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Revealed bug introduced with patch 3

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I don’t think this is a bug….this is a miracle.

This is the best, amazing bug ever happened to GW2, I’d pay to keep it

This is a miracle … for bad players who have learn to play issues. ^^

So much burn in one post You Sir deserve an award

Why do players hate Courtyard?

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Ravenmoon.5318

It is simple. Everyone is built for Capture the Point. A sudden Deathmatch change and everybody loses their kitten.

Of course people are never wrong by themselves so they blame the next best thing e.g. their teammates OR the map itself ^^

However, I personally don’t like the zerginess of this map and prefer more tactical play, thus I play ranked, where this map is not added to rotation.

Too much AoE damage. It’s not really PvP.

Did anyone take note of the patch size?

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Ravenmoon.5318

Although i’m looking into a Wireless option that has speeds around 1MB down. “If” they cover this area, which is a big “if”, i think they will put something on my roof of sorts…but i dunno if that will help seeing as i’m in the middle of a forest. I have terrible cell service as well and that’s how i’m accessing the internet so it’s quite spotty =(

If you have a smartphone you could just purchase unlimited data plan and tether internet to your PC from the existing 3G/LTE network. That’s what I do when my ISP kittens up and gives me bad pings to ANet’s servers. Though I have a 3G USB modem with data SIM in it so its always in.

Sure speeds are not great (1-2mb/sec in comparison to my broadband) but if Gw2’s latency meter is realistic, my ping is just about the same

The only annoying thing is that the data sim IP is dynamic and mobile auth haunts me but hey, better be safe than sorry

Tone down overlords plz

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Ravenmoon.5318

This thread is fascinating. You have people crying about nerfs and you have people making lists of what should be boosted amazing. /grabs popcorn

GW2 needs a new graphics engine!!!

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Ravenmoon.5318

^ These issues can be avoided entirely by implementing Dx11/12 renderer. Although when I made a thread asking for it, some guys decided that it’s a genius idea to talk to me about marketing and economics and I’m like whaaaaaa ?!? this game barely works on 50vs50 and that is a real problem and those guys are giving me economics lessons? <o>

No, it can’t. DirectX 11 is thread-safe, but that doesn’t automatically make the game engine fully thread safe from the ground up. It doesn’t mean that the rest of the engine can accomplish tasks asynchronously without sufficient locking.

DirectX 9 in its own thread is about the same performance-wise as DirectX 11/12. And the game already fully offloads DX9 without the -dx9single option passed to it.

Graphics engine =/= game engine.

To put it more simply, imagine that your game code is running on one CPU, and your graphics code is running on another CPU. At some point you have to synchronize with the graphics code so that you can pass the coordinates, animation properties, etc. of each object in the game code (often called “actors”) to that thread.

During this time, both threads freeze if they try to access the same data asynchronously, and only continue when the data access is finished.

Solutions to these problems require the engine to support it from the start. Using a different graphics API just means that you can access the graphics API from all threads safely. That’s useful if you’re trying to render from two or more threads, but your game code is always running on a single CPU due to network synchronization and timing and thus at some point you will always lock on the game data.

Let’s agree to disagree. The API implementation on the driver’s side makes all the difference. This is what DirectX12/Vulkan are trying to get away with (and adding more “closer to the metal” access).

It’s the driver’s implementation that uses only 1 CPU core for all your rendering calls. And well it can’t be any other way because the driver has no knowledge how your game works. Thus GPU vendors release drivers with specific game logic every time an AAA title hits. (Which still isn’t perfect but better than default for sure)

Many things you’ve said are already asynchronous and its pretty evident while you play the game. Many objects (or “actors”) are not rendered until they are ready. Which is all great and whatnot but there’s a real physical limitation using the Dx9 API, which was made a little over 10 years ago when the best CPU for the job was the AMD Athlon 64. The times when AMD was THE king of performance and Pentium 4 was a joke. This API cannot utilize the underlying hardware properly. Fact. Countless benchmarks prove that point.

Which is easily observable. Your system dips below 60 fps but your hardware is not really stressed. Nah. My R9 290X barely heats up. And we all know that this particular GPU has heat issues (yes i rushed and bought the reference board which heats up like crazy (overclocked at that), i hate myself for this xD)

Network code has nothing to do with how the game behaves when there is large scale combat. Its the inability of the graphics engine to take advantage of the hardware. Which has a lot to do with the graphics API and its implementation. Gw2 is really pushing it.

GW2 needs a new graphics engine!!!

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Ravenmoon.5318

^ These issues can be avoided entirely by implementing Dx11/12 renderer. Although when I made a thread asking for it, some guys decided that it’s a genius idea to talk to me about marketing and economics and I’m like whaaaaaa ?!? this game barely works on 50vs50 and that is a real problem and those guys are giving me economics lessons? <o>

Meta's and exploits are killing this game

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Ravenmoon.5318

Also, how is trinity disappearing, when MOBA games, which have overtaken MMOs at a frightening speed, are entirely based on the trinity system? League of Legends, DotA, Smite, HotS, all of these are based purely on the trinity system and they’re in much faster growth than any MMO.

GW2 is just a “back to the origins” MMO, a final breath of a disappearing game genre.

Maybe, just maybe, we should be focusing on tPvP if we are going to compare GW2 and MOBAs.

