I wonder why there is such a price gouge. I’m pretty sure they are both manufactured in china which is a lot closer to y’all than it is to us. Someones getting rich on tax hikes and import fees.
Swapped to my alt account because of flood control…
You aren’t being flamed, we are just pointing out the problems with your build.
Pet’s don’t scale off of your condi damage, your birds bleeds are based off of 350 condi damage. Your only access to bleeds is the 3 ticks from your dagger and the 1 bleed stack you might keep up from sharpened edges with such a low crit chance.
So you have to figure between your few bleed stacks and poison you are putting out maybe 500 condi damage per sec if you are lucky. That’s also assuming you don’t have another player that is running full condi overwriting your conditions. The direct damage you are missing out on to bring these few bleeds is way more than the few hundred damage that they give you.
Do you understand why your build has problems now?
Merge low tier servers, A dead server low population is a waste of bandwidth
disband the top 3 servers and let them fill in the other servers.
ummmm…… is this a joke?
Having resounding timbre moved to beastmastery with natural healing is going to really help regen builds. http://dulfy.net/gw2traits#build=AgUDtASYBfQ~
- Natural Healing: for your pet . You are going to dead soon anyway.
Natural healing affects the ranger as well.
Once trait change hits we might become useful in team fights.
We are decent side point, but we have no swiftness in bunker builds. So we become less effective.
Shout regen ranger with EB has plenty of swiftness and more than enough condi clear and regen to out heal cele players. Full condi players are pretty rare these days so SotF isn’t necessary.
Shouts are bad in SPvP mate, so lets not talk of this again.
Edit, figured I should also say don’t get me right there not completely bad just if your going to use it as team support its rather worthless, current meta builds almost all have great access to swiftness/mobility or regen. Now not to say won’t work as side point build it does have chance only problem you will run into is killing some of side point builds 1v1 is going to take month of sundays, damage output is allot lower than most beastmaster builds.
Oh I agree it takes a while to kill the other brawler specs. I run it with the cele amulet so my condi bomb is a little lower in damage, but you really don’t have to kill them to be successful. You just draw out their dodges and use bonfire and wolf fear to force them off point and entangle them. All you have to do is force them off long enough to decap. 1v1 you will simply out sustain the other brawler specs and you will eat the roamers alive.
I do hate the cast time on Guard though, it’s ridiculous considering how weak our shouts are.
Tho we’re getting side tracked. This isn’t thief vs ranger but rather on how little skill is required to play ranger.
Oh so that is your goal, you are trying to make yourself feel better about playing a thief. That’s kind of adorable that you are trying so hard to justify how ez mode your favorite class is.
Your brief shining moment is gone now in a flaming pile of bigotry.
Have a nice day.
You aren’t the brightest bulb are you?
Tho we’re getting side tracked. This isn’t thief vs ranger but rather on how little skill is required to play ranger.
Oh so that is your goal, you are trying to make yourself feel better about playing a thief. That’s kind of adorable that you are trying so hard to justify how ez mode your favorite class is.
So does these matchup threads (which are the only ones in the WvW with Anet replies) mean we’re allowed to post matchup threads again?
Good question. The other match up thread sure got shut down fast enough.
2 of my favorites when killing kittenes in WvW
I’m getting a lot of hate here lol
Sorry but the skill ceiling is low fellas. This class is the one designated for beginners. You might disagree but let’s all look at this w/out bias……rangers require minimal skill to succeed.
I understand my statements may anger you but deep down you know its true
If you think bow ranger and shoutbow are easy you should really try out playing a thief in PvP. The skill floor is stupid low. You barely have to fight because your job is to run from fights and cap empty points. The only time you do fight is when you see someone is already in a fight and have blown a bunch of their cooldowns and then all you do is port to them and spam 2 or 3 buttons.
If you are in trouble you just disappear and port yourself all the way across the map to find an uncontested point. Seriously, a brain dead monkey could play it.
