You could also remove some of the unnecessary stuff from the maps like all the random animals, dbl gimmicks (stealth storms, pop up walls, etc), and refrain from adding new unnecessary junk like the sparkly wxp trail.
You said it’s not any one thing causing it, why not get rid of some of the clutter and see if it helps?
If it had been server wide chat it would have gotten my vote.
Fixing actual problems>QoL updates
…… You realize having towers that threatened the keeps made people gasp, shock fight for the towers right?
No, it made people take camps to cut off supply. Which was at least some extra fights.
If they rotate in ABL without moving the towers, all it will do is ensure that those towers ALWAYS have a sabotaged depot in them.
Are you saying people didn’t fight over the towers? Because I have about 4 years of experience that says otherwise.
I agree people also fought over the camps, that’s partly because of the better upgrade system that made supply more valuable and partly because of how connected each objective on the alpine map was.
SW camp was especially great for forcing people to hop off their siege and come fight since you could use it to attack bay.
Sword axe. Good damage, pull, and projectile block.
Mainhand axe isn’t a melee weapon.
Warhorn is still pretty meh unless you are running something like crit bleeds.
At first I hated the Desert Borderlands. Being that I don’t like the lag of EBG and always spent my time on Alpine at first I couldn’t wait for it back.
Since the latest patch with navigation changes and a newly revived population, I actually find myself really enjoying the new bl.
In fact now when I think about my fights and experiences over the years on Alpine compared to what types of options this new map offers, I’m pretty sure I like the DBL better.
Personally I still think they have a few issues, but I make this topic because I am curious how many others there are like me, whos opinions have changed.
As a roamer I liked them before, and I love them now.
I got around pretty good before because I took the time to learn the map, but now instead of 1 or 2 ways to get from A to B, I have more like 4-6. Which makes it easier to roam.
The population in the borderlands makes it harder, but, still, Mesmer. Thieves and I are made for this.
As for all the people that are complaining that you can’t treb keeps from the towers, I can’t recall anytime in history people building their fortresses on purpose in range of enemy siege. The towers being out of range means you have to gasp, shock take the field and have FIGHTS to get siege on a keep and take it, like it should be.
Crazy, a WvW map that encourages fights…
…… You realize having towers that threatened the keeps made people gasp, shock fight for the towers right?
Dolyak (Greenz)
Mad King (Birds)
Pirate / Rock Dog (Zoo)
You also might be able to spawn the mist wolf yourself with Rune of the Pack (+WH +Clarion Bond) – not tested, just an idea crossing my mind.Care to enlighten me with regards to Pirate / Rock Dog (Zoo). Seriously no idea what you mean. Then again, I only WvW…
Sun Spirit, 2 Hyenas, Rune-spawned.
You can proc the Sun Spirit 4 times yourself. It’s pretty fun seeing people having no idea where did the 18 stacks of burn come from.
Sigh…. I miss my pirate rune in PvP
I always ask “duel?” if the answer is negative I usually help the ally. If it’s a duel I back off.
_________________
Also Vii, next poll idea: “What do you do when an allied player jumps in on a duel?”
a) Continue the fight.
b) Stop fighting and ask them to stop attacking.
c) Let enemy player kill allied player.I am surprised 30% of people responded to the poll that they would gank the duelist. I mean, I don’t mind, because you’ll end up chasing after the duelist OR getting killed by him and his friends anyways.
B, and then C if my server mate doesn’t quit attacking. Then I laugh at the inevitable saltiness because they are kittened that I let them die after they just interrupted my duel.
Game was unplayable due to boring EB, now its unplayable due to hour long queues. Sad really, cause there still is no game like GW2.
Changing maps will reduce queues how exactly?
I believe he is referring to just the ebg queue, not all maps. If you are with a server that is highly populated already then, yes, all maps may be queued and you will have to wait.
BUT, if only ebg is queued, some people will happily go to alpine bl to play all night vs going to dbl just to waste time waiting for the ebg queue to end. Get it?Not really.
1 – EB had queues before HoT too.
2 – BL maps are full of people already playing all nightTo me it sounds like he was just complaining because he likes to complain, it was bad earlier and it is bad now too. Get it?
