~ Whips ~ City Minigames ~ City Jumping Puzzles ~
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Yes, most people buy $2000 game PC’s then choose to lower the graphics to the absolute lowest setting. They do this because they feel that 300FPS is much better than good graphics.
Look, this person is trying to make a post that might add some extra fun into the game. I’m sure the last thing they need is to be lectured about their graphics settings. Lets assume this person is doing the best with the PC they have, and focus on the post ya?
Attachments:
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
You just had to make a post about a single-player instance after so many people have been whining that group dungeons cannot be done solo?
Anet heed their calls and add a single-player instance – which anyway is just a short part of the living story, and not really a dungeon – and players complain again…
People want the choice. Nobody has ever complained about the personal story being playable solo or with friends. Please read my post above, this is really putting it as clearly as I can
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Okay let’s look at this realistically. The OP is claiming this as if it’s something that happens ALL THE TIME.
Nope, but it was
- introduced with the Canach fight,
- continued with the conclusion to Southsun
- continued with effigy lighting instance
- continued with whatever happens today in Divinity’s Reach
I do see a trend.
Whether the instances are super short or super easy doesn’t matter. They are not supposed to be a test of skill – they are interactive cinematics that advance the plot.
Call me crazy, but I had a lot more fun doing my personal story instances together with my boyfriend and other friends. The plot was always about us together. I know some people like to solo, and I was glad I had the chance to solo them or not based on my friends’ availability at the time.
When they created the personal story chapters, ANet understood this and gave us a choice.
I see no reason for them to go one step forwards, two steps backwards on this.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
This morning, the boyfriend and myself had a passionate discussing about GW2, like we do, and suddenly everything seemed so obvious.
The solution to all our woes (Achievement grind! RNG! Monthlies too easy bore-out! Monthlies too hard burn-out!) or How to shut up 90% of forum critics in 3 easy steps.
__________________________________________________________________
Step 1: Reward players for looking at all the new content – at least once.
ANet is putting out new content for us and wants us to pay attention to it. This is fair enough, and it makes sense to motivate people to seek out the new stuff by tying achievements to it.
The current living story achievements are already pointing in that direction: tier 1 of pretty much any achievement is reached when you do something once: bash 1 pinata, light 1 effigy, win 1 game of Dragon Ball.
Let people admire the new content, free from any grind:
- Reward (special item like the dragon helmet) for players for achieving tier one (say, after between 1 and 5 actions) in all available achievements.
I know, too easy! So here comes step 2.
__________________________________________________________________
Step 2: Reward players for grinding out more tiers by giving them the sodding weapon ticket
Yes, one guaranteed weapon ticket per player – if they go through all the achievements. They will suddenly feel a lot less grindy, because the holy grail of rewards is waiting on the other end. This will also end 90% of the I hate the RNG! threads.
Don’t have the time for 20 win in Dragon Ball? —> buy boxes
Don’t want to kill 250 holo creatures? --> buy boxes
Want more than 1 ticket? —> buy boxes
Want it right now? --> boy boxes
Plenty of people will still buy boxes, because they don’t have the time or patience.
- Reward (weapon ticket) for players who feel they want to complete all achievements and don’t mind the grind.
But what does “completing achievements” mean? How difficult should it be to get the weapon ticket?
__________________________________________________________________
Step 3: Reward players for the amount they play – but reward them for doing things they like.
I’ve brought up the idea before for monthlies, but I might just as well apply it to Living Story achievements.
Say a specific Living Story achievement (or monthly…) has unlimited tiers, but each tier takes longer to complete than the last.
Tier 1: 1 action
Tier 2: 30 more actions
Tier 3: 90 more actions
Tier 4: 270 more actions
Now let’s say you need a total number of x achievement points in the Living Story chapter to get your weapon ticket. The fastest way to get them would be to work on all achievements in roughly equal amounts – achieve tier 4 (or whatever) in each category. OR you might pick the five things that you think are fun, and spend the entire month mainly playing Dragon Ball, and still accumulate achievement points towards your weapon ticket.