Maybe you should finally roll a thief since ranger is too hard for you then.
Please upload your daily videos of your achievements as a thief and post them on the thief forums
thx
Oh I’ve had a thief for years, I play it from time to time but never for very long because it is so stupid easy that I get bored of it very quickly. It is without a doubt the easiest class to play successfully in PvP. I mean even shoutbow is tougher to play because you have to be able to sit on point and survive being focused.
Really that’s the best response you got?
When ya get around to rolling thief lemme know how it goes
?
I told you I have a thief, I have at least 1 of every profession. Thief is easy mode and boring to play in WvW and PvP. I enjoy things that are a little more challenging, but judging by your opening post I thought you were looking for the easiest class so I decided to recommend what is hands down the easiest class in the game to play.Did I misunderstand the intention of your thread?
I’ll give ya one more chance.
1 more chance for what? I am totally confused by this thread. What exactly is its purpose?
If it was courtyard, ranger would still be ineffective. Walls > ranger.
Courtyard is a garbage map that at the very least needs to be put in it’s own rotation. You throw a bunch of people built for conquest into a cluttered fishbowl for a pseudo deathmatch…. what the hell were they thinking?
Dueling, 5v5’s, GvG’s all take place in open spots like near the windmill in the BL’s or in OS to show that whoever won did so because of skill and not because they could kite around a pole until they full heal.
Foefire would have been a much better map for deathmatch.
In 5v5 Rangers aren’t wanted because condi damage gets cleared too easily and forces ranger to be melee range to provide significant enough damage. Their power damage is mostly single target which makes it impossible for ranger to cleave sucxesfully and means that the enemy under fire can just LoS and get covered by his teammates not being pressured. Other classes just have better synergy. In large fights, like 4v4 or higher ranger starts to drop off dramatically compared to other classes. Even in small fights currently ranger gets out performed. Ranger cannot win 1v1s fast enough and if it does win the 1v1 it is on a build that can’t help the team fight. There are no builds that help the team as much as another profession would.
You are talking about sPvP, which is not a real 5v5 fight to the death. I’m talking about a fight in obsidean sanctum where there is nowhere for them to LoS, and a power ranger can run piercing over EE because no one is running from the fight.
In a 5v5 you want to focus down 1 target at a time, a ranger makes it impossible for the focused player to kite outside of the damage.
(edited by Puck.9612)
I’m getting a lot of hate here lol
Sorry but the skill ceiling is low fellas. This class is the one designated for beginners. You might disagree but let’s all look at this w/out bias……rangers require minimal skill to succeed.
I understand my statements may anger you but deep down you know its true
If you think bow ranger and shoutbow are easy you should really try out playing a thief in PvP. The skill floor is stupid low. You barely have to fight because your job is to run from fights and cap empty points. The only time you do fight is when you see someone is already in a fight and have blown a bunch of their cooldowns and then all you do is port to them and spam 2 or 3 buttons.
If you are in trouble you just disappear and port yourself all the way across the map to find an uncontested point. Seriously, a brain dead monkey could play it.
Maybe you should finally roll a thief since ranger is too hard for you then.
Please upload your daily videos of your achievements as a thief and post them on the thief forums
thx
Oh I’ve had a thief for years, I play it from time to time but never for very long because it is so stupid easy that I get bored of it very quickly. It is without a doubt the easiest class to play successfully in PvP. I mean even shoutbow is tougher to play because you have to be able to sit on point and survive being focused.
Really that’s the best response you got?
When ya get around to rolling thief lemme know how it goes
?
I told you I have a thief, I have at least 1 of every profession. Thief is easy mode and boring to play in WvW and PvP. I enjoy things that are a little more challenging, but judging by your opening post I thought you were looking for the easiest class so I decided to recommend what is hands down the easiest class in the game to play.
Did I misunderstand the intention of your thread?
