My buddy and I “blobbing” down some dh. Had to build a cata to get them to jump out of the tower, there was at least 8 if them in there trying to hit the 2 of us with siege. Best part is the 2 of us can’t build a cata without resupplying so when I ran for more sup they still sat on the wall trying to shoot my friend with siege instead of coming out to fight.
(edited by Puck.9612)
Reminder that a thread full of ‘Rangers’ demanded that this skill become a trap when they were doing the reworks and just ignored the posters pointing out all the problems that it ended up causing.
No. Rangers wanted it labeled a trap so it could benefit from tap traits, they didn’t want the functionality changed.
I’m positive this is wrong.
I remember people wanting the trap to be ranged just like we had the chance of ground targeted traps back then.Rangers did want the skill to change into trap. Not just by a cosmetic description. That was one of the things I won’t probably forget since I was among the no.1 opposers of that idea and I got really depressed that from all the changes we could have got – we got an amazing heal destroyed and I called it months before it happened.
Being able to ground target traps was one of the traits…
So… not really anything to do with wvw, just complaints about 2 professions…
Why don’t you post questions in their subforums about how to fight them, or better yet why don’t you try them out yourself to learn their weaknesses?
Reminder that a thread full of ‘Rangers’ demanded that this skill become a trap when they were doing the reworks and just ignored the posters pointing out all the problems that it ended up causing.
No. Rangers wanted it labeled a trap so it could benefit from tap traits, they didn’t want the functionality changed.
…and you guys blob everything into oblivion.
I can’t tell you how many times I’ve heard this in the past couple weeks…. I don’t know what to tell you, welcome to WvW I guess? Every server blobs, do what I do and learn to pick people off from the blob and escape them. It’s like its own mini game.
I especially enjoyed getting salty whispers on multiple occasions how Mag players can only blob and run from equal fights, this was always right after I’d kill someone while I was solo roaming…. The majority of the time it came from reapers, it’s like they were so upset about losing a 1v1 that there brains stopped functioning and they resorted to their standard default insults.
here’s my prediction, DH is very adaptable by nature….we learn and grow, recently faster than ever as we climbed the Tiers ……Maguuma on the other hand, is a one trick pony, else they wouldn’t have been stuck in t3 for so long……Darkhaven will not only eventually match and beat them, but we will have solid experience in every level of wvw …..from roaming in t5 to dominating t4 …and eventually rulling t1 – it’s in our blood.
Bless your heart…
Shhh, don’t crush his dreams.
To address T3 topic from page 1: If you own Overlook in ebg, and you mostly just spam cannons, trebs, mortars, acs, etc non-stop at fights in the road between northern sm and overlook, you deserve to be spawn camped with players and siege. Literally every time we killed annoying wall siege, DH rebuilt it as soon as it was clear again. lol If your team is constantly running out the same set of stairs for hours on end from your spawn, why would we (Mag) leave? It’s not like green is doing anything. They also get camped in their keep. You’re not Mag’s play toy, but look at your KDR and ask yourself if you’re doing something wrong as a server or not.
As for T2: I believe Mag will move up past FA at this rate. We’re getting mountains of ppt from kills alone.
+1
The amount of siege they build in each structure is kittening ridiculous. When we took ogrewatch for the umpteenth time they had more people sitting on trebs and mortars in their keep firing at OW than they had inside fighting to defend it. The majority of the ones that were inside died on the siege they were manning. Today was a boring kittening day.
Yes please. I liked the idea of trying out builds others hadn’t considered because there were so many variables. I liked having a build no one else had.
Would it hurt the game any to at least give folks choices?
It would be unfair to the people that aren’t creative or intelligent.
Puck.9612
i did , in fact like i said i fought one today
my combo attacks reflected by to me
on top of his other skill , such as shield , gryo to hide , his turrets
i even log in my eng and try it out in pvp
Retal doesn’t make them immune to damage, if you are doing more damage to yourself than you are to them while they have retal up then there is something seriously wrong with your build.
If they are reflecting your projectiles, stop firing….
What turrets could you possibly be having a problem with? If he is using sneak gyro he isn’t dropping a supply crate, which means the only turret that should be coming out is his heal. I mean…. that is unless someone was actually trying to run a turret engi in WvW, if that’s the case all you had to do was move 5 feet away from his turrets and /shrug at him.
