Showing Posts For Razor.9872:

Master of Corruption - worst trait ever.

in Necromancer

Posted by: Razor.9872

Razor.9872

I’m not dumb enough to waste putrid mark on a 4 second blind in WvW when I know an immobilise is coming soon.

Ok?…

Then don’t?

I don’t understand what your problem is. Just wait for the immob to come and transfer that. Perhaps you will end up transferring that blind too if it’s not already gone.

I guess waste then your skills to burn a stupid blind. The fact that you need to invest on cleansing your own conditions for this trait to work is what makes it bad.

Why would you waste skills to burn a blind? Why? What is causing you to do this? I specifically stated in my response to wait for the immob to come, and transfer that — and the blind would possibly follow. I was specifically saying to not waste a transfer on a single blind. Like, how was I misinterpreted?

Because whats the point on standing there for 4 s doing nothing?

I never once said you had to stand there for 4 seconds doing nothing. You are currently committing the Straw-man logical fallacy. Please, by all means, do something while you are expecting that immob to come.

NSPride <3

Half-naked females, fully draped males.

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

Apples and oranges, mate. There’s a very clear distinction between the reasons for making all races equal and why some people believe male and female characters should have ‘equal’ cosmetic options.

No, there is not a distinction. Both instances share the same structure. The only difference is one is already implemented, while the other is still held back due to societal stigmas.

The former is a question of simple game design – we have different races primarily for aesthetics and a bit of lore/roleplay. Giving all the races equal stats and skills allows the player to pick any one without losing out. Also makes balancing much easier. Calling for equality in skimpiness and coverage on the other hand, is largely (not entirely) a result of progressive real world attitudes and beliefs, imo. A lot of the content we’re seeing in MMOs today (androgynous and feminine outfits for male characters) wasn’t nearly as prominent in the genre a decade ago.

No, both should be questions of simple game design. Balanced aesthetics go hand-in-hand with balanced mechanics. “Calling for equality in skimpiness and coverage…is largely a result of progressive real world attitudes and beliefs” is exactly the issue I had described. I had specifically stated that the whole issue is a needless de-rail to ethics (attidudes/beliefs). Saying that it wasn’t as prominent a decade ago doesn’t mean anything. As far as MMO/RPG’s go, racial equality wasn’t as prominent then either — a detail swept away through genre advancement.

I could be wrong, of course, but I do believe that games today are intentionally more inclusive as a direct result of PC culture. It’s not dismissive to use this label where one can reasonable deem it applicable.

But using the label where one “reasonably” deems it applicable is dismissive by nature. Forgive me for my loose metaphors, but it is like saying it is not hot to use a torch where one can reasonably deem it applicable.

The real problem I see in making sexy or revealing armour for either gender is that it’s such a ‘hit or miss’ kind of deal. If they were pumping armour and outfits out as quickly as the weapons it’d be completely fine for the art team to go nuts with creativity. Unfortunately, we hardly get any sets at all, so it’s really best when they stick to safe semi-conservative options.

It truly can be hit-or-miss with skimpy armor. But sticking with semi-conservative options won’t alleviate the issue, really. All it does is move the majority of the “hurt” to female characters.

In conclusion, subsiding this issue into the category “politically correct” is just not doing it justice. All it does is attach unnecessary technicalities that come along with the term, which then adds on ideological falsehoods. Not wanting to have your visual options limited to sex-appeal or not in Fashion Wars 2 due to your sex is a perfectly viable desire. Breaking away from old sex-stereotypes can only be an improvement.

NSPride <3

(edited by Razor.9872)

Charr and Asura female precursor armor

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

Yes, please.

While I think it is nice to sometimes have alternate looks between male/female charr/asura, I don’t believe the female variants should be different in that they emphasize on breasts/more-skin. I believe there is more to female portrayal than breasts/skin.

NSPride <3

Shredder Gyro

in Engineer

Posted by: Razor.9872

Razor.9872

I think Shredder Gyro would work great as a CC Gyro. Unfortunately I doubt it will happen since Blast Gyro currently fills that role. But if it were to periodically pull targets within range in, while doing damage and whirl finishers, then it would probably see some use in all game modes. The other problem I see though is if it pulled targets in more than once, everyone would complain about it like they did Slick Shoes, where as if it only pulls targets once, then I can’t see it having much use over Blast Gyro.

I think it could still work. But rather, while the Blast Gyro launches people away, the Shredder Gyro could pull people together. This would allow for full advantage of any created whirl finishers.

NSPride <3

Master of Corruption - worst trait ever.

in Necromancer

Posted by: Razor.9872

Razor.9872

I’m not dumb enough to waste putrid mark on a 4 second blind in WvW when I know an immobilise is coming soon.

Ok?…

Then don’t?

I don’t understand what your problem is. Just wait for the immob to come and transfer that. Perhaps you will end up transferring that blind too if it’s not already gone.

