Showing Posts For Pyriall.1683:

Finally throwing in the towel

in PvP

Posted by: Pyriall.1683

Pyriall.1683

Far too many people overestimate their skill level in this game. That’s the number one source of frustration. They think they are better than what they actually are. Play hotjoins or unranked if you want to just have fun. If you want to be competitive then accept that part of a competitive environment is that people will be better than you.

Did you even read what he wrote?

Yes as a matter of fact I did. The real question is, did you?

Finally throwing in the towel

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Posted by: Pyriall.1683

Pyriall.1683

Far too many people overestimate their skill level in this game. That’s the number one source of frustration. They think they are better than what they actually are. Play hotjoins or unranked if you want to just have fun. If you want to be competitive then accept that part of a competitive environment is that people will be better than you.

ESL Guild Wars 2 Officially Shutdown.

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Posted by: Pyriall.1683

Pyriall.1683

I can’t honestly say I’m sorry to hear it. Hopefully, ANET will make decisions that are unaffected by eSports concerns or eSports players.

You make it seem as if their decisions were driven by a non-existent venue of competition.

Their decisions have been poor and driven by only one thing and that’s lack of resources.

To whom it may concern: Unplayable.

in PvP

Posted by: Pyriall.1683

Pyriall.1683

Your ping doesn’t stop you from playing hide and seek. You’re good to continue on as is.

Warrior is too strong in PvP

in Warrior

Posted by: Pyriall.1683

Pyriall.1683

When power creep goes wrong. Volume 35-Warrior health regen

Small balance suggestion for Warrior

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Posted by: Pyriall.1683

Pyriall.1683

There needs to be a give and take to achieve balance. The two problematic stances are Endure Pain and Berserker Stance. These two should be adjusted:
1. While under the effects of Endure Pain warrior damage output should be reduced
2. While under the effects of Berserker Stance warrior regeneration should be reduced

The whole idea that you can go immune to types of damage and not pay any penalty for it is another example of poorly thought out abilities.

PvP is stressful and unrewarding

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Posted by: Pyriall.1683

Pyriall.1683

There are more balanced matches in 001 and 100, even with team stacking, than there are in ranked. Ranked is just a poop show of carrying people who shouldn’t be at your rating.

Prefer playing core

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Posted by: Pyriall.1683

Pyriall.1683

You’re just now realizing this? This game missed its chance in its first year of release. This game will always be haunted as the game with POTENTIAL.

High risk, High reward?

in PvP

Posted by: Pyriall.1683

Pyriall.1683

@Ithilwen.1529-Why would you assume sarcasm? Is it because the build, when played correctly, contradicts your narrative? Mantra Mesmer does a ridiculous amount of burst with a very short cool down between burst cycles. AND can be done from stealth. It will global most builds that do not have an immunity and more often ones that do not proc an auto immunity like Defy Pain and Self-Regulating Defenses.

Please do post that build. I don’t think it exists.. but I’d be happy to test the idea. I thought you were sarcastic because your claim sounded, well, chimerical.

Again, please post that build, I’d love to try it.

It’s the standard power mantra build- http://gw2skills.net/editor/?vhAQNAsfRl0nhy0YJawGNwtGLnGUZGaeCIDwCW+5Tiy1B-TpRBABAcIAM+IA8wJAgsyAR8AAua/BA

Though I have seen you play and you aren’t going to be able to pull off the combo with any consistency, but that’s not the fault of the build.

(edited by Pyriall.1683)

High risk, High reward?

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Posted by: Pyriall.1683

Pyriall.1683

@Ithilwen.1529-Why would you assume sarcasm? Is it because the build, when played correctly, contradicts your narrative? Mantra Mesmer does a ridiculous amount of burst with a very short cool down between burst cycles. AND can be done from stealth. It will global most builds that do not have an immunity and more often ones that do not proc an auto immunity like Defy Pain and Self-Regulating Defenses.

High risk, High reward?

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Posted by: Pyriall.1683

Pyriall.1683

Is this thread serious? Mantra Mesmer can global anything that doesn’t proc an immunity. Not to mention their burst potential is on such a short cool down. That’s as high risk and high reward as you can get.

