A renderer code can be easily rewritten. In my line of work easily means less than 6 months. As to why they are not doing it, I have no clue.
A renderer is part of the game engine (i guess if you are a car guy, that would be your camshaft). It can be replaced.
Played D/D cele ele for the first time in my life last night. Didn’t even watch the metabattle build. I just knew i had to put celestial amulet on and make sure i have water and arcana trait lines. I still don’t know if i nailed the exact meta build but …
Won all 8 games. Tanked like a baus vs 2 players.
I’m in no way a great PvPer but I manage to read tooltips xD . Now imagine what a good cele can do. Oh wait… they did. They won the WTS. Carry on…nothing to see here.
Meanwhile, back to my teef getting 1-shot from pretty much everyone T_T. Cele ele is just too much cheese for my taste. I still have my pride.
P.S: I really liked the idea of tanking rampage warriors while attuned to earth. No crits = no death _
ROM is not THAT good. Without Tage he lost most of his 1on1s
Bunker is cool and all but when you can holdoff 3-4 good players AND dish out damage on your own for MINUTES at a time … you know it’s broken AF
Bunker Wars 2 kappa
It was pretty boring. Broken cele ele ftw … great pride and kitten.
There were exactly 0 interesting moments from Abjured. Most boring team worldwide.
thats a joke bro i almost fell asleep during the TCG vs ORNG matchup… half the match is bunkering the other half is decapping
The joke is d/d ele carrying 4vs2 for over 2 minutes. That’s the actual joke.
It was pretty boring. Broken cele ele ftw … great pride and kitten.
There were exactly 0 interesting moments from Abjured. Most boring team worldwide.
It would be amazing if they could add DX12 support sometime after it releases. Better graphics does have its impact on the fun factor, and for those who love GW2 it would be like playing a new MMORPG, only that it would be the fav type they like
It’s technically out for few days now.
they just need to nerf the stacking of the skills from 3 to 1
that all
Even that is bad, bunker builds last a really long time. For instance for fun i run a staff ele with melandru rune. I went earth/water/arcane with the cele ammy. When i have 2 condi players attacking me like a guardian and d/d ele they really struggle to take me down.
Players all ready have so many options on to avoid condi/reduce condi duration/ condi removal. Reducing it would make bunkers op and condi players unusable in pvp.
You haven’t met a good thief or mesmer then.
If taunt had an animation or indication, that would’ve been great. Am I the only one that plays on large screen and finds it hard to check the target every few seconds AND the movements of the enemy player???
Good…i was getting annoyed to get through 20k+ HP on a berserker build to win a fight
because a nerf to zerkers like power rangers, wars and thieves is exactly what is needed in this condi meta with invisible mesmers and unkillable eles.
yeah, they got your memo guys, just several metas too late.
i guess if i wanna deal damage this patch i’ll log on my burn guard like everyone else…
Condi meta? LMAO? It is a burst meta / cele meta right now and nothing has changed with this sigil nerf…. Everybody isn’t going suddenly go bunker down because 25% dmg was nerfed from 2 sigils.
25%x2=?!
also lmao all you want … if a burn guard sets you up nicely (and they always do when you try to defend a cap) you are GG because burn does insane amount of damage. And guardians stack burning without even having a target on you. They just walk around like huge fireballs …. speaking of passive play, lol.
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[Oh, and to PC fans: our ‘beta’ version (which we have had for years) is NOT a mac client, it is a PC version running on an emulation layer. Emulation is why macs have a bad rep in the gaming community.]
No. Macs have bad hardware at premium price. That’s why they have bad rep in gaming community. Even Alienware does better at the same price tag.
I stopped playing Gw2 because my favorite build ate the nerf bat in the last 3 patches (no I do not play rampage warrior), condi based meta is coming closer and closer with every patch. Ele being completely broken. Other than that … hate to be placed with 4 randoms vs seasoned premade…..yeah … no. Will do the PvE stuff once HoT comes (already pre ordered, kitten me …) and then off to whatever else is out (Fallout 4 anyone? _)
free website – check
free web template – check
silly rules – check
no reward fund – check
why are we still bumping this?
bye bye S/D thief burst. bye bye gw2. d/p loser teef reigns supreme
wonder if i can refund the hot pre order that i made. is it possible? given i cashed in on some gems by now
Really wish they’d sit the kitten down and a write Dx 11/12 renderer. Would solve so much of my issues…
Ele being OP because of burns is a misconception and definitely a l2p issue from players. You should never get higher than a 5 burn stack burst, lasting 6s, when they “randomly” pop Fire Attunement on you.