I guess waste then your skills to burn a stupid blind. The fact that you need to invest on cleansing your own conditions for this trait to work is what makes it bad.

Why would you waste skills to burn a blind? Why? What is causing you to do this? I specifically stated in my response to wait for the immob to come, and transfer that — and the blind would possibly follow. I was specifically saying to not waste a transfer on a single blind. Like, how was I misinterpreted?

NSPride <3

Suggestion for Raids - Difficulty Levels [merged]

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

Artifically increasing the participation numbers isn’t not a good thing and you can argue against it all you want, still won’t ever be true.
Content doesn’t need to cater to every single players needs (most of it should, i give you that).

Blizzard would not agree with you and Blizzard have infinitely more experience than you. Why I should trust your opinion instead?

Raids cater to organizes groups/guilds who are willing to put effort and time in it to learn and improve themselves further, this is content GW2 was desperately lacking in terms of PvE.

Any group content that require more than 111111 is doing exactly that. This is not an argument.

Also how long will it take that those made up 60% are only 40%, or 35%, or even 25%?? easy content is trivial and doesnt have much replay vallue -> development needlessly gona to waste.

Copypasting and rewriting few encounter scripts and loot tables? Definitely a lot less than making another raid from scratch. New raids requires everything, scenario, map, textures, models, sounds, voice actors, new scripts, new spells, new items, new NPCs and creatures, even new masteries. Making new difficulty requires few rewritten scripts and few new lines in loot tables.

Next point is that it would not only require alot more ressources, which in return means EVEN LATER LW updates (content that is actually designed for casuals), but it would also stall development of further raid content.

A lot of which resources? Imaginary ones? Because all others are already mentioned.

I find you are oversimplifying his statements and assuming development potential to better support your position.

NSPride <3

Suggestion for Raids - Difficulty Levels [merged]

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

…….

You have raids that are beat the same day they come out, and you want them even easier?

Well, not exactly. They want “versions”, or rather “the option to” do easier instances of said raids. Sorta like story-mode vs exploitable mode in dungeons, if both options covered more or less the same content (like lower vs higher levels in fractals).

However, the issue with this is largely a matter of priority. After spending who knows how many hours coding in a dual-difficulty system into raids and re-balancing all the bosses/mechanics, when a “casual” (I’m using the term loosely to define the people who are currently avoiding raids due to their difficulty/requirements) were to beat this content, that would be it — they would be done with that content, and likely never come back because the rewards would have to be much lower that current raids (which are already low).

It would be like story mode in dungeons as they are now — except it would require 10 people. It would be popular among “casuals” for maybe a week or two, and then it would likely die down to a point where people are struggling to fill groups.

A-net only has so many resources; with so many things on the table™ or coming soon™, creating an alternate difficulty setting for people who just want the story would too great a detour.

Even now, those who just want to do raids to explore the zones and experience story can already do so by asking in LFG for cleared instances — as nearly all of the story is placed in texts or character dialogue.

But still this thread will continue…

NSPride <3

The definition of fun

in PvP

Posted by: Razor.9872

Razor.9872

Clueless balancing team that is providing community with tiny, lazy balance patches/fixes.
For example removing amulets and reducing amount of viable builds instead of fixing core problems with conditions or tanky classes for example, or useless buffs like thiefs might on dual pistols (clearly shows that they had no idea that dual pistols would still be worthless after this, because the problem with them is not damage)

Still over 90% of traits/utilities are worthless and it seems like they don’t realize it. I can bet they hardly play their own game, so they obviously are clueless about which trait/utility is useful and which is not.

That was the PvP team that removed those amulets. The PvP team and the Balance team are two separate entities.

NSPride <3

Half-naked females, fully draped males.

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

It would just be nice if there were also some revealing male armours. That’s something I’m completely behind. There’s nothing bloody “PC” about asking for something kewl and sexeh for the dudes.

The PC aspect is the ‘everything has to be completely equal between males and females or else hypocriseh!’.

That makes as much sense as saying that the races in Gw2 are “PC” because every race is just about as good at being any profession as any other race.

In my opinion, the term “Political Correctness” is just a blanket-statement that directs attention away from a genuine issues(? Or “improvable things”) of equality/balance and pushes them in to questions of needless ethics.

Sort of like calling someone a “whiteknight” or “troll/hater.” It just disregards reason and places the subject into a needless label.

NSPride <3

Reached 30K AP milestone. Now what?

in Players Helping Players

Posted by: Razor.9872

Razor.9872

Yeah there’s still stuff to get done. But alas, a lot of what’s remaining is basically grind. My Pact Mastery is on the last tier, and that’s gonna take me a lot of XP unless I dungeon speed run. Monster kill achievements are doable, but again just grind.

