Also, every class has that “respec or gtfo” problem. Try playing anything in a raid that isn’t meta. Nature of raids/highend fractals/speedrun dungeon groups.
Ele:
dagger/warhorn, staff berzerker, or dagger/focus condi variations, or full water staff healing variation.
There, healer, condi, and power dps all used in raids.
Ranger has no such benefit of role flexibility.
Ele is a even more of a jack-of-all-trades that Ranger is. It’s understandable that it’d be more diverse. That being said, do you ever see anyone looking for condi Ele’s? No? Now look for condi Druids. Bingo.
Jack of all trades, master of all lol.
Condi ele works just fine in VG. It actually does just as much if not more DPS than condi ranger (while suffering from the same issue, that targets moving out of bonfire/flamewall wrecks their DPS). And most people alternate between condi and power ranger because honestly the DPS on either is utterly mediocre and you’re just a buff/healbot with side DPS capabilities.
Nobody brings a ranger to DPS because ranger DPS is simply bad, and most importantly ranger aoe/cleave is the worst in the game of the DPS specs.
If you make a ele for anything other than dps, you will be told to respec or gtfo. Because that’s what people expect eles to do. My statement was one of what people expect your character to be, not whether it had build diversity.
And I would argue ranger does have build diversity, but let’s stay on topic.
Ironically, ele is only seen for the bunker role in PvP.
Holy, dude… take a chill pill. You could have invested your time instead of writing this to a raid boss and mastering your class. It’s not that hard and if you don’t like it, don’t do it. There’s enough content for everyone.
When Anet introduces new lore ONLY accessible in raids, that is definitely something to complain about.
Correction: Anet indroduced new lore accessible in raid instances. That is not something worth complaining about, because anyone can gain access to a cleared raid instance — without even having to fight anything. That is about as close to casual as one can get; you can experience the entirety of the raid storyline as a point-n-click adventure. It’s even easier than the personal story.
I wasn’t aware that I could just access a cleared raid instance whenever I wanted. Please tell me how I can do this.
Whenever someone defeats something within a raid wing, it remains defeated -for them- for the remainder of the week.
For example, if I were to have defeated the Vale Guardian this week (if only), and I were to open the raid myself (i.e. be the first person to click the enter button for entering the raid), then VG would still be dead for me. If anyone else were to join me in my squad after I entered the raid, it would show up as defeated for them too — even if they hadn’t beaten him that same week.
If we then continued to beat Gorseval, then both VG and Gors would be defeated for me, but only Gors would be defeated for the other guy. So if we were to leave the instance, and he would to open it, then we would have to face VG again (but Gors would remain defeated). If we were to leave that instance, and I were to open it, then both VG and Gors would still be defeated, and all that would be left would be Sabitha.
So, in conclusion, all you have to do is get someone who has cleared everything and have him open the raid for you. He can then leave, but you will have full access to the wing with no bosses. Just post in the lfg for a cleared/completed raid instance. So, go in the “Looking for more” portion of the raid lfg, and post “LF Cleared Spirit Vale” or “LF Cleared Salvation Pass” or “LF Cleared Stronghold Of The Faithful”.
I’ll be honest, you may not get any luck for tens of minutes, or maybe someone will join to open it for you right away. Just keep your post up while you do something like map events, and someone is sure to come.
Anet never promised there would be no grind. They did say there would be no grind for BIS gear. Obviously even that’s questionable with ascended weapons which were meant to be a longer term goal but you absolutely don’t need a legendary weapon. It’s an optional feature.
It’s something put into the game to give people who want to grind, something to work towards. Some people like and need that.
No required grind is very different than no grind. No grind for BIS gear is very different from no grind.
Even ascended, you don’t need them to play the game, except for the highest level fractals.
May I ask what cool, special weapons/armors are available out there that us non-grinders are able to obtain? It just feels like all of the cool stuff is meant for the few who have the time and money to do it.
