Showing Posts For Puck.9612:

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

He used deathshroud 2 as a gap closer – it’s rare that everything works out as planned but he did close the gap. And the ranger was better than most rangers I see in wvw.
Wells do enough damage no matter the build. And the point is: the necro wasn’t helpless against a LB ranger like you guys suggested – the fight might have been longer if no condi gear had been involved, but still even a defenseless necro has got enough means to fight a ranger/anything.

I never said a necro is helpless against a ranger, I said it is an extremely difficult fight. Just like condi anything vs a condi necro is an extremely hard fight. There are build in this game that completely counter others when played at the same skill level.

The fight would have likely ended with the ranger winning if no condi gear was involved even though the ranger was mediocre at best. He built around trying to hide in stealth and continued to play like that instead of being aggressive. The problem with that is he was letting himself get loaded up with condi’s before hiding in stealth so he was taking a lot of damage while the necro was taking none.

The ranger made a lot of mistakes and let the necro completely outplay him, and it was still an extremely close fight.

Jim Hunter when my other account isn’t suspended

Verbal Harassment Against Rangers

in PvP

Posted by: Puck.9612

Puck.9612

Enjoy I guess. Assaulting everyone just because they misuderstood or play a class is definitely the way to go.

Also, it’s funny you exactly complain about this but do it yourself.

I don’t harass people in game. If I tell my team at the beginning of the match that I’ll grab home and I have 2 idiots follow me there I will tell them to please go mid, if they don’t I will leave the point to go mid myself. I’m not going to waste time in a PvP match arguing with people in chat.

If some jerk pops up on a forum talking about something he had no part of then I have no problem arguing. I had teammates that couldn’t 4v3, that right there is all the information you needed to know about the match. Somehow from that info you decided the players that couldn’t kill opponents they outnumber, while I kept 2-3 busy the rest of the match, must have been right. It was all my fault for not running back and probably turning it into a 5v5 for home that we would likely still have lost since my teammates kept dying so fast. At best we would slowly win it but whoever we killed first would have just taken back far and had us trip capped again.

What exactly would you have done in that situation?

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

I’m confused…. is this video to show how faceroll OP rangers are?

See, if you had read anything of what I wrote and which you redeemed as ridiculous try hard arguments, you would’ve noticed that the guy in this video almost exactly fights the ranger like I said I would.

I know enough about how you play just from what you’ve said in this thread. Especially when you said that if you were on necro you would just well someone and watch them die lol.

And if you had read any of the other stuff I wrote you would’ve noticed that I never said rangers were OP.

But since talking to you is offtopic – have fun.

You said you would death shroud 2- which he tried and failed to hit the ranger with. In fact the only reason it slightly helped is because the ranger was using a ranged pet and not managing it.
Then you would drop wells, which would assume you planned to run power- This necro was running hybrid against a ranger with no active condi removal. About 75% of the damage the ranger took was from condi’s he couldn’t clear.

Nothing of what you said had anything to do with this fight.

Jim Hunter when my other account isn’t suspended

Verbal Harassment Against Rangers

in PvP

Posted by: Puck.9612

Puck.9612

I’ve only had this happen once. I queued up solo, ended up with 2 thieves, a mesmer, and a warrior running all signets on foefire…. so pretty much a loss from the start. I would call targets and watch as everyone attacked whoever was closest to them instead of focusing the target. Neither thief decapped far once the entire game.

I eventually went down at home and we ended up getting 3 capped, they had 3 at home and 2 on mid. I pushed far since the thieves weren’t doing their jobs, decapped it and had 1 come to kill me, won that fight and capped it and then went to check mid. Mid had a shoutbow and bunker guard sitting on it so I decided to hold them their and keep an eye on far figuring my team could win 4v2-3 at home. Well apparantly they kept losing the fight even though they outnumbered the opponent. I kept 2-3 busy at mid/far the rest of the game and the thieves kept going on in chat about how it was my fault we were losing even though I was the only one holding anything.

How the hell is it my fault if the entire team can’t win a fight where they outnumber the opponent. If we have to zerg every point it’s a lost game anyway but it’s always easy to blame the ranger.

I doubt it’s ever the case ‘’I did nothing wrong the whole game, but everyone was blaming me’’.

Really? You’ve never queued up with newbies that zerg 1 point at a time or spend 3/4’s of the game fighting off point and then get mad at you for capping a point instead of following them?

I’ve had plenty of games where you get 1 or 2 people like this but the match I was talking about was hands down the worst team I’ve ever had. It didn’t help that our comp was terrible, but that is no excuse for not focusing targets.

No, I actually never had a game when everyone would be blaming me for the outcome of the game. I rarely get blamed, but usually realize I could have done something better. All I’m saying is I don’t believe when people say they did everything wrong, but everyone on their team blamed them.

If this was a common experience then you’d be right. The only other times I’ve had players qq’ing in PvP is when I kill them. And it wasn’t the entire team, it was the 2 kittenty thieves that couldn’t manage to kill anyone or decap a point the entire game.

Of course thieves are always the first to cry when I kill them too, the majority of salty whispers I get in WvW is also from thieves, so seeing them try to pass the blame isn’t surprising.

Well, if you’re getting in these situations this much, you should probably think about it a bit more. Saying everyone who plays certain class is salty, blames others for their mistakes and cries just makes me feel like you really see things differently than how they happened.

“I’ve only had this happen once”

Reading is hard huh?

I’ve had plenty of games where you get 1 or 2 people like this but the match I was talking about was hands down the worst team I’ve ever had.

This is what I was coming from.

Are you really going to try and cut 1 line out of my post to misrepresent what I said? Do you work for Fox news or something?

The “1 or 2 people like this” was referring to the players that run around fighting off point or zerging uncontested points.

Well, then I misunderstood, but man your attitude…You must be pleasant to be around.

Funny, I was thinking the same thing about you

Jim Hunter when my other account isn’t suspended

Verbal Harassment Against Rangers

in PvP

Posted by: Puck.9612

Puck.9612

I’ve only had this happen once. I queued up solo, ended up with 2 thieves, a mesmer, and a warrior running all signets on foefire…. so pretty much a loss from the start. I would call targets and watch as everyone attacked whoever was closest to them instead of focusing the target. Neither thief decapped far once the entire game.