SotF is always better than EB. Even if they don’t have condi damage a chill or an immob that you have to wait 9 seconds for EB to clear means you are dead. Rangers ARE bad in 5v5 fights… Why do you think Rangers so often like to play side nodes and push small engagements? When in.a 5v5 the other professions being more to the table than the ranger, otherwise ranger would be used. One can also look at WvW to see what large death match fights are like, no Rangers wanted.
In large fights they aren’t wanted because condi damage gets cleared too easily and their power damage is mostly single target. Other classes have better synergy. But in small group fights like 5v5’s both power and condi rangers are very strong. Look at roaming and havok groups, there are a ton of rangers.
This is actually his 3rd time posting it…. And the only other post he made in the rangers forum was to hop in here and say rangers are bad at WvW because they can’t staff 1 like a guardian smh
Ya the 1v1 and 2v2 events are solid for rangers, it’s the 5v5s that aren’t. But yes, goodluck, we’ll be routing for you.
Rangers really aren’t bad in 5v5 fights, they just don’t have a place in sPvP because rotating and capping is more important than fighting. We’d be plenty strong in a deathmatch game mode and we will be a solid choice for stronghold.
Once trait change hits we might become useful in team fights.
We are decent side point, but we have no swiftness in bunker builds. So we become less effective.
Shout regen ranger with EB has plenty of swiftness and more than enough condi clear and regen to out heal cele players. Full condi players are pretty rare these days so SotF isn’t necessary.
I’m getting a lot of hate here lol
Sorry but the skill ceiling is low fellas. This class is the one designated for beginners. You might disagree but let’s all look at this w/out bias……rangers require minimal skill to succeed.
I understand my statements may anger you but deep down you know its true
If you think bow ranger and shoutbow are easy you should really try out playing a thief in PvP. The skill floor is stupid low. You barely have to fight because your job is to run from fights and cap empty points. The only time you do fight is when you see someone is already in a fight and have blown a bunch of their cooldowns and then all you do is port to them and spam 2 or 3 buttons.
If you are in trouble you just disappear and port yourself all the way across the map to find an uncontested point. Seriously, a brain dead monkey could play it.
Maybe you should finally roll a thief since ranger is too hard for you then.
Please upload your daily videos of your achievements as a thief and post them on the thief forums
thx
Oh I’ve had a thief for years, I play it from time to time but never for very long because it is so stupid easy that I get bored of it very quickly. It is without a doubt the easiest class to play successfully in PvP. I mean even shoutbow is tougher to play because you have to be able to sit on point and survive being focused.
There are definitely things that can be improved but rangers are solid if you know how to use them.
Yep, and any commander worth his salt would know how to utilize his assets on the battlefield to maximize their efficiency. Maybe it’s just SBI, but I’ve never seen one of our commanders baggin on any class, and I’ve played a lot of WvW.
I’m not going to put them down for it, however annoying it is to be told to switch from your chosen class, because think they’re just being honest.
If someone, who is a commander, has played a class themselves and has found it to be more lacking/challenging/awkward/vulnerable/unintuitive/new player unfriendly/bad build-hampered/whatever than other classes, of course they will be tempted to encourage people to swap classes.
As they just want to maximise DPS output and minimise deaths.
I was in a zerg today, on ranger and it was a complete nightmare – partly due to the fact that we were outnumbered, but partly due to the particular terrain we were fighting on.
Half of the time, I couldn’t even get line of sight to 1,1,1; let alone AOE.
I was constantly obstructed by tiny undulations in the ground, or tall blades of grass (I assume?).
Was also in a situation where, if I got close enough to even hit them (let alone trying to stand and channel AOE), I was constantly in danger of dying.
OK, yes, we were outnumbered, but it was still ridiculously awkward, IMO.
On completely flat ground, it would probably have been easier, but it’s not even like it was on a hill – it was just on the almost flat area between the garrison and the bay.
Being a commander doesn’t mean you get some special insiders knowledge about the game. Any pug commander that tries to say any profession is worthless in a pug zerg has no idea what he is talking about.