Pre HoT I spent 95% of my time in the bl’s. Now I spend 90% of my time in EBG and 10% on the bl’s waiting for the queue. If the queue is too long I simply log off.
The desert sucks. Roamers are pretty much non existent. The only players you see are the ones that insta run into towers/keeps to hop on siege (or wp if they have nowhere to hide ) or karma trains that will chase a solo roamer from one end of the map to the other out of boredom.
snip.
I should have clarified my comments with classes. I am assuming the best roaming build for each class in a solo setting. For some reason I mix and match the HoT and core names. I believe that for solo roaming berserk is better than core warrior and that makes it tied for second.
Additionally Mesmer is only strong when the opponent has decided to commit to the fight. The long standing strategy of I’m just going to walk away still applies to all but the best condition mesmers out there roaming.
Also my ranking does not factor in the “oh kitten zerg Inc” factor very much. For me it more comes down to ability to take on outnumbered fights instead of the escapability aspect hence why I’ve placed thief lower.
The “oh kitten zerg inc” is an important part of roaming builds. I could without a doubt build to have more sustain and last longer in a 1v1 or small group fight but I’d have to sacrifice my escape ability and end up being a free bag for any passing zerg. There is a reason roaming builds and dueling builds aren’t always the same thing.
If its clearly a duel and the red name is not a dork i will leave them. If the red name is a jack@ss or just randomly attacked somebody, i will go for the lootbah
Pretty much this. If it’s a 1v1 and it looks like my server mate is losing I’ll stick around to watch to make sure the guy doesn’t go for the stomp. If he tries to stomp I’ll kill him. But if the red name is someone I recognize and he’s an kitten I’ll probably just kill him.
There is a viable roaming build for every class but you can only really do it enjoyably ATM in the borderlands. EB is just full to the brim with gank groups and zergs. I would rank the top ones Mesmer->Thief->Druid/Scrapper->Warrior, the rest are kind of meh (unless you do it in a party, in which case ele/rev/dh are pretty OP).
I’ve noticed especially in T2, where pretty much any single player is bait for a nearby gank squad. Doesn’t help when EB has a 50 person queue and the other BL’s are empty.
I feel like all the people ranking thief as number 1 for solo roaming don’t actually solo roam on a thief. There is so much passive "save your kitten traits in the game now that a thief can’t really burst people down very fast. Also the loss of guard stacks really hurt thieves, I have literally 1 shot a few. They do well in small groups, but you have to be kitten ed good to be effective solo
I much prefer solo roaming on druid or scrapper. I find them much stronger in 1vX and they still have plenty of tools for escaping.
Condi mes is strong but only if players commit to the fight. If they choose to ignore you it is unlikely you will kill them before they reach safety.Condi Mes is undeniably strong, but I really just feel like its boring to play. It doesn’t have the visceral impact of Power Mes or really any other mes build. I’d rather play stealth mantras then condi mes.
Also, do you think LB/GS ranger has any place right now? The Druid build doesn’t really appeal to me, though I see it’s power.
Not really. I mean, it will work but there is so much projectile hate that it’s almost impossible to land a rapid fire vs any competent players and maul is so mediocre unless you build around buffing it. You’d be better off swapping either weapon for staff or going full melee.
I’m leaning towards trying out staff with sword/axe now that they made some changes to those weapons. Should be pretty mobile and off hand axe does some decent damage. At the moment I’ve been running a hybrid crit bleed build with shortbow/staff. It does great in 1v1’s, 1v2’s, or small group fights but retal is a nightmare.
I feel like all the people ranking thief as number 1 for solo roaming don’t actually solo roam on a thief. There is so much passive “save your kitten ” traits in the game now that a thief can’t really burst people down very fast. Also the loss of guard stacks really hurt thieves, I have literally 1 shot a few. They do well in small groups, but you have to be kitten ed good to be effective solo
I much prefer solo roaming on druid or scrapper. I find them much stronger in 1vX and they still have plenty of tools for escaping.
Condi mes is strong but only if players commit to the fight. If they choose to ignore you it is unlikely you will kill them before they reach safety.
