Showing Posts For Razor.9872:

I hate pve i love pvp. I hate pvp i love pve.

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

The problem is A net operates on the view that PVP is the center of the game. Everything is balanced for PVP and so pve and wvw have to deal with those results. As for gearing, it would be nice to just have adjustable gear. It would put a dent in the conomy though. Ultimately you can get pretty close with full ascended which can be restated through the mystical toilet. The time gating and insane expense really makes it annoying though.

Really? A lot of PvP’ers complain that all A-net cares about is their precious PvE. I guess it’s all a matter of relativity.

NSPride <3

In Denial Over Trahearne...*spoilers*

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

Can’t they just re-plant him and see if he grows back?

Trahearne is not Groot…as far as we know…

NSPride <3

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

Don’t tell me you can’t do one escort to unlock the mastery, come on.

You need people with raid mastery in your group in order to do the escort. Raiders don’t group with raid noobs.

Yes, there are raid training guilds out there, but they are for people genuinely wanting to start raiding, not for unlocking raid mastery bars.

Besides, the point remains. The exp bar is locked behind an activity that Anet specifically wanted to be done by only a small minority of players.

https://forum-en.gw2archive.eu/forum/game/dungeons/The-super-easy-way-to-get-into-raids

NSPride <3

NO MORE MINI-GAMES

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

“Dear A-net,

I don’t like new content; don’t give new content to me or anyone else."

That is what this sounds like to me.

NSPride <3

1 s CD on autoatacks in stealth.

in PvP

Posted by: Razor.9872

Razor.9872

Wow, I wouldn’t have guessed, that a simple statement you cannot argue with, would push this much uproar. Who’s accusing whom for being “emotionally charged”?

You want equality? Then give up your special stealth attacks and use normal auto-attacks in stealth like every other class, even Mesmer.
You want to stay special? Then deal with the special treatment.

This reminds me of me when I first started mesmer. I used to hate thieves during the S/D meta. But then I got good and learned to play. Do I still lose to good thieves? Yes. Does that mean I think the nerf to stealth attacks is fair? No. Learn to put your emotionally charged opinions aside before jumping on a class balance post.

On a side note. Dayyyyuuum yo I can sound Hella proper when I’m feeling it.

NSPride <3

Rollback details

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

…serious Guild Wars withdrawls…

NSPride <3

We will have to roll back

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

a still prayer to everyone who found their first precursor after over 3 years today and will lose it

i feel your pain

By the Bear…

I can’t even fathom what I would feel like if this happened to me. I really hope this didn’t happen to anyone. The rollback would suck away a huge chunk of their souls.

NSPride <3

We will have to roll back

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

Oh, wow. This bug is very serious.

Good luck, hope it doesn’t take too long. And thanks for the update, Mike.

Chak in the server rooms this time. They got rid of the karka problem, but it’s been replaced with a greater evil.

NSPride <3

GW2 = Guardian Wars 2

in PvP

Posted by: Razor.9872

Razor.9872

Were you trying to help balance Guardian when it was in the pits? ~.~

What do you find unbalanced about the current DH? The fact it can sustain itself? Finally kite…? Guardian still has its downsides. If enemies know not to step into a trap, it can really mess with a Guardian. I understand not every time a trap is placed it’ll be avoidable, but that just means they used a trap effectively. I do wish the trap play style could be replaced with something else, but that’s all AN has given us.

I just hope AN lets this blow over. In my eyes, right now Guardian is viable. Definitely not OP… If you really want to convince me Guardian is OP… Upload a video of yourself against a formidable DH or two… All of these screenshots people are posting don’t mean anything without any context backing them up

had a friend who mains a guardian decide he was gonna pick up his guardian again this season. switched to dh meta build and wrecked every game we went into. stomped enemy teams into the ground unless the entire team focused him. you see people queing up as dh so much there is 3 4 or even 5 in a game at a time. a “viable” class doesnt do this. a op class does. im not saying my friend is bad. im simply stating the class is so easy to play and do well that you dont even need skill to play it.i get it. gaurdian sucked in pvp for the longest time and your afraid of going back to that.but changes are needed.

