@Norbe.7630
It doesn’t contribute to the weekly score
it just contribute to supplies, supplies is used to siege walls, doors and reds
-Oh yes, how did we ever survive without that citadel supply drop. What does that have to do with scoring again?
It doesn’t contribute to glicko (which is a kittenty system but it does determine your server placement and who you will be fighting in the future)
glicko is useless due to pairings, its just for bragging rights and tier fanboys
-Who the hell brags about glicko? I already explained what glicko is used for, if you can’t actually make a counter argument then you shouldn’t respond to that point.
There are no communities due to random pairings
there will be intercommunity bloom, former enemies can work together for free
-Yeah…. forget the previous 2 years where eotm has been used primarily for karma training, there will be an intercommunity bloom….. for reasons.
There are no rivalries due to random pairings
why do you want rivalry, you want another matchup with the same faces for a whole year or two?
-Right? Why would anyone want rivalries in a PvP game mode? It’s not like that leads to competition and motivates people to play.
Scoring and timing are different
no comment here bruh, you must be blind
-I…… I don’t even know what to say here. This isn’t an opinion. EotM awards points per cap and the PPT is on a 5 min timer. The game modes score their respective games differently.
Hell do things even upgrade there?
ive seen dune rollers and banners on the matchup, do you not?
….. Do you know what upgrades are?
EotM is not WvW. Do you also think Stronghold is WvW?
stronghold is pvp, stonghold is moba duh?
K.
I thought you said you had proof EotM is WvW, what happened to that? Maybe try offering that instead of replying to my arguments with random thoughts that are in no way counter arguments.
(edited by Puck.9612)
I don’t mind it hitting a player the way it does now but it should definitely do damage to whatever else it hits while circling . I’d really love it to inflict blinds and burning every time it goes around. That would justify the cast time.
heres a tip, no queue involved
dont worry its not PvP, PvP have queues too you knowits WvW
No…. it’s definitely not.
i have proofs that its WvW,
you have proof its not?
Ummm sure.
It doesn’t contribute to the weekly score
It doesn’t contribute to glicko (which is a kittenty system but it does determine your server placement and who you will be fighting in the future)
There are no communities due to random pairings
There are no rivalries due to random pairings
Scoring and timing are different
Hell do things even upgrade there?
EotM is not WvW. Do you also think Stronghold is WvW?
All Anet has to do is bring back Alpine then see how many players in all tiers play the BL’s 24/7 for 1 week. then everybody know the answer.
The answer will be the same as now. 1 scout will sit in each keep (if you’re lucky) and then when a blob attacks, they will call EB for the zerg. That’s all Alpine was ever about.
During prime time, a few guilds will roam about on the south of the map looking for a fight, and will attack a keep when there’s no enemies. Just like on Desert maps now.
Alpine is not some magical map where everything is wonderful and sparkly. I think a lot of these forumwarriors are looking at things through rose-tinted specs.
Your experience (or lack of?) was far different than mine. In multiple tiers I always found players that spent the majority of their play time either defending/upgrading or attacking the alpine bl, myself included.
EBG was pretty much considered the scrub map where hopefully someone would pug tag for the zerglings that couldn’t cap or defend anything without someone telling them what to do.
I am getting slightly annoyed about all the people whining about queues. You do not HAVE to go EB every time, for god’s sake learn to play on BL maps too. And secondly, many servers still have lower population, transfer into these and make matches more balanced.
The large queue is created by players all gathering up into few top servers. It is not Anet fault and is not telling anything about world linking. If you, as a player, choose to go into most populated server, you have picked to play with queue. Accept it or pick smaller server.
Yeah that argument doesn’t really work in this situation. Most players had already moved to a server that fit their play style. After moving around to a bunch of tiers I settled in T3 because I could find decent roaming all hours of the day. the merges pretty much killed that. If I did decide to move my account again, at my own expense, what’s to say they won’t link different worlds in a couple weeks and throw me back into a blobfest kitten show?
