Showing Posts For Pixelpumpkin.4608:

Oceanic Player Issues

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

His girlfriend may have something to say about that.

:p

Broken Mechanics -We Need A Solution

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Yeah, I’m unfortunately on the other end of the scale.

For me, the new content is unplayable. Not unenjoyable – literally unplayable. I can’t make any successful jumps at all, so I can’t get up to the airship and all that.

:(

Sounds like it may be a system issue on your end perhaps? How are other aspects of the game?

Very little lag (ping of 50 last time I checked), with occasional lagspikes (they happen), but the rest of the game is behaving normally.

The problem I have (and have always had) is with the SAB jump pads, which were later recycled for Dragonball, Aetherblade dungeon and jumping puzzle, and now the aspect skills. I have insane skill lag just on these (my normal skills are unaffected), and every single time I use them wihtout fail. By the time I see the jump animation, server-side I’ve already fallen to my death, so I have zero control over the movements.

Broken Mechanics -We Need A Solution

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Yeah, I’m unfortunately on the other end of the scale.

For me, the new content is unplayable. Not unenjoyable – literally unplayable. I can’t make any successful jumps at all, so I can’t get up to the airship and all that.

:(

PvE'ers: What would it take...

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

We’re trying to fight against two other servers, and some players are just aimlessly tagging along with the zerg, not even communicating or listening to commanders, don’t you think WvW players have a right to be annoyed, especially if they’re second or last in the match up?

To give you a PvE example, it’s like with the Shatterer where a billion people afk at the waypoint and like one person does the pre events. In both cases, you just have a bunch of leeches who you don’t want there.

I do understand the issue with leeches, and no I don’t like them myself. However, in a lot of cases, (probably most) those ‘pve leeches’ in wvw just don’t know what to do.

Heck, I didnt know that each server even HAD a teamspeak, where the heck do I find that? Where is this information kept? Is it pointed out to me when I join? Is it regularly shouted in map chat? (Last time I was in WvW, no such thing was mentioned).

Follow orders? What people talk about in /map or /team makes absolutely no sense to someone who doesn’t already know what’s going on.

Improvements to the new achievements panel

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Not especially having those before, but rather exclusive options like “show all”, “show completed”, “show not completed”. I said “filter”, and I mean it: if I select one of the options, I want to see only those fitting the option: the rest is not shown at all.

I’m not speaking about a different ordering, if that’s what you intend.

I could live with either of these options. I also second everything else in your posting.

And I would like to add something from the other thread as well:

Bad: You can use either the watchlist or the dailies/monthlies display, not both. That means I can either deselect and reselect everything on my watchlist before/after doing dailies, or deselecting and reselecting all daily/monthly tasks for the watchlist (and they won’t even show up on top of the list in the game UI that still only displays 5). Clicking the “more” option in the game UI element in the top right corner does not take you to the watchlist, just the achievements panel itself.

Change it so you can use your watchlist AND automatic daily achievements at the same time.

Add one “eye” symbol that is valid for all dailies and monthlies.
1. If checked, the dailies should be displayed at the top of the list, regardless of the completion level of my other watched achievements, until they’re “out of the way”.
2. Upon completion of one daily achievement, it should remove itself from the list.
3. Upon completion of 5 daily achievements, all remaining daily achievements should remove themselves from the list.
Now, the monthlies should be displayed at the top of the list, then the rest of the watchlist.
4. Upon completion of enough monthlies, the remaining monthlies should remove themselves from the list.

Other people have asked for an option to remove the to do list altogether, regardless of the dailies/monthlies completion level. I personally don’t need this, but a dedicated daily/monthly on/off watchlist button would solve their problem as well.

And

Please display the complete watch list on my game screen.
Or at least set the maximum display number up to 15. I wouldn’t be ticking those boxes if I didn’t want to see them in the top right corner.

(edited by Pixelpumpkin.4608)

Guide on how to use Lightning Pull!

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

The problem is that you’re not walking close enough for the automatic targeting version of the lightning jump skill to kick in. You’re too far away that you have to ground target your jump.

Just walk in closer and watch your icon flip.