It’s not a GvG where you have to have equal numbers and you want classes to synergize better, it’s a pug zerg. A pug zerg relies on having more numbers that won’t act as rally bait.
If you got a group of longbow rangers get them to party together and maybe throw a
engi in their party to pull out a target for them to spike down.
I personally love running ranger in a zerg, especially when we are short on ele’s for water fields, but when I run it I go with this http://gw2skills.net/editor/?fNAQNBHhFakRl+VbYxiFuWDQIULDg3tdLUspgzkoGS5IZhtIA-TFDEwAtU/JqSBnKT+t/wWlgGOFANVCpVJRbNBd0DU5BAA4IAQKgUGaB-w over longbow.
Did you just said that the pet compared to the deathshroud is bad? Because it certainly sounds like it and that’s the whole point I’m trying to make here.
I’m saying that it is different. What you don’t seem to understand is that you could make a guardian build just like I mentioned and it would suffer the same fate as the ranger did against a necromancer, because DS is a usefull mechanic in a 1v1 no matter how bad the build is.
The pet has it problems, more problems than any other profession mechanics. But this video doesn’t point out what these problems are. It only proves how useful DS is in a scenario like this, against any profession. Necromancer was probably one of, it not the worst profession to pick in a video like this.
That is certainly true, the thing I don’t like is that the pet could be as useful as a deathshroud, if the focus of the pet would move from dealing damage to supporting the Ranger. The pet could CC a target, more than it does now, it could give boons, vision, actively block projectiles, keeping the enemy away from the Ranger. It could stack conditions like weakness or vulnerability or cripple, things that set up the Ranger, not things the Ranger is already capable of doing, like dealing damage.
You do realize when you build properly and know how to control them, pets can literally do all of those things right?
If they do already all these things as you claim, why do they then have to be entrusted with dealing damage aswell?
Why should they not? Every other pet in the game does damage as well as offer some cc or utility. Are you trying to argue that a ranger’s class mechanic should be weaker than every other pet in the game? You are seriously all over the place with this thread.
You are seriously not getting it. The pet does not deal additional damage. It deals our damage. And it deals the damage poorly. Which means we lose damage when our pet doesn’t hit. If your pet would deal no damage but we would deal the full 100% damage, we would come out ahead compared to the current situation.
If the pet wouldn’t be supposed to deal damage, then it could do other tasks, but you don’t seem to get that.
If that’s the argument you wanted to make you should have said that from the start instead of posting one of the most worthless videos I’ve ever seen as if it was some kind of proof that rangers are broken.
I suggest giving up on this failed thread, organizing your thoughts and trying again when you have a clear idea of what you would like to see improved.
All I get is, “Eura, get on your ranger!”
^This.
There was one time I had some scrub PvE commander show up in WvW and try to make fun of me for being a ranger and he spent the next half hour getting mocked and laughed at by everyone on the map. And this was a good year or so before the buffs to longbow where rangers started getting a little more acceptance.
There are definitely things that can be improved but rangers are solid if you know how to use them.
Did you just said that the pet compared to the deathshroud is bad? Because it certainly sounds like it and that’s the whole point I’m trying to make here.
I’m saying that it is different. What you don’t seem to understand is that you could make a guardian build just like I mentioned and it would suffer the same fate as the ranger did against a necromancer, because DS is a usefull mechanic in a 1v1 no matter how bad the build is.
The pet has it problems, more problems than any other profession mechanics. But this video doesn’t point out what these problems are. It only proves how useful DS is in a scenario like this, against any profession. Necromancer was probably one of, it not the worst profession to pick in a video like this.
That is certainly true, the thing I don’t like is that the pet could be as useful as a deathshroud, if the focus of the pet would move from dealing damage to supporting the Ranger. The pet could CC a target, more than it does now, it could give boons, vision, actively block projectiles, keeping the enemy away from the Ranger. It could stack conditions like weakness or vulnerability or cripple, things that set up the Ranger, not things the Ranger is already capable of doing, like dealing damage.