Pro’s
WvW has a lot more activity all hours of the day
Could potentially lead to more variety in match ups since the population difference won’t be as drastic
Con’s
They destroy’d low tier server identities
Very little variety between the tiers (small scale is harder to find)
Server side lag is back in a big way, hard crashes are more common
Still haven’t returned the Alpine leading to much larger EBG queues
Server organization problems due to temporary merges ( hesitant to give TS permissions or guild invites to players that may be your enemy in a couple weeks)
Possible fixes
Open 1 more tier (top populations didn’t need a merge)
Return Alpine (much better for small scale)
Character names are changed to color, rank, server initials , guild tag. An example would be Green Gold Soldier GoM TM (Create an option to see friendly tags that include rank and server). Capture message would be "Green team has captured… Everything else would be Ebay/HoD.
4 different maps really wouldn’t fix anything though. EBG and alpine would still see the most play, leaving EotM and the DBL to be k-trained by the larger server.
And opening up bl’s in instances doesn’t work because people won’t want to invest time and effort defending and upgrading a bl that is going to disappear right after prime time.
But yeah…. we definitely don’t need 4 EBG’s.
heres a tip, no queue involved
dont worry its not PvP, PvP have queues too you knowits WvW
No…. it’s definitely not.
Anet decided roaming violates their game mode
Literally every borderland was queued last night. You’re not making a whole lot of sense, here.
Of course, that’s people simply trying to play, anywhere they can. EB is without question the first to queue. Thus making the desert bl not the first choice of players, it makes it the “if I have to” choice.
I agree with the OP, Alpine should be the top priority of the Dev’s. They should not have spend a minute on modifying the Desert map. Instead that time should have been put toward getting Alpine ready sooner.
It was the same with Alpine. After reset, EBG would be queued even while the borders were empty. EBG has always been the first to queue.
Yeah but it was never a 60+ queue on EBG with almost 0 activity on the bl’s.
Literally every borderland was queued last night. You’re not making a whole lot of sense, here.
And today EBG has been queued all day while the bl’s are empty with the exception of the occasional karma train.
I spent an hour roaming the bl while waiting in queue before logging off out of boredom. The alpine needs to return.
Just removing the PvP stuff from the names while in WvW would be a start.
Right? Why are our ranks a secret from each other but the pvp stuff shows up?
Why don’t u go Eotm or Desert borders?
Because they suck
Yeah, but still it is WvW and crying that someone can’t play WvW by queueing for EB only is a bit lame in situation where he actually CAN play WvW, but want just EB
EotM isn’t WvW anymore than stronghold is. The DBl barely makes the cut since it does contribute to the score and they finally fixed the wp’s. It’s still a really kittenty map for WvW though and many people would probably prefer sitting in queue and watching TV or something rather than playing on that piece of crap.
Why don’t u go Eotm or Desert borders?
Because they suck
Well I have been thinking, what if the guest server players just unite themselves in one guild? That way they can still see who’s from their server community, and there doesn’t need to be a way to distinguish the players from the developer’s side.
Maybe the guilds don’t get along
Maybe the guilds just spent a kitten ton of gold and had to grind endless hours of PvE to get their guild upgrades
Maybe they shouldn’t have to come up with a work around to keep their community identities after spending the past 4 years fighting for their server.
As for not seeing an allied player’s guest (actual) world name anywhere, we wanted to be sure world linking wouldn’t create any avoidable friction between players. One of the major goals we have with GW2 is always making sure encounters with other players are positive experiences (my paraphrasing). So anything we could do to let guests blend in and only stand out if they felt like calling themselves out as such is likely to be a good thing toward that goal.
Plus, there actually just aren’t that many places in the UI where we show allied players’ world names, so this was an easy goal to keep for this side of things.Helping maintain guest world pride is a little tougher. We could show each player their world’s name in more areas of the UI, regardless of if they’re on a guest world or not, but this may cause communication issues, with some maps and areas of maps being named after worlds.
