Showing Posts For Ravenmoon.5318:

The biggest thing to note about Revenant

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Ravenmoon.5318

500 damage, much high, so unstop, wow, wow

Legendary Players please care more in matches

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Posted by: Ravenmoon.5318

Ravenmoon.5318

i hope anet figure out a way so that u can go back into diamond. i think that would be ideal

I don’t know why people believe that division drop is the solution.

If anything, division drop would ensure that once you hit legendary nobody will ever play ranked while the season lasts.

I guess that’s why people are rooting for shorter seasons.

Me myself idk what the fix could be. I just know that league of legends is permanent and divisions represent skill. And I would like to see this in here too.

I suppose going away with win streaks will equalize things more. Or keep the win streaks but don’t make them permanent until loss. Make them like this

1-1-2-1-1-2…. and so on.

Since this way will slowdown progression, you can cut off a pip or two per tier

The biggest thing to note about Revenant

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Posted by: Ravenmoon.5318

Ravenmoon.5318

It’s funny how most of you forget about the fact that the rev has to micromanage energy and just throw skill names in the list as if it is generic warrior firing off abilities

Just goes without saying what skillfloor you guys are at.

Anet you have broken me.

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Right, you single handedly fought the whole team. Wake up.

Youre underestimating the difference a single person can make. Blowing 2-4 ppl up fast with little to no assist in dmg makes the fight super easy for the rest of your team.

You saw what the guy said in mapchat"whatever you just did, it hurted as kitten"

Well that means that ANet’s balance is jackkitten. Necros are too powerful. Did you 3on1 bunch of revs?

Given you have to press 5 buttons in total to win while they have to swap legends and weapons and double click the herald abilities and position them onto you, I think their task is a little bit more difficult than your braindead pulsing stability necro, lol o.O

I hope necro gets kicked out of meta the way the warrior is. It’s the single most cheesy class for the past 6 months.

I automatically assume that every necro player is a freaking baddie at this game regardless of league division or winrate. Because 90% of them are but they just spin for the win. Same with revenants. Majority are baddies.

Funny enough though last night when i broke into diamond T4 my team had 3 DHs vs 3 reapers and we won something along the lines of 500:150 while losing initial mid fight. Dem reapers are terrible lol.

(edited by Ravenmoon.5318)

So About S3 and losing Divisons

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I personally would love to see ANet improving duoQ.

I was duoQing with my gf (no communication outside of chat and in-game tools) and i was becoming food for premades.

I went soloQ while she was out of town and poof … getting tiers in diamond with EASE.

No, she isn’t a bad player.

A Friendly Request from a Thief

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Posted by: Ravenmoon.5318

Ravenmoon.5318

“Oh whaa … he told me to switch in a rude manner Q_Q i am offend”

It’s really not even the rudeness nor the offensiveness. That can be played through and overcome. It’s the the sheer gall of saying that if you don’t play my way, I’m just going to sit here and do nothing. The old “take my ball and go home” attitude.

No matter what one’s personal opinion may be, having two Thieves on a team is infinitely better than having only four players.

I’m assuming you are an adult. As an adult you are obligated to not give a single flying kitten.

P.S: Yeah i guess it sucks to have games thrown buuut that’s not on the people. That’s on ANet. Better report system is needed and a better balance in games is needed.

where is PTR?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

EVE Online’s PTR is great, but they change the whole ruleset of the game there. Your pilot can learn everything and everything is supplied through the market and everything costs like 1 copper (in gw2 money) so you can test everything your hearts desire.

That’s how I got to test capital ships back when I was playing. As a solo player I knew i’d never be able to make one for myself unless I joined a corp but I didnt feel like it.

It was cool

A Friendly Request from a Thief

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Man i swear this apologetic behavior from most people is freaking getting on my nerves.

“Oh whaa … he told me to switch in a rude manner Q_Q i am offend”

Well you better be. The world is not a happy place, people get hurt, physically, all the time. We don’t have time for your nonsense, literally.

Latency hacks

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Wow, now that’s a wierd hack. So basically, you are lagging yourself out to win games??

As I said, traditionally they are used in shooter based games where hit detection or lag compensation (I forget I am getting tired right now) is client side. So one was likely ported over to gw2 for fun. Not use.

In gw2 its hard to imagine how they would help. AFAIK no one really uses them. As I said, they exist because they can exist. It doesn’t make them useful.

But hey if you can think of a situation where lagging out for a sec would be useful, then I’m wrong.

packet editor based are used in mmo games for ages… altough i trust gw2 have measures to counter that.

@Fay.2357, player only need to be in teamspeak/chat programs to show its IP :\, i guess OP needs to start using thin foil hat while pvping , sorry could not resist.

You send packages to the server, which then sends different packages to the rest of the clients. Nobody will notice your injected packets if they are invalid.

Projectile Denials Are a Problem

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Posted by: Ravenmoon.5318

Ravenmoon.5318

@CntrlAltDefeat.1465

Not all ranged is projectile. That simple fact defeats a good chunk of your post.

Further, ranged damage is usually lower than melee damage in order to balance out the fact that ranged damage is safer and easier to land.