While some of them can be a bit of a grind to get the materials, its nothing like the grind for legendaries, and in most cases is far easier (if not slightly more expensive) than grinding the materials for ascended gear too. But all of the unique exotics that were released into the game before ascended gear would be an option. Personally I think these are some of the coolest skins in the game. I love legendaries, but I see them everywhere and I don’t see nearly as many of these unique exotics being towed around.
How is ascended gear acquired? I know that there were some special armor skins from the Karma vendors in one of the Orr maps, but that’s the extent of my knowledge, since I haven’t come across any others. I usually just play Personal Story/map completion on my many alts, so I tend to be out of the loop about some things.
There are actually quite a few different ways to acquire ascended gear (mostly dependent on what type of gear it is [armor/weapons/accessories]).
For accessories, you get them from story achievements, fractals (do fractal dailies for pristine fractal relics), laurel venders (in a way, cheaper in WvW), PvP chests, WvW chests, and raids to name a few.
For amor/weapons, the mainstay of obtaining them is through crafting. However, not only are they timegated, they are quite expensive (so just stick with exotic gear and slowly get one piece of ascended gear at a time [longterm goals!]). But one can also obtain them from some achievements, fractal drops, PvP chests, WvW chests, raids, Tequatl, Triple Trouble, and collections to name what I remember.
I started on my quest to make the Nevermore Legendary weapon and half way though the Ravenswood Staff I am reflecting on how much I have spent in saved materials and had to grind for supplies. By now I could almost have and a precursor for an other legendary.
Did Anet make this so expensive. I am torn now looking at how much I have lost in material and the major grind ahead.
What ever happened to the GW2 that I bought that promised no grind?
Again, they did not promise no grind. Rather, they promised no necessary grind.
Do you have to have this legendary to play the game?
No.
Therefore, it is not necessary.
Simply put, I agree with the OP and think he would rather see ANET do MORE for the majority when it seems they are doing MORE for the minority. Seems kinda logical to me.
I believe they are hard at work right now building more content for the ‘majority’. They have been for several months. However, what they are working on is not finished.
Do not conflate ‘support’ with ‘healing’.
Support in Guild Wars 2 comes in many forms. For instance in raids, your DPS comes from classes like Tempest or Necromancer. All of the heavy professions have lower DPS in comparison but all of the heavy professions are valued. Why? For the support and utility that they bring. None of them are ‘healers’ (yes, Ventari does need work).
Likewise, you will very rarely see a raid without a Chronomancer, yet Mesmers have the lowest DPS in the game by quite a margin. Chronomancers are some of the best tanks in the game and even when tanking isn’t needed, they bring a boatload of utility – of cooldown-reduction, ability-speeding SUPPORTIVE utility that’s essential.
On to healing specifically:
Healing in Guild Wars 2 is in its fledgling stages and I hope to see it develop, but for me, it would be a nightmare to see it develop into what you describe. Additionally, I like the core ‘feel’ of both Druid and Tempest healers. I like how the two are distinct from one another and provide different sorts of heals, which means that they are valuable in different ways. For sustained healing throughout an even-tempered fight, Tempests are lovely, but for burst heals in a fight with a more erratic tempo, Druids are awesome. In some fights (like Matthias Gabrel), having both can really help.
And I will stress here that Druids are not supposed to be ‘fluid’ healers. They are burst healers. They are there to help deal with moments of high pressure. They do that well.
Do you want to niggle about wording?
Yes, “fledgling” stage of introducing healing and it’s evident and it has a long way to go.
I don’t care what the Druid was supposed to be. I care about healing my teams properly. I care about not needing to apologizing to teammates because heals are not ready. I care about having a good experience healing, not having to chase down players with reticles and tomes while everyone needs to move like a heard of cats by combat design.
What you describe sounds like you want healing to become passive and point-n-click to the point that you don’t have to care Where you are healing, so much as That you are healing.
If I am correct with my analysis of this, then I thoroughly disagree. I love that healing in this game is a dynamic process; I get to experience the same ‘engaged’ sense that normally only dps-roles get to do.
Using all your heals and then getting mad that you are out of them when you team needs you…
is like using all your damaging attacks when the enemy is invulnerable, and then getting mad that you hardly did any damage.
