Awesome Job. Reminds me of when players made some video’s for WoW, they actually hired a couple of them.
Depends on what Province you are in, Ontario, Alberta, and BC get high test, Quebec doesn’t exist, the rest will get regular except the Newfies because they’re to drunk to work the interwebs and google machines.
You’re really reaching there aren’t you.
Our intricate system that’s made up of Strings, Beer Cans, and Whale Blubber that we also refer to as Canadian internet cannot handle HoT. There is hope, our communications companies are working around the clock to replace the string with fishing line.
Well that the thing about GW2 they want you to play all game types at least on some level. Most ppl who wvw have at one point at least pve (in the early days) its some of the newer players who simply want to wvw and never went to pve but are missing out on gold items etc.. and now classes that are something you need to run quest to get. If you need the new classes so badly i bet your guild leadership will help get them because some of the elite spec will be worth having in wvw for guild groups.
That’s some flawed logic, since when has Anet forced PvE players into WvW or SPvP ? They even made it so they don’t need WvW for map completion because the care bears cried so hard. A PvE player can get everything they need for Legendary gear and weapons, Ascended, and pretty much anything worth while without ever stepping foot into WvW or SPvP.
When they start making some real rewards such as Legendary armor WvW or SPvP exclusive then you comments will be valid.
It’s just a bad idea, Zergs stealthing across the map which makes scouts pretty much pointless.
Roamers will use it to camp between SM and Keeps killing anyone attempting to get back to their force, they will be able to run back to SM and refresh as needed. At least currently you can avoid or see them coming to defend yourself.
This is going to hurt lower populations even more than they already are hurting. Now the larger force can just camp SM while giving their force stealth to have free reign to take whatever they want without warning.
Which Dev comes up with these ideas ? He/She clearly doesn’t play a lot of WvW.
Updated and added a few items including commander tag and links to similar threads for sPvP and PvE.
I will give you props for making those lists.
They probably aren’t quite as good as the WvW one as they don’t get as much of my attention :P. Making these brings back memories so it’s fun to remissness and be reminded of how far this game has come in 3 years.
PvE would dwarf both WvW and SPvP. Yes they have done some changes over three years, now if they could stop forcing us into PvE that would be great. They ar supposedly going to focus on WvW once HoT is out and running up to par, so lets just wait and see, hopefully they are sincere and work with us and ask for our input to make WvW the best it can possibly be.
Why is anyone even asking the question or surprised for that matter ? This is has become the norm, F the WvW community, love thy PvE community !
I’m not against the rewards or the currency itself, I’m against having 10,000 different currencies. It was what a year ago that Anet acknowledged there are to many currencies in game and they wanted to trim it down ? So now they add more ?
Not entirely sure why anyone would defend a build like this, there is never a good reason for a class to be able to remain invisible the entire time while hitting you with invisible damage.
You think you’re helping the Thief class ? You’re not. If you want to help your class come up with some helpful info or fixes that would make a shred of sense. Defending this type of a build will only get your class nerfed and nerfed hard.
There’s no reason for it, it’s a terrible idea that serves no purpose other then causing more of a rift between Players and Dev’s. This is just about the dumbest thing they have implemented in quite some time and they have implemented some pretty dumb crap. This ranks up there and probably beyond the bright idea of Golem week.
They’ve proven they cna do this with the new PvP post-game damage totals. No reason to not add this for PvE.
Anyone who doesn’t want this is probably a kitten player who wishes not to be exposed.
Anyone who does want this is probably kitten at the game and needs it to figure out a rotation, and enlarge that minuscule “peen” their sporting.
I think it might be to little to late for all of the above.
Some may return, most won’t, they really need to stay in touch with ALL of the communities in GW2, not just the PvE community, otherwise those that return won’t stay long.
It’s pretty sad when you have blogs and video’s stating that they are known for ignoring their customer base.
(edited by Random.4691)
It’s not a case of useful, its a case of there are way to many currencies as is.
4. It will discourage fights unless you have a large enough group that you are sure you’ll win. Smaller groups will be heavily discouraged from fighting as they may just feed points to the enemy team.
Yeah, PPK has problems. A lot of unintended consequences of implementing a more robust PPK system.
This, a thousand times this. We saw the first time they tried PPK that servers/guilds would only engage if they were sure they would win the engagement.
It was absolutely maddening seeing two, relatively, equal zergs/guild groups sitting around waiting for reinforcements instead of engaging. That was also around the time assjamming gained more traction as a term of derision.
