Showing Posts For Pixelpumpkin.4608:

Serious Problem.. Can't Move Items back !!

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Have you guys logged on any of your regular characters and looked at your bank? Your original items should be right there.

Afaik, the revenant uses a COPY of your account bank.

Most Stable Currency

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

The most stable currency is gems.

But if you’re looking for something that increases in value over time, BL skins is typically what people do, as there is very little risk attached to them.

Mawdrey, Princess, and the Star of Gratitude.

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

If space is an issue, just craft them into Bricks, Stars, and Ingots. You get rid of 100 at a time that way, and they can always be demoted in the Mystic Forge to be consumed by Mawdrey II, Princess and Star of Gratitude. You can buy the Obsidian Shards in bulk at the Balthazar Temple Karma Vendor, or just do Silverwastes Chest Farm and you will get tons. For example, the MF recipe for demotion of Asc Mats is as follows:

1 Bloodstone Brick + 1 Bloodstone Dust + 1 Essence of Luck + 1 Mystic Coin = 100x Bloodstone Dust

Only Bloodstone can be broken back down, the other two don’t have such recipes.

And also, making bricks gets kind of expensive. There’s very little sense in making bricks in order to be able to hold on to more dust, so you can convert them back to dust and feed them to mawdrey, if what you get from mawdrey is worth less than what you paid to make the bricks. Then, yes, you’re better off just deleting everything.

Each brick costs 15 silver AND 2 oby shards to make (and holds 100 dust, aka 2 mawdrey feeding portions).

Expanding the Specializations

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Class variations is exactly what specializations were designed to be

The racial stuff doesn’t really fit with maserties either, although I could see it there more easily. Finish training up the nightmare court mastery line to get access to special titles, skins and possibly even skills (on the level of racial skills, so without upsetting class balance).

As for the sons of svanir, look into their history some more It’s an all-male cult. That’s their thing.

Suggestion - Crafting Interface

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I don’t think that all categories should be collapsed by default every time I open the crafting panel, but I do think that the crafting panel should remember which ones I had open the last time.

The search field at the top is currently storing your last search, but it foes it across all the different crafting disciplines which makes no sense. So I open my artificaer crafting panel and it says “damask” in the search panel instrad of the last thing I have searched for in an artificing context.

The wallet should remember that I have set the filter at the top to “dungeon currencies” until I deselect it.

And about a dozen other places in the gw2 UI.

Character Select Redesign

in Community Creations

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

As somebody with 11 characters (and more planned), I am loving the skritt out of this

Dungeons Merchant

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Honestly, I don’t know why the dungeon merchant is where s/he is – the dungeons don’t even have anything to do with the mists.

If they could just move them to the free market, and give them a little dungeon icon, that’d be great.

I’d still be sad that 8 named NPCs were removed, but, well, there you go.

Character names

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

For the most part, I use lore-conform names (name + warband for Charr, first name + last name for humans/norn, title + name for asura) and never ever run into problems.

I have a select few more gimicky characters with gimicky names that may have required a little more creativity. I have 1 cosplay character, but otherwise avoid using names from pre-existing characters/popular media.

I never use accents or umlauts, leading Xxx or similar – I find that extremely ugly, and so far unnecessary… but I would use an accent if it was part of the actual name, for example if it was a French or Spanish name.

I would very, very much appreciate if we could use apostrophes and/or mid-word capitalization, for names such as O’Brien or McAllister. Any abuse could easily be prevented by allowing players to use a maximum of 1 per name.

An extension of the character limit (currently 19) also wouldn’t hurt, as people use titles and middle names more and more often.

Character names

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Yes thats why im saying to at least add the >’< character to the name option, it would create many more creative ways to name a character, and its present in many fantasy name, so i dont see a problem why not.

I agree, one of my Guardian’s should have an apostrophe in her name. I don’t see the problem either.

For a start, there is no apostrophe in “guardians”… clearly you cannot be trusted with apostrophes.

Super Adventure Box [merged]

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

My SO and I are ready:

Attachments:

No, I am not okay with this.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

The personal story is an introduction into the game world and lore. It’s ok that is ir easy.

If I want challenges, I do fractals, LS achievements, gauntlet, wurm fight etc. do we need more of this? Yes, sure. Ever more, because the community hivemind will continue to trivialize content at the pace that it is released.

Does it have to be the personal story? No.

