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Legendary Armor: Feedback [merged]

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Posted by: Pifil.5193

Pifil.5193

I tend to agree with Ms. Gray on most things (rangers rule!) however as a counterpoint I’d add that a business wouldn’t run pictures of food (to use her analogy) that made it unappealing. I mean no one would be excited to try it if it looked disgusting. So if the armor is dynamically animated and this animation is what really helps it stand out and sells the design why wasn’t a video created to showcase that? Why present this feature with static images if it doesn’t represent it well at all?

(edit added an “a”)

Very good question, I mean we’ve seen the heavy one in action a few months ago, why not a similar video now perhaps even one showing these on the various races?

Legendary Armor: Feedback [merged]

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Posted by: Pifil.5193

Pifil.5193

Here’s a thought: How about waiting until it’s actually in the game before deciding whether we like something or not?

I think I detect a bit of an ironic voice in that comment. However, I agree with the advice because it just makes sense. (Sort of like looking at the pictures in a photograph menu isn’t the same as tasting the food?)

We know from the blog post that a static screenshot doesn’t show us all the elements incorporated into the legendary armor. I’m looking forward to you guys seeing it fully, after which it’ll be great if you share those impressions as well.

Here s a thought, how about making the new gear obtainable in EVERY game mode? There isnt even a WVW ascended armour vendor in that neglected game mode and now you r bringing new shinies for pve only. Even spvp got a decent way of getting ascended 2 seasons ago. And wvw we can go 600ranks and get AT MOST a pair of rimgs with fixed stats, not even able to select stats.

The hardest work has been making it animate. Now that is out of the way, I would expect it will open the door for more designs and across other modes. WvW feels prime for this, since it lacks a lot of reward incentives to bring new blood and it’s a signature part of the game.

I would agree that WvW seems like a good mode to get legendary armor next. I don’t WvW myself but lord knows they’ve been left behind in terms of rewards. Then fractals.

Give legendary weapons also free sigil change

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Posted by: Pifil.5193

Pifil.5193

Yeah, it’s not complex new functionality, it’s just being applied automatically now. I have a feeling that it makes a copy of the item, that the rune in a piece of armour is treated differently to a rune in your inventory.

Give legendary weapons also free sigil change

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Posted by: Pifil.5193

Pifil.5193

Why don’t legendary weapons have same ability?

If I had to guess, it’s because the same person who hacked in the rune thing on armor doesn’t want to go through ~25 other items and do the same manual hack/fix to make them work.

Because knowing very little about this engine but being here for 4,5 years, I suspect this was done via a custom piece of assembler code which overwrites part of the server’s memory specific times. That’d be the level of hack I’m imagining here :P

Well that’d be an unnecessarily complex way of doing anything. It’s more likely that the function for replacing a rune now checks if the armour is legendary and if it is legendary it then generates an instance of the existing rune and places it in the players inventory in pretty much the same way as if the player had just looted it.

Legendary Armor: Feedback [merged]

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Posted by: Pifil.5193

Pifil.5193

It is far more likely that those players don’t fit Anet’s concept of the people that play this game or the type of player that they are trying to attract to this game.

Anet has a clear picture of the game that they are creating at this point, and sticking to it. Of course people are going to be left behind, maybe even people that considered themselves diehard fans. So the thing that ends up mattering, is the audience that Anet trying to reach satisfied? If the answer is yes or close enough (and only Anet will really have the answer to that, anything that we could provide would be anecdotal at best), then don’t expect many changes or if there are, they will be geared towards the audience that Anet wants. Even if it comes at the cost of current players.

I have a hard time believing that a game that wasn’t originally designed with raids in mind, that has scared away raiders for years, and that does not have good reward systems to support hardcore raiders, is suddenly going to find massive success through raids, to the point that hardcore raiders would rather leave MMOs entirely dedicated to that to get back to GW2, and to the point that it’s worth sacrificing the entire playerbase that has existed before raids were added.

But hey, I’m not Anet!

I find it hard to believe that it would work either but this is a company that has tried out so many different things that I wouldn’t be all that surprised if it was their hope that it would.

I’m curious to see what the next big reward will be. In a game like WoW there’s always the next tier of armour, in a game like GW2 this is pretty much it. Which leaves skins.

For whatever reason it took a long time for them to complete this set will the next expansion offer a different set of legendary armour for raiders?

If they add a second raider only set of legendary armour before adding sets of legendary armour to other game modes then the players of those other modes could justifiably (IMHO) be rather annoyed.

Legendary Armor: Feedback [merged]

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Posted by: Pifil.5193

Pifil.5193

Legendary armor is very important aspect of the game.
Even if on surface it’s content for 5% playerbase or less, a whole lot more will be affected.
Legendaries = greater freedom of experimentation and more builds made.
Builds tested in practice, not just theorycrafted on gw2skills or similar.

