Maybe the pirate meta isn’t as pronounced in some of the lower tiers, but a “front line ranger” is a dead ranger in t1 – a total liability. Going full zerker lb/gs with signets has massive tagging ability and great damage, especially if you trait piercing arrows. As long as you instantly dip out of red circles and stop attacking or switch targets once someone puts up a reflective wall, I’d say glass cannon is the only way to play ranger in WvW now.
As someone who plays on a mid-low server… I think it’s just that we’ve always had this so called “pirate ship meta”. I mean we have 2 guilds with regularly do open raids, and what you find is half the zerg is guild members who are in “proper” builds, and half the zerg is pugging around on ranged DPS builds.
We’ve always been really heavy on the ranged players because that’s what pugs do.. this is nothing new :P
Ain’t that the truth. We’ve been dealing with the “pirate ship meta” for years.
While there is no denying warriors and guardians are objectively better in the front line, it has nothing to do with a ranger being a “dead ranger”. Warriors and guardians frontline builds bring better aoe CC and group support skills. With the exception of the precision boost, condi cleanses, and water field, the frontline ranger build tends to be a bit more selfish but it allows you to tank like a boss and put out a good amount of damage.
Since the stability change the build has actually become a little more viable because the axe still let’s you cleave from a distance and rampage as one is one of the best sources of stability in the game. Not to mention if you get stuck range bombing one another you can take full advantage of healing springs long duration. The only real change I’ve had to make is swapping lightning reflexes for SotW since group stability doesn’t last as long.
What it comes down to is a lot of people find ranger more fun to play than guard or war. This build will let you have a lot of fun dropping 5k mauls on people in the middle of a zerg instead of standing back pew pewing while trying not to die from the retal damage your are wracking up.
Using rangers’ “moment of clarity” trait combined with runes of the mesmer, you get a total of an extra 130% daze duration.
Norn racial skills are pretty much useless, but the raven form has a 3 second daze on a 10s cooldown. With moment of clarity and rune of mesmer, it turns into an 8 second daze on a 10 second cooldown. Since you can use it twice during the transformation time and use skill 3 to leap at the target and stay on top of them, you can daze the enemy for 16 seconds in a 20 second period.
Anyone try this? Seems OP and fun as heck.
I’ve run it on an asuran with GS, short bow and technobabble. Pretty fun in small scale stuff.
Since you’ll be dead if you get caught anyway there’s not much point in running defense imo.
I know this is just an opinion but I see a lot of people post this and I hate that this gets spread around about rangers. It’s true if you build for 100% offense with no thought to defense, condi removal, etc. you will likely die when being focused, but if you run something slightly more balanced and are good with your melee weapons, rangers become very hard to kill.
Longbow can be fun in a zerg if you get into a sniper party, something to pick out enemy commanders, or squishy back line players, to call target on and focus down. But for this to be effective you need to have a good sized zerg to run with.
The front line ranger builds on the other hand work really well even in smaller groups because you can stay with the hammer train providing decent condi removal, a good deal of damage, and a fantastic water field, which has pulled out a win for my guild a bunch of times after we lost our entire back line.
I was referring to the build i put up above. The only defense is sos and situational awareness. Glassbow ranger is one of the squishiest classes but thats what makes it fun imo. If you get caught out of position you get punished for it. Obviously if you go for more defense you’ll survive better but your effectiveness will be lower. Imo you are most effective as a log range spiker in a zerg anyway when eles and necros exist.
Eh, I think it depends on your group and how reliable your ele’s are. Being in the front line I am definitely dealing more overall damage than a longbow ranger thanks to cleave and 5k mauls. And my water field is a lot more reliable thanks to it’s duration (don’t have to worry about a pug overlapping a short duration water field with a random light field). Plus it’s nice being able to drop aoe poison on the downed players.
Honestly the build feels like playing back line support while being just as tanky and dealing just as much (if not more) damage as a warrior. It comes down to what would be more beneficial to your group, another water field or banner. I prefer keeping people alive rather than rallying the downed.
I’m fine with this thread. I personally have no problem killing thieves, most of them are terrible players that rely way too heavily on stealth to carry them. But the op is free to believe whatever he wants, hopefully he’ll go to the thief forum and make a thread about how under powered rangers are so we don’t have to listen to thieves crying about sic ’em and rapid fire once a week.
Since you’ll be dead if you get caught anyway there’s not much point in running defense imo.
