(edited by Raijinn.9065)
While I disagree with barring classes on a personal level, custom should mean custom. If you want to bar certain classes, you should be able to.
@mjharrison: Downed state and rallying off of kills are core gameplay mechanics. If you don’t like them, you’re free to play another game.
If the person who buys the arena wants to disable downed states and rallying off kills and you don’t like it, then your free to play another custom arena.
I made a thread just like this at least 3 months ago.i thought custom arenas were the answer to so many questions, because I thought these features would be included. Once they were put it I went and checked out everything you could do with them. My first thought was, why would I ever buy this? After seeing the limited amount of options I have concluded that custom arenas was solely so people could play with their friends.
I use razer nostromo
what kind of action game has complex attacks that are poorly telegraphed
Almost said guild wars 2, but it’s far from complex
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Zerker mesmers do wreak havoc with their shatters, even tanky mesmers can wreck you if they spam it right, might wanna seriously think about putting a shared cd on all shatter abilities so they can’t just spam them and instawin. Put something like a 1 or 2 second cd on it so there’s atleast some interval before the next 3 clones shatter on you and then probably 2 more right after that for the 3rd shatter in a row that the mesmer standing on top of you spammin blurred frenzy is gonna send your way. They are counterable, but only really by the more tanky players who have just enough cc and damage to lock those mesmers down after blurred frenzy and burst them down. I’ve done it on my warrior before with hammer but even on my theif I have a lot of trouble with mesmers who spam their shatters for burst. The shared 2 sec cd would alleviate the current burst potetential of mesmers without ruining the class IMO. I’m sure you will all disagree with me though, so please feel free.
Mesmers have already had a GCD put on their shatters… Happened in January. And mesmers’ can’t spam blurred frenzy the only two classes that can truly “spam” as in attack consistently in quick succession are thieves and eles. Thieves because of the massive regen in initiative they can take. And eles because they have 20 different weapon skills. Engi’s can’t spam because they still take usually just one kit. And thief is one of the last classes that should have trouble with mesmers. one thing that hurts mesmers the most is blinds… If you blind a Mesmer consistently you keep them from summoning phantasms… Simple.
Nah engys take two kits, toolkit and nades usually or bombs depending on if they wanna combo when bunkering to get stealth etc.
And no..blurred frenzy is on a 10sec cooldown. 2 seconds of invulnerability to everything GW2 can throw at you? Immune to cc? Check! Immune to damage?Check! Dish out DPS while doing it?Check! Gotta love that weak kitten ability..maybe that is why they are gonna nerf it..hmm..
What else do mesmers have?
Oh yea..worst elites in the game: Moa morph..a cc you can never break out of. It basically disables all your class abilities..hmm interesting..
Group quickness..say whaaaat?
Group stealth?YepTons of get out of jail cards even on weapons
A weapon ability that can grant mesmers swiftness, slows enemies and Can be activated further to pull enemies thus ccing/interrupting them? Check!
High dps from shatters
Stealthing though not a thief and not activated off a combo..
Summon a phantasm that takes half of the damage directed towards you? yep
Ability to bypass downed abilities through distortion on command and guaranteeing a stomp
Downed ability that completely bypasses initial attempt to stomp while doing high dps while downed
Ability to avoid damage by using distortion on command
Can rip off boons off of a GROUP of people instantly
Basically they have the best abilities from every class except they have superior versions. Example: boon removal: not a single target like necros but a group. And the problem is they don’t have one..two..three of the best abilities in the game..they have tons of them.
Mesmers are easy mode and a nice way to know if you are a skilled player or a one that is being carried by your class is to roll a warrior and see how you fare against a player who can utilize the mesmer/thief broken class mechanics.
Also, I don’t think anyone sympathizes with mesmers who say they can’t use all those abilities at the same time. Boo hoo I’m sure..but you get to pick the best ones while other classes don’t have access to your 2nd best ones.
Please don’t insult the intelligence of players by saying mesmers are fine, are not OP and other people need to work around their OP mechanics. Everyone who plays this game knows they are OP with the exception of people who play mesmers who are either in denial or lying
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I use healing turret with grenade kit
My biggest problem with our downed state is our auto attack. RNG downed fights are the worst. The game mocks me and gives a billion kittening chills when we all know they aren’t doing jack kitten to the other guy throwing his rocks
Yea the damage alone on number one is unacceptable
They need to balance them at least if they’re going to leave it in.
Wtf are people talking about. EVERY classes downed cooldowns are timed so that you can interupt once, and then if the enemy spends a few extra seconds before the second stomp you can use #3 for extra interupt (if you have it). Thats the kitten design for it.
All downed interupts can be blinded, just as they are supposed to, not only engineers.
And in condition builds engi actually pushes out very good damage in downed vs downed.And in burst builds 3 crits quite kitten loads, just like all classes when they spec glass.
