Showing Posts For Rapier.3675:

Time For New Armor

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Posted by: Rapier.3675

Rapier.3675

2 of i use … even primeval which i used on warrior looks good.

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WVW: necromancer build, role and tips

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Posted by: Rapier.3675

Rapier.3675

run in zergs with power build I prefer 30/10/0/0/30 (well ground targeting), staff/wells, for single target u can easily use dagger/focus-horn or axe/focus.

About 15.10 2013 patch

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Posted by: Rapier.3675

Rapier.3675

still works like a charm ^^

About 15.10 2013 patch

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Posted by: Rapier.3675

Rapier.3675

Power build staff/wells in wvw is just one thing… Pressing “F” button for “pick up, pick up, pick up, pick up, pick up, pick up, …” ofc dmg is brutal and effective.

lifeforce mechanics

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Posted by: Rapier.3675

Rapier.3675

they said this are not all the tweaks for necro. more coming in note patch…

30/25/0/0/15 vs 30/0/10/0/30

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Posted by: Rapier.3675

Rapier.3675

im runing 30/10/0/0/30 on dagger/axe. when i have multiple targets i just drop wells and go to DS, do aoe and mobs are dead. then i go out of DS and focus on main mob. changing sigil of bloodlust to perception busting percision over 50%. when i hit 25 stacks i switch to sigil of accuracy to boost up precision even more. for second weapon i use sigil of strenght due to high crit chance for more might.
i’m using full berserker with traveler runes. Traveler for faster moving with some buff duration. gaining +6 in crit dmg is a bonus to it. cos of traveler runes i can use 2 wells and a signet. wells of suffering and coruption and signet of spite. well of coruption do around half of the dmg as suffering with a converting buffs to condition. so droping those 2 and hit with dagger veterans drops in few secs.
im mostly roming trough the maps for hard conntent and do wvw.

New to Necro

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Posted by: Rapier.3675

Rapier.3675

those runes are good for roming in wvw with build 0 / 20 / 20 / 0 /30.
here is nemesis video: http://www.youtube.com/watch?v=ptGYVTaDrOo

How do I get a new necro mask again?

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Posted by: Rapier.3675

Rapier.3675

just take a white, clean lvl 10 mask.

Blood magic dagger build

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Posted by: Rapier.3675

Rapier.3675

go 30/10/0/0/30 for DS abuse or 30/30/0/0/10. run with dagger + focus/horn. blood is power + well of suffering + signet of spite, elite as golem or leach form … for roming the map as for heal u can use summon blood fiend which transfer hp for each hit. as bonus it does dmg too.

PvE zerk - axe or dagger?

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Posted by: Rapier.3675

Rapier.3675

yeah primary for dpsing is always the dagger. at least for me.

Necro vs Siege

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Posted by: Rapier.3675

Rapier.3675

dps wells do preaty nice job againts vets and sieges on walls/graund. add the golem for graund sieges and u can dps it preaty well.

PvE zerk - axe or dagger?

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Posted by: Rapier.3675

Rapier.3675

axe works better at harder mobs so u can have some distance (champs), while knife is imba againts normal and veterans.

Condition or Direct Damage? Oct. 15 (PvE)

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Posted by: Rapier.3675

Rapier.3675

imo single target direct dmg., for aoe conditions/mix.

Necromancer please help

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Posted by: Rapier.3675

Rapier.3675

no idea guys I am build for solo roaming but i’m burst fast by just 2 players… why is this so?

did u try it? it got preaty nice fear options… just watch the gameplay. learn from it and u wont be an easy target. ofc u need to dodge too :P

Necromancer please help

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Posted by: Rapier.3675

Rapier.3675

Anet I may not be a programmer but...

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Posted by: Rapier.3675

Rapier.3675

Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.

Yeah, but yoloqueue is pretty much comparable to random pubs that have tourna rules. The situation you explained is more fitting to an actual tournament (I don’t mean teamqueue).

still the pause option would be fair for losing a guy due to disconnect. When someone disconnect team should get the option to pause the game for lets say 5 min top.

lol imagine the trolls if they were allowed to pause

why would it be trolling? u wouldn’t be able to use pase until u lost a team member on d/c. then u’ll get the option to pause it. u could have limited pauses to avoide abusing.

