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Certain builds Counter Certain builds.

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Posted by: Pyriall.1683

Pyriall.1683

Auramancer ele, in a 1 v 1, can almost afk on the point if they own it against condi shatter Mesmer.

Unless they are moa’d which is a very common occurrence.

1 v 1 against a Mesmer, it’s easy to read their moas. It usually accompanied with continuum split and tides of time. 1 v 1 there isn’t anything else to really dodge.

If you take two players of equal skill, chrono and tempest, the chrono will land their moa 9 times out of 10.

Made up numbers.

Certain builds Counter Certain builds.

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Posted by: Pyriall.1683

Pyriall.1683

Auramancer ele, in a 1 v 1, can almost afk on the point if they own it against condi shatter Mesmer.

Unless they are moa’d which is a very common occurrence.

1 v 1 against a Mesmer, it’s easy to read their moas. It usually accompanied with continuum split and tides of time. 1 v 1 there isn’t anything else to really dodge.

Certain builds Counter Certain builds.

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Posted by: Pyriall.1683

Pyriall.1683

Revenant and thief can solo auramancer eles. Auramancer ele, in a 1 v 1, can almost afk on the point if they own it against condi shatter Mesmer.

I didnt know revenant and thief can solo aura eles. When I play ele, I dont remember getting killed by revenant or thief, unless two or more of them attack me at the same time.
Im gonna go test this.
Im gonna go play thief and try to 1vs1 ele
and play ele and try to 1vs1 thief
and I will do same for revenant

The sustain and short cd on their burst, for revenant gets ahead of an eles cd’s.

Certain builds Counter Certain builds.

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Posted by: Pyriall.1683

Pyriall.1683

Revenant and thief can solo auramancer eles. Auramancer ele, in a 1 v 1, can almost afk on the point if they own it against condi shatter Mesmer.

remember when..

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Posted by: Pyriall.1683

Pyriall.1683

I still enjoy Gw2 pvp, but do you remember when your guild and friend’s list(s) consisted of a bunch of people who were actually online?

It's coming...

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Posted by: Pyriall.1683

Pyriall.1683

Thieves and Guardians have been meta/competitive from August 2012 to October 2015. So many builds and eras, they’ve remained until the expansion.

Warriors have had a few off and ons, but the two seasons following the expansion have been the longest period where they’ve been bottom tier.

Other than Warriors, Eles have either been really meta, or really crap, and Rangers have been bottom tier the most out of any class in competitive PvP

Anyone who’s followed the competitive scene since launch will have the same knowledge. Remember the game didn’t come out last October.

Pretty sure petting zoo rangers were meta for some time.

Yep, briefer stints as Trapper Rangers, and Spirit Rangers, but my observation is still true. It’d be sad if a profession was subpar forever, wouldn’t it

cough Warriors cough

One build over the course of Esports history as the saving grace doesn’t mean the class isn’t subpar, or rather ON PAR, with everyone else, especially when that build is deader than the dream that is GW2 e-sports.

Yea, we are aware Warriors have been bad this far into 2016 and for a period before Hambow.

But you keep exaggerating really hard to defend points, like do you actually not know about the Shoutbow build that was meta for the entire Celestial meta, and then Rampage Warrior being competitive after the Celestial meta until the X-Pac?

Doesn’t fit his narrative, he will continue to ignore it.

It's coming...

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Posted by: Pyriall.1683

Pyriall.1683

Thieves and Guardians have been meta/competitive from August 2012 to October 2015. So many builds and eras, they’ve remained until the expansion.

Warriors have had a few off and ons, but the two seasons following the expansion have been the longest period where they’ve been bottom tier.

Other than Warriors, Eles have either been really meta, or really crap, and Rangers have been bottom tier the most out of any class in competitive PvP

Anyone who’s followed the competitive scene since launch will have the same knowledge. Remember the game didn’t come out last October.

Pretty sure petting zoo rangers were meta for some time.

They lasted as long as it took for hambow to come on the scene.

Former fanboy lacks interest in logging on

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Posted by: Pyriall.1683

Pyriall.1683

I haven’t posted much, but anyone who has read my previous posts would know that in general I have espoused an optimistic attitude towards ArenaNet and Guildwars. I’ve pointed out flaws, but I prefer to offer suggestions on how things can be improved, and I’ve found ways to enjoy the game as it is. The thing I’ve always enjoyed most about GW2 has been spvp. I’ve reached legendary div in both seasons, and have over 6000 matches played, so I’ve invested a lot of time in spvp and I know a fair bit about how it works.

I haven’t really felt any interest in logging in and playing matches for the past few weeks. I think it boils down to what others have said, the matches haven’t been competitive at any level of play, and most are total blowouts.