I know this is just an opinion but I see a lot of people post this and I hate that this gets spread around about rangers. It’s true if you build for 100% offense with no thought to defense, condi removal, etc. you will likely die when being focused, but if you run something slightly more balanced and are good with your melee weapons, rangers become very hard to kill.
Longbow can be fun in a zerg if you get into a sniper party, something to pick out enemy commanders, or squishy back line players, to call target on and focus down. But for this to be effective you need to have a good sized zerg to run with.
The front line ranger builds on the other hand work really well even in smaller groups because you can stay with the hammer train providing decent condi removal, a good deal of damage, and a fantastic water field, which has pulled out a win for my guild a bunch of times after we lost our entire back line.
I’m abit confused, why is there a casttime on a shout? I mean it just feels wierd, imagine: “I’m gonna shout just 1 sec just need to clear my throat” :P No but seriously why isnt “Guard” a instant as all other shouts?
To be fair, it’s the only shout wich use ground targeting and there is no so many instant groud trageting skills in the game.
That’s why shout build is completely USELESS in PVP.
I tried it some times ago, and it just not working even when combined with trait because you need to constantly waste 1 sec to cast guard to keep up the regen and swiftness. In reality you;ll just kept getting interrupted because of the long cast time, plus you need to spam it very frequently.I am a Guard user in WvW for a very long time (used it before nature’s voice) and i ’ can’t even remember a fight where Guard have been interrupted, wich probably happened a lot of times. It means that it does not matter in a fight, ranger have a lots of dangerous skills wich are way better to interrupt. And i never understood this “spam” argument as if it was easier than to use passive signets…
I agree, I almost always use it while roaming and the few times it has been interrupted it didn’t matter because I already had a couple minutes of swiftness and regen. Plus when they waste the interrupt on guard that means one less interrupt for my other skills.
It would be great if they made it insta cast though, the cast time is a bit much.
http://gw2skills.net/editor/?fNAQNBHhFakRl+VbYxlFuWDQIULDg3tdLUsHrzkYHS5IZhtIA-T1CEwAQOEAtU/xpyjf7PsVJohTAQTlYt1EU5BA0RPAgjAApASZoF-w
If you need more stab you can always swap 1 of the utilities to SotW.
Also check out this thread for other variations https://forum-en.gw2archive.eu/forum/professions/ranger/Front-line-Ranger-Build/first#post4838768
I don’t imagine it would be worth the time or effort it would take. I’ve soloed keeps in WvW on several occasions and it is always extremely boring because “boss fights” in this game are just you beating on a big blob of health for half an hour and avoiding the ridiculously telegraphed hits.
I don’t know if it makes me a bad player, an unaware player, or just impatient, but I can’t use SotW most of the time because the activation time is so long. Seems like if you’re going to have a short duration stability, you’d want it a little more on-demand. I’d rather just dodge…
I use it in my zerg build for a second source of stability to use after RaO runs out. I would love to use it for stomps on my melee build but the cast time is just too long. It would be nice to have access to 1 instant stability but I’d be settle for a half second cast instead of a full second.
As far as making SotW a stun break… I think it would be too strong since it also buffs your damage and speed.
Signet of Wild active should also include the stun break feature. The cast time should still be there to prevent instant burst, but currently the stability doesn’t help too much if it doesn’t break stun.
A stun break doesn’t help too much with a 1 second cast time. I’d much rather it be instant cast so you can prevent being knocked around in the first place.
Signet of Wild active should also include the stun break feature. The cast time should still be there to prevent instant burst, but currently the stability doesn’t help too much if it doesn’t break stun.
A stun break doesn’t help too much with a 1 second cast time. I’d much rather it be instant cast so you can prevent the stun in the first place.
the greatsword is in a good place. i would like to see a reduced cooldown on skill number 5 but meh.
Can’t really agree with that, the auto attack damage on GS could definitely use some love.
Oh come on how can one thief kill 4 players, and do lots of condis and burts like hell?
It could only be that condi dire thief build that keeps on stealthing, and that one does not burst and should not be a problem for 4 players.
Yeah I was trying to figure that out. Only thing I could think of was maybe he went full glass with rampagers/sinister gear, the burst wouldn’t be huge but if you mix that with the condi damage and then go full shadow arts for survivability it could be a nasty build.
Then again the op and his team could just be fairly new players that got picked apart by a run of the mill thief, which happens on a pretty regular basis in WvW.
