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i play 90% of my games as a solo player and dont oftenly come up against premades myself but i do talk to my team ask builds/playstyles and let them know my plan and surprise surprise we get called premades, its really amazing how effective a little bit of communication can be if you use it.
Eh…that’s not how you get called a premade.
But when you go to courtyard and you see a beginning message by the like of
“Character name vs Team name” then you just know you are in premade. At least this is the only time i say something in map chat.
bump
LOL http://www.twitch.tv/thelordhelseth/v/3839316 mesmer OP, kills thief with literally one hand on the keyboard.
In countries like Germany its illegal to block access to paid service because of what you said AFAIK. Freedom of speech and whatnot. I guess you’re going to have to live with it.
Man up. ANet is not and should not act as a kindergarten supervisor.
If you are being verbally assaulted, block and/or “git gut”. Usually there is a reason for you to kitten people off.
I’ve never had a match with rank 50 players, but trust me, if I was in the top 50 and you screw up my team rotations, I will be sure to tell you how bad of a player you are (not saying you are, but verbal attacks are usually provoked)
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Gotta love those premades on Courtyard…
Don’t get me wrong, they are good, but people are treating them like gods, round up some good players who dedicate as much time to this game as them and you can beat them.
They have really good rotations, something most other teams lack. As Blu says every week, give them mid at the beginning of foefire and you might as well call it gg. There’s a reason for that.
Dude, just learn to play … that’s all. Any heavy condi build can take down a thief easily or force the thief into a retreat. This is not WvW, this is sPvP we’re talking. And we are talking about 1vs1 prowess from what I understand of your pity argument, which is rarely the case in sPvP. Obviously this mesmer could’ve built better.
And if your only option is to run from D/P thief (homosexual build yep), i pity you. There are godlike mesmer builds…
Oh and mr. pro leaderboarder, your team haven’t had a win yet this year in ESL, so what does that tell about you, LOL
P.S: Screw this e-kitten talk, make a thief and fight a condi mes.
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troll post warning
Just go to EU
Man what is with all these people suddenly thinking mesmer is easy mode… I just had a power necro, a condi engi, an S/D Thief and, a D/D ele tell me mesmer was easymode, autowin OP….
I
can’t
even.Don’t look for logic or reasonable arguments from the “gud” players.
Need to add to the list Pistol/ Shield Engi and a Condi s/d+SB ranger… All called shatter mesmer cheesy easy mode.
How about d/p thief getting killed by shatter mesmer and whispering “Mesmer op”?
That must be one Idiot thief that cant spam 1 & 2 button cuz thats all it takes to kill a mesmer.
Says the non-thief
It’s obvious you’ve only seen Thief on a screenshot. Don’t embarrass yourself further.
You actually got me wonder if “1 & 2” thief could kill someone that has been playing this game for more than a week xD
mesmer op confirmed, he managed to survive 50 secs vs evis with dagger offhand only… nerf mesmer asap
and reduce entangle cd for the love of god, 60 (48 traited) secs is way too much for an unblockable aoe immobilize+bleeds
You do realize that this thief was made for this battle and that this build wouldn’t fly him at all in a real game right? I mean it doesn’t require a PhD to understand that so I don’t even know why you link this vid.
With the same success you can have a turret engi sitting his kitten off while this guy gets rekt.
Also idk who “Dat Korean Mesmer” is but that was one of the worst mesmer gameplays I’ve ever seen. I’ve seen better mesmers in a pug. With a greatsword <o>
Plus that video clearly shows you haven’t played a thief, just that you’ve seen a video on YouTube … bravo! Mad skillz bro
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Man what is with all these people suddenly thinking mesmer is easy mode… I just had a power necro, a condi engi, an S/D Thief and, a D/D ele tell me mesmer was easymode, autowin OP….
I
can’t
even.Don’t look for logic or reasonable arguments from the “gud” players.
Need to add to the list Pistol/ Shield Engi and a Condi s/d+SB ranger… All called shatter mesmer cheesy easy mode.
How about d/p thief getting killed by shatter mesmer and whispering “Mesmer op”?
That must be one Idiot thief that cant spam 1 & 2 button cuz thats all it takes to kill a mesmer.
Says the non-thief It’s obvious you’ve only seen Thief on a screenshot. Don’t embarrass yourself further.
You actually got me wonder if “1 & 2” thief could kill someone that has been playing this game for more than a week xD
Man what is with all these people suddenly thinking mesmer is easy mode… I just had a power necro, a condi engi, an S/D Thief and, a D/D ele tell me mesmer was easymode, autowin OP….
I
can’t
even.
Sorry, you misspelled D/P Thief and Fresh-air ele.
And yes, double shatter mesmer is surprisingly easy to play. Or even the lazier version, condition clone.
Those two buttons are really going to be sad against:
Stun Breakers
Condi Clears
Condi Transfers
Stability
Resistance
DodgingWho am I kidding, it’ll probably work, then there will be thread after thread about how people don’t want to bring stunbreaks again. Or something.
Love how you talk as if you have the things you listed always available.
With the possibility of authentication there ought to be some guild-roster-api, but i don’t know how this should be implemented. Obviously there should be a setting in the ingame privileges tab like “API-Access” which grants those rights to a specivic guild group.
