There is a clear lack of communication between the SPvP community and the balance team. Most of the balance patches that have been released the past year have fixed very few issues, and only created more.
We actually had this listed on our Retrospective a few months ago and finally I can say we are making huge strides on this. I can’t express how great it’s been to finally work closer with Josh and the Balance team. As most of you already know we moved Josh upstairs to become the new Community Coordinator for PvP, and they moved me over to also embed for the Skills and Balance team (still doing PvP as well). You should be able to notice our teams having better communication with each other as well with the changes that are upcoming over the next few months in PvP.
Josh or someone from the PvP team will be giving a forum update sometime next week.
Matchmaking should be in a better place by then, which will hopefully alleviate the 4v5s. We have plans to bring down dishonor stacks as well to 3.Thanks for playing and see you all in game!
I would say congratulations, if this all happened a year ago. This game has already lost too much of its pvp playerbase and has estabished too poor of a reputation to bounce back, imo.
Unlike HoN, this game is actually growing (both PvE and PvP populations) steadily.
How can you make this statement? Where are you pulling your information from?
What’s done with these botting reports? Because I’ve reported it multiple times in game, but I’m not sure how the process works?
Nothing is done with them. I’ve tracked people who have been reported for teleport hacking (recorded them as well and provided). They were still doing it months later after the reports.
With the pacing of this game, don’t expect the report AFK feature any time soon:
It’s on the list.
It requires back end programming that takes alot of resources.
They’re having discussions about having discussions about it
They want to let the meta settle
They want the “BIG” tool tip changes to settle
They’ve known about the issue but don’t want to hurt the players afking too harshly so they are being very careful with potential fixes
It’s part of the glory rewards update, but first they needed to fix how glory was distributed within game modes they they are hypothetically testing which may or may not be released with the next 2 or 3 years.
I’m sure I missed a few more reasons, maybe someone can help me out.
Honestly, the premise behind this topic is pretty offensive and ignorant. It’s fine to not like the direction of balance taken, but to say that 90% of the player base should be ignored is pretentious and also downright wrong. It’s perfectly reasonable to aim for good game balance at ALL skill levels, not just top tier. If there are specs that are oppressively strong at a low skill level (a noob can easily pick it up and crush other noobs with it), then that should be noted and addressed by the devs simply because that spec will discourage new pvpers from learning the game. A perfect example is the old 100b spec before the quickness nerf. That build was a huge problem for new players and extremely easy to play, so it was turning off lots of people from pvp, even though it wasn’t considered great in top tier play.
Everyone should give their own feedback, and then the devs can decide which suggestions are good and which are bad, keeping in mind all skill levels, not just balance at the top 1% (which is still important and has its own requirements). Also, the whole thing is kinda silly in that the gist of the thread is, “Yo devs, you need to listen more to skilled guys like me! Not going to make any suggestions here, though, but I will at some point in the future in a video. But when I do, listen! Other guys listen to me all the time, like <name bomb> because I’m really really good, I promise! Did I mention I’m good? No suggestions though.”
100% this. The sad part is that it worked…rofl.
What part of my post gave you the impression that we’re turning a blind eye to it? It surely couldn’t have been the part where I said we’ve had several discussions about it, or the part where I said we see the numbers jump when we say we’re addressing it, or the part where I said you’ll just have to trust we will protect our game…
We have all of the numbers, we know exactly who is doing it and how many times they do it. I’m not going to say any more than that.
The point where you lay out options that are either too complex or that they hurt the player base who did it. It’s pretty evident in what you said. If you truly weren’t turning a blind eye, there would have been rollbacks and suspensions. The fact that you continue to allow it to happen just makes it hard to do either of those.
Instead of anet listening to people who have a deep connection to the game they play, you guys seem to listen, instead, to the players who whine about how their main class is bad at pvp (or is too hard to play in pvp) and so they need to be buffed. In other words, exactly the opposite of what you said in your initial post. So we get a game that seems, at least to me, sponsored by Kraft where the top builds are the cheesiest in the game.