You do realize when you build properly and know how to control them, pets can literally do all of those things right?
If they do already all these things as you claim, why do they then have to be entrusted with dealing damage aswell?
Why should they not? Every other pet in the game does damage as well as offer some cc or utility. Are you trying to argue that a ranger’s class mechanic should be weaker than every other pet in the game? You are seriously all over the place with this thread.
I… I don’t know where to begin… The yolo build, the untraited frost spirit, the bleeds that do no damage, the choice of sigils…
Hmmm okay, here are the biggest problems. You need to use keybinds, this will make your reactions a lot faster.
You need to realize sPvP is about capturing points, not only were you not contesting points, you actually used point blank shot to knock your enemies on to the point.
Don’t use your skills just because they are off cooldown. Your main damage is going to come from your first 2 skills, save pbs for when you need a cc, hunter’s shot for stomps or repositioning, barrage for area denial. You were spamming them and wasted the stealth from hunter’s shot because your barrage was still raining arrows on your enemy.
Pay attention to your pet. You let it die and left it dead. That is a big dps loss, especially when using birds.
Did you just said that the pet compared to the deathshroud is bad? Because it certainly sounds like it and that’s the whole point I’m trying to make here.
I’m saying that it is different. What you don’t seem to understand is that you could make a guardian build just like I mentioned and it would suffer the same fate as the ranger did against a necromancer, because DS is a usefull mechanic in a 1v1 no matter how bad the build is.
The pet has it problems, more problems than any other profession mechanics. But this video doesn’t point out what these problems are. It only proves how useful DS is in a scenario like this, against any profession. Necromancer was probably one of, it not the worst profession to pick in a video like this.
That is certainly true, the thing I don’t like is that the pet could be as useful as a deathshroud, if the focus of the pet would move from dealing damage to supporting the Ranger. The pet could CC a target, more than it does now, it could give boons, vision, actively block projectiles, keeping the enemy away from the Ranger. It could stack conditions like weakness or vulnerability or cripple, things that set up the Ranger, not things the Ranger is already capable of doing, like dealing damage.
You do realize when you build properly and know how to control them, pets can literally do all of those things right?
The server sees the downed player in a different location than what it shows to the client. It happens all the time in WvW. Just another reason why downed state should be removed from the game.
I would love to see this added as a commander function. You can’t always get the pugs in TS and some of them are so dense you need to stand in front of them and call them out by name to get their attention. But you would definitely need to keep it only available to whoever is tagged up, we don’t need 20 “incoming” bubbles cluttering the screen every time a roamer passed by.
So wait…. a revive skill isn’t useful in a 1v1!? I’m sure glad you found a video to point that out.
I’m getting a lot of hate here lol
Sorry but the skill ceiling is low fellas. This class is the one designated for beginners. You might disagree but let’s all look at this w/out bias……rangers require minimal skill to succeed.
I understand my statements may anger you but deep down you know its true
If you think bow ranger and shoutbow are easy you should really try out playing a thief in PvP. The skill floor is stupid low. You barely have to fight because your job is to run from fights and cap empty points. The only time you do fight is when you see someone is already in a fight and have blown a bunch of their cooldowns and then all you do is port to them and spam 2 or 3 buttons.
If you are in trouble you just disappear and port yourself all the way across the map to find an uncontested point. Seriously, a brain dead monkey could play it.
All I can say is WOW how easy this class is to play.
Yup it can be, especially when you hop into hot join. Still it’s not nearly as easy as playing a thief, talk about a noob friendly class.
@Puck:
Probably the same as the other such threads we seem to be getting a recent influx of …… they aren’t doing well as Rangers so they want to blame it completely on the class.
Because bad things are never that person’s fault … always someone else’s.
I love how Ranger’s are brokenly OP to the people we kill and just broken to the people that try them out and constantly die.