ANet would have complete control over how hard it would be to get the final reward by deciding how many total achievement points you need.
- Reward players for playing a lot, but let them choose where to put the focus – fully scalable with unlimited tiers (non-linear formula).
In case of monthlies, at the end of the month these counters would be reset and you could start over. And Living Story chapters only last roundabout a month anyway.
__________________________________________________________________
TL;DR: This is what we could achieve by the three highlighted steps above:
- You hate achievement grinding but want the helmet/wings? You can have them, just appreciate the work that went into the new content at least once.
- You hate RNG and want a guaranteed weapon ticket? Work for it.
- You want more/faster tickets? Give ANet money.
- You hate Dragon Ball? Do something else instead, you’ll still get achievement points!
- You run out of things to do too quickly? There’s more tiers for you now!
Everybody wins.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
(edited by Pixelpumpkin.4608)
Anyway, there aren’t enough ‘layers’ to do this, it’s either hair or helmet. But if they do add an additional layer later in the life-cycle, it’ll enable all kinds of helmets, accessories, and hair+[item] combinations.
Except that this isn’t true… There is enough layers for hair+mask, hair+eyepatch, hair+glasses, hair+circlet, hair+feathers…
Layers have nothing to do with it.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I was happy to see my good friend Dolyak to make a return! With an ally like him on my side, I could not fail.
Love you, Dolyak. <3
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Finally, my screenshots:
It would be amazing if Lale would be able to show off the elixir gun (which I think looks quite awesome with its differently coloured glowing liquids). An ever so slightly sarcastic/snarky smile would be the icing on the cake.
For the pose, picture number 2 is almost perfect, I just wish she was holding the gun upwards like in he third picture, but couldn’t get her to do that in combination.
I’m happy for Niyaven to go first as I’m not on a deadline.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Dear experts, this is a long shot, but in a very similar vein, do we know anything about the sPvP maps outside of the trivia listed on the wiki pages?
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
And now off to do that work thing, thanks for the feedback folks, as always keep it coming we really appreciate it!
Thank you for your time, Colin. I appreciate it very much. I am also getting more excited about Orr now.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Or we could preserve it in its original state and not make it a fractal.
A historian (or different mechanism with similar purpose) would solve many more problems than just us missing the Molten Facility.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I just tried to shoehorn every race in there for balanced distribution.
Niflhel is based on Norse lore, and I think the Son of Svanir in there is also a good indicator that it is more Norn than Human…
… but I think all in all, the PvP maps are too Human-inspired (WvW maps are even worse for that) and I would like to see more PvP maps with a strong influence of the other races and their home territory.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
My biggest problem is that this was a holiday weekend… Who wasn’t spending their weekend with their father? Even Game of Thrones pushed their episode back a few weeks ago because of a holiday so more people could view it because they knew people would be busy….
That’s a very North American perspective… seeing as the player base is very international.(It wasn’t a holiday weekend where I live.)
Most weekends are probably special somewhere in the world.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
(edited by Pixelpumpkin.4608)
Yeeeeeeaaaaahhhh….that was me. In my defense, that was originally put in prior to the actual release (when I was quickly dumping a lot of info onto the page in preparation for the release and posting it here for everyone), and it said 16th for only 1.5 hours.
Technically it wasn’t incorrect, though…if you attended between 14th and 16th you would get it. It just went on longer than the 16th. :P
I know, I saw, and you fixed it too
I did this early Saturday morning – after what happened with the Crab Toss achievements, I don’t feel confident anymore waiting until the last second. I mean, I got the Crab Toss ones as I finished them prior to the achievements breaking, but something can always get in the way. I like to know my deadlines but if at all possible I won’t push it. I know that doesn’t help anybody anymore now, but… well. Maybe next time!
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
There should be a wiki on how to use a wiki.
Rule #1 should be: Don’t trust information that doesn’t come with an official source. Sadly, the GW2 wiki isn’t really the most professional with sources.Most of the sources for the content on the wiki is the game itself, so…kinda difficult to provide sources for that. :P
I honestly don’t know how the 18th got there, though. The info is readily available saying it’s the 17th and from what I can see, the person who put it there in the first place is a real stickler for details, so I can only guess it was a typo.
