“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
It’s certainly something to keep in mind, but a blanket statement doesn’t really cover the how and why. Not a ‘strike’ so much as a ‘balancing concern.’ Done properly, both could be appeased.
The question is, is there a ‘properly’? The way the game works now, healing is useful (but not essential) for pvp & useless (and unwanted) in pve.
If your aim is to fix it for pve, you’re either talking about bringing in a dedicated healing role (see: unwanted) or just generally making healing more powerful in the hopes that people will at least include some level in their build (see: useless)
trying to change it for pvp is an even more dangerous game. It’s not game changing now, for the most part, but i’m certain that more than a few matches have been decided by one team having a healing-focused player. I’m not sure dedicated healing is any more welcome in pvp than in pve; as soon as you buff it enough to be powerful, it becomes required, and then the random queue system either falls apart (No healer on our team; GG ANet) or needs to be completely rebuilt so that it will search out a player with one of the healing power amulets for each team (which will probably affect queue times)
Maybe there is another option i’m missing but i think that any change to healing power is going to be for the worse. I’ve posted extensively in my own thread (which i won’t plug here unsolicited) about how i think that healing power is a broken attribute which does not belong in the system we have in place – it would be much better as part of the trait system, or as a fringe benefit of vitality (or both).
Then again, maybe an obvious solution does exist, and i’m just too narrow minded to see it. /shrug
Removing healing power is also a change to healing power. :P
I’m not claiming to have the ultimate solution, but something needs to happen to the Healing Power, and probably Vitality.
One of the big problems we run into is how do we perform the conversion?
If Healing Power stays, is it because the scaling was tweaked? It would have unintended consequences in PvP, I think. The meta would adjust, obviously, but it’d be a kitten-storm of kittening for months on end. And bunkers were an issue apparently, indicated by the ‘tweak’ they put on turrets. (I’m.. actually pretty mad about that, but whatevs.)
I’m actually not a fan of re-scaling Healing Power. It’s a lazy solution.
So, thought goes, perhaps Healing Power in all of its weakness should pull double duty. That’s where the Boon Duration wish comes from. Lots of classes got their boon durations shredded, and Giver’s gear is garbage, so it seemed like a great way to add utility to a stat while enhancing support and restoring our busted boons.
Not to say it would shatter a meta, but it would give more incentive to filter in HealPow in a gear piece or two. The max-efficiency crowd would still gun for Berserker, since a few second seconds on a might stack wouldn’t mean anything for dungeons. The spot I’d be a smidge fuzzy on is the effect a possible +10% duration would be for PvP. 0.3 extra seconds of Protection doesn’t seem like a huge benefit. :P
Or, we obliterate Healing Power altogether. (And, quite frankly, we probably should. Good game design demands it.) But what does it get replaced with on gear? What happens to Nomad/Cleric/Zealot, except maybe a double-click choice? (It worked very well after the Magic Find removal.) Does Healing Power get rolled into Vitality, making defense even more viable in PvP? Does HealPow just stop mattering and all the healing skills base out at static values?
Even as someone who plays lots of heal/protection-oriented roles, I could get behind dumping Healing Power, I’m just not sure what the right approach is to compensate for the change and what would be best for the game.
The latter is only 13% faster, after all.
12.8% relatively. :P (150/133)
Where we start to see some of the problem is in the breakpoints between normal, increased, and swiftness.
100% / 125% / 133%
When not having a trait or signet for it, moving at 80% speed is utterly glacial in comparison when traveling. Moving at 125 feels about where the game should have been the entire time, and Swiftness is just candy on top of that.
If not for PvP/WvW, I doubt this would even be necessary for reconsideration, but positioning in combat and roaming speed out of combat are both important balancing factors for those two modes, which leaves PvE in the lurch.
Would adding Boon Duration into Healing Power make it even a little useful, even a little of the time? For the sake of debate, ignore the “nerf base boon duration” concept.
It’d throw out pvp balance without making it attractive enough to itemize for pve.
i’m sure that fits some definition of ‘useful’.