What exactly are you running? Why don’t you post your build and we can offer you some advice on what you might want to change to have an easier time fighting.
today i was fighting an engineer with strong defend build
Elixir B 10 second retaliation , that is alot ,
other class only get 2 or 3 second
then he got his shield , and Gyro
10 SECOND not able to hit someone
everything you get get reflected back to the source
3 of my combo attack ended up killing myself lol
on top on him attacking as well
I think you need to look up retaliation….
https://wiki.guildwars2.com/wiki/Retaliation
Sad to see the old animations go. Hope the entire chain strikes up to 3 targets and the 2nd strike still applies cripple. Cheers for this change.
Ya this is the actual important part of the change. Now that we have a basically repurposed warrior animation instead of one of the most unique weapons in the game, what does the autoattack do to make itself special? If it’s just “hit your foe with a sword” 3 times, I’ll be weeping in the corner.
I wouldn’t mind seeing vulnerability and another condition added to it. Torment would be awesome if it still has the cripple, but poison might actually get me to consider running a poison master build.
Thank you for some changes. Let’s hope this becomes a really great weapon because we need to be more competitive in melee. Hope we get some good synergy from all the attacks.
Oh, while you are fiddling with Ranger, can you boost up damage on greatsword too?
Maybe take the root off of axe 5 and make it five target instead?
Shortbow bleed from the front and more damage?
Wait a second, does this mean we are getting off hand sword for next elite?
Yes please to all of these
nevermind I found it…. why the hell do they post crap on twitter instead of their own forums….
Probably reddit too. The “official” forums see very little dev action.
Well I won’t complain too much, I’ve been waiting 4 years for this change.
@Op: Druid does great for roaming and skirmishing in WvW, it’s still not that great for zerging. Base ranger is just outclassed by the druid in every aspect of WvW. Expect to encounter a lot of projectile hate. Pretty much everyone has reflects or projectile destruction now,.
(edited by Puck.9612)
nevermind I found it…. why the hell do they post crap on twitter instead of their own forums….
Druid is in a pretty good position for raids and PvP, fractals and open world not so much.
Ranger is still in a “meh” position, but today we heard great news about sword not rooting you anymore.
I have no idea about WvW
Wait…. what? can you link the sword info, I missed that.
In what game mode?
The only problematic location for a treb on alpine was at sw camp. You could hit outer and inner wall of bay with it and a large force was able to protect it through the choke point.
On the other hand a few realy massive battles evolved around it and mesmer portals had a value thereWell those trebs are out in the open and in range of Bay, so it really seems rather clever placement whoever discovered that. And yes there have been some epic fights in swc/nwc/nc, gawd how I miss those
It wasn’t possible to counter treb from bay so the defender have to go to the camp in order to remove those trebs. Yes there were epic fights about that but if the defenders were badly outnumbered low chances to hold bay.
This will change on the “new” alpine map with shield gens of course….
It was pretty rare for anyone to use that treb spot if they drastically outnumbered the defenders.if they had numbers they could just go to the close cata spot and keep the walls cleared with ele’s, ac’s, or even a Bali from the little ridge outside of sw camp.
Either way that is more of a coverage/population problem than it is a siege problem.
I think some of you are missing the point. It’s not about the stat difference, it’s about being able to swap builds and experiment without having to grind pve (for exclusive gear), or having to carry around loads of gear.
One of the things that kept me playing GW1 for as many years as I did was being able to easily experiment with new builds. I probably had 25+ builds saved for each profession and I know there were plenty more that I experimented with and discarded.
Some people like the gear treadmill but having to grind pve mobs just to test out an idea absolutely disgusts me and leads to me taking long breaks from the game out of boredom. I’m not the type of person that gets hooked by grinds and time gates, I just want to find new and interesting ways to kill my opponents.
If you’re always running with a group, you may also want to consider giving a shout build a try. http://gw2skills.net/editor/?vNEQJAWTnUqA1Ci9sAWsCctgFGBjJc9tCAwN1paX95JMsaZl8s0A-T1CEABAqEUKlG3pDAgHAACHBgHuAAEcIAaTTAmq/k0+DNpMjUAmLyC-w
Adjust the stats however you want, I was just working off of the build you posted and kept the cele gear.