I hope that ArenaNet is paying attention to how many people are playing their game. It’s a wake up call that they need to seriously listen to their player community about the problems, and fix them. ArenaNet has such a bad track record about regularly communicating with their players, that this should be the first area they fix.

Signed,
Discouraged and unmotivated, but still hoping.

This is all very new and exciting…Seriously, all you have to do is check guild rosters and see that 98% of those in the guilds haven’t logged in. This is old hat.

It's coming...

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Posted by: Pyriall.1683

Pyriall.1683

Warriors, Guards and Thieves have NEVER been meta. Ever. Never ever. Less than 0 times. It’s about time Anet realizes that some classes have been on top for far too long. Speaks volumes.

Uhhhhh…

Bunker Guardians
Hambow warriors
D/P thieves.

All these were meta at one point.

I forgot that bunker guards actually were, but they did DO anything but hold points. Now you’ve got these classes that can defend a point and wreck your face. Bunker guards were harmless. Same with Hambows, maybe the BUILD was meta, but it was never on par with what was floating around at the time and what we have currently. And lol @ the d/p thief meta comment.

D/P and S/D were. It’s convenient how people forget things to try and prove their point.

CAP condi dmg!!!

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Posted by: Pyriall.1683

Pyriall.1683

Oh please, crybabies. Condi damage is so freaking cheesy ….. you can go full tank and still have condi damage. A viable power build would need power AND precision and in most cases even ferocity which makes you instant glass cannon, as in … you get focused for a second and you die.

Meanwhile, to be viable condi DPSer all the stats you need to stack are, wait for it —-————- condi damage. That’s all there is to this braindead gameplay. It has no risk in it. Just reward.

Talk about spamming all you want, but spamming autoattack on a thief/DH and spamming AA on necro are 2 different things.

Oh what was that? Retaliation doesn’t hit back when you attack through condis? Ahh … cool. Meanwhile glass thieves kill themselves on targets with retalionation up.

I can totally see how condition damage is balanced. amirite?

I can’t tell if you are serious and have just never played a PvP match before or if you are just trolling…

I’m curious if you actually read what he wrote.

We can go through it step by step if that would help your comprehension:

1. You can go full tank and still have condition damage. True, but you can also do this with power, it is called solider gear. Both only increase 1 of 3 possible stats needed to do damage. (power/precision/ferocity) and (CD/expertise/precision). Of course condition builds also get between 40-50% of their damage from power so they actually need 5 stats to max out damage, which they can’t ever do. (see after match necro stats)

2. He claims that going glass canon makes him die under focus fire as a power build but somehow doesn’t as a condition build… If I equip Zerker gear and then switch to viper gear my vitality and toughness are the same so I have no idea what he is talking about. 2 points he is just plain wrong about.

3. AA on thief and DH are different than Necro. Well this is true. Necro AA can’t crit the main damage portion while thief and DH’s can meaning every necro AA will do ~2000 damage (over 5 seconds) while thief and DH will do 2000-5000 instantly. Another disadvantage to condition users… really starting to doubt he’s ever stepped into PvP…

4. retaliation doesn’t hit condition users…. Well now i’m sure he’s never stepped into PvP. Retaliation hits someone every time my necro does an attack just like it does for every other class. If I swing my scepter 3 times on necro I get 3 hits of retaliation. If I swing my daggers 3 times on thief I get 3 hits of retaliation. The difference being that after 3 swings and 3 seconds of fighting the thief has done 10,000 damage while the necro has only done 2000 with another 8000 if the target does nothing for the next 10 seconds.

5. He is correct they are not balanced, they are very different with an inherent disadvantage to condition specs which is why only 3 of the current 11 meta builds are condition while the other 8 are power or healing based.

Hope that helps you understand better

1. Good job on misrepresenting what was said. He said as a condition build you can build for durability as well “tank”. Where as to play a viable power build you give up the survivability that you can play with the tanky/condition build. NO, soldier gear doesn’t exist in this form of pvp. When was the last time you actually played spvp?

2. Referencing the speed at which you die to focus fire.

3. I will differ to the OP on this one. I don’t know what he meant.

4. He point blank states, “retaliation doesn’t hit back through condis” Every damage application of the condition is not affected by retaliation. This is true. Retaliation affects punishes power builds more.

5. The majority of the meta builds are built around conditions. Either application or a serious amount of cleansing.

Toxic, good player or bad, nice player?

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Posted by: Pyriall.1683

Pyriall.1683

I’d rather have a bad, nice player. Even if they are poor in performance at first, they are a joy to work with and can always be improved.

From my experience, it is easier to turn a bad/nice player into a good/nice player than it is to turn a good/toxic player into a good/nice player.