I eventually went down at home and we ended up getting 3 capped, they had 3 at home and 2 on mid. I pushed far since the thieves weren’t doing their jobs, decapped it and had 1 come to kill me, won that fight and capped it and then went to check mid. Mid had a shoutbow and bunker guard sitting on it so I decided to hold them their and keep an eye on far figuring my team could win 4v2-3 at home. Well apparantly they kept losing the fight even though they outnumbered the opponent. I kept 2-3 busy at mid/far the rest of the game and the thieves kept going on in chat about how it was my fault we were losing even though I was the only one holding anything.

How the hell is it my fault if the entire team can’t win a fight where they outnumber the opponent. If we have to zerg every point it’s a lost game anyway but it’s always easy to blame the ranger.

I doubt it’s ever the case ‘’I did nothing wrong the whole game, but everyone was blaming me’’.

Really? You’ve never queued up with newbies that zerg 1 point at a time or spend 3/4’s of the game fighting off point and then get mad at you for capping a point instead of following them?

I’ve had plenty of games where you get 1 or 2 people like this but the match I was talking about was hands down the worst team I’ve ever had. It didn’t help that our comp was terrible, but that is no excuse for not focusing targets.

No, I actually never had a game when everyone would be blaming me for the outcome of the game. I rarely get blamed, but usually realize I could have done something better. All I’m saying is I don’t believe when people say they did everything wrong, but everyone on their team blamed them.

If this was a common experience then you’d be right. The only other times I’ve had players qq’ing in PvP is when I kill them. And it wasn’t the entire team, it was the 2 kittenty thieves that couldn’t manage to kill anyone or decap a point the entire game.

Of course thieves are always the first to cry when I kill them too, the majority of salty whispers I get in WvW is also from thieves, so seeing them try to pass the blame isn’t surprising.

Well, if you’re getting in these situations this much, you should probably think about it a bit more. Saying everyone who plays certain class is salty, blames others for their mistakes and cries just makes me feel like you really see things differently than how they happened.

“I’ve only had this happen once”

Reading is hard huh?

I’ve had plenty of games where you get 1 or 2 people like this but the match I was talking about was hands down the worst team I’ve ever had.

This is what I was coming from.

Are you really going to try and cut 1 line out of my post to misrepresent what I said? Do you work for Fox news or something?

The “1 or 2 people like this” was referring to the players that run around fighting off point or zerging uncontested points.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

I know enough about how you play just from what you’ve said in this thread.

You don’t

Especially when you said that if you were on necro you would just well someone and watch them die lol.

Here’s toyou – and I didn’t know of that video before:

https://forum-en.gw2archive.eu/forum/game/wuv/Video-on-how-to-kill-a-Ranger-in-WvW/

I’m confused…. is this video to show how faceroll OP rangers are?

Jim Hunter when my other account isn’t suspended

Verbal Harassment Against Rangers

in PvP

Posted by: Puck.9612

Puck.9612

I’ve only had this happen once. I queued up solo, ended up with 2 thieves, a mesmer, and a warrior running all signets on foefire…. so pretty much a loss from the start. I would call targets and watch as everyone attacked whoever was closest to them instead of focusing the target. Neither thief decapped far once the entire game.

I eventually went down at home and we ended up getting 3 capped, they had 3 at home and 2 on mid. I pushed far since the thieves weren’t doing their jobs, decapped it and had 1 come to kill me, won that fight and capped it and then went to check mid. Mid had a shoutbow and bunker guard sitting on it so I decided to hold them their and keep an eye on far figuring my team could win 4v2-3 at home. Well apparantly they kept losing the fight even though they outnumbered the opponent. I kept 2-3 busy at mid/far the rest of the game and the thieves kept going on in chat about how it was my fault we were losing even though I was the only one holding anything.

How the hell is it my fault if the entire team can’t win a fight where they outnumber the opponent. If we have to zerg every point it’s a lost game anyway but it’s always easy to blame the ranger.

I doubt it’s ever the case ‘’I did nothing wrong the whole game, but everyone was blaming me’’.

Really? You’ve never queued up with newbies that zerg 1 point at a time or spend 3/4’s of the game fighting off point and then get mad at you for capping a point instead of following them?

I’ve had plenty of games where you get 1 or 2 people like this but the match I was talking about was hands down the worst team I’ve ever had. It didn’t help that our comp was terrible, but that is no excuse for not focusing targets.

No, I actually never had a game when everyone would be blaming me for the outcome of the game. I rarely get blamed, but usually realize I could have done something better. All I’m saying is I don’t believe when people say they did everything wrong, but everyone on their team blamed them.

If this was a common experience then you’d be right. The only other times I’ve had players qq’ing in PvP is when I kill them. And it wasn’t the entire team, it was the 2 kittenty thieves that couldn’t manage to kill anyone or decap a point the entire game.

Of course thieves are always the first to cry when I kill them too, the majority of salty whispers I get in WvW is also from thieves, so seeing them try to pass the blame isn’t surprising.

Well, if you’re getting in these situations this much, you should probably think about it a bit more. Saying everyone who plays certain class is salty, blames others for their mistakes and cries just makes me feel like you really see things differently than how they happened.

“I’ve only had this happen once”

Reading is hard huh?

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

P/P has nothing to do with it. They would have gone down even faster if I had been running d/d or d/p. The thing is I play multiple classes so I’m used to actively avoiding damage instead of hopping into stealth and expecting to be invincible.

I broke their LoS by playing smart and used a reflect. I was able to do this in a 1v2 against the supposed oh so OP faceroll class that you are having such a hard time with.

You don’t know how I play and you refuse to get anything of what I’m saying since you came to this thread – so…

I know enough about how you play just from what you’ve said in this thread. Especially when you said that if you were on necro you would just well someone and watch them die lol.