Here’s the problem:
Projectile hate is fine when it requires smart use in order to be effective. You waited and reflected that kill shot? Great! The rifle engi ran towards you and you pre-emptively put up a shield to stop overcharged shot? Great!

What we have now is you see a ranged user. You use projectile hate ability #1. It ends, you use projectile hate ability #2. It ends, you use other defense. After that you dodge. Take a few hits maybe and now you repeat because all of that is off cooldown. Timing it properly no longer matters because you can just chain it.

Not everyone is running scrapper. You are blowing it out of proportions.

Latency hacks

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Not practical to attempt to try to do anything like this for some one who actually knows how. In order to (DDOS) some one, one must know your public IP address, the interface coming from your router to your ISP. Then one must transmit packets from their computer through your router to your computer in rapid succession as to overload your interface with ICMP packets, etc, just enough to access security protocols but overload your individual IP Address, which is not feasible considering the risk to reward ratio. I’m no hacker but I am a network engineer, I don’t know if there’s newer easier utilities to go about it but this is the common scenario for something not commonly occurring among normal workstation users.

btw, no one can get your IP without gaining access to the servers the game is hosted on and I assume that the game servers theirselves only have relative information on your IP address, If the databse was setup like it should be, even if you know the character information and if you could gain access to their servers you would never learn the IP address of individual players as that information is likely encrypted on another server which is encrypted as well.

You just have to choke the router. Given the state home routers are in, with cheap 10/100mbps ports it’s a wonder more people aren’t getting DDoSed

State of the game (yo guys it ain't that bad)

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Ravenmoon.5318

I agree with the OP that gw has improved over time. However, its competitors have improved as well. Shall we keep on playing gw because it had improved in the past or shall we play the game we like most?

Let me draw the following analogy: Ford produced the model T. It was a huge success. Todays models of Ford improved a lot compared to the model T. Now imagine Ford builds a “crappy” car. Will you buy it because Ford improved so much in the past?

“Ford had a car that was able to start the engine in the winter …. they named it Focus”

:D

Sorry, I know it’s offtopic but that’s literally the first thing that comes to mind when I hear Ford. You don’t want me to start with Opel/Vauxhall

Preview for Balance Patch?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I think they are going to delay the patch.

State of the game (yo guys it ain't that bad)

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Sure, but we actually saw a period with great balance (Sept. 29 2015 —> Oct. 23 2015) and then it was rapidly taken from us. So we know what great balance there can be, and we know what we’re missing!

That the balance where Cele DD eles were stacked 4 a team?

There were power builds that were dropping them like flies. Problem back then was that cele dd ele was seeping a lot of burn damage. Which is quite the bane to power builds.

We got away with celestial amulet which was clearly OP in terms of stat given (idk why they even went that route) and we got the brand new mini dire amulet that lets conditions run rampant and heavily diminishing the viability of power builds.

And we are there again. Power builds die when a condi build sneezes.

And i know this is not the right thread but why people consider 4 revenant dodges overpowered AF and a thief that ultimately can have a lot more is “fine”. Is it because a well placed crit kills the thief? I find this complaint amusing even though I don’t play revenant.

Do every build needs to be 1-hit kill for people to be happy in this bloody game?

And to the OP, yes the game has come a long way … in a really, really long time. And some of us see the balance team going back and forth or simply ignoring larger issues (like heal turret being the best heal in game kappa since launch, now with extra 3 blasts from engi hammer <3 ) and it’s freaking irritating.

If I could get the game in the state it was before the June patch i’d pay for it and I’d never ask for another update looking at it now. Call it nostalgia or whatever you want, I don’t care. The game just played better, with less passiveness. You didn’t get 10 different types of condis in a blink of an eye ticking you down for 2-3k at a time with added power damage on top.

WTS Boston was the single most fun streamed event I’ve ever seen in this game, ever.
And then they completed botched it at Cologne, boosting the cele ele skyhigh and bringing bunker meta upon us. Boooooo

Latency hacks

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Lagging yourself out in online games has its benefits. In shooters as Mightybird suggested the game lag logic sometimes gives you “evade frames” because of ping thresholds that every online has.

In Gw2 this could appear like this https://www.twitch.tv/whiteravensociety/v/41348589

tl;dr – Your game client thinks the downed player is next to you, but the server knows they are in position B but you don’t know that because the player has lagged out for ya. And you can’t finish the stomp. Ever. Unless you go to the actual spot, which is kind of hard if you don’t have tracing/channeling abilities.

Latency hacks

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Posted by: Ravenmoon.5318

Ravenmoon.5318

ANet can’t do absolutely anything. No one can. If you are a victim of DDoS, consult your ISP. Plain and simple. All those DDoS/latency hack stuff are out of ANet and any game dev hands really. It’s networking.

It’s like blaming WhatsApp/Snapchat for not showing pictures when you’ve ran out of data on your mobile plan. It’s kind of out of their hands

How do you protect yourself from DDoS :O

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Posted by: Ravenmoon.5318

Ravenmoon.5318

heres the thing, will ppl actually go through that extra miles to obtain ip address? address that might not be static?

yes, is rather easy to obtain address via skype, public voip and so on
but will people actually go beyond that to create public sites and so on to obtain ip address? is not like you are some big shot.

It’s actually very easy to do since the browser sends this info everytime you request to open a webpage.

