Send in a support ticket? shrug
@blackbeard
I dunno, usually I find warriors to be terrible at escape. I mean, they have high mobility otherwise, when exploring but, their lack of condi removal usually means immob ruins them xD. But I’ll take your word for it, I guess it could swing both ways.
@stale
I go off my experiences to be honest. I run a guardian based around boons+healing power, so my regenration is ridiculous. I also use Sigils of energy on both weaponsets, meaning I get to dodge a lot with perma vigor uptime. Each dodge nets me 1.5k heals. I have sustain out the kitten and with 45% crit chance + 32% crit dmg using food, if you let yourself drop your guard I can deal hefty damage before you notice.
This all being said, the more people run boon hate+stealing… The harder it will be for my build. :/ If a thief keeps stealthing, I just ignore them and walk away. Yes I toggle walk and let them try to wail on me with my blocks up and sustain, dodging sometimes. It’s really funny.
@Mlrra
Maybe I just run into the worst thieves in game all the time then. I’ve only ever died to a thief once since December on my guardian, and that was during a 15 minute duel where he finally wore me down. Which is why I said patience is key Like I said, maybe I know the worst thieves beside that one, stranger things have happened.
@Blackbeard
Yup, that’s always a plus, feels so free doesn’t it.
(edited by PistolWhip.2697)
No other classes really get up to par with Thief or warrior in burst damage because that’s their design philosophy. Notice I mean burst, as damage over time can very fairly be replicated on any class. Ele can come kitten close though, that is something I have to stress.
The last thing to give as an example is warrior. I agree, theives and mesmers have tricky and handy tools to mitigate damage (mesmers in particular). Warriors have no tools lol, honestly, high health and armor isn’t all you think it is. I know many warriors would trade those any day to have sustained healing because the other is finite.
Wear a warrior down long enough he dies, for a class with sustain such as say Guardian, they can keep fighting for as long as they manage their CD because they have a self sustaining mechanic.
What I will say is, high health and higher armor (The values for armor differences are actually pretty slight, oddly enough.) does help against an unexpected burst where a instagib thief for example might catch you off guard due to more hp mostly. Like if they do 13k in one gib altogether, you have 7k to be like OH CRAP QUICK DO SOMETHING. But that’s all its useful for really.
@Blackbeard
Take this from an experienced player with a thief…. Prepare to be dominated by good guardians. Unless you play very smart and patiently, any guardian you meet worth his salt that’s anti-melee will demolish you. So many blocks/blinds/CC…eugh… Good luck though.
Ranged weapons are actually not a bad idea. Hear him out, I play both and the hardest thing for a survivable guardian to do is stick to an enemy with our melee weapons, heck even offensive ones relying on meditations can have a hard time sometimes depending on situation. Honestly, he may be onto something.
Last Person standing on my Zerker Warrior=Be impressed.
Last person standing on my Guardian = LOL Yeah, that’s a given.
Seriously though, have you ever tried doing all the dungeons with +4 Guardians. All a balanced mid-support/mid-dps setup? I have….Its ridiculously easy and broken.
We can face-tank most bosses, including Malrona the spider in TA, Frost in CM was particularly easy, and even Arah, Giganticus wasn’t facetankable but, we felt way more in control than before. Like, we weren’t really focusing or caring because we had so many backup blocks and heals to pop.
That’s the state of pve right now, Go heavy or go home. Unless you’re a mesmer in a lot of situations that is.
Zerker war also means you get 30times less aggro than a person with 3k armor. Not that impressive if nothing’s hitting you :P It just depends.
I would assume that’s the case but, you’d be surprised how often Boss’ target me with 2.5k armor, meaning I can only lose their focus by running away.
I think it really depends on the team setup and the boss. My necro has 2.8k armor and when she run in the gate room in cof p1, the mobs from other 3 domes will run to her right after spawn even she didn’t hit them with anything. And most boss will target her the whole time. Unless there’s guardian with PTV in group then I’ll have an easier time.
But I also noticed when fighting Lupi, it’ll usually target my warrior guidie, although I’m not sure what armor he uses.
I used to think it was all about toughness, and I still agree it mostly is but, I’ve had occasions where the aggro works the opposite way… I think there’s some calculator of base survivability or something? and that dictates? But I don’t know
No ones arguing for Bunker build damage…do you even read? How can any of you say when you build an ele for damage, it doesn’t do any? On a purely statistical platform, any class traiting+building for damage will do it.
