They did the right thing, for the most part. There should be a unique and exclusive reward, through pvp, that should be challenging to earn. Most people cannot except that not everyone WILL get it. Everyone has the potential to get it, but will not. That’s how it should be.
If you are worried about progression, get your guild together and form a team. There will be no blaming of MMR hell or your teammates. If you want the profession achievement, put it on your guild team to carry you if you are not proficient at that profession.
The profession requirement was one of the main issues with the achievement. I don’t feel A-Net went far enough with the requirements. You should not be allowed to log in at the end of the match to get credit for the profession win.
rofl…he/she wants to take a balanced weapon and put it on steroids.
I still believe this is an issue that needs attention… A good start would be giving guardians (DHs) more sustain… meditation healing could be buffed or a trait could be reworked to give more health or protection uptime…
Sure, give them more sustain at the cost of damage reduction.
Why should you have to work for them? At this point they should give them to you right? That’s pretty much what you’re asking.
No that’s not what I’m asking. Currently people are finding unranked matches way more fun than the league. So if you could make progress to gaining them with a league type system that went as high as say ruby. For people who are not of the competitive mind set could work towards getting them with out “messing” with the ranked players MMR. We could keep the league format as it is, but for those who care, they can play ranked, get there diamond and legend badges, and everything else that they get from playing ranked. Then the unranked crowd can slowly earn there wings at a slower pace than ranked.
Casual/average players have fun games. The “pros” don’t have to worry about “PvE scrubs” spoiling there ranked matches.
ANet get there ESports league, and the people who just play for fun and don’t really care where they are in the pecking order are happy too. I don’t see a bad side to this. If your good at pvp you get the wings quicker than others, just as it is now. But with an unranked way of working towards them, people feel they are making progress, even if it is time gated progress. They still get there shinnys, just a lot longer than the ranked players.
Do you really think this would be a bad idea?
It’s fun, because it isn’t competitive and you can run what builds you want. You make it reward what others earned through ranked and that becomes the new area where builds/rotations matter. You’re not doing what you hope to accomplish.
Why should you have to work for them? At this point they should give them to you right? That’s pretty much what you’re asking.
Hm I didnt know that gave stability.
If it isn’t clear by now, the OP is trolling everyone.
This is the quality of people who are complaining about losing streaks. YOU’RE RUNNING BERSERKER AMULET thief and you want to know why you have a long losing streak…my goodness.
Thief is fine, as long as you’re not terrible on it. The problem is, there are a lot of people who are terrible on it. If you’re terrible on it you die a lot faster than being terrible on scrapper, cleric tempest, or condi-reaper.
Find a thief running the proper build…poop on condi Mesmer.
we are not all that good even if we followed his advice we still wouldn’t be good enough to carry teams against better opposition.
So… isn’t the point here to get better..?
No…their point is they want a first place trophy for finishing 37th.
No we don’t.
Oh really? Do you think you’re a legendary tiered player?
we are not all that good even if we followed his advice we still wouldn’t be good enough to carry teams against better opposition.
So… isn’t the point here to get better..?
No…their point is they want a first place trophy for finishing 37th.
Adjust your comps or be prepared for the blow outs. People still insist on not profession swapping if you’re, collectively, at a disadvantage based on team composition.
Or hold anet accountable to actually you know balance something.
And you know that’s not going to work so you can adjust your comp or continue to lose and come to the forums and post about your losing streaks.
Adjust your comps or be prepared for the blow outs. People still insist on not profession swapping if you’re, collectively, at a disadvantage based on team composition.
We had a similar discussion in another thread.
The solution we came up with is as follows.
Have Unranked, league ranked, and pro league ranked. So if you want to work on your back pack you can with S1 in the league ranked, and the S2 set up in the Pro league. That way the people who think they are pro can go find out, and the rest of us that know we are average at best can play the ranked. Then when we’ve had our fill we can go.play unranked.Here we go…another everyone deserves a medal mom.
I don’t see how it is. But hay, feel free to come up with another way to keep everyone happy. There can always be a special shinny, or title for the “pro” players. Will that make you feel like a special snowflake?
Why even play? If you want everyone to get everything, just let everyone log in with the option to hit a single button and get every achievement/piece of gear possible. Some people don’t deserve to receive what others do. Not everyone deserves a bloody trophy.