I chose to grind things to get to 30K, but since I hit my goal, I’m looking for meaningful things to do. Sometimes I help lead DS or AB metas if an additional Commander is needed. RPing isn’t my thing anymore, since a friend got banned for ERPing (his ex reported his naughty chat logs). Scribing is maxed, but I’m tempted for getting the orchestra for my Guild Hall. I might try to unlock all the Legendary weapon crafts like another player did.

Bottom line, I don’t want to play another game. I’ve invested the past 10 years into Anet. Each time I touch another game, I feel like I’m cheating on my wife with a cheap FTP/P2W game.

Dude, no need to take the game that seriously. It’s a game, not a relationship. Just take a break, do other things, and when new content is released that you think sounds cool — come back and do it. The game is there for you, not you for it.

Edit: also, kitten that Ex, you/anybody should be able to RP to their hearts content.

NSPride <3

Fix thiefs non-existant teamfight potential

in PvP

Posted by: Razor.9872

Razor.9872

well what happens if there is one person sitting on the point that needs to be decapped?

Kitten that point-holder up (unless it is a bunker).

NSPride <3

Master of Corruption - worst trait ever.

in Necromancer

Posted by: Razor.9872

Razor.9872

I’m not dumb enough to waste putrid mark on a 4 second blind in WvW when I know an immobilise is coming soon.

Ok?…

Then don’t?

I don’t understand what your problem is. Just wait for the immob to come and transfer that. Perhaps you will end up transferring that blind too if it’s not already gone.

NSPride <3

Suggestion for Raids - Difficulty Levels [merged]

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

Easier raids for casuals?

Easy: Dungeons/Fractals.

Boom, problem solved.

NSPride <3

Half-naked females, fully draped males.

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

It’s a pretty simple reason why. The vast majority of people playing this game are males including the people playing female avatars.

I’m a male, and I totally support more skimpy armors for male characters.

NSPride <3

Fix thiefs non-existant teamfight potential

in PvP

Posted by: Razor.9872

Razor.9872

Wow people are dense. Nobody is asking for thief to be the “best” in everything. They are asking for the ability for a thief to at least PARTICIPATE in a fight. And it wouldn’t be as hard or as drastic as you melodramatics make it out to be. Here’s a few TINY tweeks that would make thief playable. Bring back that 1s of stab when coming out of stealth to provide an option for dealing with all the mindless passive CCs. Give a few more options for unblockable, so when you risk your entire hp bar to get just one hit in, it will have a better chance to make it through the perma-block / invuln spam. People are always complaining “thief must be OP it has dodges!” What good are the extra dodges when you basically cannot engage a single competent player on a meta class? Those dodges are meant to be the thiefs defensive COMBAT answer to all the rediculous sustain creep everyone else enjoys. The problem is that while thief has the damage to theoretically deal with thier sustain, they have no means of applying it.

Ok, and how do you suggest this balancing is done? Buff thief’s vitality? Add unvuln’s?

I can’t think of a single +survivability that wouldn’t break the profession and make it OP.

The best way to balance would be to remove all passive procs from all sources, severely limit the amount of Aoe CC and tone down the condie spamming nature that allows almost passive gameplay, that would cull the OP nature of most of the offending classes in the current meta, then they can adjust from there. But that would require them to sit down and see what the main problems of each class are, and last but not least finally separate balance between PvE and PvP.

So, you are not quite asking to buff thief, so much as to “nerf” everything else? Just clarifying.

NSPride <3

I've just made it to diamond...

in PvP

Posted by: Razor.9872

Razor.9872

I’m nearly Diamond too, and I’ve been having fun…

NSPride <3

Druid glyphs: need change?

in Ranger

Posted by: Razor.9872

Razor.9872

It’s true that when you are ranged with a staff, you generally do not use glyphs very much. However, Druid is decently strong at range to begin with. When you opponent gets close, that is when glyphs really shine. In Fractals and Raids, druids are usually in melee range anyway to better grant GotL to nearby allies effectively with CAform 4. With my Druid, I take the glyphs of rejuvenation, equality/tides, empowerment/alignment, frostspirit/signetofthehunt, and unity for PvE.

NSPride <3

Half-naked females, fully draped males.

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

There should definitely be more of revealing armor for male characters, I’m a girl & I like showing some skin on my ladies because I know it’s just a game & I can just wear something that’s less revealing, there are several options. Do I think there should be more practical armor? YES.

Exactly. +1 for more revealing male armors. These hard abs need to be seen!

What about that glorious fur? Or those awesome tattoos? We need less skirts for males, and generally more revealing armour for male (both medium and light).

Attachments:

NSPride <3

Balancing Revenant : Give more Condi Clears

in PvP

Posted by: Razor.9872

Razor.9872

A-net specifically designed Rev to be weak towards condi’s. That is specifically their weakness.

And now you are asking to remove that weakness.

Ok then.

Now count how many nerfs they already did to the point where a power build has more than a fair chance to 1v1 rev. A thief literally kitten on rev 1v1 nowdays due to rev situation heals – one needs to hit ona short timer, the other one is countered by wep stow. So yeah after the nerfs and bringing him more in terms of power to other classes he do deserve a buff to condi clear like other specs. This is called balance – take and give. So far they took a lot from rev but gave nothing in return.

