Showing Posts For Rapier.3675:

Why aren't you fighting for what's yours?

in WvW

Posted by: Rapier.3675

Rapier.3675

first of all wvw need a purpose to achieve smth. atm aka all this 2 years of the game is just pointless to play it. no guild halls so guilds could benefit and fight for, no castles/towers to won for a time period days/week to benefit from them in form of passive guild buffs or castle/tower dungeons etc…
in the end of guild run u r left with the feeling of achieving nothing, like u waste hours of play. this is what wvw is.
this game needs some gold to achieve smth and for player to have impact on happenings in wvw.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Rapier.3675

Rapier.3675

How do we chose quieter worlds?

Choose? sigh You people want everything! [/sarcasm]

Right now, there is no point or purpose AT ALL for having a home world, except for WvWvW. And that could be handled a much better way (guild alliances).

no point? ppl had great server communities. we knew which guild is which so we knew how they work, who to avoid. /m chat was useful for any info, now is just spam with “smart” comments and word battles among english speaking players and none english. chat is full of hate most of the time. A LOT gold seller spammers everywhere. trying to make a farm party fails to the point u don’t give a kitten anymore… and so on.

Where are my tickets?

in WvW

Posted by: Rapier.3675

Rapier.3675

no reward chest ether, gandara server.

Solving Eotm karma train - easy solution

in WvW

Posted by: Rapier.3675

Rapier.3675

Eotm atm is just a karma and xp train farming ground, nothing else. zergs are avoiding other zergs so they can farm in peace. it is a wvw map with the lowest number of the 80 lvl players. its a nature of mixing servers aka megaserver where organization fails.
since boss trains in pve were nerfed, many of those farmers turned to Eotm. and so on…

[Gem adverts] Can we stop?

in Guild Wars 2 Discussion

Posted by: Rapier.3675

Rapier.3675

with megaserver they already nerfed mob farm, almost killed boss trains (still killing wherever they can find such train), respawn times of major bosses etc… its all about nerfing the “gold” drop

Flesh Golem AI - Not attacking?

in Necromancer

Posted by: Rapier.3675

Rapier.3675

all melee minions have the same issue with not attacking.

Grabbing bags is annoying in wvw

in WvW

Posted by: Rapier.3675

Rapier.3675

well aoe loot bind works ok for me. picking up multiple drops around me with 1 keystroke.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Rapier.3675

Rapier.3675

Since megaserver was introduced farming t6 materials is almost imposible and big time consumer. Every farm spot is crowded with ppl and 1 or 2 engineers camping with turets (most annoying thing ever). Best example is spark spot on malchor map. I’m wondering if the drop rate of sparks through whole map/world is the same which i doubt cos i don’t get almost any drop at sparks at lyssa or under dwayna as much as I can get at doric’s wp. At doric’s wp u get from all 3 vets 100% drop doesn’t matter what as long as it is a drop, while at lyssa vets rarely drop any. ofc u hardly get any drop from sparks too.
OK so i said scrue charge lodestones/dust and future mjolnir craft and left to farm other t6 mats i need for legendary. As i mentioned before it was the same all over the world. Everywhere ppl are camping as bots. YES i tried to orginize farm with inviting to party and make a run as we were doing before, which worked perfectly and everyone was satisfied, but noooo none is caring for anything or even they don’t understand what i’m saying on chat.
before u could get 5-10 t6 drops in 1-2h, now, u r lucky if you get 1-3 t6 drops in 1-2h if u r fast enough to get that lucky hit.
temples hmmmm i realy don’t remember when i made last temple, cos every time i log i see everything done. why is that so? cos u have so many ppl on the map that any even’t which would start temple pre-event is getting rushed by many.

t6 material farm and temples

in Guild Wars 2 Discussion

Posted by: Rapier.3675

Rapier.3675

Since megaserver was introduced farming t6 materials is almost imposible and big time consumer. Every farm spot is crowded with ppl and 1 or 2 engineers camping with turets (most annoying thing ever). Best example is spark spot on malchor map. I’m wondering if the drop rate of sparks through whole map/world is the same which i doubt cos i don’t get almost any drop at sparks at lyssa or under dwayna as much as I can get at doric’s wp. At doric’s wp u get from all 3 vets 100% drop doesn’t matter what as long as it is a drop, while at lyssa vets rarely drop any. ofc u hardly get any drop from sparks too.
OK so i said scrue charge lodestones/dust and future mjolnir craft and left to farm other t6 mats i need for legendary. As i mentioned before it was the same all over the world. Everywhere ppl are camping as bots. YES i tried to orginize farm with inviting to party and make a run as we were doing before, which worked perfectly and everyone was satisfied, but noooo none is caring for anything or even they don’t understand what i’m saying on chat.

before u could get 5-10 t6 drops in 1-2h, now, u r lucky if you get 1-3 t6 drops in 1-2h if u r fast enough to get that lucky hit.

temples hmmmm i realy don’t remember when i made last temple, cos every time i log i see everything done. why is that so? cos u have so many ppl on the map that any even’t which would start temple pre-event is getting rushed by many.

