Showing Posts For Ravenmoon.5318:

the never ending losing streak

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

I really hope Arenanet addresses this problem very soon. They need to do something in the middle of this season, because already several players quit and more will continue quit.

Don’t forget that some players are in it to grind to ruby so that they could get their wings. I suppose that is why the queue is full of PvE people with serious lack of understanding of pvp concepts. Who just get stomped over and over again, meanwhile making the game harder for people who actually know what to do but got matched with these guys.

If ANet could eliminate that, that would be great. I tend to blame myself if the game ends in 500-400+ and I get better.

However when the games end in 500-50 I just get frustrated with ANet’s bad algorithm

Revenant will never not be OP

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

you mean kick reve like this:https://www.youtube.com/watch?v=3HvjS6Kyr8A
and loose 50%hp due to a 4sec cd skill. reasonable.

Yeah well this kick needs few evasion frames as well :U Can’t count the times where some thief bombed me while I was in an animation. With a ready withdraw nonetheless. Usually I know that revenants know i’ll be kicking and I give them few seconds to “dodge me” and that’s when I actually cast the kick. All this due to it having no evasion frames and i need to stay vigilant few more seconds before dropping it.

And I meet troll condi thieves all the time. I said its a joke of a build because it doesn’t help the team at all, it is just a trolling build. Nothing more, nothing less. However, even though I don’t do a lot of games daily (tops 5, if at all) there is always one game with condi thief xD However they are mostly at the level of heartseeker spamming folks, its just they spam death blossom. It’s not terrible, just annoying because of all the evasion frames they get this way.

Revenant will never not be OP

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Actually there are 2-3 viable thief builds against revenant. Go figure.

revenant 80% – thief 20%
(on same level of skill)

How precisely? If they run the meta power shiro with the shield it’s a losing game for them. I can agree that things change when they put on an axe. You are likely to dodge the precision strike, you have 3 second block followed by a knockdown to prevent their unrelenting assault (or stealth, which breaks it). The stolen ability slows them down and with improvisation you slow them twice which should give you enough time to use basilisk venom/regain initiative/steal cooldown to set up another burst in their face.

Superspeed shiro is nasty because of the sword’s 3rd hit but you can wait that out in stealth or shadowstep away and they’ll be forced to switch legends to regain the energy.

IMO even the pre-HoT D/P meta build would be able to annoy or pressure them immensely with shadow arts instead of daredevil.

Of course that’s just theory talk. Most revs I’ve faced are bandwagoners that can’t play i guess.

Basilisk venom these days hits through their blocks.

Thief Block ’Bandit’s Defence’ is 1.5secs. The knockdown ‘Reflexive Strike’ won’t land while Rev is evading during Unrelenting Assault.
That being said Bandit’s Defence will block Unrelenting Assault BUT if Rev uses UA on cooldown it will be available while Bandit’s Defence is still on cooldown – unless Thief is traited to lower the cooldown of physical skills with Brawler’s Tenacity.

Also fyi – applying Basilisk Venom (1sec cast, 40sec cd) mid fight to break through Rev’s bubble is hardly a counter to it.

I’m not saying OMG nerf Rev – but you’re making out like thief counters Rev which is odd considering Rev is more commonly believed to be replacing Thief in a lot of previously Thief-y roles.

You are mixing utility with 1on1 prowess. Yes, revenant is replacing the thief in the role of backcapping and generally map annoyance and +1 in teamfights because, it’s not as paper as the thief. That and the permanent swiftness making it basically a fast runner.

However in 1on1 thief vs rev the thief is not the one that’s shorthanded. Even that joke of a build that is condi thief can beat up rev because the revs can’t cleanse all that well.

EDIT: Also my worrding was bad, sorry for that. I meant you’d most likely be blocking through unrelenting assault and THEN you’ll kick the revenant in the balls for a knockdown.

(edited by Ravenmoon.5318)

Mesmer needs a massive nerf.

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

To people linking chronophantasma shatter being the “metaest” build. That wasn’t the case a week ago when I picked up (unrelated). It actually wasn’t even in the meta category. It was in the “Good” category and corruptionmancer was just below signet chillomancer in the metaest builds. Few days later Helseth released his vid about soloQ carrying. A lot of people jumped on that precise build – chronophantasma shatter (what a silly name)

And thus it is on top of metabattle. Which doesn’t mean anything. In couple of weeks it will be replaced anyway, without any balance patches being made. Just people figuring out how to hard counter it into uselessness

P.S: I just saw they tweaked a bit the power shiro build to be with my runes :U Wonder how long until they replace the shield with the axe :V

the never ending losing streak

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

o.O Ooookay … i guess o.o

Revenant will never not be OP

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Actually there are 2-3 viable thief builds against revenant. Go figure.

revenant 80% – thief 20%
(on same level of skill)

How precisely? If they run the meta power shiro with the shield it’s a losing game for them. I can agree that things change when they put on an axe. You are likely to dodge the precision strike, you have 3 second block followed by a knockdown to prevent their unrelenting assault (or stealth, which breaks it). The stolen ability slows them down and with improvisation you slow them twice which should give you enough time to use basilisk venom/regain initiative/steal cooldown to set up another burst in their face.