OP is using ground targeting.

Random overshooting with #3 skill

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’m not using any speed boost skills or traits.

Guide on how to use Lightning Pull!

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Thanks for the elaborate answer. Makes total sense to me.

Just a shame that I can’t expect anything to be done about this before the end of the event, so I guess I’ll just miss most of it. :’-(

Kiel vs. Evon

in Cutthroat Politics

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Kiel is a babe, that is all.

On behalf of Ellen Kiel, who also happens to (almost) be my main character’s identical twin, thank you.

This was a bad idea

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

(Granted its a bit buggy thus far but I’m sure they’ll clean it up)

I would like to have your faith.

We’ve been reporting the jump pads to be glitchy and laggy since the beginning of April (SAB).

I never thought that I’d find myself in the situation where the Obsidian Sanctum is actually the least of my problems.

List completed/incomplete dungeon path

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I support this. A lot.

I am keeping a separate excel sheet, but this info should be available in the game.

This was a bad idea

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

There’s also the fact that you really need to jump only for very few achievements which are lessons from the sky, pig iron quarry, spekks’s lab, and the one in griffonrook run. There are more than enough other achievements to get the 16 achievements.

That’s not true. In order to get to some of the NPCs (for example to enter Sanctum Sprint) you have to make jumps which currently I cannot make due to the glitchiness of the aspect skills.
Let along succeeding in Sanctum Sprint in any way.

The pig iron quarry, spekks’s lab, griffonrook run and obsidian sanctum ones at least I know I can get, as they involve only jumping (which I’m good enough at) and not aspect jumping.

This zone needs to be permanent.

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Lightning pull

in Bugs: Game, Forum, Website

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

So, last night after work I had something like 1 hour to play, and explore the new content. Unfortunately, I didn’t get very far.

I watched the livestream video yesterday and the aspect jumps looked super fun when Leif did them, with zero lag. When I try it myself, I see the following effects:

  • #1 (wind): I klick the skill, and then nothing happens for a while. When the animation for the jump kicks in, it is way too late for me to react and try to steer/direct the jump. On my client I’m in the air, on the server I’m already dead. I haven’t been able to make a single successful jump, so I can’t even get to the upper part of the map.
  • #2 (sun): This skill works – I can warp my character through the waterfalls. At the end of the animation, my character jerks back and forth for about a meter 1-3 times, as if client and server can’t make up their mind about which location my character is in. This is not a problem on the bridges, but it is on bamboo sticks. Like with he #1 skill, when I see the animation it is too late for me to react, so I cannot make any of the intricate movemens that require any form of control like adjusting direction or stopping early.
  • #3 (lightning): This is the worst offender. I think I recall Leif calling this “precise jumping”. However, out of all the ground-targeted jumps I made last night, I managed to land on a platform exactly once. The other 40-50 times I either overjumped it, or did a funny spin in the air for several seconds and then plummeted to death a way before the platform. Now I’m pretty sure that that isn’t what ground targeting is supposed to work like. For me, the jump is a completely random one.

I would like to stress that I don’t usually experience lag in the game whatsoever (apart from random lagspikes here and there every now and then, they happen); but some things are 100% guaranteed to trigger lag on my end:

  • jump pads in SAB
  • jump pads and speed boost platforms in Dragonball
  • jump pads in Aetherblade Retreat
  • aspect skills

See a pattern?

I am dreading Sanctum Sprint right now which relies heavily on the aspect skills – everything suggests that I won’t even make it through the finish line – but as it stands, right now I can’t even get to the entrance of it so I haven’t been able to check for myself.

So, in short, I cannot even make it to the Zephyr airship; I cannot make it into Sanctum Sprint, or to the diving platform, or to most of the energy crystals, or many of the NPCs.

Disclaimer: This is not for lack of jumping skills (I have completed all jumping puzzles in game (including all SAB achievements) except for the Aetherblade one (haven’t had time yet) and Skipping Stones, without using swiftness or stability. It should be easy for me to participate in this Living Story chapter.