I’m open to hearing any feedback people have on little ways we could improve the feeling of world linking, while maintaining unambiguous communication for players and avoiding any negative “tribalism.”
Leave the care bear kitten in PvE where it belongs. Friction and tribalism helps fuel pvp. It creates competition among your friends and rivalries with your enemies.
Change the names like players suggested. Red platinum invader Mag, or combine the names so 1 server isn’t being shafted. Anvil Yak.
2.What are your thoughts on the rate at which you gain participation?
Following might already be done…if that’s the case…disregard:
Create a “Circle Capture Reward & Participation” trigger.
A Pre-Set Reward & Participation Total gets divided among all players in the circle (or players flagged to have contributed) when it completes.
A Player’s WvW Participation score is then used to adjust the final payout that they are awarded.
A Player’s WvW Participation score is then increased after the Reward is paid out.
Players in a small capture group should have a higher payout of Reward per person than being in a massive zerg.
Players in a small capture group should have a higher gain of Participation per person than being in a massive zerg.
Players running in a massive zerg are already rewarded by the thrill of conquest…
We really need to reward the smaller groups that get the ball rolling, or continue to fight against the odds…
+1
I suggested something pretty similar. Large groups are going to be able to cap things faster anyway so the rewards should balance out.
How much longer are we going to have to wait for the alpine to get back? If you are going to create even larger queues on EB by merging servers you need to give us a map that works for WvW for the bl.
I think the rate you earn reward track points should be increased, but you should get 1% less for each person you share the reward with.
This will help encourage players to do things in smaller groups instead of just Voltroning up for the best rewards.
5) none of you asked for the reward tracks, the players that were more open minded asked for it whilst the players demanding the alpine roll back verbally opposed it.
- none of you even thought about making the game appealing or rewarding to bring players back. your focus was just Alpine an old borderlands map that players had gotten so fed up with that they left before HOT cam out.
Bullkitten. Look through my post history.
- revamped Desert – all players happy
More and more players like the new mechanics on the reworked Desert borderlands, no new players on the forum wish to delete it or permanently remove it
No, this player with 100% assurance, wants the desert theme utterly and completely removed from WvW. As I’ve stated many times, a desert theme is not conducive to learn term player retention. Even if they create map rotation, they’ll be participation drops every time the desert map is introduced. It’s simply a bad theme overall.
I also think the desert BL is a terrible map – both in function and in presentation.
I’d be happy if it disappeared forever, but I’ll do what I do now – avoid it when it comes up in the rotation and let the five people who like that map have a field day.
yup
Agreed. I went to the bl today because EB was queued in the middle of the day and the bl was still empty.
The changes that were made were an improvement but the map is so fundamentally flawed that it needs to be completely redesigned to work as a bl map.
2 things.
The reward tracks should include tracks that reward you with HoT stats/runes
The WvW reward tracks should be exclusive to WvW. EotM is rewarding enough, and is often manipulated so that the sides can karma train without fighting. By keeping these rewards out of EotM you will encourage more people to give WvW a try.
Been having a lot of fun roaming with this. It’s fantastic for 1v1’s and skirmishing in small groups.
Pretty much the only time I’ve died on this is when I have already committed to a fight and blown several cooldowns and then another group jumps me. Any other time it’s pretty easy to get away if you need to.
Thanks to ancient seeds and how fast the bleeds start to stack up, people end up blowing their condi cleanses pretty early. Once they do you bomb them with the mad king entangle and quickness shortbow to melt them.
The life steal from the food is actually a 66% chance so it ends up proccing a good bit and makes up for not having any ferocity while using the staff (which is great anytime you are fighting a reaper or someone with a lot of projectile hate).
I think the biggest advantage is no one ever expects a hybrid build in WvW so they have a hard time figuring out how to counter you.
