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Conditions have borked Tpvp.

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Posted by: Pyriall.5027

Pyriall.5027

The immediate question, as it relates to necros, is should a profession that now has access to so many conditions ALSO have access to boon stripping.

Long cds and some nerfs to the amount of boons which can be converted to conditions.

I see no issues with that.

There is an issue when it impacts the health of the game, as it relates to the other group in the scenario. Which are the professions with important, but lesser access to boons.

Impacts the health of the game? Please tell me you have played pvp prior to this patch with some of the most unbalanced classes and tactics I’ve seen in recent mmorpgs.

IF necros and conditions are an issue I would support adjustment. What I do not support is your knee jerk reaction on a few day old patch without giving the meta time to adjust to truly see if there is an issue or not.

Health of the game is it relates to the model I described A-Net using. Please read that that post. I used necros as an example as they are the hot topic, but the overall statement relates to the position of a condition profession with access to wide variety of conditions/boon stripping and how arms race of these models impact the game.

Describing a discussion as a knee jerk reaction is nothing more than being overly defensive.

Conditions have borked Tpvp.

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Posted by: Pyriall.5027

Pyriall.5027

The immediate question, as it relates to necros, is should a profession that now has access to so many conditions ALSO have access to boon stripping.

Long cds and some nerfs to the amount of boons which can be converted to conditions.

I see no issues with that.

There is an issue when it impacts the health of the game, as it relates to the other group in the scenario. Which are the professions with important, but lesser access to boons.

Conditions have borked Tpvp.

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Posted by: Pyriall.5027

Pyriall.5027

The immediate question, as it relates to necros, is should a profession that now has access to so many conditions ALSO have access to boon stripping.

Conditions have borked Tpvp.

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Posted by: Pyriall.5027

Pyriall.5027

“Conditions actually hurt now and I can’t ignore them.”

“What am I to do!?!?!?!?!?!”

These forums never cease to amaze me.

Conditions always have hurt. The issue is the over saturation, by profession, of conditions.

Conditions have borked Tpvp.

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Posted by: Pyriall.5027

Pyriall.5027

The game is in the vicious cycle of an arms race of a different kind than that of the normal kiting/anti-kiting one that plagues most games. Ours is the over saturation of conditions/cleanses/boons/boon removal.

The approach to conditions and how they should be impactful per profession is tremendously flawed currently. As it is now, there are professions that:
1. Have very few conditions, although very important to their profession’s viability.
2. Have an over abundance of conditions, which are important to their profession’s viability.
3. Have an abundance of cleanses, which are important to their profession’s viability.
The problem with this model is that while A-net adjusts groups 2 and 3 to account for each other, group 3 becomes less and less viable.

This same issue is happening with boon application/removal. Those professions and builds which have access to very few boons although extremely important are now handcuffed as the arms race continues for those who have too many boons and those who have the ability to strip them.

As for conditions and their impact on profession viability, A-net needed to evaluate each condition and assigned only a select few to each profession with very few shared conditions. The gaps in the professions roles within team compositions should have been supplemented with team utility through combo fields on abilities or utility slots.

Cleansing Ire not removing blind. Should it?

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Posted by: Pyriall.5027

Pyriall.5027

Currently the Cleansing Ire trait does not remove blind. Blind is a condition (and a spammable one at that) and should be removed by a condition removal ability!

http://wiki.guildwars2.com/wiki/Cleansing_Ire

“Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.”

Except, if the warrior is blinded, the blind doesn’t get removed. What’s the point of having condition removal that doesn’t work on all conditions? This seems like a serious oversight. Or, knowing Anet’s balance logic, maybe they can just fix the tooltip and state “DOES NOT REMOVE BLIND CONDITION”

If you’re in a position to use your adrenaline, then just use an auto attack to clear the blind. I really can’t think of a scenario where you would be able to use your adrenaline, but not auto attack.

