TBF they did announce that there were a lot of changes made to the elites overall. But they didn’t say what changes were made, they just told us we were going to have to wait for release to find out
Yeah, and in fairness I can see why.
If they tell us the changes people will fixate on numbers and how it’s not enough or it’s too much for the next week or so. Whereas if they wait until we get a chance to actually play, well, we’ll be in a much better place to give real feedback rather than theoretical feedback.
If anyone is unhappy with the expansion at this stage then they certainly should wait and see, no need to buy until it launched, after all.
Edit: actually no matter what, they will have to wait and see, there is no other option. I suppose they could not wait and not see.
(edited by Pifil.5193)
I’m starting to think that Hero Points are not going to be the way to unlock the Elites then.
Exactly, since anet has not said I am not assuming it will be HPs and it will be 250 of them. For all we know we get some new currency and will use that.
Then why are there HP’s in the new maps? They would be useless.
Why do we have the challenges in the old maps when you get enough points just by leveling?
Because they were there at the start when we had skill points that were a currency.
Now this guy is a serial “Founder’s Pack” purchaser with no problem spending money on games (in general at least). It just contributed to the general bad feeling he had about HoT.
To each their own, but IMO it’s a bit odd that pre-orders, season passes, founders’ packs and such have become so widely accepted, but charging for actual, already existing content is somehow bad. I’ve lost all patience with people (especially big studios) clamoring for our money when there’s not even a product yet and won’t be for weeks or months on end. That’s why I stopped looking for Dauntless news when they released their founders’ packs and started spamming my inbox with emails about them.
It’s a weird one alright, I think it’s mainly “fear of missing out”, I know I’ve happily bought the deluxe editions of base GW2, HoT and PoF because the idea that I might not have the random gewgaws that I’ll never use is just terrible! I mean, look how much use Mistfire Wolf is!
In my friend’s case, I reckon it’s more a reflection on the poor value that he thought HoT represented. As he said at the time he’s quite happy to drop money on just about any game he likes but a €50 expansion with so little content that didn’t even include the LS episodes… well, like I said, it just felt a little off to him.
Early access is a massive gamble as well, but at least you actually get something for it and can check out other people’s LPs and opinions first to decide if you may like it.
Yeah, I’ve personally given up on early access completely. I got burned out completely on Kickstarters that never materialised and, frankly, there are more finished games out there that I like than I’ll ever be able to play.
Can you site the source for that? Reason I ask is because that doesn’t seem to make sense. Proofs unlock the Hero Points for you. It’d be the same as going over to the Hero Point and activating it yourself. If we’re going to be using hero points, then Proofs would work.
I’m starting to think that Hero Points are not going to be the way to unlock the Elites then.
We will be adding a new currency that is similar to Proof of Heroics that will allow you to buy new sigils, runes, recipes, and hero points from PoF.
https://forum-en.gw2archive.eu/forum/game/wuv/Will-vendors-be-updated-for-PoF/first#post6743184
The PoF Hero Points are added to our total same as the HoT ones were. I suspect the new currency has been added mostly for the Sigils, Runes and Recipes but it seems redundant to not allow people to unlock the PoF Hero Points with Proofs. I think the new Elite Specs will just require Hero Points.
(edited by Pifil.5193)
PoF HPs have different color (Purple). This is probably because desert background is yellowish and HoT HPs are light green, but this could be also incompatibility.
Need to wait and see…
I think you might be confusing the PoF Mastery Points with the Hero Points. The Mastery Points are Purple alright, but the Hero Points icon was the same as the HoT one and gave 10 Hero Points.
For example:
Mastery Point
Hero Point
As for the cost, I’d be surprised if it wasn’t 250 points the same as with HoT, not everyone who buys PoF will have HoT so they should be on a level playing field.
Edit: also, there are only 5 Hero Points on the first map. I think there’d be more there if it did require more that 250 to unlock. Obviously there may be more at release but I doubt it.
(edited by Pifil.5193)
I’ve never liked the need to pay to unlock these story episodes, I can see how it’s a big turn off for returning players and (especially) for new players. I know it at least partially contributed to one of my friends not returning to the game with HoT. Now this guy is a serial “Founder’s Pack” purchaser with no problem spending money on games (in general at least). It just contributed to the general bad feeling he had about HoT.
I know why they do it, I just don’t think it’s a good idea.
That’s great news, looking forward to all that content, hope there’s more than HoT!
What now? Why has Anet removed HoT from stores? Do they really expect that all players have access to credit cards?
ArenaNet didn’t remove it from stores, those stores don’t stock it anymore, there’s a difference. Did you ask them if they could order it for you? I’m sure there are still copies available.
isnt 75 bleed stacks like 12k dmg?4 ticks would mean like 48k hp at least,what on earth you runing if you survive 4 sec with that?
if we talking around highest amount of con damage you can have is around 3200 would mean it.
