The group ad…asked for Druid…50+insight
~Precedes to join group with 0 insights~
~Gets frustrated for being kicked (in addition to an explanation for why the kick happened)~
^ Poor edicate on your part, OP. But that is OK, you can learn from this. Until you have the bling to prove your experience in raid encounters, create your own LFG postings for beginner runs — or find a guild designed to cater to people in your position (there are lots).
A Druid’s weakness isn’t so much “CC spam” as it is “well-timed CC’s.”
Sure there is RaO, but that can be interrupted too, and when it is in-use it can be corrupted constantly by a Reaper for near-constant fear — or stolen by a DD — or nulled by some Chronomancers.
Interrupting Lunar Impact / Rejuvenating Tides, dodging pet F2’s, stepping outside of Natural Convergence (which can be corrupted for fear, too), and healing through AA’s pretty much ensure’s victory.
This is just one of those things where until you really play it, you can’t learn the obvious weaknesses glaring right under your nose.
Have fun entering a team-fight as a Druid. 7/10 you will be the one to be focused with all manner of CC/Immob/Spike/CondiBomb hell and be forced to pop every active defense you have just to stop melting for a few seconds.
Huh, weird, I could have sworn I read this exact same title over a year ago (and two years before that)…
I wonder why PvP still isn’t dead yet, despite people shouting doom’n’gloom for the past 3 years.
Maybe it’s not dying? Maybe people are just dramatic?
Haha, I love all of these!
So a couple of days ago, I was playing Druid on Capricorn with a Herald, Berzerker, and two Dragonhunters (I think). I wish I could say the usual splits happened, except the Berzerker on my team decided he wanted to rush far to start the match, and I can’t even remember where the 2nd DH went, but it wasn’t mid.
As expected, that left me and the Herald in a 2v4 at mid. It didn’t go well. The Herald went down almost instantly while fighting off-point, and despite poping SotP, SoS, and being traited for SnR, I couldn’t rez him under the pressure of a Reaper, Druid, Chronomancer, and DH. Tried to retreat before getting downed, but the lingering condi’s and an immob stopped that idea. After this, the enemy Chronomancer and DH left mid to go elsewhere.
Somewhere in that whole mess the Berzerker and first DH had died in a 2v1 versus something, and had lost both home and far. So we were being 3-capped…
“no-show” DH had respawned with the Herald and started heading mid to help out. By the time I reached mid, the Herald was downed again and the DH was dripping with condi’s. My rez-defenses were still on-cooldown from rezzing the Herald, so I decided to tough it out and try to at least heal-up the DH while putting pressure on the Reaper (enemy Druid was pew-pewing with a longbow on the ledge above mid-point). Same thing happened, though. They ended up focusing me with condi’s + immob and all 3 of us wiped at mid.
The Berzerker on our team said “lost 1v3 at mid, you guys are garbage,” and went afk at respawn to continue his trash insults. I said “4v5, gg” to which he called me out to be the most garbage of garbage — trash that makes PvE’ers look good.
Lost in a landslide 16 – 500.
gg
^ Pretty much. Our seed of life (CA form 2 & traited Glyph pops) went from clearing 2 condi’s, to clearing 1. That nearly halved our sustained condi-defense.
Also, if I recall correctly, CA form 3 was nerfed somewhat. I can’t remember if the healing was dropped a bit, but the daze was.
I like how people are complaining how they have to wait an extra 15 seconds to leave a match…when most of the time people are forced to wait an extra 60 seconds for that last 1-4 people to ready up at the match’s start (who never do).
Reduce their healing and increase their damage
That would completely go against what “Druid” is supposed to be.
Future elite specs will be oriented otherwise.
As many have stated, the addition of new ways to get Mastery Points is a good thing! It’s sort of like adding new dishes to a buffet: you can make a choice from an expending menu of options.
I am not maxed on MPs for either HoT or CT. Hey, I’ve been busy!
As a daily player, I warmly welcome more ways for me to get those points.
But there is no way to use the dozens of extra points that can be gained casually.
And?
Are you allergic to extra mastery points or something?
Its purpose is to negate damage. Both negating damage and dealing respectable damage at the same time was too much.
It is fine as-is now.
I think Ranger is still fun…
I wanna ask you all if you disagree. Why you all druids keep using bristleback and smokescale if that pets are not OP?
Because practically all the other pets are useless. Bores and Moas especially. Bristleback and Smokescale are practically the only two pets that can hit anything.