But I can never ever recommend you to run PU-mesmer, its not fun and a great bunch of people will just walk away.
What is this supposed to mean? That it’s too cheesy and other players won’t even engage?
This hasn’t been my experience thus far in WvW (minimal experience, though). Is this the case in other people’s experience? There are plenty of terribly cheesy builds that I still engage with (D/P Thief, Turret Engineer) – so just because generally the builds are “easy” to play doesn’t mean I’ll run away from them.
Lol at turret engi’s in WvW. As far as PU goes, they usually aren’t worth the time it takes to 1v1 (same goes for condi thieves). If I’m on my necro they are easy kills, if I’m on my ranger I’ll get out of combat and slot sic ‘em, if I’m on anything else I just ignore them or kite them to a camp.
Since they are unwilling to fix pet ai they should definitely give pets a good cleave radius so that they will hit moving targets a bit more reliably.
I’ve started playing a condition ranger with shortbow/axe/dagger. I can beat pretty much every class except warriors and decent eles. I stand 0 chance against a warrior good or not. The problems I’m having is cleansing ire+berserker stance makes it impossible to keep a decent amount of bleeds which is where the majority of my damage comes from. Then there is healing signet which outheals any other form of damage I do and yes I try keep poison on them as much as possible. Any advice?
When I run shortbow I usually use sword/torch for the weapon swap, the burning + bleeds makes pretty short work of warriors. If they don’t go down quickly you can use the sword to keep your distance, leap through your fire field to get a fire shield, or the auto attack to keep him crippled in your fire field.
I love how the ranger at the end sat on you to show off his mad 4v1 skills, definitely a pro player right there.
We had to deal with it for a month straight in T6. Have fun with coverage wars.
There was this ele even. He defeated me after a long fight but let me res after our fight and bowed to me. I wasn’t intending a duel, I attacked him, while he was gathering iron and I got punished for it. Then he let me res, so that I could go on, kill other players and the dollies, who just passed me. That is just stupid.
How is that stupid? He won the fight, that is what he plays for. It’s not like finishing you off would lock you out of WvW for an extended amount of time, preventing you from killing dolyaks or other players. The match-ups are so broken that score no longer matters. For me getting kills only matters up until I get my bloodlust stacks or I’m fighting 1vX and need to remove players from the equation.
I’ve found a lot of times if I’m running defense in my home bl that not stomping leads to duels with the opposing players, which gives them something to do instead of flipping our camps or killing dolyaks.
Hmm…that could show some promise.before I took my break I could fight two thieves forever,but could never kill them due to them stealthing ,healing up and popping back in
I’d like to tweak my build to be able to finish them off.Haha I’m super excited now!
I don’t ever run with this skill on my bar but if I run into a shadow arts or condi thief that keeps resetting the fight on me I just get out of combat and equip this https://wiki.guildwars2.com/wiki/%22Sic_'Em%22
Make sure to stock up on packets of salt to send them after they flood you with hate whipsers and tears
All is lost in this thread and I have no idea why we continued to feed the OP.
It’s like a car accident on the side of the road, you complain how everyone is causing a traffic jam by rubbernecking, but when you get close enough to see you can’t help but slow down and have a look.
No it isn’t. Where did you even get that idea?
Gw2 is a PvE game first and a PvP game second. PvE is where most of the content, focus and attention goes.Yes! Pve.
Pve have Challenge+Fun: so player spend money and spend a lot of their time enjoy to play.
Wvw- No Fun+No Challenge= Loss Profit+No Profit, No interest to play.“‘Have fun, success will follow”
Challenge in PvE?!
You keep using that word. I do not think it means what you think it means.
snip
If you find rangers so challenging to fight against why are you trying so hard to get them nerfed? I thought challenge=fun.
I am not trying so hard to get them nerfed. Because 1500 ranger is too much range to be challenge and fun.
Example: if there is a fight between a plane and a car: would you say it is challenge? Imagine the plane is ranger and the car is other class: would you say same?
Bran is correct still.
I’ve got a better example for you, imagine a game that put in skills and mechanics that allowed you to counter skills another profession might use against you in PvP…. Oh wait, that is this game.
Maybe instead of spending so much time complaining about the professions that challenge you, you should learn the mechanics of your own profession so that you can fight back.
Guardians are an incredibly difficult fight for rangers if they aren’t running something like a garbage healing build. If the race is between planes and you decide that you want to cut the wings off your plane and call it a car, you have no one to blame but yourself.
