Neither one of those is the version I would be worried about. The other variants, yes they are very strong.
No, financing limits future ele weapons.
Because this game is filled with people with a severe case of Dunning–Kruger effect. It’s always the MMR’s fault, they’re always placed with 4 noobs and they’re always facing an ESL Pro full premade.
People would start blocking others randomly then complain that the queues are long and the game is dead.
Yep, biggest problem with pvp in this game isnt the game. Its the playerbase.
The playerbase in this game is no different than any of the playerbases of similar games.
That’s not true. I had a teammate, who was having probs w/ lag. I told him if he dced to stay dced, and not rejoin until match over (6 mins or so), so the rest of us didn’t lose our pips. I told him this based on statements by players just like the one above. The guy did what everyone asked and didn’t rejoin. We all lost our pips. He dced in first min of game. Whatever.
Was he in your group? I’m going to say yes.
I believe if you block players it will not match you with them. Effectively the same thing.
That’s not correct and has been validated by an A-Net rep in another post.
I’m sure I’m walking into a mob burning here, but in the wise words of our great peer tyler the creator, ima just close my eyes kitten.
I was thinking of making it a little easier to perform interrupts by making a quick popup over the enemy appear when they use an ability. You know that grey heart that appears when you interrupt someone or that shield when they block? just a small popup like that with the name of the ability.
I thought that this may perhaps help reduce some of the gimmickiness of builds and introduce a more skill based way of countering someone trying to use a gimmicky rotation, by allowing a tiny window for interruptions. I realize that doing something like this may create a few problems, but it will solve more. In any case, I thought it at least worth testing.
I hate to be the one to tell you this, there are already things in play that allow you to do this. There are animations and wind ups for a large number of skills that can be interrupted.
Actually, ppl quitting the game is a very big deal. Its called end of gw2 if attrition gets too great. Then the game dies and goes bye bye just like gw1. So sad. So sad that ppl think players quitting cuz of bad pvp design/catering to pro leagues is no big deal. I mean really, I guess nothing is a big deal ever. Certainly not entertainment. But it is a game I loved and I wish anet would wake up and fix it before its fatal.
What do you mean catering to pro leagues? This game 100% caters to casual gamers who cannot handle any depth to pvp combat. That’s why there are so many passives, to protect the casual gamer.
Is your name Frosty? Why are you looking for pipes in spvp?
So somebody made a botting program to use on a map that only gets played maybe 1 out of every 10 games? Seems legit.
LOL, who cares how many times the map gets played. Botting shouldn’t be allowed, the problem is they don’t do anything about it.
Posting here also does little good, outside of you the reporter getting infracted. It’s been the history of the game. People using hacks don’t get punished, but if you use the forums to display their names you will.
All of suggestions or complaints in the world will not move them to make any changes. They simply do not have the staffing or budget to make those changes. If they did, they would have done a bit more with the game and the original developers would probably still be working on it as well.
They should do 50 / 50 like every other online gaming Mmr and separate a solo queue and a team queue. If people want any form of rigged games they should be able to go to the team queue with all their buddy’s.
Season 2 Mmr was the worst Mmr I’ve ever seen in the history of online gaming.
Why should a good player have to always carry a bunch of people who have no business playing in their tier?
Season 2 was terrible man, how can you honestly be defending it? Most games I watched on twitch were not even games they were 500-10 and just boring. Even the pro league streamers like Nos and Chaith said unranked Mmr was better than season 2.
Like I said, the Mmr imbalance is amplified by the fact that all the pro leaguers tend to group together and bash some random solo queuers. That’s why there should be a solo queue with the unranked Mmr and an actual team queue like there was in guildwars 1. If we could regularly get teams of 8 together in gw1, why can’t we get teams of 5 in gw2?
I still don’t see you answering my question. Why should a good player be paired with someone who is not at his/her skill level?
I already told you, because it’s basically a solo queue. If you don’t want to play with bad players, you should be asking for a separate team queue where you can team up with other good players and play against other organized teams, not ruin the only queue available, where the outcome is decided before the game even starts.
It shows how weak the guild wars devs are to let a few whiners and moaners dictate the Mmr system to their favour and make the worst Mmr system in the history of online gaming. DOTA and LOL would never let a few whiners ruin their game for them.