Fun fact, my lag is <50 – unless I try to use one of the aspect skills (or a jumping pad), then it spikes hard every. single. time.
So fixing ones’ general latency is not fixing this issue. There is a problem with the way these jumps are implemented, and I have no access to it or control over it.

1 Million Likes

in Living World

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Well, good luck with that, then.

:{

Guide on how to use Lightning Pull!

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Very interesting read. ^

What I would like to know is why all my ground-targeting skills are precise, and all my normal jumping is precise – but in jump pads and aspect skills the game is utterly failing me. It seems they didn’t use the same implementation method on the normal skills, so why the change?

100 gold to play a mini game

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’m not commenting on whether the price is fair/unfair or reasonable/unreasonable.

Just on the fact that I don’t have 100 gold to spend on the game.

Which is unfortunate, because I’m exactly the type of player that is passionate about the concept of mini-games and would challenge other players to a round of Belcher’s Bluff on a regular basis.

ANet, if you want players to actually play your content… don’t make it hard for them.

This was a bad idea

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

And then there’s players (i.e. myself and my other half) who love jumping puzzles, and would love the puppy out of this new content, if it was playable for use at all.

(And by playable I don’t mean enjoyable, just playable.)

Sadly, we can’t make the jumps at all due to aspect gliches and skill lag spikes. All jumps land in random locations, including targeted ones. Neither of us is able to even get to the airship.

That #3 lightning jump skill

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Kitty golems from Uncategorized fractal

PvE'ers: What would it take...

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Honestly? I don’t think you’d ever be able to convert a PvE’er who wasn’t already into WvW as well. The holdouts are people who just do not like to PvP; they don’t like competing against other people, and they most certainly do not like being attacked by other players.

As long as WvW holds the risk of being attacked and killed by other players, you will never get these PvE’ers into WvW. (And of course, if you remove that, then it’s not really WvW anymore.)

Poppykitten.

I’m mainly PvE, with a bit of sPvP on the side, and I’m definitely interested in WvW.

What would help draw me into WvW:

  • Better guidance for beginners, maybe tutorial-style events.
    I’ve been to WvW maps a few times for map completion and jumping puzzles, and I’ve skimmed the wiki, but I have no idea how anything works.
  • Better attitude
    Some stuff players post on these forums (not just in the WvW subforums) is just depressing for me as a person who believes in being friendly and respectful to one another. I believe that respectful behaviour and PvP are not mutually exclusive (it works in sPvP!) There is a place for carebears in PvP. But after reading some posts on here, WvW most days just isn’t the place where I want to spend my time.
  • Better achievements and rewards
    Maybe playing WvW is its own reward – I’m not far enough in the process yet to judge.
    However, the achievements and rewards that I know of don’t necessarily serve as additional motivation to put any time into WvW right now. (Maybe aside from armour that you can buy with WvW badges, but I didn’t even know of that until a few days ago and I don’t know how hard it is to get them). PvE just seems more worthwhile in terms of “value for time”.
  • Background story
    I would also like to add that my lack of interest in the WvW maps is partially based on the lack of background info/lore attached to the places. In PvE, I always know why I’m doing something while I do it. In WvW, all activities seem to be “for the sake of it”. We attack that tower because… well, that’s just what we do. WvW, for me, lacks emotional depth.

Placing caches/kites in the Obsidian Sanctum, by the way, is actively drawing me away from WvW.
Whatever you decide to promote your game features and playing styles, ANet, by now it should be obvious that drawing further wedges between the WvW and PvE community isn’t helping with anything.

(edited by Pixelpumpkin.4608)

New achievement interface: I don't like it

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’m in two minds about the new UI.