That’s something that can affect and enrich a wide array of players, even if they themselves care little for raids.

If the changes on how legendary armour handles runes are applied to legendary weapons and sigils then yes, it will enrich the experience of a wide array of players.

If it only applies to armour then it will really only enrich the experiences of those who own legendary armour, therefore only those who raid.

I’m hoping it applies to weapons too.

Requests for X-pack 2

in Guild Wars 2: Heart of Thorns

Posted by: Pifil.5193

Pifil.5193

I’d say you should get used to hyperbole.

Requests for X-pack 2

in Guild Wars 2: Heart of Thorns

Posted by: Pifil.5193

Pifil.5193

None of these would stop me from buying the next expansion if it didn’t include them, so please don’t pretend that you actually speak for everyone.

They’re not saying that they’re speaking for everyone. If you read their post you’ll see they clearly state its their own top 3 requirements for the next XP. Not everyone’s.

Legendary Armor: Feedback [merged]

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Posted by: Pifil.5193

Pifil.5193

I don’t like the look of these at all. They look terrible but at least it looks like they’ve accounted for charr tails and asuran toes.

70g to make basic exotic insignias.

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Posted by: Pifil.5193

Pifil.5193

I think Anets goal with HoT was to make exotic armor harder to obtain compared to vanilla exotics to better reflect the time investment they intended for it.

Can you explain that to me please? I don’t understand the difference between exotic armor I bought with karma and exotic armor one can craft. I know you get no resources back when salvaging them, but is there any other difference other than looks? Is the karma exotic not as good as crafted exotic? Can people even see if you are wearing crafted or bought armor, if you can use your wardrobe to change the looks?

Thanks

All exotic armour is identical in terms of the stats they give you. The only disadvantage is that you cannot salvage karma gear so you can’t get your runes back that way. Most runes are quite cheap though so that’s not much of an issue.

70g to make basic exotic insignias.

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Posted by: Pifil.5193

Pifil.5193

Too expensive for me, of course, that’s why I said I think it’s too expensive.

I’m a seasoned player, been here since the betas and I think it’s too expensive for crafting to be a practical option for creating exotic armour. I either get my exotics from the tp or some other methods, not crafting. Saying ArenaNet had put pricing in the hands of the players conveniently ignores that they created the current situation and then washed their hands of the matter.

70g to make basic exotic insignias.

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Posted by: Pifil.5193

Pifil.5193

You’re right there’s no point in trying to continue this discussion when the basic situation is I think some material is too expensive and you don’t.

Neither of us are likely to change our position. You’re apparently quite happy with the price, I’m not.

70g to make basic exotic insignias.

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Posted by: Pifil.5193

Pifil.5193

Perhaps the other materials should be given other sinks so that their prices go up and become more comparable. Materials don’t exist in a vacuum and they quite often have uses outside of crafting one specific thing.

The winner of the Worst Suggestion of 2017 award is… I’m having a little trouble with the envelope…

Materials don’t exist solely for exotic armor crafting. You were complaining about how they were not the same when it comes to cost. Adding more sinks to those that have relatively little use fixes that. On the plus side, this would mean you can sell any excess of the others if you need more of a specific one.

Oh. I thought you were being facetious. You seem to have missed that I was complaining not so much that was a different price but rather that one was so much more expensive than the other T6 common mats, that is the actual issue I’m complaining about. That it’s ridiculously expensive compared to the other T6 common mats.

I mean surely even the most cursory glance over my posts in this thread would tell you that. You know, the ones where I mentioned how expensive it is to craft armour instead of obtaining it through other means? The ones where I mentioned that the high price of leather was the problem?

I suspect that you actually knew that though. Hopefully, you’re still being facetious.

And if the other materials were given comparable sinks, that difference would change. It would no longer be more expensive than the other T6 materials.

What I bolded are all pretty much the same thing.

Right. Gotcha.

70g to make basic exotic insignias.

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Posted by: Pifil.5193

Pifil.5193

Perhaps the other materials should be given other sinks so that their prices go up and become more comparable. Materials don’t exist in a vacuum and they quite often have uses outside of crafting one specific thing.

The winner of the Worst Suggestion of 2017 award is… I’m having a little trouble with the envelope…

Materials don’t exist solely for exotic armor crafting. You were complaining about how they were not the same when it comes to cost. Adding more sinks to those that have relatively little use fixes that. On the plus side, this would mean you can sell any excess of the others if you need more of a specific one.

Oh. I thought you were being facetious. You seem to have missed that I was complaining not so much that was a different price but rather that one was so much more expensive than the other T6 common mats, that is the actual issue I’m complaining about. That it’s ridiculously expensive compared to the other T6 common mats.