And ultimately, we want good/nice players in the community.

No it’s not. The only thing it takes to turn a toxic good player into a nice good player is do what you’re supposed to do and win. You won’t hear anything from them.

Toxic, good player or bad, nice player?

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Posted by: Pyriall.1683

Pyriall.1683

Toxic good player. I just turn off chat and I can’t tell the difference

How can a toxic player be good if he uses his time to flame teammates instead of actually playing the game?

Because it’s not hard to play and type while moving between points. More people can walk and chew gum at the same time than those who cannot.

CAP condi dmg!!!

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Posted by: Pyriall.1683

Pyriall.1683

Oh please, crybabies. Condi damage is so freaking cheesy ….. you can go full tank and still have condi damage. A viable power build would need power AND precision and in most cases even ferocity which makes you instant glass cannon, as in … you get focused for a second and you die.

Meanwhile, to be viable condi DPSer all the stats you need to stack are, wait for it —-————- condi damage. That’s all there is to this braindead gameplay. It has no risk in it. Just reward.

Talk about spamming all you want, but spamming autoattack on a thief/DH and spamming AA on necro are 2 different things.

Oh what was that? Retaliation doesn’t hit back when you attack through condis? Ahh … cool. Meanwhile glass thieves kill themselves on targets with retalionation up.

I can totally see how condition damage is balanced. amirite?

I can’t tell if you are serious and have just never played a PvP match before or if you are just trolling…

I’m curious if you actually read what he wrote.

CAP condi dmg!!!

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Pyriall.1683

What needs to be toned down, and this is nothing new, is the AoE application of everything.

strawpoll what division?

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Posted by: Pyriall.1683

Pyriall.1683

No but a bagel would be nice

You don’t deserve a bagel.

That’s ok you don’t deserve the cookie but I’ll get my own

That’s a terrible response. I was the one offering the cookie, so therefore I already have them. Let’s be honest…you won’t go get your own cookie, you’ll make it half way down the isle and realize you need to walk farther. At this point, you’ll blame the store for not moving the cookies closer to you and then file a complaint with management about how unfair their placement of said delicious treats are.

strawpoll what division?

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Posted by: Pyriall.1683

Pyriall.1683

No but a bagel would be nice

You don’t deserve a bagel.

strawpoll what division?

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Pyriall.1683

I only played to sapphire. Not because I couldn’t go higher but that’s when I got the last of the shards I needed for my legendary. If it wasn’t for that I wouldn’t have played this season at all

Would you like a cookie?

Matchmaking COMPLETELY Broken

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Posted by: Pyriall.1683

Pyriall.1683

Anyone who continues to spell losing as “loosing” deserves to be in “MMR HELL”.

Remove pip loss below diamond?

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Pyriall.1683

I disagree with OP but understand where the frustration comes from. This is not supposed to be a grind or reward track type of progression. However that doesn’t change the fact that matchmaking is a joke. I’m sorry but anyone who says that people going on 10 match losing streaks need to “get gud” are way off base. If there was balance in the matchmaking this would rarely happen. Matchmaking that overwhelmingly favors 1 team over the other is not balance and is not conducive to fair play. How fun is it when you win or lose with a score of 500-100? It isn’t fun for the losing team for obvious reasons, and it isn’t fun for the winning team who may be looking for competition. If balanced matchmaking was the goal, and I’m not saying it is, wouldn’t the team be made up of equal skill for each team. Or, perhaps a variety of skill levels for each team?

So far this season I have seen players…
1. After stating we have too many of the same profession people will not change or adjust because they’re playing this profession or that to get the “daily”. I have switched professions way to often because lets face it, 5 rangers aren’t going to win.

2. People state that they should’ve played unranked until they were used to the build they were using. Yes I’m serious!

3. Multiple people standing on a point until it’s capped so they get credit on the SB. It takes 1 person to cap, if there’s no incoming danger please leave and find a way to help your team.

4. Multiple people attack a downed player instead of leaving 1 for the stomp and moving on.

5. People who just hit rank 20 and are excited because now they can play ranked! To the detriment of their team of course.

Easy fixes….
1.Hard MMR reset for all players ** Don’t cry, if you’re that great you should overcome. If Anet isn’t going to fix the matchmaking problem we should all suffer a little. Hey, it builds character.

2. Raise the minimum rank from 20 to at least 40. By this point people should have a good grasp on spvp.

3.SoloQ or teamQ. pick one. Fair competition should have a somewhat level playing field. Either full solo or for teamQ you must be at least a duo.

4.NO DAILIES FOR RANKED

5. Anet, please give us something to do while we wait for the Q. If we must remain in the lobby please add some activity. Add crafting stations or let us duel. Add to the map and make a “free for all” area. If you enter it it’s just an “anything goes” scenario.

