I play, but not with my tag on. ~1200 games (50% of them rated): ~700 warrior, ~200 necro, ~200 engy. I consider myself in the “competative casual” category.
Is there anyone who doesn’t main a warrior? Besides Powerr and Grouch that is.
Hi Anet, all;
I’m newer to GW2 and just discovered sPvP with the last patch and the option to purchase tomes to level. Now that I got a taste of how fun this mode is I’m hooked. If the upcoming changes get more players to try sPvP I think it’ll add a lot of new players to that element.
However, with the recent server instability at night it’s become VERY hard to sPvP in NA prime time. Being new I had no idea what the dishonorable debuff was all about until I reloaded after a crash and found myself with a 3 day ban. That is a motivational killer. I realize the importance of debuffs like this to promote good gameplay, but 3 days is way to long for a first offense. That debuff should build over number of offenses from something short like 1-2 hours to something like 2 days, but 3 days is crazy long and steals from the community of players.
We all know something phishy is happening to NA servers during prime time. Now I will be very reluctant to play if it looks like the servers are not stable. That’s rewarding who ever is perping this and punishing both the player and ANET.
It isn’t one occurrence and you get the debuff.
stuff
Again, I implore you to figure out why people take home defenders on a team. Then maybe you might stop saying silly pants things like “all you have to do is stealth and kill the guy on node, then neut the node”.
You go ahead though and run your silly pants 30 shadow arts perma stealthbuilds in soloque. I only pray to god I don’t get you on my team.
Too bad I never said, “all you have to do is stealth and…” GG on misquoting and having an entire conversation with yourself. Looks like all those facepalms didn’t help you. Keep at it and maybe you’ll catch up with the actual conversation.
The funny thing is, I think you really think you know what you’re talking about.
… hambow is pretty OP, has nothing to do with him being better than me.
Ok, so what are you guys doing about it? I mean besides that 8% shave…
Read his name tag. He’s a server programmer, not a balance dev. The people that need to play pvp more are the balance devs, and in particular they need to play it on non-warriors
You guys=A-net. I’m sure he has discussions with the balance team.
… hambow is pretty OP, has nothing to do with him being better than me.
Ok, so what are you guys doing about it? I mean besides that 8% shave…
If you’re not talking about assaulting a point, then the thief isn’t the one who is maintaining a presence on the point to begin with
Well I hope I never get paired up with you on a thief in soloque then. :/
There is a reason why a home defender is a staple of all teams. I suggest you learn why people always take them.
Nice edit…What does your edit have to do with what we were discussing? What does a home point defender have to do with stealth not allowing for a cap in the context of our discussion? I’m going to safely assume, you have no idea what we are talking about. So I will break it down for you:
If we are not discussing a thief pushing far point to assault it, as you stated earlier, then we are going to safely assume that the thief’s role in a team fight is NOT to maintain the primary presence ON POINT. So, now that we have gotten that out of the way…you can facepalm yourself until you understand.
ah … moderators in these forums are funny.. they removed my post saying that even if u get enougth votes they will say that its too little compared to our huge community therefore it holds no value.
By deleting stuff i take it that u trying to hide the discontent of the players, how about instead of doing that u deliver stuff so “these few angry players that terrorize the forums” stop posting.
Im not saying that u have to please everyone but these type of threads were made so many times with so many positive comments that is amazing that u keep ignoring them, like seriously do you think conquest type was the best option for spvp?i like 3v3 more than 2v2 btw :x
It’s funny, because they delete things which are of us posting EXACTLY what one of them said in a very similar situation. How is that something worthy of an infraction? If it is offensive, maybe you should take it up with the original poster…guess you guys can’t infract yourselves.
spvp is dead, this is coming from a rank 61. WvW is where it’s at. Sad, but true.
There’s actually DRAMA and COMPETITION in wvw atm.
It’s amazing
Drama? Yes…Competition? WHA???
Team RIOT (I think they Spvp) vs TM (mostly a WvW roaming guild?). Drama + a competitive fight to come.
/popcorn
Not seeing it..
You would have received a ton more responses in the past, but these types of posts don’t do anything. Nothing does, A-net is going to do what it wants to do regardless of player feedback.
spvp is dead, this is coming from a rank 61. WvW is where it’s at. Sad, but true.
