For those upset with the OP, do you at least understand what ideology he is attempting to convey?
Also, how would you word that mindset in an inspirational way to convince others to just have fun?
@OP
You seriously wanna nerf Healing from staff druid?
Do you even play the class?
4/5 Staff skills are healing. Let’s just delete staff then.
Just the auto and astral wisp. Auto spam isn’t meant to be rewarding, and astral wisp pulse heal is still quite strong. And yes, I have played the class.
Astral wisp is not a pulse heal.
I personally use berzerker trinkets/rings/amulet/backpiece with my zealot gear, but magi works great too.
How long until we get a proper multi-item stat system in PvP? I’m getting pretty tired of this “shuffle the best stat combination around every 3 months” game.
How would having a multi-item stat system solve 3-month meta shifting.
So we’re back to square one, I guess. Now we will have even less build variety.
Quo vadis, Balance Team?
It was not the balance team who did this, it was the PvP team.
well u got ur wish fam. anet prob saw this went yeah seems good that requires 0 effort for us and poopoos on mesmer lets do that. congrats you are the newest addition to the balance team.
The balance team did not remove the amulet from PvP. That was the PvP team who did that.
im quite sorry captain goody two shoes. i guess i didnt make my point obvious enough. balance team, pvp doesnt matter both are certified products of incestuous breeding
It’s not that you didn’t make your point obvious, it’s that you stated your point incorrectly. I was simply here to elevate that for you. Also, I didn’t know I was a captain? And doesn’t nearly everyone who owns shoes have two of them?
There was a thread a while ago about improving Glyph of Unity since it’s pretty lackluster for an elite and only brought in PvE so we can either do a burst heal in CAF or just spam it off cooldown for the seed.
One of the suggestions were to rework it completely so that you share boons to tethered allies in one state, and share conditions to tethered enemies in another state.
Thoughts?
Yesssssssssssssssssssssssssssssssssssssssss
What I want to know is if it coincidence that they responded so quickly to this post out of all the hundreds of other posts. Unless this post was a set up. I make the suggestion as it seems a little coincidental that a person posts and there is such a quick response. In any case I hope this turn of events was’t pre-planned to appease the community. I remain skeptical but hopeful that this isn’t the case.
My apologies, but I am confused. I don’t see any devs responding on this thread?
It is kinda painful to think that there are thousands of awesome names out there that aren’t taken yet
I fixed that for you.
That doesn’t make sense in context. Why would that be painful?
well u got ur wish fam. anet prob saw this went yeah seems good that requires 0 effort for us and poopoos on mesmer lets do that. congrats you are the newest addition to the balance team.
The balance team did not remove the amulet from PvP. That was the PvP team who did that.
Let’s hope the “outlier” shaves include Revenant, now that mesmers and necros will no longer be able keep power rev’s in check (without toughness).
Have you visited the Rev forums lately? I’m not against it, but I can already smell the smoke from the inflamed QQ over another nerf.
It is kinda painful to think that there are thousands of awesome names out there that will inevitably just gain dust…
But I also understand that a simple “wipe” isn’t so easily definable.
It is simple. Because it’s not going to happen. Frankly, the reason people ask for this is because they’re either crap at coming up with names that arent from pop culture or are too lazy to put in any effort.
That’s not what I was referring to as [not] simple.
It is kinda painful to think that there are thousands of awesome names out there that will inevitably just gain dust…
But I also understand that a simple “wipe” isn’t so easily definable.
Really?
The only Tier 1 meta build playing this amulet at the moment is condi mesmer. Do you really think the amulet is broken or does condi mes just have broken mechanics? This is going to kitten so many specs that are on the fringe of viability at the moment.
My goodness the balance team is lost……
smh
((
Did you not read? It is not the balance team that is removing the amulet.
No, seriously, we need this fixed asap.
It’s sometimes working, sometimes not and it’s being an intense pain to deal with.
Strangely long loading screens happen too, it’s quite surprising as i’m using ssd.Win 10 64bit, 64bit client, r9 270x on board.