Eles have an AoE Fire effect when they enter Fire Attunement. When you see it:
Block/Evade/Kite/Invulnerable/CC/Cleanse/Blind
DON’T keep entering their Fire Fields as entering and leaving it applies more burn stacks.Elementalists have always been overpowered through resiliency via mobility. Nerfing Burns directly will have a More negative impact on every other class than Elementalists.
By the time you see the fire attunement animation, it’s already too late….wtf <o>
But yeah, D/D ele is the most brainded build these days. I’ve fought countless of those pricks. Some of them don’t even pay attention where I am, they just spam their kitten. It’s not like they have non-aoe abilities…for melee users like myself that is not really keen on pirate ship fighting … this is beyond annoying.
And with the new burn stacks they just rotate through abilities. I try to chill them because I’m cool 8-) but they cancel conditions faster than I could say christmas …. fighting D/D ele is not hard, it’s frustrating. You don’t really have room for error.
Oh you missed to make that last hit? Welp … here let me use my 3 blocks, damage reducing and let me dodge for half hp bar heals. Shall we try again now? c:
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AoE Wars 2 + the upcoming expansion Passive Wars yo \m/
#PirateShipMETA
I am a glass LB ranger. Even in team fights I don’t drop in 1 second (a really good blindsiding from a good mesmer is an exception). So I am guessing you’re a thief or this may be an issue of not understanding other classes mechanics.
Or maybe because as a glass LB ranger you are not in the team fight most of the time but fighting from the side lines where you take less heat and it is harder to catch you by surprise.
When you are on point in amidst all the particle effects the odds of not seeing a tell and getting locked down and inst-killed (even on the tankiest builds) are much higher.
100% of the rangers, regardless of build use signet of stone. When I see the bloody signet I stop harassing them because rangers are annoying. Once its gone though c:
Actually increased population would initially mean WORSE matchmaking, due to the new players not having any indications of how good or bad they are, and are thus just put into matches totally blind.
However a good matchmaking system will compensate for that by gradually “adding” them to the existing pool of players. This obviously is not the case though.
Wrong. Hearthstone, the whole game revolving around a matchmaking mechanism does the same kitten like Gw2’s matchmake system. My first few games were excruciating. I had just the base deck of cards (didn’t even bother to make a custom deck because i didn’t know it is an option) and I was being matched with wallet warriors for over 10 games. (full of legendary cards)
Matchmaking systems that make everyone happy are impossible. There is NO example of a working matchmaking that makes everyone happy. None!
… unless the matchmaking also implements leagues/tiers (E.g. League of Legends). This way, the better you get, the better opponents you get. Once you reach your top level based on player skill, you’ll only play with people in a similar league/tier. Regardless of how poor the matchmake is, playing with people from only your league is going to make the matches fun.
However, I don’t see how could this be implemented in Gw2 unless it goes completely F2P and advertises heavily on PvP.
Maybe some basic implementation is possible with 3-4 tiers but you kinda need a critical mass of people.
And on top of all this – people get annoyed when facing the same opponent over and over and over again. Sadly, if they implement leagues/tiers, the high end players will pretty much play almost exclusively with each other all the time.
Another thing is queue time. With leagues/tiers the queue times for the better PvPers will skyrocket because there aren’t that many good players.
Which might bring the abusive lowering of personal skill level (e.g. losing games on purpose) just so these people could fight and skip the queue time on higher tier…which would certainly kitten off people like the OP.
So you see, regardless of how much it frustrates you, there aren’t that many options to begin with. Also instead of just complaining, try offering a solution. Who knows, maybe the devs will turn it into CDI if it sounds legit.
There are simply not that many solo Q’ers after the last patch.
I used to play for hours before the patch, now I’m mostly meh about it. I have to pass so many condi-heavy builds so I just pick a target that can give me an interesting fight and completely ignore the score … if I play at all.
PvP has simply lost its charm for me. Passive damage is way too much and I don’t mean fire/air procs.
As such I avoid it. I assume many other people agree with me.
I can’t even bring myself to watch the ESL finals anymore. Games are so boring to watch AoE, AoE, AoE … shoutcasters exaggerating whatever happens on the map (that’s their job after all, so no issues there), condi spam.