Probably not going to be an in-game opt-in for this. Anyone in the guild can already see the roster in-game, so it doesn’t make sense to hide the roster from them out-of-game.
i would be really excited about a possibility to have guild chat outside of the game too, maybe somewhat like twitch allows to connect to their irc: http://help.twitch.tv/customer/en/portal/articles/1302780-twitch-irc
Out-of-game guild chat is definitely something I want to have, but we haven’t really settled on a protocol for it yet. XMPP, IRC and “something custom with HTTP+SSE” have all been tossed around as potentials but it’s not immediately clear which is most advantageous to implement. As far as interoperability with existing clients, IRC’s probably the winner (though it’s a horrible mess of a protocol).
Go with your own protocol. People are doing chatrooms with Node.js and socket.io ever since it released. WebSockets is a nice TCP/IP wrapper and is supported on all major browsers. Its easy to write against it so I can see client apps being developed around it too. If you limit the messages to 128 bytes, you won’t have to ever implement the protocol chunking, which saves you loads of work.
IRC is older than me (I’m 24 years old), it is time to let it go xD
WebSockets usability info: http://caniuse.com/#feat=websockets
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Isn’t that technically more than 2 buttons?
Well i use it as a slang term for something that requires little effort but has huge reward.
From what I have understood, each utility will drain 40/50% of your bar, more or less depending on the utility. After using two utilities in quick succession, you’ll be left with almost no energy , your enemy will be able to clear both confusion and torment and you will be left wide open to a massive counter-attack
Well on the stream energy didn’t go down like you said. The energy loss was minimal. I think he had like 50% energy left after he showcased both utilities
So I was watching the stream, and somewhere around the half of it I made a picture of it being played
Step 1. Stack confusion (there is nice utility for that)
Step 2. Stack Torment (another utility for that)
Step 3. Switch legend to the dwarf
Step 4. Taunt
……..
profit?
Sure, it will involve more than what is asked from a bearbow ranger atm, but that is one heck of a class in 1on1.
Also watching on the stream, It certainly didn’t seem too hard to keep energy up. Idk why Ruby went on saying that if you don’t look up after your energy you’ll find yourself dead … seeing how fast it regenerates, it surely beats thief’s initiative, at least on first glance. So i hope this is just a testing parameter and it gets balanced out. Anyone else sharing that concern or am I exaggerating in here?
Also i was expecting Taunt to be some silly control ability like the fear, just in reverse but … it is chainable for the revenant as long as it has energy … and that sounds like a lot of time :U
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It wasn’t shoutbow, it was hambow;)
I stand corrected!
I see, so the dude was lagging. Thanks for the info.
So here I took down a hambow warrior.
http://www.twitch.tv/whiteravensociety/c/6159883
Then I tried to stomp, with no blinds and stuff, and this happens. How do you guys deal with such stuff? I wasn’t lagging, that’s why i was swinging my sword over his dead corpse, to see if there is any delay, but the attack was launching as soon as I clicked the button.
So yeah eventually I lost the cap because I lost too much time trying to stomp this kitten …
P.S: Tried uploading to YouTube, but Twitch was like NOPE! too, just received some error, so that’s that. Sorry.
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This is why its PvP. If you want to roll with your junk, play WvW.
Because you join with a team and the game is trying to matchmake you with another team.
I know you want to pop them puggies, but that’s lame, and cheap. You should be ashamed of yourself.
does the game implode if a player gets fear and taunt on them?
I would like to see improved Guild API which would help make better community websites with stuff like
- Members (Representing/Not Representing/Total)
- Member Character Names
- Upgrades Queue
- Some sort of a log for completed guild missions
- Guild bank? (shouldn’t be an issue to make it public data :O )
- And maybe an extension for the upcoming expack, like .. does the guild have a hall, how does it look like
- GvG History
- Upcoming GvG Matches
I’d like to see people being able to extract pictures of their toons, or at least avatars.
I would love to see steps being taken to get back the Events API, including a way for people to PICK the server in-game (i know, i know this isn’t exactly an API request, but I’m sure you guys can bring more attention/weight to this detail than a simple user like me)
Also sPvP could see some love, by having an API endpoint interfacing with the leaderboards, and maybe even a build data (not necessary, I do see how that can be used to gain unfair advantage, knowing your enemy and all). The basics could be covered, like rank, and some achievements data, like players killed, points made and stuff like that.
Okay, so serious question. Let’s say you burn both your dodges to avoid that Rapid Fire. You have zero endurance now. Assuming they started attacking from 1500 range, you have to close some of that range, right?
Now you have no endurance and they have Point Blank Shot. So if you close distance and don’t have a 3rd dodge ready, they can knock you back again. And by this time, Rapid Fire’s back, you have to eat at least half of it.
Let’s say you have Vigor or something and get a 3rd dodge by the time you close distance and dodge the PBS. Now you have zero endurance again and, oh look, Rapid Fire is off cooldown because it’s 8s traited.
And even if you manage to get to them, they have Signet of Stone for 6s of invuln which is practically enough time to get Rapid Fire back off cooldown again.
Anyway, I totally get the “dodge the big attack” thing, but in the end, that big attack requires more dodges than you have (without vigor) and leaves you vulnerable to other attacks.