Birds are too squishy and lose a lot of damage trying to apply swiftness to everything
Canines/Felines, while useful on paper, rarely hit anything moving.
Bears are a joke outside of niche PvE encounters.
Spiders/Devourers are ok, but easily countered by strafing.
The HoT pets are some of the only options for actually doing anything.
It’s like having a rack full of wooden swords, and having 2-4 actual short-swords/daggers and being asked why only chose the later.
I may be wrong, but I’m pretty sure the mystic forge recipe will remain. So if you can just gather the wings of ascension (precursor), the gift of skirmishing, and the gift of the competitor, you should be fine with making the gift of fortune later.
One small change that will drastically improve Guardian’s would be to make Judge’s Intervention work like Blink.
Forgive my ignorance, but what is the difference?
Blink doesn’t require a target
Oh, interesting, I thought it did.
The more you know
Its not about condition classes ruling them all, but lets give the scenario where 1 team is all power based and the other is all condi based. The power based team and destroy the treb really quickly, the condi team will struggle. If put into the amount of firing time as it were, the power team would be more shots off. This means that the map favours certain builds over others, which it shouldn’t do if pvp wants to be able to put people on equal footing each match.
Pretty much all the maps favor certain builds over others. Take Legacy of the Foefire, for example. It favors having teams with strong range potential. Bringing builds that rely on small on-point fighting have a disadvantage there.
…able to AOE condi cleanses so much (while scrapper will aoe cleanses with the purge gyro that can get killed, so not that reliable)…
Elixir-Gun 5 (and for others exclusively, Elixir-Gun 3) is a condi-cleanse.
One small change that will drastically improve Guardian’s would be to make Judge’s Intervention work like Blink.
Forgive my ignorance, but what is the difference?
If any build could block/evade unlimited amounts of attacks, they would be unkillable.
There is a limit to the amounts of blocks/evades they can do within a given time period.
I say this would be a fine thing to add to the gemstore — as long as it cannot be used in-combat.
Seeing a bunch of people in swimsuits while fighting undead hoards at Tequatl would just be out-of-place.
Hunter’s Call was both buffed in damage and acquired the added functionality of vulnerability. That’s something that was suggested in these forums multiple times.
I believe it is working as intended. Allowing it to spike in functionality with piercing attacks or aoe attacks would be too much imo.
Wut…..
Applying aoe bleed with this skill would be too much. It is fine as-is.
they just removed healers from the meta.
so game will be more chaotic now.
less strategy/tactic, in rotation, more chaos.
no need to think anymore who should go to where, just run and fingh and may be win.
I would argue that due to the nerf to healers people will have to be more strategic and conservative, instead of spamming buttons and relying on a healer to keep them alive.
I believe it is working as intended. Allowing it to spike in functionality with piercing attacks or aoe attacks would be too much imo.
On the contrary, practically everything that was changed was based off a community suggestion.
If anything, I’d say they incorporate community suggestions a little too much.
Don’t know bout you guys but Anet took 3+ years to save pet’s names.
This patch is utter trash. 4 mos for that?
Dramatic much?
Have you even tried out what the patch has to offer? What are you looking for in a patch that wouldn’t make it “utter trash”?
Gw2 is about making your own goals and working towards them. Whether those goals are as ambitious as a Legendary, or as humble as exploring a zone.
We can’t make goals for you, only you can decide what you find fun
I get, now, why the you guys pulled back on dungeons being profitable and didn’t want to develop for them.
The whole idea was to make fractals the ‘go-to’ for 5 man content. Fractals have all the carrots to make you want to keep doing them, they’re profitable, and (i know this is subjective) more fun.
My only thought here: If you guys would have tried to communicate the overall plan, from when you made the announcement about dungeons, up to today, you could have saved yourselves SO much flak here, and on the reddit forums. I know ANet had said this, but when they made the announcements, it wasn’t really too clear. And in the minds of the players, it was really looking like the intent was to kill a source of income for a lot of players.
I definitely think FotMs is the way to go. I enjoy them more so than dungeons, and i think the Agony system was a really nice touch to the whole thing. I think the changes made today, were just to bolster this system and make it better. But…if only you guys had found a way to tell us this, without giving it all away, so that we would be patient, and believe in your idea. >_<
I’m 90% positive they stated multiple times that they were pushing for FotM to be the main-stay. The issue for a while was that they weren’t quite as polished as A-net was wanting them to be, so players were thinking that they were being dumped all-around.