You say that there have been major changes, but if you guys were actually listening, the major consensus is that there was NO major changes to the meta outside of immob stacking. The same cheese builds are still significantly viable. The only major changes are cosmetic ones involving trait selection – thats it.
Couple things: first, we do listen to top players, and many of the things we’ve implemented are things they have asked for as well.
Second: you say that the major consensus is that there were no major changes. Yet, in this same thread, you criticize us for listening too much to the 90%. This is very confusing messaging. You’re telling us that we should listen to a select few for balance, but then listen to the majority when they say there was no balance.
I also want to point out that a cosmetic change that brings major awareness to what traits actually do can help players to better understand those traits and therefore create new builds in a more informed manner. Sometimes a change looks one way on the surface, but deep down is more elaborate.
That last statement is complete hogwash. People who were testing builds to the level you are stating, already knew what the traits did. I have yet to have an epiphany as it relates to the trait descriptions. The abilities did exactly what they did prior. I know this, because I like many others tested the abilities.
For what it’s worth, ever who suggested and implemented ALL of the changes to necros should not be heard from again. Burning on top of torment on top of changes to death shroud life force depletion on top of life force generation…Yeah, don’t listen to them ever again.
(edited by Pyriall.5027)
All of those suggestions and Ventrilo talks are not necessarily posted on the forums though.
I dunno. I think many of the knows players have been active on the forum at least. I know I have seen both Xeph and Phantaram post and Helseth (who does not have access to the forum), even had followers to post his rants and suggestions.I am not a top player nor am I a developer, but I don’t think there has been a lack of suggestions.
- Lower the damage
- Play smart (less spam)
- Risk vs. reward
- Obvious animations and less instant casts to give options for counter play.
Those I can remember from the top of my head, and I am certain there are many more.
Yes, at times some of these players have made posts, and we acknowledge those posts or follow them very closely every time.
So you guys follow the suggestions closely. What comes of those suggestions? People have been asking for changes for the last 4 months. We were told that the major balance pass was to come after PAX. The “major” balance patch had tool tip descriptions, a change to stun rounding (killed S/P thieves and did nothing to warriors), and minor changes to sets that need major tuning.
Most of the 10% has direct access to the developers already. Some take advantage of it, most do not. We can’t control whether or not they give us feedback, but we definitely give them ample opportunity to do so.
We invite them to Ventrilo chats every week, btw.
I am sorry if this is common knowledge, I was certainly not aware that direct access exist between top players and the developers. I am glad that it does.
I wouldn’t exactly say it’s common knowledge, since you weren’t the only one who didn’t know. I believe Jonathan Sharp mentioned it at one point during a Guild Wars 2 Guru State of the Game discussion. I can’t remember which episode it was from, but they have uploaded all of the SotG videos, so you could watch them if you want!
Who are these “top level” players?
But on the otherhand, you barely do anything to prevent it. Slow mitigation is nothing.
It’s not as simple as hitting a switch. This issue has been one that we have had several discussions over. The problem is that many of the solutions are either too complex, or they hurt a portion of our player base, etc.
Also, we can’t say when/if we have a solution to the issue, because when we do we see a huge increase in players abusing it (at the beginning of the month, I said that we had a fix to help mitigate it, and we saw the numbers skyrocket).
You will just have to trust that we will protect the integrity of the game as soon as possible.
It hurts a portion of your player base that gamed the system. You turning a blind eye to it hurts the portion that did it legitimately. The message being sent here is, as long as people cheat in mass then it is ok.
Big balance changes like this shake things up a lot…
This is the sort of willful ignorance that infuriates me to no end. Please do tell us of all the “BIG BALANCE CHANGES.” We have Allie in here telling us that we need time to adapt to big changes and then we have Sharp in another thread commenting on how tool tip clarifications are going to open up whole new world of builds to the people who already knew what the actual abilities did (guess why, because people have been testing the abilities for over a year).