Tried reinstalling drivers, gw2 itself, even windows. I was messing with the settings and nothing was really able to fix it pernamently. That’s just insanely frustrating…And ye, happens in gw2 only.
Haha, wow. Even my display wasn’t getting that checkered xD
gw2 is dead to me…. and even more dead during pvp off season.
And yet you’re on the forums for a game that is dead to you.
I lol’d a little.
Don’t forget that new elite specializations will be introduced in the future. In theory, they should be just as powerful as the current ones are now. On paper, build diversity should increase as more of those are introduced.
Also, when the next xpac releases (someday over the rainbow), all HoT content will became base-game content. Meaning people will get it for free.
I think it just got put into a more niche role. Instead of providing strong defensive sustain, it’s just become a weapon for surviving frequent dps spikes.
Sylvari, because salads are healthy for you.
Imho it is not enough to reduce cd. Even in that case the damage output of pistol shield is too low compared to pistol pistol. Now Nades don’t work well with condition setup , bombs neither and FT is not that great so i don’t think that the cd reduction is enough
Of course shield has lower damage than offhand pistol. It’s meant to be a defensive equip.
Also, it helps to bring a friend or at least someone with the same mindset as you. Besides, exploring together is often more fun than exploring alone
Its not like you were the only class with a weaponset that cant be used in certain game modes…or at all
Actually I really dont know of the others. Honestly, if you can bring up some examples I’d have a better idea.
Thief:
d/d useless on power builds
p/p nice gimmick, nice otp, actually always inferior to alternate options
p/d uselessElementalist d/d unviable in pvp
staff unviable in pvpWarrior
Rifle useless
Longbow useless in pve
Axe useless in pvp
Warhorn uselessRanger
Shortbow useless in pve
Warhorn uselessGuard
Hammer useless
Staff useless in pvpEngi
Shield useless
Rifle uselessMesmer
Greatsword useless in pvp
Everything offhand but shield unviable (at least in pvp)Revenant
Oh sword uselessThose only quick observations by going through the build editor.
If you want a complete or accurate list you only need to go to mb and put all weapons that are not part of a ‘meta’ or ‘great’ build on this list.
Actually necro might be the only class where the elite weapon is not top tier.
I wouldn’t say Ranger WH is useless when traited with Windborne notes and playing on a Druid.
Your arguments and reasoning are superb, OP. I especially agree with your third and fifth points. If only A-net could read all that effort you put into your opinion.
Currently Mesmer is the most “OP” of the three. Especially when spec’d as a condi chronomancer.
I believe the rarest weapons are those found in the Pinnacle weapon sets. You don’t even get your first one till 29,000 achievement points.
In this build, the druid will be almost evenly functional with or without weapon.
Lol no that warrior is just terrible
I wouldn’t say “terrible,” but that is a contributing factor.
The fact is, even a weaponless druid poses enough of a challange to the point it needs a +1 to be taken down in a reasonable amount of time.
That’s probably just because the druid’s tanky strength doesn’t rely on their weapon as much as other tanky profession builds do. Rather, it’s bound to their utility and class mechanic.
Sure, traited shouts are one of the main reasons to take BM. But not only for druid. Best heal, best elite, decent utilities, pretty much every build benefits from those. I’m not saying, the regen for charging AF doesn’t play an important role – it obviousely does. But if another traitline would offer much more than BM, people would take it instead and find another way to charge AF.
I still think that the current way to gain AF is pretty stupid. A zerker build spreading some more or less useless regen gains more AF than a cleric druid healing the whole team for 4k with waterfield + staff 3. Doesn’t make much sense.
Making AF gain dependent on the actual amount of healing instead of healing ticks would solve this problem. Healing/support focused builds could still charge AF quite well, for other builds it would become harder. I would be fine with this, if non-druid build were viable, but i know many people hate the idea of focusing on healing to get the most out of druid.
^This
/15Charrzookas
The real question is, if he’s alive (which I would assume, since they didn’t just give us a corpse) what are they going to do with him.
Tame him, new pet for Rangers being Dire Wolves, please
I would cry tears of mixed joy/grief if this came true.