I’ve been wanting to try this http://gw2skills.net/editor/?fNAQNAV8YjEq0ya7KmrQ1aABhYVQ76wW2JZbFMpC-TVCEABRq+TyKnsb/hh1NAwRAgQlgUpk5hLCgzPAgAAIA38mhNDczjezjezjWKAxGbB-w but I still need to level crafting to make the runes. 3 years into the game and I still haven’t fully leveled any crafting professions…. sure glad they won’t just let us buy them! I clearly find crafting to be very fun and exciting.
snip
If you find rangers so challenging to fight against why are you trying so hard to get them nerfed? I thought challenge=fun.
Darksyze, as my main is a meditation guardian I could give you plenty of advice on how to counter longbow rangers. If you would post your build (using gw2skills.net) I could give you some pointers. In fact, your best bet would of been to go to the guardian forums and open up a topic asking for advice on how to deal with longbow rangers, instead of requesting nerfs that will never happen.
The range is very easily negated through a Judge’s Intervention and Flashing Blade (sword teleport) or Leap of Faith (greatsword leap). Also, Flashing Blade/Leap of Faith blinds the target so there’s a chance the ranger will try to use Poing Blank Shot or Hunter’s Shot and miss.
If you can’t beat a longbow ranger after closing the gap either the issue lies with the build you’re using or simply the skill you have. In either case, I really doubt that 200 less range would help you in any way win the fight. Ask for advice, listen to the advice and apply it to your skill set. Asking for nerfs of a profession that beat you will in no way make you a better player.
This is the build i use: a heal build because that is what Guardian class is
http://www.gw2db.com/skill-builds/575-heal-guard
I do not have very high gear+accessories but i am almost there like: ascended.
I would like to try your meditation build and your advice
Well, that explains a lot…
Fault 1, the Guardian class is what you make of it. Since there is no primary healing meta in the game, nor tanking, you get to mix and match for your comfort.
Fault 2, The URL/Build you posted, it is dated 2012. Game has changed as did the supporting Guardian builds.
I’d seriously recommend going back to the Guardian form and spend more time there asking for help rather than telling this forum how OP they are. Heck, search for the healaway build, it is a good place to start. Most build off of that.
I understand and Thank You!
Crapgame: it is my duty like you to report problem to Arena net so they can investigate and do research. I am not telling this forum how Op they are but asking for make ranger class challenge. If Guardian class had same problem: i would report same to Arena net. I am not picking on ranger class like some player say i am: again i am just asking for Arena net to make ranger class challenge, that is all.
Every player experience is important in this game, as long they want challenge-risk+reward and fun.
If you see the same for Guardian class: i will not be angry at you or make you feel not important: because you are important like all of us player. We player are community- community help each other feel important, no matter differences. And also, not everyone experience in the community is same and we need to respect that. Just because you do not see a problem, do not mean there is not a problem. That is why it is important for Arena net to investigate and see if there is real problem and to give us player result from investigation so we will not get angry at each other for a long time
Example: it is like have 2 brothers/2 sisters arguing about how is right and who is wrong and than the parent step in and resolve it.
So just to be clear, you are going to completely disregard all of the players that have stated they have no problem beating a longbow ranger 1v1, you are going to ignore every argument rangers have made listing the counters that other classes can bring against the longbow, and you are just going to decide rangers have no challenge.
And your whole argument is based on the fact that rangers have no challenge beating you, a player who knowingly chooses to run a completely outdated, healing build, instead of running skills that would not only make you all around more useful but would also give you a huge advantage while fighting a ranger.
This is your argument…..
where did i say i am going to completely disregard all of the players?
You have repeatedly shown it through your actions.
Darksyze, as my main is a meditation guardian I could give you plenty of advice on how to counter longbow rangers. If you would post your build (using gw2skills.net) I could give you some pointers. In fact, your best bet would of been to go to the guardian forums and open up a topic asking for advice on how to deal with longbow rangers, instead of requesting nerfs that will never happen.
The range is very easily negated through a Judge’s Intervention and Flashing Blade (sword teleport) or Leap of Faith (greatsword leap). Also, Flashing Blade/Leap of Faith blinds the target so there’s a chance the ranger will try to use Poing Blank Shot or Hunter’s Shot and miss.