I mean surely even the most cursory glance over my posts in this thread would tell you that. You know, the ones where I mentioned how expensive it is to craft armour instead of obtaining it through other means? The ones where I mentioned that the high price of leather was the problem?

I suspect that you actually knew that though. Hopefully, you’re still being facetious.

70g to make basic exotic insignias.

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Posted by: Pifil.5193

Pifil.5193

Perhaps the other materials should be given other sinks so that their prices go up and become more comparable. Materials don’t exist in a vacuum and they quite often have uses outside of crafting one specific thing.

The winner of the Worst Suggestion of 2017 award is… I’m having a little trouble with the envelope…

70g to make basic exotic insignias.

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Posted by: Pifil.5193

Pifil.5193

I really don’t get what some people are arguing here. That it’s OK for hardened leather which is a Common crafting material to cost 1g+ a piece. That’s far, far more expensive than any other T6 Common materials. So much more expensive than Fine materials (Powerful Blood or Ectos, for example). So much cheaper than most of the Rare or Exotic materials.

Sure, why not? Why should things cost the same just because they’re in the same tier?
Crystal lodestones and Charged lodestones are t6, but one is worth a lot more. Putrid Essence is a “rare” material but it doesn’t cost much at all. The game’s designation of them, and how they are valued are two separate issues.

Who said they should cost the same? They should be in the same rough ballpark though especially when you’re talking about a basic common material that is needed in great numbers for crafting any armour versus rare components that are only needed in small numbers to craft some terrible things.

I’m not going to get dragged into semantics here or how terrible the things you can craft with Putrid Essence are compared to the things you can craft with Charged Lodestones are but at the moment the prices are:

  • Cured Hardened Leather Square 1g (10,000c)
  • Bolt of Gossamer 84c

A leather square is 119 times more expensive than a bolt of gossamer. Both are basic, common materials that you need multiples of in order to craft armour. Does that sound right to you? If it does, then cool, I think we have nothing further to discuss.

How much time needed create Storage Material?

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Posted by: Pifil.5193

Pifil.5193

Either that, or she was able to add it in herself…. Don’t assume she had someone else do it, unless she has said that she had someone else do it. Anet has also mentioned that there is a lot of “spaghetti code”, so we have know idea how easy or difficult something is for them.

We can speculate on how easy or difficult it “SHOULD” be, but that is irrelevant to what they can do.

Yes, documentation is a wonderful thing, however it is their choice on how they want to operate as a business.

I’m not arguing against you on how they should do it, I’m just informing you of what they are doing and how they are handling material storage, straight from the developers mouth.

I’m not assuming anything, I’ll post the direct quote from Lindsey again (it was in the post that you initially replied to):

“As a very quick half measure, I have asked that we at least add the Season 3 map materials to material storage with Episode 5. "

The fact that she said “I have asked that we” would indicate that she didn’t do it personally.

70g to make basic exotic insignias.

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Posted by: Pifil.5193

Pifil.5193

  • I can buy one for 42,000 Karma from Keeper Jonez Deadrun.

Serious question: I am rather new to the game and that’s where I got my armor from. Why would anyone argue about crafting if you can can stuff that is identical to crafted for 250k karma? After only 2 months in this game I had over 800k karma before I made the purchase.

Crafting your exotic armor is purely optional. I won’t bother doing it because if I spend all those materials, then it will be for ascended stuff.

Crafting exotic armour is the worst way of getting it, yes, but crafting is the only way of getting a lot of stat combinations and you will need to craft quite a lot of exotic armour to get your crafting level up to level 500 in order to be able to craft ascended armour.

If you decide to go for ascended armour then you can buy insignias on the trading post that are a lot cheaper than crafted insignias. These have stats like dire, soldiers and so on. They’re a good option for leveling crafting.

70g to make basic exotic insignias.

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Posted by: Pifil.5193

Pifil.5193

I really don’t get what some people are arguing here. That it’s OK for hardened leather which is a Common crafting material to cost 1g+ a piece. That’s far, far more expensive than any other T6 Common materials. So much more expensive than Fine materials (Powerful Blood or Ectos, for example). So much cheaper than most of the Rare or Exotic materials.

This is supposed to be a “Common” crafting material, it’s supposed to be a basic commodity, and yet it’s far far rarer than any other common crafting material. They’ve messed up this basic commodity so badly with the changes to recipes that it’s now this hugely expensive block to crafting.

The existence (or effectiveness) of various farms or people’s perceived willingness to buy at these prices doesn’t change the facts; the cost of this basic material is too expensive for the large quantities that are required for armour crafting.

How much time needed create Storage Material?

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Posted by: Pifil.5193

Pifil.5193

Evidently she is willing to trust someone because next release they’re planning on adding the LS map rewards to material storage. It’s a live database, messing it up could be disastrous, of course it could, but they’ve added entries to material storage for the last three legendaries without any problems so I think it’s fair to say that it’s a repeatable process, as for their (apparent) problems with sharing knowledge, well its nothing a little documentation wouldn’t solve.