3200 × .06 = 192+ base bleed dmg is 22 x75 = 16050 bleed tick
.
Base condition damage is 0 at level 80 so it’s a bit less.
A full ascended sinister equipment set would give you 1381 condition damage. Runes, sigils and infusions would increase that a bit of course.
What is great about these last few is it is proving that any condi build is just as bad as a Warrior and thief that others are complaining about, especially the 3 second Hundered blades at 20k damage and assuming less damage per a tick of at least 15k at 3 seconds is 45k damage in the same time Hundred blades goes off on a full zerker, even assuming the best vs the worse
you stand in 100 blades the whole time and get hit for 20k while he was invul
Most condi class are ranged and hit you for 15k for just 1 second if you got your cleanse off in time. doesn’t seem like it is all that different you can’t hit either one.but the harsh reality is your going to take at least 2 ticks of damage before the cleanse 80% of the time which means 30k damage. compared to direct power damage of 20k over a stun and 3 second ability.
Hopefully people now see that besides a few ignorant people trying to Blame one class Condition damage as a whole needs to be brought back down to be in line with Power builds, They can keep the large stacking potential, and the duration they just need to put the damage equal or at least close to that of power damage. If they always assume the average player will cleanse Condis off with in 2 ticks put the initial two ticks on par with anything Power can put out in roughly 3 to 4 seconds.
I’m not sure where your figures are coming from.
Bleed is (0.06 * Condition Damage) + (0.25 * Level) + 2 damage per stack per second,
So at level 80 base Bleed damage is 22 per stack per second. Each 100 points of Condition Damage gives +6 per stack per second
So if everyone of the 75 stacks of bleeding came from people with 0 Condition Damage it’d be 22 * 75 = 1,650 damage a second. 6,600 over 4 seconds.
If everyone who applied that bleeding was running full Ascended Viper or some other HoT style 4 stat combo with major Condition Damage they’d have 1173 Condition Damage which would be let’s call it 22 + (11.73 * 0.06) which is 92.38 per stack. 92.38 * 75 = 6,928.5 a tick. So, that would be 27,714 over 4 seconds if everyone who applied those was running full Ascended Viper.
I’m ignoring runes, sigils, food and so on for the sake of simplicity, the numbers would be higher with those. This also doesn’t take into account the power component of the attacks that applied bleed and it also ignores the fact that, as you said yourself, one person can’t really apply 75 stacks of bleeding on their own.
So it’s a number of people doing roughly 6,928 DPS through bleed damage.
isnt 75 bleed stacks like 12k dmg?4 ticks would mean like 48k hp at least,what on earth you runing if you survive 4 sec with that?
if we talking around highest amount of con damage you can have is around 3200 would mean it.
3200 × .06 = 192+ base bleed dmg is 22 x75 = 16050 bleed tick
.
Base condition damage is 0 at level 80 so it’s a bit less.
A full ascended sinister equipment set would give you 1381 condition damage. Runes, sigils and infusions would increase that a bit of course.
base condition damage is 22 at 80. https://wiki.guildwars2.com/wiki/Bleeding
No, base bleed damage is 22 at level 80, I’m talking about the condition damage attribute. That attribute is 0 at level 80.
(edited by Pifil.5193)
isnt 75 bleed stacks like 12k dmg?4 ticks would mean like 48k hp at least,what on earth you runing if you survive 4 sec with that?
if we talking around highest amount of con damage you can have is around 3200 would mean it.
3200 × .06 = 192+ base bleed dmg is 22 x75 = 16050 bleed tick
.
Base condition damage is 0 at level 80 so it’s a bit less.
A full ascended sinister equipment set would give you 1381 condition damage. Runes, sigils and infusions would increase that a bit of course.
than stack 75 stacks of bleed and you die in 4 seconds is ridiculous…..
Holy…
I guess I’m playing my necro wrong.
~ Kovu
I think you need to run 10 Necros at the same time.
We will be adding a new currency that is similar to Proof of Heroics that will allow you to buy new sigils, runes, recipes, and hero points from PoF.
so all the hero points I have done despite having maxed everything will be worthless? I really do not want to grind through all of PoF just to max out the elite. THAT is a horrible, thankless, boring grind.
You don’t have to grind all of PoF, this will work the same as with HoT which is good. This way you can still get all this stuff done through wvw, and nobody can simply have immediate access to everything which would be unfair to those with many thousands of Proofs of heroics.
So banked Hero Points on characters will or won’t work to buy skills for PoF? In which case, what use would those banked Hero Points be when you’ve already maxed out all your skills and the first elite class?
from what it seems, there will be a new way to distinguish one version of hp’s (e.g. gold/yellow) vs another. So, the ones you have now will not work.