There have already been several instances of people claiming MMR who have submitted video of their gameplay. In most cases, the games have been relatively close AND their gameplay substantiates their standing in the current division.

That’s a copout to avoid fixing the problem. Or in this case multiple problems.

What’s the copout? I’ve seen the videos, it certainly wasn’t the man keeping them down.

highest single burst?

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Posted by: Pyriall.1683

Pyriall.1683

D/P thief with scolar runes is pretty up there currently with the classic black powder, heartseeker steal backstab combo. Especially if you get an interupt with the steal for a pulmonary impact proc.

It’s up there, but it’s more of an effective burst than a high damage burst.

Gun Flame or Enchanted Daggers/UA burst will deal more damage, but a thief combo is generally less expected and CCs at the same time, which is what makes it so effective.

Revenant burst achieves the same goal as thief burst.

Enchanted daggers, phase transversal, surge of the mists, legend swap, weapon swap, etc…

(edited by Pyriall.1683)

League =/= skill

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Posted by: Pyriall.1683

Pyriall.1683

I personally would rather see a slightly modified (smarter) S2 system with the following changes:

  • Increase RD (rating deviation) slightly for purposes of forming a team —* This gives “average” players a higher chance to team with “above average” players, or “below average” a higher chance to team with “average.” So having a high MMR is less a guarantee of victory, and a low MMR less a guarantee of loss.
  • Tie MMR loss to Pip Loss —* The only regular complaint I see with S2 is about people claiming that they’ve fallen into “MMR hell”. This only happens if you’re constantly losing games (so losing MMR) without losing pips (so not dropping down and playing with worse players). This could easily be resolved by adjusting the system so that you only lose MMR when you lose a pip. In other words, if you are 0 pips into Ruby, further losses won’t decrease your MMR. Voila, no more MMR hell.
  • Smarter MMR system —* The amount of MMR you gain/lose after a game should be affected by the final score. For example, the MMR impact for a 50-500 loss vs an equal-MMR team should be greater than the impact if you lost by only 495-500 to that same team. And the system could even increase your MMR if you had a close loss vs a much stronger team. This may incentivize players to try harder even when they think the loss is inevitable. (This ties in with the next suggestion)
  • More transparent MMRs* — Let players see their personal MMR. Also, display the average MMRs of each team after a game. This way, players can track their own growth (or regression), and also better understand how their games were lined up. This would be particularly helpful for players who incorrectly feel like they’re stuck in MMR Hell. (For example, several of the MMR Hell gameplay vids that have been posted show that the poster was actually on the stronger team, but the poster simply lacked the awareness to realize it).

I’ve seen, even suggested myself many of these tweaks to matchmaking, and the end result would be the same.

I think the Season1 matchmaker was nearly spot on, besides the high rating deviation between players on each team, as long as that could get tweaked, bring it on. In my personal opinion, nearly all the problems with Season1 stem from the league system itself, not the matchmaker.

A tight grouping or small rating deviation inside a team is a great thing, unless of course you are up against other tightly grouped teams of random skill levels. I’m not fussed whether the rating deviation is relaxed in the way you suggested, or the same result in any other way.

S1 allowed low MMR players to reach legendary by beating low MMR teams. They achieved the division without having to face high MMR players.

Remove pip loss below diamond?

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Posted by: Pyriall.1683

Pyriall.1683

I disagree with OP but understand where the frustration comes from. This is not supposed to be a grind or reward track type of progression. However that doesn’t change the fact that matchmaking is a joke. I’m sorry but anyone who says that people going on 10 match losing streaks need to “get gud” are way off base. If there was balance in the matchmaking this would rarely happen. Matchmaking that overwhelmingly favors 1 team over the other is not balance and is not conducive to fair play. How fun is it when you win or lose with a score of 500-100? It isn’t fun for the losing team for obvious reasons, and it isn’t fun for the winning team who may be looking for competition. If balanced matchmaking was the goal, and I’m not saying it is, wouldn’t the team be made up of equal skill for each team. Or, perhaps a variety of skill levels for each team?

So far this season I have seen players…
1. After stating we have too many of the same profession people will not change or adjust because they’re playing this profession or that to get the “daily”. I have switched professions way to often because lets face it, 5 rangers aren’t going to win.

2. People state that they should’ve played unranked until they were used to the build they were using. Yes I’m serious!

3. Multiple people standing on a point until it’s capped so they get credit on the SB. It takes 1 person to cap, if there’s no incoming danger please leave and find a way to help your team.

4. Multiple people attack a downed player instead of leaving 1 for the stomp and moving on.

5. People who just hit rank 20 and are excited because now they can play ranked! To the detriment of their team of course.

