try to talk to you as you simply do not understand the terms being used. A Collection in gw2 is a very specific thing, defined in detail on that page. Goodbye.
I’m not sure that you’re talking about the same thing we are, achievements, not quests or masteries. Completing all the achievements for a chapter gives an ascended trinket that is part of a collection.
We are talking about the same thing, namely the point of doing these achievements, given that they are said to be tedious.
A collection of what?
I have numerous collections of all sorts of things from Weird Water to Odd Orbs. I have stones, oils, nougats, essences, slivers, silvers and seeds.
I also have a collection of books. Presumably Tyrians don’t have the internet.
Added to that I have an enormous collection of almost every wood available, 750 for most, plus: cloths, stones, blood, guts, bones, bits, things and enough food to make my long late grandmother complain, again, that it wasn’t like this in the war.
And I have two characters, who’s backpacks are serving as supplementary storage. and currencies which would send a normal economy into recession.
As tempting as an ascended trinket is, it might be nice to know quite what its purpose is.
Leaving aside where I am expected to store it.
I realise my collection of 3.5 thousand airship parts are ideal for buying bladed gear from the Itzel, but frankly, the gear isn’t as good as what I have or regularly find.
I would love to make Elite gear. Sadly, to get that Mastery I need 9 Tyrian points, but only have 2 and no means left to get more, as far as I know. If there are any means I would be grateful to learn.
So, to ask again, what is the point of doing something that is so tedious?
So you’re definitely not talking about the same thing as us. Look up the term collection in the wiki. You’ll understand what they are then.
I still don’t understand why you mentioned which classes you have done it on since the bunny is a transformation so you don’t have access to your class’ skills in the first place.
But your second point is not always true. Exploits don’t involve altering programming code yet they are still cheating.
I fail to see how. But then almost every aspect of this game is obtuse.
An example, Boogiepop Void.6473 seems to be annoyed about the tedium of completing these particular masterys.
I’m bound to ask why bother?
I’m sure there is some profound reason, sadly, I haven’t found it.
I’m not sure that you’re talking about the same thing we are, achievements, not quests or masteries. Completing all the achievements for a chapter gives an ascended trinket that is part of a collection.
I believe that calling the elite specialization that way is self explanatory lore wise. the lore it is that the characters master their magic at the point they could specialize it to something else. i don’t know what you are looking for but for example do you need lore to explain chronomancers? they mastered the chaos magic o the point they can influence time and space, the skills gives you the hint of what the class is able to accomplish. same can be said about any other specialization, i don’t even see the need to explain something that character wise was always there once they realized how they can acces different branch of the same magic.
if you instead are talking just about rytlok story that’s a different matter.
It’s not necessarily a matter of needing to explain anything it’s about the desire to “be there” when your character learns the new magic. If it was an actual story with actual lore then it could be something special and not just a matter of clicking a button in the trait panel of the hero UI a bunch of times – et viola – you’re a Chronomancer and a shield and some shoulder armour just pop out of thin air into your inventory.
That was not a very satisfactory process IMO. A far more satisfactory process would be when your characters enter the jungle they come across some device/book/npc/interesting rock/anything else that begins them on their journey to master their elite specialisation.
In general I think that the expansion was light on content, these kind of sub plots (separate from the HoT story) would have been very welcome. I hope that the next expansion doesn’t just treat the elite specs as yet another trait line to unlock and gives a bit of meat to them. I also hope for fewer check-box collections like the ascended weapon collections for the elite specialisations where it’s “complete this list of unrelated tasks” and more follow something like a sub plot or quest line.
This quest, like so many, is a matter of technique.
I have sent you the solution.
I have managed to solo this quest quite easily using a Mesmer, a Hunter and a Revenant.
He’s talking about the achievement for killing the alpha without reviving any allies. The story step itself isn’t the issue here it’s the sheer tediousness of this achievement.
This achievement is a terrible idea because it wastes the players time. I’ve done it, took about 45 minutes, and it was tedious beyond all reason, IMO.
It’d personally be fine if it wasn’t required to get the chapter reward and that in turn didn’t gate an order backpack. Hopefully they won’t do this (or group only achievements) in the story from now on.
Should be able to craft boosters if you ask me.
Now that’s a good idea!
Or look into increasing the drop rate of items like that to bring down the price a bit.
Sounds like a better solution to me. Nothing should be “worth” 10,000 because of an incredibly low drop rate, IMO.
Proves that different people want different things, really. You can’t please all the people all the time.
Lots of people wanted this change because they wanted to show off their backpacks, including gem store backpacks, and the kits hid that. Others wanted it because in PvP and WvW you couldn’t tell if the enemy engineer had a bomb or grenade kit equipped (because you couldn’t see their backpack) so they changed them to hand held bundles. Some people didn’t like the look of those either.
I don’t think he’s defending them at all. Simply pointing out that they fixed at least one issue. The OP was complaining that they didn’t fix anything.