It is a matter of timing and conservation that adds a flavorful element to healing that I deeply enjoy.
Once again i will ask: What exactly does casual mean?
IMO, “casual” means a person who doesn’t want the game to be a job.
And, my definition is slightly different:
A casual player wants a game they can pick up and play, then stop playing at any time for any reason…. which means the content needs to be accessible, and in portions that allow for breaks or stopping.
A hardcore player wants something they can devote themselves to… often (but not always) to the point of scheduling and devoting large swaths of their time around aspects of the game they wish to play such as raids or PvP tourneys.
A casual player can be a player who plays a lot, and a hardcore player can be someone who plays infrequently… and vice versa. But, the difference comes by their willingness to schedule/commit their time to the game, and not how much they actually wind up playing.
~EW
I view having to schedule, dedicate large swaths of time, etc. as being like a job. So I don’t think we differ much.
If your definition of job is dedicating periods of time to particular subjects, then raids don’t have to be a job. You can freely enter the game, create a learning lfg, and play raids until you are done or want to do something else — just like the rest of the game’s content.
Holy, dude… take a chill pill. You could have invested your time instead of writing this to a raid boss and mastering your class. It’s not that hard and if you don’t like it, don’t do it. There’s enough content for everyone.
When Anet introduces new lore ONLY accessible in raids, that is definitely something to complain about.
Correction: Anet indroduced new lore accessible in raid instances. That is not something worth complaining about, because anyone can gain access to a cleared raid instance — without even having to fight anything. That is about as close to casual as one can get; you can experience the entirety of the raid storyline as a point-n-click adventure. It’s even easier than the personal story.
I would like to state some things to clarify my stance here:
1. I do not consider my opinion something ‘everyone’ has to adheer to or be dismissed by.
“snip”
2. I strongly believe that Raiding and PvP have not benefitted GW2
“snip”
The majority always wins, more, is always better.
3. I do believe that A-net knows very well that while some enjoy raiding and the e-sport scene, there are many, who do not
Its become clear to me A-net understands by now that while raiding has obviously been a success for the playerbase that enjoys it, and e-sports is clearly fun for those actually participating, the majority who dont even get to see this content are missing out and feeling left out.
This attempt to focus on quality over quantity may be a reflection of that in future season 3 and expansion 2 updates, this is me being blindly optimistic, but I believe it is because of that, they recognise that people want content “everyone” can be part of in large scale.
Because frankly?
Id rather be with my 2-3 friends joining a huge army fighting against other players, or dragons, or mursaat/mantle armies.
Than be forced to join 9 other specialists, who I barley know, whom will judge me on my skills, ability to participate on an active basis, and attempt to burn me for making failures I may not always be able to help.
I do despite this, want to improove at the game, I would love, for raiding to have accessability to those that want to relax and enjoy the story. I dont even mind if that content comes at the cost of no unique raid gear, I dont care.
All I want… is to enjoy the game I paid to enjoy, and I know my friends want to do the same thing.
Now I am sure, ALOT of raiders, alot of E-sports players DO, enjoy the raiding, DO, enjoy the game, infact im sure casuals that raid enjoy raiding as much as they enjoy world content.
But that content, is… no matter how the cookie is cut, exclusive.
And this game was never meant to be built on that foundation, exclusivity, was supposed to be something that GW2, was “never” meant to have.
Maybe the devs minds have changed, maybe, I dont know.
But I miss the days everyone could enjoy things at their own leisure, without feeling like they had to be on a band wagon, perform excellingly, or be forced to join guilds to enjoy content.
Because im fairly sure when this game launched, I never had to join a guild, or make a group.
I just got to play with lots of people, and we all had fun who ever was there at the time.
So they should just design content that “everyone” can enjoy. What if we don’t like the open world stuff that “everyone” can enjoy. What if their is a group that wants super hard content. What if that is how they get enjoyment out of the game, is doing super hard content. Honestly, that is why I log into the game. Hang with my friends and do some super hard stuff. And we aren’t specialist at any of it. We are just a group of people that enjoy hanging out. Doing the hard content actually relaxes me after working all day.