There’s actually DRAMA and COMPETITION in wvw atm.
It’s amazing
Drama? Yes…Competition? WHA???
It just scares me because we are like supposed to be a huge game out at the moment… there is no way we are this small.
The PVP is starting to look like DIABLO2 PVP after 10+ years. Seeing the same people in pubs etc.
How is this possible? This game came out last year…
This never happened in WoW.
How can we POSSIBLY be at a state worse than D2 that came out like 13 years ago?
JEebus
The speed and quality of their patches, as it relates to pvp.
If you’re not talking about assaulting a point, then the thief isn’t the one who is maintaining a presence on the point to begin with
Well I hope I never get paired up with you on a thief in soloque then. :/
Likewise…nice rebuttal btw.
In those situations, stealth is very effective as a thief moves in and out of stealth, they easily force people off a point and can get a neut in short order.
Again, this is off topic, but this made me laugh. You must be a solo far point pusher the entire match.
Frequently people say, “If I have a good thief on my team? Then I’m happy. If I have a bad thief on my team? Then facepalm, we’re doomed.”
Don’t facepalm.
Your whole statement makes me facepalm. If you’re not talking about assaulting a point, then the thief isn’t the one who is maintaining a presence on the point to begin with, so the whole idea of “stealth doesn’t let you cap” can be thrown right out. Along with your statement of course.
… but our active numbers are much, much bigger than that.
care to share the active numbers?
very curious….
“…much, much bigger than that.” Google translate says, “A LOT”
Just to confirm; I have decided to take the same scientific approach that Allie has and have spoken to A LOT of people as well. The majority of those “A LOT” of people said to remove Skyhammer from ranked solo matches.
Stealth breaking on damage doesn’t make sense for the gameplay of GW2.
There are multiple channeled skills which make such a “solution” unwieldy. Even without channeled skill Stealths key thing is that target break straight out removes the target requiring or target dependant skills from hitting, more so than its invisibility. As well as often you can fire a skill immediately after someone stealths and it will fly to them as if you had the target. Include a rapid hit skill like shortbow 1 for more shenanigans.Breaking on CC is also well awkward given the application of many stuns requiring a target making most “tools” redundant to begin with.
Stealth is fine in gw2 on a base level. In the context of conquest it can’t contest the primary objective. That doesn’t actually make it bad in conquest but its limitation requires you expose yourself at some point since it will do nothing to the opposition if you don’t eventually do so.
Frequent application of stealth does feel a bit off given GW2’s “large” skillpool means you can have multiple stealth skills available to link together with Stealth only having an effective cooldown on offense.There was a period of time were they were going to put reveal regardless of whether you attacked or not. I thought this would have been interesting. However to really look at things S/D Isn’t a heavy stealth user in the slightest especially since 2012. P/D loves to stealth, but it lets players take the objective from him, even if they take significant damage to do so. D/D isn’t a real “bruiser” in melee even when it attempts to be, so if he tries to continually CnD or utility stealth on the point he’s still going to feel the limitations of his defense due to cleave and aoe. This game isn’t all that friendly to melee and while Warrior may of recieved many buffs to improve his ability to stay in that range, for everyone else, Melee can still be something you want to be in only momentarily which means for a D/D thief…revealing themself after a burst and then leaving, not that I’ve seen a D/D in awhile.
Finally their is D/P who uses stealth as a cover up for otherwise weak defenses that are all to obvious as soon as you look at P/P and see how much /P is subject to range assault otherwise with no inherit ability to target break. I wouldn’t mind changing this but it’s the love of most thieves since D/D was nerfed in ’12.
However really when it comes to stealth and Conquest it is strong but its limitations restrict it. For another game mode it might be more problematic but Anet would probably take the same standpoint with any game mode that most games and they themselves have taken before. “we balance for our main gametype, not sides”.
Not sure this is the in the right thread, but I want to comment on one position thieves take and that is “you cannot cap while stealth”. I think it is long understood that the thief profession doesn’t make for a great bunker (at this point), so their role on a team is not to hold a point, but to assault it. In those situations, stealth is very effective as a thief moves in and out of stealth, they easily force people off a point and can get a neut in short order.