Search and rescue is pretty clutch when havocking. you may consider swapping the glyph to sig of stone to bump your toughness over 3k and to survive getting focused. You have multiple ways to drop agro, use quick draw to double up on hunters shot or ancestral grace, pop in and out of cele form for stealth and super speed, or ancestral grace into the smokescales smoke cloud to blast stealth (also good for stomps since your pet is usually already on the target).
Yeah it would be really nice to have a disable option.
I’ve been running this http://gw2skills.net/editor/?vNAQJAWVjEqQJL2wCusAVLWMEM4s6YNt20BSdtAmAwor0Vi0PD-T1SAQB/RTgYUGMGlYK4QA0GlgU4BAEo9H+iSjXoDIiq/AgrAApAubsF-w . There is a lot of projectile hate at the moment so being able to swap to staff and still keep the pressure on with the direct damage is helpful.
It’s really easy to draw out most people condi cleanse early in the fight by using the smokescale or concussion shot to trigger ancient seeds. Once they’ve blown their condi clears you hit them with the mad king entangle burst and QZ shortbow/bristleback spike barrage and it’s game over.
If you really want to stick to traps invest in trapper runes and think about swapping your weapons to condi weapons, torch, dagger, axe, sword, shortbow (you might want to keep staff for it’s utility), if you aren’t traiting for sharpened edges you may want to consider just going full dire, there are plenty of “on swap” sigils like doom or geomancy, or you could go condi duration, stacking sigil, etc.
I’d also add in more condi removal. Healing spring requires you to sit in the spring and get bombed. Think about drudic clarity for the burst cleanse + stun break, and maybe swap your heal to TU, add in wilderness knowledge, and you’ll have 3 more on demand cleanses. I’d also definitely drop the wyvern.
Bottom line is you just need to focus on something and build around that idea. Your build is just too all over the place for me to try and adjust it.
The build I’m running isn’t super original, I remember seeing a sinister version of it about a year ago. With the exception of the viper set I threw together the build with accessories and weapons I already had so I still have some tweaking to do to optimize it but you can see how the trait, skill, and gear choices all line up together. That’s what your build is missing at the moment.
Honestly it shouldn’t be that hard to pay for your own transfer anyway. Anytime I want to transfer I just empty the mats from my bank, sell them and then convert the gold to gems. I’m pretty sure it’s still less than 100g to transfer.
but that’s not a condi build, which this thread is about. So leave the man alone and try to help him perfect his trapper condi build.
This threads also about a commander build. A trapper build is a pretty terrible choice for commanding.
They’re not playing for objectives/PPT to justify a gank.
They’re not actually looking for fights or small group skirmishes.
They’re not actually interested in a fair fight or a fun one.It’s those types of “roamers” who I have absolutely no respect for.
This basically sums up the type of roamers I hate. Those who have no intention of actually contributing to WvW and are just looking for cheap kills. Those who run away from anything resembling a fair fight. Go do that in EotM or something.
Sure, I sometimes run cheap builds, I sometimes gank people who stand no chance of winning, but when I do I actually go to cap or to defend.
That makes no sense at all…. You know your server gets points for kills too right?
That’s pretty naive if you think they’re doing it for the points. There are way better ways to spend your time if you want to help your server get points.
“Sure, I sometimes run cheap builds, I sometimes gank people who stand no chance of winning, but when I do I actually go to cap or to defend.”
That’s the part that doesn’t make sense. You think it’s okay for you to act that way but you condemn them for doing the same.
Glass houses bud.If you can’t grasp the distinction, that’s not my fault. It’s not very difficult. When I roam, I cap, defend, scout and harass bigger groups.
I don’t just sit somewhere, ambushing people who can’t win for the lulz and run away when a fair fight shows up.
There’s only two things I want from roamers: 1) try to do something useful for the server, 2) don’t be a coward when someone in your league show up.
I’m sorry, do you follow these players around for hours on end to see what they are doing? How do you know they aren’t fighting equal sized groups or harassing larger groups? You see them ganking people, which you also do, and you judge them for it. If nothing else, every player they gank is someone not making it to the tag or to one of your camps/structures.
I’ve been solo roaming EB on a druid and having a blast. The bl’s are pretty dead but hopefully that will change once the alpine returns. Not sure what Ricky is talking about… I’ve had a number of DH groups fail to stealth bomb me… maybe it works on some people?
