~ Whips ~ City Minigames ~ City Jumping Puzzles ~
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I think this is how you should do housing:
https://forum-en.gw2archive.eu/forum/game/suggestions/Portable-door-Player-housing
I’m serious, people, it’s brilliant. Give it a read.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Why do you “deserve” the prize more for getting through the puzzle easily? Didn’t the person that tried to do the puzzle for over an hour and just can’t because they lag and/or have a disability put in just as much if not more effort than you did? Yet you think only you should get the reward because you happen to be able to afford a decent computer/internet connection or because you’re fortunate enough to not gotten surgery on your hand or something because of an accident at work.
Yes, I think everybody who puts in effort deserves a reward.
I’ve said before, I couldn’t care less if people are ported to the end chests directly * double shrug *
However:
Other than messing with your ego, which isn’t any of our problem anyways, can you name one way people porting through a JP actually affects you?
This is not just an issue of ego. The feeling of putting in the effort, and getting the prize, and someone else NOT putting in the effort, and getting the prize, is perceived as an injustice.
Yes, there are people with bad connections, hand surgery, old age, etc. But they are outnumbered by the lazy, who are perfectly able to make an effort but will pick up a freebie when they see it. This is natural.
The desire for “equal pay” is also perfectly natural. Have you seen this amusing and cute video about an equal pay experiment with monkeys? You should
So how does it affect me when someone else gets a free ride? It doesn’t.
How does it affect me when someone else gets a free ride and a free achievement points? It suddenly does, thanks to the leaderboards, whose whole point it is to compare your own achievements (i.e. things that were achieved) to other players’.
This just because you asked for an explanation.
______________________________
All that being said, I personally don’t care about the leaderboards, I don’t care about people getting free chests, and I don’t care about how mesmers spend their time.
I do care about the jumping puzzles which were lovingly designed by the devs, and if I was the devs, I would find a way to discourage people from bypassing this lovingly designed content and jumping straight to the reward chest AND achievement. I perceive this as disrespectful towards the arts. My personal solution would be to implement invisible check points along the way. Players ported to the end would get the chest, but only players who passed all the checkpoints would get the achievement.
There is no such shortcut for dungeon achievements, crafting achievements, personal story achievements, slayer achievements or anything else – in order to get the badge, you have to succeed in completing the task. I don’t see why jumping puzzles should be an exception.
I get that not everybody has the resources to do every task and get every achievement. I, for example, don’t have the time to slay 1000 giants, but I don’t feel entitled to get a free achievement from someone else who slays 1000 giants and then using a skill that tricks the game into thinking I did.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I tried to enter Vexa’s Lab, but no one else was around and I couldn’t kill the boss by myself. So I couldn’t proceed any further. At that point I was so frustrated, I quit looking.
In Vexxa’s lab, the cache is before the boss room, directly after the grid with the golems that try to push you off. You don’t have to do the boss fight.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
The biggest problem with this dungeon is that it is story-related, temporary, AND very difficult. Remove any of those three elements and it becomes casual friendly.
The original point was:
- Content that is story-related and difficult, but not temporary
… can be done by any player at their own speed. (Example: Personal story conclusion) - Content that is story-related and temporary, but not difficult
… can be done by the vast majority of players. (Example: most Living Story content) - Content that is difficult and temporary, but not story-related
… can be done by the minority of players, but another part of the community would be happy(er) to ignore it. (Example: Inspector Null comes closest, I guess)
The Aetherblade dungeon is content that is
- story-related (many casuals don’t want to ignore it)
- difficult (many casuals need to master the learning curve)
- temporary (many casuals don’t have the time to do the above)
… and this is where the frustration comes in.
Now if the nwe dungeon was a permanent addition, everybody would be happy. (The achievement for its first completion could be temporary, but the so-called “skill achievements” would be part of the dungeon section, not the living story chapter section.)
The new jumping puzzle is a permanent addition and I don’t see anybody complaining about that, saying it should be temporary. This is a step in the right direction.
So, what are we arguing about?