That doesn’t answer the question. What does solo queue have to do with being paired with people who are not at your skill level?
I really don’t get this. But I suspect it has to do with the tears in PvP . . . as usual.
I think you’re wrong. I hear there was a bunch of AI scripts that were crying about how easy the content was being consumed.
They should do 50 / 50 like every other online gaming Mmr and separate a solo queue and a team queue. If people want any form of rigged games they should be able to go to the team queue with all their buddy’s.
Season 2 Mmr was the worst Mmr I’ve ever seen in the history of online gaming.
Why should a good player have to always carry a bunch of people who have no business playing in their tier?
Season 2 was terrible man, how can you honestly be defending it? Most games I watched on twitch were not even games they were 500-10 and just boring. Even the pro league streamers like Nos and Chaith said unranked Mmr was better than season 2.
Like I said, the Mmr imbalance is amplified by the fact that all the pro leaguers tend to group together and bash some random solo queuers. That’s why there should be a solo queue with the unranked Mmr and an actual team queue like there was in guildwars 1. If we could regularly get teams of 8 together in gw1, why can’t we get teams of 5 in gw2?
I still don’t see you answering my question. Why should a good player be paired with someone who is not at his/her skill level?
They should do 50 / 50 like every other online gaming Mmr and separate a solo queue and a team queue. If people want any form of rigged games they should be able to go to the team queue with all their buddy’s.
Season 2 Mmr was the worst Mmr I’ve ever seen in the history of online gaming.
Why should a good player have to always carry a bunch of people who have no business playing in their tier?
Every aspect of the game hates the direction of the game. I think the balance team has achieved balance.
No mercenary amulet, less tanky condition builds with higher health or tanky with low health. Within that trade off there is room for some of the shelved power builds to make their way into the meta.
You get everything.
Like more tickets to buy nothing with?
For any thief build including d/d d/d condi-thief. You shouldn’t lose many 1 v 1’s to thieves. If it’s anything using black powder, save pb shot for when they attempt to leap through for the stealth and it’s gg.
A big reason for gw2s damaged reputation online is the pro league and the esports in general. They should cut it immediately if they want to maintain whats left of the reputation of the game.
Cutting PL won’t create more fun build options. Cutting PL won’t re-instate the cancelled new legendary weapon project. Cutting PL won’t give WvWrs the last 8 months of their game mode back, and it won’t do crap to help the game’s reputation.
Let’s not further alienate any of the crowds that ArenaNet still have who are enjoying their game. All cutting PL would do is allow for more useless online banner ads. Cheers to that trade, glad you have no power in the matter, that’s fer’ sure.
Putting up banners doesnt put people off the game though does it dude. The pro league does because it just projects a shambles to the internet. The game is great thats the thing. Sure the pvp and wvw has lost its way and some stuff now sucks. But at its core this is a well designed, well produced and well optimised game.
As for build options etc, way too often everyone blames the balance team. They do a good job. OFC they are going to balance for pve more than pvp when thats how they make basically 100% of their money. You think anyone in competitive pvp is going on the gem store and buying a kittenload of skins for real money? In general this game has some of the best devs I have ever seen in the gaming industry.
The point me and others are making is that the pro league is NEGATIVE publicity.
Having a PL doesn’t put the game in anymore negative light than it may or may not have been. People just want something to bang around as their next object of complaint. It’s usually those who cannot participate in it. I for one enjoy what little they offer in the way of a PL.
I don’t believe they will ever allow conjures to function in the same way kits do. There are some nice suggestions in this thread and starting with baseline charges is one of the better ones. Conjures should not be tied to a trait line. Here are a few more suggestions.
1. One conjure needs to function as a stun break.
2. Eliminate the cast times.
3. If you keep the cast times, outside of one being a stun break, then add a targetable effect to the summon. Shield could be stability or cleanse, bow could be a heal or chill, hammer could be super speed or daze, axe could be a knock back or might, and Fiery Greatsword could be a pull or immobilize. Something similar to that.
4. Improve the attack speed of the weapon’s auto attacks.
It doesn’t matter what suggestions anyone makes, they are only going to do what their limited resources allow them to do.
I think having continum split not effect elites would have made a lot more sense or maybe a 1s daze added to moa when not split
Adding the ability to jump while in moa would’ve made at least the good players survive most of the moa due to obstructions and kiting. But that would involve more than 10 seconds of dev time.