Engi downed skills are great.
There’s so much bull kitten in this post I don’t even know where to start. Honestly, you seriously may just be trolling, so I think I’m just gonna leave it at that and not take the bait.
Worst downed abilities by far. not only are the cool downs too long #2 decides when it wants to knockdown, and the animation normally is too long for a target switch-interrupt. As someone else mentioned if the stars align and #2 interrupts, #3 cool down is just long enough to not be able to get off
Waiting for the antipet meta which is currently out of control.
Pistols used to be really strong before the nerfs. You could easily burn someone down with pistol 1 and elixir u.
Nades ftw
/15 char
Can get runes of the centaur with medkit.
The last patch effectively destroyed the bunker engineer. If you knew how to use elixir s, medkit, the %25 health elixir s, with the heal resets (throw bomb kit in there too) , you could become a true bunker. As far as I can tell we no longer have the ability to bunker on any level we could before the last patch.
Healing turret improvements were a slight help to mid-point bunkers, but honestly we’ll never be as good as a guardian there. I run a side-point bunker build very similar to the one you’re describing. It’s still possible, but now very difficult and you have to plan ahead a lot.
I believe that was an attempt to get people to stop using medkit and elixir h more. They have shown that they will nerf and ability or build just so we have no choice but to use other things
Either this guy plays with some terrible people (including self), or is just clueless when it comes to engineer.
Lol…esports. The answer to that question came once we saw how much attention anet pays to spvp/tpvp. If they wanted it, it could’ve been done already. But alas, the focus of this game is pve
Saying necro plague stomp is awesome is pretty stupid. Do you really think a necro would use their awesome elite that is great for group fights to just stomp one person? That’s ridiculous. No one will do that. Shroud stomping is only to keep your HP high without risking anything for the stomp. You’re still able to be feared and interrupted. The only really cool method to stomp as a necro is to drop your well of darkness so they’re blinded plus anyone who gets near you gets blinded and stomp.
I never said it was awesome, nor did I suggest that you blow plague solely for a stomp, that still doesn’t mean it isn’t possible to use it.
And Foot in the Grave gives you stability stomp every 10 seconds by DS stomping.
Shroud stomp is pretty boss.
Can you not do the light field / projectile combo with the EG anymore? Seemed like a pretty OP condition removal tool to me, back at launch.
In my testing it doesn’t remove a condition from YOU unless the enemy it hits is like right next to you (like right on top of you). In other words its unreliable for self condition cleansing
Toolbelt was detonate all mines, with the trait for knocbkack on trigger it was hugely OP.
edit: still had a noob vid from beta’s lying around when i was playing full bunker with mine kit :p http://www.youtube.com/watch?v=A7DzD1chFPw
mine kit from 3:00 onwards xDWatching this makes me sad that I wasn’t around for the beta days. That looks hilariously OP.
I never got a chance to play engi during beta weekend. Even if I did I would have probably wasted time on other professions. From what I know though, those were without a doubt our most glorious days. I am pretty sad to have missed those days
The last patch effectively destroyed the bunker engineer. If you knew how to use elixir s, medkit, the %25 health elixir s, with the heal resets (throw bomb kit in there too) , you could become a true bunker. As far as I can tell we no longer have the ability to bunker on any level we could before the last patch.
-thieves can stealth so you might not see them
That’s kitten weird, the kitten was standing right next to me, I could basically punch him in the sack. No one was around for like 500 kilometers, yes not miles, suck it americans, I hit my interrup button with the fury of 10 angry muslim prophets and he just proceeds to ram that spike through my guts anyway.
I’m sorry, but this post has me literally laughing out loud.
Btw idk If anyone is even taking you seriously, with the way your talking.
Okay seriously though. The guy was standing next to my non stealthed and he just went ahead and finished me. I have no clue what happened there. I typed the kittens in there for fun, you know like how the smurfs change their words?
No not really. If it only happened once you might as well let it go dude. I cannot imagine trying to count how many times my engineer #2 would fly right into someone without stability, and not do a thing to them.
i believe he is saying if someone who never boxed before beat the world champion in a match he would be ranked #1 then
but in reality the system is that boxer beat 13 people then took 5 years off, and the people ranked above him all lost during those 5 years so he became #1
first one is true and its right…
second one is true and its wrong (nothing do to with first post anyway, you didnt say anything about not playing, only about 13 wins)… needs to be fixed…
and sry for eng, but i think you (RoRo and mbh) are not smart enough if you didnt get the point even if grammer isnt 100% ok
english isnt my first language
Owned.
-thieves can stealth so you might not see them
That’s kitten weird, the kitten was standing right next to me, I could basically punch him in the sack. No one was around for like 500 kilometers, yes not miles, suck it americans, I hit my interrup button with the fury of 10 angry muslim prophets and he just proceeds to ram that spike through my guts anyway.