As for the e-sport part, have you even looked into it. GW2 is actually pretty good e-sport game. It is starting to get a following. They never said they wanted to be the next LoL, but it does have a following and organizers of tournaments are starting to get some decent size prize pools. It is going good actually.
As for how the game was built, it honestly looks the same. ANET tries to get content into the game to cover all the player base. In the beginning we had dungeons for dungeon runners, we had awesome open world bosses, we had PvP, we had massive PvP (WvW). Now they added something for the raiders. So where does this not build on the foundation already laid for the game.
Like I said above, they shouldn’t have locked lore behind super hard content, that was a mistake. But that doesn’t mean adding raids was not already building on the foundation that ANET put up when the game came out.
Really, they didn’t even lock lore behind the content, because anyone can join the instance after someone else has beaten it. After all, most all the lore in these zones is spaced throughout the map, rather than in the fights themselves.
Now, say, if one could not join cleared instances without clearing them themselves, then it would be gated. But all it takes is an lfg post and a handful of minutes to get access to the story.
Sure, they’ll add in ‘casual’ friendly ‘raids’ right after they invent icy friendly bonfires.
This thread is lost and without hope. People are just posting in circles now.
I don’t think removing raids is the answer. But raiding has changed the nature of the game and it is definitely not for the better.
I don’t think anyone wants to remove raids. What non-raiders want is for the story content and maps to be opened up for individual players to explore. This wouldn’t kill raids or even affect them as they happen on a separate instance. They aren’t even asking for the high rewards. They just want to explore it without the pressure of high strung party dynamics.
But the thing is they are open for exploration, it just requires some communication.
Just need to post in the LFG asking for a cleared raid instance. Then you can explore the whole zone to your hearts content.
A-net specifically designed Rev to be weak towards condi’s. That is specifically their weakness.
And now you are asking to remove that weakness.
Ok then.
show me where specifically Anet said Rev is supposed to be weak to condis
That said its no longer actual. Rev weakness to condi was the price for being extreme strong vs power builds. Since all the nerfs that changed a bit this situation rev weakness to condi should change as well. Balance – give n take, not just take take with 0 compensation.
How did rev specifically grow weaker to power builds?
Read patch notes, there are many nerfs for revs/heralds, some justified, some not.
Every nerf I see was a nerf to something that inherently made revs more effective to countering conditions buids too (i.e. “Riposting Shadows: The endurance gain of this ability has been reduced from 50 to 25.” allowed revs to dodge large condi-bursts more). I mean, what -specific- nerfs did rev recieve that brought them down solely in the anti-power department?
What profession do you play?
There is already something like this in place. When I post lfr’s in the raid lfg, I have to replace my post every few minutes…
Imo, Bubbles will be the last dragon we face.
The best players from the best raiding guilds are only just getting close to 150 LI now after killing every single available raid boss every week since the launch of raids.sure thing 150 LI balanced.
Well, they didn’t have all 9 bosses out to begin with, so for months they were only getting a third or two-thirds the LI’s they are getting now.
I’ve always played a healer role in MMOs, and I gotta say playing engineer healer is the most fun I’ve had so far in the last 12 years of heal/support.
In most games, a healer targets a party member and taps some buttons, but for a medic engie everything is a “skillshot” or PBAOE except the medblaster, and it’s just lovely to play with.
Super active and “hard” if you compare it to any other MMOs healing mechanics.
MEDIC! MEDIC!
Sorry, I couldn’t help but make that reference. xD
A-net specifically designed Rev to be weak towards condi’s. That is specifically their weakness.
And now you are asking to remove that weakness.
Ok then.
show me where specifically Anet said Rev is supposed to be weak to condis
That said its no longer actual. Rev weakness to condi was the price for being extreme strong vs power builds. Since all the nerfs that changed a bit this situation rev weakness to condi should change as well. Balance – give n take, not just take take with 0 compensation.
How did rev specifically grow weaker to power builds?