Sometimes when you use a web proxy, the proxy providers attach extra headers to your request which contain your real address, so thinking that using proxy maeks you safe by default is a big problem.

And idk when I told you about public sites, i didn’t mean a real page.
Here’s an example. Have you heard of those URL shortening services? Like bit.ly t.co etc etc. You can mask a bad URL in a bit.ly and send it to someone via text message

1) The victim clicks the bit.ly link believing that it’s a youtube vid since you said its a super funny vid too
2) The Bit.ly address you gave the guy actually resolves to yoursite.com
3) Which in turn saves the user’s IP address and immediately redirects to Youtube
4) Victim seems the video and business as usual

But you actually stored some data about that user. Including the OS version, web browser and IP address of the user.

How do you protect yourself from DDoS :O

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Posted by: Ravenmoon.5318

Ravenmoon.5318

firstly, how do they managed to obtain the ip address to ddos you?
secondly, prevention is as simply as not doing things that let them obtain the ip address, no?

I can extract your IP address if I know your skype name, basically. Among other methods. Or I email you with “hey dude, check this awesome vid” and my link will eventually redirect you to youtube but not before i’ve recorded your IP address and user agent (aka web browser)

Don’t ever post in unofficial fan forums. Those databases log ip addresses, and they are very easy to get into. Don’t use peer to peer communications. Realistically, there isn’t much you can do. However if they really are doing a dos attack, that can get the ISPs and feds involved since it is likely drawing enough traffic into the system to disrupt more than just your connection.

It’s borderline impossible to find the initiator of DDoS. The nature of the attack is such that people who actually are involved in DDoS do not know it. Instead they have a computer virus who’s just waiting for orders. It takes a lot to takedown a botnet. Look at Microsoft, with all their knowledge about their users they still need months if not years to takedown a botnet, and they are actively trying!

And yeah as the guy above said, not just skype, most if not all client <-> server technology is probably exposing your IP address. That’s just how the internet works. You can imagine it as a telephone network in which everybody has a phone number and you use that phone number to call (connect) to other people and they know who’s calling.

(edited by Ravenmoon.5318)

How do you protect yourself from DDoS :O

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Ravenmoon.5318

I don’t think a VPN would work out if the DDoS is significant. Basically they flood the open UDP ports or SYN flood any open ports you may have. Technically your OS’s networking should be terrible because it’s going to keep resources for inbound connections.

With that said, DDoS needs open ports on the target machine. Otherwise every semi-decent firewall will kill the inbound connections.

Masking the IP address is a good suggestion.

(edited by Ravenmoon.5318)

Eviscerate does 17 damage

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Rite proc from rev? Rev atm with protection+vengeful hammers (20%) and rite can reduce all incoming damage by 100% and rev wont take any damage unless you apply vul to him. It should work similiar in similiar way to ele drastically reducing damage but unlike rev he wont gain 100% reduction. If i recall correctly there was a thread some time ago with a 12 damage vault on ele.

Thats said ele sustain is over the top and we all know it.

Well if they get hit for less than 20 damage by one of the most powerful abilities in game, they don’t really need to sustain

Precision Strike Nerf: Inc CD to 5s

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Can I just leave this here?
Also, a thing I found insanely annoying is when I’m on my guardian and F3 into Rev sword 3 only to have 3/5 attacks hitting anyway.

I’ve had 22k Chill damage on my combat log while i was a thief. Don’t ask me how i mitigated that kitten. Your PS damage is peanuts compared to what I endured …

What a terrible comparison.
You compare a single attack that hits instantly one time with 40 chill-ticks that are caused over at least 40 seconds and by multipile attacks. Considering now that a thief cleanses chill even by sneezing, it means that this chill damage was caused over an even way longer period than 40 seconds.

When I have 1 bleed on me the entire game I can show you about 90.000k in the combat log. Following your comparison : 90k> 22k – therefore ‘bleeding’ > ‘chill’

How is this a terrible comparison?
Outside of the power damage that I ate (because every reaper runs Mercenary amulet which is +Power) I had to endure chill damage too. Which was no small amount.

Obviously I’ve played very defensively but 22k passive damage (or 90k if those numbers are real) on a class that runs around in 11k max hp, is kind of over the top.

Precision Strike Nerf: Inc CD to 5s

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Can I just leave this here?
Also, a thing I found insanely annoying is when I’m on my guardian and F3 into Rev sword 3 only to have 3/5 attacks hitting anyway.

I’ve had 22k Chill damage on my combat log while i was a thief. Don’t ask me how i mitigated that kitten. Your PS damage is peanuts compared to what I endured …

How do you protect yourself from DDoS :O

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I’m sorry if this is the wrong category, I assumed it’s the right one since the events of last night. Mods could move it if they deem it unworthy for the pvp forum.

So, how do you protect your home computer that has static IP address against a DDoS? If someone sends over 100mb/sec toward my router it will choke. I’m a developer myself and it’s really difficult to safeguard our services against DDoS (been a victim of them couple of times) and we’ve elevated 3rd party services and linux firewall blocking rules and we’ve tinkered with the linux kernel settings to safeguard against the most stupid types of DDoS that exploit the time and date functionality of modern OSes, syn flood protections, connection throttle and basically you name it. But we are talking Windows in here.

