Showing Posts For Ravenmoon.5318:

A wall of necros

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Posted by: Ravenmoon.5318

Ravenmoon.5318

From all professions i’ve played the thief seems most effective vs necros and that only if the thief runs basilisk venom to immobilize the necro even further. Headshot spam ftw while your teammates burst the necro. Rinse and repeat for the rest 3. If they didn’t give you aids 10 stacks of every condi. Or the casual DH critting you for 10k or more.

What a time to be alive

P.S: Wtf is up with the DH’s damage? Full glass thief doesn’t hit for 10k from backstab which is a lot harder to setup than DH’s true shot <o> What’s up with that. When we thief used to do that amount of damage, we were “broken” o.O The PvP forum was riddled with threads about how broken thief is. And you nerfed it into oblivion because of it ANet. And afterwards you buffed auto attack xD CoOooOOOooo!

(edited by Ravenmoon.5318)

MMR snowballing

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I tend to get people with titles of “slayer” or “champion slayer” AT BEST, while all my opponents are legendary champs and primordial legends.

Now … we all know titles don’t mean much. But it’s relatively fast to obtain Slayer/Champ slayer. It requires a lot more commitment to grind to legendary champ (something even I don’t have yet but should by the end of the week). A legendary champ to me means that the said person knows what safe stomp and cleave is.

^ I’m not even talking about rotation here. Being unable to finish downed enemies is kinda worse than bad rotation. Or equal.

Every match I go .. I start doing a safe stomp, 1-2 other enemies rush to the downed player and try to res him/her. My slayer teammate sees that ….. and proceeds to cast stomp on his own. No cleave, no nothing.

When this happens I literally throw my keyboard and mouse and wait for the game to finish. I just blew up a huge utility because someone doesn’t know how to AoE.

F#@& this man…

What happend with matchmaking ?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

It was setting you fights you had roughly a 50% chance of winning before. So if you were of any particular skill level you could reach diamond because you’d mostly be fighting against people of that skill level and with, ie. on your team, people of that skill level.

Now it only ensures you fight with people it thinks are at your skill level, not against people who are of your skill level. So you can end up in matches it’s pretty kitten sure you are going to lose.

And if you lose, it re-adjusts its estimation of your skill level down and will team you with worse people. So you will just lose more.

So, if I lose a game that the matchmaking thought I was supposed to lose, my MMR still goes down? That doesn’t seem right. I would think that your MMR should only go down if you lose a game you were supposed to win.

This requires too much logic man. Stop it. Someone at ANet might get a headache.

What happend with matchmaking ?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

According to the forum pros you were carried into diamond in S1 and now you are at your current skill level.

Now … don’t get me wrong, that’s a load of trash. But it’s the response you’ll get in this forum nonetheless. I just spare you the 10 page discussion.

Developers know right??????

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Daunt…I don’t need you to teach me about thief, because it seems to me like through your elitist remarks, you really must not be that good on thief to be crying this hard. That or you’re seriously just trolling for more unnecessary buffs. If your complaint was about the functionality of a skill/trait or a bug or something, fine. But your whole gripe about thief is basically that you want it to be a scrapper/DH. You want more blocks, you want higher health, you want more condi clears, you want MORE DAMAGE…I mean, you basically want all the weaknesses of the thief to be gone but you say nothing about what you’d be willing to give up in return, so I’m assuming you want all the strengths of the thief as well, so you want to have some super Hulked out thief-scrapper hybrid or something. Oh, wait, you also want to be like mesmers and eles so you can boon share and group condi clear…omg…you sure you also don’t want 1500 range attacks like ranger and pets too? And maybe thieves should get some kind of thief shroud as well. lmao…im done with this thread…wut a joke XD

If thief is so high and mighty, why don’t ESL players play thief? Why do you barely see any Thieves in ranked. (If u say u do see a lot of Theives then you are delusional, plain and simple) Again, it has already be established that Thief is garbage in anything except unranked. Maybe that’s why you think thief is good because all you play is unranked.

Perfect example you could give is

Toker (Abj) – Went power shiro revenant
Sindrener (oRNG) – Went power shiro revenant

^ these two are/were one of the finest thieves to ever play this game, hands down, among others, who no longer play the game, like Sizer. I learned most of my plays from watching these guys play and some of Phantaram’s explanatory videos he did few months ago. Or is it an year by now?