Retal hurts like a sonofakitten though
Well the skill was useful for 3 months… won’t be using it again in its current state.
When anet introduced fractals they provided cheap ascended rings as one of the perks, effectively ruining the trade in an already difficult crafting profession. Laurels and Guild rewards did the same for amulets and accessories. How many people buy or make level 80 exotic jewellery to use now?
The condition damage food nurf when HoT came out hurt. Many got stuck with large amounts of food that halved in value virtually instantly.
Part of this game is crafting, if you don’t want to do it then someone else will do it for you, at a price. Making the food from the trader, who is available everywhere in WvW once you have bought the token, would simply damage the game mechanic and make cooking as worthless a crafting profession as jewller is.
Adding The laurel vendor didn’t hurt jeweler’s. Making the best in slot great account bound did.
I still think that Desert is flawed to the point of being unfixable and that it break fundamental WvW mechanics that was common to EB Alpine… but the changes they have done now are pretty darn good.
Of course, as expected they still managed to completely bug the only class I play at the moment, the gyro scrapper.
10 steps forward, 3915 steps backwards straight off a cliff and into the sea.
Why am I not surprised?
Same can be said for the ranger changes. Whirling defense received a nice power boost but it still roots you in place making it worthless in most situations.
After being nerfed into oblivion the shortbow finally receives increased damage on some of the skills, unfortunately the auto still hits like a wet noodle making it worthless as a power weapon and the bleed still requires flanking making it a mediocre condi weapon.
The sword is finally fixed! …..except they added after casts to the new animations resulting in a damage nerf.
Search and rescue took a double nerf which once again makes it useless.
So I hear they’re bringing back the old A-BL’s? Well then, now it’s MY turn to Q.Q
Your post history say’s you’ve QQ enough on the topic.
Hell that book he just posted says he QQ’s enough.
@OP There’s nothing spineless about admitting a mistake and correcting it. Realizing you’ve made a mistake (such as a introducing a terrible map that drove off a huge portion of your player base) and not correcting it would be stupidity.
Crafters can sell their products to PvEers who can better afford their prices anyway for all I care.
You make it sound like crafting food was highly profitable. It is not.
+1 They already made it so a lot of the good food was account bound.
they’re really bringing back those BORING old maps
Q.Q
looks like I’ll be the one leaving now! :p
im not sure about the map :p i just heard some people saying they are bringing back the old map and if i would return now
.
as for my gear i dont know i have full ascended gear apart from my weapons, tho having people with better gear doesnt bother me that much.
ill just update the game this weekend and play abit and see if WvW is going into right direction again.Patch notes did look good for wvw (first time i see this ever since i started gw2
)
You need to look at the gear stats HoT introduced. A good example is the viper gear. They nerfed condi duration food but they introduced gear that increases condi duration and locked it behind a pve pay/grind.
Basically they made it so that if you buy HoT and pve you will be even stronger than you were before. If you don’t pve you will be weaker and there is no way too just purchase the gear or earn it in wvw because you need a pve currency exclusive to 1 map to get it and it’s account bound.
I’m really not trying to discourage you from returning but you should definitely try playing for a couple weeks before giving them any money. I don’t want you wasting 50 bucks and then quitting because you got caught in a chilling fog and bombed by an airship.
Additional changes I’d make to shortbow:
Crossfire damage increased by 30%.
Reduced cone spread of Poison volley by around 20% to guarantee that at least 2 shots hit your target at maximun range.
Quick Shot now also removes Cripple, Chill and Immobilize.
Cripling Shot Cripple duration increased to 6s.
Concussion Shot now grants 2 seconds of Quickness if you successfully interrupt a cast.It’s supposed to be your kiting weapon, it’s terrible at it.
The change I’d make to Sword:
Hornet Sting has its cast time reduced to ¼s.
Sword only needs that, otherwise it’s a fine weapon now.