  • Achievement categories
    Good: With the introduction of new living story chapters and new mini-games, the list was growing longer and longer. Categories were needed.
    Bad:* The living story chapters are in random sort order – should be chronological. Yes, this bugs me.
  • Zigzagging achievements list
    Good: Can’t think of anything to be honest.
    Bad: I vastly preferred the achievements in a list, but going over the entire distance of the table. The left-right-left-right adds nothing for me and makes it more difficult to find things at a glance. Also bad: prohibits efficient sorting options, see next point.
  • Achievement sorting options
    Good: Finally, alphabetical sort order as well as sort by completion.
    Bad: Sort by completion is only possible in one direction. That means, if I look at my “to-do-list”, I always have to scroll down. It should be possible to list the uncompleted achievements first. (Clickable table headers would have been the easiest way to allow players to do this, but the new table layout does not facilitate table headers. Sadface.)
  • More info on click
    Good: Allows devs to put in more details.
    Bad: We lost some at-a-glance info to the on-click action.
  • Watchlist
    Good: For someone who tracks more than 5 achievements at the same time, the watchlist is essential.
    Bad: You can use either the watchlist or the dailies/monthlies display, not both. That means I can either deselect and reselect everything on my watchlist before/after doing dailies, or deselecting and reselecting all daily/monthly tasks for the watchlist (and they won’t even show up on top of the list in the game UI that still only displays 5). Clicking the “more” option in the game UI element in the top right corner does not take you to the watchlist, just the achievements panel itself.
  • Almost completed
    Good: This is actually helpful for slayer achievements and weapon mastery and such.
    Bad: Event achievements that can no longer be gotten are displayed in this list, and take up valuble space while being completely useless here.

Some more findings:

  • List of achievements is incomplete
    My Halloween and Wintersday categories are incomplete. Confusingly, they do list some of the achievements that I didn’t get, so a 0% success rate doesn’t seem to be the (only) criteria.
  • Completion bars
    Are now shorter, and that means: less precise.

So, yeah, while I really appreciate some changes (i.e. categories, watchlist and sorting options), the implementation seems halfhearted, and leaves me with a UI that is different, prettier (although, eye of the beholder and all that) but not actually more useful than the old one – at least not nearly as much more useful as I imagined after reading the announcements.

Summary: different, but not necessarily better / more useful – an opportunity wasted.

1 Million Likes

in Living World

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

936,382 likes, with not much happening in the last few days.

Shame, I would have liked to know what super special item(s) they came up with for this.

Has anybody ever said anything about a deadline?

Guide on how to use Lightning Pull!

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Can I please come over and play at yours, then? This way I may have a chance to actually participate in absolutely anything for the next 4 weeks.

Molten Facility vs. Aetherblade Retreat

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

So, now that the Sky Pirates chapter is over, and I’ve had some time to think about the AR dungeon, I thought I’d share a few of my thoughts. Re-reading various forum threads about both the AR and the MF, the feedback can be summarised as such: while there were both players that voiced their love for AR and players that voiced their hate for MF. overall the Molten Facility wasa lot more popular than Aetherblade Retreat.
My friend put it this way: “When we lost the MF, we grieved. When we lost the AR, we rejoiced.”

Here’s a side-by-side comparison of some aspects of both dungeons; my hope is that this can help ANet developers to create temporary dungeons in the future that are are inclusive and popular as the Molten Facility.

  • Length (distance)
    MF was longer in distance. It also had more, and in my opinion more difficult to defeat, trash mobs.
  • Length (duration)
    However, the average completion time of the MF was far lower than the average completion time of AR. This is due to longer boss fights in the AR.
  • Difficulty (closing)
    On average, players failed to complete the AR dungeon a lot more than MF. In MF, some groups failed at the final boss(es). In AR, groups failed at both the mid-boss and the end-boss encounter.
  • Diversity of encounters
    The MF had more diverse encounters – 5 different types of animal mobs, then the MF guys themselves. The AR had sky pirates and inquest, but all trash mobes felt the same.
  • Story
    The MF had cinematics and dialogue (some of which was ratehr funy – test chamber), as well as three “letters” (karma items) – the AR had two short establishing shots.
  • Mid-boss fight
    The test chamber was a fun encounter and trained players up for the end boss fight. It was also pretty much impossible to wipe here. The Frizz encounter was more difficult so groups experienced many wipes, and had nothing to do with the end boss fight. (I personally was quite fond of the lasers mechanic though.)
  • End-boss fight
    The MF boss fight had 2 distinctly different phases, and phase 2 came in 2 variants. After wiping, you would restart at the beginning of the current phase. The AR boss fight had 4 phases of the same, and when wiping, you would restart in phase 1.
  • Achievements
    The MF didn’t have any skill achievements
  • Rewards
    It is consensus that the rewards of MF were better – the jetpack is more expensive than the monocles even though the monocles are much rarer (I personally don’t know why that is, I like the monocle just fine) but also the MF mini, the sentinel stuff, azurite and the recipes made it more worthwhile.