To be honest thief is “good”. And that’s the problem. You have a great revenant and just good thief. Idk why ANet even bothered to increase auto attack damage. It’s kind of annoying. Of all skills that require at least some brain, they improved AA so now every brainded autoattacker can make decent damage … for the 5 seconds they are alive.

(edited by Ravenmoon.5318)

Too many Necros? Naaaah

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Posted by: Ravenmoon.5318

Ravenmoon.5318

All those bandwagoners have to be matched somewhere ^^

Developers know right??????

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I just want to mention that I don’t think the problem is thieves. The problem is how f****g tanky scrapper, druid, elementalist and revenant are. Especially scrapper, let’s be honest, there is not so many class/builds that can kill a scrapper 1v1 (is there any actually?), and 2v1 is not that easy either.

Druids.

That’s basically a never ending fight I usually main a thief but since DH is so god kitten effective versus thief (E.g. a DH with half a brain can 1-shot a thief, 10-11k crits is the norm yo) I roll revenant and scrapper

Anyhow point being, when I start contesting a point against a druid, I can keep the fight up for the duration of the game. There’s nothing the druid can do that would kill a scrapper. Even if kitten goes sideways, you trigger elixir s which instantly removes cooldown on your healing turret. We all know what kind of healing this does. Especially with a 3 leap hammer. With lots of evade frames. Never ending fight.

Not only that, if you have the point for your team and the druid insists on attacking you alone, you basically remove huge sustain boon from his team while sacrificing a little bit tankyness for your own team.

(edited by Ravenmoon.5318)

Good players predispose weaker players in PvP

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Posted by: Ravenmoon.5318

Ravenmoon.5318

OP pretty much said “i dont try unless i know im being Carried”

Sometimes I wonder if I’m typing in English or some other language because that’s not what I said at all o.O How did you end up with this conclusion

Ah I get it … you just skimmed through a random paragraph and made up opinion about me or my message.

I actually got into sapphire in a day without a single loss prior to that. Now I’m getting stomped. I wouldn’t say I was carried into sapphire. If I was losing tiers/divisions in sapphire … i’d be back in amber. I’ve gotten the losing streak bonus pip more often than I’m comfortable to admit. Back in amber and emerald I was able to go around weaker teammates because the enemy team was just as bad and didn’t cleave properly and were desynchronized. Now that I keep getting the same teammates as before versus primordial legends who actually know what focus target is … my win odds are close to a zero with the teams I get. I even get matched with people from emerald vs full sapphire team. Will take screens when I get home tonight

(edited by Ravenmoon.5318)

Good players predispose weaker players in PvP

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Posted by: Ravenmoon.5318

Ravenmoon.5318

wrong terminology poor choice of words. im sorry. u are basically saying you only play well when the rest of ur team plays well. u are indifferent to your team right off the bat unless they prove themselves to u.

screw the ESL, screw the elite, screw the rank farmers. honestly im not impressed watching esports meta garbage. . screw MMR, take a little bit of advice, play with friends, make some friends, win or lose, its all about how did u enjoy ur match. some of the best matches i have ever had win or lose, was playing with good ppl, and against good ppl.

when u solo que, you have the option to just run amuck and YOLO with no communication. or u can say hi, and try to talk strategy. take the lead if noone else will, and try.. wont always work, but sometime it does and you will meet some nice ppl.

TL:DR its a game, have fun….. <3

Thank you for your words. But I’m trying all of what you said. I always switch my character depending on the enemy comp to be more effective. I can play well as thief, scrapper and rev. If we fight many DHs you can bet I’ll switch into scrapper and make them all sad pandas. But I can’t be everywhere in a game.

My games with my thief are the hardest even though i’ve played pvp thief since launch and am most comfortable with it. It’s the most paper class I’ve played with but the most rewarding. I can stealth bomb a lot of other builds and instantly remove 50-60% HP of off an unsuspecting enemy. And then I hit the clutch because there’s nobody to cover for me.

I usually play with my girlfriend but when so it happens I have to play thief because i’ve decided my teams needs mobility, there’s nobody to peel for her druid because i’m running errands all over the map.

Good players predispose weaker players in PvP

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Self-entitled? How exactly? o.O

Well…these parts don’t sound great.

Matching me with weaker than me players makes me indifferent to my team and this in term affects my gameplay.