Lets not forget that MMORPGs have never been a huge thing to begin with.
This is what MOBAs are showing btw. People need quick games to get their fun fix. Most people don’t like grinding for months, against heavy RNG, to achieve something. Thus, MOBAs, with their tops 60 minute games is all these people need. They provide the same thrill, same risk/reward and in some cases they even require better hand/controller (keyboard/mouse) action than most of MMORPGs.

Thank the Lord we have Gw2 otherwise everything would’ve been global cooldown WoW clones.

Meta's and exploits are killing this game

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Ravenmoon.5318

The only thing that Gw2 did right is showing the world that majority of MMO players are baddies. And they need their trinity because they can’t take care for themselves.

Meta's and exploits are killing this game

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Ravenmoon.5318

Guys stop bumping this thread. Its obvious the OP saw the video he posted and only cherry picked the things that align with his point of view. The guy on the video makes fair points. He’s not saying “LOLOL REMOVE ZERK GEAR LOLOL 28 GEAR STATS LOLOL”. He’s suggesting to change the encounters so they are not just DPS checks, adding things like infiltration and various other non-combat mechanics. Thit is more agreeable.

The OP is missing the point. Nobody wants to grind for extra sets just because some trinity lover decided they should have trinity.

Meta's and exploits are killing this game

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Ravenmoon.5318

So I’ve played since launch and lately I cant even log in because the game is so boring to me. I PvE, mostly dungeon or fotm and this zerker meta is literally killing the game. Just recently a old gw2 member named Nemesis uploaded a video on this subject and he hit alot of points that I’ve noticed and even more than I didn’t notice. (GJ nemesis!)

So this meta is all about DPS, Corner stacking, Glitching and exploiting.. Some evidence…

-The meta is DPS because its all Zerker gear (out of the 23 stat prefix’s, guess anet just wanted to make different stat gear for giggles)

-Corner stacking doesn’t need evidence, everyone has done it but it’s common in MMO’s and isn’t a problem unless it’s mixed with the other 3 parts of the meta.

-Glitching is a serious problem but people do it and it’s literally accepted as part of the meta. A few examples are CM attacking people through walls, CM climbing wall by Frost in P1 to take 0 damage, CM P2 running the boss between 2 plateau’s to become completely stuck, etc. I only mentioned CM but there’s glitching in every dungeon, just youtube “gw2 Glitch (whatever dungeon)” and you’ll be met with video proof.

- Exploiting is just stupid and yet people still do it to Lupi with reflecting his attacks to down him in seconds. Obviously this isn’t challenging content for a boss in a dungeon yet now it’s accepted as ok? wtf man. There are more but I draw a fine line between glitching and exploiting so i’ll let you choose.

So as nemesis states in his video “Gw2 abondonded the holy trinity to become…just dps?” It’s literally gotten to a point where people are stating that certain classes are sub par and should not be taken for optimal dps. How is this better? I for one think it’s literally ludicious and now with HoT coming I’m sending the Dev’s a message…" You have the opportunity to fix what has been left to grow into such a big problem. The ball’s in your court, Please stay true to your word to make this MMO the be all end all MMO"

Just so you know (Nemesis says this as well), 3.5 million copies of the game has been sold since launch but only 443k views on the expansion reveal video. These number’s are fairly alarming as the majority of players still interested in the game would of watched the video already. New or returning players will be greeted by looking up videos of corner stacking, glitching, all dps numbers and most likely turn away from the game as it’s bad advertising.

What does everyone else think about gw2 current state? Is all this ok?

Link to Nemesis video as it’s very informative: https://www.youtube.com/watch?v=js5ltIBr73s

- Gear is a bit difficult to obtain, so most people ask and obtain the gear that makes them viable in the most content. If you make content that is impossible for berserkers, many people won’t do it simply because they dont have the gear for it.

This comment basically kills your thread. People don’t want to change their gear all the time, especially with the limited storage and the high price of bank tabs. Not to mention exotic being soulbound and if u have multiple chars you’ll quickly need few hundred dollars in bank tabs. I don’t care about armor stats. I want to press a button and i want to see the enemy HP going down with double digit percent. I don’t want to be forced to run Soldier’s. I want weight on my attacks. Going berserker is a nice balance between risk/reward because of the way the combat is designed.

You can dodge/block anything. Every monster that is able to ignore these conditions (block/reflect/dodge) is irritating to most people. There is no “player skill” in this. You just have to buff up your toughness/vitality and take it out with Auto attack and some passive regen.

Though I agree that glitching/exploiting should be bannable offense. Especially if the offender is being kitten about forcing everyone to “do it or kick” or abuse people verbally for not wanting to exploit. These scrubs should dealt with low orbit ion cannon immediately.

How bout we revamp this now?

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Ravenmoon.5318

Chill should influence thief initiative regeneration.

then thieves should have 2 initative bars for each weapon set…

^

Why? Is it hard to just make a condition affect everyone the same?
You thieves always ask for compensation, even if its blatantly unfair.
You always defend your class with “Working as Intended”
I mean cmon, can’t you thieves engage in a more constructive rebuttals?

Seriously? Lets say a Guardian is chilled, then uses all his primary weaponskills. They all get increased cooldowns, great. Now the Guardian swaps to his secondary weapon set – oh look! – they have another bar of skills they can use!

Do you understand now? No?