For the record, I support the living story concept. I have no problem with temporary content, in fact I really like it. But balancing the temporary nature against other factors (such as difficulty and story-relatedness) seems to be something that ANet haven’t quite nailed yet. That is why we discuss issues like replayability of story-instances through historians or journals, difficulty of temporary achievements versus permanent achievements, etc.
I believe that with each “failure” (I personally consider the Aetherblade dungeon a failure, see above, in being inclusive of the majority of the player base), ANet is getting closer to achieving a pace and difficulty level that works for the majority of players, as well as mechancis like the journal. We’re going in the right direction, it’s just a slow process.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Maybe they’re adding crouch to the game. There are several applications for crouch.
- When falling, pressing the crouch key right before hitting the ground will reduce falling damage by a certain percent and also prevent falling flat on your face
- Let’s you take cover behind certain low height objects so you get extra protection from projectile attacks
- Moving when crouched could potentially allow you to sneak past certain monsters when they would otherwise aggro on you if you got too close
I’d be down for that.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I am not sure why everyone is talking about total achievement points unlocking reward when it was clearly said that individual achievements will unlock them:
New and Improved Achievement Panel UI
Learning about achievements has never been easier! Our revamped UI will make it simple for you to keep track of specific achievements and rewards. You can also look at individual achievements in detail to find point breakdowns, potential rewards, and helpful tips.
There is no extra section for total daily or monthly achievements, so the reward for them will stay the same as now, or even if section will be added, it won’t mess up other individual achievements rewards, it will be a separate progression. As I imagine, it will work like this: you finish Krait slayer achievement – you unlock something, you finish each personal story achievement – you unlock something else. There may also appear new types of achievements, that group others in the same section like we have seen in living story, so Complete 5 out of all Slayer achievements – unlock one reward (for example 5 laurel + new skin), 10 – unlock second reward (for example another 5 laurel + another new skin).
That would be awesome, I hope you’re right.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Boyfriend and I have been lagging very bad since the patch update – our ping is fine, so it must be something to do with the game itself. Glad to see we’re not the only ones.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Oh, I never noticed. I thought they were account bound. I already ended up with far more fireworks than I can ever, ever use. Not having any other options, I destroyed them.
To be honest, even account bound would be lame. The fireworks should be tradable, it would make them a cool item to give to new players as presents and to pick up from the TP before some event.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I’m not so sure. I know that the new chapter starts on July 9, but lately chapters have been overlapping.
There’s a good chance that the achievement page will stick around longer than the dungeon does, seeing as the last achievement is only going to be unlocked on July 9.
So you may have more time to do the caches.
Would be awesome though if someone official would let us know what’s happening.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I don’t mind PvP, I do it for fun, but mostly sPvP. Balanced groups competing = fun. Ganging up on individual players with a group, or being ganged up upon = no fun. Especially when you’re in a PvP zone not because you want to PvP.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
The biggest problem with this dungeon is that it is story-related, temporary, AND very difficult. Remove any of those three elements and it becomes casual friendly.
You nailed it.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
This is where a years worth of dailies/monthly need to be made available in order to give the opportunity for new starters to catch up.
None of the other currencies are capped in order to give new players “a chance to catch up”: not gold, not dungeon tokens, skill points, karma, laurels or whatever… ?!
Why should AP suddenly be treated differently from all the other currencies?
“Because new players need to be able to catch up” is not a valid argument, because no one has a problem with any of the other currencies not doing that.
Any more arguments?
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I’m not advocating mounts, just citing where I think I read the discussion about flying.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I don’t see the problem:
- There will be items, skins or account bonuses that you can buy with AP
- A new player wants one of these items, they will do their dailies and monthlies and save up AP
- A new player wants them faster, then they will complete other achievements ontop of that
- Old players will have access to more bonuses immediately because they were introduced later in the game, but it is really the same as if these bonuses had been available all along and we would have picked them up one by one
Everybody who wants these bonuses has an incentive to play regularly (dailies) as well as doing additional achievements.