Superspeed shiro is nasty because of the sword’s 3rd hit but you can wait that out in stealth or shadowstep away and they’ll be forced to switch legends to regain the energy.

IMO even the pre-HoT D/P meta build would be able to annoy or pressure them immensely with shadow arts instead of daredevil.

Of course that’s just theory talk. Most revs I’ve faced are bandwagoners that can’t play i guess.

Basilisk venom these days hits through their blocks.

Thief Meta confirmed

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Ahahahaha…change the 2 DH to 1 Reaper 1 Engie, and then we will see..make it more fun, put 2 Reaper there… I think your opponents didn’t even had a condi/hybrid Reaper. 4 chill skill and bye bye 4 thieve in instant!

Thieves are probably the class that is the least affected by chill. 66% increase in cd is meaningless when the cd of their main skills is 0. The movement speed decrease is likewise ineffective as most of thief mobility comes from teleports, shadowsteps, and leaps.

Besides maintaining condition uptime on something with the ludicrous amounts of evades and mobility is not even remotely reliable.

Well, condis are unfun to thieves as well. Shocker. With only one way to cleanse them these days because nobody runs SA if you manage to reapply your condis after the cleanse the thief will be forced out of the fight.

The OP was lucky tbh. This is surprisingly good comp versus the enemy comp. Thieves are perfect at taking down warriors/eles 1on1. Add 4 high mobility thieves to burst down targets with target assists and these guys were probably blowing up the enemy faster than they could say cheese. 3 for strike team 1 to run caps and mesmer to interrupt any wannabe ressurecters.

^ Is this how you did it?

(edited by Ravenmoon.5318)

Revenant will never not be OP

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Erm … all expansion elites are op compared to base game classes. What’s your point o.O

And since you asked for nerfs on the 3 professions that could kill revenant efficiently, i’d go and tell you that a thief can shred a revenant with a blink of an eye.

Actually there are 2-3 viable thief builds against revenant. Go figure.

Even condi warrior has chance against reaper. Quite a big chance at that.

Meanwhile revenant is one of the classes that require high skillcap to play efficiently, kinda like the thief. Between legend and weapon swapping you have to monitor your energy too. Within all of this, you have to monitor your enemy and dodge their abilities.

Go ahead and try rev.
I double dare you to try and be OP with malyx revenant.

(edited by Ravenmoon.5318)

the never ending losing streak

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

@LordOtto so you basically got around what the matchmaking system fed you and you grouped up with people who actually know how to paly the game.

That’s what got you on the winning streaks, not your change of mind/troll of the enemy.

I don’t even have /say chat on when PvPing so I wouldn’t even have seen your poor trolling attempts. Anyway.

RIP Fero buff

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

People cared about Ferocity? There was never even a good time to get them. They were just noob traps.

Paired with tranq meant instant win. FYI. 6 points per tick for who knows how long is op.

Mesmer needs a massive nerf.

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Nerf whatever you want …. I want some freaking indication when I’m about to open a max range portal

Or at least dont allow me to open portal outside max range. This is stupid. I am wasting a big cooldown for some purple SFX that doesn’t even work. The range thing is obviously hacked on overnight by some lazy dev.

Pls fix.

the never ending losing streak

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

The never ending losing streak is a mix of a lot of things.

Sometimes the elitists are correct when they tell you that you are not good enough. I VoDed myself and saw some mistakes, which I’m correcting and the games are less of a blowout. However they are not completely correct.

Sometimes the system matches you with a complete baddies versus people with high MMR who are given free pass to climb the ladder.

^ This is the problem with the matchmaking.

We get it. Good players need to climb the ladder faster. However, I can guarantee that these good players do not like the blowouts they do every single time until they reach diamond.

The system should be smarter than this. Matching first timers who .. i dont even know how … climbed into ruby, with average players who understand the mechanics of the game and try to play the game.

And make no mistake. The difference between average and pro in this game is the choice making. Whether you’d run to +1 a 2vs2 fight or decap nearby point and +1 or fight 1on1 for few minutes or give up the point to +1 a fight elsewhere and snowball from there.

Most average players are mechanically good and can kite/juke just as well.

Sadly I’m never matched with such :c

In the majority of my games, now that I play mesmer, I place a portal at far and avoid a fight with a scrapper/reaper to +1 mid. We win the fight which resulted in 3vs2 thanks to me doing the +1 I open the portal and surprise surprise. I’m the only person going into the portal. Which makes me cringe because I know I’ll fight scrapper/reaper for couple of minutes alone.