Profession Locking Poll - February 16th 2017

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Posted by: Pyriall.1683

Pyriall.1683

I’m coming back to ask for clarification from Evan. In both instances of the voting, are professions locked after the match starts? The wording suggests that one is locking you into the profession you queue as and the other allows for swaps during the prep period. The language “Players can adjust team composition during match warmup” suggests, to me, that you cannot swap after the match starts.

Profession Locking Poll - February 16th 2017

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Posted by: Pyriall.1683

Pyriall.1683

You should stop people from changing class after pressing “accept” on the queue

This is what the poll is for.

You said that it would not be possible to change class once the 10s countdown starts, but before that there is a whole min where people can change build/class freely and I’ve thought the poll was used to decide whether or not people should be allowed to change class during that minute.

You are correct. Once the final 10 second countdown starts, there is no reason to swap characters, so we’ll lock that down to prevent exploits. The 90 second warmup is the period during which characters could additionally be locked if the poll succeeds.

Worth to quote this because, as 90% of pools so far, it is badly worded and people are misunderstanding what it is been pooled.

For a simple way to understand, the pool it is NOT ABOUT PROFESSION STACKING!

The pool is about:

A) NO! I want to be able to swap professions until the timer reaches 10 seconds before the match starts;

or

B) YES! I don’t want to be able to swap professions once I hit the queue button.

Now think about it and choose well.

In both cases, if I read this right, once the match actually starts you cannot switch to a different character/profession.

I’m fairly sure most have read the poll wrong.

S/F buffs, and why we need them

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Posted by: Pyriall.1683

Pyriall.1683

I’m not exactly sure why you brought focus into the discussion. If anything, focus is part of the problem. Dagger offhand needs to be adjusted more for offensive purposes. Focus, as is, is currently too good.

"Chilled to the Bone!" is so OP

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Posted by: Pyriall.1683

Pyriall.1683

I seldom land this skill. Know why? People can file their taxes and run a marathon before it finishes casting. It has a big tell and has a long cast time. The Times I DO land it… Yes, the fight swings in my team’s favor, but if it does land… It’s kind of deserved.

To be clear, I don’t agree with the OP. Yet, if you can’t land this skill that is entirely on you. Just like other skills with long cast times, people are just generally terrible at this game and don’t use abilities to their max potential. I don’t see how people miss this.

Top 5 Most braindead PvP builds

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Posted by: Pyriall.1683

Pyriall.1683

Let’s get real here. There is only one to list:

EVERYTHING

"Matchmaking" sucks - EVIDENCE

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Posted by: Pyriall.1683

Pyriall.1683

Found a couple minor bugs in addition to the lack of reshuffling. I’ve also worked on a new version of the matchmaker that will improve roster size and profession matching. We will likely trial it during the off-season.

If I remember, I will update the wiki!

So we have to endure the bugs and flaws of the current system (that certain players abuse) until next season? Lovely… :/

Perhaps you’d understand if you researched a bit on game development. Should be tons of resources if you feel like googling; things like quality assurance, build processes, release management, etc.

I’m sure there is an Alanis Morissette song that can be used to describe your comment.

Lets come with ideas to nerf thief/mes/warr

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Posted by: Pyriall.1683

Pyriall.1683

Warrior:

Berserker Stance: While active, reduces healing regeneration from all sources by x%
Endure Pain: While active, reduce damage output by x%

Thief:

Headshot: Impacting Disruption-Enemies that you interrupt suffer a pulmonary impact, if you do not interrupt an ability your headshot will have an increased cost in initiative.

Mesmer:

Change the active effect on Signet of Illusions.

Plea to Anet PvP developer team

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Posted by: Pyriall.1683

Pyriall.1683

Show ranks at the end of the game.

Thats kinda pointles with the new ranking system, since its division based (bronze vs bronze, silver vs silver, …), and it does not help during a match.

The problem is at the start of the match and “pro” players raging during the match, so ranks at the end of the game …. well you get the picture.

The whole system is pointless with this population. Why are there people from silver playing with people in platinum? Why are bronze players playing with gold? What’s the whole point of a division if people are just thrown together when they shouldn’t be playing with or against each other. All of this is a recipe for ongoing frustration.