Well, I can personally say that I enjoy PvP immensely. It’s true that there are a lot of passive procs coming from traits and the like, but the combat still remains very active and intensive.
If you are going to play at a truly competitive level, then purchasing HoT will be pretty much necessary. The Elite specs introduced to each profession really covered up a lot of the weaknesses or highlighted strengths. For now, it may feel like all the professions are being crammed into singular roles due to the one elite spec each has access to atm. However, in the future, all professions will eventually have access to at least three elite specs that should (on paper) be about as viable as each-other.
On the plus side of this, 8 out of 9 professions are currently considered “in the meta,” so balance is more or less at an all-time high. Both condi and power see equal play, and bunkers are valuable but not insta-win.
Probably the most controversial thing right now is the “matchmaking” and how players feel like they are being “cheated” into pre-determined wins/losses based on team-MMR, class stacking, etc…
I haven’t heard confirmation from A-net on how their systems pair people (outside of pip-range), but I find it hard to believe that they intentionally build con-games such as these. Whatever the case, the matchmaking leaves something to be desired right now, so I would just wait a couple weeks for Season 4 to start. Matchmaking should be improved somewhat then.
tl;dr: although controversial through some passives, combat is nicely balanced (if you have HoT). Matchmaking will hopefully be improved in a couple weeks, so try it out then.
Get Eternity.
jk, it is a bit troublesome to find out. I personally wish there was at least an in-game option of making nights more “nighty” and increasing light-effects.
When I want to go play outside, I just play Ingress. Simple.
I gave Ingress a try the other day when I gave up waiting for Pokemon Go to connect to the servers. Seems like a nice distraction when I’m on my lunch break.
It really is a cool game. One massive appeal it brings is the incentive to travel cross-continent to participate in other nations’ anomalies and to establish monster-sized MU fields.
The game is dying as fast as a 20-year-old entering his career choice.
(edited by Moderator)
why should there be an easy mode if the real cracks beat valeguardian with only 4 people?
i don’t think we have to do the math for you what that means right? i mean 6 people missing and in this group they only had 1 ele to do the big deeps.
So what? 4 people who know their toons in and out can speed clear it where other people fail with 10 people. How does that change anything about the niveau of raiders in general?
I am fond of playing european football, should I strive to play like and train like Christiano Ronaldo tomorrow?^^
The concept is that the boss is beatable with a 60% drop in allowable productivity. By entering the raid with 250% more power than is actually needed to beat the boss, it is conceptually easy enough as is.
That said, one should not expect to be able to run around wherever they feel like while spamming dodges and auto-attack, but at the same time, there is plenty of room for mistakes or under performance.
1) Source ?
Can’t provide it. It’s somewhere on the Internets, a dev post on a reddit thread or somesuch. It happened, but I have no link, ignore it if that makes you feel better, but it doesn’t make it not true.
2) If it’s so easy, why are you here complaining still ?
Because Wing 3 is only one of three wings, and wings 1 and 2 haven’t gotten any easier. Yet. My goal is not “to beat something, anything that is called a raid,” it’s to beat the entire existing raid storyline, and to complete all the objectives needed to unlock the Experimental armor.
3) Something every raider has been saying since day 1, but you paranoia agents have been dead set against believing
Yes, and out paranoia seems to have potentially been validated by point #4.
4) Or you know those current events, that feature bandits threatening assassinations……Those are involved but hey lets just jump the shark.
It’s all or nothing. If the future plot of the LS involves the White Mantle in ANY way, then it’s impossible to argue that the raid’s storyline is not integral to that. It would be like arguing that the Scarlet Briar storyline had nothing to do with the LS moving beyond that. Either LWs3 has NOTHING whatsoever to do with the White Mantle, OR it is intricately linked to the raid story, which would make Bobby Stein’s comments on the matter inaccurate and the “paranoia agents” correct. We’ll see in a few days which is which.
If I recall correctly, A-net has stated that the very beginning of LS3 will give recaps/introductions on who the white mantle are and what they are doing etc…
The people who raid and the people who enter empty raid instances are only experiencing the introductory lore slightly sooner. But it will inevitably come to all.
(edited by Razor.9872)
When I want to go play outside, I just play Ingress. Simple.
this got nerfed awhile ago undercover. i was very annoyed at first too but u get used to it. <…> u got like 3 to 5 seconds between each chain skill to time your skill precicely. sorry for the english
Problem is in an outnumbered setting I cannot stop using skills/dodging long enough to wait out the invuln. If I do use a skill, it resets the chain and puts it cooldown.
