Just to clarify this for anyone that is wondering what happened from our end I’ll go through some details. We contacted the tournament organiser (Mist League) before the tournament about Xeph being eligible to participate in the tournament and were given the green light by them. This was on the condition that he would be in Seattle and have his own accommodation paid for the duration of the event.
A few days after the qualification tournament we were contacted by ArenaNet saying that their lawyer had brought up some issues with Xeph participating and that he would not be eligible to go. We then made a rush to find a substitute player who had all the proper documentation within time; we succeeded in doing so and thought there would be no further issues.
Despite us confirming with the tournament organiser it wouldn’t be an issue; as well as finding a subsitute on short demand, we were later informed by ArenaNet we would not going to be going to PAX. This was on the condition that Car Crash could get all their documentation in on time. As can be seen by the announcement they succeeded in doing so and now have a place at PAX in favour of Curse.
Everyone on the team is obviously greatly disheartened by the outcome of these events, however Curse shall continue to be involved in the competitive Guild Wars 2 scene with a full roster.
Did Mistleague not know the rules required to participate or did they confer with A-Net before saying he was good to go?
This is crazy…
Not as crazy as those rabbit ears…where are they?
On the second day, yes.
First day, TP/TC played but CC didn’t.
Saturday TP/TC won their bracket, Sunday CC won theirs.
Then they competed for spot #1. It makes logical sense for CC to advance.
Otherwise we’re going to have to redo the whole bracket from where TP/TC started in order to give every team a fair chance – which is probably rather difficult.It’s not an open race, it was a tournament format. If a player is ineligible all of their wins should be over turned. There potentially could have been someone who TC beat that could win against CC.
Ya I agree but then you’re asking them to redo a whole tournament bracket of minimum 8 teams. Ontop of that, the new winners have to then figure out their travel plans in 2.5 weeks, this includes getting the proper paperwork in order and having a lawyer look over it.
At this point in time, I don’t think its feasible, hence why CC gets to go.
I guess that makes sense, although I don’t want to speak for the teams who lost to TC. Who knows if they would all have been able put that information together, some may have been.
i am just interested this is racism or what? why you cant play if you are not in eu or na?
Legal restrictions, but what’s more interesting is why they waited until now to disqualify them.
It wasn’t a big secret that some questioned how Xeph qualified prior to the tournament. It’s not possible that A-Net didn’t know this prior to the tournament.
It’s a terrible shame that you guys could not have done your proper checking prior to the tournament.
My other statement is, how does CC now qualify for the tournament?
you mean its a terrible shame the player in question let his/her team down by not getting the proper paper work done.
It’s a terrible shame that someone submitted the paper work and wasn’t stopped before the tournament.
On the second day, yes.
First day, TP/TC played but CC didn’t.
Saturday TP/TC won their bracket, Sunday CC won theirs.
Then they competed for spot #1. It makes logical sense for CC to advance.
Otherwise we’re going to have to redo the whole bracket from where TP/TC started in order to give every team a fair chance – which is probably rather difficult.
It’s not an open race, it was a tournament format. If a player is ineligible all of their wins should be over turned. There potentially could have been someone who TC beat that could win against CC.
It’s a terrible shame that you guys could not have done your proper checking prior to the tournament.
My other statement is, how does CC now qualify for the tournament?
CC came in second place. So since the first place is disqualified….
Was CC the only team to play against TC?
It’s a terrible shame that you guys could not have done your proper checking prior to the tournament.
My other statement is, how does CC now qualify for the tournament?
Then I assume they should buff all the other classes to be on par with necro, instead of just bringing one class down, you want them to take 7 others up ? :/
Spirit ranger and s/d thief are already ahead of necro. A necro doesnt avoid everything you do and then when they are gonna die they disengage and come back full health. Mesmer and ele have crazy dps. Like crazy dps which is very hard if not impossible to avoid. Warrior have berserker stance and stun lock/100 blades which is basically 10 seconds of god mode and an 8 second combo which melts everyone. Engis can RES THEMSELVES (wtf?!?) and perma swiftness and vigor. And they have an adept trait which spams burn on people as well as other condis. Then you have guardian which has crazy good team utility and is the class you kinda of have to bring.
There is a reason the best team specs have 5 different classes. It is because balance isnt that bad. Necro isnt that good. If it gets nerfed then they must nerf all the stuff I listed above which is EVERY other class.
Too much damage and now too tanky, something has to give.
I will be the reason people will start copying my build or using spirit weapon. For all you who said spirit weapon suck for guardian. learn how to play. By me the LEGENDARY GUARDIAN PRINZKAOS
Is this the same Prinkaos who teleport hacks in pvp?
Some people are stupid enough to not run current meta, so don’t expect all rangers to be spirit rangers.
I been seeing a lot of necros and warriors lately, that’s really all I get on my team, and facing a lot of warriors. As a necro I don’t like how warriors have as much stability as a guardian does. I know it doesn’t say they have stability but they don’t some kind of stance that’s up 24/7 that acts like stability, pretty stupid if you ask me. Perma stability and perma stunlock so there buddies can eat you alive is pretty dumb.
You’re really complaining about a cc lock warrior while playing necro? Now you know how everyone else feels about you playing necro haha.
Best thing: Tab targeting priors spirits over hunters – Well done
.
You should be targeting the sun spirit to begin with, so it’s helping you find it.