From my perspective 1 vs. 1 fights as well as 10 vs. 10 or 15 vs. 15 should be implemented in PvP. Why so? It starts with fairness. All players in PvP have the same (potential) armor, weapons, etc. Furthermore, they dont interfere in the normal attacking/defending PvP. It is annoying when I want to check if a tower is under attack and get stopped by a player who thinks it is fun to fight a player who doesnt want to. It gets even worse when we talk about groups chasing me. I sometimes run to our zerg and they rolled over them but that cannot be the solution. What annoys me most are those players who camp in front of the spawn. When you already control the map, then leave us some space to breath! It like jumping on a dead body. Dont you have some honour?
Edit: Fights up to 5 players are already possible in PvP arenas (hot-join). However, I would enjoy if arenanet develops more in this direction and gives the players an incentive to leave WvW.
This is a joke right?
I thought this was an intended feature, like culling wa….. I mean cloaking waters
Gee, wonder why I don’t notice anything any more; oh maybe because I don’t play any more. Oh wait, why don’t I play any more? Oh yea, MAYBE cuz they keep putting kittening bandaids on their game instead of actually addressing it’s CORE issues.
Have fun with your “NEW SHINY REVITALIZED WvW” – while it lasts, for the next couple weeks/months whatever. Simply put the whole “merge” thing was even more stupid than just leaving things the way they were. Now people, LIKE YOU, have this misconception things will get fixed (yea right).
This current model WILL NOT SUSTAIN ITSELF. People will come and go, ALWAYS. So what happens when a mass of people leave again; and maybe MORE this next time around? They just gonna do MORE merges? What’s the plan for sustainability? Merge from 8 to 4 to 2 tiers?
No, They NEED to develop and implement a truly DYNAMIC system that will be able so sustain itself as the population changes (which it’s going to do no matter what)…
THEN and ONLY then will the “population issue” or “server stacking” be addressed.
Until then, have fun playing with your box of bandaids. I’m leveling a toon in ESO right now so I can check out AvA !!! I hear it’s MUCH better than WvW, and what WvW COULD have been.
Attachments:
I am not sure how to break it to you , so I will shoot straight from the hip;
Maguuma is currently making a heavy Glicko Win…. it appears they are in the right tier.
FA is currently taking a heavy Glicko Loss…. it appears they are in the right tier.
ET is carrying BG to victory, it appears they are in the right tier. (TIC)
Some are happy with the increased numbers, some long for a return to solo roamers facing solo roamers.
IMHO, Anet has done something, I am happy that they have tried something. Without providing an example of how they could do it better, I will live with this system.
Just to add to that, Mag has about 7k kills over DB at the moment and that gap will likely keep growing. Mag is in last place because most of the guilds are having so much fun fighting in EB that they refuse to go PPT in the bl’s. Go read the cancer forum thread on this match up, people are loving it.
Yea and this whole “merge” thing I logged in to see today – PURE CRAP
I did NOT ask to be merged with kittening T1, who the kitten’s genius idea was this?
I’m telling you, ANET, you NEED to design and implement a truly dynamic system that will adjust to people “coming and going”! I’m still thinking the best way to do this is align 3 different “guilds/factions/teams/whatever you wanna call em” and allowing every player to chose a different “campaign/mission/server/whatever you wanna call it” based upon “population”. Players CANNOT change what “faction” they chose (make a new toon or reroll!), and everyone can chose a new “campaign/mission/server” every week!
That way people who WANT to be in high pop, can chose one that has high pop. And people who want low pop, like myself, can chose low pop.
DEAR ANET,
PLEASE STOP WITH THE BANDAIDS! I hope you do realize that all these bandaids aren’t going to sustain WVW, and it will one day bleed out completely; unless you address the actual issue at hand directly. PLEASE stop with these INDIRECT “bandaid fixes”. Attack this head on!
Sheesh
.
Yeah I know right? Sheesh… I don’t understand why anet isn’t catering to the whim of a casual player that just noticed several days later that his server was merged…. Sheesh.
How sweet would it be if each server duo had their own themed borderland? Alpine, Jungle, Desert, and they rotated to each server duo over the weeks, so everyone could be happy!
God no. I see “obstructed” popping up non stop on what appears to be flat, open terrain, a jungle themed bl would be a nightmare. They might even decide that it would be really “fun” to put all the keeps up in the canopy and you have to perform a jumping puzzle to make your way up to them. Let’s stick to the KISS rule.