(The real lesson for me is that I need gap closers as I have none. I’m just saying that “l2dodge nub” isn’t necessarily workable advice. Especially if you add a second Ranger in the mix.)
You just described the issue a Necromancer may have while at the same time ignoring that the Necromancer still has access to several fears, several chills, dark path, and the possibility of lich/plague to get there. And this is the least capable class of countering a Ranger.
The OP is a Thief. It’s laughable to think a Thief is struggling at all with the 1500 range of a Ranger.
Waiting for your vid big mouth…learn 2 read before posting nonsense
Okay, so serious question. Let’s say you burn both your dodges to avoid that Rapid Fire. You have zero endurance now. Assuming they started attacking from 1500 range, you have to close some of that range, right?
Now you have no endurance and they have Point Blank Shot. So if you close distance and don’t have a 3rd dodge ready, they can knock you back again. And by this time, Rapid Fire’s back, you have to eat at least half of it.
Let’s say you have Vigor or something and get a 3rd dodge by the time you close distance and dodge the PBS. Now you have zero endurance again and, oh look, Rapid Fire is off cooldown because it’s 8s traited.
And even if you manage to get to them, they have Signet of Stone for 6s of invuln which is practically enough time to get Rapid Fire back off cooldown again.
Anyway, I totally get the “dodge the big attack” thing, but in the end, that big attack requires more dodges than you have (without vigor) and leaves you vulnerable to other attacks.
(The real lesson for me is that I need gap closers as I have none. I’m just saying that “l2dodge nub” isn’t necessarily workable advice. Especially if you add a second Ranger in the mix.)
^ this guy gets it.
Play ranger, learn its weak points, problem solved.
+1
Lol this is great, Thieves have been saying this forever, whenever another class complained about them.I don’t find playing 2-button class fun.
You keep saying 2 button class like that should mean something.
If you’re legitimately losing to a Ranger using only 2 buttons then you have a lot more wrong than anyone in this thread is giving you credit for. Most think you’re just trolling, but perhaps you truly are the absolute worst Thief known to man?
Hey, be my guest, get your friends on a custom arena and set up the following
You: Thief
2 of your friends against you with power rangers
Stipulation: Your friends can only use directional keys dodge and rapid shot/normal/auto attack and point blank shot.
Would like to see a vid of you winning.
Hint: Don’t get too salty about it.
Play ranger, learn its weak points, problem solved.
+1
Lol this is great, Thieves have been saying this forever, whenever another class complained about them.
I don’t find playing 2-button class fun.
P.S: And yes i do have a ranger.
8k on average is more than half the health pool from one ability… get real…
I can’t help but chuckle at the irony of a thief complaining about burst. Live by the sword… die by the sword.
I have nothing against burst. If you are blind enough to miss someone that is going to burst on you, you deserve it. With the ranger, you see it coming you dodge and do kittenton of gimmicks to avoid that bloody attack but you still get it.
I’ll say it again. The bigger issue is that while other classes have huge telegraphs on their burst, they are easy to interrupt or walk away form, the ranger has none of that.
Hell … they are mobile while casting this wretched ability. So he can chase you into the sunset with it ….
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The effort it takes to keep 2 guards or warriors or mesmers or turret engineers in bay is minimalistic compared to 2 rangers. If almost impossible for the latter.
If thieves can keep any two opponents at bay, then thieves are OP. There should be at least one 2v1 matchup that is unfavorable for a solo thief.
It’s funny how you minimize my effort and compare it to a class that uses 2 abilities 90% of the time to win just about any other class at long range.
It’s not like I’m staying in 1 place spamming #3 as the guy above suggested. Guess you guys can’t wrap your mind around this concept.
The current situation is so pathetic, it reminds of Gw2’s launch where everyone ran zerker and warriors were wrecking everything in 2-3 hits before they ate the nerfbat.
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God this post is giving me cancer. this is a severe L2P issue. like many have said before, if you saw five Rangers on the other team, why the hell didn’t you slot a reflect like smokescreen or dagger storm. also it’s not like it was 5v1, you have a team too. not the Rangers fault that your team couldn’t peel for you. you even said in your OP the greatest counter play for rapid fire, LoS. it’s available on every map and you’re a thief so you should be able to abuse it every easily. Any meta build for a thief has a way to counter RF. if your S/D, just spam dodges and 3. trust me, you’ll have enough. and if you’re D/P, you just headshot the rapid fire and go ham. positioning is important for all classes and if you’re getting shot at by two rangers, you’re obviously not doing it right. And finally when you mention that the two finalists in Sunday had Rangers, I have no idea what you’re talking about. On NA there is only one team that runs a ranger and that is The Dankening, the abjured has never run one as far as I’ve seen. You may be talking about EU where Rangers are run slightly more but the numbers are still low. I’ll admit, I didn’t watch the matches last week. even if you’re right though, I want you to look back at all the weeks where Rangers weren’t even in the semi finals. then tell me that they’re OP and viable.
I think you need to L2P. Spamming 3 on S/D for the duration of RF leaves you very open for a kill. You can’t do kitten afterwards, except giving people cripple, granted you are not knocked back. Daggerstorm can be seen from a mile away and its not a huge damage dealer, any ranger could stop shooting for 5 seconds. Smokescreen is a waste of utility slot in the long run.