So, if you grinded HP’s or bought HP’s after maxing out HoT then they are no longer useful (just as they are not useful now.)
Sucks, I know. That should have been communicated from the start so people don’t invest hard work into a currency that would be easily assumed to still work.I think Hero Points you already have will still be useful. You have to spend them to unlock skills and traits, the whole system works that way. Therefore, whatever points you already have can be used. The only question is : will that be enough ?
Now, the new currency will be used for reciepes, runes and sigils, as well as HP unlock. It’s the hero points unlock on PoF maps for “convenience”, or any need of extra HP.
It should be enough, on my main character with 100% world completion including all of HoT and WvW’s Hero Points (including the old red borderlands Hero Points) I have 364 Hero Points unlocked before the expansion launches. I’d be very surprised if the new Elite Spec costs more than the 250 points needed for HoTs elite spec.
So after unlocking that I will have 114 Hero Points left before I get a single Hero Point from the expansion area.
If you have HoT and you have enough Proofs of Heroics to unlock all the Core Tyria and HoT Hero Points then the new currency will initially only be needed for PoF recipes, runes and sigils.
After a while you can spend the new currency to unlock the PoF Hero Points. If you don’t have HoT then you’ll need to buy a bunch of PoF Hero Points straight away in order to unlock the new Elite Spec.
It’s a bit meh but shouldn’t be a problem for players with HoT who just want to unlock the new Elite Specs quickly.
Yeah, it’s not rude or mean, I think people should watch it before commenting on it. He makes a lot of good points I don’t agree with everything he said but I share a lot of his concerns about the expansion and hope that they will address these missed opportunities sooner rather than later.
It’s kinda odd but you can use the current Proofs of Heroics to unlock all Hero Points in the game and have over three hundred skill points for your character after fully unlocking all skills including the HoT elite specs.
This new currency will only be needed for runes, sigils, recipes and other materials. Eventually when you have loads you will use it to unlock the PoF Hero Points in order to prepare for the next set of elite specs. But that’ll be a year or two. So purely for items to begin with.
So the question asked a few times now is will there be a way to get Proofs of Heroics? The way McKenna phrased it it sounds like they are going to replace Proofs of Heroics in the skirmish chests with the new currency but I assume those without PoF will still get Proofs of Heroics in their skirmish chests so I guess there will probably still be an option to choose Heroics for people with PoF too?
So will we still be able to earn proofs of heroics? Like convert the new currency to proofs of heroics somehow?
What in the flying.. In what world aren’t condition bursts about as telegraphed as any physical bursts. When did you ever experience a condition-build compete with the ludicrous damage dealt by let’s say a Thief doing the good old Mug > Cloak and Dagger > Backstab > Heartseeker combo over the span of about a second, maybe three? Sure, you can mitigate it through quick reaction and anticipation, but that freaking goes for condition applications too. You can dodge the application of a condition, it needs to bloody hit you. You can evade the application. You can block the application of a condition. You can invulnerability block the application. (Unless there’s Unblockable effects in play of course.) A whole lot of burst application comes from fields too, specific locations that you can avoid or at least get out of before they start to properly hurt.
When I am facing a Power-based build, my mitigation are dodges, evade skills, blocks, invulnerability, mobility skills to re-position myself with and get health back, healing skills, cleanses, Protection and then some. There is practically no difference when it comes to facing Condition-based builds. You use dodges, evade skills, blocks, invulnerability, mobility skills to re-position yourself with and get health back, healing skills, cleanses, Resistance (which trumps Protection with it negating the damage completely) and then some. When I am out of the majority of my mitigation against a Power-based build, I’m certainly getting hit with more physical damage right after to finish me off.
…
Yeah, I know, it’s baffling really.
A general misconception seems to be that conditions just take form spontaneously. Perhaps viruses are spreading conditions?
This leads me to believe that my earlier theory is correct and a lot of people simply don’t pay attention to the attacks that apply conditions because the immediate, power damage they take from those is low and then they’re shocked and amazed when conditions down them.
I’m more baffled that you think any skill that applies conditions is as visible as ..let’s say Eviscerate, during the general chaos and visual effects of melee. My toon has to leap, spin and land one of the slowest and most telegraphed attacks in the whole game while my opponent does what…raise a hand? Two?
This theory of yours doesn’t really have any legs to stand on i’m afraid.If you’re talking about big telegraphed attacks then why not talk about Flurry? That’s a big condi warrior finisher applies a bunch of bleeds very telegraphed, roots the caster and channels.
If you’re talking about an attack that just raises a hand then what about the mantras that have just that, mesmer Power Spike, for example.