I feel like I’m one of the only people who actually really enjoyed HoT…
I wish everyone could be as cheery as I am
1 – the algorithm that calculates rewards was updated to include healing and boon application, in addition to damage and CC contribution.
2 – I see little wrong with the current mechanics of healing. True, Ventari needs to be buffed/reworked some, but Druid and Tempest perform their respective healing roles just fine. I actually like that this game places the same active/reactive play-style that dps roles tend to experience on the healers as well. It keeps my healing from becoming a point-n-click adventure.
Just because Anet came out with raids doesn’t mean thats all they are gonna focus on. Take a chill pill. 6 devs on raids, and the rest are working on other things.
And even so, you must all remember that this is only 1 raid. 1 raid broken into 3 wings. Just because they introduced it periodically doesn’t mean its there new number one focus. MMO’s are about variety of play, not just one game mode. Otherwise its not much of an MMO.
I think we can measure that based on how quickly the next raid comes out.
If they choose to retain the model they are currently using, I hate to say it, but I hope it is well into the future. They really need to focus on other things now.
They have been focusing on other things with the main-stay of their development force for quite some time. We just can’t see what they are working on.
Zerk druids and condi druids bring no healing power. If you’re joining groups that are specifically asking for a magi’s druid, that’s a different issue.
What about Zealot Druid?
Game-mode? It’s useful in PvP (and maaaaybe WvW), but not so much PvE.
Of course you had to do activities but none of them were mandatory…. You got to choose which activities you wanted to do…. With the hero point system you MUSTdo hero points in pve to progress your character to full elite
**cough**WvW**cough**
It really is a tough problem to fix. I mean, if they take steps to shorten queue times, then that means there is more likely of a chance for you to be paired with enemies way above your skill level, or allies way below it (and vice-versa). This would further promote the “flip-flop” / win-loss nature of pip progression.
I’m not sure how to go about solving the issue, really. I suppose the only thing to do is to somehow make PvP more appealing to have a larger player-base to select from. But then that leads into a catch-22 with the issue above.
I’ve expressed this visual bug on a couple different occasions. It really does irk my game-ocd. xD
It’s like Ranger always has to have at least 1 mix-up. Before this, back when we still had to go 60, 60, 10, 0, 0, the background arts for the Wilderness Survival and Beastmastery traitlines were swapped (WS had pets/animals, while BM had a compass/travelpack). It drove me mad!
Also, every class has that “respec or gtfo” problem. Try playing anything in a raid that isn’t meta. Nature of raids/highend fractals/speedrun dungeon groups.
Ele:
dagger/warhorn, staff berzerker, or dagger/focus condi variations, or full water staff healing variation.
There, healer, condi, and power dps all used in raids.
Ranger has no such benefit of role flexibility.
Ele is a even more of a jack-of-all-trades that Ranger is. It’s understandable that it’d be more diverse. That being said, do you ever see anyone looking for condi Ele’s? No? Now look for condi Druids. Bingo.
If it makes you feel any better, I don’t have internet so I have to tether my laptop to my phone to play the game at home. But I can only do that so much each month when taking into account my limited dataplan. :P
College life OP
Unranked games impact your MMR?
Yes, they do. If you wanted to, you could tank your MMR in unranked (go wild with a p/p cleric thief), then head to ranked and get a small win-streak.
Imo, you shouldn’t really do this to the extent I described, but it is possible.
If you are going to do this, don’t do it with something you know is going to be useless like a p/p cleric thief; instead, use builds that aren’t meta ( like a trap ranger ) or professions you are uncomfortable with. That way, you are still trying to improve yourself and/or having fun, but you are also taking advantage of your likelihood to suck to get more rewarded in the long-run.
Crafting is actually relatively speedy in this game when compared to other MMO’s. But not speedy to a point of ludicrousness.
When it comes to crafting, I just wish all tab-categories began collapsed — that would be a dream-come-true…
Thanks for you responses!
Like, for example, do you mostly PvE (open-world, dungeons, fractals, or even raids?), WvW (zerging or roaming?), or PvP (ranked or unranked?)?