They are only in a good place for those of us that have been playing them for years.
@Puck:
Why do you think the poison and burning stacks are going to cap out at 3?
I could have sworn they said that in one of the streams but maybe I’m wrong or they changed it since then.
What is the point of this thread?
I’ve suggested giving the players that payed to upgrade it some money per tick for as long as it’s held, that idea is pretty much screwed with the new changes.
You could however reward the guild that claims it in the same way, but make it so another guild can override the claim if they are running more active buffs.
This would encourage people to defend more, help keep +5 and buffs running, and prevent troll guild from holding a claim on keeps
that would br totally abused cross server.
How? Someone will make a troll guild, activate every buff and use an alt account to troll another server? That doesn’t make sense.
I think it’s also worth noting that condis stack now. In the past you could clear 10 stacks of bleeding with a random SoR proc, and then just eat the poison and burning. Now in that same scenario you would remove the 10 stacks of bleeding and eat 10 stacks of poison and 10 stacks of burning. Condi removal seems to have gotten a lot more important from what we’ve seen.
On that note I can definitely agree with. Though its difficult to see what builds can actually benefit from that. From what i can see most builds get at most two of those 3 in enough amounts to be dangerous. Or there like the engineer which has fewer stacks but longer applications. I think well have to wait and see how the spread of conditions will actually be. (I dont think most builds will be able to get high stacks of both burning and poison for example. even the guardians burns are mostly short duration. And there pretty much the kings at rapid application of that condition.
EDIT: On another note. If you follow that line of though tit looks like incendiary powder is being relatively nerfed if it remains in its current form. One stack of the new burn isn’t as dangerous as one stack of the current burn. So in all itl be a supplemental weapon instead of a primary killing tool like it is now.
The changes to guardian are giving them 100% burning uptime.
I’m pretty sure the burning and poison stacks cap out at 3.
I’ve suggested giving the players that payed to upgrade it some money per tick for as long as it’s held, that idea is pretty much screwed with the new changes.
You could however reward the guild that claims it in the same way, but make it so another guild can override the claim if they are running more active buffs.
This would encourage people to defend more, help keep +5 and buffs running, and prevent troll guild from holding a claim on keeps
My hard work running with zerg should certainly be awarded by stuff that’s way better than what pve scrubs have. Just let me hop to bl to pick my bday booster, see you in eotm, the skill required to succeed in there is so high that legendaries should be showered upon me /s
Some of these threads make me wonder what Anet’s casual approach to the game have resulted into.
^Told you there are some people that will complain about anything
If you wanted agreeing posts only, should had posted on your facebook.
To explain my first post, your suggestion is simply too good for anyone that grinds ranks. It would award those zerging/eotm players far more than those that play regular wvw, upgrade and defend.
I’d far more prefer to have some sort of reward tied to the weekly outcome of wvw as I noticed during last season, many enjoyed that token/reward system. It could have rewards closer to each other so the weaker servers, which are 3rd most of the time, wouldn’t lose much.
Tokens + badges and few event requirements to ensure the person spends more than 5mins in wvw to get those rewards.
This way everyone would get very similar rewards, instead of rewarding rank farmers. And any asc items would be also usable in pve, which believe it or not, even wvwers play.
For character progression, why not award special finishers to certain ranks. They are purely cosmetic and offer no advantages in wvw. The current system offers no character progression anyway after all the wvw traits are maxed.
Oh I have no problem with constructive criticism, key word being constructive. Your original post was toxic and wasn’t anywhere close to being constructive.
Now that you’ve countered with your own bad idea we have something to talk about.
My idea is to reward players that dedicated a lot of time to WvW. You don’t have to be a “rank farmer” or grind EotM to have gotten to silver or gold. I roam about 95% of the time, took a year off from the game, have split my time between 2 accounts and I’m still more than halfway through the gold ranks.