If you can’t beat a longbow ranger after closing the gap either the issue lies with the build you’re using or simply the skill you have. In either case, I really doubt that 200 less range would help you in any way win the fight. Ask for advice, listen to the advice and apply it to your skill set. Asking for nerfs of a profession that beat you will in no way make you a better player.
This is the build i use: a heal build because that is what Guardian class is
http://www.gw2db.com/skill-builds/575-heal-guard
I do not have very high gear+accessories but i am almost there like: ascended.
I would like to try your meditation build and your advice
Well, that explains a lot…
Fault 1, the Guardian class is what you make of it. Since there is no primary healing meta in the game, nor tanking, you get to mix and match for your comfort.
Fault 2, The URL/Build you posted, it is dated 2012. Game has changed as did the supporting Guardian builds.
I’d seriously recommend going back to the Guardian form and spend more time there asking for help rather than telling this forum how OP they are. Heck, search for the healaway build, it is a good place to start. Most build off of that.
I understand and Thank You!
Crapgame: it is my duty like you to report problem to Arena net so they can investigate and do research. I am not telling this forum how Op they are but asking for make ranger class challenge. If Guardian class had same problem: i would report same to Arena net. I am not picking on ranger class like some player say i am: again i am just asking for Arena net to make ranger class challenge, that is all.
Every player experience is important in this game, as long they want challenge-risk+reward and fun.
If you see the same for Guardian class: i will not be angry at you or make you feel not important: because you are important like all of us player. We player are community- community help each other feel important, no matter differences. And also, not everyone experience in the community is same and we need to respect that. Just because you do not see a problem, do not mean there is not a problem. That is why it is important for Arena net to investigate and see if there is real problem and to give us player result from investigation so we will not get angry at each other for a long time
Example: it is like have 2 brothers/2 sisters arguing about how is right and who is wrong and than the parent step in and resolve it.
So just to be clear, you are going to completely disregard all of the players that have stated they have no problem beating a longbow ranger 1v1, you are going to ignore every argument rangers have made listing the counters that other classes can bring against the longbow, and you are just going to decide rangers have no challenge.
And your whole argument is based on the fact that rangers have no challenge beating you, a player who knowingly chooses to run a completely outdated, healing build, instead of running skills that would not only make you all around more useful but would also give you a huge advantage while fighting a ranger.
This is your argument…..
Why not something like this?
http://gw2skills.net/editor/?fNAQNBhODbkRlWW7YxiFqWDIIULDg5tZNcvuHib4rP4XtH-TphFABAcQAU4BAYwFAYm9HguMwBHBAAWith this setup you have 3k armor, permanent fury/swiftness/regeneration(while in combat).
Almost 40% crit chance with fury and 193% crit damage. Evasive purity, keen edges and HS for more condi removal. With HS u can combo 3 times(horn/gs/drake). I changed might sigils i don’t think they give enough value, to intelligence and fire.
I’ve actually been meaning to test that but I kept putting it off because I didn’t want to spend the 10g for the amulet.
I already know the reaction this build will get, but I ecourage people to try it and you could be surprised.
So I got bored and decided I wanted to make up a power based Ranger, but I don’t want PewPew Ranger, cause I got bored of the PewPew years ago. So I decided to try something totally different, and I was quite surprised by the outcome.
This build uses Axe/Horn Greatsword and Soldier stats, which makes it quite survivable, the Axe gives lots of might against group fights, constantly maintaining 10-15 stacks of might with the whole build. And the Greatsword offers great evade, block and damage.
Using all Survival skills Survival of the Fittest is a total no brainer, as well as picking up some nice extra damage traits from the Strength of the spirit, Two Hand Training and the 5th minor. Which brings the damage of this build to a surprising level considering it’s PVT.
Of course some parts of this can be tweaked. If you wish to stick to Longbow you can change Spotter for Eagle Eye, and replace the Axe/Horn.
And if you’re one of the Anti-PVT squad you can change Soldier Amulet for Knights and get a bit better damage with Crits. I encourage all Rangers who want Power but don’t want PewPew to try this build out, you might be as surprised as I by it’s effectiveness to stand it’s ground.
I tried a nearly identical build after putting together my ranger zerg build. I found I couldn’t do enough damage to take out the more sustainy builds like cele ele or shout bow. Even when I was winning the 1v1 the other team had too much time to rotate someone to join in.
1 of the things I ran differently was I used HS instead of TU so that I could blast and leap the water field. It ended up working really well in a fight at mid because we were able to blast up to full health several times.
