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CDI- Process Evolution 2

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Randulf.7614

I want to be very clear: I support the principles of good presentation over rigid formatting.

I’ve said it before – CDIs are about creating art. When we explore making art, we often need to demonstrate our understanding of art. To illustrate our points, but also to seek critique and review to improve upon it. That requires a degree of freedom. Freedom, in turn, requires a degree of responsibility.

CDI have become possible because the game has had time to teach about the game. Clear formats are an excellent tool for teaching processes, but they cannot be the highest level of contribution we will tolerate. I’ve been infracted for reaching higher before. I don’t want to see good posts being deleted again because they didn’t fit in a box.

You do not foster creativity by enforcing conformity.

I guess I don’t understand how format limits creativity.

Look at Shakespearean sonnets, for instance.

Anyway, I just think that a format would help collaboration with everyone, not how creative your posts look. I think what’s really important is the content, and a format would best portray that content.

People can write as well as he did, but the people who could write in the way that he did is drastically reduced. If that makes sense? A format can be detrimental to content simply because people can spend too much time on the format or they will be put off by the existence of a format and not contribute at all.

CDI- Process Evolution 2

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Posted by: Randulf.7614

Randulf.7614

I want to be very clear: I support the principles of good presentation over rigid formatting.

I’ve said it before – CDIs are about creating art. When we explore making art, we often need to demonstrate our understanding of art. To illustrate our points, but also to seek critique and review to improve upon it. That requires a degree of freedom. Freedom, in turn, requires a degree of responsibility.

CDI have become possible because the game has had time to teach about the game. Clear formats are an excellent tool for teaching processes, but they cannot be the highest level of contribution we will tolerate. I’ve been infracted for reaching higher before. I don’t want to see good posts being deleted again because they didn’t fit in a box.

You do not foster creativity by enforcing conformity.

This says it better than I did.

Out of curiosity..were there any topics still to be discussed from the original vote? I’ve lost track a little.

CDI- Process Evolution 2

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Randulf.7614

Are we over complicating this a lot? surely it will put many contributions off if we start going into templates etc

Personally I think a template will make it easier for collaborators.

Chris

Just remember, a lot of people come home from work and want to make fresh contributions by just banging off a few constructive ideas and haven’t the thought process or energy to edit to a template. I think the CDI has worked rather well in this way so far.

CDI- Process Evolution 2

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Randulf.7614

Are we over complicating this a lot? surely it will put many contributions off if we start going into templates etc

Kicked for not stacking correctly

in Fractals, Dungeons & Raids

Posted by: Randulf.7614

Randulf.7614

You have my sympathy. Started pugging recently and it has put me off since if you can’t read the leader’s mind for their tactics, you get called an idiot and kicked. Can’t even report them due to party chat disappearing afterwards. I know it’s the same in every mmo, but I hope tighter restrictions on kicking are put into the game down the line.

Many forget there was a time they didn’t know the tactics themselves..

If you admit that you don’t know what you’re doing before the run starts (assuming it isn’t a speed run) you most likely won’t be kicked.

Communicate, and things are fine.

Agreed in some cases (and I do), but I know diff tactics in other circumstances to them so it is difficult to judge. But asking has got me kicked too. It’s a vicious circle

It’s better to be kicked at the beginning of a run though, so… Yeah. Always say that you aren’t aware of the current pug tactics until you are sure you know what to do.

It’s better to not be kicked at all

But that’s not realistic. I get kicked still. I’ve seen several funny posts from fabulous dungeon runners who have gotten kicked.

It’s the way it is, and if a group doesn’t want you, that’s their business. But it is ALWAYS better to be kicked before you waste your time. Always.

Aye I know it is not realistic. My point is partly a vent (I’m allowed) and also a bit of feedback that hopes the kicking process will be a little less cavalier than it is now.

Kicked for not stacking correctly

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Posted by: Randulf.7614

Randulf.7614

You have my sympathy. Started pugging recently and it has put me off since if you can’t read the leader’s mind for their tactics, you get called an idiot and kicked. Can’t even report them due to party chat disappearing afterwards. I know it’s the same in every mmo, but I hope tighter restrictions on kicking are put into the game down the line.

Many forget there was a time they didn’t know the tactics themselves..

