I really don’t like the jungle suggestion people keep making. Sounds way too closed in.
Maybe something like a tropical island instead with some(not overkill) jungle, mountains and caves in the middle of the map, and real shallow water (that you can run through) and small connecting islands around the outside.
You could throw in beach shacks and shipwrecked boats for LoS obstacles, and at least one of the keeps would need to be a pirate fortress made from old ship parts.
The mountain and jungle in the center could hold the shrines that offer buffs (nothing ridiculous like the dbl gimmicks) and provide the type of terrain you could hide from zergs in, but it would be slower to cut across the map because the paths aren’t as direct. I don’t mean make it ridiculously convoluted like the dbl was where you had to travel a mile to the left to make a right turn. I’m thinking more like the ruins which provide enough twists and turns to make a zerg lose interest but you can still move in a relatively straight line without hitting dead ends.
You could use the caves as short cuts to cross under the center of the map to get to objectives quicker. Make most of it above the water line but maybe include a few underwater passages with a current that moves you along at +33-50% speed (depending on size of the map).
Meh, I’m pretty sure I could dig through posts I made a years ago suggesting they bring back preparations.
I really don’t care who suggested it first, I just want a way to counter all the projectile hate that HoT brought to the game.
I’m open to a rotation….. just not a friggin quarterly one.
They should just rotate the dbl with eotm (and do some serious work on it) until they figure out how to automatically rotate bl’s on a weekly basis.Ahhh Seriously! Leave EoTM out of this. You will be killing a huge player base that really enjoy it just the way it is.
My vote still stands….2 ABL- 1 DBL! If not, get it out of WvW and turn it into a pve hot map.
I don’t see how, the maps are extremely similar. Full of PvE gimicks, there is no strategic positioning, caters to k-trains. Maybe they can toss something in the middle of the dbl that lets you transform into rocket shooting bugs or whatever the hell it is eotm players enjoy.
The 2 alpine 1 DBL option still would lose players though due to the imbalance it creates between the teams. For players who actually try to play all maps and try to defend and attack all objectives as part of their game play they are basically getting a broken game mode all of the time. For those who hop between all the maps defending and attacking this was how this was viewed:
1)Mixed BLs= Broken game mode all of the time.
2) Rotation= Playable game mode part of the time
3)No DBL= playable game mode all of the time.For players who just played on one map doing whatever the mixed BLS were fine, but for those who play the whole game ( all maps) being their battlefield and they actually care about the score and balance, adding the DBL added an element to the game mode that made the game mode unplayable because of how many players were unwilling to go there at all making it so whoever had the most players on their server even willing to go to the DBL would win by default.
Players seem to think that having a mixed BL meant people could just play where they want and how they want. That works for only players who do not hop to all maps and defend an attack all objectives and care about the score and balance. For those players, the game mode is unplayable/ broken with mixed BLs and you are then giving them a broken game mode all of the time with mixed BLs rather than having the option of ever having a playable game mode at all.
And what is the reality today?
Exactly the same.
I jump onto an enemy border. No one there. Not even outmanned. They hold most things. I ask for help from the community guild to build some siege for a single T0 tower. Nope, 95% or so of the border population is on home zerging a tag and the rest is on EB. No one comes. Looks at home. Almost painted fully in our color.
Had it been desert, it would have made zero difference.
So I fail to see the point. As I said in another thread, people are overthinking it. People are unwilling to go to alpine bls already, unless one of their favorite pug commanders decide to raid there.
Did you try taking the tower?
If you aren’t hitting anything no one will show up to defend.
Since the return of alpine I have been able to hop on the bl’s any time of day and draw out small scale fights. Not only do people actually show up when you start attacking things, they return after you kill them, so you get multiple fights in 1 location.
The few times I actually encountered players in the dbl (besides the random 15+ man karma train) I would maybe get 1 fight and never see them again. Most the time they’d wp away or use the PvE gimmicks (like jumping off a cliff without falling damage) to run from a 1v1.
I’m betting these are some of the same players that kept crying on the forums about how they couldn’t cap anything on alpine without people killing them lol.
Now for the people who voted “no” and want to stick to the 3 month rotation, just pushed more players to want to just delete the dbl if that scenario will continue.