Disclaimer: I don’t care about the leaderboards at all. I have around 4500 AP right now (I think) (which should be pretty much half way between a new player and a dedicated powergamer) – and I’ll spend them on what I want the most and then keep playing and save up for what I want next, just as every other player.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Well, there have been ideas that IF flying (mounted or otherwise) was ever introduced, it would probably limited to specific maps, and that the Dominion of the Winds or any subsection thereof was an obvious candidate…
Also: “Lessons from the Sky”
Speculation level is over 9000! … but anyway, that’s my take, mostly because I can’t think of anything else right now.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
(edited by Pixelpumpkin.4608)
It felt like a good pace to me while I was at hme recovering from surgery. Now, back at working full time… I find myself wishing they’d slow it down just a bit.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Either way, this thread needs all the +1s.
I am really looking forward to player housing, but I’d hate to be “stuck” in Divinity’s Reach Salma District, when my character’s backstory says that she’s from Beetletun, or has relocated to Lornar’s Pass permanently, or is currently a fugitive hiding in a swamp hut in Caledon Forest.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I totally disagree with this. In my guild we have some (specially older) people who can’t do jumping puzzles. We are a very social guild that help each other with everything. This includes with doing jumping puzzles.
I personally don’t see how helping someone not do the jumping puzzle equals “doing jumping puzzles together”.
What does that mean? That some of you run the puzzle together, and others wait at the entrance? So that you can stand by the chest together for 5 seconds? I don’t want to spoil anybody’s social activities (they are what MMOs are all about) but guess I don’t see how this is a social activity at all in the first place.
:\
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
(edited by Pixelpumpkin.4608)
Slayer achievement for the sentient races could be a hanging set of their armor/weapons or maybe a mannequin with the armor and weapons.
That’d work for me, especially the wall decoration. +1
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
How about having no wp’s close to a jumping puzzle?
That would be bad for any JP that can actually kill you…
How about making it so that the portal skill cancels and is forced into cooldown when you wp?
I’d be down for that.
But this discussion has been discussed many times. Some players find portals to chests totally acceptable and desirable (I’m not one of them), and the devs never gave any indication that they have a problem with it.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I didn’t see anything about player housing in the release. Just that there would be a node. Did I miss something?
No, the mention of the home instance just made us all very excited (after that interview earlier).
Depending when the housing stuff will come, maybe it’s not too late for the devs to take note of the Portable Doors idea (not mine) because it is totally awesome.
Well the home instance has been here since release so it’s nothing new.
I’m aware (I’m not a big fan of the home instance concept) but I was talking about this release placing the quartz node into the home instances, boosting their relevance.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
What drew me to the harvesting sickle, besides the awesome animation, was the shorter harvesting duration. I absolutely love how I can harvest quicker with it – it’s very satisfying.
I have my 800 gems ready, but I’m unsure if I should get the axe because of that. :/
Yeah, the quicker gathering of the sickle is really what made it great value for money. I wish the logging axe did the same, and said so in the other feedback thread.
But I am getting one regardless.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I didn’t see anything about player housing in the release. Just that there would be a node. Did I miss something?
No, the mention of the home instance just made us all very excited (after that interview earlier).
Depending when the housing stuff will come, maybe it’s not too late for the devs to take note of the Portable Doors idea (not mine) because it is totally awesome.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
“Labyrinthine Cliffs”
Where ?!
New map? New map? New map?
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Depending how far they are into the whole process, it may be entirely too late for any new ideas like this, but I put the link to the thread in my signature. I love your idea too much.
I hope it gets exposure at least.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Tying mounted heads to slayer achievements is the best thing ever. Finally a reason to finish them off…
(Thinking about it, probably shouldn’t be made available for any of the sentient races…)
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Wait a minute, I sense a distinct lack of SAB in there.
But whatever, I’m excited now.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Leave them soulbound. Anet needs to make money somehow.
I understand. I think it should be soulbound so you can’t pass it around on your alts every 5 minutes.
However, I’m already panicking about ANet releasing another tool later whose animation and effects would be a better fit for my main than the current ones. I can still buy it, but would lose the on that I already spent money on. In such a case, it would be great if I could “hand down” the existing tool to an alt, one time only.
