I went with The Unbroken just to get away from the Noun’s Noun format. It was that or Dragon’s Watch to go with what the group has formed to do. Eternity’s Guard seemed just too grandiose for a ragtag bunch of youths.
“watch” is a noun?
Just as the meaning/purpose of dragon-bash changed, so too can the meaning of dragon’s watch.
Movement is necessary for HoT enemies, yes. However, it becomes difficult to effectively move out of the way of attacks (in my personal experience) because we can only dodge/roll twice before endurance refills, which is an extremely limiting feature. I can be running around an enemy and zig-zagging and somehow they will magically hit me; only doing double-tapping or V (whichever you prefer for dodge) keeps me immune. And this is me speaking about pure movement, not speaking about any skills or other things that can block or deflect attacks.
Dodges are not the only active defense. Blinds, interrupts, CC’s, stealth, blocks, reflects, and evades also negate damage. Soft defenses like cripple, chill, slow, weaken, regen, and protect also help negate damage. One’s dodges should not be the only thing keeping them alive. It is a combination of several tools.
That said, you can’t take all of them. However, taking enough for somewhat of a rotation is possible.
I eat thieves up on my Ranger. Unless they are the top 10%…
No one touches the top 10%.
FOR THE LAST TIME, THERE IS NO CULINARY APPLICATION FOR BLOODSTONE DUST. NONE.
TIL beer is not “culinary”
Actually, that is a technicality that is disputed among language professors. Thanks for the quirky trivia. I didn’t know until I just researched it.
lol Wut?
You can just hide and completely ignore your chat box if you like?
Awwww, but then people like me can’t call out enemy movements and coordinate as well :<
Honestly, just don’t like sour people get to you. They can push buttons all day, but they can’t push yours unless you let them.
I said to eliminate map chat not team chat.
You’re right. Interesting choice, though. From my experience most negativity originates from within my own team. The enemy rarely cares.
This is true which is why I suggested that there should be team chat, however, make it so your name is anonymous somehow to your team mates. Like create a name based on your rank such as Sapphire veteran1 or Ruby scout 2 if there is more than one person on your team w the same rank, you assign them a number
That system sounds a bit too convoluted for my tastes.
THIS is absolutely awesome! I am so, so, SO happy to see this implemented. I love my Ranger, and I think her shouts are charming, but dear heavenly Dwayna, I have been hearing them far too often. So it appears that I can choose to continue to hear the story lines or the tips — like Trahearne’s “Go for Bram” or “She’s vulnerable!” type of messages in the Mordy fight — but I can elect to not hear “We heal as one!” hundreds of times a day.
~happy dance~
And huge thanks to the Sound Team for making this possible!
Don’t underestimate the STRENGTH OF THE PACK. Because they often HEAL AS ONE.
Nor does it make it pay to win. The argument isn’t good or bad. The argument is about pay to win. People tend to take words at face value but face value doesn’t actually give you a good definition of what words mean. As long as people use words that I feel are wrongly used, I’ll repeat it. And why not repeat it. Not one single person has given me an answer to the question. So repeat it I shall.
More to the point, pay to win, as a phrase was created by a specific purpose. If you want to take it literally all games that aren’t free are pay to win because you have to buy them to win. That’s paying to win. But that’s not the definition of the term and no one would use it that way, unless they were trolling.
You can argue if this set up is good or bad, but it’s not pay to win.
Play Maple Story if you want to see what pay to win really is.
Ok I’ll answer your question directly then. Yes, most if not all MMO have pay to win aspect in them. It’s not the worst kind of pay to win, but if an expansion give you more powerful stuff, not balanced with the core game, it is pay to win. Some MMO mitigate it by segregating the player base between expansion owner and core owner. Usually this is more about PvP.
It’s not a on and off switch. There is varying degree of pay to win aspect to games.
Perhaps it may be pay-to win now. But when the next expansion releases, HoT content will be free. If everything goes according to expectations, upcoming elite-specs will be about equally as strong as the current ones. In that regard, one will not have to pay to be elite-able.
HoT will only be free if you purchase the next expansion. Core-only players will not get it.
I’m not sure about this. You could be right, but I have doubts.
lol Wut?
You can just hide and completely ignore your chat box if you like?
Awwww, but then people like me can’t call out enemy movements and coordinate as well :<
Honestly, just don’t like sour people get to you. They can push buttons all day, but they can’t push yours unless you let them.
I said to eliminate map chat not team chat.
You’re right. Interesting choice, though. From my experience most negativity originates from within my own team. The enemy rarely cares.
lol Wut?