PUBLIC TEST SERVER!!!!!!!!!!!!!!!

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Posted by: Pyriall.5027

Pyriall.5027

Makes too much sense, so no.

Please nerf necro's

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Posted by: Pyriall.5027

Pyriall.5027

I disagree, just let people get used to the new toys we got, it’s all very easy to counter and necro’s can still get CCchained easily. Necros were always able to condi burst someone from 100-0 with a good combo. We are viable for competitive PvP now, but by no means OP. I would say good job anet, necros finally got what they deserved.

Now any brainless moron can play a necro and get away with it thinking they are good.

You know “2” what’s funny? “3” Is when “3” there “3” was another “3” profession “3” who thought “2” the same thing…

That would be funny if I didn’t think there shouldn’t be hard professions to play or skill capped professions. But I do so you are not.

No, it’s funny because it applies perfectly to your statement.

Please nerf necro's

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Posted by: Pyriall.5027

Pyriall.5027

I disagree, just let people get used to the new toys we got, it’s all very easy to counter and necro’s can still get CCchained easily. Necros were always able to condi burst someone from 100-0 with a good combo. We are viable for competitive PvP now, but by no means OP. I would say good job anet, necros finally got what they deserved.

Now any brainless moron can play a necro and get away with it thinking they are good.

You know “2” what’s funny? “3” Is when “3” there “3” was another “3” profession “3” who thought “2” the same thing…

Jump shot doesn't jump anymore?

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Posted by: Pyriall.5027

Pyriall.5027

I just used it a minute ago in the WvW Borderlands puzzle, so this definitely isn’t true. There is apparently some wonkiness with rifled barrels and Jump Shot though—do you have that trait?

There’s a bug with rifled barrels, it actually makes jump shot delay on impact as well. It’s easy to combo without the trait, but with it you cannot combo anything.

Thoughts on Necro's after patch.

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Posted by: Pyriall.5027

Pyriall.5027

Terror builds…tainted shackles into fear chain, boom headshot

1600 gems for custom arena

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Posted by: Pyriall.5027

Pyriall.5027

Just to clarify:

It’s actually significantly cheaper than a sub fee. The $20 you spend is the initial cost. It could also cost $10 + Gold, or no money at all if you have enough gold.

Once you have a server, it costs 480 gems for 20 days, 960 for 40 days, 1440 for 60 days. That’s less than $10/mo if only one person is supporting the server. Anyone can apply time to servers. Also, don’t forget you can convert gold to gems.

Don’t want to sound rude, but how exactly are you making gold from PvP?

^This…hey Allie, how about focusing on this. I’ve been exclusively playing pvp in this game and have literally no median of exchange outside of glory.

Noob ?: Do Custom Arenas use only PVP gear?

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Posted by: Pyriall.5027

Pyriall.5027

Not a sPVP player, but would like to use a custom arena for WvW training. Would like to know if it is possible to use the same gear and traits used in WvW for the custom arenas?

You can recreate your WvW build in the Heart of the Mists, and use that build in custom arenas.

Yes, you can test your WvW builds in custom arenas because all gear, all traits, all sigils and runes are available to be used in PvP for free. Simply re-create your WvW character in PvP and jump into a custom arena.

I think they get more customization with their pve gear as far as attribute point allocation.

Noob ?: Do Custom Arenas use only PVP gear?

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Posted by: Pyriall.5027

Pyriall.5027

Thank You. That was what i wanted to know. Saves wasting Gems at least for that application.

You’ll be happy to know that they are going to eventually release Wpvp custom arenas; however the catch is you need to be rank 70 in pvp and the cost will be 1,000,000 glory for the starter kit and 100,000 glory monthly for time purchase…

So here we are...

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Posted by: Pyriall.5027

Pyriall.5027

To be fair to ANet, PvP only players contribute 0 dollars in the form of gem purchases right now. Other than the custom arena what do sPvP/tPvP only players need to use the gem store for?