I’m not “refusing” what you say, I am countering your terrible arguments. Come back with better ones.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Riiiight. So me saying that longbow rangers are an extremely tough fight for necro’s somehow equals me saying, “rangers are so poor and soo underpowered and desperately need a buff”

I spend 90% of my game time in WvW. I have at least 1 of every profession and I roam on all of them. You need to try playing something other than a thief so that you better understand how the other classes work.

For the record I’ve actually been playing the hell out of my thief the past few days. I’ve been goofing off with my P/P build since anet left ricochet out of the patch notes and I’m worried we are losing it. I absolutely wrecked 2 rangers a couple of days ago in a 1v2 by popping multiple unloads, porting to them and dodge rolling through them to break their projectiles, and popping dagger storm to reflect a rapid fire. Incredibly easy fight when you know how to counter them and don’t rely on stealth to carry you.

Alright, so P/P – good.
And you wrecked 2 rangers who don’t need to learn to play because their class doesn’t teach them to – good job.
Some day you’ll get my point.

P/P has nothing to do with it. They would have gone down even faster if I had been running d/d or d/p. The thing is I play multiple classes so I’m used to actively avoiding damage instead of hopping into stealth and expecting to be invincible.

I broke their LoS by playing smart and used a reflect. I was able to do this in a 1v2 against the supposed oh so OP faceroll class that you are having such a hard time with.

Jim Hunter when my other account isn’t suspended

Verbal Harassment Against Rangers

in PvP

Posted by: Puck.9612

Puck.9612

I’ve only had this happen once. I queued up solo, ended up with 2 thieves, a mesmer, and a warrior running all signets on foefire…. so pretty much a loss from the start. I would call targets and watch as everyone attacked whoever was closest to them instead of focusing the target. Neither thief decapped far once the entire game.

I eventually went down at home and we ended up getting 3 capped, they had 3 at home and 2 on mid. I pushed far since the thieves weren’t doing their jobs, decapped it and had 1 come to kill me, won that fight and capped it and then went to check mid. Mid had a shoutbow and bunker guard sitting on it so I decided to hold them their and keep an eye on far figuring my team could win 4v2-3 at home. Well apparantly they kept losing the fight even though they outnumbered the opponent. I kept 2-3 busy at mid/far the rest of the game and the thieves kept going on in chat about how it was my fault we were losing even though I was the only one holding anything.

How the hell is it my fault if the entire team can’t win a fight where they outnumber the opponent. If we have to zerg every point it’s a lost game anyway but it’s always easy to blame the ranger.

I doubt it’s ever the case ‘’I did nothing wrong the whole game, but everyone was blaming me’’.

Really? You’ve never queued up with newbies that zerg 1 point at a time or spend 3/4’s of the game fighting off point and then get mad at you for capping a point instead of following them?

I’ve had plenty of games where you get 1 or 2 people like this but the match I was talking about was hands down the worst team I’ve ever had. It didn’t help that our comp was terrible, but that is no excuse for not focusing targets.

No, I actually never had a game when everyone would be blaming me for the outcome of the game. I rarely get blamed, but usually realize I could have done something better. All I’m saying is I don’t believe when people say they did everything wrong, but everyone on their team blamed them.

If this was a common experience then you’d be right. The only other times I’ve had players qq’ing in PvP is when I kill them. And it wasn’t the entire team, it was the 2 kittenty thieves that couldn’t manage to kill anyone or decap a point the entire game.

Of course thieves are always the first to cry when I kill them too, the majority of salty whispers I get in WvW is also from thieves, so seeing them try to pass the blame isn’t surprising.

Jim Hunter when my other account isn’t suspended

Verbal Harassment Against Rangers

in PvP

Posted by: Puck.9612

Puck.9612

I’ve only had this happen once. I queued up solo, ended up with 2 thieves, a mesmer, and a warrior running all signets on foefire…. so pretty much a loss from the start. I would call targets and watch as everyone attacked whoever was closest to them instead of focusing the target. Neither thief decapped far once the entire game.

I eventually went down at home and we ended up getting 3 capped, they had 3 at home and 2 on mid. I pushed far since the thieves weren’t doing their jobs, decapped it and had 1 come to kill me, won that fight and capped it and then went to check mid. Mid had a shoutbow and bunker guard sitting on it so I decided to hold them their and keep an eye on far figuring my team could win 4v2-3 at home. Well apparantly they kept losing the fight even though they outnumbered the opponent. I kept 2-3 busy at mid/far the rest of the game and the thieves kept going on in chat about how it was my fault we were losing even though I was the only one holding anything.

How the hell is it my fault if the entire team can’t win a fight where they outnumber the opponent. If we have to zerg every point it’s a lost game anyway but it’s always easy to blame the ranger.

I doubt it’s ever the case ‘’I did nothing wrong the whole game, but everyone was blaming me’’.

Really? You’ve never queued up with newbies that zerg 1 point at a time or spend 3/4’s of the game fighting off point and then get mad at you for capping a point instead of following them?

I’ve had plenty of games where you get 1 or 2 people like this but the match I was talking about was hands down the worst team I’ve ever had. It didn’t help that our comp was terrible, but that is no excuse for not focusing targets.

Jim Hunter when my other account isn’t suspended

Verbal Harassment Against Rangers

in PvP

Posted by: Puck.9612

Puck.9612

I’ve only had this happen once. I queued up solo, ended up with 2 thieves, a mesmer, and a warrior running all signets on foefire…. so pretty much a loss from the start. I would call targets and watch as everyone attacked whoever was closest to them instead of focusing the target. Neither thief decapped far once the entire game.

I eventually went down at home and we ended up getting 3 capped, they had 3 at home and 2 on mid. I pushed far since the thieves weren’t doing their jobs, decapped it and had 1 come to kill me, won that fight and capped it and then went to check mid. Mid had a shoutbow and bunker guard sitting on it so I decided to hold them their and keep an eye on far figuring my team could win 4v2-3 at home. Well apparantly they kept losing the fight even though they outnumbered the opponent. I kept 2-3 busy at mid/far the rest of the game and the thieves kept going on in chat about how it was my fault we were losing even though I was the only one holding anything.

