Svanir Appreciation Society [SAS]
Svanir Appreciation Society [SAS]
Also leading 2 people in a wild goosechase doesn’t automatically make it a good thing to do.
And that’s exactly my point…
It can contribute heavily when it allows your team to easily win the map due to the number advantage, but in other situations it can also be better just to regroup with your team.
There is no way for the system to differentiate the two unless someone manually codes in every possible scenario including the position/heath/cds/etc of every player in every scenario.
Svanir Appreciation Society [SAS]
As for glicko, you can’t deny winstreaks and lsoing streaks are common, this isn’t some sort of conspiracy.
Yes and I have had large losing streaks followed by large win streaks multiple times this season. According to your logic, this is impossible because my MMR would be so screwed by the losing streak that I couldn’t possibly get a win streak right after.
Try something out – go find a random number generator and generate random numbers between 0 and 1 and look at the large streaks that you can get just from randomness. Must be conspiracy right?
Svanir Appreciation Society [SAS]
2. MMR needs re-evaluation, it adjusts way to drastically based on 2 losses or 2 victories in a row. This leads to streaks that are extremely unhealthy.
I suggest you actually research Glicko-2 system before making these wild assumptions. If someone has had a stable MMR for a long period of time, they will gain a low rating deviation and sudden win/loss streaks will have extremely small impact on actual MMR. Large changes in MMR tend only to occur for new players or for players who have been inactive for a long period of time (unless you somehow lose 100 consecutive games or something ridiculous like that).
3. Match contribution needs to be evaluated and reworked so that you can gain pips based on contribution.
This is impossible to calculate. How can a system possibly know that a single player has been leading two enemy players on a wild goose chase around the map for half the game? Any system would see this is zero contribution unless you used distance traveled or something, but then you could just randomly run around the map to gain contribution. This is only one example of why contribution doesn’t work.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
All that means is that 9/10 of your games had teams who didn’t understand basic rotation, this says nothing about thief being useful.
Svanir Appreciation Society [SAS]
Maybe its still useful but on foefire mobility is not so impactful and being squishy also bad. You want to win mid with the strongest team composition possible. I had a great thief on foefire in the past too but this is rare. 9 out of 10 thiefs on foefire lost the match …. At leat this is my experience.
Why do you think that foefire requires you to win all your mid teamfights? Watch the video – we lost the mid-fight within about 15 seconds of that fight and the enemy team capped mid within the first minute of the game. We still won the game 500-239 because we had the mobility to contest the far node in a 2v1, which eventually forced a 2v3 on far (since we downed someone) and could then be left (with thief mobility) to easily wipe mid. We even allowed the enemy to cap mid again between 11:16-8:46, but we just abused thief mobility to easily trade caps around the map.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
A good thief on the right map is great. (Please don´t use thief on foefire …).
Bad or average thiefs that insist playing it on foefire or don´t care for their team bring the bad press to the class.
Please explain why thief on foefire is bad?
Svanir Appreciation Society [SAS]
I don’t know if you’re looking for honest feedback, but I can give you some:
At 1:20 I would have ported and cleaved the body with gs2 while your friend gets the finish. After this there isn’t really much you could do because 2 of your teammates were down and no enemy players were down, you weren’t going to res them vs 3 people without dying. In the meantime your team had won control of both side caps with a 1v0 on far and a 1v1 on close, so you should have supported the 1v1 on close and held the outer caps. Dying here is really bad if the enemy team knows what they are doing, because it essentially leaves your team 2v5 on the map for a good 25 seconds (15s respawn and 10s to get back to the fight) and allows the enemy team to roll over the whole map during that time. Meanwhile if you killed the guy on close in the 2v1, it would leave your team 3v4 on the map rather than 2v5. Luckily the enemy team wasn’t too bright, so they didn’t take advantage.
4:22 – 3 of your teammates go down to a single guardian, which is just a massive facepalm. I really hate to steal your thunder, but it wasn’t as much of a heroic res as you could have literally done anything you wanted and the 3 downstate players could have fully killed the single guardian.
There isn’t really anything else I can comment about on this video.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
Usually when I get this sort of matchup, the premade loses.
Svanir Appreciation Society [SAS]
Chieftain Utahein!
Svanir Appreciation Society [SAS]
Just change rage mode to rampage mode, gives you rampage whenever you enter it.