Obviously you don’t play a thief and you just toss skill names in the air. Those abilities you’ve mentioned have huge cooldowns compared to the ability of single ranger to cast Rf, what’s left for 5 of them, on a small map as battle of khylo.
If your playing an S/D thief, double dodging shouldn’t be a problem at all for you. you can even just dodge once and use one flanking strike and evade the rapid fire and still have endurance to dodge point blank shot. on Khylo it’s extremely easy for a thief to get to any spot a ranger can. once in close quarters, an S/D thief will win 100% of the time as long as he isn’t brain dead so that might not apply to you. As for dagger storm, it isn’t about dealing damage itself, it’s about reflecting the RF. most players don’t have the reaction time to stow their weapon so they don’t eat the rapid fire, hell most people don’t even have stow weapon bound. I’ll admit, Dagger Storm is terrible, but if youre going to cry about projectiles, you should take it, especially if that’s all of their DPS.
If they are on top of a pipe or a structure camping your spawn point, trust me, there is no easy way unless you decide going around. You are going to eat at least 2 rapid fires by the time you get there. And then they just run, while you have like what … 30% hp, combat mode and some vulnerability stacks.
Yep in close range a thief wins, absolutely, 100% of the time, 1on1. Now … add a second ranger, see how that equation works out for you.
Daggerstorm will reflect few RF shots yes, the ranger will see a quick drop in the hp pool and will instinctively dodge. Boom, prepare lube in the next 10 seconds.
The effort it takes to keep 2 guards or warriors or mesmers or turret engineers in bay is minimalistic compared to 2 rangers. If almost impossible for the latter.
God this post is giving me cancer. this is a severe L2P issue. like many have said before, if you saw five Rangers on the other team, why the hell didn’t you slot a reflect like smokescreen or dagger storm. also it’s not like it was 5v1, you have a team too. not the Rangers fault that your team couldn’t peel for you. you even said in your OP the greatest counter play for rapid fire, LoS. it’s available on every map and you’re a thief so you should be able to abuse it every easily. Any meta build for a thief has a way to counter RF. if your S/D, just spam dodges and 3. trust me, you’ll have enough. and if you’re D/P, you just headshot the rapid fire and go ham. positioning is important for all classes and if you’re getting shot at by two rangers, you’re obviously not doing it right. And finally when you mention that the two finalists in Sunday had Rangers, I have no idea what you’re talking about. On NA there is only one team that runs a ranger and that is The Dankening, the abjured has never run one as far as I’ve seen. You may be talking about EU where Rangers are run slightly more but the numbers are still low. I’ll admit, I didn’t watch the matches last week. even if you’re right though, I want you to look back at all the weeks where Rangers weren’t even in the semi finals. then tell me that they’re OP and viable.
I think you need to L2P. Spamming 3 on S/D for the duration of RF leaves you very open for a kill. You can’t do kitten afterwards, except giving people cripple, granted you are not knocked back. Daggerstorm can be seen from a mile away and its not a huge damage dealer, any ranger could stop shooting for 5 seconds. Smokescreen is a waste of utility slot in the long run.
Obviously you don’t play a thief and you just toss skill names in the air. Those abilities you’ve mentioned have huge cooldowns compared to the ability of single ranger to cast Rf, what’s left for 5 of them, on a small map as battle of khylo.
P.S: Also yes, I did interrupt with steal every time I could. It is not enough if 2 of those are looking at you. Like … no matter how good you are with dodge and positioning and whatever you can come up, you will lose, from people that can’t play the game.
P.S2: You probably think of me as some kitten that wants to solo 5 guys and whatnot. Let me make something perfectly clear, as a thief every now and then i engage 2-3 enemies at a time and I keep them occupied while my PuG team captures the point. I’m not even aiming at killing. Do you know how easy it is to keep bunch of warriors eles and guardians in check? Throw a ranger into the mix and you have to run the f*** away…
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In a balanced world you should rarely if ever be able to win a 1v2 (that excludes times when the 2 are completely terrible). If the rangers are focusing you, then you will and should lose. I could honestly rewrite your post as a new topic labeled X class OP and replace the ranger elements with X class specific elements.
“Example (just an example, not how i actually feel about theif): Thief OP
The theif backstab/stealth tactic is OP. I mean, theif uses stealth and i have no idea where he is! It is crazy how a profession can go invisible. Then i get this 8k damage burst. I see him for a second, then he is gone again. I just can’t counter this kind of nonsense and anytime i see 2 of them its GG. Can’t do anything all game because they just appear out of nowhere doing tons of damage and then disappearing again."
You, being a theif, probably see the above as complete nonsense, but there are still many players that feel this way (they are somewhat less vocal on forums, but they still exist). You know what counters backstab/stealth.
Rapid fire has several counters:
*Reflect- probably the best choice, doubt its an option for a theif (i dont play theif)
*LoS/avoid open spaces- Graveyard in foefire is a bad place to be against several zerker rangers
*Block
*Get out of range- yes, RF has a range limitAs others have suggested, play a ranger. You will learn quickly that the zerker spec is not that great in conquest.
Also, i would LOVE to play against 5 rangers, especially if they run the terrible zerker spec. I thought fighting 3 rangers was a great game, I would probably be one happy camper against 5.