I am not LoL player, i have never touched LoL, but I watch that on Twitch. Fights are interesting …. There are no 8k burn ticks.
Again how do you target a player that just hit you from stealth?
Hint: Click TAB.
Well, no power build can pressure as much as condi builds while being viable. A typical power build would walk in, burst and hope for AA crits. If the burst was somewhat blocked/dodged/interrupted a typical power user would activate a blocking ability and try to run away.
Most condi builds spew conditions while running … so that’s that. On top of having sick survival. Conditions are unblockable for protections like Endure Pain and correct me if I’m wrong but Protection isn’t really affecting condi damage.
It has really low counter play. Every condi cleanse ability has huge cooldown while the condi application has half that. Unless you run some shouter build with trooper runes
P.S: Not to mention that condi duel is super uninteresting to watch. Why do people watch League of Legends? Most of the damage is done close-up and its fun to watch animations with weight on them. kitten is caltrop dodge that kills? <o>
If condi ends up becoming a thing, it will be like a huge middle finger to all animators that ever worked at arena net. Just my 2 cents.
Well at least you understand what I was saying.
Thanks for explaining it in better words.
Welp, I guess I prefer watching someone die to highly telegraphed eviscerate or well placed backstab, rather than burning applied 15 seconds ago. Sue me
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Well, no power build can pressure as much as condi builds while being viable. A typical power build would walk in, burst and hope for AA crits. If the burst was somewhat blocked/dodged/interrupted a typical power user would activate a blocking ability and try to run away.
Really? Is every power build a backstab thief? If my burst is mitigated I keep the pressure on and try again.
Most condi builds spew conditions while running … so that’s that. On top of having sick survival. Conditions are unblockable for protections like Endure Pain and correct me if I’m wrong but Protection isn’t really affecting condi damage.
It has really low counter play. Every condi cleanse ability has huge cooldown while the condi application has half that. Unless you run some shouter build with trooper runes
Untrue. In any case, this [non]issue is mitigated if you have more than one way to remove conditions. And if you don’t have that, I assume it’s because you favored some other utility/trait over it, in which case: You can’t have it all…
I didn’t mean thief in particular. I’m pretty sure no power build can stay and pressure (by power you should understand marauder/berserker) as much as condi build. It takes half a second to have all conditions reapplied within few seconds while a typical power build can have its abilities blocked by a freaking weapon ability. Most classes have access to blocks on weapons. Even more so on utilities.
I can’t have it all? Well, before the patch it felt like having it all AND playing the way I wanted to play. Now? Now I have to flip a coin and wonder where the team is running full condi or full power and skill accordingly
No thanks. Silverwastes, here I come /o/
Well, no power build can pressure as much as condi builds while being viable. A typical power build would walk in, burst and hope for AA crits. If the burst was somewhat blocked/dodged/interrupted a typical power user would activate a blocking ability and try to run away.
Most condi builds spew conditions while running … so that’s that. On top of having sick survival. Conditions are unblockable for protections like Endure Pain and correct me if I’m wrong but Protection isn’t really affecting condi damage.
It has really low counter play. Every condi cleanse ability has huge cooldown while the condi application has half that. Unless you run some shouter build with trooper runes
P.S: Not to mention that condi duel is super uninteresting to watch. Why do people watch League of Legends? Most of the damage is done close-up and its fun to watch animations with weight on them. kitten is caltrop dodge that kills? <o>
If condi ends up becoming a thing, it will be like a huge middle finger to all animators that ever worked at arena net. Just my 2 cents.
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Condi builds should be as viable as Power builds.
No it shouldn’t. Condis are passive, you just stack them up and numbers win for you instead of skill. MMOs where passive skills are too strong are the most boring ones to play and are more unbalanced (for example ESO, where a single guy can take out a whole zerg).
Power skills requires your opponent to dodge every single burst and promotes active gameplay which relies on reflexes and skill.
How have years passed, and people still don’t realize you can dodge condi application?
Problem is, they nerfed endurance/vigor regen while NOW you need the higher dodge uptime. You can’t expect someone to dodge condies AND dodge power abilities . Sure you can condi cleanse! Although from what I gather (haven’t been much active in pvp lately because its boring to me) the condis do maximum damage in the first 2-3 seconds. While giving the caster a sick survival meanwhile.