I imagine that however their database is set up, its significantly easier to add a brand new item to mat storage than it is to update an already existing item to go into mat storage.

I would give an educated guess (with significant software engineering experience) that it’s pretty much the same effort. Sure it would have been a little quicker to do it at the start when you were creating the item but it shouldn’t be all that much more complex at any stage.

If you look at the API you get a good idea of the complexity of the material storage at a data level.

https://wiki.guildwars2.com/wiki/API:2/account/materials

Adding a new item to materials from a database perspective is “simply” a matter of adding a new column to a table. (I say “simply” because it’s never that simple and there are, of course, deployment and QA costs but it shouldn’t be all that more complex either.)

Anyway, enough armchair engineering. The great news is that they are (hopefully, time allowing) adding the map currencies with the next map, that’ll free up a lot of space in my bank.

Episode 5 soon ?

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Posted by: Pifil.5193

Pifil.5193

Could you post a link please? I’m too dumb to navigate in reddit forum :S

https://forum-en.gw2archive.eu/forum/game/gw2/Ep5-update/first

He said closer to three months than two, I’d guess some time from 2nd-16th of May, but if quality is at risk it might be a little later.

How much time needed create Storage Material?

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Pifil.5193

All I wanted was them to add new slots to the Material Storage. I didn’t want anyone to rework UIs or automatically deposit materials or anything like that, I just wanted it so that when I click “Deposit Material” my “Bloodstone Rubies” (for example) go into Material Storage rather than sit in my inventory. So I’m very glad to read the following in her Reddit post:

“As a very quick half measure, I have asked that we at least add the Season 3 map materials to material storage with Episode 5. "

https://www.reddit.com/r/Guildwars2/comments/5ylj2w/anet_it_has_been_months_when_will_you_finally/

If the other parts of her plan are too complex then of course she can shelve them indefinitely. It’s a pity but those materials were the “biggest offenders” for me.

If you read what Linsey wrote, she said she has a clear list of what to do, which items will make it into material storage, how to reorganize the UI, and how to prevent stuff from ending up in inventory in the first place. Now, it’s a matter of implementing the plan.

Maybe it’s something that should be a priority from ANet, but that would likely be at the expense of the next expac (due to LM’s other responsibilities). Is it really that urgent?

Not necessarily. That’s why we form teams. Lindsey can hand this over to some other people. She’s done the design work and was about to hand it over when she got distracted onto other work. I guarantee that in a company like ArenaNet that there’s some eager beaver who would be only too happy to take over.

As for whether it’s urgent, well, I don’t know about urgent but I imagine her planned changes will only improve the game and the player experience. It should also help in the creation of processes and guidelines about how this kind of stuff should be handled in the future before we end up with another two or three map currencies and other materials that will have to be retroactively added to storage. That’s time well spent.

Actually Linsey said in one of her Reddit posts that this isn’t something that she would hand over to someone that doesn’t know what they are doing. Apparently material storage if not handled correctly, could have devastating effects.

Here are some quotes from Linsey about passing it off:

“I am unwilling to pull anyone off of their current work to do this. It’s a lower priority task and I don’t have anyone lazing around not doing much. We are all super busy”

“Like others have said, it is very common for devs to have side projects like this and more often than not, Quality of Life changes are side projects. The company’s priorities for investment of resources tends to be different, thus why I have not delegated it out. I mean, purely from a leads perspective, expanding material storage is not more important than other work that I would have to pull people off of to do it. Plus, to top it all off, material storage is a delicate system where small mistakes could result in roll-back level problems were they to hit Live. So I’m simply not comfortable passing it to someone that is not intimately knowledgeable and there are only three other people in the building that are intimately knowledgeable.”

So yes, while there might be some “eager beaver” as you put it, she is simply unwilling to trust them with it. And based off of her comment about it having potentially rollback level issues if mishandled, I will trust her judgement of what needs to be done. I’m sure none of us want another rollback.

Evidently she is willing to trust someone because next release they’re planning on adding the LS map rewards to material storage. It’s a live database, messing it up could be disastrous, of course it could, but they’ve added entries to material storage for the last three legendaries without any problems so I think it’s fair to say that it’s a repeatable process, as for their (apparent) problems with sharing knowledge, well its nothing a little documentation wouldn’t solve.

How much time needed create Storage Material?

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Posted by: Pifil.5193

Pifil.5193

Not necessarily. That’s why we form teams. Lindsey can hand this over to some other people. She’s done the design work and was about to hand it over when she got distracted onto other work. I guarantee that in a company like ArenaNet that there’s some eager beaver who would be only too happy to take over.