Fair enough, that’s a sufficiently large problem to count as a major strike against the idea.
It’s certainly something to keep in mind, but a blanket statement doesn’t really cover the how and why. Not a ‘strike’ so much as a ‘balancing concern.’ Done properly, both could be appeased.
Come on folks, it’s obviously going to be Logan & Rytlock who get married.
An interspecies, non-traditional relationship?
I’m all aflutter~
Though, I’m noticing a lot of armor-weight bigotry in these pairings. :\ Who’s to say a light can’t love a heavy?
I’m thinking maybe Rox should ‘warband’ up with Kasjory. That would add some medium weight to the mix and show love is beyond two people. Also so we can call them Kajorox. Or at least get a dragon general by that name. Really, Kasjorox is a name too good to waste.
Hmmm. Well there have been times in history when a person marries a proxy, a stand in for someone, such as the bride marrying an Axe, which symbolizes the groom who can’t attend the wedding for various reasons. I guess she could marry a symbol of the office, and then a more formal wedding when they get someone to fill the position.
Might be a little hard to get it in the grooms outfit…..
Edit: Rytlock-sempai and Rox-chan. I thought they were half brother and sister.
A) That first part is incredibly fascinating. The things you learn~
B) NO RUINING MY FANFICTION WITH FACTS. qq /sniffle
Are they seriously related? That would almost explain Rox’s overly ambitious attempt at Stone Warband membership.
Generally speaking kings and queens marry for reasons of state, not for love. To tie together two warring nations is one reason for royal marriage. In this case, I would say Jennah’s best option is to marry the Khan-Ur. (Logan can be her boy toy on the side).
Lucky for everyone there isn’t a Khan-Ur at the moment? Something about a lost trinket signifying the position.
Meanwhile, I do wonder when and under what circumstances the wedding outfit shows up.
Kasjory ties the knot?
Jennah and Smodur?
Braham and Rox?
Rytlock-sempai and Rox-chan?
Lord Faren and Countess Anise?
Lord Faren and any available lady PC?
Do the other races even have weddings? Charr military life doesn’t really lend itself to ceremony after two ’bandmates take a roll in the hay. Asura are practically coated in a layer of selfishness, so any lasting partnership is probably more related to business or academia. I suppose Norn would; getting hitched to a legend is probably seen as a legendary anyway.
Does this proposed skin pack also give them better AI?
Because I’d be throwing money at the screen.
Nerf easy content? Great lest’s start by reducing AC reward to 50s per path then.
B-b-but, the speedrunners? They’ll get so much less money.
Which will contribute less to inflation.
Which is a good thing.
I win’ded!
Feel free to send my gold winnings from the bet in less than 500g deposits.
Honestly I feel just a significant buff to Regeneration could do the trick here + give most classes a way or another to apply it via baseline skills, weapons or traits. And I don’t mean to self only.
Only classes with some significant other healing form outside of regeneration (Engineers come to mind) could go without easy access to it.
And mind you, by “significant” I mean that at 2k Healing Power, I should be healing… I dunno… 3k+ per second? Probably. I mean I built the char around it, let it be powerful. Conditions and direct damage are powerful if built around it, too.
I was much more a fan of having Regen stack intensity instead of duration. Yeah, it’d probably require lowering the base heal and increasing the HealPow coefficient, but that would make Regen a solid counter to some of the condition spam out there.
I like the idea.
Buuut, it’s been suggested at least two or three times prior to this thread.
You’re also going to have a tough time suggesting to the speedrunners that it’s a good idea, just because “zmg support already there”.
Not to say they’re wrong; support is already there. The bigger point is to give some stats more impact. Healing Power is the game’s biggest statistical sin, and it could use a solid bonus like boon duration to shake up the gear metagame a little.
Some of the better stat systems I’ve seen pull a double purpose: one offensive and one defensive. It also makes for fewer stats, which means simpler balancing.
I’d lean toward Warrior’s spec. Maybe Druid, finally.