There were no BIG changes, we got tool tip descriptions, minor changes to a few professions on abilities or sets that still need tuning, and stun rounding changes (which crippled a moderately successful build in s/p thieves and did nothing to stun/cc lock warriors).
If you are in fire attunement and cast glyph of elementals the third hit in the conjured earth shield auto attack has a chance to inflict burning on you. If you killed a target prior and throw the shield or miss a target and throw the shield when it returns it inflicts burning on you.
I’m curious, why should an engineer not have any right to comment on the meta? Is it the bombs?
because you will win 110% of the time against any guardian regardless of build regardless of skill level because conditions are extremely OP against guardians atm. you can say they “counter” guardians, but what the kitten? every condi engi build should not kittening counter every kittening guardian build. that’s horse kitten.
you must just be a bad guard if you always lose to an engineer of any skill level. Engi’s are by far one of the hardest profession to be any decent with >.>
Engi is not any harder to play well with than any other profession in this game. Having more buttons doesn’t make it harder.
As for the change to PoV, MMO’s typically have had an arms race between ranged kiting melee and melee gap closers. By virtue of conquest, A-net changed the type of arms race into conditions/boons and condition removal/boon removal. The pacing of changes in this game vs others makes it more prominent and quite frankly very detrimental to the health of the game.
The thing that gets me is that people don’t understand how immobs work as far as condi clear goes.
CONDI CLEAR IS NOT THE BEST WAY TO DEAL WITH IMMOBS!!!
Unless they changed it this patch, immb is ALWAYS the last thing cleared with condi removal. Always. It does not follow the standard first in last out rules that condis get.
To the guy saying “get more condi clear and deal with it”, you clearly have zero idea what this change implies and should honestly learn what immobs are before you try to tell me to L2P.
This is legit the worst change I think I’ve seen in a very long while
The only thing that has been delivered, consistently, to the pvp population is this statement: After every patch, “this is the worst change I think I’ve seen…” can be said with 100% certainty.
I have never encountered a game with such slow progress regarding its pvp community. How hard would it have been to make those items a reward in a ranked match chest?
In your opinion, will it change enough to make GW2 a serious PVP game again?
Will it be the answer to months of waiting? Finally heading in the right direction?
Or will it be another failure?
It’s going to be the LARGEST and most game changing pvp patch to date! I mean, it has to be. Look at how few pvp changes there has been, so they were obviously waiting to make a LARGE and IMPACTFUL pvp patch.
Crybabies are crying about my post now. How cute. This game gives out plenty for pvp, but you kids are never satisfied and never will be. After the 15th you will have another list of problems and another 50 threads of I quit! I can promise you that! Shame on you little boys! Shame on you!!
Do me the kindness of taking a second (because that’s all it will take) to list the “plenty” of things that pvp gets.
Then I’m pretty sure those EU warriors copy the build from NA best warrior(probably best warrior in this game). Please do respect someone because you know what? If Tarcis didn’t bring up the meta, you guys will still crying that warrior is useless right now. Don’t pretend that you are super pro, or EU warrior is better than Tarcis, because all of you just Tarcis’ son. The reason why I’m here is because I’m trying to defend NA warrior community that this meta is came from us. About the healing signet, I believed that Tarcis is running the build even before the Healing signet buff. Don’t believe? Check this: http://www.twitch.tv/gw2cbc/b/435483937
I believe this video almost 3 months old, and I believe Tarcis was playing this build even earlier. These Chinese shoutcasters were shocked when seeing hammer longbow build because it’s their first time. If you can prove me that EU play this meta earlier than Tarcis, then I’ll shut up. If you can’t, please respect and admit that EU is playing NA Meta and stop pretend that EU made this happen.Same as Stun-lock warrior meta, NA warrior Schwarheit was playing stun lock warrior since 6 months ago. Then Defkective published the build on NA PAX Qualification Tournament. Although everyone think Defkective made the stun-lock meta, Defkective still shows his respect to Schwarheit and trying to tell everyone that Schwarheit is the meta maker.