I would say Revs and Thieves are equal now. Both in terms of survivability, and dps out-put. They just do so in different fashions.

NSPride <3

Fix thiefs non-existant teamfight potential

in PvP

Posted by: Razor.9872

Razor.9872

Wow people are dense. Nobody is asking for thief to be the “best” in everything. They are asking for the ability for a thief to at least PARTICIPATE in a fight. And it wouldn’t be as hard or as drastic as you melodramatics make it out to be. Here’s a few TINY tweeks that would make thief playable. Bring back that 1s of stab when coming out of stealth to provide an option for dealing with all the mindless passive CCs. Give a few more options for unblockable, so when you risk your entire hp bar to get just one hit in, it will have a better chance to make it through the perma-block / invuln spam. People are always complaining “thief must be OP it has dodges!” What good are the extra dodges when you basically cannot engage a single competent player on a meta class? Those dodges are meant to be the thiefs defensive COMBAT answer to all the rediculous sustain creep everyone else enjoys. The problem is that while thief has the damage to theoretically deal with thier sustain, they have no means of applying it.

Ok, and how do you suggest this balancing is done? Buff thief’s vitality? Add unvuln’s?

I can’t think of a single +survivability that wouldn’t break the profession and make it OP.

NSPride <3

Are you enjoying the builds u use in ranked?

in PvP

Posted by: Razor.9872

Razor.9872

Yes, I am.

/15charrzookas

NSPride <3

Balancing Revenant : Give more Condi Clears

in PvP

Posted by: Razor.9872

Razor.9872

A-net specifically designed Rev to be weak towards condi’s. That is specifically their weakness.

And now you are asking to remove that weakness.

Ok then.

NSPride <3

Half-naked females, fully draped males.

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

There should definitely be more of revealing armor for male characters, I’m a girl & I like showing some skin on my ladies because I know it’s just a game & I can just wear something that’s less revealing, there are several options. Do I think there should be more practical armor? YES.

Exactly. +1 for more revealing male armors. These hard abs need to be seen!

NSPride <3

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

Saw a human female thief named “Female Meta”.

Also a Charr male warrior named “Kitty Want Murder”.

NSPride <3

Fix thiefs non-existant teamfight potential

in PvP

Posted by: Razor.9872

Razor.9872

From reddit:

“90% of thief players are trash. Almost no difference between the 10th percentile and the 80th percentile. As soon as you get into like the top 5% of thieves they are kittening annoying as kitten (AKA good). You literally cannot hit them. If you manage to win, you never manage to kill them because they’re off kittening around somewhere else. If you EVER find yourself at less than 20% HP the thief will be there backstabbing you. Doesn’t matter if he was across the map. He just somehow backstabs you. Constant decaps. Like they will literally decap home and then when you blink they’re already decaping far. Like what the kitten.”

NSPride <3

Allow us to save our PvP build presets

in PvP

Posted by: Razor.9872

Razor.9872

It would be great if I wouldnt have to click ton of things within 90 seconds before a match starts to change my build from power to condi or vice versa, even doing so in PvP lobby is tedious, time-consuming and its possible to forget to switch a thing or two like sigils or traits

so would you guys be so nice and help me take Anet’s attention on that one matter because we would all benefit greatly from being able to save our builds and quickly switch between them in 1-2 clicks

Don’t worry, there is plenty of time to do it in HoTM while you wait for your 10 minute queues.

i prefer doing in those 10 minutes some more fun things like shooing PvE players out of PvP lobby

But they make the best kindling for my smores.

NSPride <3

Lets talk about beasts

in PvP

Posted by: Razor.9872

Razor.9872

^Astralporing means the condition tick is random as confirmed by Evan:
https://forum-en.gw2archive.eu/forum/game/pvp/Svarnir-Cheftain-and-conditions/first#post5778938

Interesting, I didn’t know this. Well, yes, that does complicate condi-kill-stealing further. The strategy I suggested is probably still the best one if you run condi, though.

Thanks for digging through forums to find that for me, btw.

NSPride <3

Please continue with making more raids

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

Thank you for clearly showing the problem here, see, anyone that wants to raid, has to deal with 9 other entitled jerks to do the content. See the problem now?

Or they could find like-minded people of which there seem to be plenty of on these forums and play with them instead? (Pretty obvious why they don’t want to do that but that’s a different matter).

If your “problem” is group content then MMO’s aren’t the genre for you, there are plenty of single player games where you don’t have to interact with anyone. Expecting an MMO to relinquish its group content is amongst the dumbest things you’ve said.

No – they can’t. Do you know why? Because somehow in the way he sees it if an inexperienced or new player wants to do the content I’m doing I’m somehow obligated to take him along and help and teach him.