You can just hide and completely ignore your chat box if you like?
Awwww, but then people like me can’t call out enemy movements and coordinate as well :<
Honestly, just don’t like sour people get to you. They can push buttons all day, but they can’t push yours unless you let them.
FOR THE LAST TIME, THERE IS NO CULINARY APPLICATION FOR BLOODSTONE DUST. NONE.
Nor does it make it pay to win. The argument isn’t good or bad. The argument is about pay to win. People tend to take words at face value but face value doesn’t actually give you a good definition of what words mean. As long as people use words that I feel are wrongly used, I’ll repeat it. And why not repeat it. Not one single person has given me an answer to the question. So repeat it I shall.
More to the point, pay to win, as a phrase was created by a specific purpose. If you want to take it literally all games that aren’t free are pay to win because you have to buy them to win. That’s paying to win. But that’s not the definition of the term and no one would use it that way, unless they were trolling.
You can argue if this set up is good or bad, but it’s not pay to win.
Play Maple Story if you want to see what pay to win really is.
Ok I’ll answer your question directly then. Yes, most if not all MMO have pay to win aspect in them. It’s not the worst kind of pay to win, but if an expansion give you more powerful stuff, not balanced with the core game, it is pay to win. Some MMO mitigate it by segregating the player base between expansion owner and core owner. Usually this is more about PvP.
It’s not a on and off switch. There is varying degree of pay to win aspect to games.
Perhaps it may be pay-to win now. But when the next expansion releases, HoT content will be free. If everything goes according to expectations, upcoming elite-specs will be about equally as strong as the current ones. In that regard, one will not have to pay to be elite-able.
Now that some have mentioned it, I do remember A-net implementing shards as a fallback reward-obtainer in the event that wanted items do not drop from defeated raid bosses to begin with.
I am guessing that the upcoming guard elite spec will be tome-oriented (not quite the tomes we remember, just the idea of them). Perhaps one or more of those tomes will allow for solid ranged pressure.
What I am most confused about is why d/d would be paired with staff? Shouldn’t it be d/d – shortbow? Shortbow is far more condi-oriented than staff, and it is weird having 2 melee weapons. Sure, staff can be used to stack vulnerability, but that doesn’t seem like enough to win over shortbow…
I agree with Swagger. I’m sorry you are not taking criticism well, GussJr, despite posting a video exactly for the purpose of comment. Please don’t think Swagger is trying to call you bad. Rather, consider it as an opportunity for self-critique and improvement.
I can understand your use of axe/wh over staff. Truthfully, I would probably do the same. However, I think you were making a mistake in ignoring CA form; the transform offers excellent aoe daze/slow-damage application in addition to its healing. Used correctly, it could make your team-fights that much easier — especially after gaining the might from axe auto.
I would like to see this too, but I’m not sure it should be added to Ranked. If this option was available in unranked and custom arena, I would really support it.
Aw, people complaining about your thief? That must suck. As an Engineer I’ve gone through that every time Engi (and now Scrapper) was able to poke his head in the meta.
Always happens, you should be used to it if you’ve played Thief any length of time before HoT. People will always group together and target their hate on a class or build. Sometimes because it is cheesy and not fun to play against, and sometimes just because it is actually op.
Scrapper isn’t actually in the meta. The Hammer is in the meta. The Hammer just requires a scrapper to carry it around.
Yeesh.
Gyros are actually very useful.
/clap
/chuckle
/angry
/happy
/taunt
/examine
/annoyed
/beg
/boo
/bored
/breathless
/cold
/confused
/sick
/facepalm
/faint
/fistpump
/flirt
/jumpingjacks
/phew
/pushups
/search
/shh
/stretch
/yawn
/sing
/busy
/cough
/flipcoin
/pickme
But-but-but-but I like TD
I’m certainly thinking about getting a gaming mouse so I can bind 6 though 0 to it as well as dodge especially for the faster paced classes like thief (I suck I thief).
I’ve also seen this Rotate word come up many many times, what does that mean in the PvP context I’m not 100% familiar with the terminology.
Personally, I got a mouse with just 2 extra buttons. I bound my heal to mouse4 (on side), F5 to mouse5(on side), and elite to mouse3 (clicking scroll wheel). While my utility skills are Q, E, and R.
NEVER use hyperbole on the internet.
haha so true!
Just want to be as accurate as possible
So having to do each living story 3 or 4 times in order to get all the achievements and hence the mastery point isn’t repetitive? Seems like a lot of you like them korean grindfests and think that this isn’t grind here.