Go to Spvp, put on a berserker amulet, put together a creative build based around burst. Use it on a target dummy, and notice how all the numbers are the same as any other class going glass.
@kostbabies+MightyAtroll
Why don’t you two jsut settle it by duelling :P? You can do that in Spvp fairly easily.
Also, i don’t think anyone here can bring Warrior into an spvp related convo on balance. They are a joke. Try playing one in spvp night for your guild where everyones running another class with a good build. You are literally a child, even with a full GC damage attack. They just dodge and ignore you.
Aside from that, continue on your debate, no complaints here.
When the changes are implemented, people will still make youtube videos on D/D, and even S/D ele. Youtube any of those and watch, that’s almost as good as your challenge being accepted, its only in 2-3 days tops anyway.
@Wyorg
You’re missing his point…He’s saying Ele can do tons of DPS if built to, and that’s correct. No, it can’t do equal damage to warriors who are the main DPS class in the game, challenged only by thief, but if you wanna do that, lets compare warrior sustain and healing to Ele too?
@Delius
I must disagree, an ele like any other class, when built specifically for damage, will deal tons of it, and with an AoE aspect to boot.
Really? How?
/15 chars
You said you were confused…
LOL! Wow. Well played sir.
Really? How?
/15 chars
Wait… So warrior is supposed to be the only class that can’t 1v1 because they’re supposed to go in, and get out? and can’t stay in a fight for too long.
That hardly seems fair, but maybe its just me.
They said in the video they want to take ele’s mobility, then just remove RtL and save people from further frustration.
i’m not in favour of wipes, erasing a skill it’s terrible. i know it’s not easy to balance a class, but a nerf is not the solution, not this way.changes to rtl are acceptable, but what about mist form? i use the combo mist+heal like hell while in www, just to counter zerg movements. i see a lot of ele complaining for these changes because it will affect their gameplay in pve, and it makes me laugh. real challenge starts while in pvp, and our pvp effectivness is compromised with that change.
Give me another class that can use their utility+ heal skills while immune to CC, conditions and damage. Then we’ll talk.
oh Elixir S? That’s getting the same nerf on Engi.
Can’t really help you there champ, I don’t mean either, Sorry
Then my apologies. But I often do see Ele’s streaming into the top of the leaderboard in NA time to time, in absurd numbers, probably due to it being volatile liek yo usaid.
Your character will get much stronger later levels
@Kaleban
I couldn’t agree more that you shouldn’t balance a class for all the game modes the same. I just feel differently in that I feel the WvW nerf and Spvp was warranted. No way in shape or form is the pure PvE one warranted or even fair. That’s why I’m so happy Anet has learned they should split skills and have said they will be doing that a lot in the near future. The same thing happened in GW1.
That’s what the problem is. Why did people play Ele D/D and not bunker guardian to bunker points? Because D/D ele is just as good (If not arguably better but, I don’t believe so honestly.), and has mobility, and has more damage (Guardian bunkers have pitiful damage… Like seriously pitiful.) and has more combo fields, so if someone is being pestered on a cap point, an ally could arrive and use the fields to their advantage far more than just a guardian light field, where retaliation if minimal (spvp). That’s why people agreed they were overpowered in Spvp.
(edited by PistolWhip.2697)
What level is your ele? Because Ele’s are one of those classes that are fairly weak to begin with and only begin to shine in strength when you hit the highest of levels.
Honestly, if an entire build is “ruined” by a conditional cooldown adjustment to Ride the Lightning, that’s proof in and of itself the skill is broken and needs to be adjusted.
I haven’t watched the SotG, but if the OP’s listed changes are all that’s happening to ele, I am ridiculously relieved. The Mist Form change will be painful, but otherwise there’s not much to complain about here. A cooldown added to Cleansing Water? Oh noes, now we can only clear conditions once every 5 seconds, or when we use our heal (with a 15 second cooldown), or when we use our water 5 skill, or when we dodge in water, or when we use Cleansing Fire. It’s not a meaningful change (except perhaps in high level tPvP, where it’s probably pretty desperately needed). The signet heal change can be a big deal to some people, but Ether Renewal isn’t being changed and the difference between the two was mostly preference.