Indeed. If a vote comes up to scrap it, I’ll vote yes in a heartbeat. I dont care how much work devs put into it or if it can be further “fixed”, the threat of 3 long months of the community being torn apart is simply too great, no more compromise.
Yup. I could deal with having 2 alpine 1 dbl (although I still see this as a problem), but it’s not worth the risk of the the mixed bl vote failing and watching the community get destroyed if we are stuck with the dbl again. I’ll definitely be voting for its destruction.
If they end up being bitter and decide to never make a new map we’d still get a good year or 2 of playable WvW while slowly losing players to stagnation, if they bring back the dbl that’s pretty much game over .
The 2 alpine 1 DBL option still would lose players though due to the imbalance it creates between the teams. For players who actually try to play all maps and try to defend and attack all objectives as part of their game play they are basically getting a broken game mode all of the time. For those who hop between all the maps defending and attacking this was how this was viewed:
1)Mixed BLs= Broken game mode all of the time.
2) Rotation= Playable game mode part of the time
3)No DBL= playable game mode all of the time.For players who just played on one map doing whatever the mixed BLS were fine, but for those who play the whole game ( all maps) being their battlefield and they actually care about the score and balance, adding the DBL added an element to the game mode that made the game mode unplayable because of how many players were unwilling to go there at all making it so whoever had the most players on their server even willing to go to the DBL would win by default.
Players seem to think that having a mixed BL meant people could just play where they want and how they want. That works for only players who do not hop to all maps and defend an attack all objectives and care about the score and balance. For those players, the game mode is unplayable/ broken with mixed BLs and you are then giving them a broken game mode all of the time with mixed BLs rather than having the option of ever having a playable game mode at all.
I agree, that’s why I said I’d still have a problem with it.
For me it comes down to broken >unplayable. Mixed bl’s is broken, dbl is unplayable, and (3 months of) dbl would drive off way more people than mixed bl’s would.
A weekly rotation is bearable. Sticking the dbl in a rotation with eotm until they fix it would be ideal.
I just double checked on my memory of Super majority in countries around the World.
Not ONE country that uses super majority requires a figure as a high as 75% – so the Democratic standards used by Countries to decide how billions of people live they lives apparently arnt good enough for Anet….
You also need to get someone with a Psychology or Sociology background to write your Poll questions because the bias and confusion inherent in your questions actually manipulated the results – which you then FURTHER manipulated by going with the minority decision.
And now your going to ask who wants to get rid of DBL when its clear from qualitative evidence around reddit and the forums and yes the poll aswell that people in the main wanted a third map and no rotation?
I’m open to a rotation….. just not a friggin quarterly one.
They should just rotate the dbl with eotm (and do some serious work on it) until they figure out how to automatically rotate bl’s on a weekly basis.
Now for the people who voted “no” and want to stick to the 3 month rotation, just pushed more players to want to just delete the dbl if that scenario will continue.
Indeed. If a vote comes up to scrap it, I’ll vote yes in a heartbeat. I dont care how much work devs put into it or if it can be further “fixed”, the threat of 3 long months of the community being torn apart is simply too great, no more compromise.
Yup. I could deal with having 2 alpine 1 dbl (although I still see this as a problem), but it’s not worth the risk of the the mixed bl vote failing and watching the community get destroyed if we are stuck with the dbl again. I’ll definitely be voting for its destruction.
If they end up being bitter and decide to never make a new map we’d still get a good year or 2 of playable WvW while slowly losing players to stagnation, if they bring back the dbl that’s pretty much game over .
I’d run something similar to what puck suggested. More of a costly build though.
Trailblazer is definitely going to be better than dire, I just didn’t want to mess with his gear choices too much.
I don’t know about celestial shadow over natural stride. I’d do that in PvP or if I was running with a group, but perma swiftness is going to be a lot more helpful while roaming, especially since he already has access to stealth and superspeed.
You keep complaining about diversity yet you dont want to use actual diversity, neither in terms of your own build or by using teamwork and weighing up your class/build shortcomings. Yes, I play an engineer. It has a wide array of tools to perform tasks such as stomping under pressure. I even play a hybrid build to give me a better range of targets I can reliably engage, instead of being the best at specific types. That is what I call diversity.
But hey if you are done arguing I am too.
You realize diversity means variety right? Everyone having to play condi isn’t diversity. Bringing a partner along isn’t diversity….