Reflect is not going to happen on thief unless I go dagger storm and … well you can see a daggerstorm thief from a mile away. Also, every condi that can’t be negated by stability is going to hit you. Contrary to popular belief, I tried that. Basilisk venom was more helpful in a way that I could quickly burst down to make the kill before the other 3 focus on me.
Block … I guess we can count smoke screen as a block of a sort. But again, its very visible and it takes half a second to cast it its not an instant ability. Its also wasted utility because of the cooldown it has and not many positives outside blocking projectiles for 5-6 seconds. A single ranger can open rf 3-4 times on me until the smokescreen is ready to use again
Getting out of range is an option yes. But the rf area is huge, getting back there is taking a lot of time. Its an ok proposition but disengaging, especially with a thief has great consequences.
So the only viable way to block this ability is to LOS the caster. Idk about you but to me that just sounds kittened up if I have to search for rocks and stuff every 8 seconds.
Also in a perfect balanced world you would be write. But those rangers were terribad. I took them all down with ease in 1on1. Sure it took all my utilities and most of my initiative. But that was for those 5 idiots. I’ve had guild matches where I’ve simply ignored the enemy ranger because I saw no way of killing the guy, so I never engaged and I was roaming left and right to cap points instead.
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I watched a little bit of WTS qualifiers the other day, there was a longbow ranger (he was called something like Eurasian), but as the guy commentating said, he was the only power ranger playing at that level, so if this build is so OP and needs balancing, why do virtually none of the teams use it, sounds like a L2P issue…
Because in a team environment, you have structure, You have bunkers you have tactics. In PuG environment (99% of the games) the rangers wreck the game. I stopped counting how many times i’ve played with team with only berserker guardians or berserker warriors that were dropping faster than the speed of light.
You can’t balance a game around people basically not playing the game properly, with random compositions, limited teamwork with no TS, etc.
You can however make things more interesting if you have to press more than 2 keys to win. Iz all im saying. People are kittened on turret engineers because they fall prey to an AI. But at least those engineers are manageable with some wider attacks…
Play ranger, learn its weak points, problem solved.
Clearly, the ranger has an overpowered ability. I don’t have to use tricks to win if I play my character well. It truly is just that one ability. I’m good at dodging. Sometimes i kill opponents without getting hit. I dodge the most powerful attacks with relative ease because I know the animations well and my PC gets decent enough fps to give me time to see the attack coming and relative low ping to have quick reaction times, but even if i shadow step behind I still get shot. They are so silly, they don’t even switch to their greatswords in melee range. The greatsword has some sick bursts but I’m fine with that. I do blind on stealth so i manage to avoid the attacks as well until the ranger goes in cooldown. Rapid fire is instant and dodging once plus blind gives you no good. Not to mention that there are choke points for rangers where they can hardly be bothered unless i cross half the map to get there. By that time they would’ve wiped my team. You can’t shadow step to them, the game doesn’t allow it.
And don’t tell me its a l2p issue or kitten like that. Having to LOS the enemy every 8 seconds is kittening ridiculous. And I highly doubt that’s how the game is meant to be played.
A proper reflect can kill bad ranger. Your argument is like saying “conditions are op because I don’t have condi cleanse on my bar”
Okay, let me rephrase.
The most powerful abilities in this game, for the most part, are highly telegraphed, you know they’re coming from a mile away, and they can be easily dodged or you can step away from them without dodging. No need for blocks or some sort of trickery or weakness exploit.
Do you see my point here? If a necro is going to burst on you, you see it coming. If a thief is going to burst on you, you know its happening if they blind you or stealth in your vicinity. Same can be said for every class. The warrior is quite static on the bursts. With the exception of whirl. And you know a shatter mesmer is going to burst you when you see their clones go apekitten crazy on catching you and its super easy to dodge that.
The ranger just taps #2. And sometimes #4 (which has no telegraph as well, contrary to Warrior’s bow immobilize which recently got its telegraph time increased). For the most part you don’t know what the ranger is up to until its too late. The only viable way of finding out which arrow is a normal shot and which one is a push arrow is the speed they are traveling toward me. And that only works if i have like a second to see the faster projectile, click V and dodge it … if i have any endurance left after dodging the rapid fire…
The fact that there is a single class that can tap 2 keys to take another one down, is a clear sign of something working better than expected.
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I watched a little bit of WTS qualifiers the other day, there was a longbow ranger (he was called something like Eurasian), but as the guy commentating said, he was the only power ranger playing at that level, so if this build is so OP and needs balancing, why do virtually none of the teams use it, sounds like a L2P issue…
Because in a team environment, you have structure, You have bunkers you have tactics. In PuG environment (99% of the games) the rangers wreck the game. I stopped counting how many times i’ve played with team with only berserker guardians or berserker warriors that were dropping faster than the speed of light.
P.S: Also last Sunday each finalist team had a ranger. Just saying…
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Play ranger, learn its weak points, problem solved.