Easy fixes….
1.Hard MMR reset for all players ** Don’t cry, if you’re that great you should overcome. If Anet isn’t going to fix the matchmaking problem we should all suffer a little. Hey, it builds character.

2. Raise the minimum rank from 20 to at least 40. By this point people should have a good grasp on spvp.

3.SoloQ or teamQ. pick one. Fair competition should have a somewhat level playing field. Either full solo or for teamQ you must be at least a duo.

4.NO DAILIES FOR RANKED

5. Anet, please give us something to do while we wait for the Q. If we must remain in the lobby please add some activity. Add crafting stations or let us duel. Add to the map and make a “free for all” area. If you enter it it’s just an “anything goes” scenario.

There have already been several instances of people claiming MMR who have submitted video of their gameplay. In most cases, the games have been relatively close AND their gameplay substantiates their standing in the current division.

Remove pip loss below diamond?

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Posted by: Pyriall.1683

Pyriall.1683

Ok other than NOOOO are there any actual arguments against this? There is no correlation to skill in any of the tiers, so this has nothing to do with competition. You will get better matchups if we base it on MMR and remove the pip loss system.

Or do people here not want better match ups? Just want to be carried into a high league so you have a special marker next to your name?

What do you mean other than “NOOOO”? People have told you why.

Toxic, good player or bad, nice player?

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Pyriall.1683

Actually, studies are finding that competent toxic employees are of less value than less competent friendly employees. The mantra of not caring about their attitude as long as they can do the job is a signal of a naive manager.

That’s your problem right there. The discussion isn’t about competent toxic people vs competent friendly people. It’s competent toxic vs incompetent friendly.

What makes you think competent toxic is a reality? Maybe toxic is an attribute of incompetence.

Knowledge is the correct understanding of how things work in reality, while wisdom is the ability to apply that knowledge. Toxic people are misunderstood as being competent when they have a great deal of knowledge and no wisdom. What good is your knowledge when you are incapable to apply it. Thus, knowledge without wisdom is incompetence!

Please stop and get off your esoteric soap box. The premise of the thread was “toxic, good player…” There’s a general understanding that you have read the OP before posting, so please read the original post next time.

I did read the OP, complete with misplaced commas. I am responding with the answer that the question is logically false. Why is that hard to understand? The premise is wrong.

“Which would you rather have, a brilliant fool or a kind fool?”

There is no such thing as a brilliant fool. Get it?

No, you’re changing the premise of the discussion. It’s not a logically false statement. Toxic people are not misunderstood as being competent. We are point blank stating that you have someone with a firm understanding on how to play, but their behavior is toxic. Terrell Owens was a competent wide receiver, but a toxic teammate.

Also,

Idiot Savant

So I went to Metabattle

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Posted by: Pyriall.1683

Pyriall.1683

Revenant can 1 v 1 cleric tempest. They can also force the point neutral in a decent amount of time. Their sustain and short cd burst gets ahead of the ele’s cd’s.

Toxic, good player or bad, nice player?

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Posted by: Pyriall.1683

Pyriall.1683

Actually, studies are finding that competent toxic employees are of less value than less competent friendly employees. The mantra of not caring about their attitude as long as they can do the job is a signal of a naive manager.

That’s your problem right there. The discussion isn’t about competent toxic people vs competent friendly people. It’s competent toxic vs incompetent friendly.

What makes you think competent toxic is a reality? Maybe toxic is an attribute of incompetence.

Knowledge is the correct understanding of how things work in reality, while wisdom is the ability to apply that knowledge. Toxic people are misunderstood as being competent when they have a great deal of knowledge and no wisdom. What good is your knowledge when you are incapable to apply it. Thus, knowledge without wisdom is incompetence!

Please stop and get off your esoteric soap box. The premise of the thread was “toxic, good player…” There’s a general understanding that you have read the OP before posting, so please read the original post next time.

Toxic, good player or bad, nice player?

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Posted by: Pyriall.1683

Pyriall.1683

Actually, studies are finding that competent toxic employees are of less value than less competent friendly employees. The mantra of not caring about their attitude as long as they can do the job is a signal of a naive manager.

That’s your problem right there. The discussion isn’t about competent toxic people vs competent friendly people. It’s competent toxic vs incompetent friendly.

Remove pip loss below diamond?

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Posted by: Pyriall.1683

Pyriall.1683

It seems to me that most of the frustration, complaining, horror stories and quitting all comes back to the same thing, pip loss.

This system of losing progress on something you’ve worked hard for is not present in any other area of the game, and is hurting PvP. I propose that pip loss be removed from the tracks up until diamond. Currently the different tiers have no bearing on skill at all and are just leading to endless frustration. Make the tiers a secondary reward structure that only advances upon wins, but does not lose anything on losses.