PPK needs to be a thing, but it needs to be a good thing that encourages fighting, and not some kind of leash holding us back.
So basically it will be no different from the current meta ?
Organized guilds will still attack larger forces, it’s half the fun, as for the pug zergs … most of the time their just karma training and only fight when backed into a corner so now they might be encouraged to fight or they will continue doing what they already do.
You can’t expect everything to be soloable, I’d wager the majority of players enjoy playing with others so how do you justify that their content should be easier so you can solo it ? How do you justify asking Anet to make 2 or more versions of everything so solo players can do group intended content ?
There is plenty of things you can do solo, it’s getting a bit ridiculous what people are asking for. Next you’re going to be complaining that you can’t solo raid content and how it’s unfair.
Get over it, you are choosing to play solo, accept the consequences that come with that decision. You are the one that is blocking yourself from the rest of the content. It’s not like groups or guilds are hard to come by.
I think some guys forget that it is a PERSONAL meter.
Not sure what you’re trying to say here.
Meters will show everyone in the groups/raids numbers, not just your own.
Or
If your saying its a personal choice, this is part of the argument, it won’t be a choice, it will be “Do you have recount (or whatever it would be called) installed ? If no then you will need to leave the raid and try again once you have this addon”. This is the problem, once it’s in, it’s pretty much a requirement.
I think this is the biggest issue, many don’t want to be forced to use an addon, there is plenty of games out there you can play if you’re an addon freak, it’s not a necessity in GW2.
I personally never thought it was fun having to deal with the Unstoppable Force blob charge that you couldn’t seem to do anything about, other than split around. I always wanted to watch GvGs, but they always looked so boring.
Shouldn’t a group of players have to think twice before charging directly into another large group? Why should you be able to do that freely, again?
More importantly, what other group strategies have been tried so far? Or are people still trying to just force this style because it worked in the past?
The counter argument can be made, shouldn’t your backline/caster be smart enough not to blow everything on inc and then stand there like a deer in headlights while they get ran over ?
Movement and timing could and has stopped many of hammer trains, but the majority of players just start mashing keys and then panick when they realize they have nothing left to use as stability is wearing off. It wasn’t an ability issue it was a skill issue and because the bad players cried hard we now have this crap fest known as pirate ship meta which is a glorified Mexican stand off … yippee.
Not to mention if people took the time to form parties properly you also would have had the big bad stability monster to help you escape that nasty hammer train, unless of course you just stood there and took it prison style.
(edited by Random.4691)
I don’t want to mislead you, there is still the chance that it will take some time, there is also the inevitable hot fixes that will happen over the couple days post release. There is also the point that I don’t work for Anet and could be completely off the mark.
Yes, as Donari also pointed out you must take into account Malicious interference, I wouldn’t be surprised to see some DDOS’ing because that is apparently the thing to do now adays when u live in your parents basement.
(edited by Random.4691)
Oh boy, I just don’t see why we need yet another currency in this game. Karma, Gold, Laurels, Badges, Geodes, Fractal Shards, Dungeon tokens, and I’m sure I missed a bunch of others.
I get that there is probably a reason but couldn’t they have done something like convert Badges of Honor into this new currency.
There will be a larger than normal patch when it’s released but as Krall stated, all those patches you’ve been doing over the last few months that are larger than the typical Friday reset patch are indeed content patches. So it won’t be a huge 4 hour patch … in theory.
It’s still not needed.
Can raids be completed without them ?
Can fractals be completed without them ?
The truth is they are simply unnecessary, you can come up with all the excuses you like, they help players and devs (pretty sure devs have meters and logs so no they don’t need a third party add-on), we have survived 3 years without add-ons, raids all of sudden doesn’t make them a necessity.
I don’t think PPK does that. I think the only thing PPK does is feed egos (because we’re always better than the guys we’re fighting and I’m sure if PPK was in place we’d win).
But, egos aside, what if that was the factual scenario happening? Are you saying you shouldn’t let the server that was better and won more of their fights let that be a contributing factor (not the only factor) towards winning?
My point is that I think PvP games that are objective based rather than kill based are more fun. I don’t think that it is necessary to bring kill count into it. Most of the time people who can kill more can use that to take more objectives already if they’re smart about it.