Svanir Appreciation Society [SAS]
I don’t think you’re losing as much MMR as you think you are, the glicko system is designed so that once your MMR has settled after a large number of games, your MMR will shift very slowly. The more settled it is, the slower it will shift. It’s maybe more likely that you queued at a time when lots of pro players happened to queue at the same time.
i would hope this is actually the case. if anyone has links on more info on this it would be much appreciated
https://en.wikipedia.org/wiki/Glicko_rating_system
“The RD (ratings deviation) measures the accuracy of a player’s rating. For example, a player with a rating of 1500 and an RD of 50 has a real strength between 1400 and 1600 with 95% confidence. Twice the RD is added and subtracted from their rating to calculate this range. After a game, the amount the rating changes depends on the RD: the change is smaller when the player’s RD is low (since their rating is already considered accurate), and also when their opponent’s RD is high (since the opponent’s true rating is not well known, so little information is being gained). The RD itself decreases after playing a game, but it will increase slowly over time of inactivity.”
Svanir Appreciation Society [SAS]
I don’t think you’re losing as much MMR as you think you are, the glicko system is designed so that once your MMR has settled after a large number of games, your MMR will shift very slowly. The more settled it is, the slower it will shift. It’s maybe more likely that you queued at a time when lots of pro players happened to queue at the same time.
Svanir Appreciation Society [SAS]
It’s gotten to that point too where premades will all pick Legacy if it’s available
5 soloq vs 5 soloq most people still pick legacy – been like this ever since map pick was a thing
Svanir Appreciation Society [SAS]
Lord mechanic is good, just need to make the NPCs able to actually do something so that it takes some sort of skill to kill.
Svanir Appreciation Society [SAS]
You just posted a pic where 60% of the game’s you played as mesmer.
That’s because thief is not one of my main classes and I didn’t have 10 games in a row on thief. You missed the fact that I won all the thief games and lost one of the mesmer games. This however just further proves that you don’t need to main thief to be useful with it.
Svanir Appreciation Society [SAS]
I’m surprised that people still think thief is a useless class, but then again I shouldn’t be too surprised with all the awful thieves going about in soloq. The problem with thief is that good map awareness is absolutely essential to be effective on thief, something which most of the people in soloq seem to lack in general (regardless of what class they play).
Want proof that thief is fine? Watch Sindrener win most of his soloq games on thief: https://www.twitch.tv/sindrenerr
He has even highlighted videos to show thief’s usefulness in soloq: https://www.twitch.tv/sindrenerr/v/35762752
And if your reply is going to be “but that’s only because Sindrener is one of the best thieves in the game, anyone but the top 10 thieves are useless”, then I’d have to disagree again. I’m quite easily in the bottom 5 of thieves in legendary division, I get absolutely destroyed whenever I’m forced to 1v1 another thief in legendary division (I’m sure that any EU thieves here can confirm this), but I’m still able to be effective enough to win the majority of games just with a bit of basic map awareness. I was even able to capture a recording of a win with 2 thieves while in soloq (note that we lost the first team fight, I also only had 1 duel in the whole game and I got destroyed):
TL;DR:
Thief as a class is not useless, but most thieves you find in soloq are useless due to poor map awareness
Svanir Appreciation Society [SAS]
You can literally get to ruby using anything, most of the players who are still in div 1-3 are still there for a reason.
Svanir Appreciation Society [SAS]
If you interact with the flags more than once, your character busts out some dance moves that seem to be unique to SAB.
https://www.youtube.com/watch?v=kKfYJTBzq4A
Svanir Appreciation Society [SAS]
Please make a PvP version of SAB and make it esports.
kthxbye.
Svanir Appreciation Society [SAS]
Well I’m no pro player, but playing on an alt account was just too essential for queuing with friends who are less skilled. I tried queuing with them on my legendary account and we would just lose every single game and it would just get too frustrating throwing away all the hard earned soloq pips.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
This screenshot does not prove anything, how do we know that you didn’t deserve to lose those matches? Post some videos of gameplay then we’ll talk.
Svanir Appreciation Society [SAS]
In the same way that I’d rather base this on my exprience of hundreds of games up to legend and beyond that having the chat box is more beneficial than not having it.
Svanir Appreciation Society [SAS]
Chat coordination is overrated. 1% of all the stuff written in chat is actually productive. I have seen completely muted teams coordiante better on average than those chatters.