I mean … if the attacker knows your real IP address you’re pretty much done for :o Even VPN isn’t helpful because a strong enough DDoS would choke your router and you’ll be unable to “talk to” that VPN.

You could use some fancy Cisco router that has some integrated DDoS recognition and protection (which doesn’t come cheap) but what else there is?

There’s certainly nothing ANet could do, that’s for sure. As much as people love to bash them this is kind of out of their hands. The biggest problem with DDoS is that sometimes they are so powerful, they choke the whole network, not just the victim computer.

tl;dr – What do gamers use to protect their home machines from being DDoSed on a static IP address? I’m curious because I actually think the methods you use to mitigate this are useless but I would love to be proven wrong!

One fix is to buy better bandwidth connection, however in some areas those are considered luxury and do not come cheap.

(edited by Ravenmoon.5318)

Seasons are way too long

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Posted by: Ravenmoon.5318

Ravenmoon.5318

League of Legends has never ending seasons, might be worth looking into their division system? Although I do agree that the game is better balanced and there is no “class stacking” so even if some professions are overpowered and completely broken, it’s just a single person on only one of the teams using it.

Back to guild wars 2, if it was the same way here, everyone could deal with or outrotate a single reaper. However stacking multiple condi pleb necros and being forced to teamfight them is cancer.

Eviscerate does 17 damage

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Maybe if you buy HoT you will crit properly? :O

Brace you'reselves Mesmers

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Posted by: Ravenmoon.5318

Ravenmoon.5318

if i had a penny for everyime i won a game after losing initial mid fight

Brace you'reselves Mesmers

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Can we get like a moa trainer NPC into HotM? The guy turns you into a moa, and then you can go whack some golems moa-style. ^^

One of the big problems with moa is that people don’t know what to do with it. One of the PRO league guys even scored a Chieftain kill while moa’d.

True. I also don’t get it why when I cast emergency moa (see when my hp is ~500-1000) my opponent decides they have to run from me rather than hit me 3-4 times. It’s never going to work.

10 days till the end of S2

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I don’t mind the MMR system, if only this MMR was actual representation of skill. I find it hard to believe that I’m so low in MMR that I’m matched with people who walk into traps,marks,whatever you name it, don’t know what cleave is, don’t know what safe stomp is and kiting to them is perceived as map exploit rather than gameplay mechanic. Those were the people I was matched with. Rotation was nonexistent, they were sitting 3 on a capture point for the dailies or God knows what. After I got myself into a team my winrate skyrocketed. And even though we did play versus people with VoIP we still won some of the games because of superior rotations.

All of the above feels insulting toward me. As someone who plays since headstart, I find it insulting to be matched with people who seemingly play this game for a week and “somehow” got carried to last tier of sapphire where I initially sensed the loss streak.

When I reached Ruby very few people in HotM had it (or above) I had it kinda early. However I took a hiatus of the game and in only couple of weeks Ruby is considered trash tier and it probably is, judging by the people I’m playing with.

10 days till the end of S2

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I am rather curious if season 3 is going to be the final total trainwreck.

I think it’s more likely to be the promised land, honestly.

First season had what seemed like solid matchmaking, outside of full SQers vs full premade, but it had terrible balance.
Second season has decent balance, but it’s plagued with this matchmaking system that it seems like nobody likes.

Third season they could find the goldilocks zone. I’m pretty optimistic with this analysis but I think it’s possible.

I don’t think they would. Thing is, with gw2pvp that you are either legend or a noob/tryhard/fodder. People look down even on diamond players. There’s absolutely no prestige. Some people, thanks to matchmaking, clawed their way into Ruby at the start of the season. And now that it is easy to get in ruby, ruby is looked at as if it is amber or something. I was one of those people, that clawed into ruby after being matched with godawful people. So much that I made a team and rather face premades with VoIP (i didn’t voip) than play the russian roulette that is soloQ and get the braindead teammates. Reached last tier of Ruby and certain other games released so I didn’t have time to play Gw2. Fast forward few weeks and reading the forum and how much people look down toward ruby players because everyone who wanted to grind reached legendary or got carried there. “Oh you are a just a ruby, you must suck balls, git gut pleb”.

And sadly, there is no easy fix for this. At least not casual friendly one. They can make you lose division if you terribad, but the casuls would instantly drop out of the race, as they already do because they can’t get “the wings”.

And with no fodder, you can’t sustain 5-6 divisions.

Anet needs to make core specs viable again so that F2P players have a chance at least. Ranked should be played earlier than rank 20. They should go away from this seasonal system. Reset it occasionally, yes. Having no ranked for a month and being forced to play the likes of skyhammer or spirit’s watch is a crime.

So no, I don’t think season 3 would be any better. They need to work on a lot of things and matchmaking is just a quarter of it, if not less. There are so many “make-it-or-break-it” things to consider that I simply think ANet didn’t put the time to.

Sure, they’ll release a balance patch to make people cry less. But that’s all it’s going to be … making people cry less. Doesn’t mean it’s going to magically fix all the issues the game has.