This is true, Player killing and fights are fun but if that was all there was to do it would only be a matter of time until everyone involved would be kittening about the lack of incentives. Imagine if they took out all the camps, towers, keeps, and castles from WvW ? It would get pretty stale pretty fast. I prefer the fights but the objectives need to be there. DAoC, Warhammer, Conan, ESO, and many many more games that are WvW (or RvR/AvA/whatever) have/had objectives for this very reason.
However, I don’t see why PPK can’t or shouldn’t be part of the equation, after all it is the other half of the pie that needs to be there besides objectives.
(edited by Random.4691)
If thieves QQ’d louder we wouldn’t be in the state that made this spec possible, people complained about stealth so Anet made thieves have a non stealth defense with Acrobatics, guess what people QQ’d that got gutted, and that spec relied on active play not passive damage mitigation to be good, unlike most other classes.
Point behind this, people in this game QQ when they get downed for not learning how to counter/ play a class that they claim to be overpowered, if trapper was so OP why do thieves not use it in Pvp or Pve? Because it’s not OP, it’s an annoyance. I main a S/D thief (since launch) I find stealth reliant thieves annoying but I learned how to kill them, it’s not hard, I told a guildy to stand in his small red circle, guess what he had a dead thief 3 secs later.
Now if you want to see an end to silly builds like “Ghost Thieves” don’t QQ when Thieves get a viable defense, I see more Classes go to the Thief forums and cry Nerf like no other, yet never see Thief players do nearly as much on other forums, so be pro active and instead yell nerf ask Anet to spread Thief Survivability to other traits and mechanics that don’t rely on stealth.
You QQ louder than Engi’s, fortunately the rest of the community QQ’s louder than thieves to keep you guys/gals in line with reality. If thieves are so broken why do they seem to do just fine in PvP and WvW roaming ? In fact you’re hard pressed to find a roaming or PvP party without at least one thief.
IMO Midnight PST would be a good time. It will affect the least amount of players if there is any issues. It’s early morning EU 12-3am NA, this gives them at least a few hours to fix or patch any issues before EU hits prime time and a few more before NA hits prime time.
It may be inconvenient for the Anet staff but it’s a small price to pay compared to the rage if anything goes down during EU or NA prime on a Friday.
It’s pretty common knowledge now that HoT releases on Oct 23, it was not as common of knowledge that that is the same day the Halloween event launches. I don’t see the issue, this is nit picking at its finest.
It has nothing to do with reading, you made a threads about meters, just because someone else brings up gear doesn’t mean you should go off topic. We have a gear thread, we don’t need 2, stop encouraging them by replying..
The gear thread is
<<<<<<<<<<<<< that way
thieves can have caltrops on dodge which revealed them, so that was changed and it is important that the caltrops don’t reveal them still (dodging in SR is basically a must).
WTH? Theives get a pass but Engineer’s bomb on dodge still reveals them?
Thieves QQ louder.
They have been promoting HoT for almost a year, but ya they could do a better job of promoting both I suppose.
It actually make sense, they are hoping for new players, new players can’t do all the new content because they are not level capped, they can do Halloween. So they get in game and have a great time right off the go, they can level and participate in a Halloween event (which imo is probably Anets best event).
I kind of have to agree, just leave dungeons alone, people will still play raids and fractals. Dungeons are only there for a quick 10 min run to earn some gold. I don’t see how it will effect any of the new parts of the game and tbh its just a waste of time to put devs/programmers on this, why bother ?
All I know is I hope they patch it either at midnight or early morning, this way when they have to continually take the game down to patch and fix it’s not Friday night prime time (for NA at least).
“The benefits are greater than the random picky elite person followed by the complaint thread on the forum taking up space.”
Anet clearly doesn’t want people to be kicked out of groups for wearing an unoptimal gear set. That’s the reason we can’t inspect others. The whole game was designed from the ground up with the same mentality: cooperation over competition. Meters wouldn’t encourage cooperation in open world/dungeons/fractals, where the more casual and less skilled players will be spending most of their time. It won’t help you find groups or make friends, or won’t make others appreciate you because you survive well. In WoW that might be the case, where you can see a clear disparity on meters, but that’s due to ilvl, but that won’t happen in GW2 where there’s no treadmill.
You do realize raids and high level fractals will require ascended gear?
You do realize that there is a site called gw2 efficiency that the devs have approved that allows for inspecting someone’s gear? Serious raiders and fractalers will ask for you to ping them your info before they accept you into the group right? And trust me they will use it for serious stuff.