They’ve never been quite clear on Engineer, and Thief is fairly complete.
Ele: I get to become a Tempest and overload my attunements.
Necro: Nice, I get to become death itself and will be called Reaper.
Mesmer: Well, I turn into a Chronomancer and control time. How about you?
Guardian: I will be a Dragonhunter.
Ele: What? O_o
Necro: We all get to hunt dragons, you know?
Mesmer: We are not RPing here, be serious.
Guardian: I really become a Dragonhunter and I get to use my Spear of Justice-
Necro: For the last time, we are not allowed to use underwater weapons on land!
Guardian: It’s not an underwater weapon, it’s my new Virtue. I also get Wings of Re-
Ele: Not this again. You were told we are all getting gliders, they are not really wings!
Guardian: No no, that’s also my new Virtue, I also get a Longbow and Traps-
Necro: No class change! To think you would misunderstand this again…
Ele: Next he is going to say he can have a dragon as pet or mount!
Mesmer: Guardian, I think you’re just confused on who you want to become, and that’s coming from a Mesmer.
Necro: No, he’s just an idiot, just leave him be. Dragonhurrdurr, I swear the stupid things he comes up with sometimes… <shakes head>lol, that gave me a good laugh again!!!
now for everybody, try to say Dragonhunter without a big grin on your face :-)
I try, but it may forever come out as Dragonhurrdurr. Which sounds like Dragonherder. Which makes me think we’re getting a bonnet and crook staff. :P
Hm.. Maybe a Quaggan suit.
Y’know, made from actual quaggans. The back would be lined with fins, and the gloves and boOOoots would be yawning quaggan faces, deadened, glassy eyes set in horror.
Or a Shiny Skritt outfit, with plenty of random, glittery sparklies. Not made of actual skritt. :P
Game is being made to appeal more to MOBA gamers, who will bring levels of elitism and saltiness that the GW2 crowd is unprepared for. Enjoy the peace while you can. =)
Sigh. It’s that sigh of knowing someone is right and there’s nothing to be done about it. ;_;
In reference to the OP, it helps to know how to navigate the LFG. The only time you really see rampant elitism is dungeons. WvW is generally too uncontrolled and more about numbers, PvP lumps groups together quickly. But 3-year-old content? Yeah, the elitists have it on farm and don’t care for being nice when it stands between them and creating inflation.
The advice is out there (generally at least once very two weeks :P); just look for groups or create groups with certain keywords:
all welcome
non meta
full clear
cutscenes
Those groups tend to fill fast, so you won’t see them for long on the LFG. They’ll be far less picky about classes and builds. Good luck!
Re: Dragoon
https://en.wikipedia.org/wiki/Dragoon
The word dragoon originally meant mounted infantry, who were trained in horse riding as well as infantry fighting skills. However, usage altered over time and during the 18th century, dragoons evolved into conventional light cavalry units and personnel. Dragoon regiments were established in most European armies during the late 17th and early 18th centuries.
Mounts confirmed?
…Y’know, I would rather have rifles than longbows.
The title has been retained in modern times by a number of armoured or ceremonial mounted regiments.
I can practically hear the No Mounts cry. XD
And yet, I’d still take Dragoon over Dragon Hunter. Or Dragonhunter. Or whatever it is. ;_;
Sadly, the name fits the design. Both are muddled and confused concepts that don’t synergize with the rest of the Guardian class.
Not trying to override one agenda for another but…
Give me my Town Clothes and other tonics as outfits!
The game “advertised” me I cannot be a 100% healer but never advertised me I cannot be a half DPS / half support player. On the contrary when I used the build editor I saw that I can be a support oriented player that also does damage. In the top of that I also saw I can wear support oriented gear. So I concluded I can play a support characted in the same way I played a support characted at Battefield 3 (the guy that launchs medic pack between 2 shots). Maybe not a 100% healer like in other MMOs but a support player nevertheless.
Because why a serious dev team would provide support tools in a game in wich they are useless ?