It is hard enough to time the Impact and Uppercut so they go down as the Finishing Blow is ready. I don’t even try to do the three chain combo under fire as that will just get thief killed fast.
A nice “fix” to the issue would be to allow the chain to proceed between dodges/skills.
I completely agree. The “carry-over” time between chain skills needs to be increased ever so slightly.
It really is a matter of experience.
Also, finding a good mentor who can watch you play and critique you can help a lot. As for general tips and tricks I can provide from here, I suggest watching the videos this guy has:
Best of luck!
None of you will ever be happy.
I have always enjoyed PvP regardless of Meta/nerfs/buffs. Remember everything has counters.
Between core changes in 2015 and HOT release, i didn’t really noticed the content drown because i was enjoying pvp too much (reaction/skill based). Then, couple months after HOT released, people got most of the their stuff, content drown happens again but this time all these BS condi bunker builds are everywhere, just spam away the condi. It’s not fun to pvp anymore. The reason i still play this game is to socialize and talk about random kitten with my guildies.
P.S. I still have a little hope Anet might make it right in the next big patch.
I still have loads of fun PvPing, and 4 out of 5 professions I play are running power builds…
That being said i want to raid. I have yet to attack a single raid boss. That alone tells you that Raids are not accessible.
That just tells me that you haven’t quite discovered how to find people yet. I personally only have roughly 20 LI’s (College life OP), but I don’t have trouble finding people. It helps to know the format for posting in LFG, and also remember to check the group finder every so often. The longest it ever took me to find a group was half an hour. But most of the time I can get one going in less than ten minutes.
I really wish the watchwork pick didn’t give sprockets. It really decentivises using anything else…
Calling it now, it will almost 100%-ly be apart of the next elite spec (maybe some sort of “tome” master?)
Norn Ranger, because I enjoy being a BA hunter/commando.
It ruined the game for me in that it was a huge letdown.
You’ve been complaining about the game since long before HoT. Like years. So how is it HOT ruined the game for you when you were so unhappy before HoT?
Lies.
No it didn’t, you have been complaining about the game for well over a year..continuously, which is a strange thing to do in itself right?
More lies.
Hmmmm…
I got a grand total of 2 badges for 50 kills. (I stopped playing the second the monthly achievement pinged.) I don’t have anything to compare it to, because those are the only 50 kills I ever made in WvWvW. Seems a bit poor.
^ 3 years ago
dungeons are dreadfully boring. After the ridiculously long time it took us to whittle away the obscenely large health totals of the first few trash mobs in the Catacombs (story mode), I would’ve logged off if I wasn’t there with guildmates that I didn’t want to let down. I was bored with what I was doing 5 minutes into it. Design like that doesn’t entice me to adapt to the required playstyle, it turns me away because it’s not worth the bother.
And there’s more bother: I also need to respec and switch equipment between playing dungeons and open world content. Because my open world build can’t survive dungeons, and my dungeon build is far too defensive to be efficient in the open world. All in all, dungeons aren’t worth my time and effort. Fun content is worth investing time and effort into. GW2 dungeons aren’t. Even the rewards are discouraging me from playing more dungeons: I really don’t need those generically skinned hats with useless stats that storymode slaps you in the face with for putting up with it.
And the final nail in the whole dungeon deal, was finding out that my story ends in the last dungeon. I’ve been looking at the “Kill Zhaitan” objective for 2 weeks now, and I don’t have the slightest urge to act upon it. I don’t expect to be sticking for very long with a game I can’t even be bothered to finish.
^ 3 years ago
What’s horrible is having to try to get into a game where all dolyaks are still alive, and failing again and again, basically spending all my time looking at loading screens.
Hot join games with irreparable objectives are stupid.
^ 3 years ago
This patch turned playing GW2 into “loitering about doing nothing useful for hours on end to eventually have a shot at 15 minutes of what’s likely to be frustration.”
It fails the “Is it fun?” test.
^ 2 years ago
You know what’s funny about this? For the last year people have been complaining about culling, asking for an end of culling.
So they end culling. Of course they are limited clientside by how fast your connection is and how fast your computer is, so to overcome that they put placeholder people in until your computer gets around to rendering the actual models.
Suddenly the calls to end culling are replaced by calls to bring culling back.
Awesome.
It’s not really funny, nor awesome.
It’s what happens when something is done terribly. With rendering settings that are actually useful, and actually work, it would be a great thing.