Everytime you die and have outnumbered

in WvW

Posted by: Rapier.3675

Rapier.3675

why? get a group and roll with them …

The hate is real...

in Necromancer

Posted by: Rapier.3675

Rapier.3675

u have two heavy counters as war/ele for condition necro … so no is not op

[BUG] Life Blast not hitting

in Necromancer

Posted by: Rapier.3675

Rapier.3675

yeah it happens with lich form and in DS. in pvp is pain sometimes to hit enemy even when they stud in place (reviving, downed etc). i don’t get any feedback not a miss not a hit. lost many times just due this crap when i was hiting ppl at 10% hp, is just a nightmare.
imo it should be in bug section.

Necromancers in Tournament of Legends Finals

in Necromancer

Posted by: Rapier.3675

Rapier.3675

it doesn’t matter if necro sux or is OP as class, it will always be nerfed with any patch

Megaservers are actually kind of awesome?

in Guild Wars 2 Discussion

Posted by: Rapier.3675

Rapier.3675

its only good for lvling (tho in EotM is way faster) and doing events. BUT what when u get to lvl80? karma is not an issue. u need to start making gold and collecting mats for crafts. what then? where will you go when u’ll need specific mats? any 80lvl map is crowded with players. most of them not knowing why are they farming for. What will you do when u’ll have to do specific events, lets say for traits, since its made in matter of min’s it started and u can’t afford to camp it? what then? any answers?
if i wanna do some world boss “temples” I need to stay and camp there, can be hours (scrue that!) till event starts. ofc finaly events starts everything become lag fest.

Why so much hate for dungeon sellers?

in Fractals, Dungeons & Raids

Posted by: Rapier.3675

Rapier.3675

its legit… have it at any mmo game with hard content for ppl who don’t care for pve.

Feedback/Questions: MegaServer

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Posted by: Rapier.3675

Rapier.3675

- maps are way to small for that kind of zerg. u can see someone at every mob on the map. it inspires u to camp on spot which will soon lead to boting.
- farming materials is no ending event. since u can get 1-3 t6 per hour if u r lucky to hit mobs in time
- to many random ppl who don’t care for anything but for their benefits
- chat is horible
- making events for traits is just big pain and time consuming since u need to camp for hours, for the event to start, cos ofc u will miss it since there are big trains 24/day
- pve is worst then ever. never have experienced such crapy farm at any mmo i played. even with open pvp maps bassed games having wars with entire server i could gather way more with killing mobs as i can gather now in gw2.
- at the end game have become time consuming game. u have independed modes pve, pvp and wvw. if u wanna do them all it will take half of the day just to get smth out of them.

and so on…

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Rapier.3675

Rapier.3675

or maybe make a choice on the world map to select server map or megaserver map. In that way larger guilds, groups, individuals etc… would have their own playgrounds. Main cities or at least future “lions arch” should be server sided.

Feedback/Questions: MegaServer

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Posted by: Rapier.3675

Rapier.3675

rofl 1 t6 material per day cos of xxx farmers… this will take few years to craft legendary weapons. and prices for materials are getting bigger and bigger every day. GG!

DS and build synergy

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Posted by: Rapier.3675

Rapier.3675

DS can be used as major ally heal, dps, aoe dps, applying burn for condition builds, terror builds etc. it has alot of combos and usable futures

Clash of cultures, verbal abuse in megaserver

in Guild Wars 2 Discussion

Posted by: Rapier.3675

Rapier.3675

at least those “random” farmers could move/guest on other server and do what they do in piece. And now? Here is my wife all angry cos she can’t play content she like without being called noob, go away scrub etc. and thinking about quiting the game.

DS and build synergy

in Necromancer

Posted by: Rapier.3675

Rapier.3675

I always use DS at aoe. Drop wells, pop DS.
AOE in DS > any AOE u can use on necro, if mobs are not grouped close enough for wells. Pop DS , hit 5 (big burst at the end) and hit 4, mobs are dead. Ofc use highest dmg weapon u have. Traits in soul reaping are more then welcome – vital persistence, unyielding blast and deathly perception is what u need for pve (solo).