But yeah, I can’t force people to teamplay. Especially when they don’t know how to do it.

(edited by Ravenmoon.5318)

Mesmer needs a massive nerf.

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Mesmer has already experienced a massive series of nerfs. The shield (multiple times ), wells, alacrity,blurred frenzy ( multiple times ), confusion and yes, even moa. That’s not a complete list.

If anything, Mesmer is currently underpowered, ( as it has been for a majority of the game’s life.)

Yes there is one condi build that is competitive. That build has very little defense against conditions. Necro in particular should have no difficulty against it.

The reality is that there is a lack of skill and understanding on the part of some of the other players.

With insipiration condi cleansing is not an issue o.O

Mesmer needs a massive nerf.

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Double moa sure is strong and i would be fine with nerf double moa if the survivability of some classes will be reduced marked at the same time.

I mostly agree with you BUT! If someone does double moa they pretty much remain without an elite for the remainder of the game. The 180 second cooldown is massive. Sure some games average at 8-12 minutes of play but you don’t have moa in the teamfights after that so that ele you casted double moa on … will respawn in 15 seconds. Wait … double moa actually doesn’t mean a safestomp So you would have wasted 2 moas just to see the said ele being pulled by a druid or through a portal in mist form.

Afterwards you have nothing to disbalance the fight in your favor. Sure you can condi spam here and there. But we all know how well that works versus tempests these days.

Help ArenaNet balance the professions

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Did you take the time to look at cooldowns on tempest skills before coming to your conclusion?

Chill is effective because you slow them down, making them easier fodder for your teammates.

Sorry, cant agree with your post at all. While it might look like that from a warriors point of view atm, thats only because warrior has serious issues and needs a complete overhaul to fit him into the current state of the game…. not the other way around.

My post wasn’t just about tempest though. And condi builds are too tanky. I play mesmer for about a week and primo legends can’t kill me. I’m not a good mesmer.

(edited by Ravenmoon.5318)

Help ArenaNet balance the professions

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Some sigils have no place in this game.

Too much passive damage/CC. Poorly telegraphed instant kill skills. Too much invulnerabilities against power based builds on top of sick amount of AoEs in the current meta (everybody and their dog seems to be doing splash damage). Almost no counter play to condi spamming necros unless you go 2vs1 or more. Sure everyone has condi cleanse … on a long cooldown. Meanwhile necros are spreading 10 stacks of cancer in the blink of an eye through unblockable marks xD Very few classes actually have access to resistance. And even resistance doesn’t cancel conditions the way blocking cancels power based attacks, because duration stacking is intense.

I have forgotten how the stability boon icon looks like because of all CCs all the time

Team fights are impossible for melee type classes unless you do damage while blocking.

Condi builds are very viable while remaining somewhat tanky. This ideology has to go. If you are going to spread cancer for as much dps as a power based build, you should be paper too.

^ That’s balance.

Druid/ele/scrapper tanking 3 people is just silly. Some increase in cooldowns is required there. When I chill eles they seem to go down fast. So it’s about denying them skill spamming.

(edited by Ravenmoon.5318)

The Root of The Matchmaking Problems

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Anet states that player rank level influences MMR just a little bit.

The fact that I rarely see legendary champions matched with slayers/avengers proves otherwise.

Meanwhile everyone rank sub-80 is automatically getting paired with first timers. Because why not!

Currently its a working theory. In 2-3 levels I shall test my theory. Hope I finish that before the season ends due to limited play time (work,family, etc).

I HAVE SEEN THE LIGHT! I'M JUST TRASH.

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Well personal score is not the best measurement of skill but at least it shows who’s a rallybot and who’s actually playing conquest (or trying). Yeah there have been days when I’ve made 10 points overall too being busy contesting points and generally trolling ppl. Those weren’t my best games though.

Unbelievable

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

if you just throw it at full HP rev who just kited of a teamfight it prolly won’t work that well always

can also be a useful tactic for escaping the fight when being focused heavily so using it defensively rather than offensively

Love it when I play on scrapper Set the cam to birdview -> drop that moa behind you -> bunch of people get moa -> kite away without pressure /o/ xD

Moa should be unblockable like those necro marks

However I mostly keep the moa to scare would be stompers/ressurecters

I HAVE SEEN THE LIGHT! I'M JUST TRASH.

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Not everyone is as bad as you and still stuck with bad teammates. I’m likely to get teammates like you. And I lose with top score.

But I appreciate that you stopped playing. One baddie less for me to carry \o/

P.S: Sorry, you were asking for it xD

A simple fix for matchmaking that might work?

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Would someone explain my why I am being matched with … well evidently first timers … against people that are primo legends. Match me with other leggy champs versus other leggy champs and I’ll shut up.