Having to do and redo bosses isn’t grind? Having to keep doing fractals isn’t grind?
I’m sitting with full exp bars on all the available masteries but still earning exp is just a waste of time. But there’s no grind there at all is there? Too many fanbois and whiteknights here to accomplish anything.You do not have to do each living story 3-4 times.
You kind of do if you want every achievement (but even that is 2-3 times). Otherwise, getting only the achievements with mastery points tied to them is even easier.
Unless achievements conflict with each other, you can get them all your first time. Well first time after completing it.
Exactly
Wow. Two sentences in and already showing your bias. I like your honesty.
I don’t think the masteries are grindy – BUT I think your idea would make them so. I used my mesmer to do most of my masteries because he provided me with good mobility, stealth and a portal that provided insurance where I needed it.
If I had to complete the masteries your way (as I understand it) it would have been tedious, unenjoyable and very, very, very grindy.
EDIT: Added the clarification “(as I understand it)”. It’s possible I don’t understand your meaning, but as it reads I think you’re trying to provide a solution to a problem that doesn’t exist. Do a few rounds of DS with food, crystals and other boosters. The XP flows in remarkably fast, even on the last tiers of the masteries.
My bias was intentionally shown. I have no intention of responding to any “it’s not grindy posts”, so why not say so up front? But, I didn’t make that clear, so I apologize if it caused any offense.
But, perhaps it is time for an example, because I don’t think I spoke clearly enough. All of the below is hypothetical. Also, I’m using round numbers; I can’t find a source for the exact mastery XP requirements as they progressed. I’ll be using the pronoun “I” as the player below.
This first example is how it is now.
I haven’t been in HoT yet. I have an account with Andy, Barb, and Chuck as my more interesting characters. But, Andy is top of the heap. He’s the guy I’m going to take into HoT, because I believe he’ll be the one I can perform the best with.
Further, I’ve been waiting for HoT. I want to know what happens to Mordremoth. I want to take him down, plain and simple.
So, my natural inclination is to start through the story with Andy. But, I’m almost immediately faced with a 250k mastery requirement. I remember well asking myself why on earth they stuck that in the way. But, I assumed it was some kind of tutorial process, so I wandered around until I had done enough to cross the line.
Then, I go back to the story. I get a couple more missions done, and once again I’m locked out of the story until I grind through now several hundred thousand more XP (than what the stories gave me, plus what I earned getting to the next story instance location).
That’s annoying. But, again, it’s new and I really want to know what happens next. So, I put up with it again.
So, I repeat the same thing, only with more dum-dum XP required this time.
I muddle through, but spending a smaller percent of my gaming time doing it. After all, I have other things I want to accomplish than just burn through XP.
Finally, I got through that, chose another mastery, and continue the story. Which is getting interesting, by the way.
But, of course THIS time, I spent quite a bit of time going through the missions, all the while going for the wrong mastery! They didn’t give me a heads-up: “by the way, you should choose XYZ mastery next because you’re going to need it.” So, now I not only have to earn a million XP, but I have to earn them ALL before I can continue. (This paragraph is NOT hypothetical — it’s the way it actually happened to me.)
At this point, the player running Andy through is getting very frustrated, and turns to the forums. There he learns that not only is the grind going to continue, it’s going to get MUCH worse!
It was about then that I got sick of HoT and personally gave up. It wasn’t worth it.
But, now lets see the new process.
Andy does the same thing through the first mastery, or maybe two. But, only Andy has earned these masteries, and he earned them in 1/3 of the time (XP). Barb and Chuck can’t use the actual mastery, because the account hasn’t earned enough XP yet.
But, Barb and Chuck, each being in a different order from Andy and each other (hey, this player likes completeness), they earn their own mastery usages. And, by the time they get to the same mission where Andy is, the whole account has earned the right to use the same mastery (or masteries).
Hopefully I’ve explained the idea enough to make things clearer. (I have a tendency to speak too much and say too little — maybe I should have been a politician!) But, I think it’s true both that this is less grindy. It cannot be more grindy, because you still have to earn the exact same totals for the account.
The only real difference is that one or two characters can progress through the story at their own pace, not blocked (as much) by artificial barriers to continuation. And, if the player really wants the masteries account-wide, he has to EARN them account-wide (or, more accurately, on three toons rather than one).
The only extra grind I see is for players who only have one toon they play. But, the grind they have to endure is exactly the same, so it’s not a change. They’re just given the opportunity to play more than one character while earning those XP.
NOTE: They COULD have done the same thing themselves: march three toons through HoT, each progressing to the same stopping-points. But, only when the third toon gets to that position will the account earn the actual mastery to move forward. Hence the partial-earning that my idea allows.