Anet I may not be a programmer but...

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Posted by: Rapier.3675

Rapier.3675

Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.

Yeah, but yoloqueue is pretty much comparable to random pubs that have tourna rules. The situation you explained is more fitting to an actual tournament (I don’t mean teamqueue).

still the pause option would be fair for losing a guy due to disconnect. When someone disconnect team should get the option to pause the game for lets say 5 min top.

Anet I may not be a programmer but...

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Posted by: Rapier.3675

Rapier.3675

Well a while ago when we were competing in clanbase we had official referees for each match, if someone would disconnect referee or team would pause the game. If the disconected guy wouldnt log back or the team cant find the substitute, referee would give 3 options; or continue with the match, forfaith or rescadule the match within 2-3 days if this wouldnt help would be auto forfaith and points wolud go to the other team.
Imo if you check the clanbase system its preaty much perfected and fair.

Runes of the Traveler + Speed of Shadows?

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Posted by: Rapier.3675

Rapier.3675

Max speed is 33%. Max passive speed is 25%. Only time stacks for speed, so using traveler runes gives +1 slot for other skill

http://wiki.guildwars2.com/wiki/Super_Speed
http://wiki.guildwars2.com/wiki/((Courier_speed))

right how many can use those? … in short i was writing about default buffs any class can have.

All classes…

oh cmon… You gain this effect upon picking up supply with Tier 3 Supply Mastery learned… its ONLY for wvw
and other one is from ENGI…

Runes of the Traveler + Speed of Shadows?

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Posted by: Rapier.3675

Rapier.3675

Max speed is 33%. Max passive speed is 25%. Only time stacks for speed, so using traveler runes gives +1 slot for other skill

http://wiki.guildwars2.com/wiki/Super_Speed
http://wiki.guildwars2.com/wiki/((Courier_speed))

right how many can use those? … in short i was writing about default buffs any class can have.

I am sick and tired of Warriors

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Posted by: Rapier.3675

Rapier.3675

As Nemesis shows, though, people really should start giving Necros a chance.

Those of us who run in optimized groups have tested all classes. All can be pretty decent for damage when built with a proper beserker dungeon build. But there are no reasons to take a necro over any other class. The only class in a similar position to necro is the engineer. Engineers have worse dps in a buffed group than beserker necro but they can solo stack 25 vuln in aoe and stack group might. Necros only have on par dps with the other classes and sustained 12 stacks of vuln on a single target and lots of access to blinds (Not good enough to be taken over another class).

necros can go solo up to 25 vuln on a single target on mobs like veterans. At trash mobs 12 is more then enough for aditional 2-4 hits.

Runes of the Traveler + Speed of Shadows?

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Posted by: Rapier.3675

Rapier.3675

Max speed is 33%. Max passive speed is 25%. Only time stacks for speed, so using traveler runes gives +1 slot for other skill

I am sick and tired of Warriors

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Posted by: Rapier.3675

Rapier.3675

Unfortunately, we are outclassed in every way when it comes to PvE content such as dungeons or fractals. Why take a necro when a single warrior by himself can do about 20k aoe with a single skill? Take three of them!

Perhaps you should see the math calculations done for the conditionmancer, in my conditionmancer video…
There’s also a demonstration of what 2 necromancers can do when it comes to AoE, fractals 48 of course…

or better the hybrid build with 90k axe twirl hits ^^

Hybrid vs Full Power, dps wise

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Posted by: Rapier.3675

Rapier.3675

http://gw2skills.net/editor/?fQAQRAnd4djMaJ7FbqbM8JEoHvXt4MRFOGqHrj78hA-jADBYLDimiAkyAmIIQJPFRjtOMsVORr0JIaGYqSLqW5CwbgRrGA-e

this is my build for now until i get all the ascended jewl… forcing crit rate over 60% cos imo crit dmg > power dmg. With life blast + blood is power i can stack might to 25 counting vulnerability at 12 – 25. Posibility for might stack to 25 comes from runes (nemesises build) which boost might durability from 12 to 18s.
I use axe if im roming with a friend and dagger while soloing mobs.