You seem to be implying that there’s some kind of rule here where conditions are applied through sneaky attacks but power attacks are somehow more honest. There isn’t, big attacks tend to have more obvious telegraphs regardless of whether they do Power or Condition damage. Small attacks like weapon auto attacks tend to have less obvious telegraphs regardless of whether they apply a single condition or do a moderate amount of damage.
Yeah, I think your lending weight to my theory not disproving it in any way.
Think what you will, the majority of condi is applied without a big animation and you know it. Care to tell me how many conditions are applied through Signet of Spite? And how long is that animation again? Take your time. Oh and don’t take Warrior as a condi example, it’s the least successful class in applying condis, it’s not even in the current meta, and you know it.
Think what you will, but the majority of conditions are applied with just as big an animation as the majority of power damage and you know it.
No signet has any animation worth talking about and you know it, regardless of whether they’re giving you a power boost for a power spike, stunning or knocking down your foe or applying conditions. Also Signet of Spite is not even used in the current meta builds so by the same rules that you used to dismiss warrior’s Flurry it means it’s not relevant and you know it.
It’s easy to pick a single skill and claim that that’s somehow representative of all skills so let’s see, let’s take thief backstab? Backstab has a massive power damage spike without any visible animation at all and you know it. If I follow your tactics, from that single attack I can state that no power skills have any visible animations at all and you know it.
Wow that “and you know it” stuff works just as well (or badly) for me as it does for you. And you know it.
What in the flying.. In what world aren’t condition bursts about as telegraphed as any physical bursts. When did you ever experience a condition-build compete with the ludicrous damage dealt by let’s say a Thief doing the good old Mug > Cloak and Dagger > Backstab > Heartseeker combo over the span of about a second, maybe three? Sure, you can mitigate it through quick reaction and anticipation, but that freaking goes for condition applications too. You can dodge the application of a condition, it needs to bloody hit you. You can evade the application. You can block the application of a condition. You can invulnerability block the application. (Unless there’s Unblockable effects in play of course.) A whole lot of burst application comes from fields too, specific locations that you can avoid or at least get out of before they start to properly hurt.
When I am facing a Power-based build, my mitigation are dodges, evade skills, blocks, invulnerability, mobility skills to re-position myself with and get health back, healing skills, cleanses, Protection and then some. There is practically no difference when it comes to facing Condition-based builds. You use dodges, evade skills, blocks, invulnerability, mobility skills to re-position yourself with and get health back, healing skills, cleanses, Resistance (which trumps Protection with it negating the damage completely) and then some. When I am out of the majority of my mitigation against a Power-based build, I’m certainly getting hit with more physical damage right after to finish me off.
…
Yeah, I know, it’s baffling really.
A general misconception seems to be that conditions just take form spontaneously. Perhaps viruses are spreading conditions?
This leads me to believe that my earlier theory is correct and a lot of people simply don’t pay attention to the attacks that apply conditions because the immediate, power damage they take from those is low and then they’re shocked and amazed when conditions down them.
I’m more baffled that you think any skill that applies conditions is as visible as ..let’s say Eviscerate, during the general chaos and visual effects of melee. My toon has to leap, spin and land one of the slowest and most telegraphed attacks in the whole game while my opponent does what…raise a hand? Two?
This theory of yours doesn’t really have any legs to stand on i’m afraid.
If you’re talking about big telegraphed attacks then why not talk about Flurry? That’s a big condi warrior finisher applies a bunch of bleeds very telegraphed, roots the caster and channels.
If you’re talking about an attack that just raises a hand then what about the mantras that have just that, mesmer Power Spike, for example.
You seem to be implying that there’s some kind of rule here where conditions are applied through sneaky attacks but power attacks are somehow more honest. There isn’t, big attacks tend to have more obvious telegraphs regardless of whether they do Power or Condition damage. Small attacks like weapon auto attacks tend to have less obvious telegraphs regardless of whether they apply a single condition or do a moderate amount of damage.
Yeah, I think your lending weight to my theory not disproving it in any way.
What in the flying.. In what world aren’t condition bursts about as telegraphed as any physical bursts. When did you ever experience a condition-build compete with the ludicrous damage dealt by let’s say a Thief doing the good old Mug > Cloak and Dagger > Backstab > Heartseeker combo over the span of about a second, maybe three? Sure, you can mitigate it through quick reaction and anticipation, but that freaking goes for condition applications too. You can dodge the application of a condition, it needs to bloody hit you. You can evade the application. You can block the application of a condition. You can invulnerability block the application. (Unless there’s Unblockable effects in play of course.) A whole lot of burst application comes from fields too, specific locations that you can avoid or at least get out of before they start to properly hurt.