Sync queuing is very interesting, in that we have groups of players that have clammored for “competitive” pvp. Yet, every step of the way these “top tiered” players use any method to avoid a competitive match. This reminds me of the early super pug days in tournaments. Where these people would queue up until they ran into a team that would beat them and they would just disband. It’s quite comical now, that these people just moved over to solo queue to do the same thing.
dont work
because in SoloQ there is no Meta – in SoloQ Teams have always other classes and you can even have 5 thiefes or 5 eles or whatever and with this you cant bunker 2 nodes forever – you have to be mobile and forsee where your enemy will go and where you can gank them fast and get your pointz
Meta in SoloQ is “be flexible”
bye
All I can say to this is….what?
Can we please at positions as a means to help form more balanced teams in solo queue? It will also at least help with some direction as to where people should be playing. Example, when you sign up you select what position on the team you want to fill:
Bunker
Close Point
Far Point
I said like 2 months ago, mesmers condition removal was really bad.. and everyone answered I was crazy because of null field, traits and mantras (?). And this was an issue even before necro’s buff, engineers damage was (and still is) flying over the radar.
The condition removal isn’t lacking. It’s that it doesn’t fit in with what’s perceived to be the best build (shatter).
Another thing to consider; glass cannon builds are being pushed out of ranked play because of splash/aoe damage.
Personally, I feel like Mesmers are still viable.
The problem is people get to cushy playing a certain playstyle. When it’s disrupted, they would rather cry foul and switch classes than sit down and work it out.
IDK, instant gratification is strong in this community.
Already tried full condition, sort of condition-bunker, phantasm (Already useless and then nerfed)…even a troll confusion spam build with glamour skills and lots of cond removal…nothing worked, at least not good enough to get a spot into a good team, whatever you can try outside shatter someone can do it better than mesmer..side point is spirit ranger’s territory, condition dmg is necro’s, bunker is guardian’s, assaulter is bomb engi’s with s/d-d/p thief and valkyrie ele roaming…nothing else to do with mesmer, classic spot was side point’s defender…vs bomb engi or a necro spamming fear, conditions and kitten everywhere? Not possible…at all..if you spec for surviving @ side you’re gonna deal no dmg at all, so why not getting a spirit ranger that is almost unkillable 1vs1 with a decent dmg too? Mesmer is not dead, you can still kill stuff in hotzerg, it’s simply out from tpvp meta cause in a point control game you can’t go on point without being melted by condition spam all over the place…if xeph and helseth already rerolled there must be a reason..
The question I have to ask is, does viable now mean being the best at a position/job on a team? If that’s the case, we’re always going to be addressing a profession as unviable as a team only has 5 spots to fill with 8 professions to fill them.
’
Not necessarily “best”, but at least comparable. If in all your roles, another profession is just flat out better at it… in the world of competitive esports, minmaxing is key… you will get pushed out of the meta.You either have to excel or compete with a viable niche role. That niche has to create a reasonable impact. Something that makes your profession “worth taking”.
Maybe we can break down official roles on a team and rank the professions against those roles? It would be interesting to see, based on what you just wrote, how viable each profession is based on role. Something similar to Defektives post about profession rating.
Personally, I feel like Mesmers are still viable.
The problem is people get to cushy playing a certain playstyle. When it’s disrupted, they would rather cry foul and switch classes than sit down and work it out.
IDK, instant gratification is strong in this community.
Already tried full condition, sort of condition-bunker, phantasm (Already useless and then nerfed)…even a troll confusion spam build with glamour skills and lots of cond removal…nothing worked, at least not good enough to get a spot into a good team, whatever you can try outside shatter someone can do it better than mesmer..side point is spirit ranger’s territory, condition dmg is necro’s, bunker is guardian’s, assaulter is bomb engi’s with s/d-d/p thief and valkyrie ele roaming…nothing else to do with mesmer, classic spot was side point’s defender…vs bomb engi or a necro spamming fear, conditions and kitten everywhere? Not possible…at all..if you spec for surviving @ side you’re gonna deal no dmg at all, so why not getting a spirit ranger that is almost unkillable 1vs1 with a decent dmg too? Mesmer is not dead, you can still kill stuff in hotzerg, it’s simply out from tpvp meta cause in a point control game you can’t go on point without being melted by condition spam all over the place…if xeph and helseth already rerolled there must be a reason..
The question I have to ask is, does viable now mean being the best at a position/job on a team? If that’s the case, we’re always going to be addressing a profession as unviable as a team only has 5 spots to fill with 8 professions to fill them.
Character locking doesn’t happen until the game start countdown. You still have the ready time to switch. This decision was made specifically in consideration for solo queue. We can always move when character locking begins, but when the feature launches, it will happen at the countdown. This feature is intended mostly to stop exploits where people would switch characters for different skill setups or to reset cooldowns.
Thanks for the clarification!
Does this also include weapon and skill choices? As in, will Necros still be able to start matches with Life Force and Eles be able to give their team swiftness with staff before switching weapons?
The life force should be fixed, but the swiftness through other weapons should definitely stay as I think it provides a neat little strategy with some risk involved aswell if you happen to not swap out in time
The risk is there in both of those scenarios.
Its sad to admit but spvp is just not fun. Its too much of a zergfest with no thought on gameplay. Its toxic. There has got to be ideas to improve this like a better point allocation ect. The problem with all of Pvp besides balance is the attitude of the general pvper. There is no cooperation, no incentive to play smart. This lack of cordination translates to Tpvp when noobs are rolling kids in spvp running with a zerg and they decide to try tourneys out. The end result is a shallow pvp experience for most of the population that plays and puts many people off. PvP needs not only a mathematical rework but also a conceptual/attitude rework.
Points to consider regarding spvp:
1. Not everyone wants to be competitive
2. Not everyone is going to be good
3. Being associated with 1 and 2 does not mean you don’t want to play the game and have fun.
Spvp zergs are fine for where they are at in hotjoins. I do agree that there needs to be a smoother education process for those wanting to transition into ranked play.