So I bought the game the last week and chose to be a f*****g hammer/staff wielder guardian charr that protects his warband with mostly boons, controls and some heals.
And if a cannot play that support character when I reach the end game, I will leave this beautifull game.
You can be whatever you want.
You can also decide who’s worth playing with, instead of kowtowing to jerks too high on loot. Just be wary of dungeon LFGs and don’t try to fit in with meta-running groups.
I, for one, am willing to offer my hammer and banner to a fellow Charr.
There’s a lot of readings in social psychology that could detail some of the motivation. A lot of it comes from in-group/out-group tendencies.
When it comes to racism, one’s race becomes a gigantic clique, of sorts. Your in-group will more readily apply positive traits it itself and negative traits of the out-group. These are faulty heuristics (quick paths of thinking, think stereotypes) that don’t detail any actual experience with that out-group.
The treatment of the out-group as a non-entity means that it is emotionally easier to exclude them. Or justify killing them. You see it in real world bigots all the time. The Charr (or RL minority) aren’t “people” to them, they’re ‘evil’ or ‘sinners’ or ‘at fault for atrocity,’ even if the are none left alive to be responsible for it (ie, slavery, or Adelbern being a crazy chicken and magic-nuking his kingdom).
What the in-group doesn’t do is identify positive or ‘human’ characteristics to the out-group, because including them may upset the in-group’s dynamic/comfort, or it forces them to confront long-held beliefs. People aren’t good at challenging those, and it makes them upset.
Not quite the reference-heavy wiki entry it should be, but you might be able to look up some other items online or at a college library.
As much as i hate outfits…there.. a quote from a blogpost
“During Living World Season 2, Crystin took charge of a new team that was organized to improve in-game rewards in Guild Wars 2. Previously, no single dedicated team handled in-game rewards, and individual content teams were responsible for deciding how players would be rewarded. Crystin felt there should be a greater balance between Gem Store item offerings and in-game rewards, and she and the rewards and commerce teams have worked on creating a clear division so that items will fit their method of distribution. For example, armor sets are now exclusively designed as in-game rewards while outfits are primarily Gem Store offerings. Her teams also designed the new transmutation system and helped work on the new wardrobe.”
So yea.. nice times are over for skin lovers.. outfits.. outfits everywhere… no nice things anymore if you wanna mix and match
Thanks, Basalt and Candy. That’s exactly the quote I was thinking of.
Here’s to hoping there are plenty of skin collections out there.
Meanwhile, I’m looking forward to a heavy-armor outfit that isn’t foofy like Ceremonial or try-hard like Balthazar. (Or WTHeck wingboob like Dwayna.) Certainly, Grenth’s is on the horizon, but I expect that to be clothy. Perhaps Kormir’s?
[quote=5382574;dom.2748:
Still waiting for that in-game armor. Where is it at? Wake me up in a few years when it gets here okay? Some people just love to be fanboys. “No, armor needs to be in-game rewards! Outfits on gem store only!”[/quote]
/cough
Carapace
/cough
And that’s only a start of where ANet is going to go, now that they actually have a delivery system in mind.
But, alas, some people want to be combative and whiny instead of doing their due diligence and staying informed.
Meanwhile, can’t wait for that wedding outfit to come out. My Asura is getting the cutest colors I can find, while my Sylvari necromancer is getting the most godsawful bridesmaid colors this side of Easter.
How about no outfits. I am tired of outfits. We need armor sets. Outfits outfits outfits. The fact that people are eating this kitten up is ridiculous. “Hah, this outfit is awesome.. oh look everybody else thinks so too, oh… we all look exactly the same because we can’t mix and match anything.”
I don’t know why I have to keep retyping this in the same thread but here we go. . .
Anet wont be putting armor sets in the gemstore anymore. What you see is what we get. All skins will be game release only. So by asking what OUTFITS you wanna see I’m basically asking what you’d want in the gemstore next. I hope this helps.
Anywho~!