At least power builds, the viable ones, are super squishy. Make no mistake, I consider D/D cele ele a condi build. The damage it is doing is off the chart. The sustain it pulls is unmatched by any other class (perhaps maybe bunker guard heals better, but yeah … bunker guard would fight me for a week before having the chance to win me)
Condi ranger is very tanky and applies condition pressure passively on low cooldowns.
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Condi builds should be as viable as Power builds.
No it shouldn’t. Condis are passive, you just stack them up and numbers win for you instead of skill. MMOs where passive skills are too strong are the most boring ones to play and are more unbalanced (for example ESO, where a single guy can take out a whole zerg).
Power skills requires your opponent to dodge every single burst and promotes active gameplay which relies on reflexes and skill.
So, you want to say that e.g. Necro Scepter AAs are passive, while Thief Dagger AAs are not? Nonsense.
Condi aren’t passive by any means, they are applied by skills same as Power damage, the only real difference is that Condi damage is delayed and requires more time to have certain effect. Also, same way you can dodge Condi burst skills like you dodge Power burst skills…
Yes I mean you can totally dodge fire ring or ele’s fire rush. You can absolutely do this. And lose the capture point c:
Thief is still only hardcountered by mediguard in 1on1 berserker fight.
The only thing that needs nerfing atm is Guardians burning and Ele might stacking. Everyone else’s burning is fine. If a Ranger can get you to stand in the fire for more than a few seconds, then you probably did something wrong.
here’s the problem with that. I’m not saying the fire circle is spammable but its close. If you don’t enter to do damage the ranger will safely heal. If you don’t enter you’ll lose the cap.
Condi rangers are tanky as f… and while you are outside the fire circle, they have little to no issue to throw condi axes at your face. Which is fine since its not as lame as ele or guardi’s burning. Meanwhile you have 5 condis with multiple stacks ticking you down. You cleanse them, you go at that ranger again, he drops the fire circle again.
Pretty much your most safe bet is to call the mesmer and just move on. You simply cannot melee condi oriented build.
Every build that forces you to ignore it (like the turret engineer back in the day) should be eradicated. You should either be tanky with low damage or you should do high damage but be paper. Condi builds have the best of the both worlds
This is not right ^
Condi builds should be as viable as Power builds.
I agree. That’s not the case atm though. With the amount of tankyness condi makes … and the only viable condi defense being …. stacking more vitality <o> its ludicrous
As the title states. Condi meta is the worst that could’ve happened to this game. Condi-heavy pvp makes it uninteresting. You have super tanky builds that spew aoe traps of death and just kite around until their opponent has been ticked down to death. And what’s worse, Gw2’s combat invalidates errors with dodges. Dodges are ineffective against condis. Its ridiculous to have burn/poison/whatever to do same DPS as physical attacks or more, over time.
In my humble opinion melee combat is dead. Unless you thief. And that only because they can shadow step away if kitten gets too serious.
I hope ANet addresses this eventually. PvP is just unfun now.
What’s worse at this point, i have absolutely no suggestions on how to improve it without making the condi suck ups cry all over. But steps toward balance must be made.
Please don’t leave the melee/physical combat in the gutter like you did with underwater combat in favor of damage over time kite combat. It’s not even fun to watch. So for the time being i dont even feel like watching the ESL weekly cups, much less the WTS later in August. Every team runs 2 cele eles now and burn guards. :c
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OP have you considered the possibility that this is precisely why you don’t own a game studio? Or a supermarket. Or anything that deals with customers directly. Oh snap.
Also lack of intelligence is not a disease <O>
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The problem is not the price, its the value.
First of all i see no reason for 3 tiers of expacks. It could’ve easily be 2 – deluxe and ultimate and get rid of the joke that standard is.
The game had PERFECT perks when it launched 3 years ago. What changed? Did they replace someone in the marketing/PR team? I bought the cheap version but i didn’t feel guilty about it, later on I upgraded to digital deluxe.
If I buy the standard version, I’ll feel guilty I only gave you guys 50$. And that’s bad. Because I really don’t see the value in paying more.
Everytime I create a new character and get the Hero Band, even though its rather useless, It warms my heart. It instantly reminds me that, hey, I was there, 3 years ago, at headstart. Back then ANet appreciated every dollar I gave them. Man was that a nice feeling. Still is. Add that to HoT and you’ll swim in gold.
You know, not every restaurant is required to serve you mints after meal for free. But it sure feels awesome seeing it happen.