When I am facing a Power-based build, my mitigation are dodges, evade skills, blocks, invulnerability, mobility skills to re-position myself with and get health back, healing skills, cleanses, Protection and then some. There is practically no difference when it comes to facing Condition-based builds. You use dodges, evade skills, blocks, invulnerability, mobility skills to re-position yourself with and get health back, healing skills, cleanses, Resistance (which trumps Protection with it negating the damage completely) and then some. When I am out of the majority of my mitigation against a Power-based build, I’m certainly getting hit with more physical damage right after to finish me off.
…
Yeah, I know, it’s baffling really.
A general misconception seems to be that conditions just take form spontaneously. Perhaps viruses are spreading conditions?
This leads me to believe that my earlier theory is correct and a lot of people simply don’t pay attention to the attacks that apply conditions because the immediate, power damage they take from those is low and then they’re shocked and amazed when conditions down them.
I tend to get on average maybe a little more than one Orchid or Shard per node so I’m not sure the drop rate is that much of a problem. 5 Fire Orchid Seeds can be traded in for a Fire Orchid at the unbound magic vendor in Draconis Mons.
Doing map completion in these zones gives 5 Orchids or Shards as applicable (and an exotic) so if you’re running through on multiple days then make sure you get the Portal Scrolls and run a different alt through each day (assuming you have alts).
As onevstheworld says the heart quests allow you to buy up to 3 per character and the zone cap allows you to harvest more nodes than one character can do in a single map so if you’re farming nodes you may as well do those too.
I’d also advise you to buy the home instance nodes, they give 3 of each every day (or 5 in the case of Winterberries and 9 in the case of Orrian Pearls). Which adds up quite quickly.
No. Devs have said they are aware people want build templates, but they are not a priority and will not be a part of PoF release
This pretty much sums up the state of the game.
I think it was more like it was too much work to get on time for pof. Which tru spagetti code rarely allows us to have nice things.
This feature has been repeatedly requested since before launch as it was a great feature in GW1. However, they’re mostly focused and organised on the expansion and the LS episodes so it’s just not a priority for them. Assuming too much beyond that is a mistake, I think.
Right now they have the ability to set sPvP builds through selecting Default Builds. Selecting a Default Build sets your entire sPvP build including equipping weapons, runes, sigils, traits and skills. Now, I’m not saying it’d be easy but giving people a means of saving and selecting their own builds should be a relatively minor step beyond that.
Of course, PvE and WvW builds are a little more complex than sPvP builds as they have some more information (more armour pieces and trinkets, for example, choosing stats and replacing runes/sigils for legendaries may be a step too far at first) and there’re some potential errors you have to handle like when a piece of equipment is missing or you try to load a DareDevil build onto a Thief without DareDevil unlocked.
Again, not necessarily easy or quick but it should be relatively straightforward for them with few surprises and they have at least some of the required functionality already, it’s just not a priority.
Likevise, if you dont dodge the power mesmer using F1 shatter on you, then you just die. You do not get 1-2 sec to react and cleanse here, you just die.
I think that’s why some people have more of a problem with conditions than power damage.
- They see the big power attack happen in an instant and they die. They should have dodged, or blocked, or whatever at that exact moment but they couldn’t or didn’t. They accept that.
- They don’t notice the hits applying conditions until the conditions either kill them or they start to take huge damage ticks. They feel cheated. They weren’t paying attention or burned their condition cleanse early but it must be a problem with conditions because otherwise they’d have to accept that it was their fault or they got outplayed earlier in the encounter.
Put it another way, if the conditions were direct damage you’d just be dead earlier.
This can’t be right. I don’t see Burning Precision (apply burn on crit) or Arcane Precision (apply bleed in earth and burn in fire attunement). There’s also traits like Symbolic Power (symbols have a chance of burn), Ancient seeds (striking a CCed foe bleeds), Sharper images ( illusions bleed on crit).
A couple more:
Precise Strikes (Warr) chance of bleed on crit
Incendiary Powder (Eng) Burn on crit
Not to mention all the ones that cause Vulnerability on crit (but that benefits both power and condition builds).
There is a wonderful option in the game which makes armor of others use a default skin. It works wonders for low-end machines, or better machines in places with loads of players. For some reason it only works on armor, you can still see legendary weapons and gliders, if they expand that option to weapons and gliders it would easily solve most performance problems, and without affecting the actual graphics for those who have powerful machines.
That seems like a good idea, in general. I’d like to see three separate settings for armour, weapons, gliders/mounts.
If they start selling flashy mount skins then I’d imagine it could tank people’s PCs quite easily as people will be spending a lot more time on their mounts than they do gliding.
I’m surprised just how much I like that idea!
I’ve never even thought about it that way, and its very sad if people abuse this function for their malicius activitys, when this could be a very efective system to engourage and engage players to community gameplay.