This is one of those things that’s absolutely infuriating. Why, in the current state of gaming, can you not jump when transformed into a moa?
My suggestion is to steadily reduce the strength of it by reducing the stats themselves. If they have a problem with the amulet being too strong, they could just nerf the stats instead of removing the playstyle.
I don’t believe the balance team thought of the ramifications of removing the amulet. We already have a history of these actions, and it wasn’t pretty.The proper way to deal with cele was to reduce the amount of stats it gave since it already gave hundreds more stats in total. Because they simply removed it, it killed out d/d ele, warrior and countless other builds.
Honestly I believe the last thing the game needs right now is to reduce diversity further.
You’re not removing a play style by taking out this amulet. There are at least 3 other amulets that should help maintain most current condition builds. Now there’s a choice and you give up something by your selection of amulet, where as before you got far too much without giving up anything.
So let’s remove Marauder since it’s the go to amulet for power builds. Solid logic right there.
OMG, seriously? paladin is also commonly used for power builds and demolisher is better on warrior, unlike mercenary which renders all other condition amulet to trash
A lot of necros are running wanderer. Sword warriors run wanderer but mace war runs mercs because MACE HAS NO CONDI DAMAGE OUTSIDE THE ZERKER f1.
Some traitlines and weapons are designed around hybrid damage, and some are designed around stacking crit chance for more condition damage/applicaiton. removing mercs is nothing but a lazy half kitten d fix to try to fix mesmer without actually changing mesmer.
The only thing that will happen as a result of this is teams are going to be forced into running Rev/Druid/Thief since power damage is going to be the clear winner but whatever.
Build diversity is but a dream.
You get all the functionality you are describing by running Carrion. There was too much built into Mercenaries.
The real question now is, were all the nerfs to revenant enough by now removing the most common condition amulet.
It’s a sad state when players are having to make suggestions to bandaid fixes rather than trait and ability suggestions. This isn’t surprising considering what little staff A-Net has devoted to the game.
Man people just keep complaining bout everything.
>Movement skills nullify this trait
>You can cleanse the immob
>Sometimes you don’t get the proc
Is this OP? LOL
How bout we also nerf your class OP?
I have close to 15k games played and almost an equal distribution of games played on all professions. They’re all my professions. The ICD is too low for such a long duration on this trait.
It’s ancient seeds turn to be looked at for balancing. The duration for a short icd is too long.
GS5 should be a lesser version of Bull’s Charge.
And fix the jump pads. You still get immobilize bugged on them if you are casting something and the cast is interrupted by the jump pad.
I see people saying Skyhammer is playable, it absolutely is not. Not unless you do something with the camera angles on the side points. You’re constantly obstructed with the pillars, it’s impossible to put this map in the rotation until that is fixed.
The real answer is they all require the same. Not any single one is any more or less complex to play than the others.
The only complex class IMO is kit Engineer, where getting the most out of it involves using and timing all the combo fields to max benefit. Some people put Ele up there but IMO that class is just about spamming rotations.
As for most skill, classes/builds that are high risk and reward would benefit the most IMO. Probably glass burst eles/mesmers/thieves.
Your description of ele applies to kit engineer. If anything Engineer is more forgiving as you don’t have to deal with attunement swaps on kits. You can go in and out of kits as you see fit. There’s nothing complex about any profession in the game.
The real answer is they all require the same. Not any single one is any more or less complex to play than the others.
I feel we have been answering this question since release. We would like unique things related to pvp. Skins, templates, characters slots, bags (you know for the bags inside bags items), etc…
Rev doesn’t seem very powerful at all to me, I’ve been soloing then with my warrior using nothing but a long bow.
Ha, ha! I think that’s the point.
They fall pretty fast to Sw/T – A/D, but they deserve it for having such broken OP abilities. I can’t begin to tell you how frustrating it is to be pulled out of your well timed evasive skill by some noob who pressed 5 on rev staff at the wrong time. How is it skill when you can’t evade?
Evade into the rev or to the side, not backwards. This is not a hard attack to dodge once you see it coming, and revs often make it VERY obvious.
ESL…top tier players getting burst down by Surge every single match.