Also, in a 1 v 1 the only one you NEED to kill is the sun spirit.
The secrets out now…
This is the problem with hidden ratings and this has been relayed many times to the developers.
Expand the control a ranger has over the pet’s abilities. This has been said many times, but the only response is that they don’t want you to have to micro-manage the pet. The problem is a design flaw with the profession. You’re punished for having a pet, as they account for a percentage of your damage and utitility, but you have very little control over it to promote skillful play.
No high-rated warrior on the planet is running a condition build.
You’re right, they are all running CC spam.
Mace+Shield/Sword+Mace, Bulls Charge, Stomp.
If your stun breakers or stability is on cooldown or if you are a Mesmer, you’re going to see recharging bars more than using skills.you seriously think mace shield sword mace bullcharge stomp is a good build…
CC lock builds were good and are now very good; you’ll see more of them in both mace/shield and hammer or sword/mace and mace/shield. Coorindated burst from a cc chain was the answer to necros, you even started to get some play from pistol whip thieves before the change to ds.
stability… stunbreakers.. i dont see the problem.. (i would say l2p but i hate that word)but still if you can’t beat a CC warrior than your doing something wrong.
We all need stunbreakers, and if you only get 1 than use your evade on the REALY EASY animations of hammers.. on a mace stun warrior just keep distance and they can never do there 3sec stun/100b combo..Warriors aint free kill anymore and i am happy about that. if they do nerf CC warriors or even longbow conditions then give us this:
(Without runes!!!! dont count)
-Protection
-AegisAnd more:
-regeneration options (not only from 30 trait point on freaking banner)
-evades on weapons skills.
-blind spammingOr:
-teleport
-Stealth.. even ranger got it??!!?
Hunter’s Shot: This skill no longer applies vulnerability on each hit, but now grantss the ranger stealth for 3 seconds.Warriors need there CC to even hit something.. lets keep that!
after some days/weeks you will find out how to kite them, if you still dont and complain or say they are annoying than yeah L2P i guess
You misunderstood my post. I was responding to someone who didn’t believe that particular build was viable.
No high-rated warrior on the planet is running a condition build.
You’re right, they are all running CC spam.
Mace+Shield/Sword+Mace, Bulls Charge, Stomp.
If your stun breakers or stability is on cooldown or if you are a Mesmer, you’re going to see recharging bars more than using skills.you seriously think mace shield sword mace bullcharge stomp is a good build…
CC lock builds were good and are now very good; you’ll see more of them in both mace/shield and hammer or sword/mace and mace/shield. Coorindated burst from a cc chain was the answer to necros, you even started to get some play from pistol whip thieves before the change to ds.
than “nerfing it from orbit”. Are all Ele specs equally viable in all game types? No. Is this ok? Yes. Staff can see play in one game type while D/D or S/D see play in others.
Wow, when did this change in design philosophy happen? Almost every SOTG or conversation in HoM (when weapon sets were brought it); it was stated the design goals was to bring up all weapon sets.
(edited by Pyriall.5027)
Ok Defektive.7283, then answer me this. Since it is common in tPvP, you’re suggesting that the opportunity cost of focusing on the necro, as opposed to someone else on the team, or focusing on capping a point/other secondary objective is not great enough?
If so, then let me ask you this: if there was a different class that felt more threatening, would you perform the same maneuver on them instead?
What I’m seeing is – you’re establishing a threat according to your team comp, and focusing on that threat. If a necro didn’t threaten your team because of the comp that you’re running, would you still do that?
How is it not counter, when there is a specific condition that is necessary for the success of that strategy? Maybe I’m not understanding what you’re saying, but it sounds a lot like counter play to me.
You are incorrectly inferring that targets are placed based on their threat level.
Targets are generally chosen based on squishyness / ability to escape the damage train.
In the early game, capturing a point isn’t important, winning the first team fight is.
If you can eliminate key players, or even 1 player quickly enough, you have a fight in your advantage.Necromancers are PRIME targets, no matter their damage because of their complete inability to mitigate pressure or to tank it. Warriors unfortunately suffer from the same fate, we have no Z axis teleport or invulnerability unless we pop all of our utilities.
Early game:
1) Eliminate the easiest target from stealth.
2) Put the team fight in your advantage early on.
3) Switch targets to the most threatening in order to apply pressure and reduce their damage output.
4) Wipe out the remaining players
5) Capture the point.Who cares if you’re down 20-30 points in the early game if you can secure a 2 cap immediately after and hold it for 2-5 minutes.
There is no opportunity cost to doing this, only an advantage to gain if your team understands how to use stealth mechanics correctly and can point out a target who can’t avoid your damage.
I see! Thanks for explaining this with such detail!
With all that you’ve said (btw, really appreciate your objective feedback), do you agree that necros need something else to boost their survivability?
That’s a situation that’s not unique to necros and has more to do with stealth openers than necro survivability. Please note, I’m not saying necros don’t need a disengage mechanic.
Let’s brainstorm some scenarios if we did this, FOR SCIENCE!
If death shroud = survivability, and we allowed necros to have death shroud from the start, then how could that change how necros play? How would this affect certain maps and the balance of those maps? How would this affect the meta? How would this affect other classes?
Also, if we gave necros death shroud, should we give warriors adrenaline? Should we give thieves initiative? Should we give everyone everything they ever wanted?
Ultimately, what I’m looking for is the reasoning, and why you feel this would be a positive change for the game. I’m curious, because it’s easy to say “I want, I want” without saying why.
I think that the reason is quite simple.