All in all, MF was easier, and also felt more diverse in terms of mobs, boss fight and rewards.

I firmly believe that very few minor adjustments would have made the AR as popular as the MF:

  • When failing in the Frizz fight or end boss fight, restart at the beginning of the current phase instead of restarting with phase 1 —> shorter boss fights, less frustration with wiping, better success rate for players (while still doing all the content).
    (Alternatively, going a little easier on both the golem pulls and Mai Trinn’s “armour” and shadowstep would have helped. But the above solution would have made it easier while keeping all mechanics in place for players to master.)
  • If there had to be an unforgiving achievement that required restarting the dungeon after wiping, it should have been in the mid-boss fight, not the end-boss fight.

I also believe that these further changes would have made the AR a legend long talked about among the playerbase:

  • A little more variation in trash mobs. There could have been bats in the dead-ends, more inquest technology in mobs…
  • More story: more cinematics (maybe a little bit of humour even), and something akin to the MF “letters” for players to find.
  • More popular rewards. The monocle is nice, but players would have played the puppy out of the Aetherblade Retreat for a chance at an Aetherblade weapon ticket or (better!) Aetherblade weapon tokens.
  • The airship achievement should have been much easier, so that more players could have encountered the awesomeness of it by pushing that button themselves.

Did I forget anything? What do you think?

Please refrain from “The AR was easy! You noosb suck” posts, as there are other places for them. We already know that some players loved the puppy out of the AR. This thread is for analysis and constructive criticism, in the hope that the next temporary dungeons we see will be as inclusive, immersive, entertaining and widely popular as the Molten Facility.

Sanctum Sprint is Awesome!

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I wihs I had you guys’ problems right now.

I can’t even get to the NPC to enter Sanctom Sprint because the aspect skills are too glitchy for me to make it through the Labyrinthine Cliffs.

>:(

Kiel vs. Evon

in Cutthroat Politics

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Support Evon, because, you know, the most stinking rich guy in all of Tyria, who already has a ton of influence, should absolutely also hold a council position.

Because what could possibly go wrong? When has that ever been a recipe for disaster?

:)

Kiel on the other hand – What does she have to offer that could be of benefit to the public? A moral compass, strong work ethics… nobody needs that in a position of power and responsibility.

:)

PS: I support Kiel, obviously.

Random overshooting with #3 skill

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I do wonder … I’ve generally found the tether skill works ok for me, but do any of you keep the “W” key pressed down when using it? I’ve found that will sometimes propel me forward into a roll or make me miss the target. But if I don’t have it depressed then I manage the jump fine … not convinced this will solve anything, particularly if the issue is lag. But if your lag is fine, then this might help.

I’ve tried both the #1 and #3 skill with and without pressing all sorts of directions; the result is the same: completely random :-|

sky pirates deadline / end date

in Sky Pirates of Tyria

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I don’t know what this sub forum is still doing up here, the Dragon Bash one has been moved into the archive, and the UI suggests that it is not longer possible to get any of the achievements.

Will there be a vote?

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’d like something like this. It would draw players into the story emotionally. And it would be something that really speaks for the living story concept. ANet have the opportunity to be somewhat flexible here.

Guide on how to use Lightning Pull!

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Thank you. Very good video. I hope everybody checks it out (especially the devs).

Labyrinthine Cliffs...Why D:

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Random overshooting with #3 skill

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

its to do with lag. if your ping is 300-350 the number 3 completely spazzes out. You either overshoot by huge amounts or u just drop through the floor of where u targeted. Either way its extremely fustrating and there is nothing u can do till you get lucky with a stretch of good letency.

Fun fact, my lag is <50 – unless I try to use one of the aspect skills (or a jumping pad), then it spikes hard every. single. time.