What exactly does this have to do with meters ?
You can complete a raid or as many have been doing for so long, Fractals without a meter so no it’s not needed. Why your going on about gear is baffling … you know there is an entire separate thread discussing gear right ?
And if that serious raid team you want to join asks you to ping your gear from gw2 efficiency site approved by the devs, what do you guys and gals do?
Leave the raid and join another, but then again I plan on raiding with guildies/friends and this won’t be an issue.
I think the people asking others to “ping” their gear will be the minority, this isn’t WoW.
Yes HoT and Halloween event start on the same day. This was confirmed in one of the many videos Anet released.
What time it will go live is another question that no one has the answer to.
I’m excited for raiding. I know I’m not ready for it, and that’s ok. My concern is that GW2 raiding will be too similar to WoW raiding…which I left that game because of.
I hated slogging through repeat runs to get gear drops so we could progress in the raid. If I want to kill a raid boss…great, let’s do it. Five or six times even, cool.
But once it becomes you running it just to check the loot drop, and then feeling dissappointed that you have to do it again because of course your gear didn’t drop….sigh. That is my biggest fear.
Just…don’t make gear required for raiding drop from raiding only. Give variety (even if it’s hard variety) in ways to obtain. There’s only so much wash rinse repeat I can take.
(keep in mind…I’m fairly new…and don’t have much good gear yet, so I’m still foggy on how it’s obtained currently)
I think (key word is think because I am not positive) that it’s not gear drops, it’s mats required for legendary gear. That’s not to say there wont be exotic gear or even ascended jewelry drops but both of those are not all that important and easy to obtain without raiding.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Random.4691
Regardless of the actual cost, I’m stocking up on popcorn for the inevitable, “I don’t want to do Hero Challenges posts.”
This sounds pretty accurate, and if Anet gives in and just hands out the points it will be the inevitable, “I spent weeks grinding so I had my points and you give them away for hitting 80, wtf anet”.
Either way there will be a thread … oh yes, there will be a thread !
Have to agree with other, there is plenty of soloable content, if you choose to not group up for the group content, that’s on you.
Many of ideas and input have been pulled from the forums, so yes it is very much like an election, you don’t show up to give your input, don’t complain about the input that is given and possibly implemented.
But ya let’s argue over and example given because that’s productive ….
It think it’s safe to say the majority do not want to see any meters in place. Now before you say the forum users are the minority, if you can’t be bothered to log on to the forums and give suggestions or input then you can’t complain about what gets voted in or out. It’s like an election, if you can’t be bothered to vote, don’t complain about who wins.
The issue is they are simply not needed and turns off a lot of people. If Anet says "yup, it’s ok, go ahead and create one for yoursleves) it becomes a mandatory feature even if it’s not needed. If they say no, then raids seem more friendly for everyone.
The unfortunate part is, there is no real middle ground, they will either be mandatory or they won’t be allowed. You could use the argument of players having the option but you and I both know that this is nothing more than an excuse and will not be the case at all.
I said it before, personally I have nothing against meters, but I can see the conflict they cause and will lean towards not having them based on this conflict.
Just let the people play the game, if they can complete a raid without it there is no need for it. If you feel that you and your group/guild/friends/whoever benefit from a meter then brainstorm a way to test all factors for yourselves and go forward with the builds and rotations you find to be the best results. You don’t need meters to do the work for you, put some effort in if its that important to you.
I don’t see anything in particular to disagree with here. I think I’ve made it clear that I am talking about IF Anet starts leaning in the direction of raids that have fine-tuned DPS checks. Right now, I have no idea. I have not tested the existing raids and they are in beta to boot.
I am talking about IFs here.
And in this IF scenario, you wouldn’t go in “for fun” and kill the raid bosses in a day. You can have fun doing it, of course, but the question is whether these raids are going to be for the casual-minded or whether they will delve into hardcore territory. Usually how raid cycles work (in games where they are more hardcore) is the raids are tougher on release, but they get nerfed after a few months.
As some one who played hardcore for years before I had my family, it was always about having fun, and myself and the people I played with were quite successful at having fun while playing/doing hardcore content. It doesn’t have to be a super serious try to have fun but don’t dare smile environment. If you have talented players to play with it is quite possible to have a lot of fun, not take the content to seriously, and advance at the content.
Just to play Devil’s Advocate
If Toughness is the counter to Direct Damage, Vitality is the counter to Condition Damage.