Even though i cant see how they could remove the bad apples from equation and keep the function enjoyable for everyone, sad as it is.
A follower is merely someone who added you as a friend but who you haven’t added as a friend. I’ve never met anyone who had a problem with a follower and if someone does have a problem they can block them then. The idea that you have to pre-emptively block someone is ridiculous.
Nuuuuuu that is the day my mom moves into her new CCRC apartment!!! I’m pretty sure I won’t be free 3-5 pm my time
Have fun, those who can make it in
/me does some quick math
You live in the middle of the Atlantic?
That’s where his secret submarine base currently is, sssh! Don’t tell James Bond!
I think it’s a bit naive to expect that ANet is going to have time to communicate much about any of our individual concerns or to equate “ANet isn’t saying much” with “ANet isn’t doing much” or even “ANet isn’t paying attention.”
That’s why companies have community managers. No one is expecting Bill from server maintenance to come on forums or social media and give us dev notes.
Exactly. In my personal experience people are hired to do jobs. They do those jobs so that other people can do their jobs. For example, I’m a software engineer, I’m not expected to handle payroll or ensure that the printers have enough toner. We have people who do that.
Guy who made arcdps is making a build templates addon under anet’s supervision. I doubt they gonna make official one.
Yeah, he’s currently got permission to code and test it himself but not to share it with anyone else.
Whether or not he’ll ever be allowed to actually release it is another thing. I’m kinda surprised they let him do anything at all as for it to work it basically requires his app to be able to manipulate and control the GW2 client to some degree.
A real, official, build template is still required.
I think the problem is there’s nothing new, so many players won’t join the stress test. Maybe it’d be better, for example, to show the whole new map so people want to see the rest of it and want to join your stress test more likely.
There were nearly no players from EU last test. This can’t be your goal.
Well, firstly, you don’t know how many people there were from EU, it was quite late at night but at best you can say that your particular megaserver instance didn’t seem to be that heavily populated.
Secondly, they are probably more interested in stress testing the server instances to see how they hold up under stresses of new character and mount abilities. So all they really need is a handful of megaserver instances. You don’t need tens of thousands of players for that. Just a few hundred. They will probably still have thousands.
Edit: by the alchemy, I can’t type anymore!
(edited by Pifil.5193)
…
I’t too late for me I pre-purchased before the demo
…You can issue a ticket for a refund; I did, and got my money back.
Speak with your wallet.
I want to give them the benefit of the doubt and see if this is the actual direction they go… Would I still be able to get a refund if they implement this and I don’t want to play it?
If you are unsure how you feel about the direction, get your refund now. You can always buy it again later if you change your mind. Speak with your wallet.
Make sure you go through the support page, do not issue a charge-back with your credit card.
I need to think about it a bit… I’m still sort of waiting for them to update us on whether or not this will be added or if they are going to listen….
We very rarely get any kind of communication about anything like this so I think you’ll find that out sometime on the 22nd of September.
I think that their communication with their customers is and always had been terrible and I doubt that will ever change but Vayne is right any feedback from these tests will take a while to analyse and be actioned upon.
The vast majority of players never even visit the forums much less post in them. That’s why you see the same names all the time around here.
The profession forums tend to have a lot of people who complain that their preferred class is weak and every other class is much better. I’d take anything I read there with a pinch of salt.
Necropost level = 2 years.
It’s important to note that in the 2 years of players complaining about the armor repair mechanic being a useless waste-of-time, they still haven’t removed it.
Either update the system so it serves a function or remove it, please, ANet.
Also stop giving me those worthless instant repair cans from my Black Lion stuff. GRRRRRRRRRRRR.
I rarely see anyone complaining about armour repair on these forums so I think you’re vastly overestimating the amount of people who care at all. One two year old post with less than three pages of comments on it is about what I’d expect.
There being a tiny handful of people who don’t see the point of armour repair is hardly likely to change anything.
Wow, that’s a terrible idea. The last thing we need is people being “afraid” to fight.
How about when you die in WvW you can’t play that character anymore? Your team can’t res you but they can hold a touching memorial for you. Maybe it’ll be enough to finally bring red, green and blue together in a spirit of peace and reconciliation so we can end this kitten , dirty war.
Oh wait, we actually want the war because it’s fun. Never mind.
Info from previous test, which should still apply:
- The test will likely run about two hours
- Your feedback would be welcome in this thread
- If you run into a bug, use /bug and fill out a report
- Demo characters will be wiped in preparation for launch
- If you see an existing demo character on your account, it would be helpful if you would please delete it or at least play on a new demo character
Thanks again!
Could another wipe be done after the stress test too? Some people are having difficulties changing servers by deleting all of their characters and it’s being theorized that the beta characters are counting against them which they have no way of deleting.