Death Shroud is, by far, the most prominent source of survivability of Necromancer, while adrenaline is used only for offensive purposes (I don’t know what you meant with giving initiative on thieves, since they start the match with full initiative anyway :P).What I’m trying to say is that to build up Life Force you are supposed to survive but, if you want to survive, you’d probably want to use Death Shroud, which is based on Life Force, which is what you want to survive for.
It is a vicious circle.About adrenaline it is different. Adrenaline is solely for offensive purposes. You hit your enemy, you build adrenaline and then unleakittens destructive power :P
Sure sure, but if we gave you life force at the beginning of the match, how would that help you when you’re in battle? What I mean is, by the time you get into combat, have used a fear or two, have used some life steal, other life-force producing skills, etc., do you not have the life force you need to try and survive? Wouldn’t that mean you’d actually have a surplus of life force?
Don’t forget that you’re also doing tons of damage while you’re casting all those abilities. Is it really balanced to give you survivability AND glass-cannon damage all at once?
Allie,
Against a good team right in the beginning, we like to stealth ontop of their necro (or mesmer) and just 100-0 them before they can react. This is the scenario they are worried about. You’re inferring combat takes place in a slow fashion in the beginning. People get gibbed pretty quick in the first fight.
That has more to do with stealth openings then the progressive fashion of life force gain.
Batmang.5421, I think it is in everyones best interest that all players consider the implications of what they are saying when they say it, regardless of their status in the scene.
TRUTH…JUSTICE!
Posting patch notes is well and good except for the fact that any feedback on changes is just theorycrafting, and not supported by actual play.
edit: I didn’t add this because it was already mentioned in this thread, but I will say it again in case you forgot – we do have ways to get proper, supported feedback on changes.
That’s why you support patch notes with a release to a PTR so you can get appropriate feedback. Utilizing a live environment for testing is a recipe for disaster, as evidenced by several changes that have been implemented.
So EVERYONE is saying those things right? Not just “high” tiered players? I think that is safe to assume that anyone with a reasonable mind can have a say in the balance discussion, not just those looking to segregate the community into “tiered” levels.
And yes, if you’ve played the game it’s pretty evident.
Lets break this down:
I think that is safe to assume that anyone with a reasonable mind can have a say in the balance discussion
Do you think a bronze level LoL player would have been suggesting the shift from Resistance based defense to HP based defense between seasons 2 and 3?
Do you think a bronze level player would understand the cause and impact of the support items being shifted to junglers in S3?
Do you think a silver level Sc2 player understands why void rays have not been nerfed yet dominate him every game against a protoss?
The answer here for the large majority is no. Unless you follow a game thoroughly (watch ever LCS/WCS match ect.) there is no way a low “tier” player will comprehend enough about the highest levels of play because they have not experienced it.
not just those looking to segregate the community into “tiered” levels.
No one is looking to segregate anything. It just so happens that some players put more time into the game and are better at it. These are “top tier” players. There is no push to create some super elities top tier group, it just happens nauturally.
I haven’t played those games, but I’m sure that you can browse the forums of those servers and you’ll more than likely find players within those categories who did just fine identifying those same issues.
And just to be clear, “They should just make a forum for the top 2% of players that spvp in Gw2…..” Yes, someone was looking to segregate the players and that was the person I was speaking with.
There are opinions that will always be valued over others; because they have the experience, an on looker might have a very good understanding of the meta, but he lacks the experience to full comprehend what’s going on, that is the issue here.
That’s it period, I don’t know how you can argue about this for so long, when its a very obvious subject, to me this seems like you are just arguing for the sake of it, so please just take this to pm’s and stop derailing a topic yet again.Why is it that every time someone has a differing opinion than you guys, and by you guys I mean those who are “top tiered” it’s always someone “trolling”, going “off topic”, and “derailing” when it is a discussion that was instigated by those said people? If I want to have a discussion, I’ll have it. I don’t need your permission to do so. If I feel ,within the course of a topicc that someone says something I agree/disagree with and I choose to converse with them then I will. That is what these boards are for and I don’t need you to police my posting.
You are the one who is attacking others for their opinions all the time (and they are the ones who are right).
Maybe you are bored and decided to challange the top players rathter on the forums, idk.
Pointless arguing is all you can do.
Apparently discussing is attacking now. I don’t consider it pointless when someone says to someone else, we shouldn’t consider your opinion when we’re talking about the same game we all play. That’s just me though.
So EVERYONE is saying those things right? Not just “high” tiered players? I think that is safe to assume that anyone with a reasonable mind can have a say in the balance discussion, not just those looking to segregate the community into “tiered” levels.
And yes, if you’ve played the game it’s pretty evident.
Lets break this down:
I think that is safe to assume that anyone with a reasonable mind can have a say in the balance discussion
Do you think a bronze level LoL player would have been suggesting the shift from Resistance based defense to HP based defense between seasons 2 and 3?
Do you think a bronze level player would understand the cause and impact of the support items being shifted to junglers in S3?
Do you think a silver level Sc2 player understands why void rays have not been nerfed yet dominate him every game against a protoss?
The answer here for the large majority is no. Unless you follow a game thoroughly (watch ever LCS/WCS match ect.) there is no way a low “tier” player will comprehend enough about the highest levels of play because they have not experienced it.
not just those looking to segregate the community into “tiered” levels.
No one is looking to segregate anything. It just so happens that some players put more time into the game and are better at it. These are “top tier” players. There is no push to create some super elities top tier group, it just happens nauturally.
I haven’t played those games, but I’m sure that you can browse the forums of those servers and you’ll more than likely find players within those categories who did just fine identifying those same issues.
And just to be clear, “They should just make a forum for the top 2% of players that spvp in Gw2…..” Yes, someone was looking to segregate the players and that was the person I was speaking with.