And there is the circular problem with the resource allocation ANet faces with Spvp. They don’t give us anything for us to purchase (real world money) on so they have such poor resources devoted to it. Seriously, I’ve spent more on this game than a subscription based game and there ISN’T anything to buy. Imagine if there were…

As for monetizing Spvp properly, there are tons of threads out there telling them what we want to buy. I’ve never run into a company more pigheaded than this one. Where do you get customers punching you in the face to spend money; yet every step of the way you turn your back on them?

Papa's Elements Warrior Build

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Posted by: Pyriall.5027

Pyriall.5027

Is this a rush to get as many builds out the door as possible to claim them as yours?

Major flaw of the Stealth Mechanic

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Posted by: Pyriall.5027

Pyriall.5027

I love how it’s always thieves who say stealth is so easy to counter. Tell you what, let’s trade. I’ll give you death shroud and 7k more hp and you can give me stealth and teleports and a 4-7k stealth opener and see how well that works for you.

And we say it because it’s true. Just go and make a thief and see how easy thief is…. I destroy thieves on all my other professions. It rarely happens that a stealth thief beats me, because I know what he’s going to do when he enter stealth – and I anticipate his moves and destroy him.

So go on. Make me a video where you show us how awesome you are on a thief, since it’s obviously so easy to play.

Why don’t you volunteer us a video of you doing what you said as well?

Major flaw of the Stealth Mechanic

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Posted by: Pyriall.5027

Pyriall.5027

It’s the most absurd mechanic ever introduced into MMO’s and companies continue to make the same mistakes.

Well, how about we talk RPGs?
Do you not feel that Thief/Rogue is a staple RPG class which most fantasy RPGs should offer in one form or another? What would they be without the ability to sneak around (effectively not being noticed, and stealth is just a simplification of the concept)?

or Are you saying that Shadow Refuge and Blinding Powder are better than Veil and Mass Invisibility when it comes to Team Fight?
Cos I couldn’t agree less

That 2s stealth on Veil is game-breaking for sPvP, I know.
(I know it’s strong in WvW, but let’s be honest here: A lot of things need change in WvW, while being ~useless in the rest of the game. Veil is one of them.)

There are ways to maintain the feel of a thief without making it so blatantly broken. I mean even WoW had a better version until they made it fool proof. At least give people a way to see players in stealth or break people out of stealth. You shouldn’t be able to just pop stealth and stand right in front of someone. If you want to be sneaky, add an element of skill to that style of game play.

Guaranteeing stealth and openers is absurd. Misses from dodges, evades, or blocks should reveal the thief. What are you rewarded for by timing a dodge on their opener? That’s right…nothing but eating the opener anyways. There are so many things wrong with the thief profession in general with this game. Are they all OP? No, but they are sure frustrating to play against.

So you’re telling me that if my health is low, i can disappear like a magician troll noob and strike from the behind

I’m telling you that thieves in this game equal spamming attacks blindly in the air hoping to hit what you cannot see or what is evading you at least 50% of the time. I really enjoy fighting against things I cannot see…it reminds me of RIFT where there was a rendering issue with characters in large scale pvp and all you could do was just spam whatever aoe you had in hopes of hitting something (sure was fun).

Major flaw of the Stealth Mechanic

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Posted by: Pyriall.5027

Pyriall.5027

It’s the most absurd mechanic ever introduced into MMO’s and companies continue to make the same mistakes.

Well, how about we talk RPGs?
Do you not feel that Thief/Rogue is a staple RPG class which most fantasy RPGs should offer in one form or another? What would they be without the ability to sneak around (effectively not being noticed, and stealth is just a simplification of the concept)?

or Are you saying that Shadow Refuge and Blinding Powder are better than Veil and Mass Invisibility when it comes to Team Fight?
Cos I couldn’t agree less

That 2s stealth on Veil is game-breaking for sPvP, I know.
(I know it’s strong in WvW, but let’s be honest here: A lot of things need change in WvW, while being ~useless in the rest of the game. Veil is one of them.)