I’m sorry, but this post has me literally laughing out loud.
Btw idk If anyone is even taking you seriously, with the way your talking.
1. Easy to play?
2. Lots of damage?
3. Plenty of Survivability?
4. Just easy to confuse others?All of the above, really.
As someone who plays every profession and has dedicated a lot of time to learn even their small nuances, I can tell you the 1 or 2 traditional “cookie cutter” Mesmer builds are among the most “faceroll” things to play in this game in PvP. Roughly equivalent to GS Warrior in PvE. It’s just too easy.
It’s just a design thing. For example, a lot of the Mesmer’s damage is in their clones, which in turn frees the mesmer themselves up for either more offensive or defensive actions regardless of what the clones are doing. For example, you can cast a berserker at someone, then run away, thus forcing them to either let you run away or be forced to chase you with the periodic high damage burst + cripple. Even if you do kill the clone right away, not only is that damage not dealt to the mesmer (while they CAN be doing damage to you, for example), but they usually live long enough to deliver their payload anyways… given that they have remarkably low cooldowns their death is more of a nuisance (can’t use them for shattering, slightly lower “DPS”) than an actual problem.
On top of that they just have a lot of utility… blinks, stealths, stun breakers, full AoE condition AND/or boon removal, portals, a mini-hundred blades that also grants you evasion…. Perma-vigor and, with that, nearly unlimited on-demand clones for shattering or just general nuisance… a lot of dazes and stuns… etc, etc.
If mesmer has an issue is that they’re sort of stuck to the one or two cookie cutters, and everything else tends to drop dramatically in performance.
Insane, someone edited the phase retreat page and removed the part about the stun breaker, and it being the fastest stun breaker in the game on a 6 second timer (when traited). Priceless.
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Well, without a doubt under the sun, we are FARRRR weaker then we were at release date. I fail to see how we’re in such a great state right now when they have successfully nerfed our strongest builds every month and pigeonholed us.
I watched that video, the mine kit was insanely overpowered lol. Sounds like instead of trying to balance it they just remove it altogether.
http://wiki.guildwars2.com/wiki/Phase_Retreat
Dat trivia.
I’m ok with downed state, even though as engineer I’m at a clear disadvantage. I would support everyone having the same abilities in downstate, or only able to interrupt one person. They seriously need to balance downed states
how can someone complain about this? almost all downed skills have a counter (except of ele and thief, lowest hp profs), its ok as it is…
Agreed, but ele is the only class unstompable on the first try. You can hit a thief with a teleport stomp everytime on the first try.
Threads like these arise when people only play one class, and a Mesmer at that. If you’ve ever played an engineer in downed state you know that your dead everytime unless someone comes to help.
After the nerf to elixir s, and the reasoning behind it, I’m all for a nerf to this.
I think op means rank 80 not pve level 80…you can do it in less than a week…
That is what he meant, he said people who “don’t bother to level and only play spvp/tpvp”
Highest is level 8, been playing since headstart
Fact: we are far weaker then we were 9 months ago
Don’t understand how you could question this. Maybe the person who bought the room doesn’t want to play against thieves or mesmers because he finds them flat out annoying. Or maybe he wants a melee only room, or ranged only room. All this does is add another layer to choose from that can only add depth/fun factor. Me personally, as an engineer, would love to play in rooms that disabled down state.
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My main rig is under construction and it has nvidia cards/surround. Using my less powerful secondary pc with amd cards/eyefinity. Before this patch first thing I noticed upon loading the game was my character was just a big head on the screen. Second is the screen tearing compared to surround (another subject).
This patch completely screwed up eyefinity. I basically have to game on 1 screen now everything is on the left screen for the most part.
I had no issues with surround before this update, and as far as I know surround still working fine,
The part that bothered me the most is with that statement from Karl, basically means they physically don’t test the engineer.
I think the crucial element to this is that you’re attuning to Water. Make it to where Mist Form cannot swap Attunements and this problem is solved.
Uh, that doesn’t solve anything, eles can still just swap attunements before mist form with that change and still get the attument heal + vigor/regen + soothing mist+ evasive arcana roll even with the utility lock. (also because d/d eles usually carry 3 cantrips they can create a 900 range gap or give themselves protection so they can use their heal afterwards without mist form allowing their enemy to adapt and burst them again)
But just for the sake of answering your question: an Engineer can clear two conditions with Toss/Elixir S while additionally granting 3 stacks of Might. Toss Elixir S also works as a Stability/Stealth buff.
It’s not a Heal but Mist Form also has a much longer cooldown.
3 stacks of might pales to the vigor/regen an ele gets popping mist form in terms of surviving and recovering from burst, and throw elixir S is a coin flip on whether it can let you escape or not, while also having its own cast time long enough to take 1-2 more hits since you can’t make any distance anymore without the CC all of our kits have at least one of (cripples with tool kit, chill with grenades, blind/immobilize/cripple with bombs, backwards leap with elixir gun, knockback with flamethrower.