However (plot twist) on this page, which I’ve used for a general guide, it says 17th… but before the 11th, it said 16th.
http://wiki.guildwars2.com/index.php?title=Dragon_Bash
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Haha, no worries. Now it makes more sense. I was seriously confused.
I learned to turn off double tap when I started doing jumping puzzles – I’m now more comfortable with the ‘v’ key.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I didn’t even know the monastery thing was a pre-event until I randomly ran into it quite recently and bam, missed the main thing.
They should make it so that anyone tagged as having done one of the three pres gets better loot. That’ll wake the slackers up.
That would make other pre-events go a lot longer though (collecting siege weapons prior to Shatterer fight – this is also a mechanic that needs to be addressed…)
If I had my way,
- Yes, some world bosses would scale up more (SB being one of the worst offenders right now)
- Yes, there would be a delay between pre-events and boss fight where necessary
- People already get a reward for doing the pre-events (namely karma and xp) but if we’d find a way to make it even more worthwhile, I’d be all for it – leeching should be discouraged a bit
- AND the siege weapon collecting event (probably all collection events) need to have their mechanics changed so they don’t become harder with more participants.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
So what is best suited for an Engi? A huge Paladin Weapon or a mace? The actual hammer is 2 Handed… But there are hammer skins for maces! This means 3 skills in stead of 5.
http://wiki.guildwars2.com/wiki/Gallery_of_maces
It would be the first class to use Mace + Pistol. A very interesting combination if the two weapons complete each other.
This.
I’m not against adding more weapon types for engies – but the GW2 hammers are two-handed tools for demolition, not precision tools an engi would use to build a machine. Lore-wise, maces would be (a little) more suitable.
I have to say that I don’t feel that more wepaon types are required – the kits totally count as weapon types to me, and the fact that we can swap them without CD is a nice bonus. And no, of course you don’t have to use kits. Just like guardians don’t have to use scepters and elementalists don’t have to use earth attunement skills. That’s really anybody’s personal choice. (I played pistol/pistol without kits all the way to level 80.)
That being said, if hammers or maces were added, I’d be fine with either. But my favourite remains the whip.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
it’s against the rules. Anyway I’d like an official response
You’ve answered your own question already.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I believe every player has one or the other puzzle that should be easy but isn’t.
I personally can’t stand half the jumps in Urmaug’s Secret :P and as for the spiral in Caledon Forest, I know it’s easy, but I still fall. Every. Time. Both of them are among my least favourite jumping puzzles (while I have no problem running medium or high difficulty ones like the Branded Mine).
I would also add Chaos Crystal Cavern to the list of easy ones. You can easily avoid the chaos storms, or if you get hit by one and have an effect that you don’t like, just stand there until you get something better. (My boyfriend hates that one with a passion, though.)
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Personally I hold down my right mouse button and use ‘a’ and ‘d’ as strafe controls for direction and ‘s’ for forward motion. As holding down the right mouse button basically controls the camera, most of the time I am using my mouse to determine the path of my character by moving the camera. My character is always running in a straight line and I turn the world around them to point them where they need to go.
Out of interest,
how do you move (and dodge) backwards?
I double tap the directional keys (wasd)
But further up you said you were using ‘a’ and ‘d’ as strafe controls for direction and ‘s’ for forward motion. Are you using “w” for backwards, then?
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I agree with mercury ranique. It makes little sense to “stick it out” with double swords on your first mesmer, only to find out 10 levels later that ranged fighting is more your thing and suddenly you don’t die all the time.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
In my opinion, it should be determined by a bunch of factors.
It should really be random, with additional factors impacting the likelihood. Examples:
- “Racial enemies” (bandits, inquest, flame legion, nightmare court, sons of svanir) more likely to go after the respective race first
- Separatists more likely to go after Charr first
- Harpies more likely to go after male characters first
- Sons of Svanir, flame legion, dredge etc. could also have a thing to go after female characters more often
- I’m sure we’d be able to find some examples of creatures going after a specific class, too.