In my opinion, the reason one sees 3-5 DH in matches is because “guardian sucked in pvp for the longest time.” Now that it is finally viable, lots of people are wanting to play it. It is, after all, a popular archetype.

NSPride <3

1 s CD on autoatacks in stealth.

in PvP

Posted by: Razor.9872

Razor.9872

You want equality? Then give up your special stealth attacks and use normal auto-attacks in stealth like every other class, even Mesmer.
You want to stay special? Then deal with the special treatment.

This reminds me of me when I first started mesmer. I used to hate thieves during the S/D meta. But then I got good and learned to play. Do I still lose to good thieves? Yes. Does that mean I think the nerf to stealth attacks is fair? No. Learn to put your emotionally charged opinions aside before jumping on a class balance post.

On a side note. Dayyyyuuum yo I can sound Hella proper when I’m feeling it.

He was not posting “emotionally charged opinions.” He was stating simple logic.

Thief: Auto changes in stealth – Auto attains 1sec CD

Mesmer: Auto is same in stealth – Auto is same with CD

NSPride <3

Something I Feel Must Be Said To All Rankers

in PvP

Posted by: Razor.9872

Razor.9872

Being angry in PvP is part of the fun though.

Besides, this season there were no titles or achievements when I reached legendary and it was still worth it, even if it was quite the struggle compared to reaching legend in previous seasons.

Although I understand where you’re coming from and would agree that there is some level of playful banter on the part of competitive players that can be expected, there is a big difference when it comes to death threats, name calling to hurt, blocking because a player is “bad,” blaming a single person for a team’s loss, or even taking your anger to the forums to complain because you’re angry. When playful banter and calm discussion turns into name calling and shout matches the anger has gone too far.

Nah, that’s all part of the fun.

PvP would just be boring if people were respectful and kind and only partook in “playful banter”. The salt must be real or it might as well be sugar.

I prefer sugar over salt…

NSPride <3

Sounds Familiar

in PvP

Posted by: Razor.9872

Razor.9872

But it seems, I think ; This is what they have been doing for years. To nerf class based on complain and cry from the majority.

I will never forget “Mirror Blade” which is a perfect example.

Congratulations. This is the opposite of the OP’s point.

The OP’s point is that doing this is wrong. Exactly!
This is why “I THINK” Anet is not doing good.

do you understand now?
It shows that doing this, is not the right way.
It is some kind of oxymoron

Wat. You lost me…

NSPride <3

Allow players to change spec after death

in PvP

Posted by: Razor.9872

Razor.9872

I’m on the fence with this idea. I can see the appeal, but I also feel it carries huge risk with likability.

I can say that if this were to be implemented, we would need build templates first.

NSPride <3

GW2 = Guardian Wars 2

in PvP

Posted by: Razor.9872

Razor.9872

To be honest this new meta is the worst one since HoT got released, so it deserves a new name.

Somehow every new meta ends up being “the worst meta.”

I don’t believe it, but that’s what everyone tells me.

NSPride <3

NO, PVP DOESNT SUCK.

in PvP

Posted by: Razor.9872

Razor.9872

Haha, best post OP. I could smell the doom’n’gloomers coming before I finished the first paragraph.

NSPride <3

How many Precursors have you found?

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

5,900 hours of play (started playing on day -3)

0 precursors found.

NSPride <3

KEEP YOUR HEAD UP!

in PvP

Posted by: Razor.9872

Razor.9872

You actually said if you quit trying your a loser. You said it doesnt matter if it took you 3000 games.

“There is no failure except in no longer trying.” – Elbert Hubbard

So if i may can we settle some things. People are frustrated in PvP 99% at Anet.

“93% of percentages are made up on the spot.”

They are just lashing out at other players. If you look at the threads basically everyone is complaining about how quickly they die at times or the inability to kill another class because you are hard countered with the build you were trying to use.

I know you were trying to be positive but you came off wrong to me with some of your comments.