If you admit that you don’t know what you’re doing before the run starts (assuming it isn’t a speed run) you most likely won’t be kicked.

Communicate, and things are fine.

Agreed in some cases (and I do), but I know diff tactics in other circumstances to them so it is difficult to judge. But asking has got me kicked too. It’s a vicious circle

It’s better to be kicked at the beginning of a run though, so… Yeah. Always say that you aren’t aware of the current pug tactics until you are sure you know what to do.

It’s better to not be kicked at all

Kicked for not stacking correctly

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Posted by: Randulf.7614

Randulf.7614

You have my sympathy. Started pugging recently and it has put me off since if you can’t read the leader’s mind for their tactics, you get called an idiot and kicked. Can’t even report them due to party chat disappearing afterwards. I know it’s the same in every mmo, but I hope tighter restrictions on kicking are put into the game down the line.

Many forget there was a time they didn’t know the tactics themselves..

If you admit that you don’t know what you’re doing before the run starts (assuming it isn’t a speed run) you most likely won’t be kicked.

Communicate, and things are fine.

Agreed in some cases (and I do), but I know diff tactics in other circumstances to them so it is difficult to judge. But asking has got me kicked too. It’s a vicious circle

Kicked for not stacking correctly

in Fractals, Dungeons & Raids

Posted by: Randulf.7614

Randulf.7614

You have my sympathy. Started pugging recently and it has put me off since if you can’t read the leader’s mind for their tactics, you get called an idiot and kicked. Can’t even report them due to party chat disappearing afterwards. I know it’s the same in every mmo, but I hope tighter restrictions on kicking are put into the game down the line.

Many forget there was a time they didn’t know the tactics themselves..

The Rest of Tyria?!!

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Randulf.7614

I suspect we will get a new dragon at the end of this living story season. The signs are looking good!

This week I give constructive ideas.

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Randulf.7614

Normally I cringe at walls of texts on forums (people like myself suffer with being unable to read them if on a PC screen), but I’m glad I made the effort – there’s some interesting ideas in your post – esp in terms of titles and rewards

Probably because unlike most walls of text, this one was well laid out and not just paragraph upon paragraph. And while it was long it was concise and to the point.

I also like the idea and would love to see something like this added to the game

Good point re: walls of text. Also to the OP – if you were originally worried about your English…don’t be – it’s better than most peoples in a written form!! (mine included…)

Consumables nerf and build viability

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Randulf.7614

Never even knew they existed before the nerf, neither did anyone in my Guild. I wonder how many people realistically used them.

Remember, they nerfed them for technical reasons as well. The 30min cooldown was considered preferable to any alternatives – there was a very detailed response from one of the Devs about it on the forums.

Please fix random disconnects at Wurm

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Randulf.7614

Ideally you need to provide them specific and/or technical information about what is happening – usually via support who tell you what can be provided. They can’t do a thing without it since it isn’t a universal issue. “Random disconnects” isn’t enough for them to go on.

This week I give constructive ideas.

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Randulf.7614

Normally I cringe at walls of texts on forums (people like myself suffer with being unable to read them if on a PC screen), but I’m glad I made the effort – there’s some interesting ideas in your post – esp in terms of titles and rewards

I love Guild Wars 2

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Randulf.7614

Yeah I do too. One of the better addictions in life

Guild Wars 2 and Open World Bosses

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Randulf.7614

Both Tequatl and Marionette can fail because of wipes;
Teq – if downed aren’t rezzed, poison clouds aren’t cleared or dead ppl don’t waypoint.
Marionette – wipes on the platforms frequently cause fails.

Whilst agree time limit comes into play with these bosses a lot, survival is also paramount (along with other factors like coordination and communication) to keep up the dps.

I agree with the other bosses mind you, but a balance is necessary. In order to have challenging open world bosses, there needs to be faceroll bosses for those of us who just want something a bit lighter at times.

Dangerous precedent: Watchwork Pick

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Randulf.7614

I know what you are saying, but atm there are a few sources for sprockets – invasions, marionette, tp, the node. Until all other sources dry up – and we don’t know if that ever will – it’s a difficult argument to use. Even if they do, well I still maintain this isn’t p2w as there is no real advantage, but could see how it be annoying to people.

I would say it is more an issue with the ability itself rather than specifically sprockets.
Sure sprockets are plentiful, but what if the next one gives Azurite instead?