I almost feel sorry for ANet. I bet someone from uptop came up with this joke of pre-purchase packs. It looks a lot more like F2P crap founders pack than Guild kittening Wars 2 expansion pack
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More than 300. Still, if you’ve got nothing good to say, it’s better to remain silent. Especially when people have their pitchforks up.
That moment when ANet showed the middle finger to the current playerbase in favor of the new guys and you STILL have new guys complaining…..cough up the money and enjoy hundreds of hours of fun. Maybe by the time you are done with the core game there will be HoT sale….
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Well, you basically have it the same here too. You have people with hundreds of precursors. Last time I bothered to do the math, it was around 120$ for legendary.
Give them time. You wouldn’t want them to kitten up twice. I’m pretty sure they are already working out a solution.
Regardless, this doesn’t give you permission to attack devs personally. Some of you did it. You should be ashamed of yourselves. This is beyond asking for value…
I wonder how these changes will propagate for the WTS in Cologne this year.
I don’t agree with some of them, for instance engi was already powerful enough it certainly didn’t need buffing. Fresh air spam seems annoying if the ele gets the jump on you. It will most likely insta gib you.
But most of the ESL teams are adjusted to the current meta
Wonder if they’ll figure out the proper builds until the event and adjust accordingly. This is quite a drastic change before the tournament in couple of months. It would be fun to watch the outcome of this event.
Why people hate necros?
….
Necro downstate damage. Hands down the worst downstate of all 8 classes. Closely followed by ranger. Revenant seems to be just as annoying but at least it’s not in the game yet.
Also necro sustain is quite high, IF you play something other than berserker, so crying about it makes 0 sense.
P.S: I do get the idea of downstate being one more chance at winning a team fight but its freaking annoying to get a necro down in 1on1 just to be downed by their lulz downstate. It deals 20k damage by the time you finish stomping. God forbid if you are out of CDs for safestomping and the bugger fears you. You’re dead.
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Or you know, you can try a different build/class for a change…
I don’t know how to measure MMR but in ranked I’m with almost 60% win rate
However, I play mesmer only in unranked because I’m not confident enough.
Yeah teefs are pain but if I set up first (in a teamfight usually) they die before they could withdraw…
Seriously, necromancers and shoutbow and mediguards seem a lot more scary. If the thief is not skilled or using panic strike build they tend to kitten off.
Now, there was one legendary dude that nailed me with shortbow blasts (that damage is sick yo) but it was mostly my fault. I was going into him to land that torch on reveal hit along with 3 clone shatter in his face. Needless to say, plan backfired lulz.
The build i use is slightly modified traditional shatter from metabattle with rune of vampirism (like everyone else these days)
Just to clarify, I don’t feel myself being pro mesmer. Not even close. But it must be said that the build plays alone…
I’m pretty sure D/D cele eles hate to fight me at waterfall in LoF lol xD
Being able to blink on top of the small hill is kind of hax.
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Hi frands, Teef Teef Teef Teef here, retired best multiclass NA!
For someone who has retired, you sure post a lot. You remind me of an ex who can’t let go. Just like an ex, you have two options: 1. beg a team to take you back. 2. move on and play a different game.
Im plat 1 in league, and I wouldn’t come back to the game unless I got into the Abjured cuz then I could farm free money off of Anet. I’m just highlighting the biggest problem I saw in PvP when I still played and how Anet could potentially fix PvP and bring people back.
@Dr GonzoWithout Thieves Mesmer would be OP???? LOL. Go play a Mesmer and tell me that they’re on the same tier as thief. Unlike Thief who can faceroll 1-2-3 in teamfights then insta-disengage, Mesmer has a very hard time doing damage. Even if there wer no thieves mesmer would still be a high skill floor class and would definitely not be OP because the class has clear weaknesses and counterplay unlike Thief. Same for rangers, but they’re easier to play, in exchange for less utility.
I play mesmer for 3 days now (mainly playing thief before that)
I must say, once you get used to shattering, beating people up is even easier on mesmer. Especially with the high ground on legacy of foefire.
You are a bad mesmer.
With mesmer only shoutbows seem challenging because it takes forever to take down those passive healing kittens. I’d much rather ANet look into that particular build first. It seems kittened for a shoutbow to survive 3 burst players for more than 20 secs <o>
Thief is not not OP but its game breaking . Even if they nerf it more than they already did it will still be broken due to the core mechanics of the class. The only solution is to redesign the class or leave it that way.