Clearly, the ranger has an overpowered ability. I don’t have to use tricks to win if I play my character well. It truly is just that one ability. I’m good at dodging. Sometimes i kill opponents without getting hit. I dodge the most powerful attacks with relative ease because I know the animations well and my PC gets decent enough fps to give me time to see the attack coming and relative low ping to have quick reaction times, but even if i shadow step behind I still get shot. They are so silly, they don’t even switch to their greatswords in melee range. The greatsword has some sick bursts but I’m fine with that. I do blind on stealth so i manage to avoid the attacks as well until the ranger goes in cooldown. Rapid fire is instant and dodging once plus blind gives you no good. Not to mention that there are choke points for rangers where they can hardly be bothered unless i cross half the map to get there. By that time they would’ve wiped my team. You can’t shadow step to them, the game doesn’t allow it.
And don’t tell me its a l2p issue or kitten like that. Having to LOS the enemy every 8 seconds is kittening ridiculous. And I highly doubt that’s how the game is meant to be played.
So you saw the enemy team with 5 rangers and did not slot any reflects?
Frankly I do not like the idea of char swap based on opponent. The fact that single class can prompt char swap while I don’t mind any other build, should speak louder than words. If I have to get lolturret engie to negate enemy ranger, that’s when you know something is wrong with the ranger.
I mean meta D/P thieves are annoying but if i land 2 crits on them they quickly turn on the defensive. A ranger has high defense high dps with ability that cannot be dodged. Unless of course you are willing to blow your endurance bar. But yeah, that’s when you prepare lubes in sPvP.
@Zenos, team co-op is just fine. But there is only so much a single warrior or guardian can do against 4 rangers. Any smart ranger would wait out the block/reflect chain and open again. Its not even skill, that’s common sense.
(edited by Ravenmoon.5318)
Necromancers are okay. They can 2-shot people, but at least they can be dodged …
If you fight any 2 classes at a time you are gonna die pretty fast, not just rangers.
Not from my experience, no. Hell I stand toe to toe with turret engineers if I widen the playfield.
(edited by Ravenmoon.5318)
Rapid Fire deals on average ~8k dmg to zerkers. Not avoiding it doesn’t mean death by any means, while avoiding it is pretty easy (it can be blocked, interrupted, dodged, evaded). Really don’t understand your problem.
8k on average is more than half the health pool from one ability… get real…
Have you ever fought 2 rangers at a time? The amount of push, fear, stun and constant arrows in your back is too kitten high …
To get my point, I hope you get into a game with 5 power rangers (not bunkers) on the enemy side and your team being in medium armor. Talk to me later.
Also, classes like the thief have their profession specialization rendered USELESS because the rapid fire chain is not broken by losing target. Even if you keep changing position. That arrow is going to get you.
And that is at even odds. If that ranger catches you midfight or right after a fight while you are in CD, you better prepare the lube …
I’m not even mentioning the vulnerability stacks.
P.S: mhm .. tell that to all the elmentalists and mesmers that shoot the air once their target is gone. Or you know, you can actually dodge the greatsword mesmer main attack and it won’t hit you again until it is recast. Kinda like how the game works.
I’ve fought double pistol thieves, and there is really no such issue. Their chain is easily broken. Try that before making an kitten of yourself.
(edited by Ravenmoon.5318)
Played in a pug last night. Fought 5 longbow power rangers. That’s the lamest build ever. They won just by pressing #2. Once their bugged skill starts casting there is no dodging. You are F*****D. You have to burn all your endurance to avoid ONE ability. This is beyond stupid.
If you burn all your endurance on that one skill, they can only keep auto attacking…
Well if I dodge only once and let half of that skill to hit on me, I’ll be as good as dead. Kinda like the same if i burn all my endurance to avoid that ability. It’s quite the checkmate.
Even if I disengage and let them cap the point (ignoring the most basic idea of sPvP) while i refill my endurance. When I get back, their rapid fire is ready for usage.
I usually tend to compare rapid fire with hundred blades. Thing is though, to avoid hundred blades, I don’t even have to dodge. I can step out of it, or behind it. Both skills make 8 very powerful attacks. Clearly Rapid Fire is a bit more overpowered than 100b… If anything i would like to see them balanced so I wouldn’t be beat by someone who presses like 2 keys. Its super demotivating … Why should I play a squishier character, that requires more focus to play instead of having a relaxed evening and just tap that #2 ability?
A warrior at least has to observe a little to see who is crippled/immobilized and out of dodges. Rangers just tap dat #2 and GG.
(edited by Ravenmoon.5318)
Played in a pug last night. Fought 5 longbow power rangers. That’s the lamest build ever. They won just by pressing #2. Once their bugged skill starts casting there is no dodging. You are F*****D. You have to burn all your endurance to avoid ONE ability. This is beyond stupid.
If i cloak on elementalist, they stop hitting. If i cloak on just about any other class, they lose the target, they lose the skills accuracy. This is not the way with rapid shot. Its a freaking homing missile ability. The only one in the whole freaking game. Even staff mesmers miss their targets upon cloaking.
If you wanted to give boost to rangers against thieves, you could’ve boosted the Sick’Em ability. It is the decloak ability. Not the freaking rapid fire. The way it is now, NOBODY uses Sick’Em in PvP and they still obliterate thieves if 2 or more rangers stay at one spot. I’m used to fight outnumbered, but between their CCing bets and SICK dps which I can’t avoid unless I pop my 2 dodges and rollback heal, I’m gonna get beat.