How the hell is it my fault if the entire team can’t win a fight where they outnumber the opponent. If we have to zerg every point it’s a lost game anyway but it’s always easy to blame the ranger.

Jim Hunter when my other account isn’t suspended

Healing Spring

in Ranger

Posted by: Puck.9612

Puck.9612

I’m really hoping that it’s a 2 part skill. Click once to drop the trap, click again to activate it.

That’s not how a trap works. It will probably activate once an ally(maybe even yourself or pet) pass through it.

There aren’t any friendly traps in the game at the moment, you can’t say that’s not how traps work.

Yeah my bad for that a foe will most likely trigger it similar to DH’s heal trap.

Wouldn’t surprise me one bit since these ”balance” changes seem to all be flavor over functionality.

Jim Hunter when my other account isn’t suspended

Healing Spring

in Ranger

Posted by: Puck.9612

Puck.9612

I’m really hoping that it’s a 2 part skill. Click once to drop the trap, click again to activate it.

That’s not how a trap works. It will probably activate once an ally(maybe even yourself or pet) pass through it.

There aren’t any friendly traps in the game at the moment, you can’t say that’s not how traps work.

Jim Hunter when my other account isn’t suspended

Healing Spring

in Ranger

Posted by: Puck.9612

Puck.9612

I’m really hoping that it’s a 2 part skill. Click once to drop the trap, click again to activate it.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

….. Rangers don’t have to move!? You haven’t spent a lot of time roaming as a ranger have you? Give it a try sometime but be prepared to be insta focused in every fight.

Puck, I get that “rangers are so poor and soo underpowered and desperately need a buff” but it’s impossible to discuss with you because all you want is to get that point across.
Spend some time in wvw, ok? Preferably as a thief because in that case you really need to know what your opponent does and need to react accordingly, no facerolling with that class. And if you do so you will realize that most classes don’t need a buff, they just need to know when to use what skill.

Riiiight. So me saying that longbow rangers are an extremely tough fight for necro’s somehow equals me saying, “rangers are so poor and soo underpowered and desperately need a buff”

I spend 90% of my game time in WvW. I have at least 1 of every profession and I roam on all of them. You need to try playing something other than a thief so that you better understand how the other classes work.

For the record I’ve actually been playing the hell out of my thief the past few days. I’ve been goofing off with my P/P build since anet left ricochet out of the patch notes and I’m worried we are losing it. I absolutely wrecked 2 rangers a couple of days ago in a 1v2 by popping multiple unloads, porting to them and dodge rolling through them to break their projectiles, and popping dagger storm to reflect a rapid fire. Incredibly easy fight when you know how to counter them and don’t rely on stealth to carry you.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

So in this scenario the ranger forgot how to move so that you can land death shroud 2 and/or walk out of your wells? Necro’s need improvement, not some stupid theme based changes that ignore all their current weaknesses.

Rangers usually forget to move because they don’t have to – necros usually don’t forget to move so the necro in the other scenario wouldn’t have been free bait as well- both have equal chances to land their burst, well the ranger has got a higher chance, yes, that’s why this thread exists in the first place.
Just saying that necros are really strong and have possibilities to fight any other class. It was the easiest class I’ve ever played in PvE. The only real problem they face are interrupts which are plenty in wvw. Work on that, ok, but tone them down if you make them immune to interrupts, cause otherwise we’re all doomed

….. Rangers don’t have to move!? You haven’t spent a lot of time roaming as a ranger have you? Give it a try sometime but be prepared to be insta focused in every fight.

Jim Hunter when my other account isn’t suspended

Can call airships to defend a castle in WvW

in WvW

Posted by: Puck.9612

Puck.9612

It’s fine for them to be built in the guild hall but they need to be tradable once built so people without HoT/guild halls have equal access. Otherwise this becomes a P2W scenario.

Only if it favors wvw all the time it sounds like the effect are very limited to when they can be used. Or are you talking about the server who has more HoT guilds is more likely to win? I guess but the way ppl shell out gold for transfers i think that is as close to p2w as it can be lol. Your not fighting one guild when your wvwing that more ture for SMC then any other point in WvW so even if your guild dose not have it some other guild will.

P2W in a wvw setting would be a set of gear only ppl who pay real life money for can get as far as i can tell guild halls are not bring that nor is HoT.

If HoT is required to access the guild hall/war room, and the only way to get the new siege is in the war room, then they are putting WvW players that don’t purchase it at a disadvantage. That’s P2W.

They can avoid this by allowing players that buy HoT to craft the new siege and sell it at a profit to the players that decided not to pay for the new PvE map.

Well no becuse that one player cant really do any thing by them self that what wvw is about. So you realty only need one person to have that siege and every one on your side gains benefit.

Kind of a PtM or Pay to mule for your server hehe or better yet PtW or Pay to work for you server hmmm not as good. I bet ppl could come up with better names the point i am trying to get at you do not just befit your self and your self alone you help out your world and you NEED other ppl from your world to help you use it.

The airships are just 1 thing being introduced through the guild hall, the other one we know about is a motorcycle which most likely benefits the individual who makes it. Who knows what else they will stick in there.

Either way there is no reason to not make them tradeable unless they are looking for a cash grab.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Necros definitely got screwed over.

If you’re a necro getting killed by a ranger, I can understand, but the rage is misdirected. It’s a problem with the necro for the class was basically conceptualized with “This class has 2 life bars [more like 1 2/3] so let’s make them unable to sustain, mitigate, negate or avoid damage” in a game where these things tend to be crucial. Please move the QQ over there, because it really is justified. I mean they just got a massive penalty on their only good heal, and it’s not necessarily even better than other classes’s heals.

Necros have got a gap closer (death shroud 2), they can interrupt with either staff 5, death shroud 3 or spectral grasp – that is to avoid damage and it’s powerful. Necros are powerful in general – just when they’re interrupted they’re screwed and interrupts are the only real weapon against them.
They can partly avoid damage with spectral armor which is the second worst protection skill in game. The worst is thief – they have got none.