Dire Orichalcum recipe missing

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Posted by: Rapier.3675

Rapier.3675

A guildie of mine confirmed that you get those new stat inscription by salvaging exotics that has the corresponding stats. Beware however, that you do not get the inscription 100% of the time.

confirming it to.. got 1 and sold due to thinking its a new icon for inscriptions xD well there u go

Are runes of traveler worth it?

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Posted by: Rapier.3675

Rapier.3675

u’ll lose alot condition dmg. just make your build on some build setup site. gw2skills is up to date.

Hybrid vs Full Power, dps wise

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Posted by: Rapier.3675

Rapier.3675

hybrid is balanced between glass cannon and conditionmancer. U have decent aoe cover with conditions and imba dps for single target. On hybrid hiting spark veteran I did almost 13k dmg with ghastly claws. Still having some def and hp to survive heavy dmg from multiple mobs.
In wvw it works great. If aponent starts running away conditions will get him to the ground. Dps with condition mix is preaty heavy on aponents.
Im runing sce/dag and axe/foc, on wall or zerg i switch to staff.

(edited by Rapier.3675)

New Superior Rune of the Traveler

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Posted by: Rapier.3675

Rapier.3675

?o what about of nemesis’s hybrid build? if you use traveler insted of divinity? I know i can finaly ditch signet of the locust and replace it with other skill. But i lose 6 crit dmg points…

Nerf incoming???

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Posted by: Rapier.3675

Rapier.3675

Noone was complaining before the update when necro was an easy target or better free frag in wvw or pvp. Now that we can defend and stryke back, its on every corner “OMG OP NECRO”.

dwayna and lyssa events stuck

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Posted by: Rapier.3675

Rapier.3675

as it says those two are stuck in process. nothing is happening. at dwayna the events are stuckd for like 2 weeks and lysass events for few days now.

server is Gandara.
map: Malchor’s Leap, both cathedrals

Siege should be neutral

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Posted by: Rapier.3675

Rapier.3675

imo when tower or SM is overtaken, enemys who were defenders and got traped inside should be ported out of the sieged tower/SM. As it is in L2. This would make better regroup for reattack.

World experience acquisition

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Posted by: Rapier.3675

Rapier.3675

two zergs running into each other wiping back and forth = a bunch of people who have not been alive very long = low wxp per kill.

Two soloists roaming for half an hour trying to find another soloist to fight = enemies alive longer = more wxp per kill.

Now what the balance point will be no one but anet knows at this point.

a zerg will get more xp then some roming guy who will spend half an hour to get some kill, while zerg will kill, overtake towers etc.

i think this is an era of glass cannons and tank build will be an xp feed.

Cleric armor worth it?

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Posted by: Rapier.3675

Rapier.3675

Dailys are tedious to say the least

in Guild Wars 2 Discussion

Posted by: Rapier.3675

Rapier.3675

there is no MUST in the game. if u want it u’ll do it, if not just turn away and do smth u like to do.

Exotic drops

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Posted by: Rapier.3675

Rapier.3675

got 4 today by farming mobs in open world that is Orr. 1 from champ and 3 from vets. Got arround 20 rares. Few of them just runing trough currsed shore.

ofc i have 100% + MF on my gear + food.

What's with the new loot chests?

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Posted by: Rapier.3675

Rapier.3675

the most annoying thing with chest is they can spawn underground and if you missed the sparcles ull miss the chest too.

Norn or Charr?

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Posted by: Rapier.3675

Rapier.3675

go to LA trading post and find under styles the primeval armor set. That helm is preaty sweet for all races even charr.

Guardian Build Help

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Posted by: Rapier.3675

Rapier.3675

Well this is my build. Boons are geting duration boost and making boons last over 10s. Im using 2 superior runes of water and 4 superior runs of altruism for boon duration. Using knight armor/jewlery. Jewlery are enchanted with ruby orbs. And using berserker GS.

http://gw2skills.net/editor/?fUIQFARlUgyC33xKEf4ES2jVCBXQsHYUG1RXFoIA;TQAKvMdJ6y5F

(edited by Rapier.3675)