They’re not playing for objectives/PPT to justify a gank.
They’re not actually looking for fights or small group skirmishes.
They’re not actually interested in a fair fight or a fun one.It’s those types of “roamers” who I have absolutely no respect for.
This basically sums up the type of roamers I hate. Those who have no intention of actually contributing to WvW and are just looking for cheap kills. Those who run away from anything resembling a fair fight. Go do that in EotM or something.
Sure, I sometimes run cheap builds, I sometimes gank people who stand no chance of winning, but when I do I actually go to cap or to defend.
That makes no sense at all…. You know your server gets points for kills too right?
That’s pretty naive if you think they’re doing it for the points. There are way better ways to spend your time if you want to help your server get points.
“Sure, I sometimes run cheap builds, I sometimes gank people who stand no chance of winning, but when I do I actually go to cap or to defend.”
That’s the part that doesn’t make sense. You think it’s okay for you to act that way but you condemn them for doing the same.
Glass houses bud.
No. Taking advantage of GW2’s mix-and-match, “horizontal progression” gear system and coupling it with the game’s excellent group combat mechanics is what made WvW the best part of GW2 — as a prior poster wrote, it was the real endgame.
Knowledge and ability outweigh gear. If people quit as soon as they start losing, there’s nothing we can do to help them. They can have maxed out stats and all the shiniest weapons, but if they throw tantrums and storm off because they stood in the fire, that’s on them. No amount of downy-tender coddling will enable them to enjoy a competitive game mode if they can’t handle the idea of defeat. We all started out ignorant. We liked WvW enough to stick with it and improve.
All we need is a way to access HoT stats without having to run the PvE Raid. Make it a grind, if that’s your deal; make it costly, whatever. Just don’t force us, for example, to build a full Viper’s set in order to acquire a full Viper’s set.
I was lucky enough to have enough ascended chest drops that I could convert a full set to vipers. Even still I had to spend a couple days in PvE to grind out that currency you could only get from doing pve events so I could buy the insignia recipe…
when I say it took me a couple days what I mean was a few hours one day until I was disconnected right at the conclusion of a meta event and when I came back on the instance was full and I didn’t get a reward. I was so disgusted with their kittenty grind that I logged off for a week before coming back on a rainy day to finish.
I don’t think I could stomach spending anymore time on that boring kitten. If wvw gets shafted again in the future and forced to pve for gear that you need to be competitive I will quit the game before doing that crap again.
I have a job, I pay the game to enjoy myself, not to grind away hours of the day on brain dead pve.
Let’s just take a minute to appreciate T3 servers completely high jacking one of the T2 recruitment threads lol
tbh, i’m having fun with those fights, and i do honestly believe magoona to be elite players, they don’t hesitate to pull out the worst of wvw – they’d be an awesome evil guild if there were such a thing in wvw …but on a more serious note, they sum up well of all the things in wvw that can be abused. I don’t blame them for it because in truth, anything that can be done legit in wvw is fair game, and they are simply taking the path of least resistance, thats warfare brilliance….I don’t choose my #bff’s lightly… I have to point at the anet dungeon master for allowing such a scenario to exist.
so with much respect I do sincerely say, great work maguuma. :p
I think honorable WvW play went out the window with HoT. They broke the game with all the cc and power creep. I’m using a condi (really more of a hybrid) build for the first time in ages because my class got left behind in the power department.
Because why PPT when you can fight? Are you seriously advocating that Dh players avoid Mag players at all costs? First fites server I’ve ever heard actually bashing people for staying and trying to fight rofl.
Nope, but if you are going to complain about having fights brought to your doorstep I assumed you didn’t enjoy it so I was pointing out you have alternatives. I for one had plenty of fun while I was there.
Please stop talking about TC. We’re way cooler.
Agreed, the only people that care about T2 are all of Dragonwagon’s recruiters.
Spawn camping only occurs when you win literally 0 of your fights. All you had to do was wipe us once to regain control. We have to run across the entire map while you’re right there.
Trying to give the notion that we’re anything short of amazing is pretty insulting
Wrong. You put an emergency WP on our keep as soon as you could get tactics on it but by all means feel free to lie and say you didn’t even though you bragged about it other places.
And how many hours was that before it was built?