So, if I were a necro facing a ranger, I would use death shroud 2, put my wells under them and watch them die. Maybe dance a little.
The healing skills are bad though, I agree.

So in this scenario the ranger forgot how to move so that you can land death shroud 2 and/or walk out of your wells? Necro’s need improvement, not some stupid theme based changes that ignore all their current weaknesses.

Jim Hunter when my other account isn’t suspended

Can call airships to defend a castle in WvW

in WvW

Posted by: Puck.9612

Puck.9612

It’s fine for them to be built in the guild hall but they need to be tradable once built so people without HoT/guild halls have equal access. Otherwise this becomes a P2W scenario.

Only if it favors wvw all the time it sounds like the effect are very limited to when they can be used. Or are you talking about the server who has more HoT guilds is more likely to win? I guess but the way ppl shell out gold for transfers i think that is as close to p2w as it can be lol. Your not fighting one guild when your wvwing that more ture for SMC then any other point in WvW so even if your guild dose not have it some other guild will.

P2W in a wvw setting would be a set of gear only ppl who pay real life money for can get as far as i can tell guild halls are not bring that nor is HoT.

If HoT is required to access the guild hall/war room, and the only way to get the new siege is in the war room, then they are putting WvW players that don’t purchase it at a disadvantage. That’s P2W.

They can avoid this by allowing players that buy HoT to craft the new siege and sell it at a profit to the players that decided not to pay for the new PvE map.

Jim Hunter when my other account isn’t suspended

Could I exchange Kudzu For something better!

in Ranger

Posted by: Puck.9612

Puck.9612

Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?

You know the longbow skills are weak. Why defend it like the aren’t?

I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.

The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.

That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.

Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.

Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.

I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.

Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.

You are adding in a players unknown where you are great at said skills. Why do you need OUTCLASS someone in such a way simply because it is unbalanced to begin with? I’m not saying there are not elite players that just flay out outclass other players and ranger is their chosen platform I know that is the case. Speaking as a sheer damage output a lot more battles would become a lot more fair if we were not having to work 4 times as hard to get the same result.

What are you even talking about? I’m telling you exactly where a longbow rangers weaknesses are in TPvP. Lack of mobility on several of the maps and lack of boon stripping. If these things became available tomorrow we would instantly be in the meta.

I’ve run into a number of players from the tournaments and wrecked them in fights as a longbow ranger when I caught them solo queuing. My damage and player skill are fine. That doesn’t matter when they can out rotate me or survive long enough (because I can’t strip protection, regen etc.) on point for a team member to rotate.

PvP isn’t about fighting or putting out the most damage. If you believe that it is then you don’t understand the game at all.

Damage output is not the entire equasion no but somehow you are only seeing what you want to see. I’m not saying player skill/positioning/rotation/and a number of other things do not play a factor in winning a fight but you are not hearing what I am saying. Most AoEs maybe get 1-2 hits IF you are lucky. As barrage hits for much LOWER per hit it is MUCH weaker and is not in line with skills of similar function. This is not a who is better at swapping weapons or moving to the left or rotating skills. This issue is with the sheer damage output.

Those similar skills don’t belong to classes that have a pet to CC and lock a player down in them. Not to mention barrage isn’t a cast it and forget it, high damage skill. It is meant to be used strategically for area denial. Place it on yourself to put pressure on melee players, on a thief’s shadow refuge, on point or in a lords room, etc.

Jim Hunter when my other account isn’t suspended

Healing Spring

in Ranger

Posted by: Puck.9612

Puck.9612

Did they post the details on how it is going to work now and if so can someone link it?

Jim Hunter when my other account isn’t suspended

Could I exchange Kudzu For something better!

in Ranger

Posted by: Puck.9612

Puck.9612

Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?

You know the longbow skills are weak. Why defend it like the aren’t?

I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.

The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.

That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.

Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.

Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.

I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.

Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.

You are adding in a players unknown where you are great at said skills. Why do you need OUTCLASS someone in such a way simply because it is unbalanced to begin with? I’m not saying there are not elite players that just flay out outclass other players and ranger is their chosen platform I know that is the case. Speaking as a sheer damage output a lot more battles would become a lot more fair if we were not having to work 4 times as hard to get the same result.

What are you even talking about? I’m telling you exactly where a longbow rangers weaknesses are in TPvP. Lack of mobility on several of the maps and lack of boon stripping. If these things became available tomorrow we would instantly be in the meta.

I’ve run into a number of players from the tournaments and wrecked them in fights as a longbow ranger when I caught them solo queuing. My damage and player skill are fine. That doesn’t matter when they can out rotate me or survive long enough (because I can’t strip protection, regen etc.) on point for a team member to rotate.

PvP isn’t about fighting or putting out the most damage. If you believe that it is then you don’t understand the game at all.

Jim Hunter when my other account isn’t suspended

Could I exchange Kudzu For something better!

in Ranger

Posted by: Puck.9612

Puck.9612

Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?

You know the longbow skills are weak. Why defend it like the aren’t?

I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.

The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.

That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.

Sadly you do not stay in Longbow while in PvP. You said you do not. Why is that? If the pieces of the puzzle are all fitting together why do you go mele? If the damage output is where it should be why do you switch to a weapon that does a better job? You are not even listening to yourself.

Wait… do you think damage output is why you don’t see longbow rangers in the higher levels of PvP? Do you think shoutbows, cele ele’s/engi’s, bunker guard’s, even thieves have their place because of damage output? PvP is all about team utility and holding points.

I guarantee you if every map was laid out like foefire you would see a crap ton of rangers. The reason you see thieves instead of rangers is because thieves have much better mobility, especially on maps where vertical ports offer a huge advantage, and they can boon strip.

Damage has nothing to do with it. 1v1 vs a thief comes down to player skill because our range, cc and single target damage are incredibly effective against a thief.

Jim Hunter when my other account isn’t suspended

Could I exchange Kudzu For something better!

in Ranger

Posted by: Puck.9612

Puck.9612

Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?

You know the longbow skills are weak. Why defend it like the aren’t?