Hard-counters (soft-counters?) exists but this game is balanced as a team-game. Most battles are won not through knowing how to fight, but knowing when to fight.

NSPride <3

Fractals are not raids. Please stop.

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

There is a huge difference between being a “stepping stone” to something, and actually being that thing.

There’s also a massive difference between content standing on its own, and being treated as stepping stone to a different one.

If the reason they are changing fractals is because they feel there’s a need for a stepping stone for raids (unlike, say, because they were thinking that it would make fractals more interesting), then it’s a bad decision. You should never base changes to one content on your designs for another. Not unless you want that content to stand on its own.

I can’t help but feel like this is a non-issue stuck between announcement semantics.

From my perspective, I see it as them updating fractals to make them more interesting with new mechanics. These new mechanics add slightly higher levels of attention than the vanilla “target and kill.”

I believe this is what they mean when they state “stepping stone.”

In other words, the fractals are not so much being introduced to mini-raid-mechanics, so much as upping the mechanical complexity in a difficulty curve complexity curve so they can make them more interesting while, at the same time, gradually maturing players towards their new engine mechanics they developed that they may introduce in future content.

NSPride <3

(edited by Razor.9872)

We're back up again premades boiizzz!

in PvP

Posted by: Razor.9872

Razor.9872

Solo queuers are even more cannon fodder than they were in previous seasons.

RIP

How?

NSPride <3

Nerf Guardian PVP

in PvP

Posted by: Razor.9872

Razor.9872

I’ve been playing guardian religiously since this patch hit. It’s unstoppable right now.

Rev and Rangers shuts out DH on point.

Thieves in +1 situations. You know, the good ones who actually wait 5 seconds to burst knowing DH just used a cd.

Burn Guard DH is less effective than power DH. This proves that op is playing with lower mmr players.

Players can abuse DH windows-of-opportunity. It’s why we needed the virtue changes amongst other items because we would get blown up without cds or stability.

TL;DR
Players have to play more as a team now that DH is on a higher competitive level. Sad thing is, players never play as a team in soloQ. So while players may be struggling vs DH, we’re finally “ok” in the higher tiers but even then…teams can still abuse DH opening defence through cc+bursts.

“abuse” opening defense?

So, what, you want them to be perma-invuln? That they should never ever have their defenses down? Do you want them to be like the nigh-unkillable cleric ele in S3 except doing even more damage?

There should be NO class that absolutely requires being +1’d to drive off a point regardless of what it’s facing (assuming roughly equal skill levels), much less killed. Period. Right now DH is that class—the only way to beat it 1v1 is to outplay it or jump it at low health after it just killed a squaddie or 3 of yours.

Fortunately, due to a long history of being both noobstompers and unviable for high-end PvP, most guards are bad enough they can be outplayed, routinely. That’s the only reason they haven’t completely taken over sPvP. And as it is, from what I’ve seen over the last 2 weeks, I went from having 0-2 guards per match both teams combined to an average of 6. If that isn’t a blatant endorsement of them being a very powerful faceroll class, I don’t know what is.

Depending on build (they have 4 viable builds with 3 of them being tied as very good), yes most ranged classes (including the odd hammer-rev) can beat them. But not before they’ve been parked on a point for several minutes (out of a <15 minute match, or roughly 20% of it). For a rev to beat one on-point in melee range requires a rather significant skill gap (either a very good rev or a very bad DH).

You misread..i’m not asking for buffs and you’re wrong on many accounts.

I’ve been beat by
War (Rosales in Fear),
Necro (forgot name, was in KotH
Thief (Min),
Ranger (Lettuce),
Rev (Rain, Ash, and many others cause Rev is not our favoritable matchup)

Duel them yourself as a DH. 4 are in guild FEAR.

Also the classes dh can’t beat 1v1 (ranger & rev), War can. Rock/Paper/Cutters

Necros, Rev, & Rangers all stack better than Guardians on a team. Otherwise, sure, SoloQ players have issues… with everything because they’re soloQ players.