Does she only appear when you do hearts? My main is the only char I’ve done season 3 on, he has 100% map completion already and I haven’t seen her on that char.
Declaring that it won’t work isn’t the same as it not working. An elite spec for ranger that has back line damage? Well I suppose rifle could do that, might even work well with longbow. But why bother with that right now when ranger already has longbow and good back line damage through the base class?
The point is to give you options you didn’t have in the base class. In that the system succeeds.
Thanks so much for letting us know like this Gaile, it’s great that you’ve given people advanced warning about this and thus time to finish the legendaries.
It was completely out of place. Especially since the revenant doesn’t have a different story and actually starts his/her journey right at the same timeline as every other profession/class. It doesn’t make any sense.
Yeah, I was hoping for and expecting there’d be some kind of little story line (just one or two steps, even) for each class to explain how they learn or unlock their elite specs that was a very, very naive expectation.
Hopefully the next expansion brings a lot more content. HoT is pretty light in terms of content added.
They’re the Prefix used to identify an Attribute Combination on a piece of Equipment. So I’d just call them Attribute Combinations, like on the wiki page. Snappy I know.
Yeah, rewarding people even if they lose a match was a horrible idea.
They should reward people who try. People involved in fights, captures and so on, not those who spend the entire match in spawn.
I find it interesting that they chose to do skins in the game based of what class you are, as opposed to just making the skins functional globally. Or maybe that’s how all mmo’s handle their skins.
Pretty much, at least in any game with armor classes (light, medium and heavy).
You can preview all dyes in-game by checking ‘show locked’ in the dye menu. So if anyone wanted to see how it compares to other black dyes they can do that before buying it.
Meh, I will never understand this obsession with black dyes, they are so boring.
It depends what you do with them. I agree it’s boring if you just dye your whole outfit black (and I say that as someone who often wears all black in real life), but if you use them with other dyes it can look really good.
Agree. I need to get a true black to go with my orange for Halloween.
But Shadow Abyss Dye is true black, it’s hex code is #000000 on all armour classes.
And #000000 is hex code for the true black. Of course there are parts it may not be intense enough to look black but instead greyish, however there is nothing darker in the color spectrum than #000000.
Except for minus #000000… oh wait, that’s the same number.
You’re right, of course, but ArenaNet dyes also have a Material type so they can be Vibrant, Leather or Metallic dyes and the result is different depending on whether you apply the dye to Cloth, Leather or Metal armour. So I suppose the question is that, as Shadow Abyss is a (quick wiki search) Vibrant dye, is it “blacker” when applied to Cloth than when it’s applied to Leather or Metal armour?
the way i see it, transmuting your armor should work for the entirety of your armor: meaning, if you transmute one piece of armor to a different type, then you have to transmute all of it to that type.
What would the game display if you have one heavy armour skin and 5 light armour skins equipped?
But Justine, the shared inventory slots didn’t make any of this stuff irrelevant. The salvage-o-matic was always account bound. You could always transfer it between characters. The shared slot just removed a step from that process—
If you have an open slot for transferring an unlimited salvaging kit why wouldn’t you just leave the kit there. You can use the kit from it…
I think the point is that you could always have had 1 salvage kit that you used on your current character and pass that kit between characters using the bank. It’s what I did. The shared slots just removed the bit where you need the bank.
Have you tried logging a support ticket?
I think that they did entertain some of these requests when they first introduced shared inventory slots but as these slots were introduced over a year ago you might be too late now.
Part of this isn’t your fault given that ArenaNet doesn’t give us much in the way of information to help us improve, especially when it comes to reviewing past matches.
I definitely agree with this and I think that the game mode could do with a lot more explanation in general. Nothing is explained in game so I’m not at all surprised when I encounter players that don’t know what they’re doing at all. On the surface it’s ridiculously simple, you just have to capture the points and hold them, piece of cake.
But when you take into account the complex interrelationships between your builds/roles, the who can kill who relationship, secondary map mechanics, rotations, and so on it quickly becomes overwhelming. Some people just want to play a game, they don’t want to have to learn a new “language” to do that, especially when the game itself doesn’t help with that “language”.
The best games are those that are easy to learn but difficult to master. It needs to be simple to start so everyone can get involved but difficult to master so there can be a clear skill difference between a first timer and a seasoned vet. This is not one. It’s difficult to learn (largely due to build complexity and uncertain roles/relationships) and difficult to master. ArenaNet need to tackle that problem, I think.
Found a couple minor bugs in addition to the lack of reshuffling. I’ve also worked on a new version of the matchmaker that will improve roster size and profession matching. We will likely trial it during the off-season.
If I remember, I will update the wiki!
“Oh Mr Pigeon. I’d kiss you if you weren’t swimming with disease.”
Thanks Evan! Yes, please, please, please trial changes in the off-season! Any thing that increases the “feeling” that the matchmaking algorithm is trying to create 50:50 matchups is appreciated.
I’d love it if you put out the balance patch(es) in the month before a season, so there’s time to balance and adjust them before the season starts.