But but guis, this is needed for the new map !
#Newmapnewexcuseforeverything
It’s mind boggling, once again Anet has shown how out of touch they are with WvW. There is literally zero need for this and won’t do anything but cause complaints.
Taunting is not the same as taunting in other games.
For example a taunt does not mean you pull agro to yourself, it means the mob or player that has been taunted targets a different target, that target may or may not be the person taunting. So if that Mesmer with 1 hp is about to be obliterated and you use taunt the mob may turn around and smack the Ele instead, it does not mean the tank will pull aggro.
Not sure where you read that, but taunting in this makes the target run towards and attack the taunter.
Tanking in GW2 does not mean the same thing as in other games. In this game, it means building for more sustain. That is all. In other games, it means using special skills to hold aggro to prevent the mob from targeting others.
Toughness by itself increases aggro, and taunting supposedly forces an enemy to target you, although I’m not sure how that’d function with break bars.
The bolded part isn’t actually true (despite what the wiki might say), not sure if this is a bug or just should read: “has a chance of”.
I used 2-3 different Taunts (Jalis from Revenant, Pet taunt on Ranger) and the mob only sometimes decide to attack the player. Even if you double taunt, it doesn’t always turn the mob.
This, whether it is intentional or not is another story, currently it’s not always turning its target to the Taunter, it’s just picking up a new target. Maybe it’s a bug, maybe it’s intentional, only Anet knows I guess. They did say it was not going to function as a Taunt in the essence of pulling aggro so maybe it is intentional.
Soooo basically WvW will have the new mode PaP, Player avoiding Player. Why did we need more stealth ? I mean I get it for engagements in open field but this ? Why ? how is this good for WvW ? There is no need for this.
I disagree. When we start looking at the PPK in context of the recent Kill / Death information we start to see a completely different picture on a lot of match ups. For example in Tier 1 we’d be looking at only a 5k spread between BG and JQ instead of a 11k one. That’s a lot of points and shows that while BlackGate is doing very well in terms of kills and match up performance against other servers they simply lack the coverage to keep things going.
http://wvwintel.com/#1019
(Click the down arrow in the upper left)PPK is a joke as it stands right now. While I hate to tell you all this, but as a non lvl 80, I typically see 5-10 people coming in for the kill. Does that show the type of skill that some “un-named” guilds require a pack to be able to beat low levels or even hunt for 1 player? They aren’t truly 1 on 1. Unless you can void the kill/death rate if more than 1 person hits you, it’s pointless. But if you manage to beat multiple people, then the points counts toward kill not death. Death must not be tagged by more than 1 person. Level 80 beating uplevels shouldn’t count too. Uplevels beating level 80 needs to count. Give handicap where it’s needed.
I can assure you, this happens regardless of level, and your server is also doing it, so it all evens out in the wash.
I disagree with DPS meters in GW2. Are you going to try and tell me that I’m not a good player despite knowing nothing about me?
Maybe you are, maybe you aren’t. DPS meters have got little to do with who is and isn’t a good player. They are about optimization and passing DPS checks. Healing meters are about passing healing checks.
The general idea is, if a raid boss is tuned around optimal damage and healing output from each player to survive and kill the boss, then knowing who isn’t pulling high enough numbers is kind of important.
IF and only IF GW2 raids leave lots of time for error will meters be unnecessary.
The thing about raiding elitism is that a lot of it stems from those harsh DPS checks and the competition of being the first to take down a boss. People will be kittens sometimes, but in principle, it’s not supposed to be a matter of personal insults. It’s a matter of win or lose.
The issue is they are simply not needed and turns off a lot of people. If Anet says "yup, it’s ok, go ahead and create one for yoursleves) it becomes a mandatory feature even if it’s not needed. If they say no, then raids seem more friendly for everyone.
The unfortunate part is, there is no real middle ground, they will either be mandatory or they won’t be allowed. You could use the argument of players having the option but you and I both know that this is nothing more than an excuse and will not be the case at all.
I said it before, personally I have nothing against meters, but I can see the conflict they cause and will lean towards not having them based on this conflict.
Just let the people play the game, if they can complete a raid without it there is no need for it. If you feel that you and your group/guild/friends/whoever benefit from a meter then brainstorm a way to test all factors for yourselves and go forward with the builds and rotations you find to be the best results. You don’t need meters to do the work for you, put some effort in if its that important to you.