Super Adventure Box [merged]

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’m glad I saved up all my SAB stuff, as it took me 2 years to figure out what I want to do with it Now I know, and I can’t go shopping… :’(

Expanding the Specializations

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Honestly, the idea that there could be a specialization line each for Inquest/Flame Legion/Nightmare Court/Bandit/Sons of Svanir sounds like a fun one. Roleplayers would have a field day with this. But with the current specialization system, it’s not going to happen.

The specialization system is entirely class based, and those factions are race based. So if there was a specialization for “Inquest”, for example, chances would be very high that no matter what ANet would put in there, it would synergize very well with class A’s standard trait lines and not at all with class B’s. That would be like giving access to the same weapon (with the same skills and everything!) to all classes at the same time, ignoring the existing class mechanics completely.

There are additional smaller things that get in the way, too, for example the fact that Sons of Svanir would be inaccessible to all female characters.

I would actually like more racial stuff in GW2, but I think specializations are the wrong place for it Sorry

Moa Racing - returning soon?

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

It was one of the first things I checked in new Lion’s Arch.

Is there really less build diversity now?

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I don’t know about everyone else, but my go-to build is terminally broken. It was focused around elixir-infused bombs, which was removed from the game altogether.

I have not found yet how to build a tanky condineer (running bombs) with access to perma-swiftness. It’s impossible now.

You could also talk to all the thieves that loved Ricochet. Afaik, all pistol-related traits were removed, crippling pistols from “barely worth it” to “absolutely not worth it” and leaving a lot of people disappointed.

Are world bosses supposed to be easy?

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Oh and I also believe Karka should be brought up to Tequatls standards (as in pre-recent buff). It would revitalise a boss and a zone in one swoop.

Revitalize as in “I won’t even go there anymore because it’ll just overlap with the next boss”?

Falling Traits Feedback [merged]

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Fall damage is a niche situation that only occurs in certain kinds of gameplay situations. People can be running a variety of builds in those situations and utilities are significant to rounding out a build. Fall damage isn’t a build, it’s a situation.

Indeed. It isn’t a build. I agree with OP, it shouldn’t be, especially as you can’t anymore just easily switch out one individual trait without it affecting an entire trait line.

How about we keep the fall damage traits for those who want to use them “passively” in WvW?

But how about we also add a utility skill for those players who want to use fall damage reduction situationally, i.e. PvE exploring/during a jumping puzzle? These two things don’t have to be seen as mutually exclusive.

I can think of a few other possible skills that add non-combat utility, such as:

  • Conjure a light source
  • Portal skill that can only be used out of combat, with a short or non-existing cooldown. Portal entry expires as soon as player takes damage.
  • A skill that allows us to point somewhere in the landscape, so we can point something out to another player. Long range. (Throwing 3 grenades in the general direction is not a very good workaround for this. )
  • A few seconds of fall damage reduction on the push of a button fits right in.

I’d be happy to have some non-combat utility skills available in open-world PvE. They would make little sense in PvP and I’d be fine with them being disabled in WvW and dungeons/fractals. I’d be fine if they stopped working as soon as you get into combat.

Your latest Fashion post-patch

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

My lovely post-patch p/p condi thief!

Needs more scarf and sass. Hair with the flower in it would be a unique touch, too.

Oh, you.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Karka Hatchling Plush Backpack Cover.

ANet, pls. I need this all sorts of bad.

Attachments:

NPC-only armors and faces compilation

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Yeah, it makes no sense to create a new thread every week with the same compilation of NPC faces and armor in.

This thread is fine.

Moa Racing - returning soon?

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Pixelpumpkin.4608

One can only hope.

Color-Coded Team Drops Please

in Engineer

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I support this.

The New Lion's Arch - Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Almost everything is awesome!

As for further improvements, just a few MINOR things come to mind:

  • I’d like the dungeon vendor(s) to be in the Free Market, and have a dungeon icon.
  • I’d like to know where Dougal Keane went off to? I hope that he’s just on an adventure, but I fear that they just forgot about him and we’ll never see him again.
  • I’d like it if we still had access to the sewers.
  • I’d like it if the repair NPC’s icons showed up on the map.
  • I’d like a lion mosaic in Lion’s Court to replace the lost lion statue.

Proposed Pet Management Menu & Pet Changes

in Ranger

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Well, the reddit thread caught the attention of UI dev Merryeli, sooooo fingers crossed

Proposed Pet Management Menu & Pet Changes

in Ranger

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Love it. I was going to make my own mock-up but found yours instead and it is amazing.

