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Please fix zerkmeta dominance let others play

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I can’t believe you kittening people. There are enough kittening threads about this kittening kitten and you have to start another one just to troll. I miss the days when I could find interesting threads in our community forum. I am so kittening done here. I also can’t believe I just logged in to bump this kittening thread. Kitten me.

Yeah, kitten you. I wanna kitten you.

Wait.

No. Kitten this. I’m not kittening a kitten.

Kitten!

This is my kitten. v v v
http://imgur.com/a/wPR62

That cat is elitist for sure.

Please fix zerkmeta dominance let others play

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

The forum meta is changing at an alarming rate.

Please fix zerkmeta dominance let others play

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I can’t believe you kittening people. There are enough kittening threads about this kittening kitten and you have to start another one just to troll. I miss the days when I could find interesting threads in our community forum. I am so kittening done here. I also can’t believe I just logged in to bump this kittening thread. Kitten me.

Happy Bingo day to you too franco!

Please fix zerkmeta dominance let others play

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Shiro probably won’t have CC, but Glint (elite spec) will be CC-heavy and boons or something.

Please fix zerkmeta dominance let others play

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Fun fact: “In the 19th century, Bingo was widely used in Germany for educational purposes to teach children spelling, animal names, and multiplication tables.”

This is probably why we use Bingo almost as a synonym to tell whining children to “learn to play”!

(edited by Quickfoot Katana.8642)

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I’m expecting Ranger’s Druid elite specialization to be healing power focused, makes perfect sense with all the Nature crap lmao

Am I a bad person for killing hype for our ranger fellas?

Also:

I can two man most low level fractals, OP, and a lot of people, the really good ones, can solo some of them.

:O he can actually play the game!

(edited by Quickfoot Katana.8642)

Please fix zerkmeta dominance let others play

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

We all know this…

Zerker is too effective currently and needs to be brought in line so that tanky and healing sets can have a chance to shine too!

Gotcha.

485 years of Bingo! Happy Bingo day guys!

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I must be the only one who loved the Hard-mode Alphard

Nightmare Court Potion...

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

It works against Molten, Krait, Nightmare Court, Aether and Watchwork.

This is reassuring to know. From Fracture’s posts it seemed Nightmare Court pots were better, but I’ve always used Scarlet Slaying since they’re cheaper to buy and have a wider range of uses.

But there are no more Scarlet potions being generated so their price is bound to climb up, correct?

revenant prepartions(zerker style)

in Guild Wars 2: Heart of Thorns

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Also, spoj said everything : “gear in this game should have been statless, just like GW1”

This ridiculous amount of gear “stat combination” and LvL 80 is a compromise that Anet made trying to make the game more available to the typical MMO. Some people only joined in because of that compromise, but then make demands to see such compromise developed into the game core mechanics, when it was never about that. It was simply a fishnet, and it caught a bunch of you in the ocean.

It’s all about giving a clear idea of how their game works to their community.

First of all, transparency is a problem caused by O’Brien’s company policy

Secondly, that would mean that they understand how their game works in the first place. It hardly seems the case, judging how a Dev showcased Thaumanova Fractal. He was using a P/P thief with PVT gear and Scorpion Wire, who proceeded to die at the first mob group that aggrod. If not for the gear/weapon/utility skills used alone, all of them together make even less sense at all and I’m not even going to try to point the obvious flaws in them. It really doesn’t feel like they play their own game enough, making them lose touch with key points.

Anet desesperately needs to recruit or trade feedback with one member of the dungeon community. That is, of course, if they were to spent any development effort in that area at all, which doesn’t seem likely. In that case, following current strategy, ignoring is the best option for them.

(edited by Quickfoot Katana.8642)

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Are they pushing for a holy trinity?

They seem to be building a hype train out of a wooden toy set, we get little posts once a week that describe a couple of the skills. Why don’t they just make it its own profession release with a couple hours spent on ready up, like the other classes.