I think you are mistaking what role Lindsey plays here: think of her as the person who ensures that the work of those teams continues forward, on schedule, and makes sure that the problems that crop up along the way get resolved.

It’s not “do a bit of design, toss it over the fence, done”, it’s “work every day to keep the project on track.”

Lindsey is a lead designer, not a project manager, she shouldn’t be implementing this, she shouldn’t even be managing it as such.

70g to make basic exotic insignias.

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Posted by: Pifil.5193

Pifil.5193

The output of the farm isn’t enough because people are not doing it as they’d rather do other farms that give them 30G+/hr and just buy them off the TP. You also have those that do the farm to get leather themselves so that leather won’t make it to the TP.

I don’t really think it’s all that important why it’s not enough. Just that it’s not enough.

Using buy orders by itself can be misleading as you’re not accounting for when they were placed and if those who placed them are still actively playing. I could out 1M buy orders for leather at 1 silver each but would you consider that realistic demand? How about if it had done so a year or so ago when prices were lower but then have already quit the game?

The best way to see demand, imo, is to analyze how much is being consumed along with how many new buy orders are being created with the intention of getting full. Unfortunately, only Anet has access to this data.

Well, maybe this wasn’t directed at me but I wasn’t just looking at buy orders, I was looking at buy (demand) and sell (supply) orders. If you check the TP sites you’ll see that demand for hardened leather has consistently outstripped supply since the start of 2016 and the changes to crafting and refinement. That’s when the price spike began. That’s why there was a price spike.

https://www.gw2bltc.com/en/item/19732-Hardened-Leather-Section

70g to make basic exotic insignias.

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Posted by: Pifil.5193

Pifil.5193

Didnt they introduce a direct way to farm leather?
Didnt they introduce a way to farm all tiers of leather in level 80 maps?

If players still prefer to buy their leather on the tp instead of farming it themselves, its their decision.

The fact that the leather price isnt falling tells me that the mayority of the player base is willing to pay those prices.

Or, alternately, that the farm isn’t as large a source of T6 leather as you think and so supply is still nowhere near enough to meet the huge demand that was created when they messed with the leather recipes.

At the moment for Hardened Leather Sections supply is 17,040 demand is 166,818. For Gossamer Scraps supply is 5,500,000 demand is 400,847 (yep, millions). Ancient Wood Logs, supply is 180,000 demand is 88,000. Orichalcum Ore supply 665,000 demand 189,000. The ratios for the refined versions of those materials are similar.

Every other T6 mat supply exceeds demand, the prices are decent for wood and ore but, without hardened leather, gossamer is practically useless.

The output of that farm isn’t enough to even make a dent in that imbalance.

The prices won’t drop until supply outstrips demand. That isn’t happening while you need so much more leather than cloth or metal even when making cloth or metal armour.

  • A Berserker’s Draconic Coat needs 10 orichalcum ore, 10 gossamer scraps and 30 leather sections.
  • A Berserker’s Exalted Coat needs 18 gossamer scraps and 33 leather sections.
  • A Berserker’s Emblazoned Coat needs 10 gossamer scraps and 45 leather sections.

Personally, I know that if it’s costing me 13g to make an insignia I’m going to hold out until I make Ascended armour. I’ll get exotics in other ways.

How much time needed create Storage Material?

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Posted by: Pifil.5193

Pifil.5193

All I wanted was them to add new slots to the Material Storage. I didn’t want anyone to rework UIs or automatically deposit materials or anything like that, I just wanted it so that when I click “Deposit Material” my “Bloodstone Rubies” (for example) go into Material Storage rather than sit in my inventory. So I’m very glad to read the following in her Reddit post:

“As a very quick half measure, I have asked that we at least add the Season 3 map materials to material storage with Episode 5. "

https://www.reddit.com/r/Guildwars2/comments/5ylj2w/anet_it_has_been_months_when_will_you_finally/

If the other parts of her plan are too complex then of course she can shelve them indefinitely. It’s a pity but those materials were the “biggest offenders” for me.

If you read what Linsey wrote, she said she has a clear list of what to do, which items will make it into material storage, how to reorganize the UI, and how to prevent stuff from ending up in inventory in the first place. Now, it’s a matter of implementing the plan.

Maybe it’s something that should be a priority from ANet, but that would likely be at the expense of the next expac (due to LM’s other responsibilities). Is it really that urgent?

Not necessarily. That’s why we form teams. Lindsey can hand this over to some other people. She’s done the design work and was about to hand it over when she got distracted onto other work. I guarantee that in a company like ArenaNet that there’s some eager beaver who would be only too happy to take over.

As for whether it’s urgent, well, I don’t know about urgent but I imagine her planned changes will only improve the game and the player experience. It should also help in the creation of processes and guidelines about how this kind of stuff should be handled in the future before we end up with another two or three map currencies and other materials that will have to be retroactively added to storage. That’s time well spent.