There are ways to maintain the feel of a thief without making it so blatantly broken. I mean even WoW had a better version until they made it fool proof. At least give people a way to see players in stealth or break people out of stealth. You shouldn’t be able to just pop stealth and stand right in front of someone. If you want to be sneaky, add an element of skill to that style of game play.

Guaranteeing stealth and openers is absurd. Misses from dodges, evades, or blocks should reveal the thief. What are you rewarded for by timing a dodge on their opener? That’s right…nothing but eating the opener anyways. There are so many things wrong with the thief profession in general with this game. Are they all OP? No, but they are sure frustrating to play against.

Major flaw of the Stealth Mechanic

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Posted by: Pyriall.5027

Pyriall.5027

It’s the most absurd mechanic ever introduced into MMO’s and companies continue to make the same mistakes.

Warrior Opinion Share Area

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Posted by: Pyriall.5027

Pyriall.5027

It’s hard to say anything before the patch release. We need to test a lot of things such as new skill on sword, new traits, new builds, weapon skill buffs. The mace F1 skill might be a big buff if you play well with it. The 4 seconds stun with the sigil will kill everyone that already spent their stun-break. In my opinion, I will stay at longbow if there is no other weapons that become a huge difference.

The cc lock warrior build is already strong with the right team comp, it’s going to be WAY over the top with that buff to mace f1.

Official response on the Lag issues please?

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Posted by: Pyriall.5027

Pyriall.5027

This seems to ALWAYS happen when these living events are going on, only now it’s far worse than previously (which was barely playable)

yay for custom arenas

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Posted by: Pyriall.5027

Pyriall.5027

What’s there to yay about? Custom arenas are not “customizable” to any measure than what already exists. The only purpose there are for them is to keep people out that you don’t want in (more of a functionality for scrims or guilds)

Leaked Patch Notes

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Posted by: Pyriall.5027

Pyriall.5027

Fake. For alot of reasons IMO.

Why would they nerf ranger pets so severely across the board the very next patch after buffing them? This isn’t like “Shattered Might”, where the ability was transparently OP on a very strong class… they wouldn’t nerf damage without giving the changes at least a few months to settle.

Thief changes invalidate sword completely. They might as well come out and say “We’ve removed every possible thief spec other than D/P stealth burst”, because that’s exactly what they’ve done (according to these notes). In addition, there’s a bunch of burst buffs and mobility nerf’s after ANet specifically said they want less thief burst and more thief mobility. Some changes are clearly OP (both Crit Strikes changes, The panic strike change), and some make absolutely no sense (the Lotus Poison change, Hard to catch CD reduction while the trait is still entirely useless)

I think the strongest indicator however is the volume of changes. When’s the last time PvP got this big an update? You think they’re starting now? This reads like a combined class wishlist (wishing for nerfs, mostly, but still).

Just to be clear, I’m not saying these notes are or are not real, but the last SOTG they said they were nerfing pet damage BECAUSE they buffed pet durability. So in that regard, you can take that off your list as to why the list isn’t real.

Patch 25. June = Epic Fail

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Posted by: Pyriall.5027

Pyriall.5027

People dont even know how much damage it is.
The patch is not even out and the kids start complaining already…
Why don’t you guys just calm down, grab a cup of tea or milk or beer or whatever and relax till the patch is here?

there is no reason in getting upset about stuff that you have NO CLUE about how it will affect your game…

When was the last time I heard that? I think it was right before that after that buff that made a certain (already too strong build) “wicked strong”.

Torment

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Posted by: Pyriall.5027

Pyriall.5027

Intensity (15 chars)

Here’s a philosohpical question…why does the pvp playerbase constantly get the shaft as it relates to resources?

Torment

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Posted by: Pyriall.5027

Pyriall.5027

Will it work with teleports/dashes? Please say yes.