During peak hours, total up all the players in hotjoin, queue for solo ranked match (project out the time it takes for your team to form and for you to get a match), do the same for ranked team queue, and you’ll somewhere between the 500-1000. You can also see evidence in the wild swings you take in the MMR of those ranked 500-1000.
Now, if you believe Allie and her irrefutable metrics that she shared (which I’m sure include the WvW population in as their pvp numbers), we’re at a gazillion players.
(edited by Pyriall.5027)
The pvp pool is understaffed. Have you viewed the pvp map creation power point? When they discuss “CANNON”, they show some images of the “entire” pvp staff (there was 5 or 6 people).
Sadly not that part, I watched the map’s images though.
If this is true, it is really sad. For (competitive) players and these 5-6 developers too.
The very first slide, “Initial Meeting”. “We kind of start off with getting the whole pvp team together…”, Six people in the room.
This whole experience with GW2 mirrors my, as well as others, experience with Trion and Rift. Low staffing, slow balancing, continuously not listening to the playerbase, and followed with the “WHY YOU GUYS NO PLAY NOMOAR?”
I do not know if there is any understuffing but Click Here.
For more information about weird or non-optimal decisionsClick Here.In the first link, as part of the answer to the first question:
‘As for dwindling investment, it appears to be a myth: ArenaNet had a whopping 300 people when Guild Wars 2 launched, and now… now there are 350 and counting – ArenaNet is hiring.’
The biggest issue in the latter link is:‘Experimentation with release cadence/style/type/team sizes and configurations, etc. Since Guild Wars 2 is subscription-free and relies on MTX, there’s been a lot experimenting to find out what model of content works best for this. So we’ve shifted gears so many times I’ve lost count. This may be a non-issue within the next couple months or year though.’
Why are we not being listened to instead since we are the customers ?
The pvp pool is understaffed. Have you viewed the pvp map creation power point? When they discuss “CANNON”, they show some images of the “entire” pvp staff (there was 5 or 6 people).
This whole experience with GW2 mirrors my, as well as others, experience with Trion and Rift. Low staffing, slow balancing, continuously not listening to the playerbase, and followed with the “WHY YOU GUYS NO PLAY NOMOAR?”
You reap what you sow.
That also applies to communities that are abusive towards community reps.
I wasn’t playing the last time Allie was responsible for this area, but regardless of the past, it seems to me that it would make more sense to encourage and work with her rather than act insultingly towards her.
You give them too much credit. All you need to do is read her responses in this thread about her internal unsubstantiated data. People have attempted to “work with them”. Fool me once…
Wow, us pvpers can be so nasty and uncouth towards others. For shame. Constructive criticism isn’t an effective form of communication without the constructive part. We can do better…
You reap what you sow.
Just had three Skyhammer games in a row. It’s not fun for me, and unfortunately i’m at the point where I’m going to start AFKing my future Skyhammer matches, and then it won’t be fun for any of the other 9 people either. Hope I can count towards the metrics to give you a better idea of how opposite of fun this map is when you have to play it in solo queue.
Sorry sir, you are not a make believe person I can take credit for who agrees with me. Your information is invalid.
Nope, it’s much, much higher than that. We have real metrics to observe these things.
edit: I’ve talked to a lot of people personally, and the feelings are mixed. I’d say it’s actually close to 50/50. Regardless, talking to random people is not a real metric for the consensus of the playerbase.
Look, we know how passionate some of you feel about this, which is why I’m talking to you about it and why we’re looking into options for what we can do.
Why not allow us to block if we don’t want to participate?
Nope, it’s much, much higher than that. We have real metrics to observe these things.
Ahh the “real” hidden metrics card. Much the same as being told to do something and when asked why; “BECAUSE I TOLD YOU TO”. Care to share?
Sorry, not of that hit…too busy evading.
Just because we don’t have any plans to remove skyhammer from solo arena right now, doesn’t mean we aren’t kicking around ideas. I can’t get into much detail about it, but we’re trying to figure out how to measure it’s effect on solo arena.
Unfortunately, one straw poll of 300ish people is a very, very small amount of our active player base. It may not seem like we have many people playing because we are all spread over different servers, but our active numbers are much, much bigger than that.