Yes.
The changes didn’t address the big issues with the map itself: map is way too big, still too many choke points, keeps are badly designed (though they look nice), etc.
Personally, I can’t wait for the Alpine BL to be back.
^This.
The map is still poorly designed for WvW. Towers are still stand alone pointless structures. I’m sure it would be great for PvE players or as an eotm map but it doesn’t belong in WvW.
It’s pretty fair to say most of the players that want the alpine back really hate the dbl, and the few players that really like the DBL are tired of the alpine.
If you absolutely have to rotate them instead of just sending the DBL to EotM or the silverwastes, then keep the rotations short. Something like every week or 2. Having to endure months of the deserted map made me take a very long break from the game and I almost didn’t return. I know plenty of others that quit because of it and haven’t come back. I can stomach the map for a couple weeks at a time but any more than that will likely cost your more customers.
Im roaming and dueling for some years now here in Sfr. No one gives a kitten . Even commanders Just Let us duel while complete zerks passing by. Ofc in every zerk you have no brainers that want to interupt your duel. Thats always funny, cause those who interupt are the ones who getting powned. So in my experience. Only bad no skilled people complaining xD
Your experience means nothing, the system CHANGED,players are now in long queues to get into wvw to actually play WVW. The duelers are essentially glorified afkers as far as the game modes objective is concerned, your contributing nothing and preventing an actual contributing player from playing
Of course no one cared about duelers in EBG for the past 3 years, there was no reason to care, but now there is.
No queue? Duel all you want.
Large queue preventing people from playing legit? Go somewhere else and have some common courtesy for your fellow players.
If all you care about is ppt then go to the bl. You’ll end up flipping more empty structures there.
Duels happen around SM because a lot of the time people start dueling after running into each other while roaming and having a good fight.
A lot of the duelers are the players that have been flipping camps, harassing the enemy back line, stopping their reinforcements, and scouting all day.
Even if all they logged on for was to go hang out by sm so they could fight people… who the kitten cares? WvW is a sandbox and they waited in the same queue as you. Are you really upset you won’t “win” at wvw?
Honestly….. this is such a stupid thread.
Nerfs are coming for a number of the problematic guild upgrades like cloaking waters, chilling fog and airship defense.
For cloaking waters, the stealth duration is getting reduced dramatically. We recognize that it’s possible that any amount of stealth is too strong, but changing a number is something we can do quickly and safely. Whereas changing the upgrade to do something entirely different requires significantly more time, both in terms of general development (design/implementation/testing) and also in large part because it would require updated text, which in turn needs to go through our long editing and localization process. As for removing the upgrade entirely, that also isn’t really an option, due to how it’s intertwined with the Scribing and Guild Halls systems.
Is there a way you can tie these things into the outnumbered buff? It would make a lot more sense to give the smaller group a way to level the playing field rather than giving the larger group an even bigger advantage.
Alpine Borderlands will be rotated back in with the next release (not hotfix.)
Could Tyler or someone provide me with some clarification as to what is meant by “next release”? We talking Friday or further down the line than that? Thanks
This is fantastic news!
But yeah, I’d love to hear an official response to this question.
I’m assuming because the server pairings are being beta tested and the system may change.
That being said I would love to see a winner goes up, loser drops down situation while the system is being tested. With the tiers cut in half this would really help show the population and coverage difference among the tiers and provide info on how they could set it up better for the next trial.
Odd, I found the alpine had a lot more room around most objectives for fighting with 1 or 2 good choke points nearby.
Take the southern towers for example, SW you had the bridge, the arena looking ruin behind it, the entrance to SW camp nearby for chokes, but plenty of space around it. SE tower was much the same, a couple good chokes and small terrain variations to help outmaneuver your opponents but still a lot of open space along side it.The ABL favored the blob. Hold the south and you could block entry into the maps. Map strongly favors the zerg over havok or solo roamers. No room to maneuver or fall back to if being attacked by larger force.
It’s mote anyway, they have said they will rotate maps. So we will end up rotating people in and out of EB depending on what the home borderland is. Just don’t block the EB queue while its not your map preference and vice versa.