It would be better if it worked only on those skills to punish the professions that have endless amounts of them. Especially in cases where immobilizes are rendered useless because of them.

Patch 25. June = Epic Fail

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Posted by: Pyriall.5027

Pyriall.5027

patch isnt even out yet rofl

You see, people is whining even before the patch…

Because it doesn’t take a genious to figure out what’s going to happen.

Torment

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Posted by: Pyriall.5027

Pyriall.5027

Torment is a terrible idea and here is why…we already have a very very very strong condition that is littered throughout this game that hits movement. It’s called immobilize. So now on top of burst with immobilize, we have to decide after an immobilize whether we’re going to stand still and take MORE burst. Ridiculousness

Why good S/D is not #3 spam

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Posted by: Pyriall.5027

Pyriall.5027

Ridiculous. S/D isn’t even overpowered. Buff our other weapons sets so thief isn’t so useless.

I’m not the one complaining about this. This thread was originally posted in the sPvP forum, where people actually believe that it’s OP.

People believe:
1. Extremely easy to play
2. Abilities are over budget (too much built into a single ability for its resource cost)
3. Overly rewarding
4. Extremely frustrating and unfun to play against

Why good S/D is not #3 spam

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Posted by: Pyriall.5027

Pyriall.5027

What? You don’t find it a bit absurd that the limiting factor in being able to run other GC builds are two profession’s gc builds?

Not as such. The very nature of GC builds in GW2 is something that kills very fast and dies very fast (when you don’t avoid the damage). So two glass canons that fight each other are bound to be something very brutal.

If thief and mesmer didn’t have any effective GC build, you’d get 1-2 other classes to be declared “the kings of GC” and preventing all the other GC builds to be effective.

…..No

A GC engineer, or necro, or ranger, or guardian, are all on even footing.

Thief and mesmer GC are all cannon and hardly glass because of all the teleports/offensive shutdowns they have. They can deliver their burst while invulnerable or untargetable, and they can reset a fight at will whereas the other GC’s do not get that luxury.

Sounds like a problem with those classes more than thieves and mesmers, why punish the haves instead of improving the have nots.

You think that adding targeted teleports, weapon based stun breaking teleports, weapon based evade skills and stealth to 6 professions is better than toning down the amount of evade, teleports, stealth and invulnerability that 2 professions have?

I think it would be easier to:
- Phase Retreat no longer breaks stuns
- Blurred Frenzy now applies 2s of Protection instead of 2s of Invulnerability
- Blink cool down increased to forty five seconds

- Flanking Strike no longer evades
- Larcenous Strike now costs 3 Initiative stealing 2 boons with an unblockable skill should be costly, it’s fracking awesome Players should choose when to use it, not just spam it several times to strip a player of all their boons in 3s, while evading attacks, gap-closing and doing significant damage.
- Shadowstep cool down increased to 60s
- Shadow Return no longer breaks stuns

The Risk vs Reward is currently skewed for Mesmers and Thieves allowing them either too many escapes (which massively benefits total glass cannons)
Or too much survivability
Blurred Frenzy allowing a Mesmer to jump into the middle of a fight and cleave everything while immune to damage once every 8-10s is crazy.
Choosing to do something like that should carry with it the risks the rest of us face when going into the thick of a fight, Mesmers should be susceptible to cleave / AoE damage and Retaliation when using Blurred Frenzy.

Rookie spotted. Phase retreat does not break CC. Also, Blurred Frenzy is really not as special skill as it may appear to rookies. There are many similiar skills, such as:
Warrior whirlwind attack: shorter 3/4s invulnerability, but deals more damage to greater arc and is a movement boost. Whirl Finisher. Same cool down.
Pistol Whip: Evasion comes after a stunning attack during which the thief can move but is vulnerable. Deals more damage than BR.
Quickshot: shoter 3/4s invulnerability and trash damage, but is ranged, grants a small movement boost and gives swiftness if it hits. In addition it has slightly better recharge of 9 seconds. Projectile Finisher.