So fixing ones’ general latency is not fixing this issue. There is a problem with the way these jumps are implemented, and I have no access to it or control over it.

:(

Random overshooting with #3 skill

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

So, last night after work I had something like 1 hour to play, and explore the new content. Unfortunately, I didn’t get very far.

I watched the livestream video yesterday and the aspect jumps looked super fun when Leif did them, with zero lag. When I try it myself, I see the following effects:

  • #1 (wind): I klick the skill, and then nothing happens for a while. When the animation for the jump kicks in, it is way too late for me to react and try to steer/direct the jump. On my client I’m in the air, on the server I’m already dead. I haven’t been able to make a single successful jump, so I can’t even get to the upper part of the map.
  • #2 (sun): This skill works – I can warp my character through the waterfalls. At the end of the animation, my character jerks back and forth for about a meter 1-3 times, as if client and server can’t make up their mind about which location my character is in. This is not a problem on the bridges, but it is on bamboo sticks. Like with he #1 skill, when I see the animation it is too late for me to react, so I cannot make any of the intricate movemens that require any form of control like adjusting direction or stopping early.
  • #3 (lightning): This is the worst offender. I think I recall Leif calling this “precise jumping”. However, out of all the ground-targeted jumps I made last night, I managed to land on a platform exactly once. The other 40-50 times I either overjumped it, or did a funny spin in the air for several seconds and then plummeted to death a way before the platform. Now I’m pretty sure that that isn’t what ground targeting is supposed to work like. For me, the jump is a completely random one.

I would like to stress that I don’t usually experience lag in the game whatsoever (apart from random lagspikes here and there every now and then, they happen); but some things are 100% guaranteed to trigger lag on my end:

  • jump pads in SAB
  • jump pads and speed boost platforms in Dragonball
  • jump pads in Aetherblade Retreat
  • aspect skills

See a pattern?

I am dreading Sanctum Sprint right now which relies heavily on the aspect skills – everything suggests that I won’t even make it through the finish line – but as it stands, right now I can’t even get to the entrance of it so I haven’t been able to check for myself.

So, in short, I cannot even make it to the Zephyr airship; I cannot make it into Sanctum Sprint, or to the diving platform, or to most of the energy crystals, or many of the NPCs.

Disclaimer: This is not for lack of jumping skills (I have completed all jumping puzzles in game (including all SAB achievements) except for the Aetherblade one (haven’t had time yet) and Skipping Stones, without using swiftness or stability. It should be easy for me to participate in this Living Story chapter.

Related threads:

This zone needs to be permanent.

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I agree that the Labyrinthine Cliffs should stay. As I wrote in another (now deleted) thread:

  • Some players enjoy looking at beautiful zones even after an event / when they’re empty.(I found myself going back to Southsun every month after Lost Shores because I enjoyed the artwork.)
  • Some players need this zone to roleplaying, especially if they play characters of Canthan descent.
  • Some players enjoy jumping puzzles and might just get a kick out of this.
  • The “deepest dive ever” should stay available for those you love diving jumps. Finally a jump that leaves us enough time to play with the #1 and #2 skills!

I would be perfectly fine with most of the merchants being removed from the map, as well as the quartz nodes. (Story-wise, it makes sense for them to only be there for the duration of the Bazaar event.) And the airship would have to leave, taking Sanctum Sprint with it, that, too, is something I can easily accept.

The Cliffs zone itself is beautiful and useful to many players even outside of this living story chapter, and it would be a shame to lose it.

But it will be empty / abandoned!

So what? The rest of the playerbase can easily ignore the zone. What’s the harm in keepin it?

Will this zone stay?

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Sticky the deadlines

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

How is 1 page per event hard to follow? Besides the above, you can check the patch notes, which are always in the same place on the forum, or put your faith in the wiki (which is updated by players and while usually correct can have some human error by accident).

Heck I usually get an email from anet 1-2 days after an event starts which usually links to all the event info. Event info is pretty easy to find/come by with just a simple google search too. And while I can’t check/remember didn’t we get a mail for dragon bash that said when the event was ending in game?