And their 8 second cooldown of this lame ability isn’t helping. Seriously, I think 3 kindergarteners can defeat a team if they stick together and call targets.
Same goes for turret engineers btw. They just drop their junk and bunker the crap out of a capture point. But there are already 5 threads on first page alone about them so I’m not going to do it.
My proposal is to make the ability less homing. It is on short cooldown. If you evade it, they are perfectly capable of doing it again and well, who knows, maybe they’ll have to switch to their offhand weapon once in awhile! Who would’ve guessed. Gw2 is not meant to be played just by pressing 1 and 2.
More and more kitten rangers pop into sPvP and wreck the crap out of good games just by camping and the sheer abuse of that overpowered ability.
I’m not even asking to nerf the damage of this ability. But it freaking ignores dodges. The only way you can avoid that crap is if you LOS the ranger. The only way to get a good ranger is inn a massive fight while he’s not looking at you. Because you know … #4, #2 … gg….
Only bunkers can stand toe to toe with a noob ranger and that only if they have some sort of block/reflect against that single mindblowingly overpowered ability. There is no other more annoying skill in this game than rapid fire. There are annoying abilities, then there is rapid fire…
(edited by Ravenmoon.5318)
Server preference: EU
Play Type Preference: (PvX)
Player Style: Casual to semi-hardcore I guess
Active Time: We are mostly on at peak hours because of work. On weekends we are on most of the time
Voice preference: No preference to listen, but we have got no microphones
Social preference: Looking for a larger, friendly and respectful guild
Hey there.
I’m looking for a guild to finally call home for me and my girlfriend. We are both 24 years old and we currently reside in Austria (but we’re not born there, but that’s a long story).
We are seasoned players, playing since the headstart. We are both ~9k achievement points. We’ve taken our share of breaks from Gw2. We’ve been guild hopping ever since too. Mostly dwelling in small friendly guilds but they die too often so now we are looking at larger, friendly guilds with 30-40+ people online at least at peak hours. We love to dungeon (all dungeons, not just the 10 minute ones) and we love to PvP with structure. We have just about any class you can think of but I mostly focus on my Thief/Warrior/Guardian while she just plays all 8 classes all the time.
So yeah, the perfect guild for us would be one that does at least some organized WvW (once a month is good enough, running like a headless chicken however is not cool). Plenty of dungeon running, I don’t mind speed runs but we really prefer running those for the lulz and giggles. We are respectful and friendly so we kind of expect the same treatment.
If we don’t seem too much of a special snowflakes to you, drop your guild name and contact list. Thanks in advance!
Your location: Bulgaria
ISP: AngelSoft
Time and date of incident (plus time zone): Today, 23:00 GMT+2
Game World: Gandara
Brief description of what you’re seeing: Since tonight (as I am posting this) I can absolutely not log. Even if I do i get stuck at the loading screen. I managed to get in once, the lag spikes was so severe I had like 10 seconds delay, until eventually I got disconnected and never got back. P.S: Running through a $150 router.
C:\Users\Lachezar>pathping -4 -q 100 206.127.146.104
Tracing route to 206-127-146-104.ncsoft.com [206.127.146.104]
over a maximum of 30 hops:
0 Silentmoon.filibe.net [192.168.1.120]
1 router [192.168.1.1]
2 1-168-252-87.filibe.net [87.252.168.1]
3 GSR-core-2GE-600.langame.net [80.80.129.2]
4 503.te4-2.cr1.pld1.evolink.net [85.14.14.137]
5 85.14.12.121
6 15.xe-0-0-0.br2.sof2.evolink.net [85.14.2.135]
7 sfia-b2-link.telia.net [213.248.97.53]
8 win-bb2-link.telia.net [213.155.132.184]
9 ffm-bb2-link.telia.net [62.115.139.231]
10 ffm-b11-link.telia.net [80.91.246.123]
11 ncsoft-ic-306349-ffm-b11.c.telia.net [62.115.43.74]
12 206-127-157-86.ncsoft.com [206.127.157.86]
13 206-127-157-102.ncsoft.com [206.127.157.102]
14 206-127-146-104.ncsoft.com [206.127.146.104]
Computing statistics for 350 seconds...
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 Silentmoon.filibe.net [192.168.1.1
20]
0/ 100 = 0% |
1 0ms 0/ 100 = 0% 0/ 100 = 0% router [192.168.1.1]
0/ 100 = 0% |
2 0ms 0/ 100 = 0% 0/ 100 = 0% 1-168-252-87.filibe.net [87.252.16
8.1]
0/ 100 = 0% |
3 6ms 0/ 100 = 0% 0/ 100 = 0% GSR-core-2GE-600.langame.net [80.8
0.129.2]
0/ 100 = 0% |
4 1ms 0/ 100 = 0% 0/ 100 = 0% 503.te4-2.cr1.pld1.evolink.net [85
.14.14.137]
0/ 100 = 0% |
5 --- 100/ 100 =100% 100/ 100 =100% 85.14.12.121
0/ 100 = 0% |
6 5ms 0/ 100 = 0% 0/ 100 = 0% 15.xe-0-0-0.br2.sof2.evolink.net [
85.14.2.135]
0/ 100 = 0% |
7 4ms 0/ 100 = 0% 0/ 100 = 0% sfia-b2-link.telia.net [213.248.97
.53]
0/ 100 = 0% |
8 25ms 0/ 100 = 0% 0/ 100 = 0% win-bb2-link.telia.net [213.155.13
2.184]
0/ 100 = 0% |
9 47ms 0/ 100 = 0% 0/ 100 = 0% ffm-bb2-link.telia.net [62.115.139
.231]
0/ 100 = 0% |
10 40ms 0/ 100 = 0% 0/ 100 = 0% ffm-b11-link.telia.net [80.91.246.