I think I would rather take the warrior’s whirlwind attack on my shatter mesmer’s bar… Not sure if it would be better in all ocassions, but I just love the sheer offence of that skill. xD

Phase retreat, although not a cc “breaker”, effectively acts as one.

Why good S/D is not #3 spam

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Posted by: Pyriall.5027

Pyriall.5027

S/D is broken right now and yes, spamming 3 is optimal because you get great, unblockable damage, crazy evasion and boon stealing.

Please read OP before replying. Repeating a point over and over does not make it true.

Show us some tournament videos…EVERYTIME someone comes up with a “it’s not as easy as you think thread” they try to make it seem so much more complex; however when you watch them play guess what? It’s even easier. All you have to do is watch Jumper, I watch him stream very often and for the sake of comparison paid attention to his ability use. Guess what it was? A metric ton of 3 spam with dodge rolling and the shadow return to reset…

Thief Design rework

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Posted by: Pyriall.5027

Pyriall.5027

lol you cant say cause teldo can beat it its fine^^

teldo is a very skilled player and atm the best 1v1 player out there – he beat just everyone on stream 1v1 and he won this 1v1 tournier
he even win sometimes 1v2 in stream or 1v3 and you cant say cause HE (Teldo) do this ingi is OP cause nearly all ingis i saw till now with this teldo build failed hard.

So plz stay on earth

edit: but the other way most thiefs i saw till now with the jumper build could easly kill ppl just with spam 3

Easy dude, so you watched the 1v1 tourney, right ?
How many thiefs were in there ?
Yeah right !

NGs ( and not only Teldo ) are very strong, of course it takes more “work” – but S/D thief play is also much more then #3 spam – sorry if you really think its enough you should l2p.
Btw, jumper is no noob either – but wouldn’t you agree that a duelseries of two very good player should end other then 100:0 for one of them ?

Do you know why Teldo was able to do it that often? It’s because his build has plenty of damage that doesn’t require a target…(AoE) S/D eventually has to come into melee range and that build can just drop bombs and napalm and eventually hit the thief. Very few builds out there can say that. Most of the times it’s trying to hit the thief with casted abilities that get los’d and go on gcd or evaded altogether.

Why good S/D is not #3 spam

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Posted by: Pyriall.5027

Pyriall.5027

Saying that S/D is about timing and postitioning when your choices are between skills that dodge, an evade (that is a heat seeking missile), and a teleport/cc break/immobilize is just plain laughable.

I could tell you that you can spam Shadow Shot on D/P and have a shadowstep (unblockable) to target that blinds and deals more damage per second and comepletely invalidate your statement. And that’s not even the best skill on D/P.

Do you play thief?

What you said, does not invalidate my statement…Do you read?

Why good S/D is not #3 spam

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Posted by: Pyriall.5027

Pyriall.5027

Just play something other than thief/ele mesmer and tell me thieves have it rough. Please.

Play a necro or engineer for once. If you mess up, you die. On the thief, just shadow return/stealth.

To add some more context to this. You cannot run any other berserker/glass cannon professions because of thief and mesmer berserker/glass cannon. Ele, necro, guardian, engi, or ranger? All…nope. Warrior? Maybe.

And if you run GC at all, you’ll die after being beat in the head with a stick.

Is it really that difficult to kill a GC, guys? Is that the problem?

What? You don’t find it a bit absurd that the limiting factor in being able to run other GC builds are two profession’s gc builds?

Why good S/D is not #3 spam

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Posted by: Pyriall.5027

Pyriall.5027

Just play something other than thief/ele mesmer and tell me thieves have it rough. Please.

Play a necro or engineer for once. If you mess up, you die. On the thief, just shadow return/stealth.