Another phrase I could use in this case i guess would be that even though I’m mechanically correct with the toons I play, I’m more likely to make a bullkitten call for a team that I don’t care about one bit.

I see how that would sound self-entitled now. Because you don’t know how i rate good and bad players. See, if someone calls targets and you don’t assist on a target that’s already well below 30% you look bad. If there is a downed enemy and you go off chasing some full HP ele while the rest of his teammates ressurect the said enemy, you seem kinda bad. Walking into necromancer marks without bothering to dodge or block is also a bad sign. If the current capture point is free of enemies, there is no point in staying there with 2 other people waiting for that 15 points of personal score. If you do that you are bad. I don’t care if its for the daily. There is a whole game for the freaking daily.

You’d be surprised how often I’m matched with such people.

All I want is an "Official" Post by A net.

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Anet’s reason for not showing MMR is that people will bully those with low rating lmao. It also helps hide that there’s not enough players for it to work anyways,

Pretty sure the OP meant to show specifics at the end of the match. They already removed the option of you to guess whether or not you are fighting a premade until after the game is over. Same with current division. Nobody shames an amber guy until the game is over. And the said amber guy can leave the game long before shaming starts.

Unhappy/Confused about Matchmaking

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Game Starts:

Me – Takes Home
4 Teammates – Rush Mid…wipe before I finish capping home
Me – Decap Far (because I’m not 1v5ing mid), while doing so swords pop on home
Teammates res, rush mid again, completely ignoring home…..and wipe again
Me – runs home to defend, end up in a 1v1, turns into a 1v2 (I live! huzzah!)
Teammates – repeatedly run one at a time, as they respawn, into mid to die repeatedly

sigh

Granted…I know I’m not perfect.
I know I have room to improve (lots of room), but still…
To quote Ron White: “You can’t fix stupid”

No more ranked for me….

I’m having similar experiences O_O I focus on decapping in order to separate the enemy a little bit but that team wipe before i finish decapping man … breaks my heart.

Good players predispose weaker players in PvP

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Posted by: Ravenmoon.5318

Ravenmoon.5318

maybe stop trying to be a little kitten.. join a guild, make some friends and pvp for the fun of it. im at 3000 matches, so im not pro, but not new… 50/50 win rate. i would gladly take a team of 1st timers as opposed to some self entitled prick like u. if u dont have fun while ur playing a game, its time to quit…

Self-entitled? How exactly? o.O

Good players predispose weaker players in PvP

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Posted by: Ravenmoon.5318

Ravenmoon.5318

After last few days losing streak I don’t consider myself particularly good player (still 56% win rate in ranked but i feel depressed AF because of the long loss streak (10+) ) BUT I had the bless of the matchmaking system to play with few pro league players on my team.

Personally when I know I play with weaker player, I am not the greatest team player. I enter soloQ I play soloQ. I don’t take up the initiative to do stuff because it feels somewhat pointless. However when I was matched with pro league players I am not guaranteeing this but I think I beat my damage done/personal score records. I run everywhere, cap/decap res, cleave. I know I can leave a spot to heal up when I’m being focused because I know the good players will have my back OR they’ll heal me themselves. I pull no stops, I almost sacrifice myself to resurrect them or ninja stomp the nearby downed player but not before interrupting everyone around my teammate, which I don’t actually do to someone with the Slayer rank. I’ve tried in the past, they keep dying, so it’s a waste. It just feels that leaving them to die is the better tactic regarding cooldowns that have to be spent on the weaker player and it doesn’t really weight well at all overall.

So what I’m saying is … matching bunch of really good players versus bunch of really bad to average players is bad. It doesn’t inspire teamplay. It teaches you nothing. You are just being farmed. With no chance.

I guess I’m average player but I’ll bust my kitten off to help a teammate that knows his/her stuff.

Matching me with weaker than me players makes me indifferent to my team and this in term affects my gameplay. And in the heat of the moment I don’t really give it that much thought. It’s not like I sit beforehand thinking “hey this guy looks cool, im going to help him this game!” or vice versa. If my team is playing depressingly bad, I become bad myself because I become indifferent.

Another phrase I could use in this case i guess would be that even though I’m mechanically correct with the toons I play, I’m more likely to make a bullkitten call for a team that I don’t care about one bit.

Needless to say, I’ve won every single game in which I had pro league player in the team. If this game thought me anything is that one person alone hardly makes a difference. It takes a team to win. However, it is better to have inspired teammates rather than bunch of auto attacking people around you, walking into traps and kitten.