What I meant by behind the scenes, is that I am coordinating the PvP/WvW/Balance community effort, and Josh will be focusing on other things. I didn’t want to say he’s leaving, because he’s not (refer to his post in here). He’s all about the PvP. We’re not “losing him to PvE”. Sorry if that sounded ominous.
Why not let us block it off of solo queue individually? Let those who like playing it, play it; and those who don’t, don’t.
Seems like the best solution. Even Bliz finally did that, which made sense.
what does this line mean: “[Grouch] just won’t be as active on the forums or behind the scenes.”
Hmm, that did sound a bit ominous! Don’t worry – I’m still here, I’m just switching to a different team. It’s true that I won’t be as active on these forums, but I should still be active “behind the scenes” unless someone forgot to deliver the terrible news to me. -.-
Guild Wars 2 PvP is the main reason why I came to ArenaNet. I’ll always have my finger on the pulse, whether that’s from reading the forums in my spare time, or logging in to play after work.
Something something, touching moment, something something, this is not goodbye.
Another pvp resource moved to pve land…
what does this line mean: “[Grouch] just won’t be as active on the forums or behind the scenes.”
Hmm, that did sound a bit ominous! Don’t worry – I’m still here, I’m just switching to a different team. It’s true that I won’t be as active on these forums, but I should still be active “behind the scenes” unless someone forgot to deliver the terrible news to me. -.-
Guild Wars 2 PvP is the main reason why I came to ArenaNet. I’ll always have my finger on the pulse, whether that’s from reading the forums in my spare time, or logging in to play after work.
Something something, touching moment, something something, this is not goodbye.
Your new title says, “Anet Alpha Team”. What exactly does an Alpha Team member do? Your new title is intriguing. I’m thinking you’re now the member of an elite squad with black suits, sunglasses and earpieces. Maybe your work is classified.
Wait…don’t tell me..because then you’ll have to kill me.
Obviously, The A Team
Was so temped to create a meme with Grouchs face on Mr T, would of been epic
Why can’t I like this post more than once!!!!!!
Because you guys would have to hire more than one person to program it. Ewww…sweet burn.
It’s funny, when in solo queue, everyone logs onto their engineer when this map pops.
My stealth pulls and knock backs are clearly skillful and anyone I knock/pull off the map are terrible players. It’s amazing how much more skillful I am than other people, but oddly enough it is only when I play a profession that is tailor made for this map.
Don’t worry, once they shave off that 8%…maybe you’ll only give him a belly ache.
I said won’t be as active. Not that he’s disappearing completely.
Ok he won’t be AS active on the forums OR behind the scenes…you guys are moving him out!
Josh isn’t gone, but his focus will be shifted. I’m not taking his job, he was actually filling in for me while I was gone. He’ll be around, and with us on Ready Up still, just won’t be as active on the forums or behind the scenes.
As for skyhammer in solo arena, we’re kicking around some ideas (definitely not ignoring you guys, just fyi). As of right now, we have no plans to remove it. We’re not quite convinced yet that the majority of our pvp population want it gone, so we’re trying to get metrics on that before we make any changes.
So he won’t be active on the forums OR behind the scenes? Suspicious…
Also, you’re not sure the majority want it out of the rotation? Why don’t you just let people decide if they want to queue for that map or not. It doesn’t have to be either or, it can be both. Let those who want it in queue for it and those who do not, don’t make them.
Mid bunker, attributes: be a Guardian
Roamer, attributes; be a Thief
Condition pressure, attributes; be a Necro
Decap, attributes; be an Engi
Warrior, attributes; be a Warrior
Though I appreciate the feedback, I’m looking for a bit more depth here. I want to rate professions based on roles. I understand what you are saying, but it isn’t going to allow for a proper analysis. Thank you.
Something along the lines of:
Mid Point Bunker:
Ability to stay on point vs multiple opponents:
Group/self stability
Aoe cleanse/self cleanse
Damage mitigation-block/invulnerability, high health pool, or protection
Mobility:
Low priority
Something like that would help.
If you had to define the roles that make up a team, in conquest, what would they be and what attributes are necessary to fill that role?