THAT is the potential issue.

An issue if it happens and even then I’m unconvinced, but I can see a clearer argument if it did. I would say that is something to raise down the line though. The argument atm is people saying it is P2W right now, which I’m not seeing.

Dangerous precedent: Watchwork Pick

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Randulf.7614

I know what you are saying, but atm there are a few sources for sprockets – invasions, marionette, tp, the node. Until all other sources dry up – and we don’t know if that ever will – it’s a difficult argument to use. Even if they do, well I still maintain this isn’t p2w as there is no real advantage, but could see how it be annoying to people.

Dangerous precedent: Watchwork Pick

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Randulf.7614

I’m not seeing the pay to win element here. Where is the gameplay advantage from sprockets? How would this be any different from saying using real money to buy gems to make gold to buy sprockets? This is just an extra step in the process.

Also, we can get sprockets from the current meta and boss rewards. There is nothing to say watchwork drops aren’t permanent as we don’t know if the watchwork mobs are staying around post-season LS.

We can ignore the sprockets themselves and replace them with hypothetical item X.

This is the only mine pick which gives you a 20% chance of getting item X. There is no other pick there.

And as previously mentioned, this is different than ‘buying’ gold through gem sales because the gold you bought is used to buy items that can be acquired through other means, such as tokens and in game gold.

The key point here is alternative use. If there are no alternative ways (across mining picks) to get item X then it’s P2W.

Why ignore sprockets and replace tho? There is nothing to say this something that will always happen. And even it it happened for say gold, or mithril, well there are other ways to gain those – eg salvaging, mining, so that would be even less pay to win.

If someone is buying the pick for the sprocket gain, they are worse off since they could buy thousands with the gem conversion. I still can’t see the gameplay advantage here that makes it pay 2 win. If the pick gave an item which was exclusive and made an item which made you stronger…then we are in p2w territory.

Also sprockets drop from Invasions. And there’s nothing to say they wont drop if these mobs are also in EOTM as well.

Dangerous precedent: Watchwork Pick

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Randulf.7614

I’m not seeing the pay to win element here. Where is the gameplay advantage from sprockets? How would this be any different from saying using real money to buy gems to make gold to buy sprockets? This is just an extra step in the process.

Also, we can get sprockets from the current meta and boss rewards. There is nothing to say watchwork drops aren’t permanent as we don’t know if the watchwork mobs are staying around post-season LS.

Instanced Raid Content

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Randulf.7614

I’d rather not see the 10-20 man instanced raid. One of the things that excites me is that it doesn’t do that here – I wasn’t a massive fan of them in other games, albeit some did them better than others.

I like the open world feel of the bosses and the impact (some) of them have on the zone around them. I think they could do more to integrate them into the environment and fine tune the difficulty balances, but I much prefer what we have to the alternative.

I’m not a big fan of the dungeons (fractals aside) here and they currently encourage speed runs and skipping which put off a fair bit of the community (I was kicked just the other day for not knowing a speed run version of a dungeon having barely been in there!). Until dungeon mechanics and the kick system are overhauled, I’m not sure instancing content is a wise idea for the game nor will it promote community relations (regardless of how some feel, there are evidences of community building going on – that cannot happen with an instance raid)

Ofc at the end of the day, only Anet have access to the metrics to say which is likely a better direction to go in.

(edited by Randulf.7614)

Probe in Lions Arch

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Randulf.7614

Evon, Ellen and the Dead End

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Randulf.7614

It’s not new this patch, but the guy by Jormags Tooth in Hoelbrak has a bit more info on Scarlet from when he mentored her.

That part on Scarlet’s been there at least before this patch release.

That’s exactly what I said in the post

Am I crazy?

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Randulf.7614

post 2.0 since it didn’t want to let me to post.

My reasons were as follow:

1. Taimi’s golem (Scruffy, I believe?) is by far the most advanced piece of technology on the planet, rivaling and surpassing even Mr. Sparkles who is the pride of the world’s foremost Golemancer, Zojja. I mean just look at the kitten thing.

2. Taimi clearly states that she is Braham’s friend or at least will be soon. Either she is beyond creepy and has this sick obsession with Braham, or she literally does know they will be friends.