I really like the idea of this type of build and I keep trying different tweaks but I just feel our direct damage on GS and axe is a little too low.
I think Arena net believe that to add Pve content in wvw will make it challenge and fun: No! Pve is Pve, Not Wvw or PVp. I spend more time in Pve because it is challenge and Fun. I spend less time with Pvp and Wvw because it is not challenge and fun: so why would i play Wvw for pve content? do not make sense at all.
Again and again: the reason why wvw is not challenge and not fun is because there is 4 class that require less-no skill to do very high damage with almost no risk + low-zero cooldown.
There is more reason why wvw is not fun but with my experience: that is why i am spend less of my time there. I do not want to waste a lot of my time in a game mode to die every second and to not have fun.
In Pve: it is not even like that at all: except for some very high mobs+boss compare to wvw where these 4 class are there all the time.
Last and again: the reason why there is different game is for more challenge and for more fun. And more Important: to have diferent experience. Again, to have diferent experience, Not same experience.
Style: your research, investigation and evidence is very sad to know, Arena net is against work with us player to make the game challenge and fun. I will now not waste my time anymore to ask for challenge and fun.
Example:Relationship- it is like finding evidence that the person you are in relationship with: is using you for their own benefit.
I think it’s hilarious that you keep saying you enjoy a challenge and yet you do nothing but complain about classes that you find challenging to fight.
That’s a terrible example. If you are already fighting and get blindsided by any zerk player the results will be the same. Having to press 1 or 2 extra buttons isn’t as big of a challenge as people try to make it out to be.
yeah, okay, u misunderstood.
LB rangers are too braindead, that’s what i meant.
it’s not a matter of opness, it’s a matter of balancing.
If i stay far away and just press 521111521115211 there’s something wrong.I know that u need GS too and whatever but there will be many situations where you’ll just sit on a rock and shoot arrows.
If there’s a TF mid, at temple, you’ll probably do that.The class is just not used in competitive since a single grd wall would destroy all those noob LB rangers who just spam skills, killing themselves, but in a pug, this won’t happens everytime, and 2 LB rangers, with a bunker holding a point, will destroy lighter classes without so much effort.
I repeat, i used to play my ranger a lot, it was my second character, and i’ve played it since beta, but nowdays ranger is just a braindead skill spammer, like thief was. Do you need personal skill to achieve better results? ofc! but if a noob tries to use an ele, he will be wrecked apart, if i give him a ranger he could still do a lot, and that shouldn’t happen.
The class should be nerfed in some ways and buffed in some other.
I don’t know, maybe buff his damage but slow every skill, make stealth last longer, or maybe make it usable without a target, but shrink the AoE.
There would be so many cool things to make this class (and expecially this build) awesome, but i know we have to wait soooo long to get themps: same with SB rangers, too much bleeding with just autoattack, it’s boriiiiiiiing
Stick a noob ele in that exact same situation and you will get the same results as a noob ranger. If the players decide to ignore the ele sitting off point dropping meteor shower on them they are going to get wrecked while the ele brainlessly spams skills. You can put any profession in that situation and say it is brainless.
The scenarios you are complaining about only occur with low skill players. Playing a zerk ranger against another player in a 1v1 requires skill to survive. The main source of damage comes from 3-4 skills depending on what weapons you are bringing, the rest of your skills are used for kiting and control so that you can land your burst skills. Good players save dodges, evades, blocks, etc. for your burst skills, so it becomes a game of positioning, interrupting heals, and outplaying your opponent.
You might find that boring but I personally love drawing out dodges, cooldowns, and setting up chain cc’s to burst players down. I find that a lot more fun than running a build like d/d ele where I simply run through the same combo and out sustain my opponents.
Longbow rangers not being competitive has nothing to do with stupid players that allow their rapid fire to be reflected back into them. It has to do with the game mode and the maps. Longbow rangers compete for a spot with thieves but thieves are much more mobile on these maps and have access to boon stripping which is sorely needed in the cele meta. Thieves also have greater burst, better escape potential, and can stealth rez allies. Nerfing longbow will not make rangers more competitive, if anything rangers need buffs.
Turtle would be an excellent pet to receive the new taunt mechanic they are releasing in HoT.
Rangers are not OP, they are just bad-balanced. People don’t need high skill to get good results against other classes, especially in tf.