A Thief uses all of his initiative on 5 skills (using the weakest, least costly skills), then swaps to his secondary. Whaaaaaaat!? You mean he can’t immediately use those secondary skills, because he’s still waiting for initiative regen? Tha’s ignant.

Wow take a look at yourself man, such childish defense mechanisms, okay ill play with it, my heal is in a 5 sec cd, then i get chilled, that heal was supposed to be life or death for me, but it didnt get off cd in time, so you mean i cant use my heal because in waiting for it to go off cd longer? Tha’s ignant!

Thief’s heal is affected by chill. Who’s the ignorant here?

Why Doesnt Matchmaker Consider Comps?

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What stops me from matchmaking as condi thief and swap build build once matched with anti-condi people which i should ez mode kill as burst thief?

It’s not done because one can easily take advantage of it. No matchmaking system is perfect. Unless its self-taught AI that does the matchmaking and knows the strengths and weaknesses of every player, matchmaking will bring complains from people that can’t adapt.

Even games that are 1on1 matchmake like Hearthstone have bad matchmaking. When I was starting the game, with only the basic cards I was matched against people with winged and bunch of secret cards…and that was at a point I had no idea i can arrange my deck. So that’s that.

Some Sigils need to be removed!

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People still don’t understand that this game is balanced around passives. There is passive protection/invul to counter passive damage. ( defy pain vs air/fire)

There is passive stability to counter passive CC. ( last stand vs reaper’s prot)
There is passive condi clear to counter passive condi application. ( IP vs shadows embrace)

Etc… This game will never be 100% about skill . This is not mortal kombat where you dodge attacks and then counterattack.

The only passives that should never be dominating are the AI passives cuz in that case it becomes player vs AI. Every other passive is fine imo. If you don’t like passives then I don’t know why you are even playing this game.

Give this man a cookie. And to the guy reminding you that all RPGs are heavily RNG oriented.

What really bothers me about you crybabies is that you are not complaining about a skill, or a trait, or an armor stat (e.g. the celestial complaining), you dumwits are complaining about sigils that every single profession and every single build could use. I mean, I’d understand if fire/air was exclusive to thieves and mesmers and rangers for example but sheesh …… you guys make zero sense.

Why not remove amulets while we are at it hm?

Some Sigils need to be removed!

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Ravenmoon.5318

You could express support by keeping it in one thread. -.-

Imo I don’t think sigils are an issue right now, the grand scheme of balance lies within the classes themselves, sigils are merely just adjustments that make the base build excel further. When one nerf comes there will be only one thing left to blame and it will be the classes themselves. So why come up with a small issue that will get in the way of class balancing progress? Doesn’t make sense to me.

Give this man a cookie! Well said my friend, well said!

Some Sigils need to be removed!

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Ravenmoon.5318

Yes … there are already 2 posts about it. Let’s make another one! It sounds like a great idea! … NOT.

I guess this is what ANet deserves for listening to crybabies and nerfing turret engineers into oblivion after that. Now crybabies want to nerf the next thing that kills them.
And this circle will continue until there is only 1 playable build on 1 profession. Thus skill. AmIrite?
GG.

Ignorant like always

The ignorant is the guy proposing this change. And every supporter they may have.
Turret engies needed a change, not a kill, because they had access to some sick mechanics.

However! runes/sigils/amulets are accessible by anyone. Thus that makes them a fair game. You are just complaining that you don’t proc as often. I don’t see how this is game breaking.

Maybe I’m too used to old school MMOs where you had RNG whether you hit or miss with each attack, or you guys are too spoiled. Can’t figure out which it is. The worst that can happen in Gw2 is “glance”….

(edited by Ravenmoon.5318)

Some Sigils need to be removed!

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Ravenmoon.5318

Yes … there are already 2 posts about it. Let’s make another one! It sounds like a great idea! … NOT.

I guess this is what ANet deserves for listening to crybabies and nerfing turret engineers into oblivion after that. Now crybabies want to nerf the next thing that kills them.
And this circle will continue until there is only 1 playable build on 1 profession. Thus skill. AmIrite?
GG.

(edited by Ravenmoon.5318)

air fire air fire air fire air fire air fire

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Ravenmoon.5318

Oh look, another oRNG member crying out. Helseth giving you too much hard time and you guys blame it on fire/air procs? The same fire/air procs that you have access to?

Can’t wait for ROM’s thread c:

Hint: Stop humiliating yourselves. You won WTS thanks to those procs.

Nah thief is the best builds because they 1 shot everything and never die, and setup stealth spikes which you dont even need ts for. Perma aoe stealth class with ports for days and the ability to insta gib anything in the game..

Combine this overlord with any other zerker with fire and air and you get double fire and air procs out of stealth for 15k auto attack spikes

You contradict yourself. So you need to make a choice. Are thieves setting up stealth spikes or they press #1. Plus its not perma stealth. You are weak. If you let a thief get full stealth in refuge as a necromancer, you are failure. Anything else lasts tops 3-4 seconds unless traited. And SA thieves are a joke, sadly. I would hardly call 3-4 seconds stealth a perma stealth, you know.

See if you said that the thief goes into stealth and runs away while you think he’s around you, that I can agree on. But you spew kitten like this and you lost all credibility i might have given you for playing a necro.

(edited by Ravenmoon.5318)

DirectX 11/12 request [merged]

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Ravenmoon.5318

I don’t think we are saying it’s not worth doing, it’s just not something that will ever rise to a priority for ANet to invest the money and manpower to do.