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Rapier.3675

Rapier.3675

trying to farm materials since megaserver went alive, is like wanting to kill everyone around me. Killing 2 mobs out of 20 or more every spawn is just dumb. Before, when some area was crowded, I went into guesting for another server with less players, which today is mission impossible.
Wanting to buy obsidian shards at balthazar. Not gonna happen, even when port from my server is not contested.
Reading in /m /s languages i don’t understand is not helping me to know whats going on on the map.
etc…

don’t like it. wish it never went alive.

Need thoughts on Healmancer WvW Zerg build

in Necromancer

Posted by: Rapier.3675

Rapier.3675

WvW meta = condis.

in WvW

Posted by: Rapier.3675

Rapier.3675

news to all romers… now u have team death match map with no capture points… give it a try and stop QQ about wvw.

Necromancer are not really desirable in PvE/PvP/WvW...

in Necromancer

Posted by: Rapier.3675

Rapier.3675

in wvw necro is a BIG must in any zerg in any gvg runs.

in pve meeeeeh who cares make ur own party.

So, I took my MM to WvW...

in Necromancer

Posted by: Rapier.3675

Rapier.3675

some necro guild tried with necro zerg… failed so hard.

Jagged Horrors

in Necromancer

Posted by: Rapier.3675

Rapier.3675

play heal necro and ull run around with around 5 those litle rats :P ull have like 10 minions

DS #1 vs Dagger #1

in Necromancer

Posted by: Rapier.3675

Rapier.3675

?
No axe traited does not more dmg (DS1) then staff. That´s the point. Believe it or not.
It doesn´t matter, fact is fact. Test it in the mists if u want.

read above my posts…

it does more dmg end of story … don’t care what stats are saying….

Just ignore maths, accurate tests and all logic. Good plan.

so numbers ingame is a lie?

DS #1 vs Dagger #1

in Necromancer

Posted by: Rapier.3675

Rapier.3675

it does more dmg end of story … don’t care what stats are saying….

DS #1 vs Dagger #1

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Posted by: Rapier.3675

Rapier.3675

havent tested it myself, i recall an old thread where it was tested and staff won. Is the difference high at your tests?

it was 100-200 deference. not much but still its there. tested on vet spark no interupts, no conditions. clean hits. ofc at 100% crit chance.

Best spvp Necro builds

in Necromancer

Posted by: Rapier.3675

Rapier.3675

fear will be interupt skill. as i recall. so no nerf for fear. but yes dhuumfire will be moved to DS 1. which will be “nerf” for almost all condition build.

DS #1 vs Dagger #1

in Necromancer

Posted by: Rapier.3675

Rapier.3675

staff is better than axe+trait

not… tested it with full asc berserker 30/10/0/0/30 and traited axe is higher dmg then staff, ofc both in DS….

The feature patch will destroy WvW

in WvW

Posted by: Rapier.3675

Rapier.3675

Just read this …

‘There will be spells to detect stealthed individuals’

What a crazy concept

was already done in numerous older games, so nothing new there.

No way

Lineage 2 all archers skill…. http://l2wiki.com/Detection

even in GW2 ranger have some counter ability for stealth http://wiki.guildwars2.com/wiki/%22Sic_'Em%22

Power DP Nerfed to the ground

in Necromancer

Posted by: Rapier.3675

Rapier.3675

The DP build will get significantly buffed if they decide to implement a stat combo with Ferocity as main stat, though.

will not happened

Superior rune of nightmare with terrormancer.

in Necromancer

Posted by: Rapier.3675

Rapier.3675

it will be activated in first 2 hits (mostly) and then 90s of praying not to die :P but y ull have extra fear to depend on

The feature patch will destroy WvW

in WvW

Posted by: Rapier.3675

Rapier.3675

Just read this …

‘There will be spells to detect stealthed individuals’

What a crazy concept

was already done in numerous older games, so nothing new there.

Serious balance issues.

in PvP

Posted by: Rapier.3675

Rapier.3675

who have 3 hp bars? o0

Power vs Condi Necro?

in Necromancer

Posted by: Rapier.3675

Rapier.3675

terrormancer > any imho (until dumbfire will be moved)

Wvw? With a necro? How? Such wow!

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Posted by: Rapier.3675

Rapier.3675

30/10/0/0/30, 20/20/0/0/30, 20/10/10/0/30, 10/20/10/0/30 are all viable for dps builds. some offer more survavibilty or blind/chill or both.

Do you miss this?

in Guild Wars 2 Discussion

Posted by: Rapier.3675

Rapier.3675

why would i spend hours of camping at portals or w/e for some needed class in party just to do some crappy PvE content? why should i be good just at 1 thing in the game heal or support or dps or tank? why would i get less by playing healer/tank/support then the one playing dps? etc…

so no I don’t miss it at all.

