Svanir Appreciation Society [SAS]
Svanir Appreciation Society [SAS]
Wintersday Earmuffs are in the gem store.
Svanir Appreciation Society [SAS]
Most of my games today has had 0-1 eles in them, wonder if all the eles have been peer pressured out of playing ele.
Svanir Appreciation Society [SAS]
You gain somewhere around 1 tome per hour from playing queues, it’s a slow way to level unless you’d be doing PvP anyway.
Svanir Appreciation Society [SAS]
First of all, I’ve seen you play you aren’t special you are literally probably one of the most inferior players in the game.
Second, judge-ing from your posts and the fact that you wanted cleansing ire nerfed AND had trouble on rampage as a d/d ele mesmer main, it shows that you aren’t as good as you think you are.
Now I don’t pretend to be the best player and would consider myself mid-tier, but if I’m one of the most inferior players in the game then why have I placed 3rd in the go4 3 times in the last 2 months as well as placed first in the AG 2 weeks ago with a full pug team?
http://play.eslgaming.com/player/8900777/
http://www.twitch.tv/gamewithstorm/v/16683196?t=1h57m53s
Also if you read the posts carefully, I said nothing about personally having issues with rampage. I just felt that it excelled in too many different areas compared to other elites.
Svanir Appreciation Society [SAS]
btw, not to sound mean, but ele being your second lowest winrate is not the class’ fault.
but in the end winning a match is not entirely tied to playing a specific class, you can carry to some extent but that won’t win you every match.
Not sure how much I agree with this, I find it far easier to carry soloq games on a dps roamer (my thief rate is only low because I suck hard at it).
Svanir Appreciation Society [SAS]
ofc you get flamed for playing fresh air because you’re playing “a useless spec instead of d/d”. you basically get flamed for everything on ele atm.
what website is that, that displays your games/wins? looks interesting
Svanir Appreciation Society [SAS]
So today I played several soloq matches on non-ele classes. Didn’t get flamed at all. Played a single match on my ele to get the daily and I get flamed throughout the whole match about how skill-less and OP d/d ele is and how I only do well because I’m playing an OP class.
If it’s such an OP insta-win class, then why do I have the second lowest win/loss ratio on my ele?
P.S. I’m totally fine with the announced changes so far because I don’t think d/d ele should have so much damage for the role it fills.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
Do teams actually end up winning while ignoring team chat?
I noticed that when I’m in a team that ignores the chat, people also tend not to call targets, run around aimlessly, and ultimately we loose.
On the other end, when there’s proper communication in team chat, I notice that people also call targets, rotate, and we normally win.I think that if a person cannot handle the possibility of criticism (and thus keep team chat turned off by default), they shouldn’t really play PvP at all…
I don’t know about you, but approximately 95% of my soloq wins have been with nobody speaking in team chat.
Svanir Appreciation Society [SAS]
As a mac user, I constantly crash in any large combat scenario (world bosses, silverwastes, wvw). I would like to be able to switch everything to lowest when I do these events, then instantly switch back to my original settings once I’m finished.
Svanir Appreciation Society [SAS]
I can totally see why the 50% ice bow nerf was needed in PvE where everything tanks your ice storm, but there was really no need to nerf it across all game modes. I occasionally played a marauder staff spec in soloq for fun that utilised ice bow, but now ice bow is completely unviable in even the unviable builds compared to the other utility choices. Please split this between PvP and PvE and give it the original damage in PvP.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
1. Play a game of ranked PvP
2. Choose a random player from your match up. Ask them for a duel in an empty arena.
3. You must play the meta Bunker Guard spec.
Can guarantee that you will not win any of your matchups (except a really badly played zerker).
Omg buff bunker guardian pls.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
Necros used to walk in and out in the previous version, gaining super high burn stacks and transferred them to Ele with transfer skills
Did that ever work against any decent player? I would just dodge if I saw an enemy necro do that, leaving them stuck with 9 burns once their transfer fails.
Svanir Appreciation Society [SAS]
Honestly I always see his sustain untouched and always an high capability to stack a lot of might
And Necro now will have more difficult to kill it.
At the end, always Meta ^ 2
This makes no sense at all, how do these changes make it MORE difficult for a necro to kill an ele?
Svanir Appreciation Society [SAS]
Can players without any tourney experience join? Judging from original post it looks like only players that have participated before can join.
Anyone can join.
Svanir Appreciation Society [SAS]
Warrior Frenzy gives slightly longer quickness, only affects yourself, doesn’t remove any conditions and has a 60s cd.