I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.

The entirety of the fire line while using full zerk nuker makes longbow look weak. THE ONLY skill on Longbow that calculates out decently is the auto attack. Nothing else has the damage of the fire eles weapon skill bar. Nevermind the utility it gets off it’s attunment swaping skills I’m referring to sheer damage nuke ability. There is an equasion that gives every skill it’s final damage output and I’m saying Barrage is not in line with other skills of the same type. Rapid fire is also not in line with the other skills. Being a single target only attack it should be higher naturally than a skill that hits AoE.

That’s because the longbow isn’t designed around every skill being a massive damage skill. You have 2 skills for dealing damage, the rest are for maintaining distance in order to deal that damage. Longbow ranger vs staff ele 1v1 the ranger will always win unless he is completely awful. According to you the ranger shouldn’t stand a chance because you only look at the pieces instead of the puzzle.

Jim Hunter when my other account isn’t suspended

Could I exchange Kudzu For something better!

in Ranger

Posted by: Puck.9612

Puck.9612

Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?

You know the longbow skills are weak. Why defend it like the aren’t?

I don’t know that at all. I have the sense not to look at skills in a vacuum. meteor shower does more damage than barrage but that is 1 skill on each weapon. You have to compare everything when you consider balance.

Jim Hunter when my other account isn’t suspended

Can call airships to defend a castle in WvW

in WvW

Posted by: Puck.9612

Puck.9612

It’s fine for them to be built in the guild hall but they need to be tradable once built so people without HoT/guild halls have equal access. Otherwise this becomes a P2W scenario.

Jim Hunter when my other account isn’t suspended

Could I exchange Kudzu For something better!

in Ranger

Posted by: Puck.9612

Puck.9612

Can we just lock this guy in a room with all the people that qq about longbow being op and let them duke it out for awhile?

Jim Hunter when my other account isn’t suspended

Horror movie theme

in Necromancer

Posted by: Puck.9612

Puck.9612

Two weeks later…
“knockdowns will no longer affect movement speed”

Hahahaha

That or apply 25 stacks of vulnerability, poison and burning to yourself when you knock down an opponent.

Jim Hunter when my other account isn’t suspended

Dev's - Few things you missed, Thanks.

in Ranger

Posted by: Puck.9612

Puck.9612

Whirling Defense

  • The cast time is way just to long.
  • Allow us to cast the skill while moving.

cast time is good when u see it as a defensive skill and not as an weak offensive skill

This might be useful in PvE, but having long cast time and locking you in place will get you killed in PvP.

Nade Spammers and LB Rangers are only real classes you will counter using #5 other then that just makes you sitting duck for melee burst.

Was this fixed against nades? It’s been awhile since I tried using it against an engi but last time I tried he was just able to throw them at my feet and the aoe hit me through the block. He pretty much had to throw them at my face for them to be blocked, and since you are rooted it is real easy for them to aim them at your feet.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Actually the best duels ive seen was ranger vs thief if both are great it is a great show to watch , i have pitty i only know how to play the Lb leecher, probably ranger or necro will be my new main, but most probably will end with ranger snipping off walls, it look way to easy with that lb buffs.

I’d definitely go ranger over necro after all the changes go through. Necro’s really got shafted with the changes, especially having their only viable heal nerfed and the changes to chill ruining their new specialization. I’m pretty sure engi’s are the real winners of the new changes.

For group play i would play a necro, few reapers portal bombin with chill fear and pulls, mass chill again… target dont even know what to do with that condi at mixture, dark blender id say…
Imo Anet didnt pay much atention to the guard so im dropping that class, it will be only hammer+simbols medi guards with mace focus…… it feels all others have to much expecially this lb boost.

Don’t let the dumb “dragon hunter” name fool you. Guardians are going to be very powerful, especially when they get their bow. Reapers are just going to get kited the same way necro’s are right now. If you want them to be viable you need to start bugging anet to give you a gap closer and at least 1 viable heal.

guadian have plenty of gap closers, imo to down a ranger only its needed a sword/focus i do it even with mace shield on the swap roatation ….
Problem is that in trade for the “cliche hunter” guardian didnt get many skills updated and become more useless with the actual changes, reason ic to change

I know it is to soon to talk about damage.. since we know nothing about stats and max damage, since bow mechanics in gw2 are far inferior to gw1 i will just need a bow and be at range to make damage.

I don’t know, Guardians have been in a good place since… forever. They didn’t receive any massive buffs besides “stupid name” hunter and all the crazy amount of burning (like they needed help with that) but I think that’s because they didn’t need massive buffs. They are still meta in every game mode. This was supposed to be a balance change after all.

Jim Hunter when my other account isn’t suspended

Horror movie theme

in Necromancer

Posted by: Puck.9612

Puck.9612

Lol I swear I was just talking about that. Was it this post that got you thinking?

As a ranger main I absolutely agree. Necro’s got screwed pretty hard. At least they lubed it up nice for ya. “Reapers are going to be the masters of chill so you don’t need gap closers”… a few weeks later “chill no longer affects movement skills”

You will be just like the scary movie monsters that slowly stalk the enemy. So basically all you need to do is wait for your opponent to trip over their own feet so you can catch them, just like they do in the movies.

Jim Hunter when my other account isn’t suspended

Dev's - Few things you missed, Thanks.

in Ranger

Posted by: Puck.9612

Puck.9612

Whirling Defense

  • The cast time is way just to long.
  • Allow us to cast the skill while moving.

cast time is good when u see it as a defensive skill and not as an weak offensive skill

Cast time is too long since it roots you in place. If they allowed movement it would be fine.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Yup, consume conditions was strong but it was so easy to interrupt and already had a pretty long cooldown. I just don’t understand how they thought that was a good change.

It seems to me that the philosophy to necro is “this could be used for too much, let’s nerf it” It’s a sledgehammer, “hammer the nail that sticks out” attitude. A power negative philosophy.

Compare to this to the attitude towards engineers and eles where the mindset is "how can we make this aspect of the class better, to open up more options and more fun to play. It’s a power positive philosophy.