Guardians are popular. Not overpowered. Same thing happened post patch when they were nerfed too soon due to popularity and brought out of meta (ironically enough, Thief & War were bad so turnef to DH). Now here we are, traps are suddely OP again…

So…seems to me you’re the one with reading comprehension issues
-“Just 1v1 these top-100 hardcore PvPers!”
Of course most DH’s would lose, there’s a significant skill gap. Like I said people who can SIGNIFICANTLY outplay a DH beats DH’s (pretty much regardless of class) in the post you quoted.
If you have to resort to name-dropping known/famous ESL-tier PVP players, the class is broken

A revenant of equal skill to the DH he’s fighting will struggle and maybe win 20-30% of the time. A druid should beat it 75%+ of the time but it will be a very long fight (which in 5v5 means one or the other usually only dies to a 1). A perma-evade staff thief might pull off a 40% win percentage, and a D/D or D/P will lose 100% of the time. A reaper going in with 100% full life force and all his cooldowns will still lose half the time, a minionmancer or reaper with no banked life force will lose 100% of the time. A macebow warrior will win 75()% of the time, a ragezerker or power warr will lose 100% of the time. Scrappers usually fight them to a draw (get bored and go home 1v1, get 1’d/2’d in 5v5) regardless of condi or powerhammer. Chronophantasma mesmer should win the majority of the time, and DH is one of the very few builds powershatter is actually decent against.

“93% of percentages are made up on the spot.” – Abraham Lincoln

NSPride <3

Druid Staff

in Ranger

Posted by: Razor.9872

Razor.9872

Here is the sound from the beta:
https://forum-en.gw2archive.eu/forum/professions/ranger/Druid-Staff-1

It sounds WAY better than this odd submarine ping-sound thingy.
>_<

You just posted a link to this same thread.

NSPride <3

Fractals are not raids. Please stop.

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

So, I saw a dev post about fractals being stepping stones to raids. No thank you. Please keep raids well away from fractals.

I have no interest in raiding. I will never raid. Stop trying to move us towards making fractals into raids. Why is everything thing in this game from anet these days, obsessed with ‘hard core’ and raiding – it’s spilling over into other areas. And now they are messing with fractals to raid-i-fy them.

Just…. no.

There is a huge difference between being a “stepping stone” to something, and actually being that thing.

NSPride <3

Cooking: the next step

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

Ascended. Bacon.

NSPride <3

Let's hear your pet names!

in Ranger

Posted by: Razor.9872

Razor.9872

I name my pets after Bionicle names

Fern Hound – Lewa
Tiger – Takanuva
Smoke Scale – Makuta
Lynx – Pohatu
Electric Wyvern – Gali
Alpine Wolf – Tahu
Panther – Onua
Bear – Kopaka

etc…

NSPride <3

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

I see all these posts from people saying they don’t have the time or dedication to raid as it is now without an easier mode…

But honestly, the time and dedication being put into monitoring and writing all these posts is about on-par.

NSPride <3

MMO beginer

in Players Helping Players

Posted by: Razor.9872

Razor.9872

The wiki and other players will be your friend

NSPride <3

GW2 PvP is Dying

in PvP

Posted by: Razor.9872

Razor.9872

Huh, weird, I could have sworn I read this exact same title over a year ago (and two years before that)…

I wonder why PvP still isn’t dead yet, despite people shouting doom’n’gloom for the past 3 years.

Maybe it’s not dying? Maybe people are just dramatic?

These kind of posts are always funny to me. They take something completely out of context and immediately assume a defensive position.
Thinking that MMOs in the current year are not losing players each day is very delusional. Noone is talking about the game being completely dead because that’s only possible if the publisher closes down the servers. Even the most niche online games have their tiny dedicated fans still playing. Comparing the current GW2 pvp population to it’s prime numbers however, you’ll in no doubt see a very big difference especially if you actively play and pay attention to the people you get matched with.

A-net made a statement less than a year ago stating that the PvP population was at a high. I didn’t try to take the OP’s title “completely out of context and immediately assume a defensive position.”