Svanir Appreciation Society [SAS]
Svanir Appreciation Society [SAS]
36s traited, still perfectly reasonable considering how game-changing it can be.
Svanir Appreciation Society [SAS]
i meant that sarcasticly. I know it wasnt ideal spec (but it was a strong spec). Point is ele remains the same – just a minimal dmg reduction, they even buffed RoF, that guaranteed burn is very strong, in most cases you wouldnt have walked over it 2-3 times (outside of bugs) anyway. Not even double-stacking eles will go away and you will never see a team without eles. On the pug side its even worse, just as before its all about who is more lucky with matching system and rolls eles on their team.
But then again as i said i really think there are real fixes in the actual patch, they just only talked about fire.
And ice-bow nerf is very much appreciated, but i would have prefered a bigger nerf, havent done the math but it should still be absolutely highest damaging skill in the game by a decent margin (with line casting or against large hitbox).
Well you also gotta remember that with a large balance patch like this, there’s usually some follow-up (like the 2 mesmer nerfs that came within a few days of the June 23 patch), so we can’t really come to final conclusions yet.
Svanir Appreciation Society [SAS]
Kind of sad thief is still kitten tier in terms of combat.
Makes up for it in other aspects though, there’s a reason why you still see a thief on every top team.
So what’s the plan, waiting for ShorBow #5 nerf and the Reveal rain skills in HoT and we can finally start to redesign thief?
No idea, I don’t play thief, ask a thief who plays in a top team.
Svanir Appreciation Society [SAS]
what they revealed does nothing for the ele. Its just a minimal dmg reduction and same sustain. You cant beat it 1v1 or 2v1, same mobility, excellent dmg (add all nerfs together they add up to maybe 5-6 secs longer to kill), every 2v2 where 1 side has ele and other doesnt is 100% decided. At best 4 ele + 1 thief is no longer that strong. 1 ele is mandatory, 2 ele is optimal, 3 ele is still amazing. Number of eles is still no 1. deciding factor of 95% of the matches. d/d ele stil hard counters every other build.
But im a optimist, there is more in the actual patch, they just only talked about the fire line. There has to be, otherwise its the same ele meta until 1st season of ladders is over. i would kill myself (ig that is
, i would stop playing pvp for good).
4 ele + 1 thief was never viable. The only reason why it even worked vs some EU teams is because no decent necros exist in EU. 4 ele 1 thief (or even 3 ele) was never a thing on NA because necro is everywhere in the NA esl scene.
Svanir Appreciation Society [SAS]
Kind of sad thief is still kitten tier in terms of combat.
Makes up for it in other aspects though, there’s a reason why you still see a thief on every top team.
Svanir Appreciation Society [SAS]
Overall, I feel the changes were all sensible.
The d/d ele nerfs didn’t destroy d/d ele, it was mostly an overall damage reduction (with a blinding ashes nerf on the side), still has the same team support with less damage and slightly lower survivability in the fire line.
Mesmer portal indicator makes me unbelievably happy. PU duration nerf was also perfectly reasonable, it’s still a longer duration than before the June 23 Patch.
The various buffs to underused weapons/builds are also very much appreciated. None of them were ridiculous, more just making them more viable.
Also, ice bow 50% nerf LOL.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
Everyone is OP cheese except me.
Svanir Appreciation Society [SAS]
dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger dagger
Darn those d/d thieves.
Svanir Appreciation Society [SAS]
This patch better include soloq.
http://strawpoll.me/5502028/r
Svanir Appreciation Society [SAS]
With that said is there any chance in the future that the FA team that wins doesn’t get immediately thrown against the 1 seed. If not it’s fine, just need to get better or get myself a regular team.
That’s not going to happen, it’s just the way seeding works across any competitive scene. If I consistently placed low in an international tennis tournament, I would always get seeded against the top players rather than being ‘given a chance’, which would otherwise result in me placing higher than I should.
Say for example you have the top team vs the 3rd best team in round one out of 16 teams. 3rd best team loses and gets placed 9-16th. Meanwhile the 12th team wins vs the 16th team in round one and wins vs the 14th team in round two and gets placed 4th. Team 12 gets better rewards than Team 3 unfairly due to the seeding.
This is why seeding is the way it is.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
The salt is real on this thread
Svanir Appreciation Society [SAS]
Should we go all together? 3 and 2? 4 and 1? I don’t know..