And it’s very different developing with it for a new game as shown in that video than retrofitting an old.

What resources mate. Kings of Wushu is scheduled for release Q4’2015 and 2 of their engineers rewrote the game’s renderer for 6 weeks at this stage of development (when they are supposed to finalize the development and iron out bugs, not introduce new ones by implementing new renderer tech)

I’m willing to bet that ANet has better staff than Snail Games.

P.S: Just had a thought. Is ANet managing their staff the way their engine is managing hardware resources? :O pun intended

Skip a WTS tourney, give the prize money to bunch of devs on top of their regular salaries to code out Dx 11/12 support. Nobody will complain.

(edited by Ravenmoon.5318)

DirectX 11/12 request [merged]

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Ravenmoon.5318

If ANet are not following the developments on Dx12 I wish to toss this link for them too

http://wccftech.com/directx-12-multiadapter-technology-discrete-integrated-gpus-work-coherently-demo-shows-big-performance-gains/

Basically, DirectX12 will utilize even your integrated graphics to speed up your gaming. And Microsoft are still optimizing it, yet there is still improvement.

This is not even Crossfire/SLI. This is, for the apparently some us, utilizing the integrated graphics cores even though we haven’t really used them in …. forever. But since our chipsets support it /o/ so be it xD

The big winners of this might actually be AMD’s APUs, that already pack better graphic cores than intel and most people still buy a discrete card on top of the PSU for the crossfire support. This seems a bit more elegant.

DirectX 11/12 request [merged]

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Ravenmoon.5318

Wow this silly thread is still running (and stupidly I´m bumping it).

Less than 10% of people reading this probably even have a true Dx12 hardware compatible GFX card.

Direct X 12 will be used on Fermi (and beyond) Nvidia GPUs, which includes GeForce 400s first released on April 12, 2010, about 5 years ago. So you are saying that only 10% of players are using more “recent” hardware?

TRUE DX12 HARDWARE.
Only the latest 9xx Nvidias and the latest AMD are that.

EVERYTHING else is the typical Micro$hit compatibility marketing speak.
Designed to dupe people like you into believing their old but perfectly OK hardware will benefit from dumping another wad of cash down the Microsoft toilet for yet another useless OS “upgrade”.

Of course I didn´t read the whole thread.
It´s just another hype train based on arguably impressive benchmarks and demos that are run on ridiculously expensive first adopter latest gen. hardware.

You must be wearing some pretty thick tinfoil hat.
If you don’t get the pun, or live under a rock, Windows 10 will be a free upgrade, even to pirates.

When do we stop beating on a dead horse (E.g. moneyz for OS)

Nerf Autoattacks. SAY NO TO RNG !

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But this game is actually increasing rng, why would they try to decrease it? : O And please dont tell me that it is a bad design – you can say it about 90% of things in gw2 pvp.

Heavy rng in a game trying to be skill based (esports) is a terrible design…

People are exaggerating things. 99% of fights are not determined by the fire/air proc. Even in mirror zerker, it is the one with more skills who will come out on top. Other matchups, it still largely depends on who dodged better, managed cooldown better , mind gamed better and positioned better.

Most people just complain because they lose fights and try to attribute it to other factors.

Someone give this man a cookie. He knows his stuff.

how to make ranked fairer

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Ravenmoon.5318

(except there are very few teams)

If this is right, where is the problem then? If there a very few teams there can’t be many fights solo vs teams.

yeah but you forget the fact that you can queue vs same team 6 times in a row… which happend to me before

Happened to me too but I remember this one time .. fought a team as soloQ, at the end of the game i called them clueless scrubs because they almost lost (come on 400:500 vs 5-man team is a joke) so they boo-ed me and called me nub and kitten like that. The very next game i was in 2+2+me vs that same team, we won, marginally (the other guys were fantastic but they didn’t want to team up :ok:) while i was the top scorer. So i started trolling them. They didn’t say a word

Its one of the best Gw2 moments I’ve had xD. You know besides winning a game that ended up 500:500 xD (I still don’t know secondary condition for win when the teams tie)

Nerf Autoattacks. SAY NO TO RNG !

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10/10 Tage got schooled by S/D teef! I guarantee!

Plus a silly change like that would kill the S/D teef. What, are they supposed to Infil Strike you to death? xD

The best solution would be to unify the procs CD as someone suggested.

I know you are “esports” and all that, but in Gw2 the autoattack of many builds is a powerful attack, unlike other MMOs. I don’t see why an attack shouldn’t be powerful because you think this is World of Warcraft. I kinda like it this way. Every attack counts

(edited by Ravenmoon.5318)

Is SweetFX safe?

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Ravenmoon.5318

SweetFX is nothing but a DirectX proxy. Its also a bit impossible to detect unless ANet does the extra length. I don’t see why they would. There is no unfair advantage in altering the draw calls, in the case of SweetFX that is.

DirectX 11/12 request [merged]

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Ravenmoon.5318

That 40 fps in HotM in the last night’s stream though xD Very optimize.

Hateful Whispers

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Ravenmoon.5318

block them back. stop crying …. duh.

DirectX 11/12 request [merged]

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Ravenmoon.5318

Ravenmoon: So, why don’t you find someone else and create a render from scratch in 6 weeks? Since apparently it is soooooo easy.