I suggest the following changes:

  • Add the three missing fish (Blue/red/rainbow jellyfish)
  • Make sure the HoM pets are all in the column to the far right, so the grid doesn’t show any “holes” in random locations for non-GW1 players
  • Have ground-only pets at the top, amphibian pets in the middle, and aquatic pets at the bottom

Great work. <3

Ricochet... gone???

in Thief

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Before finishing my kitten long post, I would like to remind you all something. Especially to those who claim that thieves are meant to be “melee only”; " Robin Hood was a bloody THIEF.

Robin Hood was using a bow. :/

Ricochet... gone???

in Thief

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Before finishing my kitten long post, I would like to remind you all something. Especially to those who claim that thieves are meant to be “melee only”; " Robin Hood was a bloody THIEF.

Robin Hood was using a bow. :/

Ricochet... gone???

in Thief

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

What’s weird is the complete dev silence on the topic. They straight up killed the P/P thief in silence.

I’m guessing this is why a lot of players—myself included—are theorizing and hoping that their silence is due to the fact that we are indeed getting a gunslinger elite specialization where these traits and more lie and they can’t say anything about the topic as it would spoil the reveal.

Whatever the case, I hope everyone makes the most out of their precious P/P builds today, as tomorrow marks the tragic end to our beloved gun-wielders.

My asura gunslinger is sad.

I had the same thought; we can only hope. Gunslinger was my boyfriend’s favourite build in the entire game, and he’s pretty upset.

At least with ALL the pistol traits removed, you gunslinger types have a chance. I doubt I’ll get my healing bombs back. :’(

Can somebody help me fix my build?

in Engineer

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I quite enjoyed playing my tanky condineer and I’m at a bit of a loss right now.

I was using:

  • Elixir-infused bombs (RIP)
  • Bomb radius (is baseline now?)
  • Backpack regenerator
  • Speedy kits (will exchange for 25% speed thing if necessary)
  • Extra toughness on wielding shield

And I think there was something that added toughness from condi damage… maybe?

I would like to trait into both some condi damage traits and some toughness ones, but with everything being either removed or spread out across 5 lines, I’m not sure what to do.

Do you have any other suggestions, any traits that synergize with bombs in ways I’m not seeing?

Build does not need to be optimal, just… somewhat functional I guess.

[Collection] Wardrobe/Skin Bugs & Anomalies

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

For the Inconsistencies list:

Guild Weaponsmith sells

  • Shield
  • Axe
  • Pistol
  • Rifle
  • Staff
  • Short Bow
  • Longbow

… but no mace, sword, etc.

There’s 3 “guild” shields:

  • Guild Shield (from guild weaponsmith)
  • Guild Tower Shield (from commendation vendor)
  • Guild Defender (random drop)

New mail carriers not working under water

in Bugs: Game, Forum, Website

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I just tested a bunch of combinations of different mail carriers for sender and receiver with a friend, and the new mail carriers are not working under water.

The pigeon and Quaggan mail carriers will show up under water, but the Raven and Parrot will not. When a Raven or Parrot is used, the receiver will sometimes (seemingly randomly) not get a mail carrier at all.

Please see attached table.

Please note:

  • The table only mentions the Parrot mail carrier, We also tried this with Ravens, which appear to be (not) working the same as Parrots.
  • We did not have a Snow Owl to test, but I assume that it works the same as Raven and Parrot carriers (i.e., broken under water).
  • We did not test what happens when sender is above ground but receiver under water, and vice versa.
  • We did not test whether it makes a difference whether the sender selects the mail carrier as default (in h panel) or in the mail pop-up directly.

Attachments:

Charlie's Art Corner (Commissions Closed)

in Community Creations

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

These are so awesome. I’ll keep saving up gold ^^

Elite Specs: Crossbred Professions

in Guild Wars 2: Heart of Thorns

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

NPC-only armors and faces compilation

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Impressive work compiling this “list”

Came here to say the same!

Dye/Weap/Armor Combo for a blue sylvari?

in Players Helping Players

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Check out this superblue sylvari (not mine): http://gw2style.com/look.php?id=6029

Why do players get multiple portal drops?

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

In an actual lottery, the more lottery slips you buy the higher your (still tiny) chances to win. So this is exactly like a lottery.

Bingo. In an actual lottery you buy additional chances via money, here you buy them via time spent farming.