Beside my performance being gradually better, as I see it through this subforum, If I was in a team with a proleague player it means that my team has been gradually better, while the enemy team was filled with baddies who stood no chance.

Even if that was the case, I really did perform better. I wouldn’t say the said players carried the game, on the contrary. We all played like a well oiled machine protecting low HP teammates and just making bloodbath of the enemy team which we singled out.

Needless to say, It felt like a different game. Make what you will out of this thread.
The tl;dr version in my opinion is that matching bunch of good players vs bunch of bad to average players is faulty logic.

Currently with all my creativity I can only think of joining some PvP guild and farm the leaderboard, because I seem stuck in the MMR hell T_T

Getting stuck (WASD) in PVP

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Happens on my scrapper when I get trait trigger of elixir s or when I’m in tornado. Happens few times a day. Pretty annoying.

Unhappy/Confused about Matchmaking

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Push far and kill backpaddeling dragonhunters 3v1. It was at least what I did in Amber/Emerald on the first day.
99% of the good players and even average players are already out of Amber/Emerald and are playing in diamond / ruby. That means that you face even more bad players in the first two divisions than you did at the first two days.
So imo those excuses and complains about the matchmaking don’t work anymore. You are playing with bad players against bad players. It’s up to you guys to make the difference.

I actually manage to solo dragon hunters due to the high amount of CC i provide with basilisk venom and the 2x stolen daze I get from them. If they run full glass I don’t even have to backstab them. The 2x dazes do like 50% damage. The 3 dodges I have available make it somewhat easy for me to ruin their traps. Sometimes I go full kitten and finish them with headshots. Only sometimes I get shot for 10-11k from a random true shot. Not the best fun in the world but it happens, I’ll admit. Among reapers spamming condis and DH spamming TS every 3-4 seconds it’s kinda hard to dodge all of those.

P.S: Also I’ve been matched with oRNG players on more than one occasion. Guess I must suck that bad eh?

(edited by Ravenmoon.5318)

Unhappy/Confused about Matchmaking

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Posted by: Ravenmoon.5318

Ravenmoon.5318

How do you guys calculate your MMR? Is there any formula or something? Because I play since headstart, I have lots of games. Up until yesterday I had good fat 55-56% win rate. Now i’m down to 52%. And I keep on losing and losing and losing even though I’m always at the top of personal score. I’m being matched with people who have less than 500 matches against people with thousands of games (e.g. primordial legends, legendary champions). And I just get facerolled.

Sometimes it’s so bad, my whole team wipes before I could decap an uncontested point.

Tell me, Phil, how do you find motivation to keep playing after that? Your whole team, wiping in a flash, every single teamfight. Unable to stomp, unable to cleave, unable to attack targets that you called.

It’s like, I stealth bomb someone down to 10-15% hp and I have to run away because I’m paper, I call the target but nobody attacks that said person.

How do you play such a game? How do you get motivated to keep playing after the first 3-4 minutes? I’ve never stood afk even in 450:50.

I’d give you my API key if you wanted to so that you would check me yourself. I’ve never felt shorthanded versus players with thousands of games. I’ve always gone toe to toe with them. Made some of them cri in map chat.

tl;dr – How do you win a game in which your team wipes in less than 30 seconds every single time a teamfight occurs?

You know what

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Went from amber straight into sapphire with no loses. Got 2 pips into sapphire. Been losing ever since. If i was losing tiers, i’d probably go back into amber #1 xD

I was angry, but decided i’ll just laugh it off. No point in raging about matchmaking system that matches me with bunch of slayers against team of primordial legends that do ressurects and do cleaves on corpses and actually assist each other on targets. And that’s just for the teamfights. Regularly I’d switch my thief to scrapper when there are 2 or more dragon hunters in order to disable them … tanking 3 or 4 enemies at mid for at least 2 minutes and to die a moment later noticing that the enemy team has the side caps just makes me cri.

That among other things like getting 5+ condis with at least 10 stacks on each in just a blink of an eye just makes the game less desirable. You cleanse those and you blink again and another necro has given you the cancer. Your teammates cleanse you, you blink again and what a surprise … instant condi stacking again. So these days when I get the cancer (aka 5+ condis with 10+ stacks each) i just leave my keyboard and mouse. Those condis are perfectly capable of obliterating my HP bar even without any other power based attacks.