Neither the release page nor the patch notes have the deadlines for any of the achievements or other content. All the info I could find so far was “some content will be available for 2 weeks and some content for 4 weeks”.

Relates threads
https://forum-en.gw2archive.eu/forum/livingworld/bazaar/How-long-will-the-Bazaar-last
https://forum-en.gw2archive.eu/forum/livingworld/bazaar/how-long-this-event-last

Quartz Crystal used from account vault

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Yes, this is a bit annoying. More waypointing to and fro to get the crystals out of the bank.

100 gold to play a mini game

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

100G is too steep for me.

(I don’t even own 100G right now.)

Obsidian Sanctum again?

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Like the shattered dragon wings, do you think i wanted to sit there walking up to pinatas and pressing ‘f’ for an hour? No, but i wanted the wings, and there was no PvP way of getting them.

Strictly speaking, as far as I remember you DID get both guaranteed zhaitaffy and a wings drop chance with every Dragonball match.

It would have been a lot harder / taken longer to get the wings, but hey, it takes PvE players a lot longer to get through Obsidian Sanctum, too. And some don’t succeed.

Living Story Decorations for Home Instance

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’d love such souvenirs and I hope we’ll get that sort of thing once player housing is out.

Range indicator on target.

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

You’re welcome
(It took me forever to find that, too!)

Range indicator on target.

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

When you target something, and you see a red bar under your skill, then the target is too far away. No red bar means the target is in range.

New Armour skins always with heavy look

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

dulfy.net

/15char

New Armour skins always with heavy look

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I summarize:

Flame and Frost gloves: giant and only fitting for big armour.

Dragon Bash Helmet: giant horned Dragonhead only fitting for big cloby armour.

Zenith Skins: giant shoulders, centurion helmet huge gloves only fitting for big armour.

Can the developers please give some love to fragile looking casters? I know 90% of the toons are warriors and guardians, but come on please.

I would also put the karka shoulders on the list.

My main wears medium armour, but for her I’m always leaning towards lighter looking armour, so plating up is definitely not an option.

6+ Months - Still no Valk/Carrion Ascended?

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I would +1 the OP, but unfortunately the original post is a question.

Obsidian Sanctum again?

in Bazaar of the Four Winds

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Still trying to figure out how some of us manage to do OS without any issues every day, and other people here claim that they couldn’t even do it one time – not even with a mesmer portal? – in the weeks during Sky Pirates.

Like I said earlier, this sounds a lot like people just being really dramatic about something that they don’t like, not an actual concern about the game.

Maybe you have more resources (time, flexibility) than some?

Some of us aren’t 100% flexible with their time management due to having families and jobs and such. Logging on for an achievement at 4 am was definitely an option for me when I went to uni, but now, not so much.

Secondly, when you start it, you have to see it through to the end. Since it is in a WvW map, you can’t log off when you run out of time and continue later. A time commitment of unknown length, also a problem for people with real life commitments.

This becomes a bigger problem when your internet connection isn’t 100% stable and you DC sometimes. Bam, all progress lost, start over. If you have nothing else to do that afternoon, this is fine; but I’m beyond that age.

So, I did the JP in the last chapter – it took me a couple of hours on the ONE night I had the time for it, and all the time I was stressing out because I didn’t know whether it was ultimately getting me anywhere or not, and because I really, REALLY needed to go to bed to get a few hours of sleep in before my day job. This creates additional pressure and makes jumping puzzles significantly less fun. If you feel that this is just me being dramatic, well, I guess it’s your right to have impressions and opinions, but my own assessment is very different.

Just a few examples of additional struggles, for perspective

I like new factions, but what about existing?

in Living World

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

There is progressing story here but alot of it is still playing out. I suspect as the LW story progresses you will see plots start to tie together and a bigger picture start becoming clearer. Im already getting that feeling. Storytelling like this takes time and buildup.

Yep. And that’s the stuff that makes me happy…

Painted Character Portraits

in Community Creations

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I am super, super happy with my portrait.

Thank you

Is "Talk to Mai Trin" still possible?

in Sky Pirates of Tyria

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Do it right now, no one knows what time the patch hits us today.