That’s the only issue i have with teh matchmaking. Many people say i have to carry. I have no issues at all beating the living kitten out of primo legends on my own. But things quickly change when my team willingly walks into traps/marks/wells, don’t dodge, don’t cleave, don’t stop and rush toward mid in 3vs1 situation or lose a 2vs1 situation.

Even if I’m bad I’d never do the aforementioned.

Why am I being matched with idiots that do?

Nobody can carry a team that’s wiped most of the time. I can only get the top score for the team in such event. Even in loss I get tons of rank points for being top player. But that rank means kitten when i lose my pips all the time thanks to incapable teams.

More and more I am starting to understand why most PvP guilds require minimum of 750 games in ranked before a guild application is reviewed even….

tl;dr – Why am I so far down in the MMR hell to get such teammates? I literally blew up through amber and emerald with no loss and the first tier in sapphire I started getting baddies as teammates. I actually had almost 60% winrate in ranked before teh season. Now I’m sitting at 54% and am currently winning over 50% of my games but that’s only because I started playing premades. In soloQ i still get matched with absolute idiots

(edited by Ravenmoon.5318)

Unbelievable

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Made it from amber to tier 5 in Ruby in 3 days lol all seems fine to me made it to ruby soloqueing

VOD few of your games. Then the whole forum would see that you are matched with primo legends versus plebs to be farmed.

Unbelievable

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Just got out of Saphire T2 after being stuck for few days, thanks to a decent Mesmer, people should seriously reconsider it in the meta because it’s really broken in team fights.

It really depends on your teammates if it’s even good or not. I got moa’d so many times in the past 20 matches but haven’t died to it even once

Because you were being matched against scrubs who don’t know what assist is …. usually the teammates I get in soloQ. literally you shouldn’t be alive after mesmer moa (which has increased duration over engi’s AoE moa)

Go send ANet a cookie for matching you with decent teammates. Because it freaking infuriates me when my teammates go chase half HP shrouded reaper when there’s a moa’d druid and I need a little bit of firepower to finish them. Most of the time I do it alone but sometimes my cooldowns are not nearly ready but I’ve decided that I should drop the moa in that precise moment.

Funny thing is, I’ve never missed to land a moa. Guess people overestimate how good they are at dodging around this forum

What is the state of gw2 esports

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

I would not call something that gets 3k viewers on a grandfinal esport. There are some streamers that get that amount daily.

4k, but your point is still legit!

Unbelievable

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

(…)
Lol … who kills an engi 1on1 :O
(…)

A corruption necro… or a good old terrormancer probably… dunno about condi shatter mesmer, might not have enough conditions vs elixir cleanse.

In 1on1? Guess I had too many necro bandwagoners then, lulz.

Unbelievable

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Find someone to duo with rather than solo. This will reduce your frustration significantly.

I myself winstreaked to sapphire T4 and got stuck a bit. Then I started to duo and got another winstreak to ruby T4. Then I mixed solo/duo into diamond.

We duo que everyday. The 3 other baddies you get tho…

I was partied with shovel and sticker when they were close to getting to diamond. We had a full party and i think we went 3-1. We crushed 2, close game on 1 and did decent vs the team we lost too.

Its just hard because alot of us dont play a ton of games. So it kind of sucks to see sticker, shovel and kanto fall back in tiers when they were so close. Its odd because we were not in TS but when we were full party it was easy and everyone kind of knew where everyone was going. And everyone could call out what they didnt like rotation wise.

Even when we were in a party of 3 it was bad because the 2 other players just were not on the same page as us. I mean at this moment i only play 3-4 games at most during 1 sit. If our 5 man team that day decided we were gonna do it. We probably all could of hit diamond after 4-5 more games.

We even duoed, Trioed, quad yesterday and that other PUG members have absolutely no idea what they were doing (one engie kept going far the entire time and dying over and over again)

Lol … who kills an engi 1on1 :O I tried scrapper last week and the worst I got was a stalemate (e.g. I couldn’t kill my target but they couldn’t kill me either). The sustain with hammer is real xD

Also I forced some DH bandwagoners to cri really really hard.

TheLordHelseth on how to carry SoloQ

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Premade becomes the only way to advance if the game shoves you in “mmr hell”. Suck it up. I did and I’m almost out of sapphire. I don’t voip though, just teamed with players who try their best to cleave downed enemy targets and actually assist me when I do moa

This actually brings win.

^ To anyone thinking that letting the enemy res their downed fellow is a good idea. You’d be surprised how often i get such stupid people on my team unless I premade.

The first team you win with, ask them to make a party. That’s what I did. We are not the best team by a large margin, but we score wins. Lots of them.