1) Started day 4
2) Emerald
3) Yes. Making a comeback
4) Advancing
5) Not atm
6) Till I get the backpackI lost 20 games realised something was screwy and waited till the people who didn’t know what they were doing to quit to start playing again.
What is this magical time of day where people who don’t know what they’re doing stop playing?
We had a similar discussion in another thread.
The solution we came up with is as follows.
Have Unranked, league ranked, and pro league ranked. So if you want to work on your back pack you can with S1 in the league ranked, and the S2 set up in the Pro league. That way the people who think they are pro can go find out, and the rest of us that know we are average at best can play the ranked. Then when we’ve had our fill we can go.play unranked.
Here we go…another everyone deserves a medal mom.
Of course they can. It’s taking longer as the odds are stacked against them. But pro players would obviously be in the same situation if they were placed in matches where they were heavily predicted to lose. You’ve drawn a line in the sand and it’s preventing you from following this thread.
I drew a line in the sand because of the words that you wrote.
Pyriall,
When three of your teammates start by running to cap home as a group…explain that as your personal problem.
When they then as a group go take down the beast, dungeon style, explain that as a personal problem.
When they die and return to the game be running into an outnumbered fight and dying again, explain that.
And how to you “carry” 3 people doing that, when you against a team that is playing properly? I mean specifically, not in general terms. “Talk to them”? They aren’t listening.
You don’t have time to explain such basics to them.
You make it seem as if you’re the only one experiencing this. I have experienced it and I have lost matches because of it. I have also won matches where it happens. So you tell me, why are others able to move forward in divisions but there are people on 20 + game losing streaks.
Just stop it Pyriall. You’re ignoring everybody’s points here while still being steadfast onto proving more than half the community the opposite of this flawed system, or is Anet by any chance paying you to troll now?
I’m not ignoring them. I have read them and understand what they’re trying to say. You on the other hand are ignoring completely that in order for what you are saying to be true then no one would be advancing through divisions.
People who keep talking about the slot machine act like it only happens to them. There are people who are making their way through divisions, solo queue and with terrible teammates. Yet, there you sit still blaming a system (it’s not perfect) for your losses while others are making their way through it.
Separately from that, get a team together. It solves all of your problems and you can’t blame the system any longer for your “slot machine” teammates.
I know you’re trying to be Anet’s white knight here but with a system this flawed, such options decrease the more players grow bored/boycott PvP. I’m one of the unfortunate ones whose on a constant losing streak and it’s not encouraging at all to keep trying, let alone bother doing something that automatically sets you up to lose every match.
What makes you so special that they are targeting you? I mean, if others are getting through the system why has A-Net made it so YOU can’t? It has to be the system right? Some games you have no choice but to carry.
Yeah but when it passes the 10th game in a row, with scores like 500-50 you’ve got to ask yourself if it’s truly you or if the system is setting you up. I’m not the only case and you’ve got pages and pages to further prove my point. Once again, stop trying to be Anet’s white knight because you’re one of the lucky ones mate, no one’s buying it.
Who is trying to be a white knight?
The reality is you have two buckets of players. If what you’re saying is true then everyone would be lumped into the same bucket, but they are not. Explain to me how they were able to move forward in the divisions?
I have been grouped with several people claiming that it’s the system. When I see them play, it isn’t the system.
I wish that was the case but it isn’t. There are continous reports, screenshots and claims players are forced into these dead awful teams and lose due to their low MMR, and here you are trying to prove otherwise with no substance of evidence to further prove your point(s). In addition, unranked matches seem to render better results in term of close scores and competition than Ranked matches ever have thus far.
No substance? People are moving through divisions. That’s all the substance you need. It’s funny that you say unranked matches are closer…I think there’s a reason for that. The people who are exceling in ranked are staying in ranked. Those who are failing are dropping to unranked which is essentially Sapphire and below.
Pyriall,
When three of your teammates start by running to cap home as a group…explain that as your personal problem.
When they then as a group go take down the beast, dungeon style, explain that as a personal problem.
When they die and return to the game be running into an outnumbered fight and dying again, explain that.
And how to you “carry” 3 people doing that, when you against a team that is playing properly? I mean specifically, not in general terms. “Talk to them”? They aren’t listening.
You don’t have time to explain such basics to them.