Why? Because, quite frankly, they don’t need to. The big chunk of the playerbase and reddit has the lowest standards I’ve ever seen for an AA game. They get hyped with E-V-E-R-Y-T-H-I-N-G from blogposts about frogman language from blogposts about LA rebuilding (that took place instead of an elite specialization reveal that week, no one complained), hell even from blogposts where they only reveal 2 skills and people jump and scream and log in and buy more gems on the store.

What the kitten is going on in this game

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

http://www.reddit.com/r/Guildwars2/comments/38ih79/revenant_compassion_as_a_way_of_life/crvdl9j?context=3

Any of you guys please have the strength to respond to any of those 2 PHIWs…

I just.. can’t…

(edited by Quickfoot Katana.8642)

revenant prepartions(zerker style)

in Guild Wars 2: Heart of Thorns

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Ofcourse they have. The stats on your gear either help you sustain or they help you do damage. Besides boon duration, which can be offensive or defensive, they are all one or the other. What else is there? Offense or defense. A simpleton could see that the only role for gear is offense or defense. You want there to be more, fine, but your wants are not the current reality.

Healing Power is support. Boon and condition duration are support, as well, although they come mostly from traits/ food and not gear. Toughness is meant to sustain against direct damage, vitality against sudden bursts and condition damage. All of those effects can be build-defining in a pvp environment.

It is true that current PvE’s reality is a failure in that regard, but Anet is still focusing on making different stats more meaningful. The changes to condition damage, new foes with tougher armor, new traits that give a massive amount of precision, boon duration on gear (although that one is currently useless) or the more varied foe attacks are all attempts to tone down the “zerker” gear meta.

Where’s the skill surviving an encounter just because you had sufficient: a) Vitality, b) Toughness?

Where is the dodge button and blocks and evades and reflects in all of this? Where do we draw the line that passive defense stats like Vitality and Toughness bring nothing to the table other than allowing more unskilled players to withstand harder encounters?

Why should active defense be rewarded less/the same as a player who doesn’t care about that and uses passive defenses?

I say that is dumbing the game down and that is why I disagree.

Think of it this way: Zerker stats increase the reward by making dungeon running more efficient. The way to create incentive to run other sets is to increase the risk (in making running that set require a higher skill cap) as the reward increases.

But Zerker does have higher risk than the other sets. Don’t believe me?

The reward of using zerker isn’t even that big as you make it be. Now take a step back and acknowledge that the real faceroll specs are full spec’d Tanks and full spec’d Healers.

I will say this again, Vitality and Toughness is, in a no-Trinity game, a selfish stat. In PVE it’s there as trainning wheels while you learn your class and the game.

They should never be on par with a full glass cannon spec.

What we can all agree is that the game needs to get harder.

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

That moment you are browsing the PHIWs threads in General Discussion, pressing the repply button and when you’re just about to write a wall of text just to explain that guy what he fails to understand, you go: “heh.. kitten it.” And then you close the tab.

Life is made of these precious bits.

revenant prepartions(zerker style)

in Guild Wars 2: Heart of Thorns

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Ofcourse they have. The stats on your gear either help you sustain or they help you do damage. Besides boon duration, which can be offensive or defensive, they are all one or the other. What else is there? Offense or defense. A simpleton could see that the only role for gear is offense or defense. You want there to be more, fine, but your wants are not the current reality.

Healing Power is support. Boon and condition duration are support, as well, although they come mostly from traits/ food and not gear. Toughness is meant to sustain against direct damage, vitality against sudden bursts and condition damage. All of those effects can be build-defining in a pvp environment.

It is true that current PvE’s reality is a failure in that regard, but Anet is still focusing on making different stats more meaningful. The changes to condition damage, new foes with tougher armor, new traits that give a massive amount of precision, boon duration on gear (although that one is currently useless) or the more varied foe attacks are all attempts to tone down the “zerker” gear meta.

process execution.8014 is absolutely right. “Offensive stats help everyone but defensive stats are selfish.”