Warrior is a little too strong.

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Posted by: Pyriall.1683

Pyriall.1683

Whether warrior is OP or not is up for debate; however what I cannot deal with is when abilities are so blatantly broken and remain so for this long. Let’s look at two abilities, and you can go down the line with any profession, that simply need balancing. In general, abilities should not provide both offensive and defensive capabilities and both Endure Pain and Berserker Stance do just that. It should be a give and take and not pop an immunity (to any damage type) and power forward and unload your damage. A balanced ability would be:

Endure Pain-for its duration, out going damage is reduced by X%
Berserker Stance-for its duration, health regeneration from all resources should be reduced by X%

You can do this with a large number of abilities in GW2. There are way too many abilities that are not properly balanced.

Life steal goes threw endure the pain, resistance can be stolen which is why you will see new warrior players be like WTF i had my stances up.

Warrior doesnt have distortion or renewed focus or go into mini form to be invulnerable. It has counters.

That’s not even a proper defense for the state of those abilities. Life steal going through endure pain is such a minor inconvenience it’s not even worth mentioning. Berserker stance pulses resistance, so even when you’re chaining corrupts or steals it’s back up.

Again, it’s not just those two abilities; it’s anything similar with regard to defensive abilities and offensive output (there should always be a tradeoff). Look at how Elixir S used to work; you used to be able to use utilities like grenade kit while invulnerable. There’s no place, in balanced gameplay, for abilities like this to exist in their current form. I can continue to list, as well as others, abilities that need adjustments. It’s a whole design philosophy that A-net has failed at.

Warrior is a little too strong.

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Posted by: Pyriall.1683

Pyriall.1683

Whether warrior is OP or not is up for debate; however what I cannot deal with is when abilities are so blatantly broken and remain so for this long. Let’s look at two abilities, and you can go down the line with any profession, that simply need balancing. In general, abilities should not provide both offensive and defensive capabilities and both Endure Pain and Berserker Stance do just that. It should be a give and take and not pop an immunity (to any damage type) and power forward and unload your damage. A balanced ability would be:

Endure Pain-for its duration, out going damage is reduced by X%
Berserker Stance-for its duration, health regeneration from all resources should be reduced by X%

You can do this with a large number of abilities in GW2. There are way too many abilities that are not properly balanced.

So, season finished

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Posted by: Pyriall.1683

Pyriall.1683

I think a lot of players don’t have fun in this game’s pvp some still stay some leave. The damage avoidance and mobility + troll builds are huge and not fun to play against. You play/trying to work hard pressing keys with no results and your skills are avoided most of the time by stupid damage avoiding mechanic.

Why are you wasting abilities?

Do something about double duo queue

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Posted by: Pyriall.1683

Pyriall.1683

<popcorn>

What is interesting indeed is when i play with duo i won most matches, regardless with whom i duo. If i play solo, winning becomes real struggle. I am seeing stacked rank 1 players vs random no names all the time and lose hefty amount of rating for it too considering they are 300+ pts above me. If somehow by some magic i do win vs rank 1 i gain less than i lose …..-_-

Can you display the professions in those ss?

Do something about double duo queue

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Posted by: Pyriall.1683

Pyriall.1683

VS 5 solo queue….it’s getting tiresome already. Why go through with all of these changes to eliminate full premades vs solo queue and you basically are repeating the same issue. It seems like a no brainer to me, if there are two duo queues in a pool of players at roughly the same MMR, they should be split. Why does this even have to be said?

Experiences playing rev after nerf

in Revenant

Posted by: Pyriall.1683

Pyriall.1683

Learn to make builds and test things on your own. There’s a very good hybrid build available that uses Mallyx and Glint. Stop being lemmings.

Please add MMR to final scoreboard?

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Posted by: Pyriall.1683

Pyriall.1683

I would hope, at some point, we’re able to see individual MMR at the end of the match.

I know the winner

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Posted by: Pyriall.1683

Pyriall.1683

Everyone already knows this. Far too rewarding to play.