You can read it yourself. I took the title as-is, because that is how it is worded. After that, I made reasonable points and asked respectable questions. Just because they go against the OP’s statement doesn’t inherently make them defensive. That would be a mind-set choice.

If only tone could be portrayed accurately through text :\

NSPride <3

Account hacking incident

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

Don’t care how justified this person felt they were, they were simply wrong in doing it this way. They could have just as easily did this and then returned everything to prove their point, at the end of the day it was wrong and anyone supporting it should be banned from GW2.

Exactly. Destroying Gaile’s progress wasn’t at all necessary to showcase the system’s flaws. He/she could have just done the dead and then notified A-net. This just shows the person was being a prickly kitten.

NSPride <3

Condis Carry ppl / Nerf condis

in PvP

Posted by: Razor.9872

Razor.9872

Lord Helseth carries people. Nerf Helseth.

NSPride <3

Who's legitimately happy with their class?

in PvP

Posted by: Razor.9872

Razor.9872

Well, I mean, that depends on how one defines “happy.”

I am not content with Druid/Ranger, but I am happy with it.

I have fun playing it. I love tons of things about it.

But I also know it can be improved. Sword 2 can activate much faster. Vanilla pets can be buffed. etc…

But those things don’t stop me from loving the profession.

If that makes any sense…

NSPride <3

Account hacking incident

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

I think the saddest part of this whole incident (and others) is just the fact that security like this is needed.

We live in a world where some people will try everything they can to ruin your day; where some people with no regard for others will spend their time brooding negativity.

I dream of a world where cars and houses — and digital accounts — don’t need locks…but I know this is just a fairytale.

Faith in humanity -20

NSPride <3

Bloodstone Fen BUT....

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

Because it is a good way to farm T6/T5/Ascended(sorta) mats.

NSPride <3

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

So adding people does decrease the difficulty? Well then, considering VG was beaten by 4 people, adding 6 more should make the fight accessible to all.

If you want to make that argument work you should say easy mode should have 15 people instead of 10 without difficulty changes.

Honestly, it doesn’t sound that bad

Just imagine 15 people in that tiny arena, would be an awful experience. And i bet that they would still fail, people would go down, people would stop dpsing for ressing, then green show, people miss it, boom 15 dead players.

This sounds about right.

NSPride <3

(edited by Razor.9872)

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

Seekers and Blue Circles still hit fairly hard from the Unbound Guardian, the green circle gives an incentive to ranged standing inside of it for a damage buff rather than preventing a wipe mechanic.

So far i have seen people at LUG fleeing from “those green AoE’s”, and trying to gather seekers together in order to better stack and cleave them about as often (if not more often) than stacking in green circles and avoiding real AoEs. And i haven’t noticed any meaningful real difference between those two in how much the guardian went down. Yeah, the second group did it 1-2 minutes faster, maybe.

Go to Bloodstone Fen and fight the Unbound Guardian. Lern that fight and then you got your first easy mode boss.

100% this. It is an intelligent reuse of assets and it is great way to learn a bit about VG mechanics without having to form a group to raid.

What mechanics? Any “mechanics” of legendary unbound guardian could as well be just visuals for how much they impact the fight (hint: none at all).
It’s as if devs decided to make a jab at people asking for easy mode raids, by using a strawman example of one (and hinting using the name of the achieve that’s the best people can count on seeing). Any ties to vale guardian are nothing more than a bad (and definitely not funny) joke .

So just like the mechanics people want for easy raid ( non wiping ones ), see how this is bad? And if there are a wiping mechanic they will say thats not easy.

No. As i said it was a strawman example of “easy mode”. The one raiders claim people ask for, but not the one people asking actually want.

What i want is for the mechanics to be easier, not faceroll easy. It’s not a binary thing, there’s a ton of ground in between. Even if some people intentionally try to ignore it.

Also yes, i do care about the loot. I never claimed otherwise.