Possible solution: Sell every tool (from model number 4, if/when it is released) together with an unbind ticket, that allows a one-time re-allocation of an existing tool to an alt.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Here’s my opinion:
- Animation/movement: Neither underwhelmed not overwhelmed; perfectly ok
- Effect: Happy enough with it
- Look: Awesome, it is aesthetically pleasing and a little understated, just like I wanted it
- Harvesting duration: I wish it was a little shorter – the quicker gathering is really what adds the most value to the sickle
- Value for money: Price is appropriate, value for money is a little worse than the sickle’s, see above.
- Soulbound status: I would be happier if I could hand it down to an alt if/when a new harvesting tool is released whose effects suit my main character’s style better. Maybe the un-soul-binding could be tied to the purchase of a new tool somehow? When you buy a new one, it comes with an unbind-ticket? Anyway, that’s in the future for now.
All in all, I’m happy with it, and I will buy it tonight for my main. It doesn’t make me squee, but I’m relieved that it is something that isn’t completely out of character for my main, such as a chainsaw would have been.
:)
Disclaimer: I don’t have it yet, so my feedback is based on youtube videos.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
(edited by Pixelpumpkin.4608)
Maybe this should be in “suggestions”…?
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
For instance, today would be the perfect day to open the Bazaar subforum, so the discussion and speculation doesn’t end up spread out over General Discussion, this here Living Story forum, and the Sky Pirates one.
Edit: Awesome! Thank you!
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
(edited by Pixelpumpkin.4608)
Oh dear, and I am nowhere near done with the current content.
But, but, but… some of these things sound super-awesome.
- The bazaar of the four winds is probably a new map then? * hopes up *
- The scavenger hunt could be fun
- Quartz node! In home instance! (Is this housing-related?) New recipes!!
- Achievement point rewards? Finally.
But mostly
- really looking forward to the new achievements UI. I hope it is half as good as some of the ideas other players posted.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
New and Improved Achievement Panel UI
Learning about achievements has never been easier! Our revamped UI will make it simple for you to keep track of specific achievements and rewards. You can also look at individual achievements in detail to find point breakdowns, potential rewards, and helpful tips.
https://www.guildwars2.com/en/the-game/releases/july-09-2013/
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
and before someone says players were making new characters to farm it, that has happened before and the devs should be learning from the experiences not making the same mistakes and then patching them.
Players go through character creation, tutorial, a map and a JP for a projected profit of 60 silver?
Anyway – as I’ve said before, one-time rewards should be bound to the character slot, not the individual character, and that would solve any character creation farming problems once and for all.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Some players get the achievement without doing the jump, other players do the jump successfully and don’t get the achievements… I’m pretty sure that means that it isn’t working as intended
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Yes, the achievements panel is a bit of a mess and it will only get “worse” with more living story chapters.
The living story chapters achievement categories should really be in some sort of collapsible subfolder, at the very least, although I like the OP’s suggestion a lot more – this would solve so many problems and also allow players to have access to additional information in-game. It would solve several issues at the same time.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Here’s an idea to implement player housing. Players carry a portable magical door, which they can place on any wall in a town or outpost, to claim it as their own. Even houses that have no interior (since a lot of houses in towns are just decoration) can be claimed, but you can only use the door once. You can place your magical door on top of an existing door, or simply place it in an alley as some sort of secret access to your house.
Once the door is placed, it will forever be the entrance to your private home.
Multiple players can claim the same spot as their house, if they want. They can place their door anywhere they like, as long as it is in one of the existing cities. Touching this door takes them to their very own private house, which would be a separate instance.
Players that are in your party are allowed to join you in your home as you enter it, much like joining a story instance or a dungeon.
Each player receives one such portable door for free. And it can only be used once. Players can buy a new portable door from the Gem store if they change their mind.
This is the single best idea I’ve heard in regards to player housing so far.
I love it! Have a +1.
Think of all the awesome possibilities. Want to move into a Hylek town? A skritt tunnel, maybe, for a while? One of the straw huts in Southsun Cove? No problem.
Seriously, I’d probably be buying doors for my characters by the dozens.