Actually. As a solo/duo roamer who did roam 3000 hours before HoT. I dislike Deserted BL for roaming. In Alpine what you can see is what you can reach. In Desert Borderland, you are often able to see an enemy sadly you are not on the same level… thus when you get up or down a level, the target is long gone. It’s more like a walking simulator than a map made for solo/duo roaming.
In ABL, you had the whole ruins area to outmaneuver the blobs as a solo roamer. The blobs would usually not give chase when you went in the ruins. The periphery of the map was way more open while the middle still gave the roamers a safe harbor. This made it easy to spot the blob and avoid it while giving chase to the tail or other roamers. In DBL, you often turn a corner or a zig-zag of some sort to be faced with the blob. No sight over it makes it hard to dodge it as a roamer in comparison to what ABL allowed.
Anyway, just my 2 cents on the roaming situation of ABL vs DBL.
+1 This was my experience. It was rare that a zerg would keep following through the ruins but it was always fantastic when they did. I have to do some digging but I know there is a video somewhere of my 5 man group shredding a 20 man by splitting up in the ruins and while they focus on catching 1 of us the rest would circle around and tear up the fat kids that fell behind. Until we widdled down the numbers enough to full wipe them.
What was really fun was going into the ruins to build one of the cannons and then having 1 person go lure a small zerg to their death.
Roaming/skirmishing is still doable in WvW but druid is just much so much stronger.
The staff provides great mobility and allows you to bypass all the projectile hate. Druid also gives you ancient seeds which is great for power or condi builds. It provides another stun break, condi clear, better mobility or more stealth, better pets, and HoT provides gear with better stats (forces you to grind PvE).
OMG… did you say a Q? Wow, Alpine would never hold a Q right? /s
Yes… because Alpine was never Q’d before? Because Alpine wasn’t the map used for three seasons??? Please gtfo with such nonsense.
Its apples to oranges. Did ABL have map queues in 2013, yes. 2014, not really. Now we are also in a different situations with the combined servers so its more like 2013. So yes, we had map queues on home in 2013 and again on home in 2016. So…what does that imply. EB always out queued both so stop fooling yourself. Also if DBL was that hated, they wouldn’t have been queued since people wouldn’t have been on them.
People were on them because EB had queues that lasted for hours and they wanted to see the new changes to WvW. I absolutely hate that awful map and I spent the majority of my play time on them this weekend because there wasn’t an alternative.
Funny thing is kitten near everyone in my TS was constantly complaining about being stuck on the map.
Odd, I found the alpine had a lot more room around most objectives for fighting with 1 or 2 good choke points nearby.
Take the southern towers for example, SW you had the bridge, the arena looking ruin behind it, the entrance to SW camp nearby for chokes, but plenty of space around it. SE tower was much the same, a couple good chokes and small terrain variations to help outmaneuver your opponents but still a lot of open space along side it.The ABL favored the blob. Hold the south and you could block entry into the maps. Map strongly favors the zerg over havok or solo roamers. No room to maneuver or fall back to if being attacked by larger force.
It’s mote anyway, they have said they will rotate maps. So we will end up rotating people in and out of EB depending on what the home borderland is. Just don’t block the EB queue while its not your map preference and vice versa.
Completely disagree. The desert bl is made for zerging. Objectives don’t threaten each other so you can’t take a small group and slowly expand out by using 1 structure to launch attacks on the next. You have further run times. Making it much easier for larger groups that don’t have to resup. Chokes in this game strongly favor the larger groups, especially with the recent changes to certain CC skills that previously had no limit. The alpines small strategic chokes were good for LoS’ing and making your escape, the deserts tunnels keep you trapped so it’s impossible to stealth and/or scatter to outmaneuver the zerg. On top of that, the desert is still full of dead ends. If the zerg cuts you off from one of the routes you know leads away you can end up being forced off a cliff.
This isn’t even touching on the gimmicks that will slow down your escape by crippling you, putting you in combat, or having walls pop up in front of you.
Unless we were defending home bl, EB always queued first. And even then, if it was Tuesday or later in the week, EB always queued first.
kitten, EB always queued first, don’t let people try and say otherwise.