Really good changes, especially on quick shot. Still needs the bleed on auto to be changed so that flanking isn’t a requirement. If they feel every shot would be too strong they could make it 66% chance from the front for 1 bleed and 100% chance for 2 bleeds while flanking.
So did they not buff the damage on crossfire? Was anyone using any of the other skills on SB for their damage?
the poison volley dmg buff isn’t bad. Not amazing but not bad.
Whirling Axes is crazy dmg right now, but you will never guess what it still doesn’t combo with…quick draw…yeah I don’t even know how since they reduced its cast time.
My game keeps crashing, can you move while using it now or are you still rooted?
Still rooted.
lame
So did they not buff the damage on crossfire? Was anyone using any of the other skills on SB for their damage?
the poison volley dmg buff isn’t bad. Not amazing but not bad.
Whirling Axes is crazy dmg right now, but you will never guess what it still doesn’t combo with…quick draw…yeah I don’t even know how since they reduced its cast time.
My game keeps crashing, can you move while using it now or are you still rooted?
And that’s where we are because you keep us there. Do you really not think Dh would retake our keep if we had a decent chance and enough people present to do it?
I honestly don’t know. Yesterday you all had trebbed open the outer and inner walls from your adjacent towers and your blob ran up to the gate and started ramming it….
Mag probably had equal or possibly even more numbers at the time but they weren’t anywhere near your keep. At your keep was maybe 4 or 5 GGGG (who I’ve seen decimating groups of DH 3 times their size) and a couple other pugs.
With the numbers you had, especially with all the people bunkered in the towers, you should have easily been able to take it but apparently your server sucks more than most at communicating?boy we were 7 guys… if thats a blob to maguuma then lol. btw its hard to take down all those npc’s and players and 2 sup ac’s with a group of 7. yeah you defended, we didnt take it, but please dont even think that we had same numbers. not your fault tbh, anet should start balancing att/ defense instead of balancing classes in wvw. as it is now, defense is way easier. and thats why you usually win the fights.
once we meet maguuma in open field its another story. running back to smc to hump canons is the usual picture in that scenario…
That’s a bit more than 7. Including the players you had manning siege in the adjacent towers you had at least double our numbers and as you can see we didn’t have any siege.
And just lol @ your other comment about us being the ones to hump siege instead of fighting. I’ve had players on your server straight up tell me that you all avoid fighting us in the open because you know you’ll lose and it will cause players to either quit or completely leave your server.
indeed. you were heavilly outnumbered in this situation also. i bet 5 of you also took this keep while DH had 60 man blob inside raining ac’s on you lol.
i was talking about another situation, sry about that. the keep was fortified, and there were superior ac’s in there. humping was real as expected.
Well you would know since your server are experts at siege humping. Should I post the pic I took a few second later where that group started building a sup ac in front of the gate?
Crashed twice now and have given up. Maybe I’ll play later.
Just boycott the kittenty things until they bring back the alpine. No amount of tweaking is going to fix those disasters.
So did they not buff the damage on crossfire? Was anyone using any of the other skills on SB for their damage?
You might want to hold off on buying until you have a few hundred proofs of heroics so you can level up your specialization. That way you can see if you still enjoy the game after all the ridiculous crap that they added to WvW without paying them first. Plus there is no point in using the specializations until they are fully unlocked.
Underwhelming in PvP perhaps, but for raiding/high end PvE it’s part of the strongest build available to rangers right now.
I wonder what you gain by taking SB in your condi weapon set. Evade? no. Really short stun? Probably not. I believe that on second set taking a dagger instead to just replace the torch would be more valuable than the shortbow. The shortbow’s auto attack (power wise) is one of the worst in game (not even sur that it reach the necro’s scepter auto attack) and doesn’t even bleed it’s foes reliably. Come on, even the bleed duration is laughable, this is really a cheap reward for all the trouble asked.