This will instantly solve many of the complaints and frustrations that players have.

Once you reach diamond tier the system can resume how it currently is and still allow for the competition and extra advancement. Matchmaking will return to being based on MMR alone and not mixed in with the various tiers.

No, if anything allow for tier loss and pip loss from the beginning. This is not a reward track where time invested should guarantee rewards.

League =/= skill

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Pyriall.1683

Let me just cut you there, I can show you any video of a loss by the abjured or any other pro Esl team, you know what?? We will find a mistake. True afker and dcer don’t count, what count is the you could be facing 1 vs 10 or 5 vs 5 or 10 vs 1.

So folks who are crying about MMR hell have every right to do so.

Folks who are crying about MMR hell have every right to do so because of losses to pro ESL teams that they were helpless against?

You’ve kind of discredited yourself forever on the subject, in my personal view. I question if full roster pro teams on NA have even once queued casual league play in Season2. Let alone it’d take farming day and night, and hax to never leave the pip range of the person who’s MMR got tanked by pro teamz.

Anyone with general understanding of the league system knows that MMR hell is probably the last thing to associate with even solo queued top40 players.

Nope, that’s not what I said/ meant ( don’t want to scroll up to check). They have very right to do so because of X vs X.

I mentioned the Abjured ( season 1 finals game 2) because everyone is prone to make them. I belive random point was, based on the vids he has seen, those loss games could have been avoided, if A did this or B did that.

Everyone makes mistakes in every division, that’s not what is being discussed. In the videos that were provided, it was the repeated mistakes and gameplay that enforced the opinion that the players were where the should be.

Stopped dead on Wings

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Posted by: Pyriall.1683

Pyriall.1683

Hey everyone,

I wanted to just chime in here and make some things clear as they may not be clear.

The “Year of The Ascension” achievement do not reset/clear between seasons. Whatever progress you have carries over to the next season.

If you can’t/don’t get the legendary if a specific year then there will be another way to obtain that specific backpack. I can’t go into any details on that, but you WILL be able to get previous years backpacks in some way.

We also understand the frustration of players and matchmaking this season and will do our best to make some changes for Season 3.

Yes, you said it, completely frustrating! You can keep your backpack, not worth it.

You have to work for something that you don’t want to work for. You don’t deserve the back piece.

Dodge My Attack: Die Now or Die Later

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Posted by: Pyriall.1683

Pyriall.1683

I think it’s incredibly OP for people to be able to dodge a gravedigger only for it to hit them just after their dodge ends because it was still casting.

LOL…too funny.

Remove solo queue from Conquest

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Posted by: Pyriall.1683

Pyriall.1683

Remove you from this planet.

Man people are freakin stupid…

You sound pretty tough. Should I be fearful of you?

Remove solo queue from Conquest

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Posted by: Pyriall.1683

Pyriall.1683

because you cant get out of ruby it doesnt mean everybody else should be stripped of soloq pleasure as well

Not in ruby, legendary is too easy to get. The issue is that conquest does not support individual MMR when ranking is based only on winning and losing.

As a matter of fact, I had the luxury of having to carry you a few times.

luxury indeed

Let’s recap…far point 1 v 1 against Mesmer, dead thief. Rinse and repeat…seems to be how you like to play.

sounds just like how someone can get to legendary

Dying in 1 v 1’s is your forte. Next is dying in team fights which is usually followed by dying to NPC’s.

Remove solo queue from Conquest

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Posted by: Pyriall.1683

Pyriall.1683

because you cant get out of ruby it doesnt mean everybody else should be stripped of soloq pleasure as well

Not in ruby, legendary is too easy to get. The issue is that conquest does not support individual MMR when ranking is based only on winning and losing.

As a matter of fact, I had the luxury of having to carry you a few times.

luxury indeed

Let’s recap…far point 1 v 1 against Mesmer, dead thief. Rinse and repeat…seems to be how you like to play.

Remove solo queue from Conquest

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Posted by: Pyriall.1683

Pyriall.1683

because you cant get out of ruby it doesnt mean everybody else should be stripped of soloq pleasure as well

Not in ruby, legendary is too easy to get. The issue is that conquest does not support individual MMR when ranking is based only on winning and losing.

As a matter of fact, I had the luxury of having to carry you a few times.

Remove solo queue from Conquest

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Posted by: Pyriall.1683

Pyriall.1683

Or maybe just give us back soloq?

Or build content that better supports allocation of MMR for solo queue players. Conquest cannot accurately award proper MMR for solo players when MMR is only gained or lost based on winning and losing.