You make it seem as if you’re the only one experiencing this. I have experienced it and I have lost matches because of it. I have also won matches where it happens. So you tell me, why are others able to move forward in divisions but there are people on 20 + game losing streaks.
I said:
“The philosophy of this season is once you start to struggle you’ve hit your appropriate division and anyone can climb higher by grinding it out.”
One word is mucking you up. We’ll change can’t to “struggle to”.
ROFL…don’t make this out to me being mucked up by a word. One word changes your whole message and you know this and that is exactly why you just changed it.
And the universal theme of being told that you have reached your MMR isn’t struggling to get out of a division it’s that these people CAN’T get out.
We’ve already covered that. This conversation is circling.
Maybe in your head you did, but not what you have written.
So if you are pro and can’t get out of amber in a 50/50 situation then you are probably where you are meant to be.
You say explicitly that if they CAN’T get out of amber.
Does too lol ( that’s about the mental level were at now)
No, the people who are complaining are stuck in a division and are not advancing. That’s where they are being told they are leveling out to their true MMR. If you are advancing you aren’t leveling out. It’s a simple concept to digest.
People who keep talking about the slot machine act like it only happens to them. There are people who are making their way through divisions, solo queue and with terrible teammates. Yet, there you sit still blaming a system (it’s not perfect) for your losses while others are making their way through it.
Separately from that, get a team together. It solves all of your problems and you can’t blame the system any longer for your “slot machine” teammates.
I know you’re trying to be Anet’s white knight here but with a system this flawed, such options decrease the more players grow bored/boycott PvP. I’m one of the unfortunate ones whose on a constant losing streak and it’s not encouraging at all to keep trying, let alone bother doing something that automatically sets you up to lose every match.
What makes you so special that they are targeting you? I mean, if others are getting through the system why has A-Net made it so YOU can’t? It has to be the system right? Some games you have no choice but to carry.
Yeah but when it passes the 10th game in a row, with scores like 500-50 you’ve got to ask yourself if it’s truly you or if the system is setting you up. I’m not the only case and you’ve got pages and pages to further prove my point. Once again, stop trying to be Anet’s white knight because you’re one of the lucky ones mate, no one’s buying it.
Who is trying to be a white knight?
The reality is you have two buckets of players. If what you’re saying is true then everyone would be lumped into the same bucket, but they are not. Explain to me how they were able to move forward in the divisions?
I have been grouped with several people claiming that it’s the system. When I see them play, it isn’t the system.
You’ve lost the plot of this thread. I’m not saying that pro players are ambers. I’m saying if the philosophy of this season is true, then last season (when they had an easier chance of leaving amber than low MMR players this season) the same must also be true.
It doesn’t matter they got out of amber. The philosophy of this season is once you start to struggle you’ve hit your appropriate division and anyone can climb higher by grinding it out.
Your philosophy doesn’t hold true, because they got out of the division.
People who keep talking about the slot machine act like it only happens to them. There are people who are making their way through divisions, solo queue and with terrible teammates. Yet, there you sit still blaming a system (it’s not perfect) for your losses while others are making their way through it.
Separately from that, get a team together. It solves all of your problems and you can’t blame the system any longer for your “slot machine” teammates.
I know you’re trying to be Anet’s white knight here but with a system this flawed, such options decrease the more players grow bored/boycott PvP. I’m one of the unfortunate ones whose on a constant losing streak and it’s not encouraging at all to keep trying, let alone bother doing something that automatically sets you up to lose every match.
What makes you so special that they are targeting you? I mean, if others are getting through the system why has A-Net made it so YOU can’t? It has to be the system right? Some games you have no choice but to carry.
He had a little tantrum as we all do at times and thought better of it afterwards and removed it.
Who ever it was, I’m sure they got out of Amber. So your OP is incorrect.
People who keep talking about the slot machine act like it only happens to them. There are people who are making their way through divisions, solo queue and with terrible teammates. Yet, there you sit still blaming a system (it’s not perfect) for your losses while others are making their way through it.
Separately from that, get a team together. It solves all of your problems and you can’t blame the system any longer for your “slot machine” teammates.
Its not a tryout. ITS 5v5, 5 varsity players against 5 modified players in a live match. So, the 5 modified lose, and they get demoted. And the 5 varsity players who win, think they are elite because they beat up middle school kids.