(edited by Ravenmoon.5318)

What is the state of gw2 esports

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

The state of gw2 esports? The same teams over and over. There is nothing mildly interesting about it. NA represented by Abjured ever since ….. always? Are there even any other teams in the NA? Eu battling it out between oRNG/TCG/Rank 55/Vermilion

China is but a voice in the wilderness. They don’t even play in Pro League

However, the teams I’ve listed at least provide a decent amount of show, that is if you know what the F is going on in this massive skill spam that is the teamfights. Always fun watching these guys. I get my hype up

Then I soloQ and i instantly get depressed at how many baddies there are in this game.

[video] #Season2IsGudKappa

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

mad skills bruh. gg

MMR is still a lie

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

@Celeras.4980

I find myself wondering if you are trolling or not. The system was deliberately set up to heavily favor a minority of players. How does that place people “exactly where you currently belong?”

Please explain.

Sure.

If a team of your skill level is unable to win more than 50% of its games or put together win streaks, then you are exactly where you belong on the ladder. Your opponents, who are in the same pip range as you, deserve to climb. You do not.

Alternatively, if you win “1/20” games like some people state… then you deserve to drop in the ladder. However, due to the checkpoints and how Amber works, this is not currently possible at low ranks. Therefore bad players are able to climb higher than they should by grinding, and will eventually be stuck in an endless loop of losses because they are not better than anyone else in the same pip range.

Working as intended.

The problem is you assume MMR and pips are perfect skill representation. You also seem to ignore the fact that these people who have climbed to ruby through grinding are plaguing “legit rubies” who now struggle waaaaaaaaaay harder than they would otherwise since they are fed ppl who should not be there.

I blew through amber and emerald with 0 defeats. Upon reaching sapphire I was being matched with people with Slayer title (around 100 games) versus primordial legends (legendary players from S1)

Needless to say the blowouts were real.

Unbelievable

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

“you are exactly where you should be pleb/scrb/nob/rallybot”

- Said every RNG lucker across this forum making themselves believe they are actually good. Which is not the case. Most of them fought people with ~100 matches or less anyway.

My advice … leave it at that. Wait for season 3. No reason to support the ego of few wannabe espurt kids. The game was rigged from the start™

What do you think is coming next season exactly?

To be matched with people who know what stomp/cleave is. And that it is pointless to be a 3-man group on a single cap while nobody is attacking you. Because this is all I get in soloQ. If you don’t, all good for you. golf club clap

Sure, I’m not perfect, I make mistakes like everyone else but when nobody tries to cleave a downed person I automatically consider the idea of AFKing.

When I play with my team sometimes we do an enemy teamwipe while they try to ressurect a downed player and snowball the freaking map. The pugs I’m matched with are absolutely and definitely UNABLE to do this thing.

Sometimes I +1 a 2vs2 situation, I help kill one of the enemy players and run away to cap/decap some other point

My teammates proceed to die to the 1 remaining person who just ate kittenload of condis and general aoe splash damage.

You tell me if my expectations are sane or insane.

P.S: I also wish my pugs in the upcoming season to have half a brain and not walk willingly into marks/traps/wells expecting to win something. This is like the most common stupid thing I see.

See maybe i have a weak nervous system, but after 5 minutes of the same mistakes over and over and over I lose the will to fight in such a game and just go and duel some people here and there 1on1. Who cares really when the score is 450 vs 50-100. It’s not like this joke of a team is suddenly going to git gut and snowball the map. Not that it’s impossible but unlikely to happen in soloQ environment.

I rest my case.

P.S.S: In my last match for last night I had a [TCG] thief in my team. I tried to talk to the guy about tactics and kitten. He then proceeded to go mid alone and afterwards jump around the temple of the storm without engaging any enemy. Effectively making the game 4v5

Needless to say that guy was an kitten. e

(edited by Ravenmoon.5318)

Fix this joke of a forefire lord

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

I stand by my statement that a simple HP boost solves nothing. 6 months down the road Anet will decide that condis should do double the damage they do now. And we’ll have people soloing the lord in ~10-15 seconds because the lord simply doesn’t have a condi cleanse. And I don’t feel like switching into malyx rev midgame to syphon those condis out of him.

Even with an Intel SSD this process takes around 15-20 seconds because I have to load HotM first and then load the foefire map. God forbid if my toon was parked in Divinity’s Reach.

^ Not even accounting about the fortfeit i’ll get automatically.

Fix this joke of a forefire lord

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

i think with all the power creep, specially with hot, the lord and its guard need to have stronger dps and higher HP. i as a reaper can solo the lord without killing any of its guards.

Change is needed, however I don’t think turning them into HP sponges does any justice. It might fix the issue now but when the next expansion hits and the new elite specs are twice as strong as the current ones, we’ll be back to square one.

The lord needs AI improvement, badly!
And a 150pts rewarding mob shouldn’t be just a mob. It needs a downstate. If not, equalize the lord with the svanir/chieftain who grant 25 points each meaning that a lord rush with teh current mechanics should be at 50 points tops. Unless the core mechanic of the lord changes

(edited by Ravenmoon.5318)

Unbelievable

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

“you are exactly where you should be pleb/scrb/nob/rallybot”

- Said every RNG lucker across this forum making themselves believe they are actually good. Which is not the case. Most of them fought people with ~100 matches or less anyway.