NB.: Before they nerfed SB range and auto attack speed, the Shortbow was a good power weapon (just due to it’s auto attack). Now, condition wise or power wise it’s the same : disappointing.
It’s pretty much just good for crit bleed builds. The bleeds are short duration but stack very quickly which makes it very hard to cleanse. It would be a hell of a lot better if crossfire wasn’t so situational though.
And that’s where we are because you keep us there. Do you really not think Dh would retake our keep if we had a decent chance and enough people present to do it?
I honestly don’t know. Yesterday you all had trebbed open the outer and inner walls from your adjacent towers and your blob ran up to the gate and started ramming it….
Mag probably had equal or possibly even more numbers at the time but they weren’t anywhere near your keep. At your keep was maybe 4 or 5 GGGG (who I’ve seen decimating groups of DH 3 times their size) and a couple other pugs.
With the numbers you had, especially with all the people bunkered in the towers, you should have easily been able to take it but apparently your server sucks more than most at communicating?boy we were 7 guys… if thats a blob to maguuma then lol. btw its hard to take down all those npc’s and players and 2 sup ac’s with a group of 7. yeah you defended, we didnt take it, but please dont even think that we had same numbers. not your fault tbh, anet should start balancing att/ defense instead of balancing classes in wvw. as it is now, defense is way easier. and thats why you usually win the fights.
once we meet maguuma in open field its another story. running back to smc to hump canons is the usual picture in that scenario…
That’s a bit more than 7. Including the players you had manning siege in the adjacent towers you had at least double our numbers and as you can see we didn’t have any siege.
And just lol @ your other comment about us being the ones to hump siege instead of fighting. I’ve had players on your server straight up tell me that you all avoid fighting us in the open because you know you’ll lose and it will cause players to either quit or completely leave your server.
@torquedsoul, agreed, but is there a mechanic that anet can add.
for example, i was thinking of an outnumbered buff, where dwayna, blathazar, or grenth come out and fight with an outmanned server to help prevent a spawn camp.
this is also based on my concept of aligning servers to – evil ( spawn campers ), good ( fair fights ) – neutral ( whatever is clever lol ) – so dwayna would come out and heal everyone in a good server so they can’t die and have an advantage to retake keep – grenth would help evil players by freezing enemies and helping the evil server make kills …… and for the neurtal servers – all shall be purified by balthazars fires
but that’s a personal fantasy :p
You mean like the legendary defenders (who 1 shot anyone that gets too close to your spawn) and siege razor (who’s break out event gives you increased stats, free siege that can’t be destroyed for a couple minutes, bubbles that knock back players without stab, and block projectiles, and who does a crap load of damage)?
puck = maguuma t3 I believe is suggesting camping is ok.
let’s try to keep this thread on topic please, I’m just curious……I’m actually defending and defining maguuma’s game style as pro – esport – competitive game play. A competitive / title fight player should be able to get themselves out of a spawn and or prevent it….no different than a pro boxer needing to not get knocked out the first hit.
I’m trying to help anet if anything understand how our community thinks, in a neutral view in an effort to keep it fun for everyone. ( if possible lol )
Please <3
I don’t really have an opinion on if it’s okay or not. I’ve played on multiple servers and been spawn camped plenty of times and it never really bothered me. Most of the time I would just go out and kill people. If they had a crap ton I would have fun with it by switching to a thief or engi, stealthing, and then use a pull to yank someone into the legendary defenders.
When I’d get bored of it I’d go out a side exit or go start hitting one of their bl keeps to pull them out of EB.
I was simply explaining the current situation since crimemaker wanted to comment on it. If the only place to find fights is at your spawn then that’s where we are going to go. If you all are going to keep feeding us bags then we are going to stay there. Seriously… if 5 minutes pass without you all running out to die the people camping your spawn would end up leaving out of boredom.
Personal feeling- Crappy thing to do and nothing to be proud of or to encourage.