The only thing “missing” from this, that would make it even sweeter for me, is shared housing for people who RP families, or are in RL relationships and such. My boyfriend and I would like to be able to cohabit. This is, of course, only relevant if there is anything that the owner of the house can do that any guests can’t, such as furnishing it.
The other idea would be to give players one door per character instead of per player, for completing the personal story, which I know most players do only on their main right now.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
(edited by Pixelpumpkin.4608)
I hope they’re permanent. I’m in no mind buying all three sets right now just in case a future character of mine would like some.
But an official answer would be lovely.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Yes, at the caches 3 respawn every 3 minutes, so it is one kill per minute if you get them all… it gets pretty boring. This is on instance where meta-gaming is a lot more rewarding than just playing the game; I don’t find this to be ideal.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I’m completly fine with HARD content, but only as long as it’s either permanent or recurrent (like probably the clock tower jumping puzzle will be) as you can always get them in the future.
When they’re part of temporal content you’re in a hurry for it and not everyone will get them because they’re hard and depend on multiple factors.
I would think that this is something that we can all agree on…
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
He was asking if the axe got the axe. ^^
Bravo
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Axe is available in the gemstore for 800 gems.
Here is a video of its animation: http://www.youtube.com/watch?v=KzPnqMBqqEc
Thanks Dulfy!
Well, what can I say. I’m sort of glad that it isn’t a chainsaw. I know that is what many players were hoping for, but it wouldn’t have been a great fit for my main.
This axe looks pretty sweet to me and I don’t mind the animation either. I’m getting one.
(If it made logging slightly faster than usual, like the sickle does, that would be a sweet bonus.)
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Well, the “getting people to check out WvW” was an assumption on my part – based on other achievements that are clearly designed to make players check out (or re-visit) specific areas, jumping puzzles, mini dungeons. IF this was the intention of the EB chache, I think it’s pretty clear how that failed. (As I said before, the Sapphire/etc. Sanctum jumping puzzle would have been a better choice for that.)
I can only think of one other reason to put the cache into the Obsidian Sanctum: players who mainly WvW complaining about the Living Story content being all PvE, while the PvPers get nothing. Now they got their own cache which is easy for them to get to, as they probably have plenty of practice with this jumping puzzle. (Any PvEer I talked to, including myself, did this particular JP only once, and never again!…)
So, good, now the PvPers can camp the cache, grief players, taunt players, and come to the forums and call them whiny little carebears (adding insult to injury, no doubt), and generally the whol thing is dividing the PvE and PvP community more than anything.
So, yeah, … hm.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
But, but you don’t do a JP for an item reward. There’s something wrong with you. Also tell me how many JP in the game have 3 chests and an exotic at the end?
Well, the exotic doesn’t really count as an exotic though, does it, if you can’t do anything with it
I’m really, REALLY looking forward to doing the jumping puzzle tonight after work; I’ve heard good things about it from my friends and yes, that will be my reward.
All I’m saying is that the exotic shulders were marketed as a special reward, when in fact, they’re absolutely useless to most players, so ANet might as well not have bothered putting them in the chest at the end, let alone calling them a special reward.
I didn’t need an item reward for the JP in the first place, but the way it was presented by ANet got people’s expectations up for an item they could use, sell, or salvage.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I know… But camping the cache feels like cheesimg it to me :/
I don’t think that that’s the intention…
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
They could’ve just used the Tribal and Stalwart skins instead.
Or, you know, the new Aetherblades ones. It might have even motivated some players to buy the full set to complete the outfit, that otherwise wouldn’t have thought to buy it.
A missed opportunity for everyone, if you ask me.
The shoulders as they are now, are useless to me. It’s exactly the skin I’m wearing anyway. They really should be salvageable and/or free for TP. In turn, limited to one per character.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Yeah… I’ve been trying to farm Shiverpeaks Aetherblades blades all morning, and I did find some at holo nodes, but it sure as puppy wasn’t 50 percent of the nodes. Maybe one in five, if that…
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I’ve used it before – it only showed the x most recent results but it DID return results. Then a few weeks ago it stopped working at all.
Anyway, you’re better off using google to search the forums, but not everybody goes to such lengths.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~