This could be the case alright, my two demo characters show up on gw2efficiency.com. I’d suggest to delete them yourself after the stress test but you might not have time if it ends abruptly.
Repairing is simply to let you know you’re doing something wrong and to take a break to go and repair. A stacking death penalty would actually be the more casual approach, since it’d probably only last 15 minutes or could be repaired away, whereas repairing alone is permanent until done. All penalties are pointless in the open world however, since you’re only burdening everyone else.
They should remove the WP cost to revive within the SAME zone, and then add back the cost to repair.
Double was dumb, but letting people camp and wait for a rez is worse.People don’t bother reviving because there’s no consequence and they’re lazy. They could make dying cost 1g, but it’s not going to matter because people will just learn how to tag and run. If you want to stop people from AFKing events, they need an actual contribution meter. If you simply want to stop people from staying dead, forcibly waypoint people.
Yesterday I did an event and one of my armor pieces took damage while I was alive, I didnt die, how am I suppose to learn from that? I think its a meaningless addition as it has no cost, and death already is as forgiving as ever.
Armour is only damaged when you’re defeated, ie when you die. You must have died some time before and didn’t notice your armor was damaged. Otherwise you found a bug.
Armour Damage has a cost; the time it takes to go and repair. That’s the purpose, it’s a gentle death penalty and a gentle reminder to be careful. Just because it’s gentle doesn’t mean it’s meaningless.
But, there’s always going to be something to spend Unbound Magic on. Magic-Warped Bundles/Packets may be a gamble, but do pay off with something of worth.
They do indeed, despite being rather sceptical about the Magic-Warped Packet I’ve never lost money on those (when buying large amounts, that is). The ascended drop rate is quite high. The Magic-Warped Bundle is very profitable too.
And if you don’t want to spend gold alongside your unbound magic you can spend up to 900 a day on the Sentient Singularity.
https://wiki.guildwars2.com/wiki/Attribute_combinations
Grieving, Marshal and ApostateHarrier (a 3 stat combo), I think.
Edit: Whoops, ignore me, I think Apostate is really, really old.
Edit2: Harrier was added on the 11th of August, so probably that.
(edited by Pifil.5193)
You know what I find odd about these discussions: so many people talk about the importance of being able to identify with the character, but that only ever seems to apply to their gender matching yours. Nothing else.
Actually I would argue that isn’t true for most people who use this reasoning. I try to make my character like me in as many ways as possible more often than not, even when I’m not playing a human (which isn’t as often – my mains are almost always human), I try to imagine myself as whatever race it is and approximate it as much as possible – this includes build type, facial structure, hair and eye color, and so forth.
So how do you reconcile yourself with the fact your character is a bloodthirsty homicidal maniac?
Oh, please. That’s taking some liberties.
Is it? I mean our characters are mass killers, I must have killed tens of thousands of sentient creatures in this game by now.
Of course, there isn’t any real choice here, that’s how you deal with foes but it doesn’t change the fact that you do it. If I identified strongly with my character that would be a thing I had to reconcile. Thankfully it’s just a game.
Not really. It’s very easy to accept as an abstraction of the game world. Besides, I wouldn’t necessarily not do the same thing if that was the world I was living in.
Yeah, fair enough, I think I misinterpreted your post, you were talking about putting aspects of yourself into the characters you make rather than making the character an extension of yourself.
You know what I find odd about these discussions: so many people talk about the importance of being able to identify with the character, but that only ever seems to apply to their gender matching yours. Nothing else.
Actually I would argue that isn’t true for most people who use this reasoning. I try to make my character like me in as many ways as possible more often than not, even when I’m not playing a human (which isn’t as often – my mains are almost always human), I try to imagine myself as whatever race it is and approximate it as much as possible – this includes build type, facial structure, hair and eye color, and so forth.
So how do you reconcile yourself with the fact your character is a bloodthirsty homicidal maniac?
Oh, please. That’s taking some liberties.
Is it? I mean our characters are mass killers, I must have killed tens of thousands of sentient creatures in this game by now.
Of course, there isn’t any real choice here, that’s how you deal with foes but it doesn’t change the fact that you do it. If I identified strongly with my character that would be a thing I had to reconcile. Thankfully it’s just a game.
Hi all,
there are some games that give to players a code (or a specific link to subscribe) to send to friends for subscribe and both players recive some in-game prizes.
Is there anything similar on GW2?
Nope, the core game is free for anyone to try out and there’s no subscriptions so there’s no need for such an enticement.
No, I don’t think so, having actual flying mounts breaks the game, people skip content, get to places they shouldn’t and so on. Not to mention the bouncing off invisible walls and the sheer screen space being taken up.
Perhaps flying mounts for some events, but they’re a bad idea for a game.