Practical Thought-Discourages enemies from coming out the more consistently this occurs, especially server militia, this leads to reduced fights, and wvw without fights is a waste of time.
Tell that to Magunma lmfaoooooo
The DH Mag spawn camp situation isn’t the typical situation. DH has fed us bags for days on end. When we let you out you end up sitting on trebs and ac’s and just treb open whatever structure you can reach and try to sneak in when no one is looking. Taking your keep and sitting in front of your spawn is pretty much the only time we are getting fights out of you.
That’s why people park in front of your spawn and not SoS’s. We cap their whole side as well but they don’t repeatedly run out to die for hours, they just go PPT the deserted bl until we leave.
And that’s where we are because you keep us there. Do you really not think Dh would retake our keep if we had a decent chance and enough people present to do it?
I honestly don’t know. Yesterday you all had trebbed open the outer and inner walls from your adjacent towers and your blob ran up to the gate and started ramming it….
Mag probably had equal or possibly even more numbers at the time but they weren’t anywhere near your keep. At your keep was maybe 4 or 5 GGGG (who I’ve seen decimating groups of DH 3 times their size) and a couple other pugs.
With the numbers you had, especially with all the people bunkered in the towers, you should have easily been able to take it but apparently your server sucks more than most at communicating?
I’ve gotten more salty whispers this match up than I have in months. For some reason people seem to be very offended to be killed in a PvP game, and no I don’t throw siege or corpse jump (unless I recognize them and they have done it to me or a friend).
I will occasionally give a shrug when I have a couple people die while failing to gank me or a much larger group jumps me and loses.
Absolutely agree, it was a terrible change. I don’t even use guild cata’s anymore, I just go with sup catas but I tend to use them a hell of a lot less because it’s extremely tedious to make several trips to build. This leads to me logging off a lot quicker instead of capping something and drawing out fights.
Without siege? WITHOUT SIEGE? lol I am sorry. I had to laugh at that one. I guess all the balis, trebs, and catas you guys have had buzzing over top of our spawning area were just my and many other people’s imagination. You guys really do live in your own fantasy land. Just…… wow.
I’ve joined in on the bag farm more than a few times the past couple weeks and the only time I saw Mag players build siege was to take out the multiple ac’s, bali’s and trebs you all build right next yo your legendary defenders.
It’s very possible the siege you are seeing was built for that reason and just ended up remaining there since you all can’t seem to push out far enough to take it out. Once the siege is built some rando pug is going to jump on and start using it, there’s no stopping that.
I can assure you, you often were the first to drop sieges and in any event FAR from limiting yourself at disarming us. VERY far.
It is your right to do so and we can easily avoid it. The problem was never with anybody spawn camping or even siege spawn camping as far as I’m concerned despite some ppl really insisting the problem being there no matter what they are told. It’s not. It never was.
My problem, like I say above, lies with the discrepancy I perceive between what is said and allude from your side and what is factually done in the game. I had hopes for a fun week when I saw my old server on the list and was sorely disappointed to see the apparent goal of Mag was to ruin not only PPT but also fights for all. Take a F2p account and come see things from the other side. Might surprise you. The interaction with other players also is, shall we say, mediocre compared to most any I had to fight against.
Go look in the video I posted and see it from our side. There were 2 of us standing at a tower, jumping, beckoning, trying to get the 8 people inside to come out and play.
They built siege and started shooting at us…..
We had zero interest in the tower but we had to open it to get a fight. They see us building a cata and they turn their treb all the way around from firing at the keep and try shooting us with it. It wasn’t until the wall was about 75% that they jumped out and focused our cata instead of trying to fight us properly.
After we killed them and opened the wall they didn’t even attempt to come back and fight us in lords.This is what we’ve been seeing the entire match. Big groups (8 compared to 2 is still big) sitting on siege, refusing to fight outside of siege range.