Where’s the skill surviving an encounter just because you had sufficient: a) Vitality, b) Toughness?

Where is the dodge button and blocks and evades and reflects in all of this? Where do we draw the line that passive defense stats like Vitality and Toughness bring nothing to the table other than allowing more unskilled players to withstand harder encounters?

Why should active defense be rewarded less/the same as a player who doesn’t care about that and uses passive defenses?

I say that is dumbing the game down and that is why I disagree.

(edited by Quickfoot Katana.8642)

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Casuals are already drooling over the newest revealed Revenant Lenged: Ventari, Healing Power. http://www.reddit.com/r/Guildwars2/comments/38ih79/revenant_compassion_as_a_way_of_life/crv9jkb

Quoting some:

PHIW 1: “Healing Power looks like it could be very exciting in HoT! and the inclusion of a brand new purely support play style for the Revenant, I’m really hoping that ArenaNet is working on making investing in Healing Power on other classes viable in any game mode”

PHIW 2: “This looks like it’s going to require a really high level of skill to use effectively!”

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Man, you guys are doing really good job at promoting Wildstar. When I hear devs talk about this game it becomes very obvious nobody plays this game at all*.

*Doing one heart quest per month isn’t the same as playing the game.

I’m looking at you reaper, you sad excuse of a specialization you. Give a class lots of fear, but because you don’t want to actually fear give the class lots of chill. That’s borderline moronic.

Nobody is talking about other games around here!

We’re talking about the GW2 Server Whiteside!

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

The best thing w* (whiteside) has got going for them is that the Devs really feel like they’re gamers. In addition to their sense of humor they just seem like one of us you know? Not like the Anet showcases of content where we see P/P thief with PVT gear and Scorpion Wire doing Thaumanova fractal and dying at the first mob-pack aggro’d…

That’s why I’m confident about it. Their focus is different.

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

“casual’s big fat wallet” umm… pretty sure he’s the hardcore one. Compared to him I’m the casualist of the casual.

Just said that because I know a hell of a lot of casuals on reddit buy every weekly Gemstore pack. They prefer shopping rewards than earning them in-game.

That guy also said he just started playing GW2 one month ago, so…

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

http://www.reddit.com/r/Guildwars2/comments/387314/so_i_spent_5000_on_gw2_gems_last_week/

And we want Anet to throw us a bone when there’s guys like him doing that?

It’s… just impossible. We can’t compete with the casual’s big fat wallet.

Your elitist thoughts from Beta

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I wouldn’t mind it if bosses had dodges or snare. As long as we could counter it in some way. like a skill that would drain their endurance, or the snare/dodge had a long windup that we could interrupt.

on the same token, it would be neat if bosses had a mechanic that would drain our endurance. Make it a long windup or give more classes skills like signet of agility so we could counter that too.

so basically any mechanic that requires you to react would be nice.

No dodges PLEASE. When will people get that this is not fun?!

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

How long does it take to level up in Whiteside?

And do dungeons become obsolete as you level or are they our current dungeons in GW2? Do we have downscaling?

FoTM level is meaningless

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

“(…) unlock more powerful infusions.”
From today’s post on news part of the official site. I believe they have something in store for us…

There is nothing about that on the site.

And it’s likely through the Mastery system in HoT, to which I refer my previous post:

https://forum-en.gw2archive.eu/forum/game/dungeons/General-Dungeon-Discussion-Thread-Part-2/page/23#post4768631

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

We should start addressing W* as Whiteside Ridge to avoid more PvF guys.

Any of you elitists that are going to be playing on Whiteside EU? Just to make sure we pick same server or something

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

That timetravel guy is all over the place. It’s great to see that level of care going into a product.

Probably Hrouda would be, by now, the equivalent of that Timetravel guy if he wasnt kicked out because of company switch of focus to living story.