Honestly, I’m pretty excited that this is what Anet considers to be reasonable for bringing D/D ele back down to earth.
I like you. You ooze the brilliant optimism and perseverance this class was meant to apply to. Players like you make GW2 a better place.
@Yaki
LOL, good luck out regening my guardian. He has regen out the kitten.
@Kaleban
That is true but, why are all the most meta people playing Elementalist? PvP is a different place altogether. I know hardcore pvp players and they play literally almost everything. They will play what is the best at what time to secure a win, generally that’s the attitude. It just so happened that the Cantrip Ele was superior to every other build in Spvp so most people use it, as displayed by leader boards.
Post patch I’d like to see another analysis of the boards to see the change in class popularity if their is any.
^Guardian doesn’t dominate the top position in the leader boards as far as I know. Correct me if I’m wrong. Ele does.
@Leo G
Don’t get me wrong, I don’t know yet because we haven’t tried. I just found the additional damage to be useless somewhat. I’ve never in all my time playing a warrior thought “Hmmm. You know, I need more damage.” Whether fighting a full boon bunker or not.
I hope some of the coming changes are really good. I’d love to have warrior stand up as a duelist class now because of the cool tricks they could add to adrenaline like you said.
Somewhat underpowered? its in its own low tier of basically “practical joke”. Go look at the pvp community’s tier list.
https://forum-en.gw2archive.eu/forum/pvp/pvp/sPvP-Class-Tier-List/first
You also can’t roam on a warrior solo in WvW unless you’re skilled enough. That didn’t apply with D/D ele, doesn’t with thief, or mesmer. Why should one class not be allowed to roam solo and only be good in group situations. Even in group situations my guild always takes the warrior out first because they fall so easy.
The only place where warrior is highly regarded is PvE, pure dungeon PvE and zerg fests where CC is used, and that’s negated with stability arguable making Necro’s and Mesmer’s more useful.
Like I said in my post if you bothered to quote it all, I’am hoping these changes will allow them to give Ele versatility and the buffs in other trees they need without having to worry whether it will add even more power to the cheese D/D or not.
But in your own words I agree, Ele in PvE pure content is, “Somewhat underpowered”
(edited by PistolWhip.2697)
No. They still need it. Because they fall so easy and so hard because unlike any other class when you see a warriors health drop low, the chances of it rocketing back to full unlike ele or guardian is highly unlikely. You think the Boon Hate trait is stupid an unneccessary? As a warrior player so do I, and some other warriors I know.
Please change it out for sustain, something like regen when we burst, or a heal proc someone on the god kitten bar.
@Kaleban
To call someone a troll for disagreeing with you isn’t good argument ethics. We have different view points, get over it. I personally found the Cantrip Ele to be too forgiving in WvW, and too easy as a spec to play. The only class as an inbuilt speciality that should be able to get away from a zerg if alerted in time is a thief. No class should be able to rival it, as Anet has stated themselves. Ele’s could, and I did many times, that’s not right.
Split balancing is in fact what you should weigh on because it would fix your problem. They would balance skills separately for PvE, WvW and Spvp like they did in GW1, meaning less issues like this would arise.
That’s why I’m advocating it, to avoid stress like this. People also keep forgetting, its not people whining Ele is OP because they can’t win that made them reconsider, its people who play Ele openly admitting its somewhat overpowered with that spec. I’m sure and hopeful they will add buffs to other trees like the largely useless Fire trait tree due to these changes. Patience is key.
(edited by PistolWhip.2697)
Don’t take the post the wrong way. You may be the best ele out there. Dungeon master and all. Doesn’t change the fact for PvE Guardian and Warrior are your best options.
Edit:
Ele does have a role it excels at and it is general support in a game that doesn’t really need support. So there you have it. /shrug
Not at all. With the Ele, you have the obvious swirling winds which allows the Ele to make certain things trivially easy, you have party condition removal, you have aoe heals, you have fire fields at your disposal to grant many stacks of might across the party increasing DPS, you have the only lightning fields in the game allowing you to stack vulnerability, you have party wide defensive boons such as protection, regen, fury, blindness and swiftness, decent CC, and you have high structure damage. On top of that, the Ele has the ability to give other classes the ability to achieve what they can’t do on their own with conjured weapons (which are not all bad in PvE) especially including the combo finishers associated with some of them.