Then according to your words, the meta didnt come from NA, it came from Tarcis, who is Taiwanese afaik, so we’re playing a meta made in Tawain.
If you didn’t know already…Gmtsai is Tarcis’ alternate account.
LOL how did you know that! You are so smart! I’m Tarcis! I wonder what Tarcis will react when he see this comment. sweet
you might not be tarcis but you really look like his best but t kittening friend
Look at his post history. It will come together.
Then I’m pretty sure those EU warriors copy the build from NA best warrior(probably best warrior in this game). Please do respect someone because you know what? If Tarcis didn’t bring up the meta, you guys will still crying that warrior is useless right now. Don’t pretend that you are super pro, or EU warrior is better than Tarcis, because all of you just Tarcis’ son. The reason why I’m here is because I’m trying to defend NA warrior community that this meta is came from us. About the healing signet, I believed that Tarcis is running the build even before the Healing signet buff. Don’t believe? Check this: http://www.twitch.tv/gw2cbc/b/435483937
I believe this video almost 3 months old, and I believe Tarcis was playing this build even earlier. These Chinese shoutcasters were shocked when seeing hammer longbow build because it’s their first time. If you can prove me that EU play this meta earlier than Tarcis, then I’ll shut up. If you can’t, please respect and admit that EU is playing NA Meta and stop pretend that EU made this happen.Same as Stun-lock warrior meta, NA warrior Schwarheit was playing stun lock warrior since 6 months ago. Then Defkective published the build on NA PAX Qualification Tournament. Although everyone think Defkective made the stun-lock meta, Defkective still shows his respect to Schwarheit and trying to tell everyone that Schwarheit is the meta maker.
Then according to your words, the meta didnt come from NA, it came from Tarcis, who is Taiwanese afaik, so we’re playing a meta made in Tawain.
If you didn’t know already…Gmtsai is Tarcis’ alternate account.
Soon…ROFL, who are we kidding?
We’re changing it so that glory is only rewarded at the end of a match, which should stop the exploit where players leave and rejoin the match. We are also actively looking into other options to prevent this exploiting.
Thanks for the report!
Thanks for the report? Is this something new? You guys were told about this prior to the implementation of CAs. You said then it wouldn’t be an issue and that you would have measures in place to safe guard against this behavior. One would think that a company with your stellar reputation would mean what they said…
They were warned of this prior to implementing CA’s. They said then, it wouldn’t be a problem and they had safe guards in place to assure it didn’t. To that we get to…LOL
They care so much about PvP, we get no content, but still are the only ones who get gamebreaking bugs/lags every patch.
Well…you know, when it’s ready. Apparently the only thing this applies to is buggy patches.
I am experimenting with a longbow power build, with GreatSword. I sPvP exclusively.
My big question is how to handle thieves and warriors when they catch up to me.
Are there any sPvP experiences longbow power rangers here that have some tips about what they have learned that works?
I don’t want to just be a boring and simple 1500-ranger “tagger” for glory points; I want to actually play the build to it’s highest potential.
So let’s have a discussion. Hopefully the real thinkers will show up. We can ignore any dismissive “forum PvP” cheapshots.
What build, utilities, and pets are you using? GS is far superior to s/d for a power build. You have mobility, a stun, a block, and huge burst potential with maul. With thieves it is a crap shoot on who lands their burst first, but if you have the right pets it can help change the tide after their opener.
I have so much fun when im dueling 1v1 or 2v2 in wvw, and im so happy when i found someone who want to go fair 1v1 or 2v2 duel…. why anet, why u cant just make one easy pvp mode for this game ?? PvP in GW2 is almost dead, so WHY you didnt update pvp with such a small easy upate, it will bring sPvP to live again, this suggestion isnt because of dead PvP, but bacause DUELLING IN GW2 IS FUN !!!!
You will satisfy and please LOT of PvP/PvE/WvW fans….