[Season 5] MEASURING SKILL & MATCHMAKING

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Posted by: Pyriall.1683

Pyriall.1683

If you are using MMR to pair teams, why are 1,4,2,3 even being teamed with 8,9,10’s? That’s why this system continues to frustrate people.

Because it’s a 10 player game. Those 10 players could have the exact same rating in the best case scenario.

Am I misunderstanding what you are saying. 1-10 denotes skill or simply the number of players?

[Season 5] MEASURING SKILL & MATCHMAKING

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Posted by: Pyriall.1683

Pyriall.1683

No, the system is not out to get you. If you have the highest MMR in the queue, I believe the absolute worst outcome is 1,4,6,8,10 vs 2,3,5,7,9.

If you are using MMR to pair teams, why are 1,4,2,3 even being teamed with 8,9,10’s? That’s why this system continues to frustrate people.

I want teammates who know how to play and I want to play against other people who know how to play. Constantly getting people who don’t know how to play is a never ending cycle of frustration. You guys need to do a better job of teaching new people how to play.

(edited by Pyriall.1683)

PvP placement, ratings are completely broken.

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Posted by: Pyriall.1683

Pyriall.1683

1st match isn’t counting for people.

Losses still being recorded when its 4v5 and affecting placement/skill.
Placement ladder says you still have 1 match left after you get your placement (even with that 1st match you played that didn’t count.)

Would have went 11-0 for placement if people didn’t D/C and would have more than likely placed top 100 rather than top 250. Literally due to people just d/cing and the match getting thrown.

IMO this system needs to be fixed, and reset for the current season without these garbage bugs that completely affect what would otherwise be a legitimate outcome.

Losing with a disconnected player does not affect your rating, but it does consume a game played. You essentially got to see your placement rating 1 game ‘early’.
Only the leaderboard is missing the games and will be fixed retroactively.

None of these would change the outcome of your placement.

If the match making algorithm is attempting to place a pool of similarly ranked players together before breaking them into teams, why are we not splitting double duo queues onto opposite teams. We are getting 2 duo queues vs 5 solo queues.

Because the duo queue has a rating boost and the matchmaker made the teams as evenly-skilled as possible. We balance this boost around premade winrates. We could split them up regardless of rating, but it would mostly affect perception and the case where duos are probably high skilled players without accurate ratings yet at the beginning of the season.

That cannot be right. There’s no way that the double duo team was ranked lower than our 5 man solo team and the rating boost made them even to ours.

Either way, that should never happen. If there are two duo queues, then they need to be split if one team would be comprised of all solo queues.

(edited by Pyriall.1683)

PvP placement, ratings are completely broken.

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Posted by: Pyriall.1683

Pyriall.1683

1st match isn’t counting for people.

Losses still being recorded when its 4v5 and affecting placement/skill.
Placement ladder says you still have 1 match left after you get your placement (even with that 1st match you played that didn’t count.)

Would have went 11-0 for placement if people didn’t D/C and would have more than likely placed top 100 rather than top 250. Literally due to people just d/cing and the match getting thrown.

IMO this system needs to be fixed, and reset for the current season without these garbage bugs that completely affect what would otherwise be a legitimate outcome.

Losing with a disconnected player does not affect your rating, but it does consume a game played. You essentially got to see your placement rating 1 game ‘early’.
Only the leaderboard is missing the games and will be fixed retroactively.

None of these would change the outcome of your placement.

If the match making algorithm is attempting to place a pool of similarly ranked players together before breaking them into teams, why are we not splitting double duo queues onto opposite teams. We are getting 2 duo queues vs 5 solo queues.

I just found an insanely broken build

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Posted by: Pyriall.1683

Pyriall.1683

The build that fits the description the most is burn guard (DH). The only thing it lacks is spammable stealth if it’s running traveler runes. Yes, burn guard (DH) is dumb.

I just found an insanely broken build

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Posted by: Pyriall.1683

Pyriall.1683

>5 second CD passive that is kittened broken
Hmm…

>12 second cd burst that deals 15k and isn’t half of it’s dmg kit
Mkaaaay….

>spammable invis
That limits things a bit. Mesmer, Thief, Engi. Maybe trapper rune ranger/guard.