This also gives newer players something to work towards and to keep them coming back to WvW. I know this is the age of “we don’t keep score, and everyone get’s a trophy” but immediately giving people the reward just for stepping into WvW would make it pointless. The idea is this is a bonus to vet’s that doesn’t put them on a higher power level.
All your idea does is encourage people to bandwagon the same way they did during the tournaments. It would end up destroying multiple servers.
So you would either need to have someone sitting in a tower at all times to man guns, or make the guns automatic and powerful enough to take out any ship approaching which would make the ships pointless…. It feels like you didn’t really think this idea through before posting.
What’s next? Battle dinosaurs to activate a super weapon that will simultaneously fire lasers at all of the enemies objectives?
Imagine being able to fly right into every keep and tower! What a fun and exciting change that would be!
[/sarcasm]
Your Idea has triggered me to put the idea i have in my head on this forum so it might be to detailed or not enuf but here it goes.
Masteries for WvW only gear.
A nice goal for you to work on in wvw.Npc in WvW sells WvW Only Gear for 200badges a piece and 10gold. (6 trinkets+6Armor+ x amount of weapons Depening on your class)
These items will have 0 Stats to choose from you have to Earn them.The Mastery System will be devided into 6 lines. (3 for gear 3 for upgrades)
Theres 24 differend Stats for gear.
Theres 3 types of items we players talk about.
Armor, Weapons, Trinkets. So that makes up for 72 Unlocks/masteries.People can choose one of 6 masteries lines: Armor, Weapons, Trinkets. Runes, Sigils, (Universial Upgrade components/Infusions).
If you Level mastery for Armor or Weapon or Trinket to level 1, You will be able to select 1 of the 24stat combo’s.
If: i get Armor to mastery level 1 and i choose Soldier.
I now can select my 6 WvW-only Armor pieces and choose Exotic Soldier stats on them.
I Now get Armor to Mastery level 2 and choose Bezerker.
I can now select on my 6 WvW-only Armor pieces Exotic Soldier or Exotic Zerker stats.
This allows me to mix Soldier+bezerker pieces.If i reach Armor mastery 24. I will be able to select all 24stat combo’s.
But Armor Masteries go to 48. Thats because at level 25 i can choose my First Ascended Stat it will replace the orange name in the list to Pinkish/purple(i’m colorblind so don’t really know :P) .
So at mastery level 25 you will have 1 Ascnended Stat and 23 Exotic stats to choose from on your WvW-Only gear.For Trinkets and Weapons it will work the same.
Runes, Sigils.
They work roughly the same you just have More to choose from and there is no exotic ascended difference.(Universial Upgrade components/Infusions).
You can make it be so that you first have to get allllll the Universial Upgrade components before you can learn to choose Infusions. or have them be identical to runes and sigils and every level lets you choose one of the xx options.This is just the Rough idea i been walking around with for a few weeks.
I hope it makes sense.
Sounds really similar to my idea except with a big gold sink instead of a karma sink.
If you are wanting to change stats on something other than weapons, then ask for Legendary Armor/Accessories.
On a side-note … I’d love to see the evidence that 90% of Ascended drops in WvW are Cleric stats ;-)
I wouldn’t know. I haven’t had enough ascended drops to be statistically significant. :P
From the drops I’ve gotten I’m fairly certain Anet wants me to play a healer.
I just thought of another benefit of this system. Players that have runes and sigils on WvW gear with no reasonable way of extracting them to use for another character would now have access to those runes and sigils on every one of their characters.
If you are wanting to change stats on something other than weapons, then ask for Legendary Armor/Accessories.
On a side-note … I’d love to see the evidence that 90% of Ascended drops in WvW are Cleric stats ;-)
This idea is to provide a WvW reward that doesn’t involve power creep and doesn’t force WvW players to spend weeks outside of the game mode they enjoy just to be on the same power level as the players that enjoy PvE and crafting.
