@Loki the ranger didn’t need buffs to the bow, we were already fine and very much used bow wise, not to mention Escape is still stupid broken in PvE that you could run a Melee build as a ranger primary for almost no drawback cause they can’t touch you, they were just making beast master go from “those crappy skills no one touched when they were serious cause they sucked” to “those skills that are actually pretty good in the right builds” beast masters had their place in PvE post patch, they didn’t take over, and they weren’t as demanded as splinter barrage, but they were there and they were useful.
The same should go for Gw2, being petless should be an OPTION it shouldn’t be the end all be all (and it absolutely won’t, the pet mechanic isn’t BAD in GW2, just unresponsive, which is being fixed, today.), but it should be an option, and imo should complement using a pet and should be more of a “dance” between having your pet out and not having it, obviously being able to trait into using one more than the other, but always using both if you want to be the best you can. (Like a Mesmer, no matter what build, will have to use their shatters and phantasms properly if they want to be the most effective).
@Obsidian if you want big numbers you play a warrior, their entire class is the “we get big numbers!” Thing, rangers are the constant drumming of medium sized numbers that’ll never get quite as big as warriors but will add up to around the same.
Power rangers get big numbers…2.5k auto from lb along with upwards of 7k mauls. Very good burst and very good mobility. Fixing pet responsiveness is going to be huge as well as 2 sigils on lb/gs. Problem, for tpvp, is still thieves.
Thieves aren’t a problem if you know they’re there, if you dodge their initial burst you’ve pretty much won.
And 2.5k isn’t a “big number” +9k is a big number and only warrior and thief really get that, not saying our damage isn’t ridiculous, my rapid fire can easily drop enemy glass builds , not to mention my autos hit really hard and are AUTOs, we are far from weak, people just see a not massive number and think “they clearly do less damage” despite the fact our damage adds up to theirs, if not surpasses theirs, very easily.
Best description of a zerker ranger is an ADC from LoL or other Mobas, we wreck face from ranged, and have some tricks to get away and live, but in team fights we need our team to help keep us safe so we can destroy the enemy team with minimal effort.
2.5k, 1500 units, and on auto attack is huge. Thieves are and will continue to be a problem for power rangers in tpvp. Rangers have very good mobility, but they still can’t compete with thieves.
What are you doing trying to outrun them? That thief NEEDS the fight to end within the first 3 seconds or he’s kittened, if you can live that long you have it in the bag, time your dodges and evades, use LR as an evade + gap opener and not just a Stun breaker and you’ll dominate thieves.
Not to mention if you swap to S/D and say “kitten this we’re fighting it out now” that thief will kittening melt and you’ll take almost no damage due to the evades.
Thieves are my mortal enemy, and are my favorite enemy to fight, I know all their tricks and hunt them down like animals, and I can say 100% the longer a ranger stays up in the fight vs the thief the more and more likely that thief will lose, especially if you throw that thief on their back foot and make them play defensive. That’s when you’ve won.
Not sure what you’re talking about…but you compete with thieves (as a power ranger) for their role on a team. Thieves mobility is exceedingly higher than that of a ranger. A rangers role may differentiate because of their zoning abilities with LB. You can cover so much ground at 1500 units to force cool down usage before someone enters a team fight.