For the simple reason that I do not have the source code of Gw2. Plus I do not work at an AAA game studio so Microsoft will not give me access to the SDKs. Could do Dx11 if sources are provided though.

Also the quite obvious fact that, as a paying customer who wants the best, it is not my job to do it. As I stated in my OP, I’m willing to pay. And I’m sure I’m not the only one.

Meanwhile, if you don’t want it, you can keep using Dx9 on your potato PCs.

(edited by Ravenmoon.5318)

DirectX 11/12 request [merged]

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Ravenmoon.5318

Instead coming here moaning how bad and lazy anet devs are at optimizing the game, why not to do something useful and offer the money and a team of programmers to optimize the game?

Why is so difficult for people to understand anet devs won’t update game engine nor API because they DON’T WANT.
Everybody should know anet already has thought about upgrading to dx11, and if they haven’t done that is because there should be reasons, and those are not they are not capable (they upgraded gw1 from dx8 to dx9).

Maybe, and only maybe, upgrading to dx11 or dx12 is not cost and time worthly. Maybe they decided to stay to dx9 because moving to a newer api would require millions and months, even years, as THE GAME ENGINE OF GW2 IS PROPERTY OF ANET.

So please, do yourself a favor and stop wasting time trying to argue how anet devs are lazy cause other games that use third party game engines are super easy to port to dx12…

Are you a potato? Literally just 2 posts above I gave you a link showing that a renderer is written from scratch for 6 weeks by 2 engineers.

kitten , if you were a boss of a large IT firm i’d love to work with you. Paying me millions of dollars and giving me deadlines in months for simple projects. kitten I would love to work there

Here’s the newsflash. Most APIs are made to be used by people. Also software engineers aren’t MENSA members and/or are not even close, neither are they astrophysicists. So those APIs are written in a way that they could be used by the average joe know’s to code.

Also there is this myth going around in the programmer’s world. That you are either a rockstar ninja devops or you suck completely. That is not the case. There is place for average coders and there are average coders. And they can work perfectly well with DirectX.

(edited by Ravenmoon.5318)

DirectX 11/12 request [merged]

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Ravenmoon.5318

nVidia has stated that anything over GTX 5xx will be Dx12-capable. I haven’t seen 5xx series in a long while. AMD are being a bit dodgy about this topic but i see no reason not to assume that every GCN card (Radeon HD 7xxx series and up) would have Dx 12 support.

Plus, adding Dx11/12 support doesn’t mean Dx9 will be gone. I don’t see what’s all the fuss about….

DirectX 11/12 request [merged]

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Ravenmoon.5318

I’m pretty certain that the effort required to add another renderer path alongside Dx11 is pretty much the same as Dx9 to 12, for the simple reason that from what is released in press, they way the whole thing works, is nothing alike. Your whole pipeline changes and we all know that multiple cores are double edged knife. Who’s going to synchronize all those cores? DirectX 11 doesn’t even ask this question.

DirectX 11/12 request [merged]

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Ravenmoon.5318

Yay seems this thread is still up. Welp. I wanted to share this with you guys

http://n4g.com/news/1718314/first-cryengine-directx-12-demo-trailer-from-king-of-wushu-shows-dx11-comparison

The game has been written entirely in DirectX 11. Then they ported it to DirectX 12. For 6 weeks (2 engineers). Enough said. Initial performance charts show at least 10% overall improvement, dramatically less CPU usage and more work for the GPU.

How’s that for a non-ancient and non-singleplayer game. Its high paced MOBA, if you don’t know what it is.

So much for “overhauling the whole game engine”. At this point I’m going to go ahead and call ANet lazy.

Oh btw since you guys like to bring finances and subscriptions and kitten like that. Snail Games is a F2P company. With a game portfolio that could only wish for the income Gw2 is getting.

(edited by Ravenmoon.5318)

When will berserker amulet be fixed?

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Ravenmoon.5318

Yes when thieves gank me at 30% hp with panic strike it’s pure skill and it all comes from mastering the power of the amulet.
Medi guard dies in a few blows. They only got focus block, aegis, stability, blinds, heal block, invulnerability elite that also heals them.. Really paper build.
Troll harder.

Hahaha xD bhurt from thieves

If you don’t destroy the focus block, you are going to have a bad time, so in a way you really should be dishing out damage to a blocking guard. The focus block explosion hurts.

You don’t have to CC a berserker to finish them off. They die just as well with stability on xD

Aegis is 1 shot thing, which goes away even if they have focus shield/shelter/elite so it really IS 1-2 hit thing xD

All in all, you need to learn to play. I mean sure, if you are a thief, you’re probably going to have a hard time against mediguard. However you need to acknowledge the fact that mediguard’s sole purpose is to counter other berserkers. It completely flops vs any other semi-bunker build.

Cry harder

Do NOT allow premades in unranked

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Posted by: Ravenmoon.5318

Ravenmoon.5318

OP, you could perhaps try Practice mode!

When will berserker amulet be fixed?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Berserker players are able to dish out tons of damage in small time frame (which can be dodged). After that, most berserker meta classes are paper. Thieves die off on 2-3 well placed crits. They can’t keep a capture point contested until their teammates arrive (while celestial builds are perfectly capable at doing that, and then some). Outside the huge meditation burst medi guardians die off in few blows. Same as warriors. Which might last a little longer if they put on a shield, but outside of that, its the Celestial warrior that is currently the warrior meta. Even though being super boring build to play.