In his confusion he’s mistaken me for a tutorial system that Anet never made. Because my playtime, satisfaction or enjoyment of the game don’t matter – what matters is that “new players get into raids lel”.

The raids are there – you can open them anytime.
The LFG tool is there – you’re free to use it.
The forums are here – you can look for a guild ( or use reddit, or google).

You have the tools to fix your problem – but do it yourself – don’t expect others to.

Wow … message received. I will continue to stay away from raids.

You don’t have to stay away from raids out-right. Just be sure to not join groups that are grouping for an experienced-only kill — unless you reach a point you are experienced yourself. You can do this by forming your own practice/teaching/learning runs, or joining a guild that is specialized towards such things.

Just try to think in their shoes; imagine that you are only really rewarded for beating something challenging, and need 9 other people to help you do it. You only have a couple hours to get it done, and success depends entirely on the competency of your group. So you post in lfg for people who can be on “your level” and beat the boss in 1-6ish tries. However, despite posting for those experienced, people join you who may not even know all the mechanics. You really don’t have the time to explain how everything works — you advertised for a group that could hit the ground running. So you kick that person or whatnot, and are called out for being “an elitist jerk.”

That is not to say there are not elitist jerks out there, but the problem is a two-way street.

I appreciate your response and I do not join such groups. But I simply don’t have time for this kind of vitriol, so I will opt to stay away.

But it doesn’t have to be toxic. Just knowing where/who to group with makes the whole experience amazing. It’s sad to see you give up on such great content

NSPride <3

Biggest fear of next expansion?

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

Making it like HoT instead of like the core game.

Funny. For me it’s making it like the core game, instead of like HoT. :P

Perhaps a compromise is in order.

NSPride <3

Lets talk about beasts

in PvP

Posted by: Razor.9872

Razor.9872

If all goes well, your condi’s will be the final blow.

Or it will tick the condis in different order and give kill to them. Which you have exactly zero influence on.

“Different order”?

NSPride <3

Master of Corruption - worst trait ever.

in Necromancer

Posted by: Razor.9872

Razor.9872

Can also bring Sigil of Generosity and “Suffer!”

NSPride <3

Needed Buffs/Tweaks 2016

in Ranger

Posted by: Razor.9872

Razor.9872

Please this. I want it. I must have it. Please Please Please this.

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/191360/Pet_UI.jpg

I would cry nornly tears of joy if this came true.

Edit: But have it be a check-able option in the pet menu.

NSPride <3

Reached 30K AP milestone. Now what?

in Players Helping Players

Posted by: Razor.9872

Razor.9872

Take a break? I don’t know what to tell you. Only you can really decide your interests.

If I were you, I would wait for more content to be released, then play the heck out of that.

NSPride <3

Please continue with making more raids

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

Thank you for clearly showing the problem here, see, anyone that wants to raid, has to deal with 9 other entitled jerks to do the content. See the problem now?

Or they could find like-minded people of which there seem to be plenty of on these forums and play with them instead? (Pretty obvious why they don’t want to do that but that’s a different matter).

If your “problem” is group content then MMO’s aren’t the genre for you, there are plenty of single player games where you don’t have to interact with anyone. Expecting an MMO to relinquish its group content is amongst the dumbest things you’ve said.

No – they can’t. Do you know why? Because somehow in the way he sees it if an inexperienced or new player wants to do the content I’m doing I’m somehow obligated to take him along and help and teach him.

In his confusion he’s mistaken me for a tutorial system that Anet never made. Because my playtime, satisfaction or enjoyment of the game don’t matter – what matters is that “new players get into raids lel”.

The raids are there – you can open them anytime.
The LFG tool is there – you’re free to use it.
The forums are here – you can look for a guild ( or use reddit, or google).

You have the tools to fix your problem – but do it yourself – don’t expect others to.

Wow … message received. I will continue to stay away from raids.

You don’t have to stay away from raids out-right. Just be sure to not join groups that are grouping for an experienced-only kill — unless you reach a point you are experienced yourself. You can do this by forming your own practice/teaching/learning runs, or joining a guild that is specialized towards such things.

Just try to think in their shoes; imagine that you are only really rewarded for beating something challenging, and need 9 other people to help you do it. You only have a couple hours to get it done, and success depends entirely on the competency of your group. So you post in lfg for people who can be on “your level” and beat the boss in 1-6ish tries. However, despite posting for those experienced, people join you who may not even know all the mechanics. You really don’t have the time to explain how everything works — you advertised for a group that could hit the ground running. So you kick that person or whatnot, and are called out for being “an elitist jerk.”

That is not to say there are not elitist jerks out there, but the problem is a two-way street.

NSPride <3

Idea to reduce HoT grind

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

Runaway thread is running away.