Fun fun fun i guess

Wouldn’t it be fun if my glass thief was able to 1-shot other people that were dumb enough not to dodge my backstab? Just like those condi spammers seem to be doing.

Out of all this rant, one thing is pretty clear and idk why ANet isn’t doing it. Each meta has one build that is more effective than others. Everytime. And that’s okay actually. But when that happens, and it clearly is happening, could you remove that said class from the daily rotation? Yesterday was hell, I was fighting against 3 or 4 reapers, mostly bandwagoners who were just pressing all the keys available. I mean if I had unlimited dodges I’d probably evade all of them, but on the largest mid point at legace of foefire, those 3-4 necros fill every pixel of that point with marks/traps and they have full set of signets to go about. Pair those reapers with dragonhunter meditrappers and you have a good source of permanent CC and condi spam.

Sometimes its so bad … i can’t break free for over 10 seconds, using stun breakers and stability doesn’t seem to help, at all. And I’d only get to 10 seconds if I’m not being actively focused, but the amount of AoE burst you get in 10 seconds is so much, you are happy to be alive and if you don’t run the f#@$ away you’d die.

tl;dr -Remove necro from daily achievements for the time being. Reaper isn’t a bad class, but stackin the reaper makes the game like cancer.

(edited by Ravenmoon.5318)

League PvP made me hate PvP

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Posted by: Ravenmoon.5318

Ravenmoon.5318

hint – It’s not the leagues themselves. It’s the broken PvP. Leagues are a good thing. They work flawlessly in League of Legends. We just got a silly interpretation of that.

Sometimes I wish Anet was a little bit like blizzard and straight out copied everyone around them with some retouches here and there.

My Opinion After Today's Pro League

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Bring back berserker proficiency and boost thieves to one shot stuff again. At least back in the day it was fun watching the ultimate glass cannon in this game run capture points.

And even if you don’t, do some soul searching and try to explain for yourselves, dear ANet, how a class in light armor is able to dish out more power damage than a heavy armor class.

P.S: Only a thief can force people to change builds rapidly into kill before being killed and you know it. Your turn.

My Opinion After Today's Pro League

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Everyone who ever complained about thief and everyone who ever complained about berserker meta … congratulations. This is what happens when you make berserker less viable. Thief is nowhere to be seen in espurts while it was the de-facto burster and point capper.

It’s gone, and all teh thanksgiving goes to the anti-berserker baddies who never their heads around it and wanted to play this yawn fest.

It’s so bad, I don’t even login lately. Wanted to watch Pro League last night from bed … fell asleep … on the freaking VoD. It was so boring. The commenters were bored to death. There was literally nothing happening. Just bunkering.

Idk if ANet cares about people’s opinion but i’ll say mine for what it’s worth. I don’t play league of legends or dota myself because i’m not good enough and i don’t want to be shouted at. And honestly i dont want to put the effort to get good at it, but that’s besides the point. My point is that, even though i don’t play those games for various of reasons, i enjoy watching the matchups of the top streamers. I get everything that happens on the game. Granted those games are rather simple and they are more of a strategic games than action games.

But boy oh boy do they contain action. One slip up and one guy wipes the whole enemy team on a killing spree. This is bloody and it is also fun to watch.

Do you know what was the most memorable moment of sPvP I had so far? When oRNG were losing pathetically versus Abjured but somehow managed to down 4 of them and totally flipped the game.

Yes that was in the old berserker meta. But it was kittening brutal. It was spectacular. It was >>> fun <<<. The only issue this meta had was the D/D cele. You didn’t have to screw up the game to cast D/D ele aside. You managed to cast away the turret engi without crippling the game.

Make what you will out of my rumbling.

You done kittened up - as AngryJoe would say

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Did you try turning it off and on again? :O

On Shadowsteps and No Valid Path

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I assume your validation of the pathing involves range maths and while the client sees a green target circle, the navmesh will do few branches here and there but ultimately will lead to more than 1200 range (for example).

Would it be an overkill if you do straight line check up range from current location to destination and increase the range threshold for the navmesh devised range (like 2000,2500)? I know that could spawn some scripts that exploit this mechanic (shadow stepping further than 1200 range) but it could easily be caught. I mean if someone does this 10/10 times there’s probably some fishy macro going on in there.