(edited by Ravenmoon.5318)

Revenent. Biggest Liability in Ranked?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Honestly the skills team just needs to write a new version of precision strike, one that doesn’t copy blinding blade. Keep the damage. But tracing people in stealth and hitting people after interrupt is wrong. That’s the biggest issue with the rev.

Staff 5 is okay. Yeah it’s unblockable, but only if you switch to shiro for phase traversal.

Mostly I see people getting caught by revenant in point blank.

I mean, i know you all are super pro players and you have a point in revenant nerf and no matter what I say won’t matter but, maybe … just maybe if you have a revenant on your kitten and see them switching from dragon to shiro and from sword to staff, maybe they are lining you for a SoM yeah?

Brace you'reselves Mesmers

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Posted by: Ravenmoon.5318

Ravenmoon.5318

You should be thankful if someone double moa on you. This means the said mesmer is out of a game changing elite for quite some time.

Revenent. Biggest Liability in Ranked?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Stop kidding yourself, you’re still in ruby. You just posted 3 days ago you’re stuck in MMR hell. If you want to make a point, don’t present it along with BS. And no, revenant is hardly a liability. Even a bad rev will bring more to a team, than a bad thief or bad warrior.

That’s only because thief and warrior are in terrible state. And if the vocal minority gets the revenant nerfed, the rev will be in the same spot, e.g. totally useless.

Fact of the matter is, rev is countering certain builds. Without revs those builds will run rampant because it’s really hard for the thief and war to deal with the said builds.

Last summer before the nerf, the times when thieves were strong, they kept condi builds in check and they didnt run rampant because they got blown up to shreds and people were stacking more toughness and vitality as a result.

It got nerfed, hard and look at the sorry state of the pvp now. Bunch of aoe condi plebs that do nothing but kite and apply and reapply conditions while having high toughness vitality and power (im looking at you mercenary amulet) and no counter stat to condi damage in any viable power amulet.

Please, please nerf crowd control

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Ravenmoon.5318

I prefer CC instead of condi crap we have right now. CCs you can see, there are no passive CC procs (except revenant taunt). Unlike condis that you seemingly catch easier than an STD >.>

CCs make the game more interesting than the passive death you get from conditions.

CAP condi dmg!!!

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Ravenmoon.5318

Idk why condi plebs keep bringing that vitality and focus fire is the counterplay to condition damage ….

Same stat counters power builds too with the exception that there is toughness too. Back when hambow was a thing I found it kinda hard to fight these guys because my thief at the time was used to 2-shot people, but those wretched warriors had 20k hp and this more time to shred me. The stunlock hype was real

And focus fire can kill any build under the sun.

Both points are moot points and you should stop make yourself look stupid by using it. Logic … use it.

And if revenant hammer was as kitten as people describe it, why is it … nobody in their right mind uses hammer?

(edited by Ravenmoon.5318)

Allow Players to Have Build Markers

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Posted by: Ravenmoon.5318

Ravenmoon.5318

What’s the problem of knowing the enemy’s build? Not that it’s hard to make an educated guess right now or remember the names of the few people you get matched up with.

Why is it considered a good practice to “hide” your build from your peers? Come on now … there aren’t really THAT many combinations in viable builds, might as well give them out before hand so that both team can adjust for the other comp and have an actual game that’s about tactics and teamfight prowess, rather than whoever has the better comp.

I respect Dota2/LoL for showing you what your enemy is picking up at which point you can choose to “hardcounter” (as much as possible in MOBA type game) or you can go an alternative support route.

It's coming...

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Warriors, Guards and Thieves have NEVER been meta. Ever. Never ever. Less than 0 times. It’s about time Anet realizes that some classes have been on top for far too long. Speaks volumes.

Didn’t the WTS Boston winner have a Burn Guard, D/P thief and Shoutbow warrior?

I could be mistaken

Meditation hammer on the guardian side. It was funny though. The build did exist prior boston but nobody really played it. After people saw what the medi hammer did to abjured everybody and their dog started playing medihammer

Allow Players to Have Build Markers

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I would much rather have the option to preview builds of players. Both for teammates and enemies.

Worst case scenario, you’ll see the build of the guy that mopped the floor with you and you’ll learn how to counter it eventually.

To all the warrior haters...STOP

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Warriors take too much team effort to be effective. The meta builds play on their own, hardly any player skill is needed. Thus, pepople prefer to play with metas. So, in this regard, no, warrior hate wont stop. Regardless of how good you are, you are making it harder for the team. Just roll a necromancer like everyone else until the nerfbat and call it a day man …

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Condi necro already gets countered by focus fire and rotations/mobility. (And i’m sure, certain builds can counter them 1vs1 – they might be not meta though because 1vs1 counter to necro is not mandatory enough to even out their weaknesses) As i already said, i haven’t had too much problems against teams with multiple necros (soloQ). (And necros pushing far are usually the first ones who die …). Idk about mesmer, so far i’m not worried too much about them. Probably because those mesmer players weren’t that great.
But i’m totally fine with a hard counter to condi necro/mes who has its own counter. But then why is every one talking about nerfing (deleting) condis in general? That’s two different things …

Everything is countered by focus fire, how is this a valid argument? Thing is, there needs to be a class or better yet bunch of classes that are better than a single other build. Because otherwise it leads to comp > rotations > team > player skill type of play. And I would like to be able to pick and win my fights. I can hardly do this against comps with mixed condi and power builds and sustain. Infact it’s highly likely im being shutdown on every corner. I might not be dying but forcing me to backpedal every few minutes is not nice. And I tend to dodge the heavy hitters, while my opponents straight up eat backstabs and don’t give 2 cents about. Thus … i made mesmer and now I am the one who doesn’t give 2 cents about the nearby teef. All of my dps is AoE, i don’t give a rats kitten where he’s hiding at in stealth.