As one forum member stated awhile ago, by using a berserker amulet you live by the sword and you die by the sword.

Hell, berserkers can’t jump into AoE cleave whereas most celestial builds have no issues with that.

The amulet is pretty well balanced.
Are you kitten because a panic strike thief killed you 10/10? xD
If that’s the case … Its not the amulet…

Allow turrets/objects to take burn damage?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

That said…. Turret engy was the first build that made me fall in love with pvp. It was different, strategic more so then other builds I had tried.

Stopped reading there. LOL. What a load of crap. Learn to play a real build xD

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Yeaaa … no. Refresh rate, the rate data is transmitted to your monitor is entirely independent to a game engine’s framerate. That’s what G/Free-Sync is looking to fix by only refreshing on frame completion so variance in time rendering frames isn’t exaggerated with V-Sync on while preventing tearing seen when V-Sync is off.

This gives a nice overview with pictures.

http://www.anandtech.com/show/7582/nvidia-gsync-review

Figure out what variable refresh rate and semi-variable refresh rate means. Even the article brings up the question.

(edited by Ravenmoon.5318)

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

As others have stated, ANet has prepared the for Dx11 too before launch, but performance was bad and they needed more time to work on it.

I think after HoT launch the time will be perfect to work on Dx11 tech upgrade. Or other optimizations.

Here’s another funfact about current state of graphics (unless you have G/Free-Sync GPU/screen). Did you know that when your fps goes below 60 fps, even if it is 55, your screen automatically goes down to 30Hz refresh rate? Thus tearing without V-Sync.

People need stable FPS. Period. In any game.

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Fact: Human average time reaction is about 200ms. This only includes the time needed by your body to receive the stimulus, calculated it and send the reaction to the parts of the body.
Now add the time needed by your finger to move to the correct key and press it (healing, dodge, utility, elite…), which may be some hundreds of milliseconds more.

I don’t think pc needing 33ms more to process the frame (60fps vs 20fps) has that meaningful impact in your ability to react faster.

PD: If you want to know how much time you lose reacting, go to this website http://www.humanbenchmark.com/tests/reactiontime and do the test with the finger you’ll use to left click, in the right click of the mouse.

Hey, be my guest and assemble a 20fps potato PC and we duke it out in PvP.

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I think the point being made here Ravenmoon is the difference between 16.7ms per frame and 50ms is invalidated by server latency as well as differences in network latency between players. A player with a 50ms network latency advantage at 20FPS could still get their action in before you at 60FPS.

And yes, there are a lot of people who would laugh at your 60FPS minimum and ultra settings or it’s beneath you and the game should feel honored to have you still playing it attitude.

Sure if you are spamming #1 all the time it probably is invalidated. For anyone else, it isn’t. Or well, keep wondering why esports players kick your kitten all over the place with the same build. You know its not really hard to be an esports player. It just needs a good system and some dedication. Its not like a real sport where you need good equipment AND tons of training. Unlike you I’ve actually been at tournaments (not Gw2, obviously, too old to care that much now). Even with 80ms ping reaction time matters, big time. Server response time matters as well. But its mostly player reaction time.

Go watch some Quake Live tournament or something. Even with average of 50-80ms ping, player reaction time and aim wins the game.

Gw2 does have some good prediction tech and its very fast on the response time.

Also, be my guest and go and measure frame variance time. Because in Gw2 it is anything but a constant.

Above all … the QoL gains of having 60 fps are superb.

(edited by Ravenmoon.5318)

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

i think you misunderstood. nobody cares about texture quality. what people care about is the major performance increase from dx 12.

…seriously, so ppl whine about performance problems when they have an outdated computer…..and they want a higher DX version that in no way does anything good for GW2?

oh and if nobody cares about it, am i nobody then?

No offence, but you have no clue what you’re on about. Taking WoW for example, DX11 is almost a 50% boost over DX9, that’s massive, there’s no other word for it. And early benchmarks are showing a similar boost going from DX11 to DX12, so that should tell you just how huge of an increase going from DX9 to DX12 would be. It would make the game so much more enjoyable. I personally want to live in a world where I can max the game out and not lose half my frame rate during world bosses if I’m using good enough hardware.

intel i7 3.4GHz
Nvidia geforce 770 GTX 2GB
corsair 2X 4GB
no performance loss, update your PC…..

its not about “performance loss”. its more about “the performance could be so much better”.

and i would like to see how you are not losing at least half of your fps during world bosses.

Rule #1 of the internet – Do not feel the troll. Throw boulders at him. Do not feed him.

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

All this discussion about if it’s needed is moot. It’s not economically feasable, so it’s not going to happen.

The argument that it’s not hard to do (so it should be done) is also not taking into account that they CANNNOT abandon the current DX9 client, so they would have to support both. That effectively doubles all development and testing costs from here on out. Again, not gonna happen.

I have never suggested and I do not suggest dropping the Dx9 renderer. By all means, keep it. I simply won’t use it. If the abstraction is done right they won’t have to support both because they will write against the abstraction and not the Dx APIs directly. But that’s computer talk which you probably don’t understand.

@sorudo go away troll.

There are more than 1 type of i7 CPUs and your clock speed is kitten
Your GPU is old
It doesn’t matter how much or what kind of ram you have, this is a 32-bit app.