You’re going to drop HS for an 8% reduction (30hps)? Please do, pick up surge.
What do people find so “bad” about Skyhammer exactly? Sure I guess it would make sense to be able to dodge roll the Cannon but that’s just a personal opinion. Honestly, having played only sPvP since launch, out of all the maps and map mechanics I feel Spirit Watch has more flaws than Skyhammer. Although Spirit Watch’s flaws are primarily from Profession specific bugs or mechanics.
Skyhammer has an abundance of walls and ledges for line of sight. It is a very competitive level for high-end play which can seem overwhelming to newer players who have not quite mastered the art of Guerrilla Warfare. This means it is much more difficult to spam abilities to the same effect as more open fields/maps this coupled with the various traps could absolutely be a daunting prospect for inexperienced or uncompetitive players.
Perhaps if they made falling from Skyhammer not fatal with a teleporter at the base of the level that could port you back to your respective spawn. But the worms at the bottom could be redesigned to instead inflict a non-removable Cripple. This would actually be Worse for the players that fall off than the current death system because it would cause a delay until they could return to cap points. But perhaps be less frustrating to inexperienced or short tempered players.
-shrug-
Skyhammer is a vastly different playstyle than every other map.
Forcing people, when they don’t want to, to play something so hectic only causes frustration.If there was a legitimate queue’ing mechanic where people could queue up for the maps they want at that moment… then it’d be fine, it’d be good.
Allot of people would actually come out saying skyhammer is good.The whole point is that it’s a map you have to be in a certain mindset and play a certain kind of spec to get the most enjoyment out of… and forcing everyone randomly into that sort of situation will only cause many, many people to grow to resent it.
Skyhammer is a mini-game. When you log into the map, you should automatically become an engineer.
They, I assume, are referencing when the match ends and you are still engaged in a fight and the sb pops up.
Don’t fight against the map, let the Map fight with you and you will enjoy it.
This is by far the most intelligent comment thus far, and from somebody who truly understands the art of adaptation.
Person agree…good, person disagree…bad grunts Yeah yeah, we’ve heard this song and dance before.
Play hambow soldiers…look how much more skillful you become. I don’t even pay attention to what I’m doing. Two people on point? I just go in trucking…Play zerker anything and that’s not happening.
Please quote me where I said that berserker needs more or less skill than soldier!
When you made the statement that only bads play zerker, you insinuate there is more skill playing the opposite.
This – right this shows me that you have not understand one word you have read, which is honestly a little sad.
I wrote “Bad players prefer playing berzerker” – explanation: it gives them a chance to win against better players.
Here are some quotes from my very first post in this thread which you have to read very slowly and after you have read them a second or, even better, third time please spend at least 3 hours to understand them and then (only then) you can come back to apologize:Let’s have a look at the differences between an off and a def setup:
pros for def:
-more survivabilty
-easier to recoverpros for off:
-higher burst with less cd
-higher sustainIf you want an example just take the normal berzerker backstab thief compared to a soldier/venom thief.
The soldier/venom thief only has medium burst every ~30s when activating his leeching venoms. But his survivabilty is of course much higher due to more def stats and more healing (leeching venoms).Why do people think it’s harder to player the zerker thief than the soldier thief? Because you die much faster!
In conclusion:
So going for a defensive setup vs offensive setup is „having the risk of not being able to kill someone but getting rewarded by living longer“ vs „having the risk of dying very easy but getting rewarded by killing very fast and easy.“So in my very first post you can find me at least 4 times saying that it’s harder to survive with an off setup compared to a def setup.
What I’m saying is, that at the same time it’s much easier for someone with 3000 attack, 50%+ crit chance und 100% crit damage to kill a bunker than it is for a bunker guardian to kill a bunker.
I really hope you agree with me on this point or are you going to say that you see all them bunker guards killing stuff 24/7?
This right here only proves, you are not sure which side of your mouth you want to argue from.
Good. Done with comparing the range, now time to take a look at the cool down. For me, I’d love to swap Rush for RTL with its current mechanics anytime. I’d miss RTL’s damage for my S/D burst build though (well, Rush’s damage is almost 2x better) and I’m forced to reserve it from time to time as an escape mechanism and the fact that it misses a lot even when you’re supposed to hit your target and gives you a 40 second cool down.