@ Puck.9612 & Ogre.3124
If you want to defend spawn camping so be it. I stand by what I said which is that it is a poor way to play and quite honestly should not be so easy for any server to do for as long as you all did.
Well I can agree it shouldn’t have been so easy lol. I just don’t understand why you guys kept feeding bags, you could have just gone out a side exit and hit something so the people in front of the main exit would have gotten bored and left.
I spent a good couple hours there because you guys kept feeding. I’d have stayed longer except I had to log off to get some stuff done. And are you really being spawn camped when you vastly outnumber the group killing you?
um, you know, I doubt Tier 1 servers will notice anything after merge. The last tiers are so completely empty, even adding whole server from last tiers won’t make any difference for top servers. It WILL be big deal for those players who have stayed on those empty servers, pretty much whole WvW as they know it will be gone.
Yup, it will be a nightmare for a lot of them. Hopefully Anet doesn’t jack up transfer prices or lock them because they’ll end up making people quit.
I think most of us in T8 would really appreciate seeing some life in WvW again. I have never experienced T1 style play (closest we got was getting destroyed by a T2 while in T3) so I am excited for the opportunity to see it.
I’ve been in both. Both ends of the spectrum suck. T8 prime time Is actually a lot more fun than T1 at any time of the day (at least it was a few months ago). Solo roaming is kitten near non existent, small groups spend more time ducking blobs than fighting, and large scale is boring kitten pirate ship.
If merges end up happening I’d recommend going T3-5 before being stuck in that kitten show.
I like how you have a convenient picture that shows what you want to make your point. It was more than 15-16 roamers. It did vary depending on the time of day, but it was usually more than 15-16. “Vastly outskilled” is even more of a joke considering that you all basically blob everything you do and then thump your chest and jump on players because you (in such an elite manor) were able to melt them 30 vs. 5-6.
You all have numbers in your favor and you use them. Fine… it’s legit. However, let us not call a bunch of spawn camping trolls who have nothing else better to do then farm bags while frustrating an entire server skilled. It’s a poor way to play and I really don’t care if it’s the normal thing to do or not.
I was there when you first lost your keep, the zerg moved on and you had about 20ish people being farmed by a group of 7 for hours. You actually had more than that on the map too since you had 2 groups simultaneously use siege razor to cap your towers while your main group was spawn camped.
Yeah sorry but I have to agree. You invest a lot in condi damage without really doing any. You have high toughness but that’s not going to save you in the current meta. You need to figure out what you want the build to do and focus on that. If you are really trying to tag then maybe focus on survivability. You could go staff/GS with a mix of pvt and healing gear, and set up your traits and utilities to maximize stun breaks, stability, evades, etc.
Pretty much the most important thing a commander needs to do is survive.
um, you know, I doubt Tier 1 servers will notice anything after merge. The last tiers are so completely empty, even adding whole server from last tiers won’t make any difference for top servers. It WILL be big deal for those players who have stayed on those empty servers, pretty much whole WvW as they know it will be gone.
Yup, it will be a nightmare for a lot of them. Hopefully Anet doesn’t jack up transfer prices or lock them because they’ll end up making people quit.
Roamer that’s not going to miss the deserted bl
The should just merge NA and EU permanently. It would help with the 24 hour coverage imbalances.
And who’s servers should they use? Who gets stuck with the lag?
@ Puck.9612 & FogLeg.9354
I’m just saying MMOs are full of special little snowflakes and that I can see the forum riots now if you end up being able to earn something “legendary” by simply playing a game mode.
Personally I am down for whatever so long as the rewards for World vs. World are actually brought up to par with other game modes like sPvP, PvE, and raids.
Change the name to “war gear”. Have one of the Dev’s say something like, “There is no such thing as a pure PvE’er, all PvE’ers really love to WvW so they will have fun earning their new war gear.”
I like the idea of earning a legendary gear system through playing WvW. Make it so every 500 ranks you get a chest that gives you a piece of legendary gear (chest so you can choose the gear) that allows you to swap stats/runes the way gw2skills.net works.
Grandfather in the current players so all the ranks they have previously earned net them rewards. Also remove WXP from EotM going forward so that the WvW armor is earned in WvW.
Okay… and are you ready for massive complaints from people who put a lot of money and time into legendary weapons when they realize that now all you have to do is grind World vs. World ranks and you too can have something “legendary.”