[WvW] Zergbreaker builds?

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Posted by: Rapier.3675

Rapier.3675

here is mine for fun runs with random zergs. Lots of heal and solid power. Chill on blindness. Why not condition build? cos condition in zerg is almost useless due to many counters to conditions.

http://gw2skills.net/editor/?vQAQFAWjk00SbNNG1wfbCY6R3jLOkid1NSRxDD-z0BB4hAUDAZRFRjtupIasqGYKVER1uEFRrmUALpMC-w

Dungeons and Berserkers

in Fractals, Dungeons & Raids

Posted by: Rapier.3675

Rapier.3675

first everyone was whining cos of usage of explorer stats in dungeons, now we get whine cos of to berserker stats? o0

Only necro is getting destroyed in the patch

in Necromancer

Posted by: Rapier.3675

Rapier.3675

whats the point of risking your only def just for burning?
“uuuu burn time… F1…. ds1… F1… omg got stun, stun, stun…. omfg DS in reuse… dead… wp.” lovely scenario aint it. I wonder how will anet compensate the lost of cond dmg. Remember we already lost bleed stacks in previous patches especially in sPVP. We’ll be even more crapy as we were at game lunch, condition wise ofc.

Best WvW Solo Camp Capturer and duelist?

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Posted by: Rapier.3675

Rapier.3675

30/20/0/0/20 is/will be the strongest condition trait until duumfire will be moved.

no aoe, better www

in WvW

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Rapier.3675

“Ever wonder why in games like DAOC why it was possible for a lower number of defenders to defend a keep from a larger zerg that are twice their numbers? While in WvW in GW2, the larger blob will win 99.9% of the time guaranteed? AOE. Removing AOE will be the worst idea ever. It’s bad enough as is right now. Although seeing the demographics of the classes out in WvW, with the amount of melees playing, it’s no wonder why so many support such a dumb idea.”

That is why u set sieges on walls and behind doors. The only problem is none is smart or is lazy to run for supplies or don’t give a quack for helping at siege build… there is always only 1 or 2 players building sieges. That is the only problem why you can’t defend tower/keep in smaller group.
In open fields seeing 7 guild ppl pushing to home spawn 20 ppl makes u wonder. Even fighting blob with max 30 ppl is doable.
Raising the cap of AOE targets wont give u any skill fights and it will unbalance the fights vs skilled groups. And yes u’ll have zergs, more aoe more drops yo!. Again same will happen on field without AOE, which in this case u’ll lose mele players and more then 90% of players will be ranged. Combine those two and u’ll get mostly necro and eles playing wvw.
In blobs any class can run with. In guilds/organized play same as in any other MMO there will always be some class left out.

no aoe, better www

in WvW

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Rapier.3675

We already experienced AOE with more then 5 targets. Was not pretty. This system as it is now is giving chance for smaller group to defeat larger group of players.
Target play is all about how many dmg dealers u have, so more you are faster will enemy go down. So in the end winner is decided with numbers in ur group, which bring us to ZERG.

Try to join some wvw guild and experience from the first hand how actually wvw mechanic work or can work. U’ll be surprised

no aoe, better www

in WvW

Posted by: Rapier.3675

Rapier.3675

No AOE environment is for holly trinity games, cos you can outheal the dmg focused target have. U’ll mostly see ranged fights with daggers running among them. Face it when mele is starting to charge he’ll be dead in matter of seconds, cos he’ll get all the ranged dmg. For that u need tanks.
classic trinity setup is allways smth like this:
7 ppl in party ( lineage 2 game)
Healer
Recharger
sword singer (def buffs)
blade dancer (off buffs)
buffer
2x nukers/archers (which can’t do nothing without those 5 supporters)
so basically u have 2 main dmg dealers in whole party focusing on 1 target being healed. Ofc u don’t have any block and no dodge, but u have evasion stat. In GW2 u have party of 5 who can make huge dmg so that 1 target with no imba heals will be insta dead.

WvW Necro build - need feedback

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Posted by: Rapier.3675

Rapier.3675

Forget the condition build in wvw group fights. Why? well many are running with -65% condition duration and alot of mass/self condition removing skills/abilities.

My concerns rolling a Necro

in Necromancer

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Rapier.3675

role necro… find guild who don’t care what class u r, as long u don’t suck at it and u’ll do any content with party in GW2. And yes necros are most wanted class in wvw guild runs

I love Necro!

in Necromancer

Posted by: Rapier.3675

Rapier.3675

hope u get those results by not using duumbfire, cos it will be moved to DS1 skill