Guess which classes I find to be in better shape, more engaging to play, and to have more to look forward too?

I don’t subscribe to power creep fears. If everyone is equally as broken, I would find it more fun as long as there are ways to abuse it all with some degree of equality of opportunity.

Yeah, same logic they used with ranger shortbow back in the day. Maybe if they reverted those changes and provided a mainhand melee weapon that didn’t lock your character into animations you would see a bit more build variety in newer rangers.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Yup, consume conditions was strong but it was so easy to interrupt and already had a pretty long cooldown. I just don’t understand how they thought that was a good change.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Actually the best duels ive seen was ranger vs thief if both are great it is a great show to watch , i have pitty i only know how to play the Lb leecher, probably ranger or necro will be my new main, but most probably will end with ranger snipping off walls, it look way to easy with that lb buffs.

I’d definitely go ranger over necro after all the changes go through. Necro’s really got shafted with the changes, especially having their only viable heal nerfed and the changes to chill ruining their new specialization. I’m pretty sure engi’s are the real winners of the new changes.

For group play i would play a necro, few reapers portal bombin with chill fear and pulls, mass chill again… target dont even know what to do with that condi at mixture, dark blender id say…
Imo Anet didnt pay much atention to the guard so im dropping that class, it will be only hammer+simbols medi guards with mace focus…… it feels all others have to much expecially this lb boost.

Don’t let the dumb “dragon hunter” name fool you. Guardians are going to be very powerful, especially when they get their bow. Reapers are just going to get kited the same way necro’s are right now. If you want them to be viable you need to start bugging anet to give you a gap closer and at least 1 viable heal.

Jim Hunter when my other account isn’t suspended

Dev's - Few things you missed, Thanks.

in Ranger

Posted by: Puck.9612

Puck.9612

I want to add, Instinctive Reaction. I don’t understand why you would switch this from converting 7% of vitality to power, to now converting 7% of healing to power. Either just change it back or switch it to 7% of healing is converted to condi damage so it can be used with condi regen builds. Right now it is a waste of a trait.

Jim Hunter when my other account isn’t suspended

June 23 Specialization Changes

in Guild Wars 2 Discussion

Posted by: Puck.9612

Puck.9612

Any word on ricochet for thieves? No one was complaining that P/P thieves were OP, please don’t nerf them.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Actually the best duels ive seen was ranger vs thief if both are great it is a great show to watch , i have pitty i only know how to play the Lb leecher, probably ranger or necro will be my new main, but most probably will end with ranger snipping off walls, it look way to easy with that lb buffs.

I’d definitely go ranger over necro after all the changes go through. Necro’s really got shafted with the changes, especially having their only viable heal nerfed and the changes to chill ruining their new specialization. I’m pretty sure engi’s are the real winners of the new changes.

Jim Hunter when my other account isn’t suspended

Rangers

in WvW

Posted by: Puck.9612

Puck.9612

Its not OP but its annoying as kitten. Every roaming ranger is basically a walking 5000 radius bubble that says:

Having Fun Not Allowed.

Because the instant you start a fight with somebody else, put your attention onto a different target or whatever, and a ranger walks up, he’s just going to wait till after he sees you dodge something and BAM you’re kittened before you even knew he was there. Even if you survive the initial burst you’re not going to escape the ridiculous autoattacks unless you’re purposefully holding a large portion of your utility in reserve on the off chance that one of these guys shows up. Unbelievably, I find myself doing this now as just standard practice while roaming.

Basically they might not be so OP in a 1v1, but the map pressure they exert is ridiculously out of line with all other classes.

I’d much rather have a ranger +1 a fight than a thief. There are a lot more ways to counter the ranger and it’s easier to escape if u need to. Plus if a thief does +1 you have no choice but to focus him because if you don’t he will drop shadow refuge on the player you were fighting if you down them first.

I’ve easily gone 1v2 or 3 against rangers, I’ve done it against thieves but it’s a nightmare because you can down them multiple times and they just stealth res over and over. Try to AoE them and they end up rallying off an eagle gryffin that aggroes from halfway across the map.

But let’s not pretend like it doesn’t suck when anyone +1’s a fight. Once again this complaint isn’t a ranger problem.

The point isnt’ that rangers are too strong when they +1.

The problem is that it feels unfair to play against, to a far worse degree than thief burst, which lets face it is pretty unfair already. Note that I’m not talking about “omy 1v2 so unfair.” I mean that there is pretty much no opportunity for you to even interact with the ranger. When a thief comes in they generally blow their mobility to reach you quickly, making it much easier to then run away from them immediately compared to the ranger who usually has mobility options on swap and doesn’t even need to close the distance.

Against thieves defensive options feel useful. Not so much with the ranger.
As the thief blows initiative against your blocks/evades they lose damage options. As you run away from the ranger you’re furiously blowing big cooldowns just to deal with their autoattacks, and running away only makes the auto stronger.

The thing that makes it feel unfair and cheesy is the lack of interaction, not really the power level. Half the time when a thief jumps you, you think something like “ok, cheap, but at least he timed heartseekers to avoid my dodges and interrupted my heal well.” When a ranger jumps you, 99% of the time they don’t do jack besides 211111111.

Basically, playing longbow ranger means that you could literally never ever have played ranger even once before, and still walk into a fight and totally leave somebody with 0 options. No other class does that as cheaply, and cheap is absolutely the right term here..

Oh so we are discussing your “feelings” now. Okay guys let’s all sit down, hold hands and discuss how it makes you feel when players don’t respect your 1v1’s.

Linnael please show us on the doll where the big bad ranger touched you.

I’m making statements regarding the health of the game. If you want me to talk about feelings, I can tell you about how I find rangers laughable when roaming because they suck so bad and are always so eager to add one more to the list of victims im killin 1v9 so that I can feel more satisfied as i show these players how terribad they are.

rekt.

scrub.