I do agree with what you’re saying. It’s just that in a real lottery, you’re buying lottery slips for a chance to win. With the beta item, if you get it, you’ve already won. Unless you mean that each event you do and enemy you kill is you ‘buying’ another lottery slip with your time and effort for a chance to get the drop?

Yes.

Why do players get multiple portal drops?

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I suggest you go read:
http://en.wikipedia.org/wiki/Bernoulli_trial

It’s sickening me how many people complain about the fact that a lottery turned out to be a lottery. If you go buy a physical lottery ticket, do you spit out bile each time you do not win? You chose to try this COMPLETELY optional activity, don’t get too emotional over this.

It’s totally reasonable that 2 portals drop for 1 person (it would be statistically improbable if noone got any duplicate worldwide). Also, it’s totally unreasonable to expect ArenaNet to limit portals to one per account, and for at least one reason: it’s simplier to leave it like that, rather than employ additional limitations which their framework might not even be flexible enough to support. Get reasonable.

I think what kittenes people off isn’t the fact that this is a lottery (because it actually really isn’t), but that it’s a lottery that requires grinding.

I didn’t mind how Anet chose to select their stress testers during the first closed-Beta round because I didn’t have to do anything for it and whether I got selected or not was completely out of my control.

However, right now, you are required to grind your kitten off to get Beta access, and even when you do grind your kitten off it’s not guaranteed that you’ll get a Beta portal. I personally spend my fair share in SW this week and didn’t get jack. It wasn’t worth my time at all, so I simply gave up on it.

Having a lottery is one thing. Having a lottery where you have to grind in order to have a chance to win the price is not something I’m willing to commit myself to. I absolutely loathe how GW2’s RNG works and how you have to grind to extreme lengths in order to get anything of value. It’s one thing to grind for a legendary weapon, but for a temporary Beta access? No thank you.

That’s why I’m okay with a real lottery (handing out Beta access to players who subscribed to the newsletter) but I’m not okay with this current “lottery”.

In an actual lottery, the more lottery slips you buy the higher your (still tiny) chances to win. So this is exactly like a lottery. I saw a guy on TV once who sold his car and his house and the entire extended family pitched in. He thought if they bought a thousand lottery tickets, they would win big for sure. Lost everything, was heartbroken. He sure ground his day job for a very, very long time before and after that.

Why do players get multiple portal drops?

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

So all the guild wars playing take turns rolling a 10,000 sided dice. If they get a 1 then the player gets into beta. The number 1 is not removed from dice.

A very good point. But bear in mind the problem with you statement:

The number 1 is not removed from the dice, this is how it should be. But note that the guild wars players who roll a 1 on that 10,000 dice are not removed from the pool of players trying to roll a 1.

And so does this also mean that some guild wars players are getting more rolls of the dice than others?

I think it’s a fair question.

Of course some players get more rolls than others. We get a single roll of the loot dice every time we successfully finish and event and everyt time we kill a mob (that drops loot). Players who finish more events and kill more mobs get more rolls.

And removing the player from the loot pool? Like “if account already qualified, skip loot roll, otherwise do loot roll”? The other option would be to ask the same question after the “1” has already been rolled, but I don’t see what difference you think that makes…

Why do players get multiple portal drops?

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’m not interested in “rng this or rng that” as this is beyond RNG.

But it’s not.

All the guild wars players are sitting around a table, taking turns rolling a 10,000-sided dice. If they roll a “1”, they can take part in the beta. But the “1” is not removed from the dice.

It’s not the dice’s fault that players who have rolled “1” already keep rolling. If enough people roll the dice, it is statistically likely that some of them will roll another “1” at some point. And so forth.

If you’re asking why ANet didn’t go to additional lengths to prevent a second item to drop when an already qualified person rolls another “1”, I have no answer for you, other than “why would they?” – In terms of outcome, it makes no difference either way.

<Not actual numbers from the game.>

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Warden

Warden is already taken by a race in Cantha, they probably wanted to avoid that association.

Druid has already been used in a similar way though.

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Warden

Inequality in ascended crafting.

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

You should actually get more light armor to salvage while playing a light armored class. That should balance that out.

Good luck.

Oh they’ve tweaked this before, you get more usable items for your class. Was a lot of complaining when they announced it, but it seems to have been a mostly small change overall.

Ah yes, i meant that you ARE getting more cloth when playing a scholar profession.