My advice … leave it at that. Wait for season 3. No reason to support the ego of few wannabe espurt kids. The game was rigged from the start™

I can feel the frustration of a ruby struggling, am I right ?

Actually 1 pip shy of ruby. Was stuck at sapphire T1 for 2-3 days (weekends). Lately I’m getting over 50% winrate and crawling out of sapphire. But that’s only because I decided to change my thief main with a mesmer that carries surprisingly well. Even though I’m mediocre mesmer at best I am rekting most meta builds with relative ease.

Whoever says mesmer is bad in the current meta is full of kitten xD

I can agree with you on the thief side. Even though I takedown targets relatively fast. With all the aoe spam I can’t help the teamfights to allow my team to snowball from there and I effectively leave them in 4v5.

That’s not how i run things on mesmer. I can actually stomp now! Which is cool. Because usually my teammates don’t know what stomp or cleave is. It’s really cool. Might make a reaper next and #1 #2 my way into diamond. We’ll see.

+1 Shatter Mes is worse than Necro.

Shatter mes obliterates reapers hands down. Or most reapers I face are bandwagoners and just spam 2-3 skills + heal (which is surprisingly effective versus most classes, especially if ur team has a boon buffing rev). Either way, I’m actually happy we get reapers now as a shatterbot. The scepter corrupt is unfun when I’m being chased by a reaper but hey … eventually i blink away xD

Unbelievable

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

“you are exactly where you should be pleb/scrb/nob/rallybot”

- Said every RNG lucker across this forum making themselves believe they are actually good. Which is not the case. Most of them fought people with ~100 matches or less anyway.

My advice … leave it at that. Wait for season 3. No reason to support the ego of few wannabe espurt kids. The game was rigged from the start™

I can feel the frustration of a ruby struggling, am I right ?

Actually 1 pip shy of ruby. Was stuck at sapphire T1 for 2-3 days (weekends). Lately I’m getting over 50% winrate and crawling out of sapphire. But that’s only because I decided to change my thief main with a mesmer that carries surprisingly well. Even though I’m mediocre mesmer at best I am rekting most meta builds with relative ease.

Whoever says mesmer is bad in the current meta is full of kitten xD

I can agree with you on the thief side. Even though I takedown targets relatively fast. With all the aoe spam I can’t help the teamfights to allow my team to snowball from there and I effectively leave them in 4v5. What’s worse is that … every class seemingly has a reflect now. And, well…I can’t use my shortbow for things other than shadowstepping. If i dare to shoot at people chances are I’ll shoot myself 90% of the time. If I go melee I’ll be torn apart by AoE condis and AoE stuff in general so I can’t pressure correctly.

That’s not how i run things on mesmer. I can actually stomp now! Which is cool. Because usually my teammates don’t know what stomp or cleave is. It’s really cool. Might make a reaper next and #1 #2 my way into diamond. We’ll see.

(edited by Ravenmoon.5318)

Unbelievable

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

“you are exactly where you should be pleb/scrb/nob/rallybot”

- Said every RNG lucker across this forum making themselves believe they are actually good. Which is not the case. Most of them fought people with ~100 matches or less anyway.

My advice … leave it at that. Wait for season 3. No reason to support the ego of few wannabe espurt kids. The game was rigged from the start™

MMR is still a lie

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

I got to Ruby through 5 man parties within the guild. For whatever reason, most of us have burnt MMR from screwing around last season, so running soloQ has given each of us a w/l ratio about 0.1. Yet when we group together, it’s a guaranteed win-streak…

Whoever designed this MMR system had a major brain fart. I hope they remove it, or at least periodically reset the values.

I skipped s1 entirely because I didn’t like the stalemates that the bunker meta provided. Plus I main a thief and a thief meant guaranteed loss in that meta. I share your experience. I went into sapphire with no defeats but once there the soloQ was so stiff, I got blowouts every single game. I was being matched with first timers (I honestly can’t fathom how they got into sapphire, they are truly baddies) against legendary players from last season. I was top scorer of the team, every single time but still lost. By a large margin nonetheless. You could just sense the focus i was getting few minutes into the game.

The first guys I made a win with I asked them to make a premade. I’m getting Ruby tonight. That’s in 2 days. While I was being in tier 1 with 0 pips for 3-4 days before getting this team. I’m not winning every game, but I mostly win.

Above all – no loss streaks.

(edited by Ravenmoon.5318)

Computer science approach to matching?

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

nobody in anet cares. They don’t even read their own forum man. You have higher chances posting this to reddit, they seem more active in there.

The forums is for plebs with free time.