123]
0/ 100 = 0% |
11 33ms 84/ 100 = 84% 84/ 100 = 84% ncsoft-ic-306349-ffm-b11.c.telia.n
et [62.115.43.74]
0/ 100 = 0% |
12 --- 100/ 100 =100% 100/ 100 =100% 206-127-157-86.ncsoft.com [206.127
.157.86]
0/ 100 = 0% |
13 --- 100/ 100 =100% 100/ 100 =100% 206-127-157-102.ncsoft.com [206.12
7.157.102]
0/ 100 = 0% |
14 33ms 0/ 100 = 0% 0/ 100 = 0% 206-127-146-104.ncsoft.com [206.12
7.146.104]
Trace complete.
100% packet loss at your servers. If i were you I wouldn’t sleep until this gets resolved, not drag it for 2 months while it affects loyal players.
I guess I just don’t understand the logic behind dragonite drop rate in PvE being so low. ANet clearly knows that there are players that do not enjoy PvP for a millisecond. And I daresay is a huge chunk of the game’s population, and also the fact that there are no open world pvp enabled servers. They know this and they do kitten like this and I don’t get it why. Dragonite ore drop was fine when it released, bloodstone was way too much empyrial fragments were ok and then megaserver dropped and its as if ANet dropped the ball on this one.
I hope some of them are reading this topic and do something about it. Such a silly request spurred a 3-page long topic, there has to be a problem even if I’m wrong….
Yeah IMO the bolt of damask and deldrimor steel are the real pain to obtain (thankfully of which I have loads, especially lumps of mithrilium since the mithril ore is the most common material) Grinding all those scraps and ores takes long enough time in PvE, and then you come here with your shortsightedness and tell me that I have to, wait for it, EotM train as a red competitor expecting to catch a keep, well I used to solo a keep as a thief, i commanded people during wvw tournament and i’m at a point that i do not give a rat’s kitten about wvw and whatever it stands for. Sleep deprivation for weeks made me hate this mode, I’m literally burned out and you are telling me that the only way to farm this thing is through EotM? Stop being so freaking selfish. Dragonite used to drop from anywhere in PvE, and I’m certain that ANet messed it up/missed it with the rush to introduce the megaserver and all limitations that it poses.
What sense does it make for a fractal tier armor to require you to pvp for weeks to gather that ONE material that you need?
You are talking about months ago, I’m telling you that there has been severe nerf of the income for it <o> are you blind or you speak from your kitten
How do you farm dragonites then? How many of you WITH THOUSANDS AND THOUSANDS of dragonite are on a red server? You can’t be so shortsighted ppl…
You do realize that 1/3rd of the game’s population plays on a red server right?
(edited by Ravenmoon.5318)
In short:
Most players got their Ascendeds
The ability to get mats for Ascendeds was nerfed after most players had theirs
New players will have a much harder time, as will folks gearing new alts
And now people whining about the mats building up in your vault, and want to make it even harder for new players and those with alts?Talk about rolling up the welcome mat! I think that’s bad for business.
That’s what I tried to say making this topic. But I’ll say it again for the people complaining – I have finished my ascended armors weapons and trinkets, it wasn’t much of a farm for me once I set my mind to it because I play daily since headstart and I have loads of materials. But, looking at the ascended material requirements and the amount of them you can farm with focused farming any new player will completely stop thinking about ascended for quite some time.
Not to mention that I wasn’t very pleased with the fact that the only “good” way of obtaining ascended is through crafting. I hope they address that too with some form of token system like they did exotics <→ dungeons. Yes I get the fact that they had flawed formula for exotics and that is why they introduced ascended tier, but one could hope they learned.
Dragonite drop need to be nerfed. I get so many of these things, it’s unreal. The drops exceed even the Bloodstones.
This is so false. What are you on about?
We’ve got people in this thread who talk about being swimming in dust, saying how the fragments are easy enough through dungeons, but are struggling with dragonite. I know a person in my guild who has been running out of it as well, yet has no issues with the other two mats.
I’ve a lot of Dragonite as well and have deleted my fair share of it, but that is only because I’ve chosen to not make lots of ascended armor because I hate the cloth money sink. But I’m still able to recognise the disproportional rate you gain it compared to the other two mats, largely because of megaservers and the issues they’ve caused with Orr Temples.
Most of us who’ve been playing since the start of ascended gear have a lot of it saved up from before the megaserver change. So this “lol, I have so much, nerf it plx” is being completely dense to the rate of acquisition post-megaserver.
You Sir, deserve my like and +1
I highly doubt you farmed those after the nerf of Dragonite Ore…..I’m actually curious how much of them are made since then… 5? 6? less? Also if you play EotM since its inception, farming it, 70 ingots is a bit low you know.