- Ascalonion ghosts (confused as they are) – completely random. Everybody’s a Charr invader to them.
- Oozes – completely random, as they have no concept of such things as gender, profession, etc.
This would allow for more tactical team play, and through their role in the team (based on the specifiy situation) maybe even give players more of a feeling of “racial identity”…
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Please also read this thread from the Lore subforum: https://forum-en.gw2archive.eu/forum/game/lore/Lions-in-Tyria
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I think the actual number may be a little higher (I’ll still weep…) based on people being more likely to add their numbers to the wiki page if they don’t haven’t gotten weapon tickets immediately (or ever) – so the random player (there are a few on here) that got a ticket out of their first few hundred coffers and thought it wasn’t a big deal don’t factor in.
Alas, … still weeping.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Maybe they’ve just progressed as a culture.
A more extreme example from RL – not many medical doctors would describe themselves as medicine men anymore :P The two professions may have largely the same purpose, but use different, better, more advanced tools and have a broader range or skills.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
There is more screenshots and speculation in this thread: https://forum-en.gw2archive.eu/forum/livingworld/dragonbash/The-Mysterious-Rock-Formation
It is spoiler-laden, so don’t click if you want look at things at the rate they’re released.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
The two issues I have with Dragon Ball is
1. Team balancing and
2. Horrible, horrible lag.
I don’t experience lag in any other part of the game, just Dragon Ball. Am I the only one? I lag warp across the map like crazy; half the time I don’t even know which level I’m on after using the jump or propulsion pads as I rapidly zigzag back and forth between locations. I have been unable to pack-hunt together with other players due to this. It makes Dragon Ball pretty much unplayable for me, althoug I try to stick with it and hope for the best in terms of achievements.
I would have preferred to just play it as intended – it looks fun.
I have not experienced this sort of lag anywhere else in GW2, including sPvP, which runs smoothly for me.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I would also welcome more diversity there, although I wouldn’t make it depend on the player race.
Many players stick to the same character in sPvP, so they would still hear the same voice all day, just that it would be a different one.
But you could randomize it or make it dependent on the map:
Khylo – Human
Foefire – Charr
Niflhel – Sylvari
Spirit Watch – Norn
Capricorn – Asura
Aaaaand since there’s currently 6 maps: Temple – Kodan.
… or something along those lines anyway.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
All this game ever does is creating gold out of thin air. Every single drop from an enemy is creating items out of thin air, which are then sold to vendors, converting them into gold.
There’s no “limited stack” of any currency in GW2 that I’m aware of – be it gold, karma, items that drop from mobs, XP, dungeon tokens, laurels. And thus, “sinks” are introduced for each of these currencies to make some of the money go away and vanish into thin air again.
So, what’s the difference? Yes, the economy would rebalance itself slightly, but that is the case with the introduction of any new currency, or any tempering with existing currencies.
The economy would reach a new balance almost immediately. Depending on the conversion rate and potentially other mechanisms (like daily caps), the new balance could be closer or further from the old balance, but it wouldn’t destroy the economy.
Afterwards the effects would stil be in place (i.e. doing events on your main would be just as worthwhile as doing them on a low level alt).
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
There’s people who want the monthlies to be hearder and people who want the monthlies to be easier.
I thought I found a solution to this dilemma, but my thread didn’t get much love when I posted it.
Monthlies: How to make thme easier AND harder at the same time
I’m still dying to hear what other people think of this idea.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
RNG? You mean Random Number generator? Sorry not up on the terminology. I am so tired of some programmers saying they have a fool proof random number routine. Random is a concept, once you write some code to emulate IT IS NOT RANDOM! All the code can do is occasionally produce a different result. Experts have tried to hammer this home for a very long time and gaming companies seem to think they know better, than the people that created the programming languages.
This, a thousand times this!
RNG in games is a myth. An algorithm programmed to emulate randomness. It is not true randomness.
Poppykitten.
What is does “true randomness” mean, then?
- When I cast dice, the outcome is determined by the dice’ starting position, my throw, the texture and tilt of whatever they land on, their own weight, wind speed… a human would not be able to determine the outcome faster than the throw happens in reality, and that’s why we use the term “random” for it.