There’s no one-split-beats-all, there’s are lots of opening splits that have been proven to work in tournaments (including going 3-man forest NPC like oRNG did in WTS). You’ll often need to adjust your opening split as you’re doing it in response to what the enemy team does. For example you may start of with a 1-4-0 split, but realise that the enemy team sent 1 player to mid and 3 to your home node, in which case you can either defend your home node with more players or bail home and get a quick burst on the far point instead.
Split-wise, your final goal should be that you can pull off several splits and change between them mid-execution with ease. To start with though, you should stick to one or two splits and work those up first because you won’t really learn where the mistakes were happening in the opener if you use a completely different split each time. 1-4-0 is quite an easy split to pull off and you can rotate people to home if that gets into trouble.
One thing that I see lower-tier teams doing badly in team fights is that the whole team tanks on the point. This means that any aoe attacks from the enemy team (including most melee attacks) will hit multiple members at once. Try to only have one member on the point at a time (usually your primary bunker such as a guardian or ele). If the person on point takes heavy pressure, a secondary bunker (such as ele/engi/warrior) should relieve the point from him while the primary bunker heals up off-point. This will drastically reduce the overall pressure that your team is receiving in the fight.
If you’ve got any recording software, feel free to record some matches that you’d like feedback on and post them unlisted onto youtube and I’ll happily provide some more specific feedback.
Svanir Appreciation Society [SAS]
Can do it in about 10-11s with a zerker s/d ele with ice bow, I don’t need to explain why this is impractical in pvp though.
Svanir Appreciation Society [SAS]
Why do we still have teams like Syn who register weekly for AG when they are good enough to compete in ESL? Worst yet, the staff of AG knows that these teams enter their tournaments but yet does nothing to disallow their entry. Syn for example could easily make it to second round ESL or further.
Erm no. I don’t mean to BM, but Syn lost to my 24 hour old pug team (with a sub 5 mins before AG who turned out to be a perma downstate necro) last week, the same pug team got knocked out in round 1 of the ESL monthly 2 days later.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
Good to see that ESL is doing the GW2 bug control for them.
Svanir Appreciation Society [SAS]
Playing all the classes is good because it will allow you to get used to all the class mechanics and will help you when you face those classes. You might even find a different class that you’d rather main after getting a feel for them.
I would multi-class just enough that you get a feel of what each class does and how to counter it, while remaining focussed on bringing a single class to the top level. If you divide your time too much, you won’t be playing any class at a top level for quite a long time and it will be extremely hard to get into teams as a result of this.
Svanir Appreciation Society [SAS]
GW2 isn’t balanced for 1v1 so it’s impossible to have a balanced 1v1 tournament unless you stick everyone on the same class and same build. This tournament isn’t anything official and just something some players organised on the side, if you don’t like the rules then just don’t play it.
Svanir Appreciation Society [SAS]
Solo queue isn’t even possible. Since the June/July patches 1 v1 isn’t even viable unless you are paired up against the same class.
I’m going to assume you weren’t here for soloq. Soloq has nothing to do with 1v1, you queue solo and are put in a team of 5 players who have queued solo against a team of 5 players who have also all queued solo. This means there is no advantage of pre-organisation on either team.
Svanir Appreciation Society [SAS]
374 votes and 90% want soloq back. I hope ANet takes this into account.
Surely their top priority is to satisfy the players, since more players = more money.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
nothing negative to say but talk about weird build.
Apart from the fact that he’s lost the cap on his point.
Svanir Appreciation Society [SAS]
They should have another title for those who have won 1000x per class.
Now it’s so easy to get x champion title. Complete noobs that know one cheesy build and nothing else would run around with Champ titles. 150 wins is too low and undeserving of any champ title
Sounds harsh but it’s true.
So I guess I’m a complete noob then?
Svanir Appreciation Society [SAS]
Should should add titles that require you to place high in a certain number of tournaments. Those titles would actually be slightly meaningful in comparison to the current ones.
OR, have an title track related to how many llamas you have of which type. Llamas can’t be displayed in a match, but titles can.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
Nobody has their rewards yet for the past month. I’m also due a number of gems and llamas.
Svanir Appreciation Society [SAS]
That’s their character level. It doesn’t really mean anything for pvp so I don’t know why it’s shown.
Svanir Appreciation Society [SAS]
I would love ESL to enforce more rules, since you can’t count on biannual balance patch. And I vote for a ban of vampiric runes: enough of these cheesy full zerker builds with zero risk / high rewards.