And just because engi is good for running hybrid builds doesn’t mean every profession is.
Nope. 2 players smart enough to power rez (especially if they can both provide stealth) are pretty kitten ed hard to kill. 1 person can rez faster than you can stomp. I could be boring and run a condi build like 90% of roamers so that they will have poison on them and continue to take damage even when stealthed, but why stifle build diversity for the sake of a stupid mini game?
Well if you say you wouldnt have won that fight 2v3 or 1v2 either then there is no kittening chance you could have won 1v3 regardless of rally mechanics.
I also find it amusing you complain about it when you dont even want to bring the tools to deal with it because “diversity”, which yes happen to be things like poison and condi damage to suppress the enemy heals. Talk about trying to fix a problem you create yourself. Diversity in this case would have been to literally have a condi roamer next to you – you deal power damage to pummel 3 players, he deal condi damage and the tools to actually stomp them. That’s called teamwork.
If I am repeatedly downing the players without going downed myself……. how exactly did you come to the conclusion that “there is no kittening chance you could have won 1v3 regardless of rally mechanics.” ?
Even after they had other show up and I had to bail, they couldn’t kill me. being able to stealth rez was literally the only thing that kept them alive….
Oh and lol at your comment about build diversity including carrying around another condi player in your pocket. I don’t know why I’m even bothering with you… You play an engineer so this pretty much doesn’t effect you. You can carry on fighting while sending your gyro to stomp, if they stealth you reveal them, and you have enough cc and aoe coming out of your kitten to choke a horse.
That’s the problem with this, we already are winning the outmanned fight. I had a 1v3 last night where I downed my opponents multiple times but they kept stealth rezzing over and over again preventing me from stomping. I eventually had to bail because more people showed up.
They either need to change it so rezzing is much slower, or if you go back down within 1-2 minutes of being downed you insta die.
Flawed argument in the same line of Anet’s latest poll. Just because you had an expected outcome to win a 1v3 doesnt mean that’s the only correct outcome – which their ability to res their teammates under obvious pressure from just one single peep proved. If you couldnt stomp them you werent winning. Hence, you lost. End of story.
So in your opinion a flawed game mechanic carrying 3 players that couldn’t down me once equals them winning?
Makes sense…… Heaven forbid they make any changes to the game so that skill>numbers. Your attitude is the reason they keep pandering to the crappy players with changes like the recent hardened gates fiasco.No, the fact they where 3 players against 1 carried them.
Tell me, do you think you would have won if they had been just 2?
Or if you had another good roamer next to you?
If you consider the answers to be yes, then there it is again. The fact that they where 3 against 1 carried them.
Skill always > numbers… up to a certain point.
Nope. 2 players smart enough to power rez (especially if they can both provide stealth) are pretty kitten ed hard to kill. 1 person can rez faster than you can stomp. I could be boring and run a condi build like 90% of roamers so that they will have poison on them and continue to take damage even when stealthed, but why stifle build diversity for the sake of a stupid mini game?
Downed state was designed with PvE and SPvP in mind. They’ve already had to make multiple changes to it because outside of a 1v1 fight it is a terrible mechanic to have in WvW.
Larger groups already have the advantage of numbers, the aoe limit, having low players be able to reset while their friends keep you in combat, etc. They don’t need more help from this gimmick. Downed state doesn’t need to go away completely but it does need more changes.
That’s the problem with this, we already are winning the outmanned fight. I had a 1v3 last night where I downed my opponents multiple times but they kept stealth rezzing over and over again preventing me from stomping. I eventually had to bail because more people showed up.
They either need to change it so rezzing is much slower, or if you go back down within 1-2 minutes of being downed you insta die.
Flawed argument in the same line of Anet’s latest poll. Just because you had an expected outcome to win a 1v3 doesnt mean that’s the only correct outcome – which their ability to res their teammates under obvious pressure from just one single peep proved. If you couldnt stomp them you werent winning. Hence, you lost. End of story.
So in your opinion a flawed game mechanic carrying 3 players that couldn’t down me once equals them winning?
Makes sense…… Heaven forbid they make any changes to the game so that skill>numbers. Your attitude is the reason they keep pandering to the crappy players with changes like the recent hardened gates fiasco.