….do they not have the same population limit? The same number of objectives? Even though the DBL is substantially larger the alpine still has more open space around objectives for fighting. Only thing the DBL has is a lot more wasted space.
Its the size, the ABL were terribad if maxed out like we saw this weekend.
The alpine map was fun as hell when it was queued. You’d usually see some pretty epic keep battles without any random nonsense (like fireballs being shot out of the walls) getting in the way.
The Desert BL’s are fun now that they took the PVE laser out if you want to stay a zergling and have blob fights stay on EB. If you want to do different tactics and have different challenges go to the Desert Boarder Lands
What exactly is “fun” about the map? I’m honestly asking.
All the terrain levels and paths, hills and valleys and secret passages all kinds of kitten. Places to hide, places to run, places to sneak attack.. Choke points for big fights, but always more ways to go.. It’s just so dynamic and full of choices.
Don’t get me wrong I enjoyed Alpine for 2 years or so but, I agree it becoming boring doing the same circle loop around the map over and over. Alpine barely has any decent sized spaces for open field fighting and Alpine is full of unused space.
Odd, I found the alpine had a lot more room around most objectives for fighting with 1 or 2 good choke points nearby.
Take the southern towers for example, SW you had the bridge, the arena looking ruin behind it, the entrance to SW camp nearby for chokes, but plenty of space around it. SE tower was much the same, a couple good chokes and small terrain variations to help outmaneuver your opponents but still a lot of open space along side it.
For the most part the chokes on the desert are way too long and result in pirate shipping, which I don’t find fun.
Norbe.7630:
Q1: Mr. Puck, do you agree with the pairings that occur in WvW in terms of population, coverage balance?
No. The idea may work but the current pairings were poorly done. They need to open 1 more tier, and unlink the most populated worlds, and they absolutely need acknowledge that the smaller servers still exist by changing the player tag instead of just having them absorbed.
Q2: Would you like the tiers and ranks to put a wall again between servers?
Separate tiers didn’t create the walls. Allowing free transfers for so long, having tournaments in a game mode where population>skill, Anets neglect, and the kittenty glicko system created the walls. There is nothing wrong with having tiers, having something to advance through gives the server incentive to organize and try to improve.
Q3:If you think your server is capable of taking down two merged servers, then lost a landslide, would you whine in the forums about that?
Nope. I personally don’t care about the overall weekly score. As long as my server is in a tier where we are decently matched and getting good fights I am happy.
Q4:Why do you hate killing stuffs and karma and EoTM too, you had a bad experience about that?
First off, what WvW player needs karma? Last I checked I had something like 10 million karma, and that’s after converting it to gold about a dozen times. And no I don’t really enjoy killing players in EotM because the general skill level there is so bad that I may as well be killing npc’s. EotM is hot join, it’s where bad players go to get their WvW rewards. I go to WvW and roam to find my fights.
Q5: last Q, do you play dota?
Mobas are boring.
The Desert BL’s are fun now that they took the PVE laser out if you want to stay a zergling and have blob fights stay on EB. If you want to do different tactics and have different challenges go to the Desert Boarder Lands
What exactly is “fun” about the map? I’m honestly asking.
The way discussions work is you have to come up with counter arguments to the points being made. Do you really think the current match ups aren’t being evaluated and that their results won’t affect future match ups? We are in a beta test…. They are testing linked servers in WvW for the first time…. The score this week probably matters more than it ever did.
Meanwhile EotM carries on with it’s normal karma train….
So go enjoy your Dota2, you clearly care a good deal about WvW if you are going to quit as soon as you don’t get your way. Leave the feedback and discussions to the adults.as ive said before…. sigh….
i dont do arguments here (i dont want to get my posts deleted lol)
if you want an argument we can do that on the salt forumsay your world gained the highest score to all other matchup for like over 9000
who do you think the one you will paired next matchup?
im guessing that you will say “ofc we will be paired with the same over 9000 world again or another over 9000”what if you will be paired with the ones scored the least this time
you think that would be unfair? does it matter to you?