>can run travelers rune and it matchups up perfectly with smoldering
Ahh, so Mesmer, Thief, Engi.

>Craploads of team utility
So mesmer or engi.

>I can even 1v1 condi mesmers.
So engi.

I think it is burn guard.

Mesmer and thief will never use traveler runes. And smoldering is for heavy burn builds.

There are only two known builds condition engi or burn guard

5 sec passive sounds more like guard than engi. And burn guard has much stronger 1v1 potential compared to engi. 12 sec burst is probably torch skill.

Can’t have spammable invis if you’re running traveler runes.

Upcoming Changes to Skills

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Posted by: Pyriall.1683

Pyriall.1683

And that’s on top of the other issues with rifle and pistol — all the projectile hate makes those weapons virtually useless in pvp or wvw. Combine that with some of the condi hate for pistol, and it’s plainly obvious why most engineers eschew the two in favor of hammer builds.

In terms of damage, engineer pistol condi damage is extremely high. But good luck landing any skills and having them stick. Rifle is just low damage, low chance of hitting, and severely underwhelming. Improving some numbers won’t fix the crux of the problem.

Pistol is fine and you shouldn’t have any issues landing its damage. Rifle suffers from identity crisis. The auto attacks are too weak, 2 of the skills require close proximity for a ranged weapon, and one relies on condition damage. Increase the damage output on auto attacks. You should be able to exchange ranged damage with any other ranged damage dealer if you are using the weapon set.

Upcoming Changes to Skills

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Posted by: Pyriall.1683

Pyriall.1683

Lots of great feedback in this thread! I see a lot of concern about the nerfs to revenant so I would like to discuss those a bit more.

Surge of the Mists is a skill that does everything. It evades attacks, is a massive cc, and does a huge amount of damage. The defensive capability and cc fit well with the rest of the staff set, so we felt the damage was the best spot to bring the skill down a bit. 50% is certainly a big reduction, but consider just how much damage this skill does right now. Even after the nerf it will still take a chunk out of a squishy’s health bar, in addition to providing cc setup for another skill (and teammates).

Precision Strike is another skill that we felt did too much damage on its own, particularly when all 3 projectiles hit one player. This is another case of a big reduction on a skill that does a ton of damage, resulting in a skill that still does a reasonable amount of damage.

In general, revenant isn’t lacking in sources of damage. Unrelenting Assault, Facets of Strength, Elements, and Chaos, Equilibrium, and sword autoattack are all strong damage skills as well. Precision Strike and Surge of the Mists will continue to bring relevant damage to the table, so rev should still have plenty of damage to go around.

With that said, we will definitely be keeping a close eye on things going into the season.

This is what we get when a dev plays pvp and understands it. Good things happen.

In light of other nerfs, can we see a shave on pulmonary impact’s damage? It is too easy for a thief to randomly interrupt a skill without having any of their own.

*As a thief main, btw

Forget the shave, if you select impacting disruption and do not interrupt your next headshot should cost double the initiative.

It’s not like it doesn’t already have a high cost on HS, that most classes have ways to negate it entirely i.e. Projectile hate/Reflects, loads of Stability, and so on…

So what you’re saying is thieves should have to pay attention instead of just spamming head shot after their opener? I like it…

Upcoming Changes to Skills

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Posted by: Pyriall.1683

Pyriall.1683

Lots of great feedback in this thread! I see a lot of concern about the nerfs to revenant so I would like to discuss those a bit more.

Surge of the Mists is a skill that does everything. It evades attacks, is a massive cc, and does a huge amount of damage. The defensive capability and cc fit well with the rest of the staff set, so we felt the damage was the best spot to bring the skill down a bit. 50% is certainly a big reduction, but consider just how much damage this skill does right now. Even after the nerf it will still take a chunk out of a squishy’s health bar, in addition to providing cc setup for another skill (and teammates).

Precision Strike is another skill that we felt did too much damage on its own, particularly when all 3 projectiles hit one player. This is another case of a big reduction on a skill that does a ton of damage, resulting in a skill that still does a reasonable amount of damage.