Chat coordination is overrated eh?
Watch this soloq video and see if you think we would have won without the chatbox:
Svanir Appreciation Society [SAS]
Yeah I would love to block all the players who aren’t in pro leagues so that I only get teamed with pro league players.
Svanir Appreciation Society [SAS]
I’m not sure what the problem here is, you have 2 necros to transfer conditions and 2 eles to cleanse any that are still leftover.
Svanir Appreciation Society [SAS]
Why would anyone who can’t reach cross the three divisions that have tier-locking within the two months that each season lasts deserve to get the legendary?
Svanir Appreciation Society [SAS]
Oh MMR hell exists, it’s just that most of the people who are blaming it for their losses have more to blame than MMR hell.
Svanir Appreciation Society [SAS]
If youre in tier 5+ ruby its like a “ritual” to enter diamond to be mixed with diamonds & rubys. Kinda funny, but it exist in all divisions.
This is half correct.
The system matches you with people from a pip range of -15 to +15 at all times. It was on a blog post somewhere, I forgot where.
Svanir Appreciation Society [SAS]
Still looking for more players to join us
Svanir Appreciation Society [SAS]
The problem is that it’s perfectly possible to grind your way to legendary with a flat 50% win ratio (or even less) just by playing lots of games. You can gain 2 pips from win streaks and losing streaks but there’s no way to lose 2 pips. This means that legendary is going to be full of people with ~50% win rate who simply have a huge amount of time on their hands.
Svanir Appreciation Society [SAS]
I like how everyone immediately jumps on the #blameanet wagon without even bothering to look at the links.
Svanir Appreciation Society [SAS]
I don’t think that is correct, my team has a total of 750, blue had 720 and they won.
Blue team lost. Whoever took this screenshot is clearly on blue team judging by the blue panel on the top left and the blue ‘Defend your point’ on the right and that person lost.
Svanir Appreciation Society [SAS]
Had a quick look over some of your first match.
The first and largest issue here is lack of rotation. If your team is all at the same point and you kill someone, you need to consider what the player respawning is going to do next. If they are smart, they won’t continue to feed into the same fight and will instead look to grab your home node instead.
Remember that a player respawns in their base 15 seconds after they are finished. As a general rule, you want to be within sight of the route from their base to your home node (in this case the beach area on Forest) for when they respawn. This is as simple as counting to 15 when an enemy player is finished and proceeding to turn your camera so that you can see the beach area and run to your home node if you see someone on it.
If the player that was finished is a highly mobile class (e.g. thief), it may be wiser to assume that they will go for your home node on respawn and be prepared to defend your home node when they respawn. The more mobile the class that was finished is, the closer to your home node you want to be when they respawn.
Your team lost the first match despite winning most of the fights mostly due to this lack of rotation.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
Well today for example I haven’t had a single gold seller. The 3 in 1 week is generally on the same day.
I’m in GMT+0. It might help that I’m usually not in the central area.
Svanir Appreciation Society [SAS]
Currently if you create a new guild team and lose 1 game for a total of 0-1, you are in the top 200.
If you have a team with 5 wins and 0 losses but don’t play with that team for 2 weeks, you aren’t even in the top 500 anymore due to the massive rating decay.
This doesn’t make any sense, the system is saying that a new team that hasn’t won any games is better than an old team with a good win ratio but didn’t play for 2 weeks.
Svanir Appreciation Society [SAS]
I don’t think this is as big of an issue as you make it out to be. I only get something like 3 new gold sellers per week and it takes 2 seconds to block each one.
Svanir Appreciation Society [SAS]
Thief is pure cancer…these never ending dodges are just crap…but necro is even more roll face cancerous.
So I bet anet will keep buff this kitten
If it is bad for the game then it needs help philosophy has just been a disaster for so long…
Maybe it will change now than collin has left…lol how can I have still some hope…Thief is mostly useless unless played by maybe 10 of the top players in the game.
That said, I would like to see the evade on staff 5 removed.
I’m probably in the bottom 10 of thief players and I still win most of my thief games…
Svanir Appreciation Society [SAS]
I tend to find that the team with more thieves wins, and the score difference is decided by how many more thieves there were:
Svanir Appreciation Society [SAS]
What I really want are for phantasms and minions to have coloured nameplates, which they did before the update. It gets annoying when there are multiple mesmers/necros.