- Please, comment and write your own opinion.
Thanks for reading.
You must be new, so please allow me. Ahem…this is one of those things we’ve actually had many discussions internally about. It is definitely on our list of things to do, I can’t say where on our list it is or respond with a release date until it is official. Please know that although we do agree that it is a feature players desire, we feel we have adequate ways for dueling to occur. If we were to bump this up on our list something else would need to get bumped down.
So basically nothing important just secondary fluff. More we know these things are problems and we are working on them but we don’t know when they will be ready. New Amulets and map fixes whoopee. How about making your leaderboards and game enjoyment worth something by fixing match making and decay. You put in your first pass at a decay months ago and its been a fail for months. Your game punishes people for playing. Your matchmaking system frequently has people ranked in the top 500 versus people not in the top 1,000. These things should be your priorities!
They are on our priority list we just are not allowed to talk about it when we don’t have a designated release date
Remember when you and Grouch used to complain in HoM and on your streams about the lack of open communication with A-net? How does it feel knowing you’re now the source of the frustration you guys used to condemn?
When I saw the real Jon Peters typing in the in-game chat during beta, his typing style was nothing like that. I’m going to remain skeptical here.
I can totally see what you mean. In the screen shot it’s quite apparent he is typing left handed…
A whine post telling people to stop whining…how classic.
More posting = less features.
Hug it out
With the lack of features currently, you would think the developers were here posting every second of every day. Hug…denied.
Watched 30 seconds of bullkitten, turned it off, shared my opinion. Don’t post it if you can’t handle opinions on it. Circle jerk privately.
So…in the first 30 seconds he says greetings and thanks Ron Pierce. I don’t see any outlandish claims or erroneous statements.
Someone telling someone to not post if they can’t handle opinions…very funny.
A lot to pull from only 30 seconds into the video.
Yes, given that in the first 30 seconds he hasn’t made any claims. So I’m guessing you watched more than 30 seconds.
Stopped watching at about 30s in. Just like I do with every one of these when he makes some unsupported unsupportable claim almost immediately.
The priority was only in paid tournaments? The only difference between paid and free was better prizes and a higher entry barrier.
When he stops making obviously absurd statements I may make it through an entire one.
The small amount of hyperbole doesn’t really detract from the main points of the videos I’ve seen from him so far.
I spend a lot of time on this forum, ‘a small amount of hyperbole’ I can accept. Yet I can’t make it through these videos. Think about it. If I wanted to hear a series of completely erroneous statements presented as ‘facts’, I’d go to a political rally.
That’s alot to pull from only 30 seconds into the video…
Isn’t it just?
Just what?
Stopped watching at about 30s in. Just like I do with every one of these when he makes some unsupported unsupportable claim almost immediately.
The priority was only in paid tournaments? The only difference between paid and free was better prizes and a higher entry barrier.
When he stops making obviously absurd statements I may make it through an entire one.
The small amount of hyperbole doesn’t really detract from the main points of the videos I’ve seen from him so far.
I spend a lot of time on this forum, ‘a small amount of hyperbole’ I can accept. Yet I can’t make it through these videos. Think about it. If I wanted to hear a series of completely erroneous statements presented as ‘facts’, I’d go to a political rally.
That’s alot to pull from only 30 seconds into the video…
I think one of the other problems comes from the way leaderboard decay works. I’ve dropped almost 100 ranks from being inactive for two days (from 300-400 range) while people in the top 25 haven’t played for a week and haven’t budged an inch. For whatever reason, their ELO rating is so much higher that they don’t drop ranking? It doesn’t seem all that fair that decay would affect those close to the top while the absolute top is untouched.
I think that has more to do with the movement of players who play at that level. More people are playing at that level so they are jumping your MMR and forcing you down the ladder, where as, at the top people are not moving up their MMR to leapfrog and push down their rankings.