An Ele is prepared for everything while other classes are not. Eles allow teams to achieve many things that a party of all war and guard simply cannot do. The Ele excels at being able to do everything. It is a unique role that the Ele was intended to fill and it is very useful. No, it isn’t going to be as fast as that party of all Warriors, but your chances of success with an Ele will be better when you are ready for anything.
I think this is getting off topic though. Plain and simple, the whole point from the beginning is that Eles are one of the best at self sustain because of their combined healing and mobility. It isn’t about whether or not Eles can offer as much DPS or group support, it’s that Eles rival the best classes in the roles for what they were nerfed in. A cantrip Ele has so much break stun and condition removal that surviving with one in even the most difficult dungeons is not difficult to do.
1+, Quoted for saying it better than I ever could.
@Kaleban
Boon hate is a bad idea IMO yes, how its implemented that is. Its them trying to find a use for the under powered warrior at this point, which really isn’t helping/
Its 3% per boon, so unless you run more than 5 boons at a time, hard unless you run “save yourselves”, or your teammates are there to provide boons. It wont be that number in most situations.
Just running the Elemental Attunement trait will give said warrior +15% extra damage (it gives near-permanent might, protection, regeneration, swiftness & fury). If I’m unfortunate enough to recieve even more boons from my allies during the fight, it’ll quickly add up to 20%. I’d drop the trait but unfortunately, viable boonless builds are in short supply on staff eles. Just look at the traits and skills and see how many of the provide boons. The warrior would have a tough time finding an ele that doesn’t give him at least +9%.
Well, as mentioned they need to take the trait, and if a warrior does rarely take the trait, they are looking to bust classes faster. If a warrior wants to do damage regardless of the trait being there or not, they will do extreme amounts of it. The problem was never lack of damage for warriors, but lack of staying power, that’s why the warrior addition seems like a nice treat but… somewhat useless to me.
@Kaleban
I hope you don’t mean me, I have a lvl 80 Ele, who also ran D/D for WvW. To be precise, the many concerns raised were in Spvp yes, but also in WvW. That’s 2 game modes not just one.
PvE is fundamentally flawed, for Ele and some of the other classes alike, and that’s why they should split balancing.
(edited by PistolWhip.2697)
If you think warrior is a joke in pvp, then you’re doing something wrong. I have no problem killing people with mine. Its only the noob zerker 100b warriors that have problems. Bleed build with twin swords and a longbow. I just watch people melt as they attempt to run away from me. Now it will be even easier. And yeah, you’re right, thief is SOOO weak. it REALLY needs a buff, just look at how weak this is. http://www.youtube.com/watch?v=1ecl8d0TQGQ
I also forgot to mention, I saw this post and wanted to correct. Thieves are very strong in WvW yes, but they are considered lower tier in Spvp by the general community because their mechanics make them fairly useless in the game mode.
Warriors in Spvp are basically a joke. Nobody actively denies this. By PvP this is what is usually meant. WvW is a variation of PvE, or is defined as. So yes, warrior is still good at PvE, and oddly enough Thief is good at PvE for once in WvW circumstances.
I’m fairly sure that’s what they meant. We’ll have to wait and see anyways. If so, it just becomes a gap closer like bull’s Rush, that’s not as movement impaired. I’ll still use it, and not feel bad about it anymore.
If you can’t use Ether renewal effectively, don’t use it. Glymp of Elemental Harmony is arguably just as good and is fairly quick.
maybe you’re forgetting the condition removal that comes with ER. and ER has stronger heals than GoEH. players like me that are using staff while in wvwvw will be heavily affected by changing healing skill, because we will need another way to clean conditions. cleansing fire will be a good choice, but then we will have to give up on armor of earth or arcane wave. balanced build will be wiped, that’s all.
I meant in a D/D capacity.
I have said this patch would be a unfair one for Staff eles, I do in fact think they are right to feel somewhat shocked and lost right now.
@kostbabis
Did you actually watch the SoTG? People need to seriously stop posting inaccurate information, I keep seeing this misinformation to add drama. IF YOU TARGET SOMEONE, REGARDLESS OF IF THEY DODGE, HAVE AEGIS, BLOCK IN SOME OTHER FASHION OR YOU’RE BLIND AND YOU MISS, the cool down will be 20 seconds.
This is all because Anet wants this purely to be a gap closer and not some cheese escape, and punishes you for it.