I made some changes to your build to make it work a little better for roaming http://gw2skills.net/editor/?vNAQRAsY3fjEqQDL2yCmsAVLW4EMnA3A4wB3Svp90mhVfLAUy0qA-TxRHQBsQ9nOofIjKBDwJBIhK/AwTAIE7PQKgFFbB-e
Krait runes work well with entangle, smokescale will help trigger ancient seeds and provide you with access to stealth so you have a safe stomp, between druidic clarity and your survival skills you shouldn’t have to much problem with conditions, and natural stride will keep people from running circles around you.
You still won’t have the easiest time chasing someone down but if you go to a enemy bl to snag some camps it should take more than a couple people to stop you.
One thing you may want to consider is swapping signet of stone depending on what you are running into that day. You might find signet of the wild for stability might come in handy, or one of the traps for a bit more damage, or even protect me for another stun break/taunt/protection.
ya I would love to have rally removed in wvw in some capacity. but then we would have rampant ganking so much so, that anet would have to reintroduce it.
3min of me trying to fight 1v3, or more accurately the rally system:
It was already removed in some capacity with the 1:1 system rather than rallying half a zerg. And pretty much everyone agreed with the change.
Fact is, outnumbered fights are hard but rallying always goes both ways. I have won many 1v2, 2v3, 3v5 etc fights because rallying exist. Fights I would have lost otherwise, because the enemies werent the zombies that people in this thread seems to assume everyone is because obviously they should win 1v5 and feel like bosses. It was fights that would have been alot more boring and over before they even began because without rallying the fight would have been decided purely by numbers. That’s how battles between decently similar numbers of skilled players work, even a single one can change the battle. Rallying changes this and allows some flex.
Have I lost outnumbered fights because of rallying as well? Sure I have. Lots of them. But I wouldnt give up the ability to come back through adversity for the ability to pwn some noobs that rallybot every second.
Group fighting is what drives GW2 and the rally system is a core part of what makes it great.
That’s the problem with this, we already are winning the outmanned fight. I had a 1v3 last night where I downed my opponents multiple times but they kept stealth rezzing over and over again preventing me from stomping. I eventually had to bail because more people showed up.
They either need to change it so rezzing is much slower, or if you go back down within 1-2 minutes of being downed you insta die.
@Tyler, I have to admit the action the team is taking based on this polls is not only disappointing but unprofessional. As a game industry veteran myself the weight you are putting on these polls and thier results are disturbing and tells me 1 of 2 things:
1. You’re not empowered to do your job and make effective decisions
2. ANet is now afraid of failure.Both of these are disturbing to say the least. At the end of the day consumer and player feedback is important but should not be lone driver in critical decisions such as map rotation that are being presented here.
We all understand that WvWvW has been the greatest failure in the game to date over the course of the history of GW2. That being said, I sincerely hope you reconsider the use of these polls, the validity… which there is none… anyone with any level of education understand this… there is ZERO statistical validity in these polls, learn about validity constructs here https://en.wikipedia.org/wiki/Validity_
Grow up, put your big kid designer pants on, and do you what you know is right for the game mode and the community. Period.
That’s how we ended up with the dbl/HoT disaster. WvW is a sandbox and requires a light touch. Trying to shape it to fit their vision by shoehorning in a bunch of gimmicks is not what is right for the game mode and the community.
The results turned out more mixed than we think will be good for the future health of the game. For that reason we are going to run a “Remove Desert Borderlands?” poll first and then run a variation of this poll again. The updated poll will be reworded for clarification due to large amounts of feedback that many of the ‘No’ votes were cast with a misunderstanding of what they meant.
How about we have a poll to “rework or remove dbl” instead?
What rework would u possibly want? they made it easier to navigate beaquse apparently peep have alzheimers who play wvw and forget where to run. They removed the meta event, yes it caused major lag for all parties. Yes they could make north towers position more strategic but why would that be a problem, the vocal cry baby minority only likes to fight on open fields with no structures so why do they care.
Always fun when you pop your head out of eotm every few weeks to spew random insults that highlight your lack of understanding.
Rotate it with eotm and test it there. Eotm was designed for testing ideas and giving people something to do during queue. I hate the map in its current form but I’d be more than happy to play it and check out changes so long as I have real wvw to fall back on if the map is still bad.
…..welcome to the Internet?