And Lux, I found someone else who needs advice on how to carry. He/she is awaiting your response.
https://forum-en.gw2archive.eu/forum/pvp/pvp/How-do-you-carry-this-screenshot
OK, this is on my alt account where I just started and am typically the high rank (Wind of the Woods), with a crowd of single digit folks learning the game and strategies.
This was Spirit Watch. I ran the orb, got swarmed (still capped), but my team did not use the time to take points. I think the mesmers on the other team had their way with the new players on my team who did not know how to fight them.
I took points, I buffed the team. They were just learning. I could not direct them all, even if they would listen.
Anyway, this is he kind of thing that keeps you in the “ELO basement”.
I am not a top player. I don’t know what else I could have done to help this team win.
Message Lux, he’s going to tell us how.
1. To further the discussion.
2. Please clarify what you mean about quoting you out of context. You can influence a match for the better, that doesn’t mean influence it for a win. If you are saying it does then it references back to my definition which then begs the question of why you would say I have my own definition if yours is in line with mine.
3. You can take your own advice. Again, reference back to the original discussion. Ignoring this, doesn’t some how make it go away.
4. I’m willing to take advice on how to carry in this game when you have people walking in from pve land and asking how do you party chat or where to take the orb.
So you’re basing 1 off of an assumption and your own small, limited tests? Where did I say I disagreed? I never once said I did and now your implying that I did. I was pointing out that what you’re stating as a fact in 1 is merely your personal opinion uncertified or disproved.
In 2 you’re incorrectly assuming my point. By team score I was referring to close games with low ranked players on your team against high ranked players. Where did I say I disagreed? You assumed that to.
In point 3 you’re assuming your own definition if carry. No one in these forums who talk about carrying us talking about 1 beating 5 consistently or ever. What I believe to be the general consensus of carrying your team is accomplishing more than what a team should expect of you so much so that you influence the outcome if the match for the better. You’re welcome to point out the bad players in the top 100 to me. Or better yet link me to any pro player with 20+ games not in the top 1,000.
If I said 4 then please show me. You mean to ask if I’m implying it and no, I never said not implied that. There is, however, a correlation.
You never answered my questions. Please, I’d like to see why you keep changing your story. Why do you keep making these assumptions and stating them as fast? Why are you so evasive and defensive about the conversation? When I bring a point up you ignore it and divert the attention elsewhere.
The straw men…. Everywhere.
1. I asked you a series of questions. I didn’t imply anything, you assumed that I did.
2. I didn’t say you disagreed. You stated that, “Now you’re claiming as fact that personal score and team score have 0 influence on the match.” when I never said that. I explained why would I have said that, as I pointed out that team score needs to be higher in order for you to win. I misinterpreted your statement? Maybe you misinterpreted mine or are intentionally misrepresenting what I stated.
3. “…is accomplishing more than what a team should expect of you so much so that you influence the outcome if the match” as a victory. I believe that to be more in line with what the general term to carry would mean as it applies to this discussion. No one would care about carrying a team to a loss, as your definition would leave room for.
4. Jesus C. what’s wrong with you? I asked you a question. I didn’t imply anything, I’m trying to get your position on my original statement. You’re removing yourself from ignoring the discussion as it related to the orginal statement.
You want to talk about strawmen…your whole argument has nothing to do with my original post or position regarding solo leader boards and its failure in the current game mode of conquest when the points are awarded for winning.
Of course you can carry people unless you’re playing where you should be.
You’re contradicting yourself as well. You said since the rating method is hidden we don’t know exactly what’s factoring into MMR. Now you’re claiming as fact that personal score and team score have 0 influence on the match. Where’s your proof? Why are you stating it as fact? Why have you changed your story?
1. Have you gained rank from losing multiple matches but personally doing well in the matches? How do you quantify “doing well”?
2. Team score has 100% influence on the match. Last time I checked if your team score was lower than the other team then you lose.
3. You cannot carry 4 people in conquest. Let’s get 1 single great player and see if he/she wins a 1 v 5. That’s what it ends up being half the time.