Then the 5 varsity move on to another division and the 5 modified stay in modified playing against modified.
That’s what you are doing. Tell the modified they suck because they cant beat varsity. And reward the varsity for beating up JV and modified.
No…you’re trying out and the system is trying to tell you whether you are Varsity or JV, first string/second string.
For the unsmarts last season was 50/50 and people complained pros struggled to get out of amber. So using the logic of this season it holds true for last season.
ROFL…what “pros” were struggling to get out of amber? Amber and Sapphire are gimme divisions.
Warrior does had a niche, and your right it is CC. In fact in large team fights Rampage with well timed 5+4 and 3rd attack on auto (uppercut) are great in giving ur team the field advantage it needs. This ONLYworks when 1 target is focused (this is where calling out targets as a warrior is very important, this is not done very often in emerald-where im at atm).
On issues of sustain, yes warrior is poor however since i lack sustain i just run away heal up and come back (with a GS+sw/torch) GS skills 3+5 and sword skill 2 using torch 5 to cleanse cripple for example U will need discipline for this, Warrior’s spirit is a must
The benefits of running rather than say like other classes stay and sustain is
1) u heal up 2)cure/time out conditions 3)u have no boons coming into fight thus no strip/conversion 4) u don’t give them pts for a kill 5) u don’t put stress on ur team for a res.
But besides CC, warrior’s niche is downed enemies, and excels perfectly at that
100b is just too sexy
Rampage is moa’d 99.9999999% of the time.
But they can and have gotten out of Amber…this post.
Condi Mesmer is the solution to condi necro.
Warrior cannot fulfill its role as long as Scrapper/Revenant remain in the current forms.
Looks like there are quite a few people who don’t know how to play and play with a thief. If you’re trying to be the decap hero when you have a thief, you’re the problem. Coming into a thread and posting “I’ve played thief since the beginning…” means jack all. You’re probably terrible at it, especially if you’re hitting only 2k back stabs.
Good game sir…toss the gentleman a cigar.
I’ll explain the lopsided games.
“Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range."
This is what they said how the season 2 MM system will work.
So actually to clarify something and please correct me if I’m misreading. The way the system currently works is it only considers MMR on your own team and not the full 10 players. So let’s say there’s 10 people queuing within an acceptable division range, 5 players are around 800 MMR and the other 5 are around 1000 MMR. Due to the fact that the system only considers making a team of 5 of similar MMR players at a time, the 5 800 MMR players will be put on one team and the 5 1000 MMR players will be on the other team. So what you get is high skilled players on 1 team and less skilled players on the other. Of course the result is the 800 MMR team getting stomped.
The result is you will never get a balanced team vs. balanced team like a team of 2 1500 MMR players + 3 800 MMR players vs. 2 1500 MMR players + 3 800 MMR players.
But with all said, I prefer the balanced team vs balanced team setup more.
The thing is eventually the teams will end up balanced. Or atleast so close it won’t matter. As different teams will progress at different rates. The 800mmr people SHOULD start fighting other 800mmr (or close) becuase they will be the only ones in range.
Atleast thats how I have understood it.
Eventually it will work out yes you are correct. As the 800 MMR people will be the only ones in the suitable division range so 800 MMR vs 800 MMR games will happen. The question is how long will that take though and if it takes too long is this system worth it as you’ll be playing lopsided games for a while. Another thing I’m wondering about is the decreasing player population amplifying this as well.
These are all good explanations (and questions) :]
Decreasing player population confirmed.
What they really need to change is class changing MID GAME. Had a player on enemy team start as warrior then mid game swap to revenant, and then the last 30 secs when it was clear they won swapped back to warrior
This is NOT ok, can esl teams change comp mid game? No they cant, so i shouldnt be subject to such bullkitten in RANKED matches.The individual player who switches takes a hit but that doesnt matter if you just double or triple que and just alternate swappers
You can’t swap during a ranked match.
The only way not allowing people to swap professions during the prep stage is to not allow class stacking.
Chill should have received atleast 30-40% dmg nerf instead of a mere 15%…
People complain that Anet always overnerfs everything into uselessness.