There are opinions that will always be valued over others; because they have the experience, an on looker might have a very good understanding of the meta, but he lacks the experience to full comprehend what’s going on, that is the issue here.
That’s it period, I don’t know how you can argue about this for so long, when its a very obvious subject, to me this seems like you are just arguing for the sake of it, so please just take this to pm’s and stop derailing a topic yet again.
Why is it that every time someone has a differing opinion than you guys, and by you guys I mean those who are “top tiered” it’s always someone “trolling”, going “off topic”, and “derailing” when it is a discussion that was instigated by those said people? If I want to have a discussion, I’ll have it. I don’t need your permission to do so. If I feel ,within the course of a topicc that someone says something I agree/disagree with and I choose to converse with them then I will. That is what these boards are for and I don’t need you to police my posting.
So EVERYONE is saying those things right? Not just “high” tiered players? I think that is safe to assume that anyone with a reasonable mind can have a say in the balance discussion, not just those looking to segregate the community into “tiered” levels.
And yes, if you’ve played the game it’s pretty evident.
Lets break this down:
I think that is safe to assume that anyone with a reasonable mind can have a say in the balance discussion
Do you think a bronze level LoL player would have been suggesting the shift from Resistance based defense to HP based defense between seasons 2 and 3?
Do you think a bronze level player would understand the cause and impact of the support items being shifted to junglers in S3?
Do you think a silver level Sc2 player understands why void rays have not been nerfed yet dominate him every game against a protoss?
The answer here for the large majority is no. Unless you follow a game thoroughly (watch ever LCS/WCS match ect.) there is no way a low “tier” player will comprehend enough about the highest levels of play because they have not experienced it.
not just those looking to segregate the community into “tiered” levels.
No one is looking to segregate anything. It just so happens that some players put more time into the game and are better at it. These are “top tier” players. There is no push to create some super elities top tier group, it just happens nauturally.
I haven’t played those games, but I’m sure that you can browse the forums of those servers and you’ll more than likely find players within those categories who did just fine identifying those same issues.
And just to be clear, “They should just make a forum for the top 2% of players that spvp in Gw2…..” Yes, someone was looking to segregate the players and that was the person I was speaking with.
Pyriall
There is always going to be high tier play, it just means now there is less skill required to be a top team, because any team that is decently skilled, can use those builds and wreck a team that has a balanced comp, because aoe and damage is so out of hand that support and team work is out the window.
It’s exactly for that reason that I have a hard time understanding when people come in and are dismissive of others under the guise of “high tiered” play. If it is so easy to achieve this high level who are people to be so dismissive of others?
because others are not in the same position as people who had built up team work, and practice with their respective teams for a long period of time, to only be degraded into playing in this meta, its something you have to experience first hand to have a full comprehension of how stupid things are at the moment.
I don’t disagree that there are things way way over tuned. I disagree that people should be dismissed, because as others have put it don’t play in “high tiered” pvp. Especially given that it is nearly impossible to define high tier as of late. It’s similar to saying a person is only valid if they’re in the top 100 lb.
I don’t think people should be dismissed, but I also do believe there is a lot of false information being spread through out of the forums, and a lot of people do have opinions and they are to be valued, but sometimes its best to have a large scope of understanding before posting based on limited knowledge.
Which I would agree on; however by limiting the participants of the discussion are you not limiting your understanding of how the complete player base is affected by changes. I think it’s best to start with a large base and narrow down the discussion. Although people with general knowledge may not be able to drill down to the exact cause of un-enjoyable play they can often times give you a perspective not thought about, by them trying to identify it.
They’ve stated that they speak regularly to “top” players. Which brings this discussion full circle as to how do they define these top players given that most of the times you have players jockeying for buffs to their profession of choice.
This isn’t even remotely true. There really isn’t much else to say about that.
Did you watch the last SoTG, they said it in there. Unless you are referencing the second part of my statement, in which case I ask that you clarify. Thanks.
Pyriall
There is always going to be high tier play, it just means now there is less skill required to be a top team, because any team that is decently skilled, can use those builds and wreck a team that has a balanced comp, because aoe and damage is so out of hand that support and team work is out the window.
It’s exactly for that reason that I have a hard time understanding when people come in and are dismissive of others under the guise of “high tiered” play. If it is so easy to achieve this high level who are people to be so dismissive of others?
because others are not in the same position as people who had built up team work, and practice with their respective teams for a long period of time, to only be degraded into playing in this meta, its something you have to experience first hand to have a full comprehension of how stupid things are at the moment.
I don’t think he understands what is really going on in the SPVP scene right now.
I’m sure it takes a real “high” skilled player right now to access that:
AOE is out of control
Necros are over tuned
S/D damage, boon strip, evasion built into one ability is over budget
Passive ability play is terrible designI mean I can go on and on and identify the same things that others have that aren’t in high tiered play…
But you are saying what every other player has been saying about all those classes
have you experienced any of it first hand?
So EVERYONE is saying those things right? Not just “high” tiered players? I think that is safe to assume that anyone with a reasonable mind can have a say in the balance discussion, not just those looking to segregate the community into “tiered” levels.
And yes, if you’ve played the game it’s pretty evident.
thanks so much for the post.
This really brings me back to my other thread asking ANet to listen to top players
stop listening to the beginners who just ask for more things on their class (i.e. necros asking for more conditions + dmg) and start listening to these top players who actually have an insight into the game mechanics
They’ve stated that they speak regularly to “top” players. Which brings this discussion full circle as to how do they define these top players given that most of the times you have players jockeying for buffs to their profession of choice.
Pyriall
There is always going to be high tier play, it just means now there is less skill required to be a top team, because any team that is decently skilled, can use those builds and wreck a team that has a balanced comp, because aoe and damage is so out of hand that support and team work is out the window.