All in all, troll somewhere else OR consider getting out of starter zones OR consider playing on something other than medium. #kkthxbai

Meanwhile you spill your troll kitten here, I enjoy Bf hardline at ultra preset with over 60 frames per second. Same goes for DA: I.

Do you know why? Mantle and Dx 11 … that’s why

(edited by Ravenmoon.5318)

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

At 60 FPS your PC needs 16.6ms to spit out a frame. That is less than a 10th of a second so you can’t really feel any delay at 16ms. But there is definitely a delay, even if it is hard to gauge scientifically it is there. The higher the frame rate the better the response time. At sub 30 FPS your actions start to feel sluggish and at 15 fps you actually notice the input delay. Crazy right … all those spoiled brat gamers that kitten and moan about 60 fps.

If you have ever wondered why most pro gamers play at minimum 120Hz screen and why they are willing to sink 500-600$ on a screen that characteristically has nothing really better than your average 200$ 60Hz screen – that is the reason. Having higher frame rate gives you an advantage. Fact. Thus highly competitive games are frame limited.

I don’t care about those “pro gamers” .. and those pro-gamers surely would also
not play a game in the internet where the ping already invalidates everything
you wrote, if they really are soooo pro.

16.6ms for a frame .. fine .. but it needs maybe 20ms for the data of your opponent
to reach the sever, and another 20ms to arrive at your PC .. so that will bring down
your reaction time again to something like 25 fps.

Personally I don’t think that arguing is of any use here any more. He will not accept your reasoning anyways.

The majority of players does not seem to have serious performance issues as they are not complaining, that’s why it would be a suboptimal investment for ANet.

If ANet have the spare time, ok, I don’t care. I’d still rather have them add an option to reduce particle effects, not because of fps but because of clutter.

You both have poor reasoning.

Are you blind? WvW lags. Mass fights in Gw2 lag. People are probably tired of asking for performance increase. You are either blind or new here not to see the slow to a clog whenever a massive battle occurs in Gw2.

You two basically agree that reaction time means jackkitten <o>
Also where would those pro players play the games if not on the internet … sometimes i feel like I’m explaining things to a thick brick wall.

It is pretty evident. More frames per second, more chances to spot a juke and react on it. You don’t even have to be a pro player to do this. You just need tad better reflexes than a dead cat.

But scientifically and biologically and mathematically what you said in your previous post is complete and utter crap. Stop embarrassing yourself.

Also there already is an option to limit particles. I guess you need a slider then?

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

  1. Playable is matter of preference and quite opinionated. Below 60 fps is unplayable to me and I’m doing a said game a favor if I still play it after it constantly tanks below that.

Besides, most of us will be happy with Dx11 upgrade too, if it is optimized well. I don’t care about water effects or ambient occlusion or blur or kitten like that. I want 60 frames per second. Like 99.99% of the computer games out there try to have.

Thats however you personal problem. Normally it is said that the human eye doesn’t
really notice a difference if its more than 25-30 fps.

As scoobianec has shown there is HUGE difference in the feel. Also if you play on a 120Hz screen (or even 144Hz one) and your PC is able to pull the frame rate to match the refresh rate of the screen you will start noticing HUGE difference in gaming.

Human eye is capable of capturing a lot more than current gen consumer tech has to offer. The human brain can process up to 300 images per second but it chooses to process just around 60-80 of them due to the amount of stress it would cause to process them all. Thus the term “trained eye”.

Another interesting fact: High skilled pro gamers can see and react before normal people like you can even see what is happening.

Less biological fact: Your reaction is bound by FPS. The higher the FPS the higher the reaction time. Do you know why? The real-time message loop checks for user input at the beginning of every frame. Makes no sense? Add maths to it then.

At 60 FPS your PC needs 16.6ms to spit out a frame. That is less than a 10th of a second so you can’t really feel any delay at 16ms. But there is definitely a delay, even if it is hard to gauge scientifically it is there. The higher the frame rate the better the response time. At sub 30 FPS your actions start to feel sluggish and at 15 fps you actually notice the input delay. Crazy right … all those spoiled brat gamers that kitten and moan about 60 fps.

If you have ever wondered why most pro gamers play at minimum 120Hz screen and why they are willing to sink 500-600$ on a screen that characteristically has nothing really better than your average 200$ 60Hz screen – that is the reason. Having higher frame rate gives you an advantage. Fact. Thus highly competitive games are frame limited.

Look into it before spewing marketing bullkitten that the human eye “can’t see” more than 60 fps. The extra framerate is a godsend in intense scenes.

But yeah, look at the link of the poster above and tell me you don’t see a difference.

P.S: Regardless, I don’t know why you try to act like smart hipsters when you really aren’t. Keep your DirectX9 and keep your bad framerate. I asked for Dx 11/12 out of necessity. Whether you want it or not, I personally don’t really care. Its a feature that I want. Just like the people that want turret engi nerf. Whether one is easier than the other is irrelevant. People in this thread have given way more examples than they should have to justify the upgrade.

Whether it is a good or bad business decision is none of my or your business. I’m ready to pay full box price for it if I have to. You aren’t. Keep up with your 10 year old renderer.

What matters to me is that Gw2 is the only Dx 9 game on my computer at the moment. And it runs the worst. Go figure.