There’s a block feature….. that you already know about….Please don’t be one of those kids demanding his “safe place” when you already have a way to solve the problem.
if you read my post you would notice that we should not have to block these people ANET should be banning or muting them for abusing everyone, and attacking commanders / guilds / scouts verbally. blocking them only stops you from seeing them abusing people it doesn’t actually fix the server wide problem.
…..except everyone can block them….. so there is no server wide problem.
The only problem is you feel offended and you want some nanny to come make the mean people go away instead of using the tools they already provided to deal with it yourself.Grow a thicker skin or block them…. this is such a weird thing to complain about.
why should we have to block them ? the way you are typing it makes it seem like you think its ok for players to be abused in map chat?
Because grown ups need to know how to solve their own problems. Complaining about people being too mean and crying that no one is fixing your problems for you will get you nowhere in life.
And your right, I don’t have a problem with players being abused in map chat because there is an in game solution for the problem.
Your complaint is like saying that you don’t like a certain TV show but you refuse to change the channel, you keep watching every new episode, and you demand that the show is canceled. Doesn’t make any sense does it?
…..welcome to the Internet?
There’s a block feature….. that you already know about….Please don’t be one of those kids demanding his “safe place” when you already have a way to solve the problem.
if you read my post you would notice that we should not have to block these people ANET should be banning or muting them for abusing everyone, and attacking commanders / guilds / scouts verbally. blocking them only stops you from seeing them abusing people it doesn’t actually fix the server wide problem.
…..except everyone can block them….. so there is no server wide problem.
The only problem is you feel offended and you want some nanny to come make the mean people go away instead of using the tools they already provided to deal with it yourself.
Grow a thicker skin or block them…. this is such a weird thing to complain about.
…..welcome to the Internet?
There’s a block feature….. that you already know about….
Please don’t be one of those kids demanding his “safe place” when you already have a way to solve the problem.
Never has the word concise been more appropriate.
They are adding a poll in a few weeks about scrapping desert borderlands all together.
74.9% will vote in favor of scrapping the border thus the Desert will remain for quarterly rotations (due to previous vote where 70% voted in favor of mixed borders).
What, we all know it will happen.
Or they will word it like “Do you want to scrap desert border or alpine?” with the options “yes” and “no”.
Lol that wouldn’t surprise me
Mixed bag on how to feel about the response. Good that it will be looked into, but there’s some jadedness because it “seems reasonable” for the devs to have a rune bonus apply to Ranger shouts as it does on all other professions.
[/quote]
Lol I’m glad somebody said it. I stopped myself from posting a pretty sarcastic reply.
Lol well good job anet, you pretty much just guaranteed that either the map will be destroyed or your player base will be.
If the next vote to destroy the map doesn’t pass there will be a lot of people leaving the game.I am truly not sure if that is even all that important to Anet. Their bread and butter has always been PvE, and small scale PvP. WvW, especially at the start of the game was like a minor afterthought. Over the years, almost all of their resources has gone toward those two modes, with WvW almost being ignored.
Great to see them now paying it some attention, but I am not sure if they have a clear idea of where they want to take it. Yea, some of the changes will cause some wvw’ers to quit……but maybe there is not really that many(compared to the other modes) playing WvW to concern Anet that much. There will still be people that play wvw, despite whatever changes, and maybe the whole thing being smaller scale with less players actually becomes a good thing for Anet.
I don’t know. /confused
The last drastic drop in wvw population is what finally forced them to take an interest in wvw and start communicating. The bottom line is their bottom line, Players=cash.
Any way, I doubt the dbl will survive the next vote. I know people that don’t hate the dbl that will still vote for its destruction just to keep their friends from quitting the game.
I don’t know. The way the polls are structured, all it will need is 26% or greater to vote against destroying the dbls. That’s not much.
Meh… Whatever, if it fails it fails. My friends have been trying to talk me into playing Overwatch anyway. I know it’s not large scale PvP but neither is sitting in an ebg queue or running around an empty map.
I’d much rather keep playing this game and I’ll be encouraging my friends to vote the right way, but I’m not dealing with that kittenty map for months again.
(edited by Puck.9612)
Lol well good job anet, you pretty much just guaranteed that either the map will be destroyed or your player base will be.
If the next vote to destroy the map doesn’t pass there will be a lot of people leaving the game.I am truly not sure if that is even all that important to Anet. Their bread and butter has always been PvE, and small scale PvP. WvW, especially at the start of the game was like a minor afterthought. Over the years, almost all of their resources has gone toward those two modes, with WvW almost being ignored.