Remove solo queue from Conquest

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Posted by: Pyriall.1683

Pyriall.1683

Conquest doesn’t properly support solo queue players. There is no accurate way of crediting people with appropriate MMR in its current state. Conquest should be full 5 man teams. Make other content for smaller 3 v 3 and content that properly supports MMR and solo queue.

It looks like this conversation is over your head. Sorry…

Remove solo queue from Conquest

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Posted by: Pyriall.1683

Pyriall.1683

Conquest is designed around team play and does not work well with MMR and solo queue.

Most of this discussion, that is centered around MMR hell, goes away when you have to be in a group and you can no longer blame the man for keeping you down.

Why do skilled people make alt accounts?

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Posted by: Pyriall.1683

Pyriall.1683

That same alt has gained 20 ap so far this session, from wins.

Good morning Chaith.

Season 1 was rekt by players smurfing. This season is being trashed by alts. It’s basically the same thing, high level players using a loophole to farm easy wins and loot.

Loot? You mean the bags inside bags inside bags that most of us discard?

Stopped dead on Wings

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Posted by: Pyriall.1683

Pyriall.1683

I know already that if something doesn’t change radically I have no hope of winning the wings. Quite a few people are likely in that spot. If it became widely known that a number of people are already disqualified, there’d be no motivation for many people to play. Population is already low.

I predict that anet will say nothing until the end of S4.

You’ll be able to get the wings, it will take a larger time investment than others.

Here's MMR Hell

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Posted by: Pyriall.1683

Pyriall.1683

Actually they were typically mid. Given the way the community acts, there is no way I am going to offer a video of my gameplay. That would just be asking to be mocked, regardless of how well I played.

So far the people who offered up videos haven’t been mocked. Unfortunately, those videos did validate that their play was not of a high enough level to be claiming MMR hell is what has been keeping them down. I suspect the same would be true if you posted a video.

Here's MMR Hell

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Posted by: Pyriall.1683

Pyriall.1683

I’m trying to make a couple of points, one practical and a bit more philosophical.

It may be that I “belong” in Sapphire. If I entertain that for a moment; I’m currently stuck at the season 3 requirements for the wings. Yes of course I’m playing for the shiny. I’m certainly not playing for fun being crushed repeatedly. If the system holds me in Sapphire, then I have no motivation to play. It’s not fun to be run over and I have no chance at getting the shiny. When enough people realize this, there won’t be population to support your “competitive” game.

By definition, competitive games require that there be a relatively even chance for both or all sides at the start. Stacking the deck for one side eliminates “competition.”

I don’t believe the system is holding you in sapphire. That being said, make a full 5 man team. There are plenty of people trapped by the man in lower divisions than they should be. There are plenty in this thread that are also stuck and if you all group up, you’ll easily get all the shinies you want.

Fair Matchmaking? Kek.

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Posted by: Pyriall.1683

Pyriall.1683

I have lost count at the number of games we’ve lost (my husband and I queue together when not a guild team).

It does quite simply make it, not fun.

But, why are we losing? Why do people we queue with do some of the most stupidest things we ever see IN PvP, such as:

- Not have the BASIC knowledge of capping and defending two points
- Not having the ENTIRE team leave mid to go and help a 1v1 on close, leaving mid free for the 4 others on the enemy team
- Not watch the kitten map and see who needs help and where
- Not efficiently rotate
- Not CALL OR FOCUS targets
- What is with the NEED for an entire team to stomp ONE downed player rather than working as a team and working around the others on the node to prevent rezzes or CCs or, idk, here’s a radical thought, finish ANOTHER downed player, or rez a team mate, or GET BACK ON THE POINT if decapped
- Not discuss strategy beforehand
- Not communicate throughout match, aside from flaming players
- Go AFK because they lose their own first fight

These BASICS we seem to lack, whoever is on our team. Wherever we go, the other team has the coordination and the back-up and our team is screwing around suiciding themselves going into a 1v4 mid one after the other coming out of base. It makes no sense.

Or is it us?!

What don’t you make a gameplay video for both you and your husband? Yes people have been tough on OP (justifiably so) but also gave him some very good feedback, if you’re brave enough record some gameplay so we can see where the problem is.

Here we are, finally. PLEASE note the following:
- My PC is not a gaming PC (hoping to upgrade this year) so please please accept apologies for the poor quality. It took all night to upload and is better quality without sound. But you can see my skills, you can see others’ and their icons, you just can’t read their names and chat (which is probably fair) anyway!

Also, this is one match. I recorded about 4 others, but the time it takes to upload, I just can’t justify posting more. I recall this particular ‘round’ of PvP, I won 2 and lost 3. Our current win/loss ratio is much more 50/50 which leaves us hanging at the end of Sapphire right now.

https://youtu.be/0PHVMtw1giQ

First :20 seconds of the video.