(edited by Ravenmoon.5318)

Turret engis ruining Stronghold lol

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I don’t see a lot of staff eles or scorpion wire thieves and scorpion wire is bugged and just does knockdown sometimes lol

Trust me, you WILL see a LOT of staff ele’s in this mode. It’s already a great build, but in this mode, it’s just insanely strong:

- AoE Heal your NPC’s
- Nuke down doorbreakers that ball up like crazy
- Stability for channeling
- General AoE Buffs for NPC’s
- Very good at killing treb
- insanely strong against builds like Turret-Engi’s

The biggest disadvantage of the build IMHO was, that he only is really strong in teamfights, because then, a lot of his defensive and offensive AoE doesn’t go to waste. In this mode, you have NPC’s around you at so many locations, that you’ll always find a place to fully utilize the build.

Plus gate portals which elementalists can run through with their downed state’s vapor form, meaning you can’t finish them until the door is down.

Yeah they should nerf that. Mist form going through portal is way too op. This way bunch of eles can fight outside spawn forever with little to no risk.

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Its funny that you nitpick only that part of my comment … amateurs

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

No, playable is in no way or form a matter of preference. You might choose not to play it at lower FPS but that doesn’t mean it is unplayable.
The very definition of unplayable requires it to not be POSSIBLE to play. You CHOOSING to not play is not the same as it not being possible.

Please tell me how an action combat that relies heavily on reaction times can have such a kittenty FPS in large fights. IMO its one of the reasons people use tanky gear in wvw. Just compare the meta builds of both modes (sPvP and WvW). Skilled players are more likely to run risk vs reward builds. Hell, even the roamers in WvW use risk/reward builds. But the group comps? Just nope…

I’ve actually tried to berserker build in WvW group fights. I can’t tell anything out of the SFX spam and the sub 25 fps. So I just spam #1 until everybody is dead…or until I die. However it is more efficient to press #1 as a Soldier rather than berserker.

See if this was World of Warcraft it would’ve been kind of okay because you are supposed to be stationary and spam your gazillion skills and watch those DPS check addons do their magic.

Then again WoW has better FPS than Gw2 so … it’s kind of embarrassing.

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

look stop your trolling my post and i asked you in pm to stop replying to my post. enough is enough

She’s not trolling you….just kicking your behind in a discussion about WHY it would be an economically bad decision for Anet to apply resources to this request (make game DX12).

Her arguments are sound and summed up as:

  1. It’s not necessarily needed as the game is quite playable for the majority of the current player base using the current technology used.
  2. There are better places to put the limited Anet resources.
  3. The number of existing players that could take advantage of DX12 support without hardware upgrades is low (certainly NOT a majority of GW2 playerbase).

Claiming she’s a troll because you can’t refute those arguments is childish.

  1. Playable is matter of preference and quite opinionated. Below 60 fps is unplayable to me and I’m doing a said game a favor if I still play it after it constantly tanks below that.
  2. Switching renderer is not about throwing 2000 man to code it out. Programming only looks like construction building and programmers as construction workers. What it really needs is a few dedicated and focused developers who know what they are doing.
  3. I advise you to check which GPUs are planned to have Dx 12 support.

Besides, most of us will be happy with Dx11 upgrade too, if it is optimized well. I don’t care about water effects or ambient occlusion or blur or kitten like that. I want 60 frames per second. Like 99.99% of the computer games out there try to have. I’m very hellbent on this. That’s what I didn’t like in Dragon Age: Inquisition. Going from ~150 fps on Mantle to 30 fps in cutscenes was soooooo noticeable to me. And before you jump to conclusions that im some spoiled brat or something, almost all reviewers counted dropping the framerate as a negative. Despite it being a great game (GoTY 2014 for sure!)

I currently play warframe a lot more than I play Gw2. Now … why would I play a super grindy F2P game with terrible pay-to-progress mechanics? Well … if I can trust their FPS meter … 200 fps in regular scene, 120 fps in a scene with flying body parts everywhere, 80 fps after 40 minutes of defense game mode. The amount of crap that is way too high.

That and last night’s public beta server crash prevented me from playing stronghold at all. Do you know why? Because after waiting half an hour i gave up and went playing other games, without wasting my limited entertainment hours after work. Killing bots in HotM only goes so far ….

Not your strong point anet....

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Posted by: Ravenmoon.5318

Ravenmoon.5318

So you can beat them and tell them how much of a baddies they are :P
I usually advice them to uninstall Gw2 because they are cancer and baddies and/or something along the lines.

Funny thing is, they can only say “haha” in chat because you just whooped their kitten .

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Pretty sure they didn’t have much time to optimize (LotrO). Some games, like WoW and EVE Online have had fantastic migration and in the case of EvE they can now upgrade their lighting tech (realistic reflections and whatnot) because of the performance gains. I mean sure, 1 ship in relatively empty space compared to fantasy-themed MMOs isn’t all that much, but EvE ships are so detailed. And the FPS is stable even when you get into asteroid field with all the particle effects, smoke and amount of rocks and huge structures. Massive battles (which are a common thing for EvE) have stable FPS on PCs like mine.

Not your strong point anet....

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Lawl … 2 necros, 2 mesmers and a ranger and you couldn’t beat the turret engineers? kitten someone is bad. And I was complaining that turret engi is hard for a teef. Look at you XD

Also you do realize that matchmaking doesn’t give a rat’s kitten about builds right?

(edited by Ravenmoon.5318)