It’s exactly for that reason that I have a hard time understanding when people come in and are dismissive of others under the guise of “high tiered” play. If it is so easy to achieve this high level who are people to be so dismissive of others?
because others are not in the same position as people who had built up team work, and practice with their respective teams for a long period of time, to only be degraded into playing in this meta, its something you have to experience first hand to have a full comprehension of how stupid things are at the moment.
I don’t think he understands what is really going on in the SPVP scene right now.
I’m sure it takes a real “high” skilled player right now to access that:
AOE is out of control
Necros are over tuned
S/D damage, boon strip, evasion built into one ability is over budget
Passive ability play is terrible design
I mean I can go on and on and identify the same things that others have that aren’t in high tiered play…
Pyriall
There is always going to be high tier play, it just means now there is less skill required to be a top team, because any team that is decently skilled, can use those builds and wreck a team that has a balanced comp, because aoe and damage is so out of hand that support and team work is out the window.
It’s exactly for that reason that I have a hard time understanding when people come in and are dismissive of others under the guise of “high tiered” play. If it is so easy to achieve this high level who are people to be so dismissive of others?
because others are not in the same position as people who had built up team work, and practice with their respective teams for a long period of time, to only be degraded into playing in this meta, its something you have to experience first hand to have a full comprehension of how stupid things are at the moment.
I don’t disagree that there are things way way over tuned. I disagree that people should be dismissed, because as others have put it don’t play in “high tiered” pvp. Especially given that it is nearly impossible to define high tier as of late. It’s similar to saying a person is only valid if they’re in the top 100 lb.
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
I’m not the God of Gw2 but there is alot of players who think they know what they’re talking about when they have no idea what is really going on unless you’re playing the game at top lvl of spvp you have no clue of what’s happening. Watching a game and thinking you know some stuff it’s not the same as playing it i’ve experience those things first hand.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
“I’m not talking about Hotjoins”
What I don’t understand is, when you make comments like this that follow a previous comment you’ve made which was-
“In the current meta all you have is a bunch of “faceroll” builds that anyone can play you don’t even need to be good at them to be able to compete in high tier spvp.”
If they are faceroll builds and you don’t need to be good at them, then how can you say there is a high tier of pvp? Not to mention that TPVP is nothing but glorified hotjoins atm.
Well there are those players that refuse to play faceroll builds cuz they don’t want/like to play that way and there are those players that just goes with the meta.
That doesn’t change what you are saying. If there is no skill involved in those builds to compete then how can you claim there is a high tiered level of pvp?
Did i said all classes/builds were faceroll? No
There are some teams/comps that take skills to play. And there are some players who would rather have it easy all the time and plat TFOM
But if there are teams/comps that utilize builds that are faceroll and they are doing well at the “HIGH” tiered pvp. I wouldn’t exactly start distinguishing the level of skill and classifying the pvp as “HIGH” tiered. Especially given the frequency that those builds are being played.
In one hand it’s “faceroll” in the other “high tiered”. It doesn’t reconcile.
And yes you got the really skill teams in 1 hand and in the other you got those other teams who are only doing good cuz of the OP classes they’re playing.
So which teams are “high” tiered according to your definition, because I can say pretty confidently that each one of those teams has one of the professions that we’re talking about as “OP”.
From the first page on the forum, we’ve got:
Spirit Rangers
Burst Eles s/d with and without fresh air trait
S/D Thieves
GS Mesmers
Necros
Bomb Engies
Bunker GuardiansAnd soon to be stun/cc lock warriors.
Most of the APEX Predator classes are
Necros
Spirit Ranger
S/D ThiefAs of right now those 3 classes are consider the broken ones and yes there is s/d ele and mesmers but don’t compare them to those 3 on top they’re no where near as broken as those 3
So we have a system that is infested with “broken” builds and we’re still claiming that there is high tier play? I don’t see how you can determine that with the current proclamation of so many broken/op builds.
you’re just arguing for the sake of arguing you’re doing the same you did to Xeph last time he made a post.
I have 1 question for you do you play Gw2? Are you in a team? cuz if you did 1 of those 2 you know would know everything that has been going on and what’s broken and what’s not and what team was doing good before all this broken kitten and who wasn’t.Stop arguing for the sake of arguing i’m not gonna sit here and argue with you about this all day until you feel satisfied.
My conversation with Xeph has absolutely nothing to do with this topic. I’m quoting you, as I stated I don’t see how you can make a claim in one hand and make a statement that invalidates in another.
it has nothing to do but i do like who you how you just come here and talk and talk and talk…..I asked you 2 questions if you aren’t in a team or you aren’t playing Gw2 spvp then this is a waste….
It is safe to assume that since I’m posting on the Guild Wars 2 forum that I play the game.
Pyriall
There is always going to be high tier play, it just means now there is less skill required to be a top team, because any team that is decently skilled, can use those builds and wreck a team that has a balanced comp, because aoe and damage is so out of hand that support and team work is out the window.
It’s exactly for that reason that I have a hard time understanding when people come in and are dismissive of others under the guise of “high tiered” play. If it is so easy to achieve this high level who are people to be so dismissive of others?
Everyone is running at least one cheesy class, is that the answer your looking for? Hman did nothing wrong he just doesn’t want to state the obvious.
No, I’m looking at his statement claiming there is a high tiered level when he has already stated that people play faceroll builds to achieve a level of competitive play. It doesn’t make sense, to me, that you can make those two statements.