In many cases, asking for strong AF generation without the dps loss of taking NM or BM is like asking for strong defensive countermeasures in addition to greater offensive application. From a balance standpoint, that is simply too powerful a combo.
CA form = strong defensive recovery + suppresive enemy pressure.
If you want the greater damage utility acquired from MM or SK, you will have to sacrifice the frequency to your access to CA form.
WS is slightly different, and I can’t put my finger on the exact reason it doesn’t synergize well with AF.
But again, BM is mainly DPS. we all know that.
I would say otherwise. As it stands, the only offensive contributions from BM in the meta build is Zephyr’s Speed and the minor pet-buff traits (which are arguably just as defensive as offensive when it comes to the Ranger’s survivablity). BM is more hybrid if anything.
In many cases, asking for strong AF generation without the dps loss of taking NM or BM is like asking for strong defensive countermeasures in addition to greater offensive application. From a balance standpoint, that is simply too powerful a combo.
CA form = strong defensive recovery + suppresive enemy pressure.
If you want the greater damage utility acquired from MM or SK, you will have to sacrifice the frequency to your access to CA form.
WS is slightly different, and I can’t put my finger on the exact reason it doesn’t synergize well with AF.
I would argue that Clarion Bond + Windborn Notes + Warhorn is a viable alternative (to staff, shouts, or healingspring) as well.
Still NM is required.
If you could, what trait lines would you like to have (if NM or BM weren’t “required”)?
I would argue that Clarion Bond + Windborn Notes + Warhorn is a viable alternative (to staff, shouts, or healingspring) as well.
(edited by Razor.9872)
Imagine that…. If the class you enjoy isn’t the FOTM then current balance is a bust. If you can’t make it to legendary in the ladder then its the matchmaking fault…. theres absoluetly zero chance that players aren’t even remotely as good as they dream themselves as being….
yeah wvw grass looking greener because they took eight steps backwards with server merges ( what they should of done at game launch) and reverting maps back ( what they shouldn’t of changed to begin with)
To be fair, matchmaking is a known problem. Stop it with that elitism mentality.
I believe that you are both right:
Yes, there are definitely issues with matchmaking.
Yes, players quite often blame issues on outside forces rather than their own inability.
(edited by Razor.9872)
I do not even why you guys are advocating 5 Ancient Seeds on a single target is okay.
To rely on such bug/broken mechanic is beyond me.
Ancient seeds is even good with the default effect.
I apologize if my intent is misleading. Allow me to clarify; I think of it like this:
The conditions required to meet 5 [AS]’s on a single target is the direct result of a specific, unique, and in many ways difficult (only in that so many conditions have to be met for it to work) combo. I am not advocating for the function (do not mistake for being broken or a bug) to remain because I “rely” on it — quite the opposite actually, as I can hardly ever get it to proc outside of perfect conditions. Rather, I see it as a unique and flavorful extension to a skill that ultimately promotes/rewards more complex play without being horrendously overpowered or, more importantly, void of counters. To me, removing this functionality would be just as flavor-removing as the standardization of leaps from movement altering effects.
As such, I am defending its place in the Druid combat pallet. Not because of it’s supposed strength, but because of its added depth (also, I am perturbed when people refer to the effect as “broken” or a “bug.” That really urks me).
Nothing wrong with Ancient Seeds. The trait functions just fine.
What Druid needs a shift in how celestial avatar gain works:
- decrease amount of celestial forced gained through healing.
- increase amount of celestial forced gained through dealing damage.
- possibly allow access to celestial avatar any time that there is enough force present.
This would enable DPS specs again instead of every Druid build needing to run beast mastery shout regeneration. It’s a huge change that needs to happen.
Well, keep in mind that Druid is designed to be the Ranger’s healing/support specialization. Sure, it may be kinda weirdly limiting now since Druid is the only elite spec available to Rangers, but in the future there will be other specs to fulfill a damage-y role.
Hello,
If you hit a dazed opponent with a multi-projectile skills (axe 2 and shortbow 2) it will proc ancient seeds 5 times.