Yes there is ton of ground, that will maybe satisfy you or not , and probably not a lot of other people, because they will still fail at it ( as it will be not face roll ) so complain will still exists and now the raid group is divided in easy mode / normal mode. So in the end its way more harm/trouble then a solution for a problem that only exist if you want.
Many encounters if you remove 1 mechanic it become faceroll easy as you say. Remove Green Circle from VG = faceroll easy. Gorseval remove the enrage = slow grind his health updrafting all the time = faceroll easy. Remove warg from scort = faceroll easy. Remove cannons from sabetha = faceroll easy. Etc.
And if they dont remove this mechanic people will still fail and complain. Because they are already too easy, so its a player problem if you cant complete it in its actual state.

The idea that they cannot tone the fights down in ways that don’t make them “faceroll” is a little shortsighted, in my opinion. Of course there is room.

For me, most of the people I talk to are concerned more with the limiting nature of the fights in terms of build/gear/playstyle. Removing or toning down those elements that force (to a degree) players into the meta in order to have realistic chances would be a good thing - in a lower tier level of the raid (there should also be a harder experience that rewards the work people put in).

For many players, copy/pasting a build from metabattle takes the one thing they care about most from the experience – the perceived uniqueness of their character. While they shouldn’t expect to perform at the same level as those that min/max, I don’t think it is unfair for them to expect a raid experience that doesn’t overtly punish thme for getting creative with their characters.

The bolded part, what people fail to see that the VG on BF is exactly this, but people think its just a strawman or way toned down, and its not, the actual VG is actually that weak/easy, so if you tone down the wipe mechanic you will get BF VG that you dont want.

That comparison doesn’t really work. The Unbound Guardian is weak/easy because there are 60-100 people beating on it. While it shares a model and some mechanics, it was altered to be an open world encounter, not a replacement or easy mode version in a raid.

So adding people does decrease the difficulty? Well then, considering VG was beaten by 4 people, adding 6 more should make the fight accessible to all.

If you want to make that argument work you should say easy mode should have 15 people instead of 10 without difficulty changes.

Honestly, it doesn’t sound that bad

My statement works regardless of what you suggest I say.

NSPride <3

Remove the timer on match ending pls!

in PvP

Posted by: Razor.9872

Razor.9872

Bananas!

Just remove it and that stupid team name/ logo assigned at random.

I will never ever use the feature first off

Second, the teams names and logos are horrible. I would rather it assigned the guild name of the person named the leader in each match. Just like it use to assign may name as the team name make it work the same and assign the guild name and icon.

Otherwise the feature makes it all seem more e-sports!

What?!

Those team names and logos are the most dank-filled splashes of awesomeness ever!

“Ranger Danger”

“Indigenous Rock”

Come on man. These things are making PvP entertaining as well as fun.

NSPride <3

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

Seekers and Blue Circles still hit fairly hard from the Unbound Guardian, the green circle gives an incentive to ranged standing inside of it for a damage buff rather than preventing a wipe mechanic.

So far i have seen people at LUG fleeing from “those green AoE’s”, and trying to gather seekers together in order to better stack and cleave them about as often (if not more often) than stacking in green circles and avoiding real AoEs. And i haven’t noticed any meaningful real difference between those two in how much the guardian went down. Yeah, the second group did it 1-2 minutes faster, maybe.

Go to Bloodstone Fen and fight the Unbound Guardian. Lern that fight and then you got your first easy mode boss.

100% this. It is an intelligent reuse of assets and it is great way to learn a bit about VG mechanics without having to form a group to raid.

What mechanics? Any “mechanics” of legendary unbound guardian could as well be just visuals for how much they impact the fight (hint: none at all).
It’s as if devs decided to make a jab at people asking for easy mode raids, by using a strawman example of one (and hinting using the name of the achieve that’s the best people can count on seeing). Any ties to vale guardian are nothing more than a bad (and definitely not funny) joke .

So just like the mechanics people want for easy raid ( non wiping ones ), see how this is bad? And if there are a wiping mechanic they will say thats not easy.

No. As i said it was a strawman example of “easy mode”. The one raiders claim people ask for, but not the one people asking actually want.