All that talk of “grind” you are mentioning is self-imposed. It is like a new player starting out in the tutorial instance and saying that all he wants to do it fight in Orr, but he has to “grind” 79 levels to reach it without being at a disadvantage. That on-the-way experience isn’t meant to get in your way, so much as to flesh out the content between plot-points. It is there to incentivise you to explore the world provided, rather than rushing to the end and suddenly feeling like there was hardly any content.
Think of it this way: your character didn’t just hop from instance to instance in 0-time to follow the story. In truth, the events, enemies, and npc’s you encounter between instances are also apart of the story; they are situations you encounter in an open world, rather than an instance. It takes opposition and effort for you character to attune to the jungle and learn tricks and skills to better transverse it. The story instances are just where those skills are truly put to use.
So having to do each living story 3 or 4 times in order to get all the achievements and hence the mastery point isn’t repetitive? Seems like a lot of you like them korean grindfests and think that this isn’t grind here.
Having to do and redo bosses isn’t grind? Having to keep doing fractals isn’t grind?
I’m sitting with full exp bars on all the available masteries but still earning exp is just a waste of time. But there’s no grind there at all is there? Too many fanbois and whiteknights here to accomplish anything.You do not have to do each living story 3-4 times.
You kind of do if you want every achievement (but even that is 2-3 times). Otherwise, getting only the achievements with mastery points tied to them is even easier.
I know you mentioned solo rather than team support, but yesterday I ran a dungeon with a healing druid and although no one ever went down it was pretty much the worst experience of my life. It was just sooooo slow. Be prepared for that, since ranger have very low damage to begin with. Going tanky means you’re not going to kill anything.
I have to agree with Fluff…I have built my druid as a pure healbot…I can keep everyone alive no problem…but I have 0 damage – Literally highest healing Druid build but absolutely no damage output.
You either need to already have a party that enjoys the heals and doesn’t mind slow runs, or be upfront with your party about your build and offer to bow out if that is not what they want…just the courteous thing to do.
It’s a trade off, but if you are looking for a total face tank build with 0 dmg (keep everyone alive while they down bosses) here ya go:
It is impossible to have “absolutely no damage output” unless you put your pet on passive, and only use staff 3, 5 and CA form 1-4. In which case you are doing it wrong.
Can not find a guild? Create one. Easy.
Exactly. There is a huge hole to be filled for anyone who wants to create a “average/semihardcore-to-organized-average/semihardcore-friendly-but-constructive-lfg” guild.
I would totally do it myself, but I’m too much of a PvX’er to dedicate myself to any one game-type (not to mention I’m not on as much as I would like to be…).
If you don’t think they’re grindy, don’t post.
Hmmmm…I think I can translate this.
If you disagree with my position then go away, because I am unable to support it in a reasonable debate.
Fixed.
Pretty sure all of the above has been suggested all they way from season 1 so I doubt anet cares at this point. It’s a sinking ship that’s almost reached the bottom.
And this ship is sinking very fast sice June 23, 2015 and HoT has just accelerated this progress. They must have a very bad decision maker.
People have been saying this ship is sinking fast for so long, I’m starting to question exactly how large this ship is…
Dunno I’m enjoying OW quite a bit and it reminded me how a game can be fun unlike gw2’s pvp which is a toxic saltfest.
Just wait. The toxins have yet to fester. No popular game can remain un-toxic for long.
yup. uninstalled like 3months ago too. not really planning to come back actually. was hyped about HoT but after just abit of seeing it i just couldnt enjoy and i got left with a bitter regret taste. balance/build diversity/forced elite specs just placed a solid “no more” decision. my f.list went also from like 30 people online to 1 person online. all old pvpers/roamers club. lol. that explains it all i guess. cheers tho. there are better games when it comes to pvp. just go find some other one if u dont enjoy. gw2 pvp died like 2015 june patch anyway.
And yet you still hang around the forums for a game you no longer play? That’s like, stalking your X level stuff right there.
{are} the class’s are balanced now?
While that is a very debatable subject, I would say that, for the most part, all the professions are more or less in balance with each-other atm. By this I mean, every profession (except for guardian/dragonhunter [sorta]) has a place in a team-comp. That said, many people say that power-creep has grown too prominent, and that the “balance” right now involve every profession having their own “cheese” build. So take that as you will.
And if they are tell me what u guys think about the balance right now, which one is better and why, and the worst ones ( Class’s).