That is not a bug. That is a function.
it is a bug.
its function is to Trigger ancient seeds vs foes hit while under CC effects restricted by the IDC to only trigger once per foe not once per hit.not sure if anet intented it to function the way it currently does , but common sense says to most people it should only trigger once per foe not Multipul times en quote its bugged.
clearly anet have messed up somewhere in the last few mini patches as the only time i’ve managed to do Multipul Ancient seeds is through the AoE luna impact followed by Whirling defences to hit AoE foes (which should only be effected once by ancient seeds)
the ranger fourms and the ranger community Deeply dislike bugs like this because it puts things Out of Perspective and some people twist the way its ment to work by saying its a Function . “when its clearly Not working as intended”
It is not a bug. The “common sense” mentioned is subjective and open to interpretation. Some skills hit more than one time. Having a single skill, with multiple hits, activate an effect that is bound to a single skill equate to multiple effects is just as likely an interpretation.
By your same argument, Sharpening Stone should only bleed a target once when used with splitblade or poisonvolley. Whether or not that is a good or bad thing, it still holds true.
no sharpen stones the utility skills applies 5 bleeds , 1 bleed per hit not 5 bleeds per hit , if that was the case Splitblade would do 5×5-25 bleeds in a single attack which is not the case.
two totaly different implications , one acts 5 times 1 once per hit or once per projecile, the other ancient seeds should only be a single trigger not Multipul triggers per hit due to that IDC that should be Linked directly to the foe that is CC’ed rather than the skill that caused the CC.
as its CC > random hit then triggers the trait.
in SB’s case sb 5 > vollyshot , (1 hit from the volly shot should trigger 1 appliacation of ancient seeds not 5 because after the first hit it should go right to the lockdown of the IDC . which is clearly not intended) i see it as OP if it does or is intented to do 25 bleeds in one volly with 5x applications of immbolise on a 10second cooldown.
if ancient seeds is intended to trigger 5 times on a 5x simultaneous hits after a CC attack which does apply 25 bleeds and a long stack of immobilise , then the trait is too strong for a GM and need to be rounded to effect on a single trigger per target basis.
you can Argue all you like trying to make it seem like Ancient seeds is ment to Function kitten triggers because of a 5x hitting skill .
ether way it can’t stay this way , its clearly not working as intended if it did the cooldown would be much higher and out of line from other CC skills which druid/lb and ranger have , making the trait usless pushed into a more bursting damage role rather than a rooting role at 10seconds IDC its clearly not a Damage focused trait.
without ripping apart the ancient seeds trait , the Functionality needs to be Defined and cleared by anet
and untill then its Classed as Bugged or Not working as intended , as anything in the game , one skill applying that many bleeds and immobilses shouldn’t be a thing anyway , and the lesser of two evils is to fix it is to have it trigger the IDC on the foe not the skill.
Again, you are assuming that Ancient Seeds [AS] should only be a single trigger. That is not stated definitively anywhere. Rather, it is open to interpretation. As such, we must take the skill’s effect with multi-hit attacks not as a bug but as a function.
Also, there seems to be some confusion in mistaking an effect’s “charge/ammo” with its “effect frame.” I will attempt to explain in big-picture comparison sense.
Sharpening stone actually applies x bleeds.
With x = the number of hits landed by an attack.
-The restriction with this skill is that each hit subtracts 1 charge from a stack of 5.
-The permission with this skill is that the effect of charge persists after an attack concludes (there is no direct CD to the effect, only an indirect due to skill activation recharge.).
[AS] applies x roots.
With x = the number of hits landed by an attack.
-The restriction(s) with this skill is that it can only effect “a stunned, dazed, knocked down, or launched foe”, and its cooldown starts upon the successful completion of an attack meeting the previous requirement.
-The permission with this skill is that there is no effect limit — no charge to run out of.
It is just a case that the highest number of hits any single attack can reach is 5. Therefore, there is a maximum of 5 roots that are summon-able within a single instance of the skill’s effect frame.