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
I’m not the God of Gw2 but there is alot of players who think they know what they’re talking about when they have no idea what is really going on unless you’re playing the game at top lvl of spvp you have no clue of what’s happening. Watching a game and thinking you know some stuff it’s not the same as playing it i’ve experience those things first hand.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
“I’m not talking about Hotjoins”
What I don’t understand is, when you make comments like this that follow a previous comment you’ve made which was-
“In the current meta all you have is a bunch of “faceroll” builds that anyone can play you don’t even need to be good at them to be able to compete in high tier spvp.”
If they are faceroll builds and you don’t need to be good at them, then how can you say there is a high tier of pvp? Not to mention that TPVP is nothing but glorified hotjoins atm.
Well there are those players that refuse to play faceroll builds cuz they don’t want/like to play that way and there are those players that just goes with the meta.
That doesn’t change what you are saying. If there is no skill involved in those builds to compete then how can you claim there is a high tiered level of pvp?
Did i said all classes/builds were faceroll? No
There are some teams/comps that take skills to play. And there are some players who would rather have it easy all the time and plat TFOM
But if there are teams/comps that utilize builds that are faceroll and they are doing well at the “HIGH” tiered pvp. I wouldn’t exactly start distinguishing the level of skill and classifying the pvp as “HIGH” tiered. Especially given the frequency that those builds are being played.
In one hand it’s “faceroll” in the other “high tiered”. It doesn’t reconcile.
And yes you got the really skill teams in 1 hand and in the other you got those other teams who are only doing good cuz of the OP classes they’re playing.
So which teams are “high” tiered according to your definition, because I can say pretty confidently that each one of those teams has one of the professions that we’re talking about as “OP”.
From the first page on the forum, we’ve got:
Spirit Rangers
Burst Eles s/d with and without fresh air trait
S/D Thieves
GS Mesmers
Necros
Bomb Engies
Bunker GuardiansAnd soon to be stun/cc lock warriors.
Most of the APEX Predator classes are
Necros
Spirit Ranger
S/D ThiefAs of right now those 3 classes are consider the broken ones and yes there is s/d ele and mesmers but don’t compare them to those 3 on top they’re no where near as broken as those 3
So we have a system that is infested with “broken” builds and we’re still claiming that there is high tier play? I don’t see how you can determine that with the current proclamation of so many broken/op builds.
you’re just arguing for the sake of arguing you’re doing the same you did to Xeph last time he made a post.
I have 1 question for you do you play Gw2? Are you in a team? cuz if you did 1 of those 2 you know would know everything that has been going on and what’s broken and what’s not and what team was doing good before all this broken kitten and who wasn’t.Stop arguing for the sake of arguing i’m not gonna sit here and argue with you about this all day until you feel satisfied.
My conversation with Xeph has absolutely nothing to do with this topic. I’m quoting you, as I stated I don’t see how you can make a claim in one hand and make a statement that invalidates in another.
snip
So explain to me from the top lvl pvp why S/D Thief is superior to other classes and whats its contribution to the team in comparison to other classes?
Make me a spread sheet aka Aoe Damage, Raw Damage, Burst Damage, Condition Damage, Chance-to-one-shot a class, On going condition removal, Returning conditions, Might stacking; basically the list I made on page 3 post 6.
And also pay attention to the person who quoted me and I clarified things for him.
There are some teams/comps that take skills to play. And there are some players who would rather have it easy all the time and play FOTM classes.
Which teams/comps take skills to play? And which players have it easy playing FOTM?
Why whould i named them? I don’t need to do that i’m sure alot of players and teams know who they are.
Because almost everyone (I can’t think of anyone who isn’t) that is claiming high tier play, is running with one of those builds.
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
I’m not the God of Gw2 but there is alot of players who think they know what they’re talking about when they have no idea what is really going on unless you’re playing the game at top lvl of spvp you have no clue of what’s happening. Watching a game and thinking you know some stuff it’s not the same as playing it i’ve experience those things first hand.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
“I’m not talking about Hotjoins”
What I don’t understand is, when you make comments like this that follow a previous comment you’ve made which was-
“In the current meta all you have is a bunch of “faceroll” builds that anyone can play you don’t even need to be good at them to be able to compete in high tier spvp.”
If they are faceroll builds and you don’t need to be good at them, then how can you say there is a high tier of pvp? Not to mention that TPVP is nothing but glorified hotjoins atm.
Well there are those players that refuse to play faceroll builds cuz they don’t want/like to play that way and there are those players that just goes with the meta.
That doesn’t change what you are saying. If there is no skill involved in those builds to compete then how can you claim there is a high tiered level of pvp?
Did i said all classes/builds were faceroll? No
There are some teams/comps that take skills to play. And there are some players who would rather have it easy all the time and plat TFOM
But if there are teams/comps that utilize builds that are faceroll and they are doing well at the “HIGH” tiered pvp. I wouldn’t exactly start distinguishing the level of skill and classifying the pvp as “HIGH” tiered. Especially given the frequency that those builds are being played.
In one hand it’s “faceroll” in the other “high tiered”. It doesn’t reconcile.
And yes you got the really skill teams in 1 hand and in the other you got those other teams who are only doing good cuz of the OP classes they’re playing.
So which teams are “high” tiered according to your definition, because I can say pretty confidently that each one of those teams has one of the professions that we’re talking about as “OP”.
From the first page on the forum, we’ve got:
Spirit Rangers
Burst Eles s/d with and without fresh air trait
S/D Thieves
GS Mesmers
Necros
Bomb Engies
Bunker GuardiansAnd soon to be stun/cc lock warriors.
Most of the APEX Predator classes are
Necros
Spirit Ranger
S/D ThiefAs of right now those 3 classes are consider the broken ones and yes there is s/d ele and mesmers but don’t compare them to those 3 on top they’re no where near as broken as those 3
So we have a system that is infested with “broken” builds and we’re still claiming that there is high tier play? I don’t see how you can determine that with the current proclamation of so many broken/op builds.