What i want is for the mechanics to be easier, not faceroll easy. It’s not a binary thing, there’s a ton of ground in between. Even if some people intentionally try to ignore it.

Also yes, i do care about the loot. I never claimed otherwise.

Yes there is ton of ground, that will maybe satisfy you or not , and probably not a lot of other people, because they will still fail at it ( as it will be not face roll ) so complain will still exists and now the raid group is divided in easy mode / normal mode. So in the end its way more harm/trouble then a solution for a problem that only exist if you want.
Many encounters if you remove 1 mechanic it become faceroll easy as you say. Remove Green Circle from VG = faceroll easy. Gorseval remove the enrage = slow grind his health updrafting all the time = faceroll easy. Remove warg from scort = faceroll easy. Remove cannons from sabetha = faceroll easy. Etc.
And if they dont remove this mechanic people will still fail and complain. Because they are already too easy, so its a player problem if you cant complete it in its actual state.

The idea that they cannot tone the fights down in ways that don’t make them “faceroll” is a little shortsighted, in my opinion. Of course there is room.

For me, most of the people I talk to are concerned more with the limiting nature of the fights in terms of build/gear/playstyle. Removing or toning down those elements that force (to a degree) players into the meta in order to have realistic chances would be a good thing - in a lower tier level of the raid (there should also be a harder experience that rewards the work people put in).

For many players, copy/pasting a build from metabattle takes the one thing they care about most from the experience – the perceived uniqueness of their character. While they shouldn’t expect to perform at the same level as those that min/max, I don’t think it is unfair for them to expect a raid experience that doesn’t overtly punish thme for getting creative with their characters.

The bolded part, what people fail to see that the VG on BF is exactly this, but people think its just a strawman or way toned down, and its not, the actual VG is actually that weak/easy, so if you tone down the wipe mechanic you will get BF VG that you dont want.

That comparison doesn’t really work. The Unbound Guardian is weak/easy because there are 60-100 people beating on it. While it shares a model and some mechanics, it was altered to be an open world encounter, not a replacement or easy mode version in a raid.

So adding people does decrease the difficulty? Well then, considering VG was beaten by 4 people, adding 6 more should make the fight accessible to all.

NSPride <3

Discrimination of casual PvE palyers

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

I’m not sure where the ‘earn Spirit Shards again’ comes from. We could never earn Spirit Shards in the past by leveling; only Skill Points.

Oh, well, memory is a funny thing.

Excess skill points earned after 80 were converted to a new currency called spirit shards in a previous patch. Thus, every new level would reward spirit shards. However, due to the way the mastery system works, one can only begin earning them again (through leveling [not including other ways]) if all mysteries are maxed out — which many seem incapable of doing.

NSPride <3

end of the match wait time hack(lol)

in PvP

Posted by: Razor.9872

Razor.9872

we are all very tired of having to wait before we can leave a game and what adds salt to the wound is that we get a choice between join team or or… or a empty box of promises the non functional F to the NO button

solution is simple as soon as the game has finished just go to char select then log back in job done

anet why give us a NTY button if we cant even use it

bc they consistently don’t think things through of course…

D:

A-net works really hard to get a ton of stuff done.

true they do work really hard probs harder than most game developers these day but you have to admit sometimes they do make really silly mistakes. i understand this is to help people to make teams and to get people into the mind set of teaming up but sometime we also want to run solo

That’s true. I feel like they are really close to figuring it out, though.

NSPride <3

Discrimination of casual PvE palyers

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

“There are not enough mastery points for me to start earning experience / spirit shards again.”

“There are too many mastery points, the is extra waste that annoys me because I can’t spend them.”

So which is it?

NSPride <3

(edited by Razor.9872)

end of the match wait time hack(lol)

in PvP

Posted by: Razor.9872

Razor.9872

we are all very tired of having to wait before we can leave a game and what adds salt to the wound is that we get a choice between join team or or… or a empty box of promises the non functional F to the NO button

solution is simple as soon as the game has finished just go to char select then log back in job done

anet why give us a NTY button if we cant even use it

bc they consistently don’t think things through of course…

D:

A-net works really hard to get a ton of stuff done.