I mostly used to play for WvW and some PvE aspects (fractals/open world). I’d love to know how they’ve improved WvW, though. If someone could link me to patch notes, that’d be great!
Pretty much what Donari mentioned. PvE fractals/open-world hasn’t changed much in 4 months besides maybe some better loot. WvW, however, is finally seeing some love. Albeit, most of the changes are still in-the-works and not present, but you can go in and see things like reward tracks and a form of “server merging” (not really, but I’m not good at explaining it) that really boosted activity. Sounds like you can hop in with no issues
I would say it is (mostly) very easy to get back into things — such is the nature of Gw2. But it would be easier to answer your question if I know what game-modes you prefer to play. Like, for example, do you mostly PvE (open-world, dungeons, fractals, or even raids?), WvW (zerging or roaming?), or PvP (ranked or unranked?)?
They reason they have been focusing so much on the “hardcore” audience as of late is because there was next to no content for them to begin with, so they had to fill that hole from top-to-bottom. However, now the entire raid is complete, so they should get back to providing content for their dominant player-base.
to be fair he’s got a point all of those professions have ridiculous sustain while dishing out ridiculous nonstop damage and condi
while engineer is pidgeonholed to a pretend tank
Not a “tank,” Scrappers are “bruisers.” They have very, very strong sustain.
I saw that this even showed up on Reddit. I linked their thread to this one, so hopefully they will fine a solution.
stop stealing boobs from charr and asura females, furries need something to look at too
It’s not the boobs that makes the female Charr. It’s the tail
Boobplates on Asura and charr dont fit. I should say create more cultural armor for them, then we have more choice of armors/clothing. What fit with horns , tails, ears. Not clipping them off.
For Charr i like to see armor that shows fur. They dont need really a lot of clothing because of fur.
This, really is the root of the whole issue. It’s not that the outfits were “skimpy” or necessarily because they were different from their male counterpart (although that is annoying too), the real issue was boobplates on Asura and Charr in addition to feature clipping. That is what this whole thread should be focusing on.
Yes, but it means we will get early access to mounts
Seems like the label carries negative connotations and possibly untrue label-attached stereotypes. though. :\
Wow, you seem new to the Internet. Here i thought this only applies to my countries gouvernement…. Seriously though, that part: “untrue label-attached stereotypes” should be your internet\forums guideline mate.
How so? And why?
It’s not even legendaries. They got away with murder this xpac.
Here you have an xpac priced at $60, the same of the base game.
But only with 4 maps, instead of the 23 in the base game. 3 raids, but NO dungeons. 1 “soon” to be released fractal.
3 armorsets instead of the 20+ of the base game, same with weapons, only a fraction.
Like, HoT isn’t even 1/5 of the content and rewards the base GW2 was, which cost the same $60.
All in-game rewards from vanilla release changed models into RNG extremely rare drops and immense gold grinds, with most new armor/weaponsets now on gemstore.
Dungeon token system completely gone in terms of acquisition models.
They reneged on everything in their manifesto and turned into your average F2P game where everything is tied to a gold economy and cash grabs driven by huge gold and RNG gates to acquire items to encourage people to buy gems and convert to gold if they don’t want to spend half a year to acquire enough gold to get a legendary weapon.
Look at precursor hunts, it’s a farce. People wanted a scavenger hunt so they wouldn’t have to pay a fortune for precursors, and instead they did a scavenger hunt that ends up being more expensive than the vanilla precursors themselves on TP.
*$50
Similar boat-decided to come back to pass the time till Revelation is in beta.
1-Community was never mature-it’s pretty much the same how I left it; pretentious virtue signalling, petty squabbles over which group ‘owns’ a map, white knights, absolutely juvenile conversations (homosexual remarks to show how hip and progressive they are, asinine one liners about the political situation in America, infantile discussions about how various players want to have sex with other players to show they know what sex is)…I turn map chat off. Idk how anyone over the age of 13 could find it an enjoyable experience.
2-This was the biggest shock….MASSIVE inflation from when I left it about a year or so ago; been stable this past week at least….I guess. Had gold sellers spam me three times in the past week so it’s not bad at all.