The only time they even fight to defend a structure once we’ve broken down a wall is if they already have the multiple keep trebs firing on us. Any other time they just bail out the back and go to pull a yaks bend in the next tower.Our options are to cap all your crap and spawn camp you or watch you all sit on trebs all day, and keep our SM wp contested. Guess which option is a lot more entertaining for us?
An anecdote really? Is this suppose to have any inferential power? I experiment the same from the opposite side, what is your point and how does it change anything said previously? Nobody said Mag ONLY blob or only spawn camp or ONLY whatever. We simply see too many doing it a lot.
Also, if all you see is what you describe plz take a f2p account and join us. IDK what more to say.
Not really an anecdote when there’s a video to back it up…
Without siege? WITHOUT SIEGE? lol I am sorry. I had to laugh at that one. I guess all the balis, trebs, and catas you guys have had buzzing over top of our spawning area were just my and many other people’s imagination. You guys really do live in your own fantasy land. Just…… wow.
I’ve joined in on the bag farm more than a few times the past couple weeks and the only time I saw Mag players build siege was to take out the multiple ac’s, bali’s and trebs you all build right next yo your legendary defenders.
It’s very possible the siege you are seeing was built for that reason and just ended up remaining there since you all can’t seem to push out far enough to take it out. Once the siege is built some rando pug is going to jump on and start using it, there’s no stopping that.
I can assure you, you often were the first to drop sieges and in any event FAR from limiting yourself at disarming us. VERY far.
It is your right to do so and we can easily avoid it. The problem was never with anybody spawn camping or even siege spawn camping as far as I’m concerned despite some ppl really insisting the problem being there no matter what they are told. It’s not. It never was.
My problem, like I say above, lies with the discrepancy I perceive between what is said and allude from your side and what is factually done in the game. I had hopes for a fun week when I saw my old server on the list and was sorely disappointed to see the apparent goal of Mag was to ruin not only PPT but also fights for all. Take a F2p account and come see things from the other side. Might surprise you. The interaction with other players also is, shall we say, mediocre compared to most any I had to fight against.
Go look in the video I posted and see it from our side. There were 2 of us standing at a tower, jumping, beckoning, trying to get the 8 people inside to come out and play.
They built siege and started shooting at us…..
We had zero interest in the tower but we had to open it to get a fight. They see us building a cata and they turn their treb all the way around from firing at the keep and try shooting us with it. It wasn’t until the wall was about 75% that they jumped out and focused our cata instead of trying to fight us properly.
After we killed them and opened the wall they didn’t even attempt to come back and fight us in lords.
This is what we’ve been seeing the entire match. Big groups (8 compared to 2 is still big) sitting on siege, refusing to fight outside of siege range.
The only time they even fight to defend a structure once we’ve broken down a wall is if they already have the multiple keep trebs firing on us. Any other time they just bail out the back and go to pull a yaks bend in the next tower.
Our options are to cap all your crap and spawn camp you or watch you all sit on trebs all day, and keep our SM wp contested. Guess which option is a lot more entertaining for us?
The bulk of players tend to play the puck/ball on most other servers while many on Mag aim for other players legs if you will. Yes, it work to get a win but you will have to deal with ppl reacting to you aiming for their leg. Like now…
Ummm… I always play the Puck.
Without siege? WITHOUT SIEGE? lol I am sorry. I had to laugh at that one. I guess all the balis, trebs, and catas you guys have had buzzing over top of our spawning area were just my and many other people’s imagination. You guys really do live in your own fantasy land. Just…… wow.
I’ve joined in on the bag farm more than a few times the past couple weeks and the only time I saw Mag players build siege was to take out the multiple ac’s, bali’s and trebs you all build right next yo your legendary defenders.
It’s very possible the siege you are seeing was built for that reason and just ended up remaining there since you all can’t seem to push out far enough to take it out. Once the siege is built some rando pug is going to jump on and start using it, there’s no stopping that.