And in case ANet does read, I would like to know the metrics they use for my account to match me with apparently first timers in soloQ against legendary players from last season. That’d be great.

Every single time I’ve received a pug, he/she has been worse than the last pug. Even though I am winning. I keep getting scrubs and quite frankly I’m tired of carrying even with a simple to carry class like mesmer. I’ll get to to ruby tonight and I’m done with all of this. Might even go play some BDO for a change. cringe

(edited by Ravenmoon.5318)

Helseth's build ?

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Helseth’s build is op in the current meta and makes sense why he has the self esteem of mount Everest. He was talking about carry and as a thief main myself that sounded pretty hard if the enemy team has half a brain and defends points with heavy hitters.

That was until I switched to mesmer which I have been using throughout HoT so I was familiar to the mechanics of the class. Man I haven’t bombarded reapers and DHs so hard as I am with this build in particular. Most reapers allow me to get them to low HP so they could enter full shroud. That’s such a bad mistake versus moa mesmer :X

Also placing portal on far almost always guarantees one guy waiting for me to open that portal while I +1 some teamfight elsewhere Shortly after I portal bomb the said guy with my team. I moa in case of reaper/rev. Revs have really annoying heal

And yes, revenants and staff thieves literally have 0 chance to a mediocre mesmer like myself. If things go sideways just do moa with F5 shatter and quickly burst the enemy down. And the mesmer moa, unlike the scrapper’s moa stays for quite a while xD If my team has half a brain every moa is focused and dead within seconds. A condi mesmer really is a great boon to every team. With plenty jukes to evade damage and hide long enough to escape focus this is the cornerstone of every team.

Yes, condi mesmer can carry a team to victory as helseth claims.

Other classes … not so much. And that’s the problem.

Needless to say, I am playing mesmer now and already got 3 tiers out of it in sapphire and after work tonight I’ll get the last pip I need to get into ruby after being stuck in T1 sapphire for 2-3 days.

As a thief I cared a lot whether or not my teammates will cleave downed people. As a mesmer I don’t give 2 kittens about it. With all this invulnerability and interrupts downed targets are screwed. Unless there’s an enemy druid teleproting the downed players I’m 10/10 doing that stomp. And my autoattacking teammates happily keep autoattacking.

Mesmer carry power \m/

P.S: Malyx revenant needs a boost xD it’s in such a story state.

(edited by Ravenmoon.5318)

Fix this joke of a forefire lord

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

I agree that it is a comeback mechanic…but let’s not make it as trivial as killing a god kitten NPC that’s easier to kill than my 10 year old nephew pls. Even with support.

Increasing just the HP is silly and the easiest fix which ANet already tried by stealth boosting the lords BUT it doesn’t help. The power creep is real. The lord simply vanishes. It boils down to who rushes first. On temple when tranq appears sometimes you have 5 minute fights just people dying there trying to get that tranq with equal scores. This is fun. Not being able to heal your lord because it’s a stupid creature is not fun that doesn’t even have a dodge ability. It’s a useless sack of kitten that’s like paper. It cleanses no condi either. It just takes it.

Giving it downstate would require the attackers to use a safestomp or cleave it down, adding yet another few seconds which will be perfect to show the dominant team.

I really needed 2-3 point ticks more to win the freaking game.

Remember when the lord ads were rally bots? Yeah, that’s how poorly this map was made.

I’m starting to think that the whole pvp espurt concept is a joke and made by a 10th grader. Imagine if you could win LoL game by killing some stupid champ in the middle of the map and blame the other team for not defending. That’s kitten argument.

And i’ll be right, considering the popularity of espurts. gg ez

(edited by Ravenmoon.5318)

Fix this joke of a forefire lord

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

If the point of this map is to measure who gets to 350 points first and I’m wrong that pvp is about rotation, you might as well make the lord to be one hit kill….I mean it’s the same for both teams right? It must be balance!

And no, my team didn’t have supporters that’s why the game was so freaking hard to carry, while the enemy had 2 else’s and a Druid , that’s why this kitten is so stupid, even though we outplayed them while they had build superiority my team still lost and there was nothing we could do once they rushed the lord. I’ll probably get infracted for what I’m about to say but whoever suggested that we should’ve attacked their lord while they attack ours clearly is a baddie in this game. Or a troll. Because with a kill time of ~30 seconds (at worst) we barely had time to reach our lord, and we were nearby….

The lord needs to have a downstate and I hope the lazy devs at ANet read this. We were the better fighters in team fights and we had better rotation if this was any other map we would’ve won. Get that freaking PvE out of my pvp map. Thanks in advance.

Either a downstate or a nerf in points is needed. Because of kittenty mechanics on your kittenty maps ESL teams play scrims up to 3 out of 5. Because your match ups do not pinpoint the better team. And that is a fact.