They should ban it anyway because it’s bugged across all classes. They banned it on ele when it was bugged on ele.
Svanir Appreciation Society [SAS]
inb4 vamp banned from esl altogether
Svanir Appreciation Society [SAS]
Test it without points in Alchemy
Same result. I think you should unequip vamp and re-equip.
Svanir Appreciation Society [SAS]
As a note, we’re aware of the odd interaction between elementalist downstate and Vampirism runes and are tracking a fix for an upcoming build.
Rune of Vamp downstate bug was fixed on Tuesday.
Yeah too bad that now you can use F skills while in vamp mist
GG
Wait, is this Ele specific?
Nope…thieves can steal in mist, engis can nade barrage and so on…
Anet fixing bugs…while bringing back old ones
Bleh. I’ll log in again when this gets fixed.
I don’t know about thieves but it is NOT bugged for engies.
Engies could barrage because of the S elixir proc from traits not from vamp runes. The entire F bar is gone when on mist form.
Just tested it
Svanir Appreciation Society [SAS]
As a note, we’re aware of the odd interaction between elementalist downstate and Vampirism runes and are tracking a fix for an upcoming build.
Rune of Vamp downstate bug was fixed on Tuesday.
Why exactly was this not announced prior to the ESL monthly finals that just took place? I feel this had a significant impact on the outcome of several matches, I personally know I would have fared far better if I had vamp to deal with taunt+cc bursts.
Because it was going to have a significant outcome on several matches that included people exploiting an advantage provided by an obviously bugged rune set. Shouldn’t come to depend on game bugs to bolster your performance or playstyle, they can go away at any time.
I’m not sure what you’re talking about, my point is that the rune set wasn’t bugged during the monthly final due to the stealth fix the day before, but nobody knew about it so nobody ran it.
I loled so hard i almost died. You are really complaining about not having vamp runes to help with burst. Youre a kittening dd ele man lol. Vamp runes are like welfare, all they do is create dependency lolololol
Nope. I’m complaining about not having vamp runes to help with burst when everyone else is using it, and don’t pretend that you’ve never had any problem with taunt when used in a coordinated team. You wanna know how necessary vamp is at the moment when everyone else can use it? Try getting a taunt burst combo together with any other zerker/marauder class or cele necro 2v1 vs an enemy mesmer running meta build with vamp who has already bust his stunbreaks, then try vs an ele running meta build without vamp who has already bust his stunbreaks. See which gets the kill faster.
Imo anyone who runs vamp runes should be sent to auschwitz
So would you like to go there now, or do you have stuff to pack?
EDIT: Yes it wasn’t your actual build, but you obviously used vamp in that match since you got leeching proc on heal
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
The ele bug was ‘fixed’, but this was basically just a revert to its previous state and is now bugged on every class and makes the rune even more OP than it already is. I think this rune needs to be disabled until all the bugs are fixed with it, just like what happened with the grenade trait and symbol trait.
Svanir Appreciation Society [SAS]
I personally think they should just scrap personal score because it’s too misleading for new players and gives older players little valid information that they couldn’t have already worked out. The extra stats they give are enough.
Svanir Appreciation Society [SAS]
A few things here, if you werent here you wouldnt of seen the times for solo que. Many of us had 15+ min solo que times. Which made it so there was no reason for solo que IN GW2.
I seem to remember soloq only having 2-3 min queues – are you sure they weren’t talking about teamq which did have fairly long queues? Also this was no issue anyway because you could play hotjoin or duel friends while waiting for the queue to pop. They need to fix this too – I have already suggested on another thread that they allow queuing from custom arenas but kick you from the queue as soon as you map switch. This is a perfectly reasonable compromise.
Svanir Appreciation Society [SAS]
As a note, we’re aware of the odd interaction between elementalist downstate and Vampirism runes and are tracking a fix for an upcoming build.
Rune of Vamp downstate bug was fixed on Tuesday.
Why exactly was this not announced prior to the ESL monthly finals that just took place? I feel this had a significant impact on the outcome of several matches, I personally know I would have fared far better if I had vamp to deal with taunt+cc bursts.
Because it was going to have a significant outcome on several matches that included people exploiting an advantage provided by an obviously bugged rune set. Shouldn’t come to depend on game bugs to bolster your performance or playstyle, they can go away at any time.
I’m not sure what you’re talking about, my point is that the rune set wasn’t bugged during the monthly final due to the stealth fix the day before, but nobody knew about it so nobody ran it.
Svanir Appreciation Society [SAS]