QoL: auto-accept rewards

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Posted by: Pifil.5193

Pifil.5193

If it’s that much of a concern about people not realising they get auto-consumed, just make the option switched off by default. Then people can discover it and enable it for themselves, and should know what to expect.

Seems reasonable, the same as the auto-loot option. I’d like that option, I don’t think that clicking on a bouncy chest to bring up a dialog box that I accept in order to get another, actual chest deposited into my inventory that I then double click to open is all that great a design. Too many clicks to get to the actual loot.

Starting Fractals

in Fractals, Dungeons & Raids

Posted by: Pifil.5193

Pifil.5193

Hey,

I’m currently working on crafting the precursor for my first legendary, Chuka and Champawat and I’ve got to a stage where I need to basically do a number of fractals.

I’ve never really done all that many fractals (fractal level 11 or so) and I haven’t set foot inside the Fractals since they revamped them so I’m wondering what is the “low level” newbie fractal scene like these days?

[LC] Should enemies flee more?

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Posted by: Pifil.5193

Pifil.5193

Fleeing is just annoying in a way as it works now. Mobs usually just flee for a while and then come back to you or just keep you in combat forever if you’re not chasing and finishing them off.

I wouldn’t mind fleeing if they actually would keep on fleeing and get out of combat as soon as they flee.

Yeah, that’s exactly my experience with fleeing mobs; you’ve won, you just have to chase down a couple of corrupted wolves or griffons who just ran in opposite directions with a sliver of health each.

It’s tedious and the only thing it does now is prolong fights.

Scrap TP and let us set up Trading Stalls

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Posted by: Pifil.5193

Pifil.5193

Really bad idea, I think.

70g to make basic exotic insignias.

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Posted by: Pifil.5193

Pifil.5193

The gossamer patches are a killer, even for basic insignias. I feel for any of you guys that use medium armor.

Welcome to your endgame. Crafted Exotic and Ascended is the best gear you can get in game. All the stats are the same regardless of where you get your exotic from, you can craft ascended gear, raids drop nothing that is better than what you can craft. You are surprised that exotics cost that much? Have to have an investment somewhere if you aren’t going to make raids drop anything better.

I always kind of chuckled when i heard people call this game fashion wars. Played for a couple months, got some characters to max level, decked them out with gear and then realized…it really is fashion wars, there is nothing to strive for, no sense of reward from end game content (raids) besides how something looks.

So don’t hold your breath that they will do anything to help reduce the cost of exotic gear, it is the only thing to work for.

Saying Exotics and Ascended are the best gear you can get in game makes no sense. Ascended and Legendaries are the best you can get in the game. Ascended and Legendaries have the same stats. Exotics have worse stats than them therefore they’re not the best in game.

It makes as much sense to say Rare, Exotics and Ascended are the best gear you can get in game.

The OPs point is that crafting exotics is too expensive. Lets take a Medium Berserker coat as an example.

  • I can put the highest buy offer on the TP for 2g 25s right now for a Nika’s Coat (or buy one outright for 3g 34s).
  • I can buy one in WvW for 1g and 200 badges of honour.
  • I can buy one for 42,000 Karma from Keeper Jonez Deadrun.
  • I can get one with 330 dungeon tokens (or as the final reward in the WvW or PvP reward tracks).
  • I can craft it for 17g 65s.

That’s the problem. It’s so much more expensive to craft than it is to get it from any other source. It used to be about as expensive to craft as it was to get it from the TP but since they messed with leather refinement and insignia recipes it’s now over 7 times more expensive.

In case there’s any doubt about where the expense comes from:

  • A single Bolt of Gossamer (2 scraps) costs 90 copper.
  • A single Hardened Leather Square (3 sections) costs 98 silver 39 copper.

You need 10 Hardened Leather Squares per insignia and 5 Gossamer bolts. That’s 30 sections and 10 scraps. That’s why leather is so expensive and gossamer is dirt cheap because you need so much more leather than cloth and without the leather the cloth is pretty much useless.

You’re right though, I wouldn’t hold my breath waiting for them to do anything, they purposefully created the situation and seem quite happy with it. I’d make sure to stock up on Gossamer before the next expansion though before the “fix” that “problem” too.

Edit: whoops, copper, not silver

(edited by Pifil.5193)

Gen 3 legendary weapons?

in Guild Wars 2: Heart of Thorns

Posted by: Pifil.5193

Pifil.5193

ehh let them first give us all the hot content they owe us them they can look forward to gen 3 legendaries.

If they can’t expand on gen 2 legendary weapons, I’m more inclined to just let them go for gen 3 and abandon the rest of gen 2 legendary weapons – at least we’ll have something better than suspended indefinitely. Just don’t announce it as part of the next expansion. I’m no longer holding gen 2 fiasco against them if it prevents them from rapidly deploying the next generation of legendary weapons.