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Skimmed it. Is it turning into Archeage’s F2P model? Because we all know how well that turned out. :P

nope. quote from an interview:

There will also be a new currency called Omnibits that can both be bought and found on all mobs in the world. So even completely free players will be able to save up their Omnibits to buy items from the store. The goal, Chad and Mike reminded me, is to make it so that there’s no forced reason to spend money… just incentive and fun reasons to do so. Progression and endgame success will still take skill and teamwork, not a fat wallet.

you dont have to pay for anything. there are some restrictions that you can simply ignore.

well i am gonna try wildstar again. just renewed my sub for a month to try it out and see if i like it still. plus my guilty pleasure of housing

are you on NA or EU?

ikr?

Anyone want to share their experiences with WS combat, content quality/quantity? I’ve heard it’s improved quite a bit since launch, so I’m curious how it is today since I’ve not heard much since launch.

Heh. I’ve realized that this thread is just a halfway house for GW2 combat addicts looking for their next fix.

what exactly do you want to know?

Skimmed it. Is it turning into Archeage’s F2P model? Because we all know how well that turned out. :P

nope. quote from an interview:

There will also be a new currency called Omnibits that can both be bought and found on all mobs in the world. So even completely free players will be able to save up their Omnibits to buy items from the store. The goal, Chad and Mike reminded me, is to make it so that there’s no forced reason to spend money… just incentive and fun reasons to do so. Progression and endgame success will still take skill and teamwork, not a fat wallet.

you dont have to pay for anything. there are some restrictions that you can simply ignore.

What was the loyalty thing i saw then? Because Archeage had loyalty points. And they were a big part of why it became P2W.

I probably wont play the game anyway. Sci-fi MMO’s arent really my thing. And the art style isnt to my liking either. Rather be inactive and have hope for HoT than play wildstar tbh.

well loyality points are earned by purchases or optional sub. optional sub doesnt really give you stuff that you need, just % on currency rewarded and so on. the f2p version will have the normal values we have now. so optional sub isnt needed either.
what you can do is purchase credd with ingame gold and activate the optional sub with credd. this will also reward loyality points.

loyality points can be used to gain access to ptr and stuff. only really interesting if you are in a hardcore guild and after world firsts.

and even if sci-fi and the art isnt really your thing i can only tell you that much:
when you step into a veteran dungeon you will either run away or be amazed because of the combat and difficulty.

after your first step in GA you will never look back and feel like you wasted your life in gw2.
you should give it a shot.

Theres only one issue. I saw that F2P players wont be able to invite nor create a guild..

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Our challenging group content they’ve been talking about has arrived guys

It starts with a Wild and ends with a Star!

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I’m gonna buy it anyway because everyone else is

What if everyone in here is thinking exactly like you are? That is, no one really wants too with the info so far, but…

So Everyone is thinking everyone will buy it so they have to buy it too, in an endless hivemind sentiment that sucks your wallet

(edited by Quickfoot Katana.8642)

Your elitist thoughts from Beta

in Fractals, Dungeons & Raids

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

If you can’t discuss the topic and change it after half of first page, edit it.

I hope the mods dont remove it since it has taken quite an interesting turn about encounter design. Which is also in best interest of the dungeon community for the beta. Its what we’re expecting to see developed in beta / HoT

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

“This item is not yet in the game”

Your elitist thoughts from Beta

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Positive points:

Some new interesting mechanics like that Mounted Boss you had to break defiant bar in order to dismount him and be able to do damage.