NSPride <3

Lets talk about beasts

in PvP

Posted by: Razor.9872

Razor.9872

Wow, seriously? Have people been spoiled by the carebear PvE so much that they can’t abide kill stealing in PvP?

accept for the fact i have never done PvE…. Nor have a character with more than 5% map comp…. And many people hate the final tick… some like it…. Maybe you shouldnt be a forum warrior

Because if his opinion is different then yours, he is automatically a “forum warrior”?

NSPride <3

Conditions too powerful

in PvP

Posted by: Razor.9872

Razor.9872

Yasi.
My gameplay is good. To start i run full of cleanses, and they are not enough. And when all cleanses ends i become easy kill to them. This occurs with all classes, except necros, warriors and some eles.
The goal of my suggestion is balance conditions and power. Is make condi bursters(i also use condi with my necro) less tank. Is make those player use some strategy instead just come and hit, hit and keep hitting until kill without skill or dificulty.
The goal is improve the game to everyone, not only some specs.
I told to remove condi duration and make increased for ferocity, but players need run like berzerk specs to be condi bursters. They will need spend in condi dmg to give real dmg like power specs.
I also told to change formula, Then the base dmg need be toned down to match with the 3 stats.

What profession do you normally play?

Engineer

http://gw2skills.net/editor/?vdAQFAUlUUhCsY5VwPLQ7FLTGUY/SWYHXfFig4zOQAA-TJxIABTXGw79HA4BAs9FAAA

I was using Lissa runes to extra clease, but wasn’t enough. Then i replaced for leadership to increase quickness and others boons uptime, while keep with minor group cleanse.

http://gw2skills.net/editor/?vdAQFAUlcThCsY5VwdLQ7FLTGk4zGfAC3eyC746rQEA-TJBFABtv/QbXAAAeAAiXGAA

Try this instead. If you really don’t like the elixir heal, swap back to the turret. I find they are more or less the same after the nerf. Also, you really need elixir gun. Bombs are cool, but you already have the mortar kit. Use elixir-gun 3 in group-fights to cleanse your team-mates of condi’s, 5 to cleanse your team-mates and yourself of condi’s, and 4 to lay down a damaging field. If you don’t want 4 to move you, then “weapon-swap” right after casting it, and you won’t move far at all.

You are not meant to throw yourself into a teamfight. Stay mid-range, throwing down aoe’s on point, cleansing people of condi’s, and using rifle for CC and minor burst.

NSPride <3

Conditions too powerful

in PvP

Posted by: Razor.9872

Razor.9872

Yasi.
My gameplay is good. To start i run full of cleanses, and they are not enough. And when all cleanses ends i become easy kill to them. This occurs with all classes, except necros, warriors and some eles.
The goal of my suggestion is balance conditions and power. Is make condi bursters(i also use condi with my necro) less tank. Is make those player use some strategy instead just come and hit, hit and keep hitting until kill without skill or dificulty.
The goal is improve the game to everyone, not only some specs.
I told to remove condi duration and make increased for ferocity, but players need run like berzerk specs to be condi bursters. They will need spend in condi dmg to give real dmg like power specs.
I also told to change formula, Then the base dmg need be toned down to match with the 3 stats.

What profession do you normally play?

NSPride <3

Is GW2 dying? Just a question, no hate

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

Gw2 is dying just as much as we all are; from the millisecond you are born, you are dying.

NSPride <3

Necro GS

in Necromancer

Posted by: Razor.9872

Razor.9872

I would just like for them 2 speed up that auto attack on GS… Everything else is fine for me
And maybe lower some of the CD’s

Personally, I like the speed of the auto (it makes the reaper unique compared to other melee-gs professions). However, I would like the damage scaling of it to be greatly increased to compensate. And I agree with lower CD’s (at least on 5).

But dagger auto is better dps’ than Greatsword auto. Buff to 1/2s, 1/2s and 3/4s cast for the auto chain. And Gravedigger needs to be buffed to 1s cast time and remove the excessive aftercasts.

But dagger is better attack speed that Greatsword auto.

NSPride <3

Conditions too powerful

in PvP

Posted by: Razor.9872

Razor.9872

Conditions are droping de target’s HP faster than brute dmg. And no have counter play to condi builds.
As berzerk specs, condis specs should spend resources to maximize their dmg, but now they only need condi dmg and keep with good/high sustain.
The fórmula to all cond dmg should change and include precision (if get crit, increease time) and ferocity (to define the percentual of time increased).
The condi duration stat should be removed and the condition weakness could affect condi dmg.

Exaggerate much?

NSPride <3

Please continue with making more raids

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

How about 1 or maybe 2 raids per-year?

NSPride <3

Chat codes for raid LI ( legendary insight )

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

So they should form groups with other people that don’t have insights and want them.
Leeching off others is not nice.

I agree. That is why I purposely provided a relatively low LI code and specifically specified not to do so until there were no roads left to travel. I also considered my audience; the people coming here to the forums are generally more, well, more, than the average player. All this considered, I believe it will help the raiding community (if only slightly) in the long run more than not.