They are slowly finishing generation 2. I don’t think that starting a new generation would be any easier or faster just because it’s a new generation.

I think that the second generation won’t be finished before the next expansion launches and that the legendaries they release after the expansion launches will need the new expansion.

lack of bloodstone ruby nodes

in Living World

Posted by: Pifil.5193

Pifil.5193

This is pretty much the route I take, the video is 6:43 long, the first 30 second and last 40 seconds are getting into position and the guy showing what he got which leaves a run that hits every berry bush in the north west of the map and takes 5 minutes 33 seconds or so.

I watched the video. That guy swings at a bush and has the berries. I don’t know which buff or sickle he uses, but it takes 3 times as long with a normal sickle. That makes the difference because in that additional time, the mobs get more opportunity to slow you down. When the griffons show up, he’s already gone from the spot.

Seriously, I would love to have that speed when gathering stuff, do you know if the gem store harvesting sickles are faster than the normal ones? Or if one of the buffs he uses speeds it up? Otherwise I am thankful for the Necromancers for keeping the berry nodes free from aggressive mobs.

Ah yeah, he’s using the Fused Molten Sickle it and the Consortium Harvesting Sickle take about half the time normal sickles do. I think that the other gem store sickles are the same speed as a mithril or orichalcum sickle.

The time savings are great and it means that you can often get in and out without being hit by the lumbering trolls.

lack of bloodstone ruby nodes

in Living World

Posted by: Pifil.5193

Pifil.5193

Yes, whenever I see claims of 5 minutes or 10 minutes for winterberries I have to laugh. I spend much longer than that, On a typical berry run I also do chests, any dailies (not counting the elixir, which is strange to make a daily), a couple hearts, kill mobs, and a few dynamic events. Then there is inventory maintenance every once in awhile. I usually park my characters near the central WP too. OK, I am not min/maxing the run, but hey.

I’m talking about berry runs. That is, doing runs with the specific purpose of getting berries. What you’re talking about is not a berry run, it’s you doing dailies and a bunch of other activities in the zone whilst also picking up some berries.

Also I don’t bother with the elixir, you basically just get some karma for berries. Berries are worth a lot more to me.

lack of bloodstone ruby nodes

in Living World

Posted by: Pifil.5193

Pifil.5193

It takes about 5 minutes to do a “berry run” that gets about 50 berries and 400-500 unbound magic so about 20-25 minutes to run 4-5 characters through there (assuming you have that many level 80s) to get a ring. Let’s call it 30 minutes. Not too bad, IMO, you’ll also get some loot from the mobs that’ll attack you.

You are obviously not talking about Winterberries, otherwise you would not claim it takes 5 minutes per run, including killing mobs for loot. With my thief, often in stealth mode and with basically perma-dash, it takes me maybe 15 minutes, without killing anything and not including the 3 nodes outside the main berry area. If you collect some wood, unbound magic and ore on the way, it takes longer (and there is an orichalcum node that you don’t want to ignore).

It’s still not much “work” though for the rewards compared to rubies or petrified wood.

That’s exactly what I’m talking about.

This is pretty much the route I take, the video is 6:43 long, the first 30 second and last 40 seconds are getting into position and the guy showing what he got which leaves a run that hits every berry bush in the north west of the map and takes 5 minutes 33 seconds or so.

I tend to leave my alts at the last berry bush I harvest on the run so I don’t have the initial run to the first bush. So yeah, it takes 5:30 to 6 minutes on a character with easy/permanent swiftness (including the Orichalcum node and killing those mobs who hit you, I never said I kill every mob) a little longer if you have less access to swiftness or if you want to harvest wood or plants on the way.

It certainly shouldn’t take anything like 15 minutes unless you decide to complete the grawl and griffon heart along the way. I don’t know what you’re doing that takes so long. Maybe your route just isn’t as efficient as this or you visit other berry plants outside this route?

lack of bloodstone ruby nodes

in Living World

Posted by: Pifil.5193

Pifil.5193

welp then what the point of going there if i can get 50 from a track on another mode >.< they need to add another ascended ring to next map or something.

At 200 Winterberries and 2k unbound magic you can grind 1 ring per day

Wow, that is some grind. I cringe to think about it lol!

It takes about 5 minutes to do a “berry run” that gets about 50 berries and 400-500 unbound magic so about 20-25 minutes to run 4-5 characters through there (assuming you have that many level 80s) to get a ring. Let’s call it 30 minutes. Not too bad, IMO, you’ll also get some loot from the mobs that’ll attack you.

Non gem gliders (friendly request)

in Guild Wars 2: Heart of Thorns

Posted by: Pifil.5193

Pifil.5193

It would be a nice change of pace for the meta achievement reward for one of the LS episodes to be a glider instead of more gloves and helms.