Your elitist thoughts from Beta

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I was really bored throughout the meta. Factors that caused my boring-ness:

  • 1. Gear. Celestial + Dolyak Runes. I dealt absolutely no damage so I couldnt gauge whether Revenant hitted hard or not. It was frustating me to spend 1 minute killing regular passive mobs.
  • 2. Map was kind of confusing. No real interesting places that caught my attention that made me want to go there. You couldn’t even be free to explore because the majority of the map was just an endless pit. Gliding might fix this issue.
  • 3. Revenant sucked. Atleast for me. I felt pidgeonholed, combat wasn’t fluid because not every weapon skill meshed well together. The utilities were an absolute joke too.
  • 4. Three to Four guys popping their commander tags and a zerg behind them instantly reminded me of Silverwastes and Dry Top. Not a fun reminder should I say.
  • 5. Events were pretty shallow/brainless in my opinion.

(edited by Quickfoot Katana.8642)

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

http://i.imgur.com/EDlSyOj.jpg

These were the lovely rewards from storyline.

I guess the junk-spam of bags is unfortunately here to stay…

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

http://i.imgur.com/eadGRg4.jpg

That was the wonderful gear Anet made us play during Beta

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

Fractal Masteries were there but any detail was hidden with the standard message “This is hidden by the Mists” or something

Your elitist thoughts from Beta

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

How’s it going guys?

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

http://gw2style.com/look.php?id=2008

They say a picture is worth a thousand Bingos

General Dungeon Discussion Thread - Part 2

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Quickfoot Katana.8642

“I saved hundreds of transmutation charges by switching to Meta!!”

All Meta Zerkers HATE Him!

This Lvl 47 Norn Went Meta And You Can’t Believe What Happened Next!

12 Meta Builds You Have To See To Believe!

Stop Dungeon Kicks On LFG With This One Weird Trick!

(edited by Quickfoot Katana.8642)

The best part of Tuesdays! Unlisted changes?

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

closest target functionality got changed rip all the thiefsploits in arah /cry

what was this about?

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

By the way, Minigrump thanks for the info mate

General Dungeon Discussion Thread - Part 2

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Quickfoot Katana.8642

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

so any of ye kittencants ever went to kittenen Straya?

I was thinking about it but the huge kitten monster-mosquitoes and kitten there keep me out. Is it that bad or just a real-life gearcheck to keep lame pugs away from the continent?

General Dungeon Discussion Thread - Part 2

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Quickfoot Katana.8642

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-May-19-2015/first#post5079937

Structured Player vs. Player

Adjusted drop rates on container items given from reward tracks to match PvE drop rates. The following items will be obtainable with a higher frequency:

  • Black Lion Chests
  • Black Lion Keys
  • Aetherkey Pieces
  • Piles of Silky Sand

If Anet isnt the biggest troll I’ve ever encountered then I don’t know who.

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

So who’s this handsome fella? Anyone care to elaborate?

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

forum bug

General Dungeon Discussion Thread - Part 2

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Quickfoot Katana.8642

NPC? What? explain

Your best LFG reads and puglife stories

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Quickfoot Katana.8642

So today I was selling AC p3 and this nice individual joined my party. He was running around in random directions so I asked him whether he wanted to buy the path and in that case send the money to me.

Then this conversation happened.

By the way, he didn’t change the Sigils on the Sunrise he pinged me :x

What sigils?

General Dungeon Discussion Thread - Part 2

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

look who i found

Who is that?

An idea how to make dungeons more attractive

in Guild Wars 2 Discussion

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I’m fine with fractals, but I was talking about the dungeons.

Fractals is what you are describing, and dungeons already have skins associated with each one. Granted the skins aren’t exclusive anymore due to PVP tracks, but still probably quicker.

Which reminds me and scares me at the same time: How much left until Anet implements a Fractal PvP Reward Track with a free skin at the end?

That would be beyond lame.

Yes, please! I could finally finish Mawdrey without doing Fractals.

I know, I know. Not that hard to get the relics doing fractal daily and all that. Just haven’t got around to it yet, and if I could avoid it by doing some PvP, all the better. Not to mention another option for ascended jewelry.

Okay, got my asbestos undies on. Feel free to flame away.

Your comment has got to be ironic. How do I know this? I read your forum signature and was instantly reminded of Anet resetting players’ fractal levels.