See … this is broken logic. Condi damage should be additional damage over time, not the only freaking tool. More control abilities like weakness and cripple could or would slowdown power blowouts and will bring a more fun experience.

Power builds don’t need additional dmg from condis, why would you even use them, if they can’t do things on their own? Let’s be honest. You don’t like condi builds. That’s fine. But that doesn’t justify the deletion this entire playstyle.

It adds pressure, but not the kind of pressure that kills you. And maybe a damage cap is overkill but base duration and intensity should be really low. It’s idiotic to have just one power up stat and wreck everyone stepping through.

Btw i have read quite often that daredevil counters condi reaper. I don’t play neither of those classes, so i can’t say for sure if it is true, but since necos don’t have much defense against burst and dd can avoid getting hit quite well, it might work.

In 1v1 yeah the thief has upper hand through CCs and nullification of initial condi burst through shadow step. However, place the thief in a teamfight against reaper and something else that has aoes (god forbid a second reaper) and the thief is backpedalling

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Which power builds are going to keep revs, scrapper, ele and druid in check? Thieves? Warriers? DHs? Those classes aren’t viable for good reasons, and those reason are not (only) condis. Nerfing only one part of the most op builds and nerfing already weak builds on top of it will lower build diversity even more. Condi builds are part of the game and should have their place just like power builds, bunker, support and whatever else. Power only would be the opposite of diversity.

See … this is broken logic. Condi damage should be additional damage over time, not the only freaking tool. More control abilities like weakness and cripple could or would slowdown power blowouts and will bring a more fun experience.

Btw, nobody running power back then is wrong. Power rifle engi, hambow war, medi guard, just to mention few old meta builds. Many glass cannon builds were not viable because of thief, but not all power builds have to be full glass.

Rifle engi had really hard time against thief back then, actually most people complaining about how OP stealth was were probably engineers. Hambow didn’t exist last june, lets face it. Shoutbow was outplaying the power warrior. Hambow was a joke to thief, unless the thief tripped and went into CC lock. S/D thief ate hambows for breakfast mind you, Because of superior evade frames. Also I can see power shatter as the perfect counter for power shiro if ANet has the balls to revert the power shatter nerf they did. And yeah I forgot about medi guard, this build was a real ham. True true

And i don’t get, where i said, there is no counter to power? Actually i think there is too much of pretty much everything – condis and boons, burst and dmg negation, passive defensive procs and random offensive procs, cc and stab and so on. That’s why i think, more powercreep in form of resistance spam is bad.

Condi needs more counter play, things other than wasting utility slot on cleansing only 1 condition when you have super high application.

And as I said in my previous post, most condi cleanses are bad utilities. With the exception of shadow step, which actually does something other than cleansing. It’s an actual utility. Although the decent cooldown makes it a little bit ~~~ meh to fight versus condi build. It’s a good 50 seconds base cooldown. A condi user is perfectly capable of reapplying everything back within those 50 seconds and then some. The only way a thief could beat condi ranger back in the day was thanks to the ability they steal from them, which didnt have a cooldown back then. Now it does. And the fight is a bit difficult.

Actually … I think it would be fine if weakness and protection could’ve been used as condition counterplay.

Or something more interesting like might cancelling out weakness or protection cancelling out weakness. Regen cancelling out poison. I’ve always found it funny to see a crippled guy with swiftness. It makes no sense whatsoever

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Ravenmoon.5318

I can think of many skills, that can hit for more than 5k. Not everyone has perma protection and other dmg reducing stuff. And not every condi cleanse is on high cooldown and removes only 1-2 condis.

And what would keep those almost “unkillable” bruiser/bunker builds in check, if we nerf the only things that can counter them? Currently condi necro/mes is kinda necessary to deal with scrapper/ele/rev beause those are just as op in their own department.

Retaliation doesn’t protect you from dmg.

Increasing resistance aviability would nerf all non necro condi builds more than necros, because they can’t get rid of the boon. And high uptime of total immunity against anything is not good for the game imo.

Power builds keep other power builds in check. For example, last year before the June nerf nobody was running power because thief was shredding every and any power build with few strikes. It sounds easier to pull of than it sounds but thieves had 2-3 viable builds and all of them were heavy hitters with good “sustain” and basically panic strike meant death. In retrospect, Immobilize is hugely ignored these days because of random “movement abilities cancel immobilizing conditions” kind of traits. Brought to you by #Gw2HoT

And high uptime of total immunity against anything is not good for the game imo.

Like the mesmer’s double block + distortion + well of precognition?

I get it Power has no counter play amirite?

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So what? Condi mes wins vs power rev? No surprise. Rev is still meta despite being weak vs condis.