Great to see them now paying it some attention, but I am not sure if they have a clear idea of where they want to take it. Yea, some of the changes will cause some wvw’ers to quit……but maybe there is not really that many(compared to the other modes) playing WvW to concern Anet that much. There will still be people that play wvw, despite whatever changes, and maybe the whole thing being smaller scale with less players actually becomes a good thing for Anet.
I don’t know. /confused
The last drastic drop in wvw population is what finally forced them to take an interest in wvw and start communicating. The bottom line is their bottom line, Players=cash.
Any way, I doubt the dbl will survive the next vote. I know people that don’t hate the dbl that will still vote for its destruction just to keep their friends from quitting the game.
We are looking at ways to improve transfer experience. It’s a complicated problem.
Our current preferred solution, which we’ll likely poll players on, is as follows:
- If you think of the periods between world links being changed as seasons, then we’d lock all transfers for the first half of the season, and allow normal transferring in the second half.
- So assuming we continue to update world links once every 3 months, the first 6 weeks would be locked for all worlds and the second set of 6 weeks would allow normal transfering (costs scaling based on population size.) Then we’d relink worlds and lock transfers for another 6 weeks.
That honestly sounds horrible.
For starters when you throw servers together for 3 months (and remove the lower tiers identities) you end up with guilds recruiting from both servers. If you move these players away from their new friends and then lock transfers so they have no way of rejoining them, players will get frustrated and stop playing.
I was hoping the server links were your way of encouraging players to move to the lower tiers to help balance out the populations. That way you might even be able to open up an additional tier and we could get some more variety.
You need to stop using the smaller servers as fillers. Give them back their server names, use these links the right way.
Lol well good job anet, you pretty much just guaranteed that either the map will be destroyed or your player base will be.
If the next vote to destroy the map doesn’t pass there will be a lot of people leaving the game.
Lately I’ve been playing my old roaming shout ranger build on my alt account with bird and wolf. I forgot just how fun it is. I spent hours wrecking people, I won quite a few 1v3’s against gold to platinum ranked players running hot builds.
It finally got to the point where several of them swapped to ele’s so they could rotate the projectile hate and shut me down completely lol.
Ah well in the end all will be alright, no need to argue DBL will be back and Alpine will remain. So all of us can play as we want isn’t that what we wanted in the first place?
Btw Alpine needs a serious revamp waking up to the same map each day for like 4 years is what chased ppl away in the first place guess you all forgot that and now ppl are whining again about that one :-)
Don’t count your chickens before they hatch. They stated they will be holding another poll asking whether they should keep the deserted bl or not.
well, the vote for (2+1)(1+ 2) BLs stands at 69.7% after normalising for the 7.2% undecided, which is a clear majority, but just shy of the (rather extreme) 75%.
As is evident in this thread, I think this poll was poorly constructed in that people who hate either alpine or desert would be split between the 2+1 and rotation options, when I strongly believe that what most people would really like to see is 3 distinct BL maps.
Like others here, if we end up with a 3 month rotation of Desert then I’ll be taking another long break from the game, as WVW is the only reason I play this game and I strongly dislike Desert as it’s too easy for sides to avoid each other, too much running to get anywhere, extremely irritating terrain restrictions. I hope Anet remove Desert from WVW completely and re-purpose it as a PVE map.
So yeah, I’d really like to see another poll that explicitly mentions 3 distinct BL maps as an option, I’m willing to bet $$ this is what most players really want.
I would not like a match with 3 distinct bl’s.
I’m hoping that since WvW is finally getting the attention it deserves we might eventually hit a point where it can be competitive. This will never happen with 3 unbalanced maps.
What I’d really like to see is for them to work with the community to create new maps and then rotate them on a weekly/biweekly basis.
Unfortunately if the QQers get what they want and they remove the map forever. I don’t see anet ever making that big a time investment to WvW ever again. Pretty sure this will just be the end of anything new. Odds are the only changes WvW will get from here on are back ground changes. (like the scoring/reward changes)
If they throw out all the work they put into DBL. Why in the hells would they make the same risk again in the future? With that giant red warning sign over there heads the entire time.
Because with their new found communication abilities they can create a map that the majority of the community will enjoy.