Right now, pretty much every profession is in-league with “the best.” The most desired professions are likely Tempest, Scrapper, Herald, and maybe Reaper? But I am probably getting that wrong.
And i wonder is Bunker guardian still a thing? and which bunker’s atm are the “good” ones.
Bunker guardians are really only a thing from Amber to somewhere in Emerald league. Tempests, Scrappers, and even Druids make better bunkers than Guardians or Dragonhunters can at the moment.
However, that isn’t to say that Dragonhunters are useless. As long as precautions are taken for condi-clear (having an allied Shout-Tempest or Plague-sig-Reaper near), Dragonhunters can lay down great aoe spike-pressure with traps/weapons, and anti-spike defense with their F3 and aegis spam. That role gets more and more deluded the higher one climbs in ranks, however. So the profession is largely seen by the community as under-pared compared to everyone else.
Imo, to make GS a more viable weapon, they should keep the slowness of it (that is simply the theme of the set), but greatly reduce the cd on 5 and increase the base damage and/or damage scaling on 1 and 2.
In regards to Soul-Eater. I believe it should function like a single super-life-steal.
]
Can you explain to me what this “kappa” inside joke is? I feel like I missed where it came from at some point, and now I just don’t have any idea of what it means.
All is Vain.
It’s a poor adaptation of a face/icon used on twitch stream chats to indicate sarcasm. Just search “twitch kappa” and you’ll learn all you need to learn.
Oh, I didn’t think it went beyond just Gw2. Thanks a bunch for this.
haha, I actually forgot /stuck existed. Man, I wish I would have recalled that in PvP last night…
I concur. The wings were fun at first, I guess (I never liked any of them). I suppose people still buy them, but there are better investment opportunities that redecorating wings repeatedly.
+1
5th to legend on DH only but f this game I’m quitting for OW anyway
DH is still garbage though
Can I have your stuff?
Edit: Please
Condi reapers now and DH past season are/were definitely the most OP classes
If your serious you need to take some serious time to learn guardian weaknesses.
Guardian & DH is extremely easy to counter if you just pay attention & always has been.
are good starts, Arken is an ESL level player and lays out the weaknesses.
After that read the guide for guardians, the amount of problems with the classes design are stupifying,Kappa
Can you explain to me what this “kappa” inside joke is? I feel like I missed where it came from at some point, and now I just don’t have any idea of what it means.
All is Vain.
I think I remembered seeing, and thinking the same thing.
I have “The Eternal” because it sounds the coolest, kinda. But as a Druid main, I REALLY wish I had the title “Closer to the Stars”. However, that requires HoM rewards, and I don’t even own (or really want to play) Gw1. So I’m stuff outa luck :P
Most games only end up with “true” VR support if they are build from the ground up with that in mind. I believe GW2 will only ever be able to beat around the bush when it comes to VR. But I don’t blame A-net for that, it is simply how it was designed at the time.
Norn -> Snow leopard.
Nothing more interesting than a warrior stealthing out of a bad 1vX.
Honestly, Norn master race in general.
Later today, I’ll continue to research further into the problem and try out different things. I’m beginning to wonder if there are any options we haven’t tried yet that don’t involve turning off V-sync or putting the client in compatibility mode.
Keep in mind, that on the grand scale of things, it is statistically impossible for everyone to win more than 50% of their matches.
Splitting skills for PvP and PvE seems to be fine for most of you. It may not be an issue if you only play PvE. It also may not be an issue if you only play PvP.
It is indeed an issue if you play PvE and PvP and both with multiple classes. The required skill knowledge increases drastically and ends up frustrating.
Also remember how confusing and unclear this will be for new players.
Don’t think in that limited mind please: just form your point of only playing one mode.
Every class got big nerfs and big buffs already. Get over it and adjust your build.
Do you think whole playerbase consist of illiteral idiots?
You would be surprised…
It is not statistically possible for everyone to win more than 50% of their matches.
I loved playing my condi warrior in pve. But thanks to the nerfs in the name of balancing pvp that effects all realms of the game, my pve condi warrior is shelved. Now, I just float between my others (and I have all classes, etc) and have no true favorite currently. Everytime I do, another “balance” comes along (in the name of pvp) that shelves my then-fav pve class. I give up.
I don’t understand…
Condi Warrior is considered one of the two top classes in PvP right now. I’d imagine it should be good for PvE too?
Hakuna Matata bro. Hakuna Matata.
I’ve had quite a few enemies tell me my condi trap Ranger (not Druid) build is AIDS. With the condi spike it outputs, I think it would be more accurate to say it gives people AIDS.
(edited by Razor.9872)