4. Are you saying solo que leaderboards reflect a persons abilities in game?
Of course it’s who you beat? You’re talking as if no one knew it was when you won. Genius observation.
Your first response was about my statement. The points and loss gains, as described in my statement, was about a soloque which only qualifying measure was points gained through winning and losing…so yes, you’re also pretty genius. You don’t gain/lose ranks/mmr on anything other than a win or loss.
Did you also know that double clicking the gw2 icon starts the game?
I would love for you to point out who you’re explaining this to? Who didn’t know that you had to win to get a better rank? Please tell me.
Why don’t you take 2 seconds to read the post you are referencing. I stated, that a leaderboard for soloque that is driven on points from wins/losses won’t work. Your response? NO IT’S WHO YOU WIN OR LOSE TO…so apparently I’m explaining this to you.
What I read was you trying to contradict Silent when he corrected you and as the conversation continues you amend your story.
He corrected saying your rank is based on WHO you beat. You can lose 7,000 matches in a row and then beat the top 10 players 10 times in a row and potentially be in the top 1% of players.
After he corrected you, you argued sating that no it was based on wins and losses which implies a ratio. Regardless, his statement was far more accurate.
If you agreed with him that what matters most is who you beat then why perpetuate it? Now you’ve modified your story to act as if what he was saying is common sense and that what’s truly going over people’s heads is that you have to win to increase MMR and if you lose the your MMR goes down.
How is he correcting me on statement I didn’t make? I was referencing the qualifying measure of points awarded on a leader board for solo que that doesn’t work (you don’t get points for losing to a team, by a close margin, with a much higher MMR than you). You don’t get points for how well you did within the match despite losing. You don’t get points for anything other than winning. It’s not my fault you jumped mid conversation without reading the original post.
Let me type a little slower so you can understand. If the only way you can get points on the leader board is by virtue of winning, in a solo que based around conquest, then it won’t work. If there were other measures you can gain points from then you have a possibility of making a functioning solo que for conquest. Being that you cannot carry people in the current game mode, a leader board for solo que which is solely based points gain from winning does not work.
(edited by Pyriall.5027)
Of course it’s who you beat? You’re talking as if no one knew it was when you won. Genius observation.
Your first response was about my statement. The points and loss gains, as described in my statement, was about a soloque which only qualifying measure was points gained through winning and losing…so yes, you’re also pretty genius. You don’t gain/lose ranks/mmr on anything other than a win or loss.
Did you also know that double clicking the gw2 icon starts the game?
I would love for you to point out who you’re explaining this to? Who didn’t know that you had to win to get a better rank? Please tell me.
Why don’t you take 2 seconds to read the post you are referencing. I stated, that a leaderboard for soloque that is driven on points from wins/losses won’t work. Your response? NO IT’S WHO YOU WIN OR LOSE TO…so apparently I’m explaining this to you.
Of course it’s who you beat? You’re talking as if no one knew it was when you won. Genius observation.
Your first response was about my statement. The points and loss gains, as described in my statement, was about a soloque which only qualifying measure was points gained through winning and losing…so yes, you’re also pretty genius. You don’t gain/lose ranks/mmr on anything other than a win or loss.
It’s not win-loss. It is WHO you won or lost against. Their MMR rating is key.
It is win loss, if the system is working appropriately, you should be paired with people at or around your mmr. If you win you gain MMR if you lose, you lose it. The degree or point gain vs loss is hidden, so no one can speak of it. Is the gain based on the average mmr of the teams competing or my personal MMR compared to the other team. All of that is problematic, as you can see.
No, it’s WHO you beat. Correlation does not imply causation.
For example my w/l is about 50% but I am 300ish rank.
Someone on my friends list is 19/12 about a 69% winrate and he is in the bottom 35% about 3,500+++ ranks below me. It matters more on WHO you beat and what their MMR is and NOT how many more wins than losses you have.
Of course it is WHO you beat, but points are driven and lost by whether you win or lose. The degree of point gain or loss should be minimal if the match making is working appropriately. There shouldn’t be these wild gaps in team MMR.