I don’t say the class should be nerfed, it should be balanced, nerfed in some aspects and buffed in some other.
If i’m fighting 1vs1, then a ranger come to +1 and kill me just by pressing 2 and 5, there something wrong, cause early every other class have to toil more to achieve the same result.
I really really would like to use my ranger as i was used to, but the most used build are so boring.I’d like to have spirit ranger back, or a beastmaster build, or even a LB ranger, with a more difficult build, which reward player skill more.
That’s a terrible example. If you are already fighting and get blindsided by any zerk player the results will be the same. Having to press 1 or 2 extra buttons isn’t as big of a challenge as people try to make it out to be.
We should wear bras and tinfoil hats at try to run a balloon past a goal line while the other players hug.
This thread is a joke.
Heck I’m already wearing the bra and tinfoil hat, bust out those balloons!
From Arena net evidence channel description: Guardian, Warrior, Engineer, Thief, Elementalist and Mesmer have channel skill, so why only Ranger channel is only one that track, fire and attack through stealth?
“If it is not working the way it should be, it is broken”
Thank you for once again showing how little you know about the most basic mechanics in this game. This is another shining example of why balance decisions shouldn’t be made around players at a very low skill level.
So i am low skill player and no ranger with high skill can show evidence of where in Arena net ranger class description of ranger arrow track stealth stealth and attack through stealth??
Do you want me to ask Arena net to help for evidence?
Directly from the wiki : If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.
Every profession can do this, your crusade against rangers is getting old.
Directly from Arena net wiki: Not! public wiki. What diferent between Arena net wiki vs Public wkiki?
Arena net wiki can not be edit or change by anyone vs Public wiki where public anyone can edit and change to what they want. In conclusion: Arena net wiki is concreate 100% evidence: that is where i do my research and investigation because what Arena net put there is correct vs Public wiki who can lie.“Channeled skills are a skill type that activate over a period of time. These skills can be spotted by a yellow activation bar that fills when the skill is activated. The thin portion of the activation indicates the charging portion while the wide bar indicates the active portion. Channeled skills can vary greatly on what happens during the charging phase, active phase, and end effect. For the active portion, the skill pulses periodically for the number of times indicated in the tooltip. Canceling a skill during the charging phase will cause the skill to go on a 4 second recharge while canceling during the active phase will put the skill on full cooldown. Some skills such as Meteor Shower, Churning Earth, and Empower do not display the charging and active phases, but simply display the thin bar” .
…… try looking up “stealth”
(edited by Puck.9612)
Signed /15 characters
This morning the op requested that they remove the thief auto attack because he died to a thief…. The friggin auto attack…
You selfish, non-thematic Rangers can have spring as a trap heal. The Unguent only makes sense as a skill for survival using basic resource. As said, even on a 20 second cooldown it’d be a base 425 hps, just above Signet, but has a cast and cooldown to watch for! And it would have more synergy! Think about it! Currently, it has a base of 340 Hps! That’s less than HS and is more active and can be interrupted! And has no synergy! This is one step in the right direction for rangers! Good luck out there!
Can’t argue with that logic, I’m sold on the idea.
- You move behind ranger and you break it, rapid fire stops shooting
Half true. I dont even main a ranger, just playing it from time to time and yet i know it you turn around if you stop holding camera and running. As long you remain in place waiting for animation to finish your toon will continue channeling the target and if neccesary he will even do 180o spin – the channel wont break. Howered in this case you basically rooting yourself along with losing track of your target which can be dangerous but if you use it wisely it pay off. I killed many thieves this way already
You don’t circle around someone using projectiles, you run directly through them. This allows you to melee them while breaking their projectiles.
Hopefully they are sorting out the terrible lag. WvW was unplayable last night. I hopped into a PvE map and had zero lag there.
From Arena net evidence channel description: Guardian, Warrior, Engineer, Thief, Elementalist and Mesmer have channel skill, so why only Ranger channel is only one that track, fire and attack through stealth?
“If it is not working the way it should be, it is broken”
Thank you for once again showing how little you know about the most basic mechanics in this game. This is another shining example of why balance decisions shouldn’t be made around players at a very low skill level.
So i am low skill player and no ranger with high skill can show evidence of where in Arena net ranger class description of ranger arrow track stealth stealth and attack through stealth??
Do you want me to ask Arena net to help for evidence?
Directly from the wiki : If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.
Every profession can do this, your crusade against rangers is getting old.