It wouldn’t have mattered if you were the greatest revenant in existence. Even then you might not die due to kiting but you’ll leave the capture point which is all i need anyway. Meanwhile, I’m far from the greatest mesmer It’s just what I used to climb up the ladder because thief was ineffective. It was a lot easier on mesmer even though I have about a thousand of games on thief and I consider myself good on it. My girlfriend was switching druid/necro depending on enemy team comp. We needed truly terrible teammates to lose these games. I hardly died, even in loss.

(I would lose vs anything with rev, because i suck at playing it. I wouldn’t mind dueling you with ranger though)

I’m willing to try your druid with a necro (a class i’ve never played)

I think i never lost a match against 3+ necros with a more power focused team. They don’t stack that well.

What do you mean by ‘more power focused team’? Because against 3 necs your revenants would fall flat on their faces most of the time. Even the mallyx ones. An ele could trip the scales but people hardly play ele good these days. I usually am teamed with bad eles that don’t sustain teammates.

And i never said anything about wvw (ppl are crying there about condis as much as in pvp – no difference)

Hmm my bad then. I thought you were talking about WvW in previous posts of yours. Probably I confused you.

EDIT: And to answer your questions, it’s better to bring defense because condi cleanse abilities are bad and have awful utility. 50% damage reduction AoE with 15 second uptime and daze trumps condi to boon convert, unless you are chilled but this is very conditional. And well, if there are necros they’ll probably instantly convert those converted boons back into conditions.

I’ve never played druid but I suspect protective ward has a better utility against random damage against whatever else you said.

On the explanation of bulwark….once you use elixir c you forget about that utility for about 40 seconds in which time you eat power and condition damage

With bulwark … there’s nothing a necro can do to convert your non existing boons so in a way it even lowers application. And it is on a 20 second cooldown.

Perhaps if elixir c was buffing my whole team with resistance too and anet rework resistance into non-convertible boon, maybe every engi under the sun will pick elixir C. Oh and a lowered cooldown will surely help.

EDIT 2: Not to mention that most condi cleanse abilities cancel 1-3 conditions completely on random and that makes them utterly useless. Skills like shadow step on a thief a great because they strip everything, but majority of condi cleanse is partial, on high cooldown and no other utility. It can’t be compared to stun breaker type skills that come from power countering abilities.

(edited by Ravenmoon.5318)

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Posted by: Ravenmoon.5318

Ravenmoon.5318

If condition dmg is a bigger isse than power dmg, then why

do most scrapper use bulwark gyro instead of elixier c?
do most druids use protective ward and SoS instead of EB and SotR?
do most (all?) meta builds not stack as much condi cleanse as possible?
is power rev even meta?

Power seems sometimes weak, because many builds invest heavily into defense against power. Otherwise we could all skillfully oneshot each other.

Edit: I really wonder how you all manage to get those incredibly high condi ticks. If i die to condis (which of course happens) it is usually 2-3k ticks at max. Often lower. That’s the dmg powerbuilds can do with autoattacks. The only really bursty condi builds are burn guard and burn engi (and maybe mistrust condi mesmer – the meta build is not bursty though) and both are not meta.

Go power shiro, i’ll go condi mes. I’ll tie my hand behind my back. Name the time. I prefer the place to be the middle of foefire or quarry at foefire or henge of niflhel. If condis were fine you’d have at least 1 build that would shut me down.

If you can’t find that build your point is numb

I’ve never played necro in my life but i’m willing to try spamwich or w/e is jazz now.

Even if you have legit point in saying that necro needs a rework (you are not saying it though) the fact that 2-3 necros stacked against power builds completely obliterate them with application and reapplication forcing you to rotate and possibly fight against a hardcounter or rotate even further.

Don’t you bring WvW in this discussion. There’s a WvW subforum. Good luck there. The issue PvP players have is that condi builds are able to tank a capture point while being very good at dishing out damage forcing you to backpedal and thus decap you even or forbid you a point.

WvW is completely different pie… you can mix and match gear and foods to mostly negate condi and make it the joke it needs to be.

I’ll admit, I haven’t played WvW in awhile but i remember shortbow/sword ranger being cancer and that nobody ran wvw without lemongrass soup, whch makes conditions kind of trivial. You don’t have this in spvp. And your stats are generally lower.

For instance, I used to play valkyrie thief and I hardly lost to other thieves or otherwise power builds. However, valkyrie thief in pvp is kind of .. meh :/

(edited by Ravenmoon.5318)

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Posted by: Ravenmoon.5318

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What argument about CC. I like CC. It’s better than some bogus chill/burn/etc damage <o> CC abilities are a lot better balanced than condi damage abilities.

Nevermind misread.

Although the fact that you think CC lock is somehow related is esports is amusing.

Do watch some Blade & Soul PvP
Or even Dota 2. There are certain classes with key CC abilities that can win you the game.

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I mean … your low power attacks are reflected by retaliation so its fair amirite. Totally neglecting the fact that its one thing getting the turnaround of 200 damage and its a whole different story to eat the turnaround of 2-3k damage, which btw is your only source of damage.

Retaliation’s damage scales of the boon’s source not the attacker. I could hit someone for 100 or 50k and still get the same amount reflected.