3. Taimi very succinctly and promptly tells everyone around that Scarlet is testing her Aethercannon and bringing troops in to power it. Testing her what? Her troops can DO that? First I have ever heard of it…Wonder how Taimi knew…

4. Taimi is incredibly eager to be “taken home” to Rata Sum. It shouldn’t be any kind of trouble to just walk up to a gate and pzzzapt wind up there. She insists though on a kind of escort, perhaps because the gates are not operational when she is from.

5. Her obsession with Scarlet is purely academic. She talks about her as if she were some kind of celebrity or famous person, going so far as False River to go and MEET her. Taimi is so detached from the current events one could even assume that she may know how it all turns out, or that it is ancient history for her. Regardless, she treats everything going on with a degree of aloofness one would show if what was going on around them really didn’t effect them at all, as if this were all some sort of vacation.

6. Taimi is called a progeny, the term for asuran youths, and treated as a child by Thackeray. While her screams for help and pleas to Braham were obviously meant to mock Logan and get Braham’s attention, she was obviously far from serious in her distress. If she is not in classes or apprenticing for a krewe then she is a huge anomaly and something quite out of the ordinary.

7. Anyone familiar with GW1 will remember the incredible number of in game references to current events and real world things. (Enadiz the Hardheaded, for example) I would place all my bets on the fact that Taimi is a direct reference to the Doctor Who phrase, “Timey-wimey stuff”.

That’s about all I got, I know some of its guessing an assumptions, but I hope against hope that I am right

Most of those points feel like big leaps away from the obvious explanations…except number 7 which I personally thought was excellent!

Account Activation Birthday Gifts

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Randulf.7614

Or go through your bank and see how much selling everything in the collectables would net you in gold for a transfer. You’d be surprised how much you can gain from those idly deposited items.

Why be a Pain??

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Randulf.7614

There will always be some. It’s just the way people are – they forget we were all new once or play at diff skill levels and for different reasons. The good thing I have seen on our server is that they are mercifully small in number (just more vocal because they think it is cool to sound better than others). All you can do is ignore them and actively praise/encourage others. Eventually it will drown out the others and will continue to build a better community.

There's a thumper in Lion's Arch

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Randulf.7614

My faith is the Lionguard is somewhat shaken by this revelation.

So none of the citizens saw or heard this being built..?

Evon, Ellen and the Dead End

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Randulf.7614

It’s not new this patch, but the guy by Jormags Tooth in Hoelbrak has a bit more info on Scarlet from when he mentored her.

(edited by Randulf.7614)

Am I crazy?

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Randulf.7614

I’ve seen nothing to suggest this at all. I’d have thought if there was any connection, there would be a hint that she knew what Scarlet was about to do/unleash if she was from the future.

Her sudden appearance is in keeping with the sudden appearance with many of the other characters, incl Scarlet. I suspect it is little more than needing one of each race and making her “different” to the rest of her race in someway (like they did with Rox).

I ofc reserve the right to take back what I just said if she ever uses the words “Bad Wolf”…

We did it!!!

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Randulf.7614

Good job guys! Shame the rewards for you weren’t as good as they should have been, but looks like the victory in itself was more than worth it

How did you find it compare to working out and beating Tequatl? Easier? Harder? More enjoyable?

So, what shall we name our new wurm? :)

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Randulf.7614

It was referred to as “Shai-Hulud” in one fight…

Make marionette permanent.

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Randulf.7614

I’d like to see it remain so it balances out the harder open world raids of Teq and Wurm, but story wise I don’t think it would be the right thing. Maybe just replace the boss/mobs as suggested in the thread already.

A lot of hard work clearly went into making and balancing it, removing it would be a shame – it’s a great advert for the game.

The Marionette is Well Designed: Here's Why

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Randulf.7614

Hey, thanks everyone! We spent a lot of time tweaking the balance on this, and I’m glad that so many people appreciate our efforts. We REALLY like hearing that people are making memories and cheering each other on. Those are the kinds of experiences we make MMOs for.

I’m not surprised that the Wurm is not liked by as many people. We were making that specifically for the hard core groups that are all about the organization and figuring out the strategy and tactics. It’s really cool watching the community grapple with this puzzle and innovate as they get closer and closer to finding a winning strategy.

Understood on the Wurm. Is it wise to have such difficulty on open world though? Whilst such hardcore content needs to exist, most players wont understand you have targeted this to a niche audience and may feel alienated – thus undoing the great work you have done on Marionette.