There are people out there that have raided since day 1…

Of course there are. But what you may not be considering is these people didn’t have to contend with an LI wall. At that time, everyone was new to everyting and “learning” runs were prosperous and abundant. Now, however, unless you stay on for 12 hours a day, you’d be lucky to see any mention of a training run. Understandably the next step is to create your own, but how much should that be done until one is considered “ready?” Until a kill is earned?

That is near impossible for learning runs nowadays. Trainees come-and-go, and the mechanics have to be re-taught over and over again. There comes a point where “you” consider yourself ready. Maybe you have dropped a boss down to 20% or even 10% in a learning run. But then you have to call it quits because everyone else is. You come back the next day, and can’t get the boss past 90% because you’re having to teach an entirely new group that probably won’t/can’t stay for more than a couple hours.

Look, I agree that the code I provided may be used to get selfish, lazy, freeloaders into groups that otherwise just want to get the kill and move on — and don’t wan’t to have to contend with teaching someone who just isn’t worth it.

However,

I also believe that said code could help a lot of people get un-stuck from the situation described above. I guess it is a matter of how kittenty one views people in general. I’d like to think that doing so will eventually expand our little raiding community for the better — even if just a little.

NSPride <3

Chat codes for raid LI ( legendary insight )

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

Easy solution, join raid groups that are for new raiders or that run guide runs or are starting from scratch.

And how often do you see such raid groups? From my experience, I see maybe 1-2 every week — at best. I’ve played through plenty of weeks without seeing any. I understand that the next solution is the make your own, but how much should one do that until they are considered “ready?” Because such groups almost never get the kill; while 5 or 6 people may know what they are doing, the rest are still absolutely new. Is one considered “ready” when they get a boss to 20% or less? Because doing that doesn’t reward any LI’s.

And thus, the catch-22 continues. The excuse “I can’t get insights because groups won’t take me since I don’t have insights” is absolutely not bs. It is a real issue with real people. Saying that such people are thinking:

“I don’t want to waste my time learning the raid properly, thus I try to trick raids into taking me along so I can get carried.”

is what is bs. That is just perpetuating ignorant fabrication. That badge you mentioned is more arbitrary that you may think.

NSPride <3

Time to nerf dragon hunter traps again

in PvP

Posted by: Razor.9872

Razor.9872

Stacked DH teams can be vicious.

This is however, not a DH issue. It is an issue with match making stacking too many of the same class on the same team. Class stacking needs to be disabled within the algorithm’s match making.

People are already complaining about queue times. There needs to be a pre-match but post-group mechanic that diversifies professions. Otherwise queues will take even longer than they are now.

NSPride <3

Lets talk about beasts

in PvP

Posted by: Razor.9872

Razor.9872

My issue is with end of games. 460-420 losing team has to go for it, other team follows of course so you have a bunch of people spamming dps hoping to get the kill which is pure luck.

It doesn’t have to be pure luck. Try this:

The next time you see the beast being attacked, wait for it to get low on health and (differs from profession to profession) unload your most powerful/fastest-hitting attacks while/right-after CCing/hard-hitting your competition. I have roughly an 80% chance of taking the kill on Dragonhunter, Herald, Druid (because fast-hitting), Daredevil, and Scrapper. Now, if you are a bunker/support, then taking the kill generally isn’t your job — you should be on-point somewhere, or decaping an enemy point if their whole team is busy hugging a beast in a close-game.

If you play condi, things get a bit more complicated. Since condi’s tick at regular intervals, you have to wait for your competition to get the beast low, then spike with your hardest condi burst (but save as much CC as you can) — then immediently CC-chain your opponents. If all goes well, your condi’s will be the final blow.

You can also try condi-spiking your opponents while they are busy on the boss. If you do it hard enough, they may drastically drop their dps in self-preservation.

NSPride <3

Idea to reduce HoT grind

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

What if I told you that the only videos I have watched were for raids?

I’d say you were defeating your own argument.
My “watch a video if you are stuck” suggestions applies to people who are a) stuck and b) in-game or on the forums complaining they can’t do something, can’t get somewhere, that the maps need fixing / nerfing. All those things.

I don’t understand; how does my quote defeat my own argument? My quote emphasized that one can quite realistically get un-stuck, do stuff, and go places without the need for watching a video.

The only reason I did so with raids was so I didn’t slow others down. But with the HoT maps, videos are rarely ever necessary.

Here you say that with HoT, “videos are rarely ever necessary”, yet it’s the #1 thing you propose me and other people who struggle with HoT do. So that’s kind of hypocritical…

I think you may have me mistaken for someone else, or have misinterpreted what I posted. I don’t remember a time where I suggested someone watch a video (on these forums at least). Can you please quote me suggesting to someone to watch a video for x?