You could literally nerf everything by 30% and it would still be broken . Because other classes can’t match an initiative system which allows to spam daze/blind , high stealth/ evade uptime depeding on the build and multiple instant gap closers.
And long stealth duration in conquest is just stupid. If a thief goes stealth near your close point, you basically either have to afk there or move and get decapped 3 seconds later. No matter what you do ,the thief wins by making you waste time or kill your teammates outnumbered while you sit there and wonder if you gonna get decapped or not.
Stealth duration need a nerf for sure. Getting 1 sec of stealth for a blast/leap sounds reasonable and 5 sec on shadow refuge would be great too.
Since thief is so “broken” how did abjured win without a thief in their comp with enemy team running one? I mean obviously thief team should have cuz thief prof is so broken in this game, right?
Why aren’t the teef haters replying to this post? :O
Last couple of posts make sense. 10 pages before that is complete load of crap…
it’s more about aegis than blocks, aegis blocks 1 attack and is most of the time on a 30-40s cooldown or more, so if they make it that hitting aegis counts as dealing damage and therefore reveals the thief it would be fairer as it is now because you can just remove it and backstab again. doing this for normal blocks is well.. not that helpful because you can just sit them out. the problem with sitting out skills comes from the easy access to stealth. while mesmers can already do this with decoy or torch it’s even easier for a thief whose stealth “cooldown” is lower than a mesmer’s.
there’s a lot of problems with aegis anyway, it’s useless against ai builds, bad against mesmer clones and so on.
So …. basically guardians o.O that btw are the Thief’s *hard*counter are complaining about being unable to fight thieves? Well excuse me, this thread is a huge waste of my time then.
It’s really hard to see why you would defend the mechanic that you can attack from stealth and get blocked and then not get revealed. How is that not absolutely broken?
It’s the shining example of their forgiving gameplay. If you’re dumb enough to attack someone with a block up, you should be punished. But alas ..
If the block has a counter (E.g. ranger gs block or warrior sword block) it does counter properly.
If it doesn’t then it doesn’t punish. Simple as that.
Also define punish. Why should someone be punished because you decided to go invulnerable? Which class actually gets punished for attacking blocking character? Every decent player auto-attacks until your block/mist is gone.
This change makes absolutely 0 sense. It won’t help you beat thieves. You’ll still die to them. If you can’t see that, you are a baddie.
Just my 2 cents.
Quite simple. Have you ever seen a movie about snipers? It’s usually about hiding and hoping that you notice the enemy before they notice you. The one who shoots reveals his location (in the movies anyhow) and the other one has an advantage. That’s how you feel when you know the thief went into stealth. If you block a thief when he is attacking from stealth he is like the sniper that gave away his location. He should be forced to hide again/switch location, but no, in our case he can just shoot again and again until he finally headshots you (you ran out of blocks). It’s not that he should be “punished” or that this would help anyone beat thieves, it just does not make sense and it eradicates any smart counterplay.
“Punish” in this case is being revealed which makes absolute sense since the thief in question attacked after all.
This is guild wars 2, not call of duty.
But using your analogy. Please enlighten me how are you going to stop a sniper bullet with a sword. This kitten is viable only in bollywood movies.
Also the thief doesn’t attack from 2 miles away. They are in your melee range and after the block popup you very well know where the said thief is.
If you don’kittens L2P issue.
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blocks are generally on a long cooldown, so being able to make them useless without getting punished makes some block users angry, also gotta view it this way. then again some block skills are unbalanced so if block revealed they should also balance certain blocks.
Idk what the matter is really. If you start blocking i’ll auto-attack you until its gone anyway. Its how the game works. Why does it matter if the thief gets revealed or not. Most blocks last longer than the revealed debuff. Chances are, even revealed the thief will stealth back as soon as ur block is over….
It’s really hard to see why you would defend the mechanic that you can attack from stealth and get blocked and then not get revealed. How is that not absolutely broken?
It’s the shining example of their forgiving gameplay. If you’re dumb enough to attack someone with a block up, you should be punished. But alas ..
If the block has a counter (E.g. ranger gs block or warrior sword block) it does counter properly.
If it doesn’t then it doesn’t punish. Simple as that.
Also define punish. Why should someone be punished because you decided to go invulnerable? Which class actually gets punished for attacking blocking character? Every decent player auto-attacks until your block/mist is gone.
This change makes absolutely 0 sense. It won’t help you beat thieves. You’ll still die to them. If you can’t see that, you are a baddie.
Just my 2 cents.