When you said " [I] can Argue all [I] like trying to make it seem like Ancient seeds is ment to Function kitten triggers because of a 5x hitting skill," you essentially closed yourself out of further criticism. like a subtler version of a kid plugging his ears and repeating “I’m right, I’m right, I’m right.”
Furthermore, saying “ether way it can’t stay this way , its clearly not working as intended if it did the cooldown would be much higher and out of line from other CC skills which druid/lb and ranger have , making the trait usless pushed into a more bursting damage role rather than a rooting role at 10seconds IDC its clearly not a Damage focused trait.” is again further assumption. Actually, it’s worse than assumption — you committed the Slippery Slope logical fallacy.
Finally, when you say “one skill applying that many bleeds and immobilses shouldn’t be a thing anyway.” Is essential an instance of the Strawman logical fallacy. Because it is not any single skill that can apply the effects. Rather, it takes the combination of one of six [[[Note: It should only be 4, but Knockback and Pull are included. This is where the bug lies]]] specific control effects (out of ten) in conjunction with one of two specific skills (used in point-blank-ranged for that matter). Due to the unique specifics of required conditions, it is a very telegraphed combo. On top of all of that, the effect does not work if the opponent is not CC’d AND it does not apply the bleeds instantly — there a several ways any profession can leave the vines and only be effected by between 0->10 stacks. All of these hard-counters, and this is considered a grand-master trait.
(edited by Razor.9872)
Give me a salvage kit and salvomatic that do not extract runes and sigils. Charge 1500 gems for it, problem solved !
Wouldn’t you rather have the option of a checkbox of sorta available from the copperfed? That way you could have the option to have the copper/silver-fed return runes/sigils.
Hello,
If you hit a dazed opponent with a multi-projectile skills (axe 2 and shortbow 2) it will proc ancient seeds 5 times.
That is not a bug. That is a function.
it is a bug.
its function is to Trigger ancient seeds vs foes hit while under CC effects restricted by the IDC to only trigger once per foe not once per hit.not sure if anet intented it to function the way it currently does , but common sense says to most people it should only trigger once per foe not Multipul times en quote its bugged.
clearly anet have messed up somewhere in the last few mini patches as the only time i’ve managed to do Multipul Ancient seeds is through the AoE luna impact followed by Whirling defences to hit AoE foes (which should only be effected once by ancient seeds)
the ranger fourms and the ranger community Deeply dislike bugs like this because it puts things Out of Perspective and some people twist the way its ment to work by saying its a Function . “when its clearly Not working as intended”
It is not a bug. The “common sense” mentioned is subjective and open to interpretation. Some skills hit more than one time. Having a single skill, with multiple hits, activate an effect that is bound to a single skill equate to multiple effects is just as likely an interpretation.
By your same argument, Sharpening Stone should only bleed a target once when used with splitblade or poisonvolley. Whether or not that is a good or bad thing, it still holds true.
(edited by Razor.9872)
So I need another static item in my inventory JUST to eat a few sigils and runes I don’t want? Not to mention the cost associated with buying it? No thanks.
Just use the appropriate salvage kit.
If you’re telling me to salvage sigils (hope i just read that wrong) i suggest you stop posting in this thread.
No, I’m suggesting you use the appropriate salvage kit to get less sigils you don’t want.
This is why I asked him/her what salvage kit he/she is using.
It’s the Vertical Sync guys … switch on = you need CTRL ALT DEL all the maps , / switch off = bug fix but no sync ….. since the patch
So, in short, it’s the Vertical Sync’s compatibility with Windows 10?
Question:
What salvage kit do you use?
Should add a new finisher called “fallbacks” or “rolls” with their own unique effects :P
I’ve probably made 60+ gold on all the sigils I’ve vendered.
I could go to mechanical turk and make enough to buy a McDonald burger too. But why though.
Because burger loves you <3
20g says these new cosmetic additions would be included in a total makeover kit :P
I’ve probably made 60+ gold on all the sigils I’ve vendered.
Hello,
If you hit a dazed opponent with a multi-projectile skills (axe 2 and shortbow 2) it will proc ancient seeds 5 times.
That is not a bug. That is a function.