NSPride <3

Difficulty in the Heart of Magumma

in Guild Wars 2: Heart of Thorns

Posted by: Razor.9872

Razor.9872

So, i had a little time to think on this in the last hours…

I want to make a point here:

Roughly a year ago a good friend of mine bought GW2 and started playing, while i adviced her to start with something easier, she started as a thief.
It went… okay. We mostly played together, i helped out in any way i could.
But she’s just not as adapt to playing this type of game as someone else might be, going as far as to actually have to teach her how WASD controls work and why they are something good in most cases.

Now, core game, as you would expect, was no problem at all, we explored some maps, did some dungeons, guild took her into some fractals. The usual stuff.

Then HoT got released, she wasn’t very interested in it at first but as she heard friends and me talk about it she decided to buy it.

The first few weeks after buying it she felt real frustration because all of a sudden the game was hard as hell (and this was after the HoT nerf).
She didn’t know how to actually play the game as a matter of fact and said herself that the core game hadn’t teached her anything despite my best efforts to try and make up for the flaws.

While she has adapted a little, even started playing alone in the last two weeks, and is more interested in mastering controls as well as her class…the point still stands, and she aknowledges it a lot herself: the core game is way too easy.

There is no real reason to have lots of heal, most enemies die in seconds.
There is no real reason to have teamplay for the same point.
Events seem completely removed from the idea of playing together as AoE’s just fly around while people, worst case, die all the time and just get back to the nearest waypoint.
CC is a concept you rarely have to use in the core game yet in HoT she saw how useful she can be as an aura thief with the elite venom, basically getting champs down to half the breakbar with no effort.

But the core game doesn’t teach you this stuff.

And now i know what will happen, people will come and tell me: But this is a casual game, it shouldn’t be hard.

No.

Casual means it shouldn’t be hard to learn.
And there in lies the problem we have at the moment: You learn nothing from playing core.

I will say that the “Current Events” that happen right now give me some hope that with the new living story there will be some, maybe minor, rework of a few enemies to make teamplay more interesting.

But we need a little higher difficulty. And i’m not saying that this game should kick you between the legs from the starter areas on.

Have it in different forms and ways… add a few more conditions from 20 on, a few more buffs with 30 or actual counter skills on some enemies.
Veterans and Elite should spawn a little earlier in some events (5+ players should be able to do quite a lot) and give them builds that make them feel like they are something special.
AoE-Buff auras, heal, counters, actual blocks and so on.

The difficulty in HoT is not as steep as a lot of you make it out to be.
In my honest opinion HoT is how the game should be at least after Lvl 60.

Players should feel challenged when something big happens and enemies should feel like a threat if Arena Net really wants to push the feeling of being in a group as soon as you join a map.

When i see an ele my first thought shouldn’t be: He’s gonna stay in fire attunement for hours, isn’t he?
My thought should be: Holy kitten yes an elementalist, he’s gonna make this easier with ALL his available skills.

This is a fantastic point. From a big-picture perspective, it may be too difficult to incorporate the entire learning-curve into the maps of the next expansion. However, perhaps the living world could slowly add more maps that up the learning curve like you suggested. I think that would be the best approach.

NSPride <3

Chat codes for raid LI ( legendary insight )

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

[&Aif2LQEA] = 39 Legendary Insights

Please

For the love of all that is good in this world — only use this if you know you can meet expectations. Otherwise, you are just setting yourself up to be a hindrance for other people.

This means bringing the best food/maintenance for your build, having TS/Discord handy, being responsive to group requests, and understanding/performing your role in the squad.

Well done – give him help in what he’s doing and hope he doesn’t ruin other people’s fun.

This is really sad.

You shouldn’t fake codes – get your insights and actually ping them. It’s not that hard.

Plus – if you fake them – chances are you’ll get kicked 99.99% of time.

The issue for a lot of people is that they find themselves in a situation where they can’t “get [their] insights and actually ping them.” It turns into a catch-22 where they need insights to join groups to get insights — even when they have reliably beaten the boss before on more than one occasion with the rare insight-requirement-less groups.

The way I see it is this: If the people pinging chat-codes are not good enough for the insights they ping, then they will be kicked regardless. However, there are plenty of people out there who are definitely skilled/knowledgeful enough to raid, but are gated out of groups because of their lime-limited-life imposing a LI shortage.

NSPride <3

Matthias - Staff Tempest Healer?

in Fractals, Dungeons & Raids

Posted by: Razor.9872

Razor.9872

Ele healer is great for Matthias, but IMO whether or not you use staff depends on the rest of your group setup.

I’ve found that with my group, we are more successful if I run W/E/Temp with Auramancer and D/Wh. The main reason is because that build can generate an absurd amount of protection, which the staff build does not have.

The staff build has more direct healing, but without group protection many of the “squishy” classes can be 1 shot by Matthias’ attacks. The protection helps keep them up if they miss a dodge.

If your group already has protection from another source, then the staff build is likely better.

I guess that depends on the group comp, because a DH or Herald w/ Chrono could also keep perma-protect up on the group.

NSPride <3