ESL doesnt mean a kitten. Most of these guys there are terrible and i have no issue to wrecking them 1v1 (which i did many times during ranked). Just bc they play in esl doesnt mean they are any good. Anyone can form a team and play in esl really.
Basing balance around few players in “top” is just wrong.classic bad player who thinks he’s good cuz he has a 1v1 based build
I believe you forgot to “dc” during a match, i mean ragequit. Try, it help sometimes! I wont say who is the “bad classic player” here or more like ragequitter/afker/flamer in this case
Rev doesn’t seem very powerful at all to me, I’ve been soloing then with my warrior using nothing but a long bow.
Ha, ha! I think that’s the point.
They fall pretty fast to Sw/T – A/D, but they deserve it for having such broken OP abilities. I can’t begin to tell you how frustrating it is to be pulled out of your well timed evasive skill by some noob who pressed 5 on rev staff at the wrong time. How is it skill when you can’t evade?
Evade into the rev or to the side, not backwards. This is not a hard attack to dodge once you see it coming, and revs often make it VERY obvious.
ESL…top tier players getting burst down by Surge every single match.
ESL doesnt mean a kitten. Most of these guys there are terrible and i have no issue to wrecking them 1v1 (which i did many times during ranked). Just bc they play in esl doesnt mean they are any good. Anyone can form a team and play in esl really.
Basing balance around few players in “top” is just wrong.So, let me know of what your team is when you compete during the next season. This way I can cheer you on as you win the tournament.
That all being said, your next statement doesn’t make any sense. If they were so bad, then we wouldn’t be balancing around the top tier players.
Im not interested in this circus on wheels. Also its not like im not focusing on an actual esport game. Gw2 takes close to 0 skill in current state compared to what it was 3 years ago. For example quickness always came with a negative effect (and the utility had long cd) like taking extra damage, losing endurance – nowdays quickness is spamable with 0 drawbacks not to mention tons of passives.
Btw. this game is not balanced around top in case you didnt know. For example look at recent dh nerfs (wvw) or why they buffed thief autoattack to ridiculous levels (pve).You cant have pros when the game is braindead button smashing. Invidual skill doesnt matter much anymore.
I figured since it would have just been easy money you would just toss a team together and shreck everyone. Get dat easy monies doe!!!
Rev doesn’t seem very powerful at all to me, I’ve been soloing then with my warrior using nothing but a long bow.
Ha, ha! I think that’s the point.
They fall pretty fast to Sw/T – A/D, but they deserve it for having such broken OP abilities. I can’t begin to tell you how frustrating it is to be pulled out of your well timed evasive skill by some noob who pressed 5 on rev staff at the wrong time. How is it skill when you can’t evade?
Evade into the rev or to the side, not backwards. This is not a hard attack to dodge once you see it coming, and revs often make it VERY obvious.
ESL…top tier players getting burst down by Surge every single match.
ESL doesnt mean a kitten. Most of these guys there are terrible and i have no issue to wrecking them 1v1 (which i did many times during ranked). Just bc they play in esl doesnt mean they are any good. Anyone can form a team and play in esl really.
Basing balance around few players in “top” is just wrong.
So, let me know of what your team is when you compete during the next season. This way I can cheer you on as you win the tournament.
That all being said, your next statement doesn’t make any sense. If they were so bad, then we wouldn’t be balancing around the top tier players.
Rev doesn’t seem very powerful at all to me, I’ve been soloing then with my warrior using nothing but a long bow.
Ha, ha! I think that’s the point.
They fall pretty fast to Sw/T – A/D, but they deserve it for having such broken OP abilities. I can’t begin to tell you how frustrating it is to be pulled out of your well timed evasive skill by some noob who pressed 5 on rev staff at the wrong time. How is it skill when you can’t evade?
Evade into the rev or to the side, not backwards. This is not a hard attack to dodge once you see it coming, and revs often make it VERY obvious.
ESL…top tier players getting burst down by Surge every single match.
Give us cleanse and I’ll happily give up some damage
No you won’t, because you do. You have two legends that can handle conditions, but you don’t run them because you don’t want to give up the damage that Glint/Shiro provide.
Mallyx is reserved for condi builds which not everyone wants to run. Ventari is straight up useless and suggesting to replace either Shiro or Glint with it makes you look stupid.