I know this wasn’t from anything gw related but its such an attractive design. I wish we could see styles like this put into an outfit possibly!
http://img4.wikia.nocookie.net/__cb20101110154919/finalfantasy/images/1/1d/Dissidia_Terra.png
What are you talking about? I said no more outfits, stop asking for outfits. You’re taking away from development of armors. The fact that you can with a straight face say we’ll get armor skins in game is an infuriating joke. We’ve gotten one armor set added to the gem outside of the gemshop in 3 years. Don’t go making baseless statements because its stupid.
Please keep up with the information available about the game. It was released that their intent was to issue armor skins via in-game rewards and outfits via the gem store.
So please do untwist your carefully chosen knickers.
I’m so confused by this post. Why is the OP confused that defensive gear sets do less damage than offensive gear sets? An I missing something?
From what I can tell, it’s an inverse-Berserker-glorification post. Basically, another post we don’t need in order to inflame the forumers. :\
Well, its a post with actual facts about numbers on it. More than any anti-zerker post has ever had other than “kitten kitten , I play how I want, and I hope all zerkers die hahahahah kitten kitten .”
Meh? /shrug
The ‘argument’ too quickly devolves into:
Zerk: “All you kittens keep out of our elite loot-grabbing and economy-wrecking dredging of money out of thin air!”
Non-Zerk: “Down with the snobby Zerker hegemony! I overtly laugh when you FAIL!”
It’s been discussed to death and is utterly pointless, as long as the two groups keep away from each other. Is there a guild with the tag [ZERK]? If not, there needs to be, so the strongest proponents of the strategy don’t have to use a more public-friendly spot like LFG.
I really I just don’t see a need to replicate “defensive gear sets do less damage than offensive gear sets” as an argument. There’s no need to get into detailed theory-crafting to prove:
More offense > Less offense
It’s so common sense as to defy argument.
Nor does it offer a solution or point of relevant discussion.
It doesn’t cover why other stats aren’t as potent, which is a valid point of discussion. There have been some recent threads that call for greater value in Vitality and Healing Power, so they have more utility.
I’m so confused by this post. Why is the OP confused that defensive gear sets do less damage than offensive gear sets? An I missing something?
From what I can tell, it’s an inverse-Berserker-glorification post. Basically, another post we don’t need in order to inflame the forumers. :\
As much as I hate to put it in jerk terms, but here’s the quote:
This looks like “a solution looking for a problem,” instead of the other way around. It fails to address the actual core issues that created the zerker meta, which generally applies to years-old dungeons and other well-rehearsed content.
It’s also an extreme suggestion to a problem that would be better served with careful consideration of the combat environment. Many other, more practical suggestions have been in place: adjusting enemy attack speed, improving AI by giving more player-like abilities, etc.
Criticism aside, I could see there being a sort of instance contest sort of thing where death means you’re ejected from the instance and with no waypoints. Or perhaps a randomized dungeon that forces the party to start over if they wipe. Give it some unique rewards, and it becomes a skill challenge to stay alive under increasingly difficult conditions, meaning more balanced gear selections as burst tactics become exhausted.
Hardcore: Where the cliffs are more dangerous than the monsters. :P
Assessment: Nah, this doesn’t offer enough to the player base to make it worth it.
And then there’s the 3 cultural armours for each armour weight.
Except for Charr T3 Light cultural armor. Here we have an armor set that can only be worn by charr, and it looks like it was designed for humans. Tail clips, stretching is evident, heck, even some of the claws clip through the shoes.
Sadly true. Pretty sure those designs were done before it was decided Charr would idle-run on all fours. Because no quadruped would wear a friggin’ skirt for their claws to snag on mid-gait. It was epically difficult to find pants for my non-medium characters.
I understand your thinking in how this would improve feedback. But I am inclined to agree with some of the other posters in that a veteran player does not mean they will be good at giving feedback.