In general, revenant isn’t lacking in sources of damage. Unrelenting Assault, Facets of Strength, Elements, and Chaos, Equilibrium, and sword autoattack are all strong damage skills as well. Precision Strike and Surge of the Mists will continue to bring relevant damage to the table, so rev should still have plenty of damage to go around.

With that said, we will definitely be keeping a close eye on things going into the season.

This is what we get when a dev plays pvp and understands it. Good things happen.

In light of other nerfs, can we see a shave on pulmonary impact’s damage? It is too easy for a thief to randomly interrupt a skill without having any of their own.

*As a thief main, btw

Forget the shave, if you select impacting disruption and do not interrupt your next headshot should cost double the initiative.

Upcoming Changes to Skills

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Posted by: Pyriall.1683

Pyriall.1683

Wow so you accept that Revs are indeed hard to master but yet you butcher them with massive damage nerfs… 33% – 50% damage reductions is kittening huge what the kitten… and once again higher CDs while having energy costs as well……………….

Stop saying that, they aren’t hard to do anything with. There’s not a single profession or build in this entire game that is hard to get good with.

Season 5 looks terrible

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Posted by: Pyriall.1683

Pyriall.1683

This change was implemented only to sell more gems to the mass of casual players crafting the new pvp stuff.

Everyone is pvp legends material now, just gotta farm. No more good teams to fight on the way up, they all left the game anyway since they can’t play together anymore.

Completely lame, but it’s what the mass of casual players wanted apparently.

Esport! lol

The “mass” of casuals? There’s like literally a few hundred people who play this game.

Will there be balance on the 13th?

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Posted by: Pyriall.1683

Pyriall.1683

They do not have an understanding of pvp, therefore pvp cannot be balanced by this group of developers. The fact that the pvp team is not on the balance team says all that needs to be said about how they balance. Skill balance, in a game that has both pve and pvp, should be centered around pvp. You can change the encounter to accommodate any changes skills require.

Season 5 looks terrible

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Posted by: Pyriall.1683

Pyriall.1683

Top 1000 is more than the total pvp population.

Are you sure? I know the game is older and people have dropped out but also new people have come in. It used to be the top 10% were in the top 1,000 so around 10,000 players overall

Maybe you are right in which case 250 makes sense. But maybe you are not.

Look at the casual population in Hotjoin, there are 2 rooms only and it’s filled with the same 40 people.

That’s just hotjoin though isn’kitten I just use ranked/unranked when I sPvP.

You measure the health of a population by its casual players. There aren’t any new players in hotjoin. There are the same people playing ranked and unranked, which aren’t many.

Season 5 looks terrible

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Posted by: Pyriall.1683

Pyriall.1683

Top 1000 is more than the total pvp population.

Are you sure? I know the game is older and people have dropped out but also new people have come in. It used to be the top 10% were in the top 1,000 so around 10,000 players overall

Maybe you are right in which case 250 makes sense. But maybe you are not.

Look at the casual population in Hotjoin, there are 2 rooms only and it’s filled with the same 40 people.

Season 5 looks terrible

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Posted by: Pyriall.1683

Pyriall.1683

The old leaderboard was top 1000 I believe and did not show MMR, only win rate and rank.

I like all the changes in general. Thank you Evan and team.

Would it be possible to make the new leaderboard top 1000? That was more achievable for me and gave me something to work towards – it was more motivation than a set of ascended armour as, in my view, it should be in PvP.

Top 1000 is more than the total pvp population.

sPvP Season 5 2016?

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Posted by: Pyriall.1683

Pyriall.1683

Last season MM was not so bad and with full premades gone i expect a lot close matches.
There will be still the usual problems.
1.) Without per class MMR skill might vary largely (especiall if daily class stays ….)
2.) With even matches progress moves to grinding. That 50:50 rate won´t please people playing for a rank.
3.) System might calculate personal MMR on a team effort… Which is one of the culprits for frustration.)
4.) Human factor will still decide a lot of matches. (AFK, drunk, trolling, toilet, cat on keyboard, ….) You will never get rid of that (exeption is 5:5 team at high level) so don´t complain to much on that ;-)

1) We track per-class MMR, but it’s not very accurate right now. I really want to use it, but without class locking on queue, we can’t use it for matchmaking.