This! I do all PvE on my engi, and I weep when I see that most armor I loot is leathers. I get relatively few light armor drops to salvage into silk. So when I crafted my ascended armor and needed 24% less damask (which still leaves A LOT OF DAMASK), I felt it was only fair.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

looks like Anet just need to make a total of 65 heroes challenge location in WvW to satisfy those who live in WvW only

There’s 13 skill challenges in WvW, and 13 * 5 is 65. The theory is that the WvW one will be good for 5 hero points each while the PvE ones will only give 1 each.

Totally made up, but the numbers fit nicely, so I wouldn’t be surprised if that’s what was about to happen.

That would soften the blow somewhat for WvW players, although it really won’t help nearly enough if you need 100 more on top of the 65 per elite specialization.

Won’t that cause lots of PvE people coming in just to do these skill points and taking the places of WvW players?

Of course it would.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

looks like Anet just need to make a total of 65 heroes challenge location in WvW to satisfy those who live in WvW only

There’s 13 skill challenges in WvW, and 13 * 5 is 65. The theory is that the WvW one will be good for 5 hero points each while the PvE ones will only give 1 each.

Totally made up, but the numbers fit nicely, so I wouldn’t be surprised if that’s what was about to happen.

That would soften the blow somewhat for WvW players, although it really won’t help nearly enough if you need 100 more on top of the 65 per elite specialization.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Acquiring 65 skill points is not a big issue at all. You are just required to travel only 8-10 maps to get those number of skill points. Pretty easy, right? But the Specialization may require you to do a bit more exploration. The latter one makes sense as it is a HoT implementation.

It’s not hard, it’s tedious/repetitive and a waste of my playtime. You need 3 hours to gain 65 skill points (so, before any elite specializations) which doesn’t sound so bad unless you have 17 alts. Then suddenly it’s 50+ hours (more than an entire full-time work week) just to catch up to where we already are now. That’s just not how I want to spend my limited playtime for the next however many weeks.

Charlie's Art Corner (Commissions Closed)

in Community Creations

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I would love a character card o_O

NPCs calling Divinity's Reach "DR"...

in Guild Wars 2 Discussion

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Pixelpumpkin.4608

Looks like Tyria must be a USA state then. What would be the other reason to put musiras habits into fantasy world? So players from other countries feel disconnected?

It’s not unique to the USA though. As soon as I read the OP I was going to use the example of people calling Milton Keynes (large town north of London in England) MK.

I think the two letter abbreviations are less common in the UK simply because

I think the two letter abbreviations are less common in the UK

the UK

:D

Pls let ppl gift their portals...

in Guild Wars 2: Heart of Thorns

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

whats the point having players with 5 portal drops in one day and others that have been grinding for days without a single one? at least let them gift the extra ones to guild mates and friends…

Well, that wouldn’t really change anything in the overall situation.

ANet have so and so many “spots” for their next beta, let’s say 1000.

That doesn’t mean that 1000 portal stones will drop.

It means that portal stones keep dropping, until 1000 accounts are flagged. At that point more than 1000 virtual portal stones will sit in people’s accounts, but it doesn’t matter.

If they were tradable, “everybody has a chance to get one, but people who play a lot have a higher chance to get one” wold turn into “the richest players are guaranteed a spot”.

If that’s what ANet wanted, then they might just as well have put the portal stone in the gem store.

Karma Portal Suggestion

in Guild Wars 2: Heart of Thorns

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Pixelpumpkin.4608

aside from skill unlocking

Exactly. That what I used them for: to unlock skills. I don’t really want to go into why I haven’t done any skill challenges on most of my alts, I’ve talked about that at length in the other threads but so far, skill points had at least some use for me.

I’ve already forged all skins worth forging (that I can afford the other ingredients for), so now I’m just sitting on unused currency. I know I’d be able to turn skill points into gold – but not vice versa, so I don’t do that very much.

Either way, that’s the currency I’d gladly give up for a beta key – and it would soften the blow of having to spend weeks retroactively rushing my alts through PvE to re-unlock skills after the balance update. Most vets are either sitting on skill points (like me) or can, if they care to put in the hours, reliably farm them. So that could have been a worthwhile addition to the RNG drop thing. Better than karma anyway

Karma Portal Suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I was a karma millionaire for most of my GW2 life. I just spent all of it on cultural weapon skins (over 1 mio per race for T3 skins, plus Lionguard and Ebon Vanguard weapons at T1)

But I’m sitting on 1500 soon to be worthless skill points that I’d be willing to trade…