I think what the forums and devs could benefit with is an improved forum interface. Maybe one that had an internal ranking system that could promote positive feedback. If an arena-net employee sees a post that has very good feedback, they could increase the user’s score. Once a user has hit a threshold they would gain access to a new portion of the forums that only users above a certain point could access. The forums currently are made up of about 20% good feedback, 20% random “i wants”, 40% of “I dislike x and will make sure everyone knows it” then 20% of trolling. (Numbers do not represent any facts at all, but are my opinion on browsing the forums daily.)
The hardest part for the staff is to weed through all the posts finding the 20% good feedback. They really need a section that a user has to earn in order to have access to. Of course this whole idea would get shut down by the vocal 80% that do not ever post positive feedback.
But in the end, I still stick by my thought that the majority of happy people playing the game do not ever touch the forums. So how do you implement a system to weed out the good feedback from the bad? That would be the real issue, rather than trying to say who is a veteran or not.
An unfolding access to less whiny forums? I’d love that. How many +1s would I have to get for something that wonderful?
I’d prefer “Always show horns and beards” options. >_>
I’m hoping they can revamp some of the existing armors to add the little tail cover so it doesn’t look so odd.
Someone brought it up before, since they’re going through the Human gods as inspiration, we could move on to other racial themes:
Charr Legion uniforms.
Asura College uniforms.
Norn shaman outfits. (I’d sell my baby for the Wolf outfit. Y’know, if I had one. And it wasn’t illegal to traffic humans for digital goods.)
And best of all, Headless Sylvari outft, just in time for Mordremoth.
There are various possibilities: Banners, (olympic) Torch, Relay Stick, Hermes Boots, Drums..
But I still like the Coconuts more.
The 2016 Olympics are coming. C’mon ANet, gimme my running torch.
Actually, anyone remember the specialty torch to light up darkened jumping puzzles? I’d gladly take one of those with a movement buff to help with those tricky puzzles.
What is the choice there? Do you understand that meaningful choices imply having to pick one thing INSTEAD of another, not getting both?
The only reason Swiftness has meaning is to traverse the map. Quality of Life choice.
If there’s additional meaning, then it must be in combat, which is not what’s being requested. (I mean, there’s the silly mounted combat stuff, but I draw the line well before then.)
Not to mention, speed traits only make up one, maybe two, pieces of a build.
First, those builds would still be useful in mass-combat movement and combat position. In combat.
Second, it’s not as if the trait lines that have speed boosts wouldn’t be used. To say so is fear-mongering and hyperbole. Players would gratefully and simply pick another trait or trait line. That’s it. It won’t corrode the entirety of the game to allow that in out of combat PvE.
There is otherwise no reason to exclude a player from reaching an event point beyond “I don’t want to lose my loot to someone else,” but I think that’s what I’m seeing here.
It’s not even about mounts, but quality of life.
Now I get it. You don’t enjoy exploring at all. Wandering through the map is just a time gate for you. You don’t even consider it part of the game, much less a valid counterpoint to killing things. Or am I wrong?
You’re wrong. Just so it’s clear. That cutesy statement about when you “assume” applies here.
I’ve gotten a 100% world clear (before the WvW change), so it’s not like I haven’t done it. It even says in the title: Been There. Done That. And I enjoyed it. I’ve gone back on alts to re-explore in between Personal Story points, getting lost in events and gathering along the way. The novelty has worn off a little, obviously, but that’s because it’s hard to “explore” everything all over again, but I still wander over to events to help out.
And that brings it full circle. With some characters like my guardians or mesmers, I just can’t get to some events in time. My participation is excluded because of my class or build choice, when it shouldn’t be. Nor should I have to endure my mesmer’s constant prattle because he got yet-another buff from Signet of Inspiration, just so he could have Swiftness. So yeah, speed boost is quality of life.
(occasional only on the Tempest Specialization).
If I have to hear that godsbekittened ponybow with every friggin’ shortbow arrow, y’all can listen to my Howler with Tempest.
So I hope it gets fixed.
:3
#SHINY!
Wait…. sorry, that was the skritt coming out again…
clears throat
#BringRanch!
(I really have nothing against Sylvari, but some of them do look yummy!)