3-I don’t remember what happened around the time it invalidated my purchase, went f2p and gave an ugly suit to say ‘thanks sucker’, but Triple trouble, Teq and Shatterer are fun. The challenge is less individual and more about having a large group of people doing what needs to be done. As you can imagine I didn’t re-buy the base game + 4 maps so I didn’t buy HoT…..maybe if another mmorpg doesn’t come along when it’s priced what it’s worth from all accounts (maybe $20), but I haven’t seen any HoT specific content outside of raids being added. Given your point of concern is challenging content, the raids might be right up your alley at least.
4-Have zero interest; completely ignorant on this.
5-Game seems to run mostly fine with odd lag spike or something. It feels like lag but my ping is consistently below 80 so idk what’s up with that.
6-Yes-it always has been and always will be I’m afraid. I’ve come to the conclusion that it’s in the archaic design of mmorpgs rather than a fault of this game in particular-they are built with the expectation that players play for months on end…..that’s patently kittened and unrealistic. So rather than making the act of playing the game fun, like single player games, mmorpgs put you through a long kitten grind to get pretty items-that’s the formula and none have dared deviate from it.
7-For me, when I turn off map chat, am not exposed to the wretched story telling (finished the story and didn’t buy HoT), lower my expectations from doing things for have fun to doing things to buy other things to do the same things in order to buy other things and the subsequent observation of my gold increasing, picking up the last couple of AP needed to get the grand/massive chest or w/e and doing these revamped bosses….I can say that it’s fun enough. I’m 99% sure I’ll leave once I get that chest though, regardless of whether or not Revelation is in closed beta.I know this last one sounds negative but it’s not really…it’s weird. It’s not really to say ‘the game is bad’ but more like ’there’s fun to be had if you’re like me and ignore these elements’. Or perhaps it’s more like, if you don’t go in expecting a fun time you’ll go ‘Hmm….well it’s better than I expected. It’s not all that bad’. Yes, it’s the latter.
Obviously the last one is a person by person basis and the typical responses you’ll get are ‘no it’s not fun’, ‘yes it’s fun-it’s the best thing since sliced bread’ and ’it’s ok but I’m waiting on update x to see where they go with it’.
Why even bother asking though? I for one just reinstalled the game and started playing. White knights will say the game is great, unhappy customers will state the issues they have with it…assuming they’re still even hanging around.
Is everyone who likes the game a “white knight”?
Yes, but it means we will get early access to mounts
Seems like the label carries negative connotations and possibly untrue label-attached stereotypes. though. :\
Nice get a link to op then (even then it was not what he was referring to, op had a long qtime due to server problems ), what i hope to achieve is some constructive talk. MMM now i could be really hatefull but i don’t, read my post: NICE TO HAVE A DEV RESPOND IN PVP (that was a long time ago) I HOPE THEY DO THAT MORE.
Nice capslock bro, you still have zero point other than being salty people have left the game for greener pastures.
Sounds like those pastures are on their way to growing saltier :P
sigh…. once again we get male version of armor…
A forum vote was such a lame idea since most ppl who are not happy with something are the ones who are usually on the forums.
You could have at least set it so we can choose ingame between male and female versions…
I think If I were to see a charr running around in-game with boob-cups, I’d hurl a little inside.
You can design feminine armor without breasts which I am sure you are aware. Anet just does not have the ability or skill to do so, so they just take the easy route and give asura male versions alot of the time.
I don’t play charr anyways so I don’t know what their situation is.
Exactly.
Play reaper to counter berzerker. Play daredevil to counter reaper. Play herald to counter daredevil. Play berzerker to counter herald.
Play chronomancer/scrapper to offensively support countering teammates.
Play tempest/druid to defensively support countering teammates.
Play dragonhunter for lolz.
sigh…. once again we get male version of armor…
A forum vote was such a lame idea since most ppl who are not happy with something are the ones who are usually on the forums.