No, your response is moronic. You said give up damage for some cleanse. You have that option now, but guess what? You don’t want to give up the damage and utility of the other two legends. Your statement should read, “I want to keep all of the damage and utility of Shiro/Glint AND want cleanses”. Just because you don’t want to play it, don’t say it isn’t available to you.
Why don’t you show us how viable Ventari is?
Hey superstar…did anyone say it was viable? You quite plainly said you would give up some damage for cleanses. You have the option, but you’re not willing to give up the damage for the cleanses.
I will give up damage for cleanses. I will not give up viability for cleanses, which I should not even have to say. It is a basic assumption that viability comes first. Learn the kittening difference and quit being dense.
You will not give up over budget utilities for balanced ones. Start picking apart Glint and Shiro abilities that you want to prune and replace with a cleanse. Let’s see which ones you’re going to give up.
The more I play Skyhammer the more irritated I get at all of the empty space. All of the spaced that serve absolutely zero purpose. The bottom tier of the map, that you cannot get back up to without going around (removal of jump pads) do something with this area. Make it worthwhile to be there or something that needs to be defended. How about this? Combine both maps. Add capture orbs to skyhammer. Both maps feel pretty bland as it is without enough secondary objectives.
Or add, who ever controls skyhammer also spawns a neutral mob on their side of the map.
The bigger problem is that now, if you start on the wrong team, you will not port back to your correct team. You’ll just either get gibbed by the opposing team, or be in their base.
Give us cleanse and I’ll happily give up some damage
No you won’t, because you do. You have two legends that can handle conditions, but you don’t run them because you don’t want to give up the damage that Glint/Shiro provide.
Mallyx is reserved for condi builds which not everyone wants to run. Ventari is straight up useless and suggesting to replace either Shiro or Glint with it makes you look stupid.
No, your response is moronic. You said give up damage for some cleanse. You have that option now, but guess what? You don’t want to give up the damage and utility of the other two legends. Your statement should read, “I want to keep all of the damage and utility of Shiro/Glint AND want cleanses”. Just because you don’t want to play it, don’t say it isn’t available to you.
Why don’t you show us how viable Ventari is?
Hey superstar…did anyone say it was viable? You quite plainly said you would give up some damage for cleanses. You have the option, but you’re not willing to give up the damage for the cleanses.
Give us cleanse and I’ll happily give up some damage
No you won’t, because you do. You have two legends that can handle conditions, but you don’t run them because you don’t want to give up the damage that Glint/Shiro provide.
Mallyx is reserved for condi builds which not everyone wants to run. Ventari is straight up useless and suggesting to replace either Shiro or Glint with it makes you look stupid.
No, your response is moronic. You said give up damage for some cleanse. You have that option now, but guess what? You don’t want to give up the damage and utility of the other two legends. Your statement should read, “I want to keep all of the damage and utility of Shiro/Glint AND want cleanses”. Just because you don’t want to play it, don’t say it isn’t available to you.
Learn. To. Dodge. Omg. 3 years and you can’t see an inc moa cast. seriously.
You’re that rare person who has never been moa’d. I mean ever.
He’s the rare person who learns about skills, casting animations, and how to play around it rather than coming to the forums shouting nerfs. Just to clarify, I haven’t read his post history so he could have.
If you don’t think people know how to dodge, then you have another think coming. Of course people know how to dodge, that’s not the point. It’s the exact same situation as gunflame and DH traps. Everyone is saying…“dodge dodge”, then you watch these same players get blown up by the skill.
Can you dodge? Yes. Can you get a good idea of when moa is going to be cast? Yes. That’s not the point.
Learn. To. Dodge. Omg. 3 years and you can’t see an inc moa cast. seriously.
You’re that rare person who has never been moa’d. I mean ever.
Make moa a projectile. Would love to see some reflect moas going out.
Give us cleanse and I’ll happily give up some damage
No you won’t, because you do. You have two legends that can handle conditions, but you don’t run them because you don’t want to give up the damage that Glint/Shiro provide.
Something is missing from Skyhammer to get a sense of value out of controlling the canon. It feels too much like Temple.
Too much empty space on the maps. I like minor secondary objectives that force a choice between the point and the objective. Use more of the open space for secondary objectives.
Do something about the camera angles when fighting on the side nodes of Skyhammer. Anytime you fight with the pillars at your back all you can see are the pillars.