Unfortunately you are incorrect..or they cant make proper sentences which might be possible.They said when it hits not when its used with target
They also gave the example of someone blocking it (Aegis) or it missing a target. It wont activate the long cool down in that scenario they said. Go back and rewatch it.
I doubt dodge would be different, because that would just be stupid.
To be honest I’m not surprised. On a semantics front, RTL = “To your foe”. They always wanted it to be a gap closer and not an escape mechanism. A similar philosophy skill is Bull’s Rush on warriors, which has a default 40 second cool down to begin with.
(edited by PistolWhip.2697)
Its 3% per boon, so unless you run more than 5 boons at a time, hard unless you run “save yourselves”, or your teammates are there to provide boons. It wont be that number in most situations.
And it’s not free, as much as I agree staff is in a bad spot on a 1v1 scenario, and am hoping they seriously overhaul and rework the weapon for Ele’s, as staff users shouldn’t suffer for D/D Cheesers, the trait you pick up to do boon hate damage isn’t free.
In fact, you won’t see many warriors using the trait, because its 30 grandmaster trait in discipline and I don’t know if you’ve ever played a warrior but, NONE I have ever met (myself included), put 30 into discipline, ever. It will be a fairly rare trait, because the last thing warriors needed was more damage. What we and they want is more sustain/staying power.
If you can’t use Ether renewal effectively, don’t use it. Glymp of Elemental Harmony is arguably just as good and is fairly quick.
maybe you’re forgetting the condition removal that comes with ER. and ER has stronger heals than GoEH. players like me that are using staff while in wvwvw will be heavily affected by changing healing skill, because we will need another way to clean conditions. cleansing fire will be a good choice, but then we will have to give up on armor of earth or arcane wave. balanced build will be wiped, that’s all.
I meant in a D/D capacity.
I have said this patch would be a unfair one for Staff eles, I do in fact think they are right to feel somewhat shocked and lost right now.
@kostbabis
Did you actually watch the SoTG? People need to seriously stop posting inaccurate information, I keep seeing this misinformation to add drama. IF YOU TARGET SOMEONE, REGARDLESS OF IF THEY DODGE, HAVE AEGIS, BLOCK IN SOME OTHER FASHION OR YOU’RE BLIND AND YOU MISS, the cool down will be 20 seconds.
This is all because Anet wants this purely to be a gap closer and not some cheese escape, and punishes you for it.
(edited by PistolWhip.2697)
@To All
All this now means is, staff eles are #&*!@ed as hard as ArenaNet can think of at the moment
Fixed
In order to nerf d/d eles, Anet punishes the staff ones and laugh their face off as the wrong target build struggles to keep up with their inherent squishiness thanks to the fact that they’re wearing clothings
Seriously dude, if you want to nerf d/d eles, then nerf the d/d weapon skills, don’t touch the slot skills, it’s killing the other builds. And before you start to ask “have you even played d/d ele man? it’s killing people!” No, I don’t play d/d, I play exclusively staff, Cleric’s. I am the support in my team, I don’t need more reasons to switch to thief or mesmer thank you.
That I can agree is terrible. I have a very good friend who only runs staff, and this will hit him tremendously too, it’s simply not fair on that front.
I’d argue Guardian was the smartest option.
Don’t judgr your playstyle as everyone elses.
That’s why I started this conversation with you. I am not the one telling other people they should still be enjoying their uselessness and accept their mediocrity as fun. You were. I actually haven’t said anything on this forum until I saw your restlessness into telling others how they’re wrong and they should have fun despite their expectations of the class they’re already playing.
So take your own advise and perhaps show some understanding of why the majority of posters in this thread express another feeling than contempt with “mediocrity game play” style.
Actually just because you don’t play a certain way in teams or appreciate a certain style, you assumed and generalized others didn’t either. You’re more a culprit then I.
I refuse to whine and cry on the forums about a class I play sinply because Anet brought then to a level playing field with other classes. If you all wanna do that, by all means, be g guest.
Many teams do this, and it usually works pretty well.
No they don’t. If that is the case, there shouldn’t be a need to nerf the ele, right? They are nerfing eles for precisely the role they currently fill. And if you read above you’ll see that that is exactly what everyone is complaining about.
They are nerfing the “only role” available to eles and people don’t want to play anymore because that role was the reason they started playing ele and no other role is made available – not the promise of being “mediocre at everything”. That didn’t attract anyone into playing this class (except perhaps you).