Not to mention using RTL is a one-way ticket if you don’t hit anything while Rush doesn’t give a kitten if you hit something.
Yeah, the cooldown on rtl is bad. That’s the only noteworthy disadvantage it has compared to rush and most other mobility skills. The damage compared to rush is neutral because rtl deals damage faster and more reliably than rush at the price of lower damage when it does hit. Strengths are countered by weaknesses; that is what balance is.
Rtl got nerfed because it was better than nearly every other mobility skill. Rtl had the same movement per second as rush (it was a strong mobility skill), required pretty much the same investment (just equip the weapon) and it was way harder to counter (only stuns and immobilize will stop it). Rtl was op for the same reasons that warrior regen/sustain is op, which you had no problem pointing out. There are always people that ignore obviously op stuff their class has, but they have no problem identifying op things on other classes. The 40 second cooldown is arguably too much. Yes, anet is clearly biased for not nerfing healing signet more harshly when it has similar balance issues to rtl. Maybe you would have preferred a nerf to something other than cooldown, but there shouldn’t be any questions about why some kind of nerf was needed.
It is being compared to Rush because it’s the closest skill similar to it out of all mobility skills in the game.
If you ask me, I’d personally like to have it at 20/25~30s CD for the things you’ve pointed out. The real reason why people say that Rush is better is because of the cooldown differences. RTL’s pros does not give justice for its cons.
It’s not just rush vs rtl, you have rush and whirling attack, both of which are on modest cd’s.
Make an engineer like everyone and play golf…
I just wish you could get extra points for the combo pulls and knockbacks to the glass that is in between the points.
Play hambow soldiers…look how much more skillful you become. I don’t even pay attention to what I’m doing. Two people on point? I just go in trucking…Play zerker anything and that’s not happening.
Please quote me where I said that berserker needs more or less skill than soldier!
When you made the statement that only bads play zerker, you insinuate there is more skill playing the opposite.
Am I the only one who likes them as they are now, with the exception of Axe and Shield which frankly need some serious buffs?
I use them as utilities, not as extra weapons. Taking Frost Bow, I essentially get 2 utility-slot worthy skills on a 60 second cooldown (about half that if I plan it right) in the five-second unbreakable stun that chills and the huge damage AoE. Having an extra second of calling it out is worth it to me.
This being said, I really would appreciate more conjure-related traits (reduced cooldown, increased stat boost, boon on summoning etc.) because we only have one and it would be sort of fun to experiment with conjure-centered builds.
Axe is very good atm for might stacking burst builds. When I play conjures I use my weapon sets as my utilities. I sit in axe most of the time until I can set up burst. It’s a different play style, which I like, but there are some minor adjustments that need to be made.
Oh my… broken mechanic of stealth neutralize broken mechanic of A.I. combat. Thats horrible!
/thread
I will explain this in the simplest terms. A-net wanted to nerf Ele sustain and their ability to disengage. The problem, as is typical of A-net, they nerfed abilities without first fixing bugs. Sustain was strong because of EA and SoR multi-proc’ing. So instead of fixing those first they nerfed everything AND fixed them. And so, here we are…
Being able to pick it up again after you drop it would make the weapons a lot more viable imho. Of course, Anet would either have to keep track of charges (which may have technical issues) or they would have make the weapons have some sort of duration that is linked to the weapon rather than the person wielding it.
Conjures seem fairly complex to code, maybe the current situation was the best solution.
They could just copy over the way they handle banners…
Play hambow soldiers…look how much more skillful you become. I don’t even pay attention to what I’m doing. Two people on point? I just go in trucking…Play zerker anything and that’s not happening.
It’s not good player vs bad player and their preference. It is that currently, there are tanky builds and tanky/condi builds that minimize the mistakes you make. Sure in a zerker vs zerker match up you’ll eventually get lucky and global someone; however in the long run of multiple match ups the better player will win. Why? Because there is less room for error with those builds. Now, continuing on with berserker vs berserker you now have to look at each profession and analyze what abilities they have that help them marginalize their mistakes. In this case, as to the reason why thieves are the burst class of choice, is they have evades/stealth and easy access to disengage from fights.