“What can one do when one loses what matters most” – Nanami, Valkyrie Profilethe score doesn’t matter to me, its not the score that keeps me from playing WvW
its the shiny red names that when you whack hard enough, it will turn into bags and gold
as long as there are shiny red names exists, then im happy to play WvW
forgive my shallow happiness…, but it took Anet years to grant it….if the scores matters to you then, go rant on the feedback and discussions to bring your illusionary scores a more suitable acknowledgement
learn from the past, we dont want WvW 1.0 again
let it go puck, let it go…… your precious tiers and ranks…..
What is with the memes and random pictures in every post? Are you 13? Use your words like a big boy.
The reason the score matters in this match is to determine if the pairings worked or not. If certain ones are too strong they will need to be changed. Some servers likely don’t need to be linked at all and have enough of a population on their own.
You say you don’t care about the tiers and ranks because you just want to kill things but I guarantee if you were on AR a week ago and were matched up with BG you wouldn’t even step foot into WvW because the population difference is so drastically different. You’d likely go to your precious EotM where you could karma train and kill your shiny red npc’s.
You know you can destroy the cannons right?
I can get to the black lion trading post through my hero panel… does that make them the same thing?
as long as it pleases you its the same thing
same as glicko ,tiers, and scoring to bragging rightssorry if i took your candy, but inequality is not my style
just bear with it atm, for EB and BLs doesnt generate your true meaning of tiers and scores, its just another Green Blue and Red matchup pairing ratings just like EoTM and lastly just like WvW-that is my proof
PS: if by the time Anet pushed inequality again on WvW, thats the time i uninstall GW2 without a word or whining/ranting here on the forums and then going back to play dota2, right puck?
even on the infamous salt forums, the tier fanboys and rank fans are slowly diminishing that is a good sign
Your rambling again. The way discussions work is you have to come up with counter arguments to the points being made. Do you really think the current match ups aren’t being evaluated and that their results won’t affect future match ups? We are in a beta test…. They are testing linked servers in WvW for the first time…. The score this week probably matters more than it ever did.
Meanwhile EotM carries on with it’s normal karma train….
So go enjoy your Dota2, you clearly care a good deal about WvW if you are going to quit as soon as you don’t get your way. Leave the feedback and discussions to the adults.
They should also introduce a feature that makes people get stuck when building siege and they have to /dance to be able to move again
Honestly, outside of death from above mesmers, that was the best bug ever.
I don’t know, having a warrior traited for fall damage and running down the stairs through a bunch of enemies was always pretty funny.
Or what about warriors on ACs immobilizing entire zergs?
Yes! They could add that one to siege mastery lol.
They should also introduce a feature that makes people get stuck when building siege and they have to /dance to be able to move again
Honestly, outside of death from above mesmers, that was the best bug ever.
I don’t know, having a warrior traited for fall damage and running down the stairs through a bunch of enemies was always pretty funny.
They should also introduce a feature that makes people get stuck when building siege and they have to /dance to be able to move again
I’m hoping they introduce a tactivator that causes your enemies to take falling damage running down stairs
Unless we were defending home bl, EB always queued first. And even then, if it was Tuesday or later in the week, EB always queued first.
kitten, EB always queued first, don’t let people try and say otherwise.
….do they not have the same population limit? The same number of objectives? Even though the DBL is substantially larger the alpine still has more open space around objectives for fighting. Only thing the DBL has is a lot more wasted space.
Don’t forget the root right in front of the stairs of the south-west tower :P
That kittener has caught me at least a dozen times
@Norbe.7630
I thought you said you had proof EotM is WvW, what happened to that? Maybe try offering that instead of replying to my arguments with random thoughts that are in no way counter arguments.
glad you asked
I can get to the black lion trading post through my hero panel… does that make them the same thing?
The only issue the old alpine had was being able to siege the East and West keeps from towers and the main garrison.
That wasn’t an issue. That is what made the map work for WvW. It provided incentive to take or defend towers.
Keeps provide WP’s for better mobility. Towers threaten keeps.
Without this structures are stand alone entities that serve no purpose other than PPT (like on the DBL) and this results in the map being largely ignored outside of karma trains.
Yes it would take a little bit of redesigning to make the new guest server not advantageous to 1 of the guest servers but an Alpine border redesign is already being worked on. It wouldn’t take much for them to include this idea into that redesign and it would solve a lot of problems.