Sorry quick question and suggestion very fast: how is it possible?
I have a question: i do not want to create a new thread in mesmer forum: would it be good idea for Arena net remove Auto-attack from thief? Because few minute ago, i was 1 v 1 a thief and play memser: the thief know where i was in stealth, no matter how far i was in stealth, the thief found me. The thief health never went down: bunker? But damage was very high? Fight last about 2 minute until i die. Another question: can thief track mesmer stealth?
The thief instant killed all my clone and phant. and found me while i was in stealth and prevent me to stealth so many time: steal? Any suggestion if any thief player play memser here can answer? or thief player who know what happend?
Yes! i dodge but same result.
Are you seriously asking for thieves to not have an auto attack? Out of all the nerfs you have asked for I think this one wins the “most ridiculous idea” award.
From Arena net evidence channel description: Guardian, Warrior, Engineer, Thief, Elementalist and Mesmer have channel skill, so why only Ranger channel is only one that track, fire and attack through stealth?
“If it is not working the way it should be, it is broken”
Thank you for once again showing how little you know about the most basic mechanics in this game. This is another shining example of why balance decisions shouldn’t be made around players at a very low skill level.
And if Anet insists on keeping Food and potions for WvW, then they should at least introduce WVW SPECIAL FOOD & POTIONS, which should be the only food and potions useable in WvW which everyone should be able to buy in WvW from Badges of Honor for example simply, putting in Starter Zones somewhere a new War Chef NPC which sells then there Buff Food and Potions for the WvW currency that would be the only additional buff stuff in WvW that would be allowed then there.
I really like that idea. I really hate that there is food you can only get by crafting yourself, I’m not going to waste my game time on something as boring as crafting. I would love the option to just buy it with the 30 bajillion badges I have.
I can only shake my head at all this …tripe.. from the OP.
Seriously. My main is zerker fit with 6/6/2/0/0 for the traits using both piercing and increased range.
There is a very good reason I don’t take this build into WvW or PvP. That extra range is only on paper. Anyone with half a brain can close that gap faster than you can finish Rapid Fire and swap weapons.
Frankly I think OP is simply trolling.
“That extra range is only on paper”
http://wiki.guildwars2.com/wiki/Eagle_Eye this is simple trolling too? There is only 2 class that can close that gap fast: warrior+thief. What about the rest class? This is not about what class can close gap, this is about range advantage. So make it ok for warrior and thief but not ok for the rest class?
You forget about this skill http://wiki.guildwars2.com/wiki/Point_Blank_Shot. Again, i am not saying ranger is not the most powerful class in the game but their range need some adjustment to be challenge to All class.
Wut? You said you play guardian… Medi guards usually have 3 teleports and a crap ton of blocks and blinds. Medi guards come very close to hard countering longbow rangers. If you spent half the time learning your class that you spend complaining about rangers you would have no problem beating them.
Realistic ranger adjustments? Looks like just another nerf wish list to me.
Remember when they nerfed the crap out of shortbow because not enough people were playing longbow. Remember how everyone suddenly flocked to longbow right after that? Oh wait… people didn’t flock to longbow until a good year and a half later when longbow got a buff. Between those times bow rangers were left with a bunch of hard counters because other players could out heal their damage.
I personally love running different builds on my ranger, full melee, stun lock, condi, etc. and I’m sure a lot of the forum regulars are the same. But if you want to see the general public breaking away from the meta builds Anet will need to make the other weapons a lot more attractive to use.
Adjustments I could live with are
1. Buffing the GS auto attack damage.
2. Give us a way to strip boons
3.Give us full control of our pets.
4. Give us a main hand melee weapon the doesn’t lock us into animations. My suggestion would be dagger with bleed and cripple on auto attack, a 600 range forward leap on a 6 scond cooldown for dagger 2, a backward evade that poisons on dagger 3.
5. Revert the changes to shortbow
6. Make main hand axe hit a little harder or change the hone axes trait to make axes a little stronger (they could even just change it to affect off hand axe as well)
7. Allow dodge roll to break the main hand sword animations.
I’d say nerf the shortbow back to the state it was in before they did the animation “fix”.
Looks fun. Maybe run healing spring for more condi removal. I’d also consider swapping martial mastery for off hand training or wilderness survival, being able to pop PoS or QZ a little more often would make up for the damage you’re losing from longbow.
I run the same gear set up as you, it makes 1vX fights a lot more manageable.