Not the mushroom-headed ones, though. Blegh.
#FungusIsNotAPlant
#NotEvenOnAPizzaAwww, but I like mushrooms. At least in/on some things.
#FungiCanBeGoodForYou
#MoreForYouThen
If mounts were able to give perma-swiftness, suddenly all the builds that lean towards traveling speed would become a no-choice. Everyone would ditch traveling speed for something else, and mounts will become mandatory for any build to be decent. They would become way more important than Legendaries in seconds.
Excessive hyperbole aside…
Why, yes, some people would choose to abandon Swiftness builds and Traveler runes. They would, quite rightly, make other choices for things they actually want. Having a universal speed improvement would increase build diversity.
IMO, this game makes a very good work balancing exploration and fighting THROUGH CHOICES. 33% speed through an ITEM will totally destroy it. That’s not QoL.
Considering the main problem is limited to:
I can see the argument against letting players just willynilly have speed bonuses, so the method of distribution would have to be set in a way that players earn that bonus. As possibilities:
I’d be more reluctant to offer it as a purchase in the gem store or even for gold at a vendor, though that would be more equitable.
I think there should be a new way to let players convert their unneeded hero points into something more useful for example spirit shards or another type of good.
There are no unneeded hero points. you will need them for Elite specs.
This. The only reason one may have excess points is because there are specs we don’t have access to just yet, but will do in HoT.
Surely we won’t have to map complete to unlock the specs so there will still extra points for many characters?
If you wisely saved the Hero Points given from 1-80, you should have enough to open the new specs.
Otherwise, farm them up now, while the content is stale, so you’re ready for HoT.
Of course, that won’t matter in PvP.
#SHINY!
Wait…. sorry, that was the skritt coming out again…
clears throat
#BringRanch!
(I really have nothing against Sylvari, but some of them do look yummy!)
Not the mushroom-headed ones, though. Blegh.
#FungusIsNotAPlant
#NotEvenOnAPizza
I say Anet should allow players to mount each other. It could lead to combo attacks!
NO. If you want player stacking combo attacks, go play a Disgaea game.
-Signed,
NOT WOW EITHER
…Sorry, couldn’t help myself. :P
My honest apologies to those not born of love.
Can I steal this out of context? For some reason, it resonates with me.
Coconut Shells like in Monty Python:
https://www.youtube.com/watch?v=JHFXG3r_0B8These awesome clap-sounds inspire you and your friends to travel faster!
- Toy/Instrument
Not useable in PvP/WvW/combat- Grants 1 s swiftness every 1 s while equipped
Social Traveling! Grants swiftness up to 5 ppl- Clap sounds
Instrument -> toggleable sound in optionsWhy?
- Quality of Life
Comfortable traveling (no button mashing) even between Waypoints- More Build Diversity
Play the build you want, don’t miss events/loot because of your class/build choice- More Equality
Lowering ooc moving speed gap between fast and slow moving classes in PvE
I shouldn’t like this idea so much, but when you mentioned sharing the buff with allies, I’m kind of sold on it.
Bonus points for short interval times and the Toy/non-combat proposal.
I could also see it as a less silly item. Perhaps a guild flag/banner.
There’s a solid idea in having the Mastery system handle out-of-combat mobility and traveling improvements. You wouldn’t have to trait for it, since it would be built in as a bonus (per map, perhaps?), and those otherwise not-so-useful traits could be replaced with more play-defining things.
When traited with Quick Breathing, I allegedly get a 12 second cooldown and 10 seconds of swiftness from Charge. The numbers seem to look okay at onset, but when the Swiftness expires, I’m still left with 4 seconds of skill cooldown, as if the cooldown reduction hasn’t taken place or that I’m getting the short shrift on the (nerfed) Swiftness.
Is the trait bugged now?
Is Swiftness counting down faster than the warhorn cooldown?
Is the Swiftness getting applied ahead of the cooldown?
Something is causing 12 – 10 = 4, and that’s just not right.