I’m going to take a wild guess and say that Anet might have looked at this but probably will not address it until the Druid specialization is revealed. At that point, expect forum moderators such as Rising Dusk to open a Feedback thread, and by a deadline, report the community’s concern to the developers and specialization teams.
You are probably right but let’s try to keep this thread near the top for the off chance that someone from Anet get’s lost and accidentally stumbles into the ranger forums.
Trait for falling damage and run vamp runes on a warrior, super fun for trolling people trying to ram down a gate.
If your only trinket allowed in WvW is an amulet, and you cannot mix stats for trinkets, you are limiting build diversity tbh. Yet it seems now that you are intending this to be on top of the current system? My mistake, yet that adds numerous more complications to it for no benefit from Anet’s point of view. A lot of UI change, then you have balance considerations, who would actually benefit from it? Essentially only those already gold rank, as the proposal wouldn’t give a lot of options to those under it, unless re-reading it, if you have it ‘unlocked’ prior then it’s yours? Then an issue how to decide what unlocks a stat for use. Just making the insignia? Or would it be a per piece deal? Regardless it would add complications, for likely what would only be a niche use. But I’ll duck out now, before I’m accused of arguing for the sake of arguing again, good luck.
It’s a niche use if you consider WvW a niche. This would introduce lateral character progression and a decent reward to WvW. I don’t understand what is complicated about that.
I half knew what you were getting at, part of the other half was missing a paragraph, and not wanting to go into these details at the time.
Well that kind of change would shock the economy, to different degrees: Runes, sigils, armor, weapons, and perhaps trinkets to a smaller extent. These wouldn’t just be all prices dropping, some would do the opposite. Then if you go that far, what do you do about food? Prevent it now? If so, massive shock to the cooking/food related economy.
That’s not even touching the confusion affect on the players. Or looking at the details… can’t use exotikittenil silver? Ascended can’t til gold rank? Exotic to Ascended change is meh for armor, but rather strong for trinkets. but rare to exotic? Massive.
Then you have another question. Is it just armor stats you get to choose, weapon stats, and the WvW amulet? Then indeed you are limiting build diversity, yet doing a system for each trinket would also be more complicated for no benefit. Rewarding those that have already spent their time ktraining in eotm with WvW legendaries, yet shutting off eotm as wxp, would tick off many, many people, and yet not removing wxp from eotm would cause more issues too.
Wxp and badges don’t belong in EotM. It is a different game mode and should be treated as such.
I don’t even understand what you are saying about limiting build diversity. You seem to be jumping to weird conclusions. If another player has a legendary weapon that let’s them change the stats and you only have an exotic weapon does that limit your build diversity?
This would be the same way. Players can bring in whatever armor, weapons, and trinkets they already own. If they want a new set of armor they can buy it, craft it, run a dungeon, etc. This would just be a bonus for the dedicated players that have hit a certain rank.
You might already have a set of ascended armor and legendary weapons at silver rank and choose to use those over the exotic amulet you get at silver, however if you’re bored and want to test out different builds you can just mess around with the amulet build editor and run different builds with exotic stats. Once you hit gold you will have access to ascended stats.
Question is; Who would like to see us have EB into NM, so core Ranger can diversify condition removals for different builds? If not, why?
I don’t. As I have mentioned before, I would rather have Empathic Bond improved than moved. Pointing out (again) the Necromancer trait “Necromantic Corruption,” if the Pet was given the ability to transfer incoming conditions onto enemies through attacks, then it would become a fine alternative for Rangers wanting a condition clearing trait that do not equip (much or any) Survival utilities.
With those changes EB would fit in really well in the beastmastery line. Which would free people up to take poison master.
Pair a wellomancer with a venom share thief and it’s GG.
Um, solo player? Unfortunately I can not simultaneously operate two Toons.^^
I also said this.
Staff ele or wellomancer are much better for that map.
And you said you run solo and in small groups. So if you are going to come here asking for advice don’t pick apart a persons reply to you so you can be a kitten about it