I don’t have the answer either way on this one, but it is food for thought at least.

The Marionette is Well Designed: Here's Why

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Randulf.7614

6) This event fosters community. Never have I seen so many map chat messages saying, “We believe in you!”, “You can do it!”, and “Go team! It’s up to us!” And if you ask me, that’s the best part of the whole thing.

Everything else you said is completely true and a huge part of why I love this boss, but THIS one especially. I love seeing supportive comments in map chat for once. You really can’t do this without everyone pulling together, and the payoff when you do is a great feeling.

I will be a sad panda when this event goes away. More like this, please!

The community spirit (apart from a tiny number who insist on apportioning blame) in this event has been excellent, even in a fail. I said this event was a benchmark for future world events and this is another great reason why.

Which servers completed Marinette?

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Randulf.7614

Gunnars Hold have done it. Not sure how many times though as I only see evening runs.

Evil Puppet Lady: Thanks Anet! :D

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Randulf.7614

The balance of challenge VS difficulty for this kind of encounter was nailed. This is the benchmark I’d say for future open world raids.

Wurm I’ve only had 1 attempt at, so it is difficult to give feedback on really. I’d at least like to see the mobs in the pre-event drop loot.

Also, it would be good to have more lead in story, rather than post-event story.

Kudos guys

(edited by Randulf.7614)

The Flameseeker Prophecies

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Randulf.7614

I’m in the minority when I say that FSP is one of the better legendaries in the game.

Yes, it has no footsteps, but it’s one of the few legendaries that have a detailed animation to it and a reflective shine not only around the shield, but on the ground.

It is the only Legendary I care to save up for in terms of gold or resources.
So I guess I’m in that minority as well.

Nope, I think it is awesome too. It was going to something I aimed for…then the Dragon Shield appeared and that suited my character better. But it is very cool to see out in the field on those rare occasions one pops up.

Where is everyone

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Randulf.7614

It is new patch week (the first since beginning of December) – everyone is camping the new bosses and LA has emptied because of it. It’ll settle down in a week and wvw/hub areas will be more populated again.

World First Worm Kill!

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Randulf.7614

Awesome…it even conjures up Wintersday off season too.

Cool!!

Marionetta is AWESOME.

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Randulf.7614

I thought it was an excellent fight. Good balance of challenging and fun and not the steep learning curve of Tequatl.

World First Worm Kill!

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Randulf.7614

Wurm is bugged on our server, so I’ve not seen it yet. I have no reason to disbelieve that isn’t what the real wurm looks like, so gratz on first kill!!!!

Marinette Dead! FSP :)

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Randulf.7614

There are rumours of earlier kills on overflow and another couple of servers…however yours is the first with proof so gratz

Mari dodge achieves

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Randulf.7614

In order to complete these achievements you have to succeed the Warden event (the entire event up on the platforms) without being hit by the Marionette. If you are hit, you don’t get it. If you fail the event, you don’t get it. Stay sharp and break that chain and you’ll have it.

So..in order to get what should be simple achievements, we have to not only complete the event without taking any damage from the Marionette while also dealing with the Champion Boss on our platform, but also rely on the other four groups to not fail their events, otherwise we get no credit what so ever.

…Oh sweet mother of poorly thought out achievements. Welp, guess I’ll be doing the Daily for the LS each day in order to get enough to credit to finish the meta.

I read that as dodge + complete just the warden event, rather than just warden and Marionette event completion. Seems harsh if you do the work and the rest is out of your control otherwise

Yeah that’s what I was referring too. Essentially even if your platform manages to pull off a victory on the event, you still have to rely on four other parties you have no control over to complete their platforms as well in order to get the success of the achievement.

And since the Boss continues to attack while you wait on them, it means you have a chance to fail there as well while you wait for others to finish…That does not make for fun, or enjoyable, content in the slightest.

Yeah you may be right actually – I wasn’t sure if it was just your own’s lanes event or all 5 events once I re-read what I wrote

Am I the only one who likes this patch?

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Randulf.7614

Well then so be it. Good for me, bad for you guys! :-(

I liked the fights. Wanted more stuff to do mind you. Certainly you aren’t alone though

Spawntimer Marionette too long?