You do realize, that this is just a visual illusion there of flying?
In that video where we see the test subject, the wyvern isn#t really flying, its just only its attack animation for breathign fire, where it flyies into the sky to perform seconds later its diving breath attacks…
But you are not actually flying with this thing.
Right, so then a huge wyvern mount that doesn’t fly? Ok, sure no problem then, although I think it’d be quite reasonable to expect such a mount to fly as it is a huge flying creature.
A mount like that would be great in a story step, event or adventure where you could actually use those cool abilities to destroy hundreds of enemies.
Nice and good, but I find it a bit pointless in this map to earn like way more crowbars via the events, than you will ever need to open the cargo..
Thats why i find it woudl make more sense to reduce a bit the ration of incoming crowbars and increase there a bit the income ofthe airship parts as compensation therefore, that they crowbars got rarer in numbers you gain
Ive always atm already a stackvof crowbars with me and everytime i do the events chains from day to night, i always end up with having alot of more crowbars, aside from having used up like 30+ of them in the meanwhile from just running around wildly in the map and opening each cargo on the way I cross and find.
I would finds it would make more sense, if these crow bars get a bit moe bang for their buck, therefore that they are made rarer and thus you slowly get lesser as you will earn lesser crowbars in a meta chain back, than you use up with opening cargos in the map.
Would make all this running less of a chore and would enable people also to concentrate more on the events, than running around at the maps for cargo, and thus also risking that not enough people at night are there, where they are needed – at the bosses to ensure that the meta is n success and not that the map is runnign out of time at like 4/5 kills not having enough time anymore for the last boss, cause of too many püeople caring rather for cargo, than for the bosses.
Thats personally also a problem ive with the map design, where you see, that Tarir as comparison is different, there you have all the runnign for loot first, once the meta was successful, it can’t interfere there with defeatign the bosses …
There’s a fundamental difference between the two maps.
In VB the meta is all about raising the security level by doing lots of events. It’s designed to spread people out, doing events, escorting pact soldiers, running supplies before 5 boss encounters spawn around the map. During that time if you’re moving around the map helping out then you run past dozens of pact cargo chests and even more spawn after the bosses are defeated. I personally haven’t seen a problem with people running for cargo rather than trying the bosses, mind you, if it’s apparent that the map isn’t going to get tier 4 then I wouldn’t be surprised if people skip the bosses and either leave the map, AFK or run cargo.
In AB the meta is all about bringing people together to defend the centre of the map. In the end it’s all about killing the Octovine. Show up, ensure it dies, loot away, the good chests are right at the centre.
Also, I have a cargo container in my home instance that can be opened every day and you can’t buy Crowbars so I’m OK getting more from events than I might need that day. They’ll be used quite soon.
I’d advise you to try them all; when you boost a character it brings you to the Silverwastes, you can then try out the character for a while and figure out if you like it. You can then decide to permanently boost the character or not.
Elementalist can be quite complicated to play, some people like that, others hate it. I personally find ranger quite relaxing to play (pet classes can really take a lot of the pressure off the player) and I think engineer is a huge amount of fun and very versatile .
Well this thread has been informative.
From reading it, so far I’ve found that if I play female chars then it’s because of feminine aspects of my personality and if I play male chars is because of masculine aspects of my personality.
What this all means that a female playing female chars I’m expressing female personality traits. But I’m spending my time staring at female butts, so… I’m expressing male sexuality? I’m exhibiting latent lesbian traits? But if I play male chars, while I’m now being sexual normative by staring at male butts I’m expressing masculine personality traits.
Hmmmm.
Nowhere in all this contradictory mess am I allowed to play which gender I want based on nothing more than aesthetics.
To all the deep psycho analysis some have made I say, sometimes a cigar is just a cigar (that is, you’re looking too deep into a shallow choice).
Yeah, spare a thought for people like poor old me who plays both male and female characters! I mean, we must be incredibly confused because choosing and playing a character is apparently a very deep and meaningful thing.
Perhaps that may be the case if you’re a role-player that’s not comfortable role-playing outside your gender but if a character is basically just a clothes-hanger you drive around a world? Then not so much. I mean, I love my characters but I’m not my characters.
Makes me wonder, do some girls play the opposite gender too? Definitely not from my small group of friends who play games.
Of course they do, there are girls in this very thread that say they do. Girls who play both in fact.
I am amazed that some people see a female character and think that means it’s a female player. It’s just a character in a game.
Also, perhaps this’ll be a spoiler for some but they’re not actually charr or asura either.
Player input is a good way to get a general idea what is going on.
Yeah, it’s a good way to get a general idea of what some percentage of the people posting on the forums think is going on. Not quite the same thing.
They have statistics from matches, raids and so on that shows what’s actually going on.