“Rangers are so bad I 1v9 them, please nerf rangers” so much logic. Go back to your “feelings” argument, somehow that is less stupid than your current argument.

i can 1 vs 1 rangers , but cant stand rangers leeching 2k-4k atacks from the backlike or wall nerf rangers… oh wait got buffed!

every one hates to be the one elected by rangers auto atacks >:}

So….. you don’t like rangers? k.
Solid argument, thanks for stopping by.

Jim Hunter when my other account isn’t suspended

Best builds for RANGErs are actually melee?

in Ranger

Posted by: Puck.9612

Puck.9612

If you don’t see them coming, you are doing it wrong. Maintain awareness. “Rangers rely on a keen eye”
If you have no utilities to flee, you are doing it wrong, you also have weapon skills for that and pet skills. Rangers need a “steady hand”.
Rangers are most definitely “unparalleled archers” there can be no debate on that, we are very capable of “bringing down foes from a distance with…bows”, see forum QQ for that, or just plain experience.
So, “with traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation”.

When you flat out ignore the description the game gives and say you can’t use other things that is purely a flaw.

Adapt. Like a Ranger.

Keen eye has nothing to do with perma stealth thief that can steal from 1200 range. Maybe the low tier servers lack skilled thieves? The weapon skills were based off the above mentioned longbow and longbow but thanks for proving you cannot read.

I’ve played on every tier and have never run across a thief that is sitting around Perma stealthed on the off chance someone will pass by.

But for arguments sake lets say they are sitting in a field constantly re-stealthing. How hard is it to hear them blasting or leaping through their field? Are we not supposed to use our hearing and only focus on what our keen eyes can see because you have some lore attachment to rangers sight?

You have never had a thief come out from around a corner or off a ledge? I sure have and never saw him at all before hand nor his extremely large red name tag thingy. Several times. You can close a HUGE gap with short bow and super speed.

Nope, I pay attention to my surroundings. That includes taking wide turns around objects (unless I’m trying to LoS something) and panning my camera around walls.

For the past several years I’ve spent probably 90% of my game time roaming WvW. I need to be fighting at least 1v3 to be caught off guard by another player jumping me. Even then it’s rare that I don’t see them coming.

Jim Hunter when my other account isn’t suspended

[Balance] What went wrong

in Ranger

Posted by: Puck.9612

Puck.9612

… We were almost back on topic. Please ignore the troll.

Jim Hunter when my other account isn’t suspended

MDG needs more thought.

in Ranger

Posted by: Puck.9612

Puck.9612

I like the first idea. While it would be cool to bring back Master’s Bond, it wouldn’t be the same since they are instantly getting the stacks and losing them if you go over 50% health. It’s basically just using the name but completely changing the trait.

I just wish they would fold Master’s Bond into one of the other Beastmastery traits and remove the on-swap penalty.

Jim Hunter when my other account isn’t suspended

[Balance] What went wrong

in Ranger

Posted by: Puck.9612

Puck.9612

Any thoughts on if zerk is still going to be the go to gear set for PVE rangers? the same goes for ranger runes vs scholar runes. Maths will have to be done once the patch actually hits and things are more permanent. If axe or sb did more direct damage i could see rampagers competing with zerk for best dps.

It’s going to be Zerk most likely. With the changes to Flanking Strikes, it relieves having to take a couple pieces of Assassin’s gear now. Likewise with other classes and how much crit chance modifiers added in.

Yup, I don’t see it changing much for PvE. I will definitely be running some more cavalier stats on a wvw build thanks to the remorseless trait.

Jim Hunter when my other account isn’t suspended

So the reaper is already bad?

in Necromancer

Posted by: Puck.9612

Puck.9612

We don’t know what the final raw damage and most importantly the final ability scaling is going to be yet so it’s hard to say. If the damage is significantly high enough the aforementioned issues may not necessarily matter as much however if it’s lackluster then it’s dead before it even sees the light of day.

Damage being higher will help in PvE but it’s not going to help in PvP/WvW when players are dancing around you. They really need to give the GS a gap closer.

Jim Hunter when my other account isn’t suspended

[Balance] What went wrong

in Ranger

Posted by: Puck.9612

Puck.9612

Natural Regeneration heals the pet and the ranger.(edit: the tooltip is wrong and has been for some time now)
SotW heals pet and ranger
the SotW trait heals the pet and ranger
Invigorating Bond is an AoE heal

Then mine is broken as it has never healed me. I only recieved passive healing while food was active or I had on the signet.

Yup, I’m pretty sure that’s what happened. It works the same for everyone in the game but yours is broken.

Jim Hunter when my other account isn’t suspended

[Balance] What went wrong

in Ranger

Posted by: Puck.9612

Puck.9612

https://wiki.guildwars2.com/wiki/Natural_Healing

Also affects the ranger, healing for 133 every 3 seconds.
Only active during combat.
Compassion training will increase the heal to 177 every 3 seconds on the ranger.

Jim Hunter when my other account isn’t suspended

[Balance] What went wrong

in Ranger

Posted by: Puck.9612

Puck.9612

I’m just hoping natural regeneration continues to heal us as well as our pet. You’d think with all the trait changes they are making they could take the 2 seconds to correct the tool tip.

The beast mastery skill has only ever healed the pet. The signet heals us and the pet.

Ummmm nope. Go test it out yourself.

Jim Hunter when my other account isn’t suspended

So the reaper is already bad?

in Necromancer

Posted by: Puck.9612

Puck.9612

As a ranger main I absolutely agree. Necro’s got screwed pretty hard. At least they lubed it up nice for ya. “Reapers are going to be the masters of chill so you don’t need gap closers”… a few weeks later “chill no longer affects movement skills”

You will be just like the scary movie monsters that slowly stalk the enemy. So basically all you need to do is wait for your opponent to trip over their own feet so you can catch them, just like they do in the movies.

Jim Hunter when my other account isn’t suspended

[Balance] What went wrong

in Ranger

Posted by: Puck.9612

Puck.9612

I’m just hoping natural regeneration continues to heal us as well as our pet. You’d think with all the trait changes they are making they could take the 2 seconds to correct the tool tip.

Jim Hunter when my other account isn’t suspended