Yes they do. I can think of 3 regular dungeon teams that do this off the top of my head. people are complaining because Ele’s are no longer great at everything with one spec. It happens. The only rolr argument is a problem for min/maxers and the pve mechanics rather than the class.
Yes I found the idea of being able to do it all unlike other classes just not to its extremes appealing as I had something for every situation to counter.
Don’t judgr your playstyle as everyone elses.
Because I can do them all? You only have 5 party slots you know. If they bring 2 Dps, 2 support, I can provide the rest. That’s how you do it (playing to Ele’s strengths I mean). Many parties work that way and they will continue to do so after this patch.
I mean no offence but I think you’re delusional. And you have to understand that there are those of us playing an ele that don’t want to be filling the role: “and for the last spot… not sure what to get, let’s grab whatever… oh look a desperate lonely ele, it will do.”
I want to play a role, as any other class. And I don’t want that role to be “random filling”.
Well, touche, no offense but you’re delusional.
Many teams do this, and it usually works pretty well. If its not your style its not your style, but essentially, from what I can gather from their Class Philosophy, this is the sort of role they want ele to take, and you will probably see it enforced more and more. Whether you or I or he or she likes it or not. But who knows?
Confusion still hits a fair amount in PvP? I fail to see the problem? So what if you can’t destroy some poor warriors HP bar with a condition or watch them do nothing and take all your aggro.
I’m sure mesmers can over come this!
Because I can do them all? You only have 5 party slots you know. If they bring 2 Dps, 2 support, I can provide the rest. That’s how you do it (playing to Ele’s strengths I mean). Many parties work that way and they will continue to do so after this patch.
I wish warrios had a trait like selfless Daring :X
I dislike all the philosophical (non)aguments / fallacies. But let me give it a try.
As I view a jack of all trades as someone OK at everything, not amazing at anything, rather than amazing at some things, not too bad at others.
Tell me, who would play a class that is good at nothing and mediocre at everything? Where’s the fun in such a class for a game?
By definition, if a player is to have fun, he/she needs to find a way to be best at at least one thing – in order to get some satisfaction for all time put into mastering the game play.
Someone who wants to bring a balance of everything to the table?
I can bring CC, DPS, Healing/Sustain, and Survivability of self all in a moderate degree to my party. If it turns out we lack any of those, I’m there to back them up and hold the foundation. Being the guy who can bring everything even if its not as good as others has its place too, its about how you use it and the team you’re with, as it is with any class.
Plus, Ele’s are still the kings of combo fields. Those fields will proc a lot with a good team.
If you can’t use Ether renewal effectively, don’t use it. Glymp of Elemental Harmony is arguably just as good and is fairly quick.
@Raptured
Ele’s are over-represented for a reason. Meta players aren’t idiots.
Typical Thief whiner
Funny… I did a ctrl+F for “Thief” and the only 2 other results that wasn’t in your post had nothing to do about all that pointless whining you did.
So get your irrelevant kitten out of here and go QQ somewhere else.
Isn’t this whole thread essentially a QQ fest?
Oh you’ll be fine. D/D will still be viable I’m sure. Heck I’ll feel like running it even more now, so I can be one of the rare few :P
Well that’s what I mean. They should split it, and they will, but its taking far too long. This is essentially hampering a lot of other classes. Including warrior, on the Spvp side., they are afraid to buff it as it will get buffed in PvE too, its a silly system. I’d assume most people are smart enough to know what skills do in PvP and PvE out of habit more than anything if split.
Ok. I know this is going to sound extremely simplistic but I’m honestly confused here.
So, largely most people I encounter claim the largest weakness warrior has is staying power. Sustained healing, condi removal and such.
They give us Dotted March (One minor buff-as far as I can tell right now-to sustain, that’s extremely situational and more an anti CC than anything.)
And the rest is more DPS buffs?
DPS was never the issue with Warriors, boon hate or not, you could easily overpower bunkers with the extreme damage, it was just hard to stay while doing so without getting downed. Even blocks didn’t matter, because when they didn’t block, their HP melted.
Warriors need sustain, Anet gives them DPS? Don’t get me wrong, its great they finally acknowledge it needs improvement, and we haven’t got it bad this patch at all… I just…I’m confused.