(edited by Ravenmoon.5318)

Fix this joke of a forefire lord

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

if you lost 490 to 500, means you had 490 to 350 before your lord died. So you failed to kill their lord since over 140 points. If you tried to play safe you should have blocked them before they reach the lord, as you didnt, you had bad map control even with 3 capped points. Learn to use the map mechanics for your advantage, because what you described was a deserved win for the enemy team.
The lord is fine imo, they could increase the gates hp thou.

It’s not fine if a single dragon hunter can go in and destroy the gate AND the lord alone in under minute, total.

Fix this joke of a forefire lord

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

Get some tips of advice from your stronghold teams

the lord is a freaking joke

we just had to defend it, we wiped the whole enemy team and they killed our lord from downstate, while winning the game 500:490 with us having the 3 cap

This has got to be a joke of a pvp mode if this crap is allwoed to happen. A team of sustain scrbs defeated our lord from downed state…….

The lord is a full joke. Do something about it before the season is over. This is like the 10th game i lose like this because of this stupid lord,…..

I’ll keep making threads about it

my 2 cents for the lazy pvp devs.

A freaking trap DH can solo this in less than 20 seconds. Where;’s the freaking logic in that ANet?

Stop with DH pls

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

The only issue I have with DHs is that they can go to lord in foefire and obliterate it in less than 10 seconds. Kinda pathetic.

Thank You Very Much ANET

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

And not picking on you or anything but why is it when people say “I am better then average” but then complain on here how they are not doing well this pvp season. I think people prove how MMR works by saying that.

That’s bulls!@# argument. sPvP compares 5on5 ability not mechanical ability of the said player. Even in amber someone can be mechanically better than you but kittenty teamplayer. Still he’s above average. Something MMR doesnt account for in 5on5

Foefire lord needs some more buffs

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

I’m pretty salty. Was doing unranked while my ranked team is off, training shiro/malyx. The particular game that made me salty was against bunch of necros and I had really hard time helping my team and that druid shooting at me from a vantage point made it even harder but i managed … we won every teamfight vs the bloody cancer spamming necros.

And as soon as they reached 350 pts they rushed our lord with a reaper and power shiro

….

Lord melted in less than 12 seconds even though I was throwing CC. The power creep is real…either boost the lord’s HP or improve the AI so he’s not a useless damage sponge with a super easy to break heal.

Either that or at least give him some sort of downed state. He should also throw weakness left and right.

2 guys melting the lord in less than 15 seconds is too much … even for this poorly balanced game

EDIT: I’m sorry I didn’t realize there was another thread with the same content, lol. If a moderator could merge my OP to the other thread, that’d be great.

(edited by Ravenmoon.5318)

YOUR league performance? [MMR Data!]

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

1) Started playing sunday 28th
2) ATM Sapphire Tier 4
3) Honestly can’t compute this, I didn’t write down all the game played in this season
4) I’m stuck at Tier 4, progressed very quickly from Amber to Tier 3 sapph
5) I’m experiencing the very, very bad matchmaking – i.e.: I had roughly an 80-90% win ratio from amber up to sapphire T3, as soon as I hit the sapphire T3 my win rate went down the toilet, around 30%: this shows how much the use of MMR for composing team is flawed, you can’t go from very good to very bad just when you go from T2 to T3, it’s not like you jump from that tier to, say, diamond div.
6) Probably I will a little, just to hit ruby, after that I’ll just do my 3 dailies to complete part IV of the achies and then quit altogether, there’s no fun in playing stacked games.

I’m sharing this guy’s experience and just login for the dailies. I went straight into sapphire and am being stacked constantly versus premades or with seemingly first timer PvPers versus teams of primordial legends. Do not like where htis is going.

As the guy said, it’s impossible to have no loses up to sapphire and then being unable to progress and mostly getting roflstomped with scores of the likes 50-500 I’d understand and agree that im a crappy player if my team was scoring at least 300-400 points. But as it is … this is kitten

MMR snowballing

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

@ravenmoon

Unfortunately that’s how the system works. You’re a relatively “new” pvper in the scheme of things and you’re facing high MMR teams that are just getting through the ranks.

It’s kinda sad they came up with such a system. Guess more CSGO for me until the divisions settle. Cyka Blyat \m/

Soloqueue no lose pip if unbalanced game

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

How to make soloQ viable?

If a premade is supposed to win, but loses, strip a tier for every member.

This way people without balls of steel will not go premade.

Everybody will be happy.

What happend with matchmaking ?

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

I have been forced to multiclass because nobody else in soloQ seems to be doing it. I guess it’s perfectly fine for people to have a team of 3-4 paper revenants without batting an eye. Who gives a flying f@#$ that this is sapphire yo?!

Or how is it wrong to have 2 thieves on the team while the enemy has 3 DHs. What could possibly go wrong yo?

I may be average, but I don’t deserve to be teamed with slowpokes.

ANet, deal with this kitten.