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Randulf.7614

I think 2 hours is fine for a boss. Otherwise it becomes trivial and farmable (and people would just camp permanantly and block others getting in to that server). WHat it needs is in between activities/events either leading up to it or in the aftermath (depending on win/loss) to keep people occupied. Even if it means taking players to other zones.

This boss is temporary. There’s nothing fine about making a temporary boss be on a very long timer – especially when its the goal for the current living story. They said in one of the interviews on this patch that the marionette wasn’t supposed to be a tequatl level boss – yet, it definitely requires the coordination that tequatl needs – if not 10 times that much.

I totally understand what you are saying, I just don’t personally agree 2 hours is a long time. It just feels a long time because all there is is 2 bosses and nothing else and thus waiting in a zone for a spawn feels even worse. Some activities would alleviate that a lot.

I guess it will also come down to how long this “temporary” boss is around for. If it is 2 weeks, then I concede to your point. If 4-6 weeks+ then I stand by 12 spawns a day being adequate.

The point is, most people can only attempt the fight once a day or maybe not once… Not everyone has hours of hours time maybe just 1 or 2 after work or something – for being a !Story! update the timer is far too long I think (and it seems its not a problem to you, but there seem to be a lot of people that have problems with this)
Ty for understanding ;D

Fair enough, I’m not going to argue. We are all allowed differing points of view
p.s I knew you meant marionette btw

Spawntimer Marionette too long?

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Randulf.7614

on a scale of 1 to Tequatl (lower being better) how does this rate for those who have done it so I know if it’s going to be a hair pulling experience (and my hair is short so that means tweezers for me)

The learning curve seemed less steep than Teq. A lot of us were standing around for a few days no idea what was going on with him after launch. This one seemed clearer what to do. But, it still requires a similar level of coordination. In terms of difficulty, there’s been a few successes, so that would indicate its a bit easier too.

Spawntimer Marionette too long?

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Randulf.7614

I think 2 hours is fine for a boss. Otherwise it becomes trivial and farmable (and people would just camp permanantly and block others getting in to that server). WHat it needs is in between activities/events either leading up to it or in the aftermath (depending on win/loss) to keep people occupied. Even if it means taking players to other zones.

This boss is temporary. There’s nothing fine about making a temporary boss be on a very long timer – especially when its the goal for the current living story. They said in one of the interviews on this patch that the marionette wasn’t supposed to be a tequatl level boss – yet, it definitely requires the coordination that tequatl needs – if not 10 times that much.

I totally understand what you are saying, I just don’t personally agree 2 hours is a long time. It just feels a long time because all there is is 2 bosses and nothing else and thus waiting in a zone for a spawn feels even worse. Some activities would alleviate that a lot.

I guess it will also come down to how long this “temporary” boss is around for. If it is 2 weeks, then I concede to your point. If 4-6 weeks+ then I stand by 12 spawns a day being adequate.

Spawntimer Marionette too long?

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Randulf.7614

I think 2 hours is fine for a boss. Otherwise it becomes trivial and farmable (and people would just camp permanantly and block others getting in to that server). WHat it needs is in between activities/events either leading up to it or in the aftermath (depending on win/loss) to keep people occupied. Even if it means taking players to other zones.

Waiting around for events to start is boring

in The Origins of Madness

Posted by: Randulf.7614

Randulf.7614

I have no issue with bosses on timers, but I agree, the zone needs smaller events across the zone, to set the scene, build setting and occupy players time. Its one of the reasons I loved the hunt for dragon clues for Teq. It was something to do.

It will balance out eventually mind you – it is day one and everyone is just wanting to get stuck in. But, extra events would improve the experience I’d say.

This doesnt seem like a story...

in The Origins of Madness

Posted by: Randulf.7614

Randulf.7614

Forgive my ignorance, but there is no mention of an instance in LA in patch notes or by mail. Have I just missed a pointer?

New race

in Guild Wars 2 Discussion

Posted by: Randulf.7614

Randulf.7614

There is usually a weekly thread about wanting Tengu as a playable race. Reading between the lines…I think that means the community may want Tengu characters added…

Personally, I’d like to see dwarves (not going to happen though the way the lore is) or Hylek (they have cool animations!). I would say Kodan, but I’m unconvinced their philosophies entirely match all professions.

Or something entirely new to the franchise!!