Also since thief sword requires an enemy target to shadowstep you somewhere, I don’t see why validation has to happen other than straight line range checks. It will open up the game for sword thieves following up a glitchy spvp camp spots (like standing on a pillar as a mesmer and bursting down from relative safety)

this is ridiculous

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Posted by: Ravenmoon.5318

Ravenmoon.5318

As not reading the warnings about it I suppose.

well i did read about it, i was thinking about the pve rewards in tbe beta maps.

And pvp is different….how?

And who in the world complains about reward tracks :O those are super easily farmable

condition wars 2

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Now if invulnerabilities were blocking condi damage as well ….

They do. The only thing they don’t do is stopping the damage you take from hits from before the activation of the invulnerability just like hits from power.

If only I could bash 12k damage without even making critical hits. That would be superb. It would be like … press #2 – 12k dps … #DealWithIt

Besides if some power build is bugging you too much, ramp up that toughness and vitality and mock them. I see no condition armor outside condi cleanse. Besides Vitality, but vitality helps versus power builds too. Toughness even moreso

condition wars 2

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Posted by: Ravenmoon.5318

Ravenmoon.5318

The issue with MOST condi specs is that they are skill-less. Basically it is true something that is AOE and let the game decision win. AOE in general needs a large nerf. Make melee condi damage stronger.

I have to be at least 50% more mindful of my opponents build before I engage with a condi build than I do with a power build. I’m guessing maybe you’re referring to burn guards?

So a burn guard wants to kill you as an example: He teles on you and burst on you. Then you cleanse his burns. Oh no… His burst was negated by one skill and you moving out of his ground skill.

So a shatter mes wants to kill you: if you had no stun break you’re likely going to die. And if you manage to thwart his stealth burst, he stealths and re engages you a moment later.

As a general point it sucks to die to conditions when you’re out of cleanses… But it equally sucks to die to a zerker burst when you’re out of stun breaks or invulns.

I guess you are not as good as you think you are. A decent burn guard can reapply those burning stacks quite fast. Definitely faster before your condi cleanse will be off of its cooldown. So you’ll just watch your HP ticking off. With nothing you can do about it.

Now if invulnerabilities were blocking condi damage as well ….

Any YouTube Gaming streamer? :)

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Posted by: Ravenmoon.5318

Ravenmoon.5318

ANet should stream to both Twitch and YT Gaming. Twitch has outages so often, especially on major events. I can’t count the times when the stream has died out and you’ve missed half the event when it’s back up.

Not to mention the rewind feature on YT Gaming. It would be super helpful the next time Grouch decides to make a 4 hour stream going through professions and whatnot (pun intented). I could simply hit pause and resume whenever i want to. Without missing on anything or god forbid … having to fight with Twitch buffering at Twitch VOD.

YT is simply the better platform at the moment. Twitch is having infrastructure difficulties.

Starter heal skill and more

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Legendary Dwarf Stance (Jalis) is planned to be the starting legend.

Woo! I guessed it right Do I get a cookie?

Give this man a cookie

Give them 2 cookies!

Attachments:

Stop with the QQ for ele nerf

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Posted by: Ravenmoon.5318

Ravenmoon.5318

^ Yeah if you surprise someone you can insta gib them with S/F.

so how do you kill ele ?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Signet Necro.

Realistically, get rid of Cleansing Water. As an Ele main, I can do without it easily.

_

Replace Diamond Skin in Earth Magic with Cleansing Water (call it, Cleansing Earth) and now Ele’s cannot have high damage, high condition removal and high recovery. They can only pick 2 of the 3.

Problem solved.

Send your CV to ANet.

so how do you kill ele ?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Apparently having 3 thieves bursting a single ele seems like a good start.

Delete vamp rune

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Look no further than this thread to see how Condi Meta IS NOT a thing if it was this wouldn’t be that much of an issue.

Cause even while vapor formed conditions still tick and I’ve dropped more than one endure pain warrior/ele/vamp rune player during the duration of it. Lol Especially if they are extremely glassy.

Yes, this is a bug, and you should report it.

Delete vamp rune

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Seriously… WHY? Its not even that strong, burst build are kinda forced to use it.

Because baddies can’t count to 3.

Triple teef win

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Yet more evidence that thief is truly the hidden OP class.

Triple thief ESL win inc!! =D

The amount of burst 3 thieves can cause a single target is mind-boggling. Though it’s a bit difficult vs spammy AoE opponents. Plus you definitely need bunkers to secure your capture points once you get them .. or at least keep the enemy busy at mid or something while you rotate around.