People then complain that Anet needs to nerf harder.
gg
They have a tendency to over nerf things that aren’t a problem and not nerf known issues large enough. Their whole process leads to frustration. Look at the Bristleback damage nerf. It’s been known since the pet was introduced that the damage was too high. Then it is only now that they reduce the damage by 25%. If you’re going to reduce the damage by 1/4, you should have done that when it was originally brought up. Even the Deathly Chill nerf, that should have been done months ago to gradually clean up the talent. 15% modifier adjustment is nothing for that ability.
Zilent — if you’re the one who updated the thread title to add “resolved” I want to give you a huge “thank you!” It really helps forum members to see those notes, so kudos for the helpful update.
Do you see how great two way communication is? Now, can you imagine if your team did the same back to the community for hot topics? It would be so great!!!
It’s simple…Deathly Chill should have lost either the movement impairing or the ability recharge portion of the condition. It shouldn’t get to take an already ridiculously strong condition AND add damage to it. Even if they nerfed it by 15%. It’s still an over budget ability.
“over budget”
There are many abilities in this game that do a multitude of things.
The only excessive thing on chill was the movement speed redux. We already have cripple.
Besides removing the CD redux of chill would make non-reaper chill nothing more than a glorified cripple.
I’m pretty sure I stated the change would apply to taking the deathly chill trait. Not chill itself. If you take Deathly Chill for chill to do damage it should remove one of the other effects of the condition.
There are more than a few traits which are “over budget”. They’re also the same abilities which make certain classes broken. Take a look at the big 3:
1. Scrapper-All in one offensive/defensive abilities
2. Revenant-Shiro-Utilities
3. Reaper-Deathly Chill
It’s still not enough for Deathly Chill. You took an already strong condition and put in on steroids. The trade off should have been doing damage at the cost of losing either the moving impairing effect or the ability recharge effect.
(edited by Pyriall.1683)
Necros are not easy to play…compared to other classes they have no blocks, no evasion other then roll, and only one specialized range counter other then the one in shroud…keep in mind other classes have blocks evasion and invunerability or stealth while nec is just one big target hence why tbey get focused because necs cant mitigate damage or escape per say… And most other classes can catch up to them. Thats where chill came in too. typing from mobile sorry every class can spam or time there defensive skill only noobs spam them unnecessarily. Necs dont have that luxury…and is a painful lesson from previous builds. They get 2nd life bar? So what they had to build that up from 0. Every class has that.
.you nealry kill guard..what does he do? Uses his virtues or his heal that blocks or the trap heal that dazes…very forgiving…or hia invunerable elite to recharge hia virtues so he can use them…again! Btw not picking on guards just using as example…necs usually take consume condi heal buthas a long castinf time and canbe interrupted…so plz stop crying..
.before was ham warrs and cele eles and lyssa thieves..it will always be some thing…now its reapers? Scrapper and druid is more annoying imo and only reaper can really counter them unless you like fighting on point for 15m >_>
Necro spotted…
It’s simple…Deathly Chill should have lost either the movement impairing or the ability recharge portion of the condition. It shouldn’t get to take an already ridiculously strong condition AND add damage to it. Even if they nerfed it by 15%. It’s still an over budget ability.
Clear
1 You start at average MMR. Get the three newbies that are set to average by default.
2 You lose.
3 MMR goes down as the newbie MMR also does.
4 System pairs you according MMR again. (Within same ranking)
5 Woot more subpar players.
6 you loose
7 Goto 3So as long as you don´t win and get pip´s you are going down…
You deserve all of that for spelling lose as “loose”.
No this isn’t an l2p issue. The same story is coming up repeatedly. I lost 30 in a row last night/this morning. At least one other poster cited a record of 1 for 29. Multiple other players overnight told me they had 20+ losses.
Yes, I doubt this is purely a l2p issue. Players who were diamond or legendary last season who struggle to get out of amber (soloQing) seems to be common atm.
I’m sensing a theme here.
As long as there is a trade off for the durability than it should be fine. Tempests give up any real damage potential to run clerics. Along with low hp, it’s pretty easy to focus them down when they are out of earth attunement. Scrapper on the other hand, that’s a whole other fish to fry. I think the pacing of the game is much better.
mesmer gave up any damage to run bunker last season and now look where its at
No it didn’t…Soldier’s amulet provided them with decent damage and counter pressure on points where they fought 1 v 1.
I’m really keen to see an example of a person who has 15 winning streak and is in solo queue.
I had 10 in a row last night. I believe some of the good streamers have even posted up to 20 plus.