NSPride <3

The PVP Since Last Update

in PvP

Posted by: Razor.9872

Razor.9872

I’m tired to go through the forums and see crybabies everywhere …

So let me make this clear for you :

1) The developpers are LISTENING to playerbase and are TRYING to balance classes out.
Which means that from a season to another there will always be an “OP” class out there.
Balancing a competitive PVP game requires ALOT of time, dedication and testing.

2) ANET is trying to step out from bunker / condi meta by removing the bunker abilities STEP BY STEP.

3) Don’t expect instant balance when an expansion comes out with 9 new elite specializations … It takes alot of time to make everything perfect.

4) JUST BE PATIENT AND POST [Suggestion] In your appropriate class forum .

Thanks for reading

I feel you, OP. Most of the people who comes to these forums, though, are naturally loaded with unrest and distaste :P

NSPride <3

Discrimination of casual PvE palyers

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

Casual and Hardcore are very vague terms. Could you perhaps provide your definitions for them, OP? Before we can discuss this topic, we first need to establish the boundaries of the discussion.

NSPride <3

Druid Q.Q

in Ranger

Posted by: Razor.9872

Razor.9872

Also, this is more of a “Ranger” issue than a “Druid” issue. Might benefit from being labeled as such.

NSPride <3

water spirit

in Ranger

Posted by: Razor.9872

Razor.9872

That’s exactly where I was testing it yesterday. I like traited healing spring better there though, it heals for more I believe, and also long enough though water spirit is more sustained healing which is nice when you’re ranged at sab. Healing spring is easy to place at sab where everyone stands in it, right in the middle.
Maybe I’ll try Matthias or KC since people move more there, but not too much for it to be out of range

Anyway, I always tend to prefer healing spring or glyph or rejuvenation over water spirit. But I really want water spirit to work, always liked the (idea of viable, working) spirits.

Right, HS is much better when you’re in melee range with everyone. But I was saying the water spirit is actually good when you are in charge of flac strafing — which requires you to be as far away from everyone as possible for lengthy periods of time.

NSPride <3

A Raid Noob's Tale (vent)

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

“basically I’ve learned from this thread that I will NOT be learning raids, and I’ll stick to casual dungeons and fractals.”

Then you didn’t pay attention to anything. Multiple people have said “Join LEARNING runs rather than exp runs until you get the experience” and you took “I can’t learn raids” from that? Problem might be you, bro

^

We’re all just trying to help you out, OP; we were pointing out your mistake — so you can learn from it — and suggesting solutions/alternatives. Please don’t feel down ’n out about it.

That’s apart of the raiding experience! Improving yourself for the better

NSPride <3

plz plz

in PvP

Posted by: Razor.9872

Razor.9872

Solution: do not dodge spam.

Purposefully face-tank autoattacks and reserve dodges for noticeably game-changing skills.

NSPride <3

Nerf:Druid is the new Monk

in PvP

Posted by: Razor.9872

Razor.9872

The game supports a soft-trinity. Which behaves respectively different from a hard-trinity. Trying to tear down the soft trinity will only serve to make everything a DPS race. A-net has learned from this in the past from PvE. They won’t make the same mistake again, especially not for PvP.

NSPride <3

A Raid Noob's Tale (vent)

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

NSPride <3

water spirit

in Ranger

Posted by: Razor.9872

Razor.9872

The one place in the whole entire game where it is actually useful is in the Sabitha Raid encounter while you are in charge of flac strafing.

NSPride <3

Ranger used to be fun

in Ranger

Posted by: Razor.9872

Razor.9872

IMO ranger died in june 2015… back when shortbow, torch, and mh axe were viable in pvp. Back when we had 4 or 5 strong and viable builds to choose from…

I just can’t bring myself to enjoy ranger since then knowing what we lost compared to what we have now… Ranger just feels like a hollow shell of its former self…

We weren’t in the meta then :\

NSPride <3