Uses heal when everyone is near full health.
Uses rebound, not sure why.
Uses obsidian flesh to stomp ele.

Haven’t watched anything beyond that point.

Where is this MMR Hell?

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Posted by: Pyriall.1683

Pyriall.1683

All of those people in MMR hell should just form a group and get themselves out. It should be simple enough, they’re all in the wrong division anyways.

Matched with bad legendaries in diamond

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Posted by: Pyriall.1683

Pyriall.1683

Having fun. Am i not allowed to have some fun in free time? Also i stated the obvious.. only 0 skill peeps can think otherwise.

Oh…so you are having fun? That would explain why people are still playing this game.

Matched with bad legendaries in diamond

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Posted by: Pyriall.1683

Pyriall.1683

And im surprised that anyone still playing this garbage piece of kitten. The amount of cheese 0 skill stuff and bugs in this game is real compared to Smite.

Why are you here? You’re like that crazy Ex who just happens to be everywhere people go.

Here's MMR Hell

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Posted by: Pyriall.1683

Pyriall.1683

Hey everyone,

I wanted to just chime in here and make some things clear as they may not be clear.

The “Year of The Ascension” achievement do not reset/clear between seasons. Whatever progress you have carries over to the next season.

If you can’t/don’t get the legendary if a specific year then there will be another way to obtain that specific backpack. I can’t go into any details on that, but you WILL be able to get previous years backpacks in some way.

We also understand the frustration of players and matchmaking this season and will do our best to make some changes for Season 3.

This is a really great analysis. I appreciate all the work you put into this. We recognize the problems that the season 2 matchmaking is causing and are looking into solutions that will provide a good experience and satisfy our goals for the league system.

.just to name a few, or would you rather have them explicitly say it?

And just in case :

fault·y
?fôlt?/Submit
adjective
working badly or unreliably because of imperfections.
“a car with faulty brakes”
synonyms: malfunctioning, broken, damaged, defective, not working, out of order; More
(of reasoning and other mental processes) mistaken or misleading because of flaws.
“faulty logic”
synonyms: defective, flawed, unsound, inaccurate, incorrect, erroneous, fallacious, wrong
“her logic is faulty”
having or displaying weaknesses.
“her character was faulty”

I’m not getting what you’re getting from those two quotes. The system, to me, is doing what it is designed to do; however, people are not happy with it. That is where they recognize the “frustration” and “problems”. That has more to do with how people feel about the system.

Here's MMR Hell

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Posted by: Pyriall.1683

Pyriall.1683

Wierd indeed, the OP has every reason in a world to complain about the MMR, whether it is causing the losses or not. If you have nothing constructive to say, just abstain from posting. It has been acknowledged BY THE DEVS that S2 algorithm is faulty. So unless you were in the same game as OP, you have to either believe him or just kitten.

Here is the real problem:
With the current matchmaking system, the worst players will likely be losing. Those players tend to rather quit than trying to improve so they end up quitting.

This puts the next group of second worst players at the bottom again. They will probably repeat such pattern and also quit.

In the end, a large amount of below-average players will just quit. It is fair? It is in a competitive sense as you get eliminated because not being good enough. But is it really healthy for the game? I don’t know.

Its not, I don3snt take a brain to know it’s not.

Can you point to where they said it was faulty? They have made some pretty ambiguous statements that can be interpreted as acknowledging that people are frustrated with it.

High level trolls?

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Posted by: Pyriall.1683

Pyriall.1683

To answer the questions; I know it was a pro team because they displayed there team.

As to why I keep coming back, I love a challenge and I love to compete. Yes, I’m also going ranked because I want the backpack. What I need is something resembling a fair chance though.

To compete is fun, to re-enannact Massada multiple times a night gets old fast.

Grab a 5 man team and compete. This suggestion goes out to all those people who are struggling in “MMR HELL!!!!!!”

ANet has upset the 'filthy' casual

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Posted by: Pyriall.1683

Pyriall.1683

The profession requirement was one of the main issues with the achievement. I don’t feel A-Net went far enough with the requirements. You should not be allowed to log in at the end of the match to get credit for the profession win.

I got so mad lately because I was soloqueuing and got matched with a 4-man premade and we were doing really well. It was something like 150-350 in our favor.

And then it seems like we were losing every point. Because we were. Because two people were swapping to another class. They capped points and pushed us to 350 by sweeping while two of our team members were changing characters, then they sealed the win with a Lord kill.

The kicker: They swapped to Revenants. Why in the world swap to a completely viable class. Swapping to warriors, I can have a bit more understanding with that. But letting the other team sweep so you can get your Revenant progress?

You shouldn’t be able to profession swap after the game has already started.