The redesign is just adding stupid things like tactivators and the holographic gathering nodes. We don’t need them taking any longer than they already are to bring that map back.
The queue is really only a problem because so many people still can’t stand the desert bl. Of course reset with the beta trials is going to have huge queues, but by the next day it was pretty much just EBG with huge queues while the bl’s were empty.
1 more tier would help deal with peak times, and provide a little more variety for different styles of game play. Bringing back the alpine is the other half of the equation.
Sorry, but there’s no-one who can sit there and defend Cloaking Waters, even mildly, with a straight face. It’s an absolutely absurd mechanic to add to the game and is usually only available to be abused by the strongest server on the map to continue crushing the opposing groups. If it were a mechanic available at the spawn of servers who were outnumbered, maybe just maybe it would be justifiable to allow them to break out or launch stealth assaults on their objectives to try and get them back. As it stands though, it’s anti-WvW.
Yeah, it would definitely need the outnumbered buff to work though. I don’t want to see it working like siegerazor who the larger group can activate multiple times for laughs.
With the new Linking I’ve seen a few concerns pop up and I think I have a way to fix the naming server pride issue while also fixing some other issue we have. Make a 4th home borderland. Since we currently have 3 borderlands and EBG you only have the main servers home as a borderland. Lets make a “guest” borderland that gives the 3 guest servers a home. This has a few different positives. It will alleviate map ques which are pretty substantial after the linking. It will give the “guest” servers a place to call home border. Most importantly this gives us an opportunity to not waste the desert borderland when alpine comes back. Make the guest border either desert or alpine map and have the normal borders be the same. Just an idea, but I think it may kill a few birds with one stone.
There are 3 guest servers in every match (at least for NA). You want to add 3 more bl’s when the bl’s are already being ignored except for the occasional karma train?
No I’m suggesting adding 1 border for the guest servers since they are lower population servers to begin with. 3 would spread too thin. I’m suggesting bring back Alpine and make it the guest home servers. Now that I’m thinking about it this could also serve to fix the lower tier glicko problem as well. Have their glicko populate from this map and each guest server will have a home on this border.
As for the decision to make the “guest” server Alpine or Desert and vice versa another poll thread like they did with the post about if we want Alpine back would be a nice way to gauge how players want that done.
Then they would have to redesign the map or 1 server would have a huge advantage.
Which will make this solution extremely time consuming or more of a problem.
They’d be better off opening up 1 more tier and not merging the servers that have the highest populations. It would also help to bring back the alpine so people are more willing to play the bl’s again.
Note: WvW I am not very familiar with. I would lump it in with PvP in terms of what skills it would get, since the same balance issues apply.
Not really no. Take the pet leash range nerf as a case in point. That was due to sPvP points being close to each other, and it killed a lot of the beastmaster fun in roaming.
If anything, WvW should be going back to the original vision: a glorious massive chaos where you get to play with all your imbalanced skills against plenty of other players.
So WvW could just use the PvE set of skills? I dunno, I won’t speak to that either way. Just know that PvE and PvP need to be split from each other.
I don’t agree. Not generally. Skill splitting should be a last resort and a temporary measure until a better solution/idea for the skill in terms of balance can come about.
S&R wasn’t so game breaking that it needed a split and in it’s current iteration, it’s garbage in all game modes.
It needed a nerf, CD wise. They went way too far with the range nerf on top of that though.
I have to disagree with you. Skills need to be balanced separately for each game mode or they end up being severely broken or subpar in certain modes.
With the new Linking I’ve seen a few concerns pop up and I think I have a way to fix the naming server pride issue while also fixing some other issue we have. Make a 4th home borderland. Since we currently have 3 borderlands and EBG you only have the main servers home as a borderland. Lets make a “guest” borderland that gives the 3 guest servers a home. This has a few different positives. It will alleviate map ques which are pretty substantial after the linking. It will give the “guest” servers a place to call home border. Most importantly this gives us an opportunity to not waste the desert borderland when alpine comes back. Make the guest border either desert or alpine map and have the normal borders be the same. Just an idea, but I think it may kill a few birds with one stone.
There are 3 guest servers in every match (at least for NA). You want to add 3 more bl’s when the bl’s are already being ignored except for the occasional karma train?