Yup.
Because all we have to do to justify it is point to the past 4 years of getting kittened over.
I’m usually not one to jump in on nerf threads but I have to agree, that invisible fence is literally and figuratively broken.
I like the idea of earning a legendary gear system through playing WvW. Make it so every 500 ranks you get a chest that gives you a piece of legendary gear (chest so you can choose the gear) that allows you to swap stats/runes the way gw2skills.net works.
Grandfather in the current players so all the ranks they have previously earned net them rewards. Also remove WXP from EotM going forward so that the WvW armor is earned in WvW.
Usually when a zerg is chasing me halfway across the map it’s because every time the main group gives up chasing me I turn around and pick off the greedy kids that strayed to far from their herd, then the main group gets mad and starts chasing again.
This would suck im guessing…not only would the lag be worse but the main forces wouldnt see each other due to time zones being 6 to 10 hrs apart
That’s why you do it in the weekend, so most people can stay up late.
I mean just imagine how many people would actually stay up for something this epic. I know my guildies would.
Still though, the servers get laggy enough as it is, any big fights would be unplayable. Don’t get me wrong, the idea sounds fun, I just doubt it would work.
I know it’s a small thing but I’d really like to see the old gathering nodes return instead of those stupid hologram ones in the structures. First off, it’s nice to see what you are harvesting so you can skip crap like copper, secondly it gives you another thing to do while roaming around. I feel like sticking them in the structure just rewards the karma trains more than anything.
Structures should stay in their current location, the threat they pose makes the map more interesting.
I absolutely support the removal of all PvE mobs. IF anet feels they have to keep some then just leave some wolves or coyotes right in front of spawn, so the only thing they will interfere with is spawn camping.
And yeah, like skynet said, keep that kittening chilling fog off the map.
I only want to see bunnies on the map, nothing more, also the return of the ORBS would be very nice.
Always fun to fight over objectives of power.
The orbs were fun but returning them would require anet to actively do something about hackers, especially since free accounts makes it so easy for them to return. Still I’d rather deal with hackers rather than have the ruins replaced with shrines that create annoying environment effects, or have the area replaced with the map lagging dino skyhammer meta event. Hackers were only annoying some of the time, that crap ruined the bl on a daily basis.
I know it’s a small thing but I’d really like to see the old gathering nodes return instead of those stupid hologram ones in the structures. First off, it’s nice to see what you are harvesting so you can skip crap like copper, secondly it gives you another thing to do while roaming around. I feel like sticking them in the structure just rewards the karma trains more than anything.
Structures should stay in their current location, the threat they pose makes the map more interesting.
I absolutely support the removal of all PvE mobs. IF anet feels they have to keep some then just leave some wolves or coyotes right in front of spawn, so the only thing they will interfere with is spawn camping.
And yeah, like skynet said, keep that kittening chilling fog off the map.
They’re not playing for objectives/PPT to justify a gank.
They’re not actually looking for fights or small group skirmishes.
They’re not actually interested in a fair fight or a fun one.It’s those types of “roamers” who I have absolutely no respect for.
This basically sums up the type of roamers I hate. Those who have no intention of actually contributing to WvW and are just looking for cheap kills. Those who run away from anything resembling a fair fight. Go do that in EotM or something.
Sure, I sometimes run cheap builds, I sometimes gank people who stand no chance of winning, but when I do I actually go to cap or to defend.
That makes no sense at all…. You know your server gets points for kills too right?
There still seems to be some miscommunication. Quantity of guards was NEVER a problem. DON’T FIX WHAT ISN’T BROKEN.
THE REAL PROBLEM OF “TOO MUCH PVE” STEMMED FROM HOT AND IT’S BULLkitten GIMMICKS.
I’ll try to make this as clear as possible. Leave quantity of guards at campus alone.
Honestly who really cares? The alpine is coming back soon enough and we can just stick to EB on the weeks they rotate in the crappy deserted map. They can make any changes they want to on the desert bl at this point, add in more air ships, add in random flowers that shoot killer rainbows at people if they don’t play some pve meta event, or whatever other crazy kitten they come up with.
Hopefully after enough time goes by where they see the desert is empty week after week they will remove it for good.
(edited by Puck.9612)