I come away with my own experiences, and I still find that Elixir S is an amazing skill to preemptively mitigate burst damage.
Problem is that elixir S can not actively mitigate burst damage as a stun breaker as doesn’t let you effectively reposition or recover while giving your enemy 3 seconds to set up another burst. Endure Pain works as a stun breaker because you can recover and use skills to create distance, Mist Form works as a stun breaker because you can recover with all the water traits that buff it up for survivability, Lightning Flash/Shadowstep/Blink/Lightning Reflexes/Spectral Walk work as stun breakers because they put distance allowing you to recover, Armor of Earth/Save Yourselves!/Stand Your Ground! in general work as stun breakers because they give you defensive boons allowing you to recover, and with all of these you can recover right after the stun break and not 3 seconds afterwards while the enemy knows exactly where you are.
This. Well said.
The fast pace and visual mess of team fights prevent any advanced form of team coordination.
This. The is just way too much artificial intelligence ruining the experience. Way too many pets and Mesmer clones it can seriously be overwhelming
I’m just so done with the fact that they nerf certain abilities just because they are too popular. Its one thing if they dont want to use other things, but they flat out destroy what we currently have just so we have no choice. They don’t want us to play certain ways, and that is what is ruining for me. I wouldn’t feel as bad if I xould have hopes they will balance multi kit builds, but they flat out only want us using 1 kit (2 maybe with medkit).
Next up is to remove the homing from heartseeker, and make them aim it.
^ I’d be willing to bet OP speaks more languages then you guys I understood it
What about accelerant packed turrets? I’m more interested in a aoe knockback every 20 seconds aka everytime I heal lol
Yea elixir with cloaking device kittening hurt.
This is the 4th time almost a complete build of mine has been nerfed, this time as a bunker. Yea as a bunker with elixir s and the one at 25% health with the medkit and bomb kit (any kit is applicable really) coupled with cloaking device and automated medical response, was truly the only reason I bunker reliably. It’s a different way of fighting where you mitigate damage and conditions through smart timing of your shields, blinds, raw healing, conditions, elite, unlimited vigor/swiftness, dodges (sigil of energy ftw) and more. With the crazy amount of immobilizes and IMO they are a ton stronger then stuns. We dont have the luxury of picking 3 cantrips that synergize perfectly with our builds that are also stun breakers. we primarily use elixir s for this. It protected us from being damage spiked to death, and if played smart your good for kitten near a full heal everytime you get around 25% health. You could get to 100 hp and if your good enough save yourself from certain death, it allowed for some seriously clutch plays (because we all know once you go down your dead). I don’t think people really understand how hard the elixir s and cloaking device nerfs seriously hurt bunker ability. It seems to me that they have certain ways and abilities/utilities they want us to use (1 kit only, use healing turret, use turrets period) and they are clueless
This is strictly tpvp relevant btw
http://gw2skills.net/editor/?fcAQJAqel0pyX3zSyF1LJxoCdOkC8bYRPyflt8nCyF-ToAA1CtIKSVkrITRyisFNEZ+B
Swap in 409 for backpack regenerated when needed.
Copy and paste…RIP
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Tourney Changes
-“Very aware of” the need to split premade and solo queue, looking at this for the future.
This is the single biggest issue. This should be a priority, even before looking at skill balances. Anet is killing sPvP. Even quicker than they did in GW1. It will be record time before you have a few organized teams/players/guilds asking why their format is dead, and nobody plays anymore.
If you make the experience horrible for new players to the format, they won’t continue playing. It will kill sPvP if you don’t make this a priority above all else.
It’s like they just don’t care. In game voice chat would one shot this issue
I do wonder where the lack of attention pvp gets comes from. They sold over 3 million games, so money isn’t the issue. They could easily flood the cash shop with pvp only skins, custom finishers, costumes, its proven people will purchase this stuff. It’s pretty clear they are understaffed, from what I know only 2 people handling the pvp side of things (easily believable). No test server and it really doesn’t seem like they but test their content before release. Does pve really make that much money for them that pvp became an after thought? What went wrong, what changed? It’s one thing if every patch delivered proper bug free BALANCE, neutered existing bugs, and applied itself to the appropriate areas the players already know about. People might not even complain, but when we have next to nothing, and close to everything isn’t right, it makes those small issues big ones to complain about.
This is the exact reason why they balance around conquest. Conquest makes many different roles available due to needing to run between points, stay on or near points. This gives relevance to things like engineer turrets (relevance, not viability) which don’t even move. The enemy will be staying around a point so the engineer turret has a use. But it also makes things overpowered in the same sense because of the way the game is played.

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