Maybe the dbl isn’t broken beyond repair but it is at the point where it is so broken that it would be more work to fix it than it would be to create something new and better. Also a new map will come without the prejudice attached to the dbl.
The second suggestion sounds good with duration of unblockable.
Cool would be if the sharpebing stone would apply bleeding every hit you make in a certain duration. E.g. 15s every attack does bleed and first 5s are unblockable.
So basically like old school preparations from GW1. I’d be good with that. I’m betting 12 seconds would be the max we could get with a 30 second cooldown though.
With all the projectile hate HoT introduced I was thinking a great way to make this skill useful would be to lower the cooldown to 30 seconds and add “Your attacks are unblockable” for 8 seconds.
Or increase the bleeds to 10 stacks and make it a 6 second unblockable duration. Either way the cooldown is way too long.
Edit:
Well they fixed the cooldown but still left the skill way to kittening mediocre to take up a utility slot. I’d like to hear some more ideas on what they could add that would make you want to use it.
-unblockable for x seconds
-For x seconds every attack made by you and your pet cause bleeding (better synergy with barrage, warhorn, etc.)
-your next 6 shots inflict bleeding and strip a boon
-You and your pets next 6 shots apply bleeding, cripple and torment
-(boring but always useful) stun break
(edited by Puck.9612)
Is it really bursting if they’re slow attacks? At least you can dodge them as opposed to wasting all stamina to avoid one rapid attack. I can’t even begin to describe the amount of pew pew rangers or thieves that shadow step to crit several times then pop back. Retaliation gives them pause (or at least should to the skilled/observant user). I still believe it’s a good counter measure for the rapid crit happy people out there. Don’t like facing retaliation? Wait it out, use a less punishing skill, boon strip, etc.
As usual, the useless suggestion of ‘wait it out, use a less punishing skill, etc’ rears it’s ugly head.
Please, go try and play some of the characters that have as their main skills aoe skills and low armor ratings.
If you’re not willing to accept perfectly sensible and common ways of dealing with it then I’m not sure what else to tell you. (You left out boon strip btw)
Also, I do play classes that main AoE and I do fine.
Not all classes have boon removal…..
Even if they did retal is up so much that the reapplication of retal will likely happen without your opponent even trying to do it, especially in a zerg.
And for your earlier question the answer is yes, skills that deal 10k+ damage on a 4 or 5 second cooldown are definitely burst skills. Channeled and fast hitting auto attacks that take 10-20 seconds to do the same amount of damage are not burst skills.
ITT: people pretend that siege wars involves actual strategy.
I’m pretty sure there is more strategy involved in setting up defensive siege in spots where it will be effective and wont instantly be destroyed by zerg aoe, and knowing how to launch an attack on a defended structure using terrain, counter siege and long range siege, rather than just blobbing up and auto attacking a gate.
Looks like your *opinion isn’t the popular one so far…
51.4% Yes 1: Simultaneous Borderlands is a superior option
27.2% No: Rotating borderlands is a superior option
13.7% Yes 2: Simultaneous Borderlands is a superior option
7.7% Don’t count my vote, just show me the current results.
In case you can’t do math, that’s 65.1% in favor of having at least one DBL at all times.
Option 5 was left out, No DBL at all. How much would the numbers change if it was there?
Edit: Option 4 could have counted to that result, lol.
Read that the same way you did and tilted my head at the math insult. No DBL option was not present and the option with two Alpine bls was the most popular. Bad poll and argument.
Those not in favor of at least one DBL being there at all times would take the option of rotating borderlands . I fail to see how my math was wrong?
There was no option for no DBL at all because obviously scrapping it is not an option. Clearly there is sufficient interest in DBL.
I voted 2 alpine, 1 desert simply to minimize the damage that kitten map does to WvW.
If they had clearly stated they were willing to do a weekly rotation I would have voted for that, but 3 months of that terrible map would decimate the population just like it did last time.
I would rather permanently have 3 out of 4 maps be playable all the time and be stuck with 1 garbage map, rather than see another mass exodus because the queues make EBG impossible to get into and the deserted bl is all we have to play on.
This in no way means I prefer having 1 dbl.
Alpine did towers right. A small group can hold off a zerg for hours if you take the time to set up defensive siege (this includes trebs and bali’s).