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
I’m not the God of Gw2 but there is alot of players who think they know what they’re talking about when they have no idea what is really going on unless you’re playing the game at top lvl of spvp you have no clue of what’s happening. Watching a game and thinking you know some stuff it’s not the same as playing it i’ve experience those things first hand.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
“I’m not talking about Hotjoins”
What I don’t understand is, when you make comments like this that follow a previous comment you’ve made which was-
“In the current meta all you have is a bunch of “faceroll” builds that anyone can play you don’t even need to be good at them to be able to compete in high tier spvp.”
If they are faceroll builds and you don’t need to be good at them, then how can you say there is a high tier of pvp? Not to mention that TPVP is nothing but glorified hotjoins atm.
Well there are those players that refuse to play faceroll builds cuz they don’t want/like to play that way and there are those players that just goes with the meta.
That doesn’t change what you are saying. If there is no skill involved in those builds to compete then how can you claim there is a high tiered level of pvp?
Did i said all classes/builds were faceroll? No
There are some teams/comps that take skills to play. And there are some players who would rather have it easy all the time and plat TFOM
But if there are teams/comps that utilize builds that are faceroll and they are doing well at the “HIGH” tiered pvp. I wouldn’t exactly start distinguishing the level of skill and classifying the pvp as “HIGH” tiered. Especially given the frequency that those builds are being played.
In one hand it’s “faceroll” in the other “high tiered”. It doesn’t reconcile.
And yes you got the really skill teams in 1 hand and in the other you got those other teams who are only doing good cuz of the OP classes they’re playing.
So which teams are “high” tiered according to your definition, because I can say pretty confidently that each one of those teams has one of the professions that we’re talking about as “OP”.
If you have been keeping track of the spvp scene you would know who are the good teams and who are those other teams who started doing good after buffs to certain classes i don’t need to throw names out there.
You don’t have to, but for the sake of clarity it would be nice if you did. As I stated, I’m pretty confident that if you name a team, there is an “op” profession on their team. Such is the current state of affairs with the perceived balance at this point.
As a side note, I have been keeping track and I’m having a hard time coming up with one team who doesn’t.
(edited by Pyriall.5027)
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
I’m not the God of Gw2 but there is alot of players who think they know what they’re talking about when they have no idea what is really going on unless you’re playing the game at top lvl of spvp you have no clue of what’s happening. Watching a game and thinking you know some stuff it’s not the same as playing it i’ve experience those things first hand.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
“I’m not talking about Hotjoins”
What I don’t understand is, when you make comments like this that follow a previous comment you’ve made which was-
“In the current meta all you have is a bunch of “faceroll” builds that anyone can play you don’t even need to be good at them to be able to compete in high tier spvp.”
If they are faceroll builds and you don’t need to be good at them, then how can you say there is a high tier of pvp? Not to mention that TPVP is nothing but glorified hotjoins atm.
Well there are those players that refuse to play faceroll builds cuz they don’t want/like to play that way and there are those players that just goes with the meta.
That doesn’t change what you are saying. If there is no skill involved in those builds to compete then how can you claim there is a high tiered level of pvp?
Did i said all classes/builds were faceroll? No
There are some teams/comps that take skills to play. And there are some players who would rather have it easy all the time and plat TFOM
But if there are teams/comps that utilize builds that are faceroll and they are doing well at the “HIGH” tiered pvp. I wouldn’t exactly start distinguishing the level of skill and classifying the pvp as “HIGH” tiered. Especially given the frequency that those builds are being played.
In one hand it’s “faceroll” in the other “high tiered”. It doesn’t reconcile.
And yes you got the really skill teams in 1 hand and in the other you got those other teams who are only doing good cuz of the OP classes they’re playing.
So which teams are “high” tiered according to your definition, because I can say pretty confidently that each one of those teams has one of the professions that we’re talking about as “OP”.
From the first page on the forum, we’ve got:
Spirit Rangers
Burst Eles s/d with and without fresh air trait
S/D Thieves
GS Mesmers
Necros
Bomb Engies
Bunker Guardians
And soon to be stun/cc lock warriors.
(edited by Pyriall.5027)
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
I’m not the God of Gw2 but there is alot of players who think they know what they’re talking about when they have no idea what is really going on unless you’re playing the game at top lvl of spvp you have no clue of what’s happening. Watching a game and thinking you know some stuff it’s not the same as playing it i’ve experience those things first hand.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
“I’m not talking about Hotjoins”
What I don’t understand is, when you make comments like this that follow a previous comment you’ve made which was-
“In the current meta all you have is a bunch of “faceroll” builds that anyone can play you don’t even need to be good at them to be able to compete in high tier spvp.”
If they are faceroll builds and you don’t need to be good at them, then how can you say there is a high tier of pvp? Not to mention that TPVP is nothing but glorified hotjoins atm.
Well there are those players that refuse to play faceroll builds cuz they don’t want/like to play that way and there are those players that just goes with the meta.
That doesn’t change what you are saying. If there is no skill involved in those builds to compete then how can you claim there is a high tiered level of pvp?
Did i said all classes/builds were faceroll? No
There are some teams/comps that take skills to play. And there are some players who would rather have it easy all the time and plat TFOM
But if there are teams/comps that utilize builds that are faceroll and they are doing well at the “HIGH” tiered pvp. I wouldn’t exactly start distinguishing the level of skill and classifying the pvp as “HIGH” tiered. Especially given the frequency that those builds are being played.
In one hand it’s “faceroll” in the other “high tiered”. It doesn’t reconcile.