As an Asuran, I find the Sylvari to be an interesting anomaly worthy of study. One of these days I’ll have to study a few in my lab. However, my lab is currently filled with Quaggans while I research how high their threshold of pain is.
~turn up power~ “Was that excruciating?”
#WhatMakesThemTick?
Thanks for the reminder that whatever problems the Sylvari are were probably the Asura’s fault. -_-
#AsuraCausedNightmareCourt
#ShouldHaveVivisectedFaolain
#ShouldHaveLetPrimordiousEatThem
I don’t main a Sylvari but I do have one and think they’re one of the better races.
#ForMother
#AnythingButNorn
But should my Mother Pale Tree tell me otherwise, I will roll up on whom ever she puts the crosshairs.
I’ve no need for allies with no brain of their own, nor for whose loyalty is not born of camaraderie or ethics, but of the echoed words of someone else’s command.
I pity the Sylvari. Bright souls so open to the breadth of mortal experience and yet so easily corrupted.
#BoomGoesTheGrove
#MakeMulchForAscalon
#VengeanceForBadlyWrittenLivingStory
It hasn’t only been Revenant.
It’s also been pointless PvP tourneys.
It’s fairly Grind2Win, currently. Because of ANet’s enforced rarity, some items are wildly overpriced (no, not just precursors).
And while one can trade gems for gold, you get twice-over screwed for it.
First, market rates make it so you can’t easily flip gems. That’s kind of necessary, but it’s a ~30% reduction in value from purchase price.
But what’s more infuriating is how players can buy gems in exact numbers with exact amounts of gold, but you can only buy gold in round numbers designed to cheat you out of gems and force an uneven number. It’s kittening insidious, and they know it.
“Adding in-game benefits breaks profession balance.
Adding QoL breaks balance? Little hint: No!
Invalid.” False.You are forgetting wich game are we talking about.
This argument could be true in other MMOs, but is not in GW2.
In GW2, exploration and movement are a major part of the gameplay. Getting fast from a point to another matters. Swiftness is not mere “QoL”. In fact, different professions are balanced and designed considering it, with totally different ways and costs to maintain it. It is clear to the point one of the bigger concerns about Rev is their current lack of a speed boost.
Any speed boost will impact the balance and focus of the game.
IMO, mounts are totally unnecessary, but they could be interesting to see, AS LONG AS THEY DON’T HAVE AN IMPACT IN GAMEPLAY. So, no speed boost.
Which is why pro-mount (usually) goes with the stance of PvE-only. In WvW and PvP, time from spawn to engagement does matter, which is why waypoints and capture points are spaced the way they are.
In PvE, to say it’s balanced around that is poor game design. It inhibits class play because, for no reason other than “esports PvP”, some characters have advantages over others.
To demonstrate, a little exercise for any of the people claiming “no speed boosts because balance”:
Next time you want to post to the forums, wait 24 hours.
If you’ve responded to the post previously, wait 12 hours.
…That’s pretty insulting, right? Everyone else gets to participate, but you’re still waiting, hoping that when you get there, you can still tag a mob or make that relevant post. That is a benefit to allowing some kind of speed boost in PvE, and only PvE.
And it’s already happening to some degree with Pact Commander Mastery. There’s no reason that masteries couldn’t open up minor speed boosts, no mount required.
If they were really thinking of it, ANet could set up zone masteries/collections/achievements that unlock speed boosts in those zones across the entire account.
Other thing about letting tons of people to play as they want, is to to be able to simply get information and then using analysis tools to find patterns of the gameplay, like time most people played, time spent on each class created, events done by most players and so on, for that all Anet wants is just as many players as possible and for that 100% of information will be useful.
There’s something of a point to that. Veterans have heuristics that guide them to making faster decisions. They already know what builds they want and what traits to take/ignore.
Newer players will poke, prod, and explore the entirety of the content, and the perceptive ones will figure out if something’s working or broken, and they’ll have as much valuable perspective as the veteran who digs into endgame while ignoring ‘worthless’ options and unintended side effects new systems have on older content.
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