^ 2 years ago
First impression: boring as hell. Second impression: still boring as hell and also annoying. Will play it a bit for loot and achievements probably. Next patch in 2 weeks please.
^ 2 years ago
Rubbish. The log in rewards replace nothing. They just provided an excuse to remove certain rewards from the dailies. That, compounded by the pedestrian, asinine new PvE dailies, makes them several orders of magnitude less attractive to go after. There is not a shred of fun to be found in the new PvE dailies, making the whole system completely antithetical to the reasons why mentally healthy people play games: having fun. The only people served by this new system are the obsessives, and they’d be much better served by just taking the game away from them and putting them somewhere they can’t hurt themselves.
^ A years ago
GW2 has placed itself outside of the theme park vs. sandbox consideration.
It’s a petting zoo now.
^ A years ago
This kills the replay value for me.
I have brought 8 characters most of the way through season 2 (some are 1 or 2 chapters behind). Now, I’m looking forward to all of them being reduced to the same character with the same skills that’ll give me the exact same playing experience.
I cringe at the idea of doing this 7 more times, whereas I enjoyed playing previous story instances with different professions.
And to be honest, I didn’t even like playing with Caithe’s skills the first time.
^ A years ago
I expected nothing.
I was still disappointed.
^ 10 months ago
Yeah.
Looks like he may have a point.
The problem with raids is the fact developers still deploy the same simplistic functionality of stacking mechanics under a time-gate. Instead the developers should have not only raids, but world bosses consider the composition of the group of players engaging them and have different tactics deployed by the bosses. Rewards, I agree, should be tiered in which the faster a group progresses through the better the loot. Why? Because once the players learn the bosses they become rote? If bosses had completely different tactics in the fight dependent on the composition of players the fights would stay fresh and unique and be harder to learn. Right now it is just a simple dps race.
I don’t disagree with this, but consider how much QQ and complaining and forum rage posts that would follow a change like this.
Anyone who says tiers is a bad thing needs to find the door and get out. I meet way more inexperienced players than I ever do uber elite players who can do any & all of the hardest content in the game.
If you actually join an average guild of 300+ members and ask how many of them are able to run a 40 fractal, you get 20 that have done it. Ask that same guild how many can do a lvl 60 and you might get might get 10. Ask that same guild how many can do a lvl 100, and if your lucky 3 will say they can do it.
Ask this same guild another question, how do you spend most of your time in GW2? An overwhelming majority will reply with answers pertaining to extremely easy content that requires very little skill. Of that guild of 300 average players less than 10% will pvp on a regular basis & less than 10% of them will even do dungeons.
To put it in perspective Anet has always cruised around an easy 10~15 mph. Then raids happened and all of the sudden we are going 60 mph and many people don’t know how to go from one extreme to the other.
This content bars far too many from it without a difficulty gap in between. Dungeons could have been this but Anet in their all knowing wisdom decided it was best to make them less rewarding and to never update them.
Until the gap is closed tiers have been the best solution I’ve heard so far. Thank you for the well written post OP. I personally don’t raid & not because I can’t, I just don’t have anything to gain that I actually want.
TL;dr – We need something to bridge the difficulty gap between average gameplay & raids. Tiers are the best option I’ve seen to date.
Tell me, how many times do you do story mode dungeons within any average week?
Really, solving the issue of “lag” is extremely difficult. I mean extremely difficult. It could potentially mean re-structuring the entire object-priority system, or putting special host servers in weird off-site places. All in all, the lag is as good as it’s going to get for quite some time. Cut those designated A-net employees some slack. They have probably already done a phenomenal job.
1. Tengu
2. Largos
3. ….Tengu.
I think the logical conclusion from “a 4 person squad beats VG” is VG isn’t as difficult as we thought it was.
Other conclusions seem needlessly circuitous.
This is a faulty syllogism (for the reasons I list above, where are anything but circuitous), and I think most people who have played any serious raid-based game see that pretty clearly.
Looked pretty circuitous to me.
Who knows? Could be a she :O
does it matter?
No, but it could energy.
i think you’re wrong in this momentum.
Ohm…I seem to be meeting some resistance… xD
and more words.
I’m with Ohoni on this one, discussing Bioshock is way off topic.
My apologies, it wasn’t my intention to make that the current topic, so much as the ideology that it’s plot portrayed:
That what one earns is inherently entitled to the one who earned it, and doesn’t need to be forcefully distributed to others who did not; also, that the concept of “earning” is by nature unbalanced and shouldn’t be trifled with in an attempt of “balance.”