Humans cannot predict the outcome of a throw of dice. —> random
And computed randomness?
- Even if you go the absolute easiest route and all your RNG does is use the last digit(s) of the time of day (say, how many milliseconds are we into the current second, according to the server’s quartz clock) a human still wouldn’t be able to determine the outcome, ever, so the outcome is equally “random”.
Humans cannot predict which number the RNG will generate. —> random
They’re equally unpredictable. For all intents and purposes, the RNG is random enough.
From wikipedia:
Randomness means different things in various fields. Commonly, it means lack of pattern or predictability in events.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
This is how I play Dragonball, or rather, how Dragonball plays me:
- I’m on the losing team. Probably my fault, although when my team loses 0:500, maybe I’m not the only one who sucks.
- I’m on the winning team (rarely). In this case, the game will (without fail) disconnect me halfway through to make sure that I don’t get credit for the match.
This is the third time this has happened in as many matches… I’m done for the day.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
You assemble skill points which you can use towards your legendary.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Personally I hold down my right mouse button and use ‘a’ and ‘d’ as strafe controls for direction and ‘s’ for forward motion. As holding down the right mouse button basically controls the camera, most of the time I am using my mouse to determine the path of my character by moving the camera. My character is always running in a straight line and I turn the world around them to point them where they need to go.
Out of interest,
how do you move (and dodge) backwards?
With default key-binds you can double tap ‘s’. This works for all directional dodges.
Hehe, I know how I dodge backwards (I use s+v), but I wanted to know how Lexy does, seeing how he/she is using s to move forward and turning around to run the other way is way too slow, mouse or no mouse.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
How would it harm their goal?
With each bird having a 20% chance of winning, players are guaranteed to make a loss over time. It is the perfect money sink.
If there was any way a player could get an edge by devising any sort of strategy (be it “always bet on the same moa” or “never bet on the previous race’s winner” or whatever else), within days this strategy would be known to the community, through forum, wiki, reddit… players would start betting on the same bird and come out on top. It would no longer be a money sink. Or at the very least, less of a money sink.
Now the question is… why would ANet do that?
But with any gambling system, there will be people who think they’re smart enough to beat the system. And some are very good at detecting patterns (see also, the link I posted below). The only way for ANet to protect themselves from this is to make it strictly random.
(Well, that’s not actually true. The other thing they could do would be to see how many bets are on each moa, and determine the winner by choosing the one with the least bets, thus making sure to maximize the community’s total losses in gold. But that would be dirty, and I don’t believe they’d stoop so low.)
Watching the race closely shows that the 20% chance happens on the first half of the race, but towards the end, there’s a trigger that sends certain moa into overdrive and wins the race.
They’re not actual moas and it’s not an actual race… or even a simulation of a race. The winner is pre-determined by “diceroll”, and then the animation for each bird “racing” is chosen accordingly. All of this happens before you see the moas even leave their pens.
We know this, because there is only a finite number of combinations that can happen for winner, second and third place. For instance, when Motti wins, Meep will come second. Please see this thread on reddit for evidence.
I hope this explains it.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
(edited by Pixelpumpkin.4608)
Let’s start by setting the record straight; GvG wasn’t as big a deal as people make it out to be. Yes it was cool, but it wasn’t some awesome and revolutionary game mode.
It was, however, exactly the ONE feature that made my guild (and other guilds fom our previous game) migrate to GW1.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Personally I hold down my right mouse button and use ‘a’ and ‘d’ as strafe controls for direction and ‘s’ for forward motion. As holding down the right mouse button basically controls the camera, most of the time I am using my mouse to determine the path of my character by moving the camera. My character is always running in a straight line and I turn the world around them to point them where they need to go.
Out of interest,
how do you move (and dodge) backwards?