You could have at least set it so we can choose ingame between male and female versions…
I think If I were to see a charr running around in-game with boob-cups, I’d hurl a little inside.
Similar boat-decided to come back to pass the time till Revelation is in beta.
1-Community was never mature-it’s pretty much the same how I left it; pretentious virtue signalling, petty squabbles over which group ‘owns’ a map, white knights, absolutely juvenile conversations (homosexual remarks to show how hip and progressive they are, asinine one liners about the political situation in America, infantile discussions about how various players want to have sex with other players to show they know what sex is)…I turn map chat off. Idk how anyone over the age of 13 could find it an enjoyable experience.
2-This was the biggest shock….MASSIVE inflation from when I left it about a year or so ago; been stable this past week at least….I guess. Had gold sellers spam me three times in the past week so it’s not bad at all.
3-I don’t remember what happened around the time it invalidated my purchase, went f2p and gave an ugly suit to say ‘thanks sucker’, but Triple trouble, Teq and Shatterer are fun. The challenge is less individual and more about having a large group of people doing what needs to be done. As you can imagine I didn’t re-buy the base game + 4 maps so I didn’t buy HoT…..maybe if another mmorpg doesn’t come along when it’s priced what it’s worth from all accounts (maybe $20), but I haven’t seen any HoT specific content outside of raids being added. Given your point of concern is challenging content, the raids might be right up your alley at least.
4-Have zero interest; completely ignorant on this.
5-Game seems to run mostly fine with odd lag spike or something. It feels like lag but my ping is consistently below 80 so idk what’s up with that.
6-Yes-it always has been and always will be I’m afraid. I’ve come to the conclusion that it’s in the archaic design of mmorpgs rather than a fault of this game in particular-they are built with the expectation that players play for months on end…..that’s patently kittened and unrealistic. So rather than making the act of playing the game fun, like single player games, mmorpgs put you through a long kitten grind to get pretty items-that’s the formula and none have dared deviate from it.
7-For me, when I turn off map chat, am not exposed to the wretched story telling (finished the story and didn’t buy HoT), lower my expectations from doing things for have fun to doing things to buy other things to do the same things in order to buy other things and the subsequent observation of my gold increasing, picking up the last couple of AP needed to get the grand/massive chest or w/e and doing these revamped bosses….I can say that it’s fun enough. I’m 99% sure I’ll leave once I get that chest though, regardless of whether or not Revelation is in closed beta.I know this last one sounds negative but it’s not really…it’s weird. It’s not really to say ‘the game is bad’ but more like ’there’s fun to be had if you’re like me and ignore these elements’. Or perhaps it’s more like, if you don’t go in expecting a fun time you’ll go ‘Hmm….well it’s better than I expected. It’s not all that bad’. Yes, it’s the latter.
Obviously the last one is a person by person basis and the typical responses you’ll get are ‘no it’s not fun’, ‘yes it’s fun-it’s the best thing since sliced bread’ and ’it’s ok but I’m waiting on update x to see where they go with it’.
Why even bother asking though? I for one just reinstalled the game and started playing. White knights will say the game is great, unhappy customers will state the issues they have with it…assuming they’re still even hanging around.
Is everyone who likes the game a “white knight”?
First anet locks legendary armour were 95% of players cant get it,then they lock it behind 150 legendary insights were even those brave enough to attempt the hardest content in the game have little chance to attain it in any reasonable time frame.
Of course some of those who have no problems getting the maximum LI every week think 150 is fine,makes the armour all the more exclusive.some people struggle and put in real effort for there kills and have very few insights.
Yeah, it’s not like the armor is legendary.
/kappa
First, let me ask you a couple questions:
What are you in to? Like, what game-mode is your most prevalent? Also, what profession do you tend to play? Do you prefer challenging content, or “casual” experiences?
I don’t understand this “six or nothing” phrase flying around. Even in character creation, we never, not once, see teats on female Char.
It’s a quote from Kristen Perry.
That is such a great post, I forgot I read it a long time ago.
I really still wish society was ‘mature’ enough to get over female charr being without chest-wrap, but alas, we can’t have nice things.