As a power build you cant stab twice and run away waiting for condis to tick down the enemy while you recover from the retal return. Well take this attribute reduce and -66% power output. Oh, your enemy had protection too? Well F you power user! Go cri for balance!

A power build also doesn’t have to wait to for it’s damage since everything is frontloaded. While condi builds have to wait on their condis.

Also your CC argument is a joke. Condi classes don’t intrinsically have more CC.

What argument about CC. I like CC. It’s better than some bogus chill/burn/etc damage <o> CC abilities are a lot better balanced than condi damage abilities.

And yes even though retal scales with the one having the boon the formula uses power. Every condi build today uses mercenary, which gives power, among other things.

(edited by Ravenmoon.5318)

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Posted by: Ravenmoon.5318

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What’s that? Weakness doesn’t affect condi damage? Awww :c Those power builds are spewing such nonsense.

I mean … your low power attacks are reflected by retaliation so its fair amirite. Totally neglecting the fact that its one thing getting the turnaround of 200 damage and its a whole different story to eat the turnaround of 2-3k damage, which btw is your only source of damage.

As a power build you cant stab twice and run away waiting for condis to tick down the enemy while you recover from the retal return. Well take this attribute reduce and -66% power output. Oh, your enemy had protection too? Well F you power user! Go cri for balance!

OH BUT PLS … THE RESISTANCE BOON EXISTS. Now, let’s neglect the fact that only 2-3 classes can apply it …. and let’s focus on the fact that it is a corruptable boon c:

In other news, Gw2 is trying to be an esport. However condition damage is incredibly boring to watch. You do some bogus attacks and start kiting while applying minimum pressure and poof, your target backpedals.

Ever wondered why there is no such concept as condition damage in true esport games? Weakening conditions (through slows or damage neutralization) are perfectly fine, so is CC and hell even CC-lock mechanics because they require effort and timing.

Don’t you dare tell me it’s hard to land conditions. If you do, you can go ahead and uninstall the game because that means you are terribad and your opinion means jack.

Blade & Soul is doing bad but still has a better esport scene without pouring hundreds of thousands of dollars And the combat there is basically who can CC lock better. Nothing spectacular, but fun to watch nonetheless. On a bad day it has more viewers than Gw2 on pro league day :c

Personally I’d like to see more effect from weakness, immobilization, cripple, chill and taunt rather than some artificial burns and poisons and loltorment.

(edited by Ravenmoon.5318)

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Posted by: Ravenmoon.5318

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Full api key or kitten troll

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Posted by: Ravenmoon.5318

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Oh please, crybabies. Condi damage is so freaking cheesy ….. you can go full tank and still have condi damage. A viable power build would need power AND precision and in most cases even ferocity which makes you instant glass cannon, as in … you get focused for a second and you die.

Meanwhile, to be viable condi DPSer all the stats you need to stack are, wait for it —-————- condi damage. That’s all there is to this braindead gameplay. It has no risk in it. Just reward.

Talk about spamming all you want, but spamming autoattack on a thief/DH and spamming AA on necro are 2 different things.

Oh what was that? Retaliation doesn’t hit back when you attack through condis? Ahh … cool. Meanwhile glass thieves kill themselves on targets with retalionation up.

I can totally see how condition damage is balanced. amirite?

I can’t tell if you are serious and have just never played a PvP match before or if you are just trolling…

Go on, make a condi mesmer and tell me how it is isn’t braindead … Because I did make one and It was a yawn fest up to diamond. It’s so bad i didnt even bother placing tactical portals, i was just shredding everything while i was kiting.

#mad #skills #bro

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Power revs are better at dealing with focus than necros because they can negate the dmg better. Engis and eles usually don’t play condi, but power/bunker. Thanks for disproving your own argument against condis.

Negate damage, how? Through the shield block, which puts you stationary and open for unblockable attacks like every necro staff mark? Because of unrelenting assault? Through dodges? You mean the ones that every class has? :O cool story bro

Stop reading there lmao

Go ahead and input your opinion on the matter.

I would like to do 6 dodges in a row with every class, teleport away every 5s and use my hard hitting skills without getting interrupted/kited

I make 5 on a thief am I h4x? I block and blink like a savage on mesmer, while applying damage. This teleport in particular needs a target and using precision strike while interrupted is clearly a bug right now, not a feature. It’s just copying blinding blade with more projectiles and added chill and damage….

Not to mention if you are stupid enough for 6 times you won’t have energy to do anything but bend over and die.

The more I look at your post the most it looks like trollbait rather than constructive criticism …

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Posted by: Ravenmoon.5318

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Power revs are better at dealing with focus than necros because they can negate the dmg better. Engis and eles usually don’t play condi, but power/bunker. Thanks for disproving your own argument against condis.

Negate damage, how? Through the shield block, which puts you stationary and open for unblockable attacks like every necro staff mark? Because of unrelenting assault? Through dodges? You mean the ones that every class has? :O cool story bro

Stop reading there lmao

Go ahead and input your opinion on the matter. As I’ve said in previous thread I don’t play rev but they are extremely easy for me to kill. The block is annoying but i have unblockable abilities. Dragon heal is easy to notice and I can survive for 3 seconds. Shiro heal is a joke if you block/dodge properly. Staff #4 heals yes but it’s nothing great. <o>