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Yes, they’re called Weaponsmith.
http://wiki.guildwars2.com/wiki/Weaponsmith_
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Hi and welcome! You can:
- buy weapons from vendors. There is a at least one weapon vendor (identifiable by a tiny icon in the map) in each one of the capital cities. Which race are you? In any case, you started out right next to one of those cities. However:
- you will find many, many weapons when you kill enemies. Some of them will be types that you can’t use on a mesmer (like long bow) and some of them will be too high or too low a level, but believe me, they will drop. As a mesmer, you have quite the range of weapons you can try: Sword, Greatsword, Pistol, Staff, Scepter, Focus (I think) plus underwater weapons such as trident and harpoon; some work both for main hand and off-hand. It’ll take you a while to find them all and try out all the skills.
- you can indeed craft weapons. You would have to go to a crafting center (the cities have them, there are also some spread out across the other maps) and talk to the NPC next to the respective crafting station. To craft magical weapons (staff, scepter, focus) level “Artificer”. Swords: “Weaponsmith”. Pistols: “Huntsman”. You can learn/level 2 crafts at a time.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Vegas wasn’t built on winners.
Haha XD
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
My bouncing glob of elixir f likes to bounce to inactive (!) holo-emitters – whether the glob tries to cripple it or to grant swiftness to it, I don’t know
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Live bands performing Bash the Dragon. Please.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
It’s more of an educated guess based on past results.
This is also due to a human error in perception.
If Motti wins 5 times in a row, you will remember, because it stands out as a result.
If the sequence goes Motti – Monna – Meep – Meep – Mystery Moa (in this precise order), then your brain won’t save the information as anything special.
But both sequences have exactly the same chance of happening. They are exactly equally rare.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
If Moa A is your favourite and Moa B is your second favourite, the cances of this sequence: A A A and this sequence: A A B happening are exactly the same.
People have cited the mathematical proof elsewhere in the forums on several occasions – you can believe us: *it doesn’t matter which moa you bet on. *
This is, unless ANet has implemented an algorithm that prevents the same moa winning several times in a row, but by doing so, they would harm their own goal of making this a money sink. (Plus, data by reddit users confirms that the same moa can win several games in a row.)
And lastly, there is no “luck”, and winning streak / losing streak (as well as their supposed ends) is just terms we apply AFTER the dice have been cast – they hold absolutely no value in trying to predict future outcomes.
The mechanic to determine which moa wins is always the same – each moa has a 20% chance. Every time.
Here’s a more in-depth explanation:
http://en.wikipedia.org/wiki/Gambler's_fallacy
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Then that person deserves to lose all their candy. We’re talking about about items with large amounts of candies. Which can be cheaply bought on the TP now.
It’s not like they are dungeon tokens which takes quite a while to acquire 300 tokens for a weapon or such.
We’re talking about 5 candies for 1 food item. Of which you can easily reacquire more candies.
And yet these forums would be flooded with complains about losing out on candy because there were no confirmation.
Do we hear many complaints about people accidentally selling their stuff to normal vendors?
No.
(Buyback option helps.)
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
The easiest way to get it is to wait until the score is 0-460 and then switch teams. At least that is the way that requires the least amount of effort. Not sure why you can switch teams, but hey if it’s part of the game might as well use it.
And there was me thinking you could only switch from the stronger team to the weaker…
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I made it all the way to level 80 without ever using a shield – first because I didn’t like the look of shields in general, then because I focused on rifle weapon mastery and then because I started using kits a lot more.
Now in the last few days I’ve tried out the shield skills. I really love the jade shield skin, but I won’t waste a jade weapon ticket on one if I’m not going to use it.
Now. I have had several people on here encourage me to use pistol/shield over pistol/pistol. But in my own few hours of playing in the last few days, I found it underwhelming. I assume that I’m doing it wrong. But the shield skills didn’t seem to be worth it, compared to the off-hand pistol skills.
What am I missing here?
Can you explain in some more detail how to use the shield skills efficiently?
Make me love the shield so I can justify getting the dragon shield.
For reference:
- I only played PvE last week.
- I’m using a home-made condi build, traited to elixir gun/pistols.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
At least give me an option to toggle it off. :’(
“Show this message again [ ] yes [x] no”
~ Whips ~ City Minigames ~ City Jumping Puzzles ~