To add some more context to this. You cannot run any other berserker/glass cannon professions because of thief and mesmer berserker/glass cannon. Ele, necro, guardian, engi, or ranger? All…nope. Warrior? Maybe.

Why good S/D is not #3 spam

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Posted by: Pyriall.5027

Pyriall.5027

Anybody believing D/P is harder to play than S/D needs to get themselves hospitalized.

S/D is all about timing, positioning, constant pressuring and survival without stealth. I used to play D/P before D/P was even a consideration and it is, to date, the most complete weapon set for the thief class. There are less than 15 keys to press on pretty much any class in guild wars 2, so that having options like you do with D/P (on demand daze, stealth, blind and gap closers), results in having an advantage over builds that only use 10 keys but simply do not have access to anywhere close to these options).

Stealth is a huge crutch and you only notice it, when you don’t have deliberate access to it. D/P is what I would recommend to any beginning thief, because it is, bar none, the easiest and most effective weapon combination you could choose on a thief.

Anybody telling you differently has an agenda.

You cannot end your statement with, “anyone who disagrees with my opinion has an agenda” and expect to be taken seriously.

Anybody telling you differently, has an agenda…

…(^ he has an agenda!)

…(^ so does this guy!)

Why good S/D is not #3 spam

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Posted by: Pyriall.5027

Pyriall.5027

Anybody believing D/P is harder to play than S/D needs to get themselves hospitalized.

S/D is all about timing, positioning, constant pressuring and survival without stealth. I used to play D/P before D/P was even a consideration and it is, to date, the most complete weapon set for the thief class. There are less than 15 keys to press on pretty much any class in guild wars 2, so that having options like you do with D/P (on demand daze, stealth, blind and gap closers), results in having an advantage over builds that only use 10 keys but simply do not have access to anywhere close to these options).

Stealth is a huge crutch and you only notice it, when you don’t have deliberate access to it. D/P is what I would recommend to any beginning thief, because it is, bar none, the easiest and most effective weapon combination you could choose on a thief.

Anybody telling you differently has an agenda.

You cannot end your statement with, “anyone who disagrees with my opinion has an agenda” and expect to be taken seriously.

Anybody telling you differently, has an agenda…

Saying that S/D is about timing and postitioning when your choices are between skills that dodge, an evade (that is a heat seeking missile), and a teleport/cc break/immobilize is just plain laughable.

(edited by Pyriall.5027)

Legendaries in SPVP

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Posted by: Pyriall.5027

Pyriall.5027

How about no legendaries in sPvP.

I agree, pvp players shouldn’t get anything at all outside of doing pve…

As a matter of fact, let’s strip away glory gains, rank, and skins. Anyone who does pvp should just have one set of gear and only be allowed to do hotjoins that are 10 v 10.

Legendaries in SPVP

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Posted by: Pyriall.5027

Pyriall.5027

Lets not forget about this topic. Now that this game is on the road to e-sports this addition would entice more pve’ers and pvp’ers. For the pvpers it would give them a reason to keep playing. The pve’ers who have legendaries in pve already or need the “legendary in pvp” achievment. Also for the achievement farmers. Please consider this anet

You want new fun things you say? PVE is————>

With all do respect this is in the spvp section so obviously i dont pve

With all do respect, that went right over your head…

Legendaries in SPVP

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Posted by: Pyriall.5027

Pyriall.5027

Lets not forget about this topic. Now that this game is on the road to e-sports this addition would entice more pve’ers and pvp’ers. For the pvpers it would give them a reason to keep playing. The pve’ers who have legendaries in pve already or need the “legendary in pvp” achievment. Also for the achievement farmers. Please consider this anet

You want new fun things you say? PVE is————>

How's matchmaking now?

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Posted by: Pyriall.5027

Pyriall.5027

The rank of a player doesn’t count, its their invisible rating. For example, my account is Rank 30ish. The account by the name TGSlasher.someothernumbers, is only rank 1. But if ever I play the other (which I don’t, pre-order gift for a friend) you would be like, oh only a rank 1, boo hoo :p. But I would be able to get my rating up quite quickly (compared to someone who just picked up the game).