Svanir Appreciation Society [SAS]
Tournaments disappeared because nobody ever took part in them. Just look at the turnout to the most recent AG cups.
Svanir Appreciation Society [SAS]
Matchmaking heavily favours the team playing AGAINST the premade when this kind of thing happens, I don’t think I’ve ever lost a match against a premade this season. Your screenshot is just even more proof of that.
Svanir Appreciation Society [SAS]
In before your win streak ends and you go on a losing streak, lol.
Hate to rain on your parade but…
Svanir Appreciation Society [SAS]
Balance was possibly at its best just before the HoT release.
The most overpowered things had been adjusted to a reasonable level:
Shoutbow had its healing reduced such that it had to run a tankier amulet to have the same support as before.
Engi had its incendiary powder moved from explosions to firearms, which was a massive change for cele engi.
D/D ele had nerfs to the fire line, all it needed from here was a small nerf to the sustain.
Every class had a viable build:
Warrior had shoutbow
Guardian had the burn build, bunker guardian was also viable with a few buffs
Engi had cele rifle and even cele p/p
Thief had d/p – only thing needed here was an acrobatics rework to make s/d viable again
Ranger had the power survival spec with beastmaster
Mesmer had PU shatter
Elementalist had celestial d/d, d/f and staff
Necro had celestial signet
Then HoT came and the balance is just crazy in both season 1 and season 2 – there’s is also a significant increase in passive effects, which dumbs down combat.
Fixing this is easy, as the only things that need balancing are the new things that came with HoT – i.e. the elite specs, new utilities and new weapon skills. Everything else is just minor tweaks.
Here’s the thing – it doesn’t even matter if every elite spec gets overnerfed because every class had a viable core spec before HoT was released. Elite specs were advertised as not being a pure upgrade from core specs, but rather introducing an alternative way to play the class – can we please stick to this idea?
Svanir Appreciation Society [SAS]
I can’t believe people are still blaming premades for losses. Every time I go against a premade as full soloq, it’s an easier win than full soloq vs full soloq because matchmaking favours the soloq’ers. Likewise when I queue as a premade I get harder matches.
Svanir Appreciation Society [SAS]
The only losing streaks of larger than 2 losses I’ve had this season are when I’ve queued with lower MMR players.
Svanir Appreciation Society [SAS]
Currently legendary t1. These matches were high diamond/low legendary.
Svanir Appreciation Society [SAS]
At this point in last season, I couldn’t make progress in ruby+ while soloq, I was always stuck with a 45-50% win rate. The only way I could progress was to queue as a group of 2-5. Also, I would have a positive win ratio in a group even if some of the players in my premade were below my own skill level.
This season has been the exact opposite for me. I have around a 70%+ win ratio while soloq. Meanwhile when I queue as a premade, the matches are noticeably harder and I can only make progress if everyone in the group is at the same level. I can’t play ranked with anyone significantly below my level without losing more matches than I win (which is the opposite of last season). I would actually like to know how premade matchworking works this season, since it’s obviously been changed.
I’ve got a screenshot of yesterday’s match history. These matches were all soloq, I also never had a complete blowout and we even had a 500-500 win. I find it hard to believe that people are getting most of their games as blowout matches in soloq, I usually only get blowouts if premades are involved (often it’s actually a blowout in favor of the soloq’ers in this case).
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
You curiously skipped the part where many people on their alt accounts skip well past the point their main account is in. If what you say had any impact, their old accounts would feel it too, and to a greater degree.
Ironically you skipped the part in my post where I explained this…
Second of all, MMR fluctuates massively on a new account, meaning that you’ll get far more MMR gain for a win than you would on your main account.
So combine these two and you’re getting easier wins and higher MMR gains, this higher MMR is then going to give you better matches when you hit the higher divisions and the whole thing snowballs upwards.
Svanir Appreciation Society [SAS]
This is easily explained.
First of all, you’re playing through lower divisions later in the season than you did on your main account. The lower divisions are easier now because most of the good players are no longer in them.
Second of all, MMR fluctuates massively on a new account, meaning that you’ll get far more MMR gain for a win than you would on your main account.
So combine these two and you’re getting easier wins and higher MMR gains, this higher MMR is then going to give you better matches when you hit the higher divisions and the whole thing snowballs upwards.
Svanir Appreciation Society [SAS]