Change the trait system.

in Guild Wars 2: Heart of Thorns

Posted by: Pifil.5193

Pifil.5193

ehhh just buff underused traits tbh and give maybe clarity of purpose to certain traitlines

Sounds like a good idea to me. I like the trait system we have now, it’s far from perfect, some weak lines but it’s pretty good.

The lack of Hype isnt helping GW2

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

Hello Mr Forum Bug, how are you?

The lack of Hype isnt helping GW2

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

I will also say this – the excuse that they dont communicate the way they used to because of how the community responds is silly imo. These are professional game developers and a company that makes a good deal of money from the sale of the game. Surely they are professional enough to take criticism – even extreme criticism – for what it is without falling apart.

Exactly, surely they can be professional and mature enough to both take criticism and realise that a lot of that criticism comes from immature people. Blaming the people who react badly to news or change for their no communication policy is somewhat childish, IMO.

Hovering shoulders

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

Male Charr Heavy armor suffers a lot from this!

Charr suffer the most from this, I think, it’s especially noticeable when running.

Black Lion Introductory Package

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

I agree that it isn’t a good buy for new or old players.

They must sell, however. They have been in the store for a long time.

I don’t think that indicates anything really, I mean it costs them nothing to leave an item in the store, it cost them more to remove an item.

It doesn’t cost them anything ‘extra’ to remove an item now — it’s part of their standard operating procedures to add/remove, and to decide which to remove based on sales.

So the fact that it remains there is a good indicator that some people are spending cash on it.

Right, by that logic lots of people are buying upgrade extractors too. They add and remove cosmetics regularly, not basic goods and services.

Black Lion Introductory Package

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

I agree that it isn’t a good buy for new or old players.

They must sell, however. They have been in the store for a long time.

I don’t think that indicates anything really, I mean it costs them nothing to leave an item in the store, it cost them more to remove an item.

Love the new starting screen, except...

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

I’m just curious as to why they removed the HoT/green theme.

Preparing for a new expansion themed screen?

Here’s hoping!

Why take SAB away?

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

It’s an annual festival, they’ve said it will remain an annual festival, people’s great love for it won’t change that anymore than other people’s great hatred for it.

No amount of forum posts are likely to change that. They have the numbers and I imagine that the number of people taking part in this and all other festivals go down each year because nothing new is added to them. (Unless it’s a profitable farm, that is, then numbers will probably stay up.) I’ve played a bit this year but it’s all very familiar at this stage and adding new skins that you can slowly grind out over a number of years isn’t a huge draw for me.

The reason I can't get into this game

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

Wait…. you own the game since release (5 years ago) never did a dungeon or reached lv 80 with a character (or you mean the masteries)and/or (if you haven’t a lv 80 yet) never explored HoT maps or Orr?

Yeah. I’m not too sure that the op’s feedback is all that… valid? Important? Useful? Relevant, really, I suppose.

Expand the Orders

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

@castlemaniac I’m fairly certain the player character keeps their rank in their original order, because the very reason Trahearne is the Pact Marshall and not the player character is that Trahearne doesn’t have an affiliation with any of the 3 orders, whereas the player does.

But as mentioned before, it doesn’t make sense to be promoted to second in command of the pact and still maintain your rank in your Order, since you’ve essentially been promoted beyond any title your Order can give you. As I mentioned, the player character has more than likely been promoted out of their Order.

The pact is not your order, it’s an entirely separate thing, if I get promoted at work it doesn’t mean I have to step down as captain in my five a side football team. The two are not related.

Ep5 update

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

PLz oh PLZ let there be another jumping puzzle.

Huh? Great that you like them but if they have to choose content I think you will find more people that would prioritize other stuff.

The same can be said for just about any type of content.

GW2 "-Tron" weapon skins would be great

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

Balthasar have mercy on my ears…

That’s an unlikely god to ask for mercy.

And then Balthasar removed his ears and put them in a safer place.

“Who can understand these humans? The complaints when you don’t answer their prayers are nothing compared to when you do!”

SUPER-glider sounds

in Guild Wars 2 Discussion

Posted by: Pifil.5193

Pifil.5193

I’m going to go out on a limb here and say that I don’t think Amaimon actually likes SAB at all. Hey, call me crazy, but I get a vague feeling that he’s just not that into it.

As for this glider: it’s pretty awful, I was looking forward to it but it’s pretty obnoxious. Things like this and the dreamer are the reason I play without sound most of the time. I’d like to see them add two sliders, the first one would be other player’s chatter frequency, the second other player’s chatter volume. The first would control how often that glider farts or horse bow whinnies, the second how loud it is.

Either that or extract the sound files somewhere so we can replace them with silence.