In the screen I posted we were actually losing the game at one point even though we were making the kills then the guy with the top score suggested that we should probably roam a bit, and try to outrotate, compared to ganking down single targets.

Triple teef win

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Posted by: Ravenmoon.5318

Ravenmoon.5318

It felt so nice to burst noob cele ele with 3 teefs. No sustain can withstand the amount of CC and sigil proc _

The moment any thief was calling a target you had 3 basilisk venoms and the target taken down in seconds. It was a PUG but I enjoyed that kitten

Here’s the screen for giggles
http://i.imgur.com/QofED5p.jpg

Is Stomping Broken???

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Posted by: Ravenmoon.5318

Ravenmoon.5318

That’s lag. It happens.

Can Revenant be F2P in PVP?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

The FAQ suggests that you can’t create a revenant without HoT. Regardless if you are F2P or own the core game.

4 ele and 1 thief win ESL

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Aww come on :U I just found a build to climb that MMR ladder with faster baff ele pliz :v

this meta sucks

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Posted by: Ravenmoon.5318

Ravenmoon.5318

What happens you will have 2 shatter Mesmers in your team against the comps you stated.

If they are coordinated and open up from Stealth to D/D Ele’s they will instagib him.

So your actual problem is your team is not built to counter the other team and while this is solo queue there is no coordination.

So it is not a META thing but solo queue problem.

You mean something like this(only two mesmers and the necro were in party)
I don’t now what’s more fun, getting instagibbed from stealth or tickling each other to death.

Daaaaaayum seems like you took damage like a champ Top PLayer in damage taken. Target practice? xD

I feel your point

Why 2 Thief Teams Fail-Lose ALL THE TIME?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

My friend and I play 2x thief all the time. Since we’re on Skype we’re able time our attacks and stealths etc. I think if the 2 thieves on a team are able to communicate, it can lead to some good plays. If not it usually ends in failure. An example would be one thief attacking while downed, while the other one puts a SR on them. Without the communication the downed thief will just keep attacking and miss out on the stealth.

EDIT:
We’ve both been playing thief since launch, so we’ve got plenty of experience, which is an important part of the class.

2 skilled D/D cele eles will outsustain you and spam you with condis and aoe before you can say stealth. Bullkitten detected.

Well placed mesmer shatter can take out a thief instantly. What’s your MMR, do you even play vs high ranked people?

Also, cleaving 2 thieves in SR is the easiest thing to do, since thieves are squishy, you don’t need to land many hits. Even if they make the res, one of them will be super low. Easy to take out afterwards.

I’ve been doing 2 thief comps for awhile. It’s not as easy as you describe it. Most people at high ranks are not kittens. An engi will instantly nade spam your shelter, forcing you to die there or retreat.

(edited by Ravenmoon.5318)

Get us REAL pvp, just DO IT!

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Posted by: Ravenmoon.5318

Ravenmoon.5318

And how do you reward “best player”? By match score? Purely by winning games? A variant of both?

Just asking because as a thief sometimes i get minimal score for decapping and being major pest for 2-3 people of enemy team while their teammates get outnumbered over a capture point. Would you say my effort is lesser than yours if you one-shot low hp targets?

D/D Ele from a Ele player perspective

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Posted by: Ravenmoon.5318

Ravenmoon.5318

The only safe way to take out ele is to never stop pressuring them. And with all the burning that’s going on, that just ain’t happening. Unless you are necro and you mostly don’t give a $!@#%$ about condis.

Concerns about dishonor system

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Posted by: Ravenmoon.5318

Ravenmoon.5318

So I had really bad day on my thief last night. So bad that there was one map I had lowest score by a long shot (imagine … rest of the guys having 100+ points and me having around 30-40). The kills simply didn’t happen like they used to. My RNGesus traits/sigils seemingly never proc’ed at the right time etc etc etc.

And it got me thinking. The games where I lost, my teammates blamed me for the loss (pugs) even though I was decapping most of the time.

What’s stopping these guys from “thumbing me down” all the time because we’ve lost the game and they are salty about it? How does the dishonor system work? Does ANet supervises the “thumbing down” or it’s an automatic system and we get punished when we reach a certain threshold of thumbs down?

I’m asking because I had a streak of bad plays for like 3-4 games. I did not PvP back when we had dishonour system so I’m not sure how it works exactly.