If you make towers braindead easy to defend you lose the small attack groups since you need a zerg to take anything that is defended.
….and the game wasn’t fundamentally changed by returning wp’s to T3. The Alpines never gave you wp’s as an instant upgrade. This is why people defend their keeps.
Used to be any objective was a solo affair. However Anet beefed up the lords. Flags and Camps are still easy mode although T3 camps aren’t a pushover. Towers can be easy to difficult depending on class/build and tower rank. Keep lords are tiresome with huge health bars and often dangerous particularly when the keep is upgraded.
I haven’t solo flipped a keep since the upgrades but I am guessing I would struggle with the respawns and prolonged fight not drawing any attention.
Saturday was the first time I soloed a keep since alpine returned. I may be wrong since it’s been more than 6 months since the last time I soloed bay but it did feel like the lord took a lot longer than it used to.
I’m not sure if they changed it’s health since it now has the break bar, or if it’s the fact it randomly reset on me twice and I had to fight another player at one point, but it was a lot more tedious than I remember.
edit: I was also on my alt account and I don’t have guard killer on that one so I was probably doing at least 10% less damage to the lord. Still seemed a lot longer than it used to take.
(edited by Puck.9612)
I want a pet that reliably hits moving targets and doesn’t get nerfed into the ground
So definitely a rabbit then.
I want a pet that reliably hits moving targets and doesn’t get nerfed into the ground
It’s about risk/reward. If all you count on is to burst an unsuspecting player down in 5 seconds then retaliation should indeed pose a major counter. Slower hitting players have the risk of a drawn out fight that includes many other factors.
Except that’s not how it works anymore.
You have attacks hitting for 10k+ every few seconds that retal barely has any effect on, and then you have weapons that are rendered nearly useless like flamethrower or ranger shortbow.
You aren’t bursting anyone down with ranger shortbow, your kitten near hurting yourself more than your opponent because it’s direct damage is crap but it hits so fast.
Anyway I don’t think that’s why the op is suggesting the internal cooldown. This isn’t about 1v1’s, this is about whole builds being completely useless in large scale fights because retal is almost always passively up and shooting into a zerg will kill you without even slowing the enemy zerg.
stealth sword? tf did I miss?
The sword auto does less DPS since the animation change, because apparently being able to move and do damage at the same time would make us OP…..
You should try joining a wvw guild. They can give you a lot of tips and access to some wvw buffs.
A lot of the time I rep a wvw guild that’s on another server so I can claim every camp I hit for the +5 supply without having to worry about removing the guilds claim from something important.
Yeah you need to get siege blue prints. Superior siege cost more supply but does more damage. Catapults are better than rams when running solo
Most solo and small groups stick to the border lands. Camps are easy to snag. Towers and keeps depend on what else is happening on the map.
For example Saturday morning I hopped on an enemy bl, saw orange swords on their hills, so I went and soloed bay. 1 person showed up when I had the Lord at about 5%, I managed to kill him and get the cap before they could send more people back to save it
What’s wrong with siege damaging multiple walls?
You hit an undamageable butress head on and splash damage takes down the wall on both sides. It’s unrealistic is my main problem but, if those walls are fortified and you drive the attackers off, it takes an age to fix them up. Why not just damage the wall you actualy hit? Or don’t actualy hit, with splash damage. One is enough I think.
The only thing unrealistic about it is the undamageable butress….
And draining supply in case you can’t cap is kind of the whole point of attackers purposefully aiming for points that allow them to hit multiple walls.
I’ll do this solo against fortified keeps just to drive the defenders crazy and prep the keep for a real attack.
What’s wrong with siege damaging multiple walls?
Out of all the servers I’ve been to I’d say ebay probably has one of the friendliest communities. It’s currently in t4 so you don’t run into too many blobs.
Maybe with so few tiers they should go back to winner moves up, loser goes down for awhile. There’s always going to be uneven matches but at least having variety will keep things fresh.
Naw, then people will scream about unfair matches re: population disparity. They tried that one tournament and forum was rife with unhappy people.
That was a tournament where people were a lot more worried about losing, and it was before linking when their was a much bigger difference in population.
I’m not saying do it and never look back. I’m saying with all the beta testing going on it might be worth a try. Especially since they are going to be working on a scoring change which will give servers without an oceanic crew a fighting chance.