2) This is why rewards and skill rating are split. Your skill rating will only go up if you actually improve your gameplay.

3) Your personal MMR is only updated based on win/loss and enemy MMR.

4)

What is skill rating and what affects it?

sPvP Season 5 2016?

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Posted by: Pyriall.1683

Pyriall.1683

This still doesn’t answer, “how are teams being matched up?” Is it the same version of last season’s disaster?

sPvP Season 5 2016?

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Posted by: Pyriall.1683

Pyriall.1683

New about season 5 is coming very Soon™!

Here I am trying to decide whether you forgot an entire word or just a letter, but waiting for both news and new info all the same :P.

One letter -_-

ignore the haters. WOOT WOOT

“Haters” implies without reason. There is plenty of reason.

sPvP Season 5 2016?

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Posted by: Pyriall.1683

Pyriall.1683

New about season 5 is coming very Soon™!

Here I am trying to decide whether you forgot an entire word or just a letter, but waiting for both news and new info all the same :P.

One letter -_-

Why is there such a lack of communication?

Condi Mesmer needs to be toned down

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Posted by: Pyriall.1683

Pyriall.1683

Random unknown people that main a class that have boss like survivability because of good defenses + mobility + high damage all together always think their class are well balanced.

My main is a DH, my second a Ele and my third a Thief. Trust me Mesmer is definitely not OP. You should just know how to counter it. In the beginning I lost a lot from Mesmers, now I am in most cases a step ahead. Just make sure you don’t run too much and take it easy on the skill use in case you cannot clear their conditions.

I just started a mesmer. After using tombs to hit 80 and speccing/gearing it for dire Condi, I am still losing from most Druids, Thiefs and DHs. It will take some time to learn the class.

(ALMOST) all classes can be strong, you just need to know how to play them

Do you care to duel a top tier Condi Mesmer to show us how to do it?

That’s just a stupid comparison. I am not a top tier player and talking about the fact that as you learn to play your class, there are many classes who are able to win from Mesmer. Of course not every time, but at a normal “balanced” rate…I am pretty sure however that a top tier DH and Thief could easily finish a Mesmer without issues 6/10 times.

Wait..wait…wait, you told people to trust you and explained how you are a step ahead of mesmers when vs’ing them. If all you’re doing is curb stomping lower tiered players; I don’t have value for much of what you say.

Condi Mesmer needs to be toned down

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Posted by: Pyriall.1683

Pyriall.1683

Mesmer has been hit repeatedly. Most recently, Moa took yet another strong nerf. This is a learn to play issue, not a Mesmer problem.

The ONLY reason you even suggest this is that you need over tuned professions in order to even play average.

It’s easy to look at the landscape of this game and objective identify professions/traits that are over tuned/over budget. Making the suggestions to fix them is wanting a healthy gaming environment.

Condi Mesmer needs to be toned down

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Posted by: Pyriall.1683

Pyriall.1683

Random unknown people that main a class that have boss like survivability because of good defenses + mobility + high damage all together always think their class are well balanced.

My main is a DH, my second a Ele and my third a Thief. Trust me Mesmer is definitely not OP. You should just know how to counter it. In the beginning I lost a lot from Mesmers, now I am in most cases a step ahead. Just make sure you don’t run too much and take it easy on the skill use in case you cannot clear their conditions.

I just started a mesmer. After using tombs to hit 80 and speccing/gearing it for dire Condi, I am still losing from most Druids, Thiefs and DHs. It will take some time to learn the class.

(ALMOST) all classes can be strong, you just need to know how to play them

Do you care to duel a top tier Condi Mesmer to show us how to do it?

Condi Mesmer needs to be toned down

in PvP

Posted by: Pyriall.1683

Pyriall.1683

Illusionary Reversion and Chronophantasm along with signet of illusions are imo the main culprits. Clone generation on top of clone sustainability is the bread and butter of mesmers/chronos as a class imo.

As for condi eng its personally fine does a lot of mixed condi damage which is very effective against ppl that lack condi cleansing.

Signet of illusions is the main problem.