It’s not win-loss. It is WHO you won or lost against. Their MMR rating is key.
It is win loss, if the system is working appropriately, you should be paired with people at or around your mmr. If you win you gain MMR if you lose, you lose it. The degree or point gain vs loss is hidden, so no one can speak of it. Is the gain based on the average mmr of the teams competing or my personal MMR compared to the other team. All of that is problematic, as you can see.
Getting matched up against guys i totally don’t want, like 5-6 times in a ROW.
Yesterday i got a guy in my team like 10 times (at least).
Which actually means that the system has some consistence, that’s the good news. The bad news is, that it obviously doesn’t have enough people to work with, that’s why you keep getting matched-up with the same people…
I guess we have to stay patient and hope for the best. I still like playing soloque… I did not like queing up solo in the old system however, so to me personally, this is a step forward.
Yes, I should definitely be matched up with top 50 guys at top 500 with some r10-20 guys in my team who aren’t even on the leaderboards.
There’s too little rating difference between top and worst players. A guy with 10 matches can earn a better rank than a guy with 1000.
When the only qualifying measure, on a leader board, is wins and losses (for solo play) it will simply never work in a game that you cannot carry people in. If it was death match, you could carry. In conquest, you cannot carry 4 other people. If you get at least 1 other competent person on your team you’ll win more than you’ll lose.
I was expecting a “I heard Spirit Ranger and Terror Necro is OP so I rerolled” thread.
Beating Necros:
Control and Burst, get the upper hand before they do.Beating Spirit Rangers:
I’ll tell you when I have beaten one myself :/
The answer to both is cc/stun locks.
The MMR system is terrible. You’re constantly paired with people who don’t know how to play and it’s impossible to carry teams in this game. No one expects to win all the time, but you should at least have competitive matches.
Joining games where people are using /say to ask if there is party chat to talk (happens all too frequently) is infuriating.
I, as much as anyone else, wanted a solo queue but wanted to play with those who wanted to communicate and wanted to win. More than half the matches you try communicating and it’s dead silence until the end where everyone starts blaming each other.
There needs to be something more that can filter out those who want to play a higher quality match vs those who just want to hotjoin. As of right now, they are both the same.
As a necro you chain-fear people to death, if they can’t break out of it/ or they don’t have stability. As a warrior you cc and stun people to death, if they don’t have any stunbreakers.
That’s definitely a problem. You know this happens when devs don’t learn from other games. Used to be like that in warhammer online as well (and i’m sure in lots of other games), until they finally introduced an immunity timer. They chose to add stability
(boon) instead of an immunity timer. Too bad this is not working very well…
Here is what people and A-net fail to realize, and I’m also echoing comments others have made. The problem in the balancing philosphy of the game is that they focus on the two extremes. Let’s take a look at this:
1. Conditions were trivialized because of the amount of condition cleanses
2. Nerfs to condition cleanses
3. Buff to conditions
What’s the problem here? In this scenario those with a minor amount of conditions or cleanses, but necessary for their builds to succeed are now trivialized. They did this with boons and boon removal and they’ll eventually do it with cc/stuns and cc breaks. The whole model is broken when you only focus on the two extremes and are not able to find a middle ground. Necros are the perfect example of this.
If you knew the MMR of everyone you were fighting, you would see how flawed the system really is.
More like this here….As it is now, virtually every single match I’m in I have people who are not even rated yet. So that means they haven’t done their minimum number of games. Why are these people being paired up in the 300-400 ranked range? I cannot climb out of that position while constantly getting people who don’t know how to play the basics of the maps.
If pvp rank isn’t taken into consideration for match making and only MMR is then why are we not able to see it? At over 60 solo queue matches I keep getting teams with people who don’t even have their 11 matches to get on the leader board. Yet I’m being told it is because of their MMR. Well, please show it to me, because I don’t see how I’ve played that many games and have the same mmr as someone who just started.