Will I be punished for having a bad day in PvP?

D/D Ele from a Ele player perspective

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Posted by: Ravenmoon.5318

Ravenmoon.5318

“Thieves are the class that has been getting the shaft ever since this game existed.”

There are some true things you’re saying, but this make you look stupid. Thief has ALWAYS been in the meta, unlike pretty much every other class.

Always in the meta and always getting nerfs. As the last WTS have shown, thief is in the meta because mobility, not because of combat prowess. Remove shortbow and thief is out of the meta. The thief on your team can win you the game …. but not because of fighting.

cap, decap, +1 rinse and repeat. Much OP. So meta…

Free to play PvP

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Posted by: Ravenmoon.5318

Ravenmoon.5318

For those who saying F2P communities are bad:
COD B2P <— new words made to trash talk each other
CS:GO B2P <— hackers buy the game over and over again
WoW P2P <— had a kinda good community, but old players just looked down on new ones

Hearthstone <— F2P, immense playerbase from the start.

You can’t compare 50$ purchase to a 10$ purchase with steam discounts down to 2$ (that’s how much I got my CS:GO for). WoW has millions of players. You are bound to have jerks in that pool

Hearthstone ….. let’s just say….be glad hearthstone has no chat in-game. Or rather, no player interaction at all.

D/D Ele from a Ele player perspective

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Just to put things in perspective to the OP. The thieves that kill eles (the “good” thieves) do not run berserker. A thief on berserker amulet has the same health pool as the ele (by your words, the lowest, i assume).

Now here’s my perspective. I thought thief was fine before the massive nerf we got last patch. Then again I never played D/P, always felt lame/cheese to me. Now it’s even more lame but you die as soon as someone looks at you the wrong way. Add to that the fact that D/P currently is the only overall build to a thief. And the only viable build is a squish build. That speaks volumes. Thieves are the class that has been getting the shaft ever since this game existed. Now every semi-condi build can take down thief easily (if they don’t run D/P). That’s how broken this kitten is.

Now stop complaining about your obviously overpowered build. Go back to fresh air and look how it is to be a thief

(edited by Ravenmoon.5318)

Before you nerf D/D ele

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Way waaay too much sustain and pressure coming out of that celestial amulet. Every other cele build is extremely squishy (minus the engineer, it’s op as well). I believe there is nothing wrong with the amulet itself. The numbers in ele are simply off the charts.

As I stated in other thread I stated, I’ve never played DD cele ele, didn’t read the meta set up in metabattle, just put the freaking amulet and had top score on all 8 games i played. And I’m sometimes last on scores as a thief because every now and then I get condi only teams and I can’t play that well. And I main a freaking thief …. (although saying i main a thief is a liittle bit of a stretch…i have all professions at lvl 80 and I rotate every now and then … so far i have the best “luck” with dd cele ele.)

The other issue with the ele is that It can disengage better than the thief. I can guarantee you … 8/10 people will leave you alone if you heal from 5% hp to almost full hp with a dodge and some other gimmicks. If you get out of their range they’ll move on to other targets while you switch to fire and give them rings of love.

(edited by Ravenmoon.5318)

Free to play PvP

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I don’t want to alarm you but anet doesn’t care about pvp. Fact.

Pretty bold thing to say now that they announced pvp leagues …. o.O

DD Ele/Burns

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I do think Ring of Fire could use an adjustment, but its really not THAT strong. Because I have enough experience, I know that I can just stand inside the ring and the dps is almost laughable. Seriously, that little ring should scare you more than all the lightning whips he can throw at you.

Why would the elementalist stay inside the circle with you? Is it brainded? <o> What’s your MMR ? Just started?

DirectX 11/12 request [merged]

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Posted by: Ravenmoon.5318

Ravenmoon.5318

If Blizzard, and many other companies, can upgrade their game engines to use DX11 then there’s no reason why ANet can’t either. I’d also like them to fix it so the game isn’t so CPU dependent too and to take advantage of the power of our GPUs.

If Donald Trump can buy a Ferrari and a Yacht then YOU can also do that.

Thats more or less what you said here .. and of course a lot of other people also.

Why do you not just buy ANet and then let them make the DX-12 engine .. because
if rich people can do it .. poor can also do that.

It’s cheaper to make a Dx12 renderer than buying a ferari or a yacht. Fact.