There’s alot less of that going on than what is being complained about.

Mist League vs Arenanet Discussion

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Posted by: Pyriall.5027

Pyriall.5027

Listen, you don’t even need to watch more than the first 15 seconds of the match where Karl nearly dies to Svanir…

Shadow Returns Bugged

in Bugs: Game, Forum, Website

Posted by: Pyriall.5027

Pyriall.5027

I can officially say this “fix” totally broke inf strike.

Now half of the time i try to reach a player with a slight “LoS” obstruction ( it can even be the rock at bear in Spirit Watch) or in z-axis, it will fail.

It’s totally random, i’m actually afraid to use inf strike-return, because i won’t know if it will work or not.

There may be bug regarding teleports in general, but that’s still not to say that Inf St/SR need to be re-evaluated. That skill in general was over the top.

Jade Weapons in PvP

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Posted by: Pyriall.5027

Pyriall.5027

I don’t understand how hard can it be.

Insert a vender into the Mists. Sells jade skins for 500,000 glory ea. Done.

And you never will understand. For as much as we keep hearing that they want to better communicate with the community; we have still not been given a reason as to why we cannot have the same skin types offered from pve through our normal play style of pvp. The only thing offered up to us was that they want to improve the rewards for pvp.

More frustrating about this is the cowardice they display by not having an open dialogue about WHY we cannot have them.

Jade Weapons in PvP

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Posted by: Pyriall.5027

Pyriall.5027

It’s a matter of resources. They don’t have enough programmers, because being fair and treating the two sides of the game with mutual respect is a bit draining on resources.

Shadow Returns Bugged

in Bugs: Game, Forum, Website

Posted by: Pyriall.5027

Pyriall.5027

The real frustration in all of this is he silence from Anet. No one here can say what is or is not intended as part of the bug fix. How hard it is for one of them to come in here and say this is intended, or not.

How's matchmaking now?

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Posted by: Pyriall.5027

Pyriall.5027

http://imgur.com/tHHkK57

I’m pretty much convinced that there is no invisible matchmaking system like Anet mentioned. I qued for a solo game prime time and got an instant match with no wait time against a top pre-made team MIM (EU tourney winners). Its mind blowing that you guys want feedback on something that you haven’t even worked on.

@Tyler:

Response B: “I’m a 300-400 ranked player and I typically play prime time hours. Since the patch I seemed to be getting mismatched quite often. After checking the rankings of players, in this screen shot, I was facing I can conclude that I’ve been getting placed in buckets much higher than expected as my team was much lower ranked than our opponents, not to mention there were only 4 of us. My queue times on the other hand are taking much longer.

Does that suffice?

Shadow Returns Bugged

in Bugs: Game, Forum, Website

Posted by: Pyriall.5027

Pyriall.5027

I’m with Iceflame on this. Necro’s have been dealing with issues like this for ages and no one listened to their complaints. I say suck it up and learn to play around it like they have. Mesmer and Thief are still among the most mobile classes in the game.

If you want to make it a positive thing, make it as relearning your class or the maps all over again like it’s brand new! Want to be all doom and gloom? Wait around for 8 months til they finally get to fix it the way Warrior and Necro had to wait for fixes.

This change isn’t breaking the game, it’s making you think differently. Different concepts entirely.

It functioned the same as all the other targetable teleports did. Minus the cast time, it also got you to other places other teleports did not, take keep for instance.

Shadow Returns Bugged

in Bugs: Game, Forum, Website

Posted by: Pyriall.5027

Pyriall.5027

Please continue enjoying this game full of “intended” bugs the way it is and continue promoting bug exploiting as high skilled gameplay while talking about esports……….

So you’re now mad that people say you’re doing it wrong?